Going even bigger with Drukhari!

Hey everybody!
Following my post about the eldar Corsairs at the weekend, I thought it about time to get the main event posted up here on the blog: let’s take a look at my latest list development, the 2000-point Drukhari army!

This is quite exciting for me, as I feel like it’s been an army list in the making for a good number of months now! I’ve not played with my Dark Eldar nearly as much as I would have liked by this point in 8th edition, mainly because I’ve been struggling to come up with a way of organising my forces that I feel is right for me. I’m not interested in the competitive builds, but rather want something that I would actually like to play on the table. So late last week I spent some time cataloging all of the painted (and unpainted) miniatures that I currently have, before sorting them into an army that I can see myself playing.

Perhaps unsurprisingly, I have 2545 points of painted Dark Eldar, with an additional 1000 points built and, in most cases, primed! I still have 14 kits waiting to be built, which is just mind-boggling, but then I suppose I was really into the dark kin back in 2017, and had grand ideas about fielding a massive force of them. Anyway! I’ve managed to distill all of this into a 2000-point list that takes in all three arms of the army; Kabal, Cult and Coven. Let’s take a look at this list now:

It’s quite a standard list of Kabal battalion, Cult outrider, and Coven patrol, netting me a total of 9 command points. I’ve still not really embraced the whole stratagems thing, feeling the need to maximise my pool of points wherever I can. Rather, I have been preferring to build lists that I want to play, and seeing if they can be organised after the fact for CP benefits.

I am, of course, playing Kabal of the Obsidian Rose, as that is how I’ve been painting my army since I started it back in 7th edition. I’ve got the classic combination of Kabalites in Raiders, and my Archons in Venoms – the Warlord being attended by his Court. I’ve also slipped a Ravager in there, because of course. So there are just six drops there to start with, and I should have some pretty decent mobile firepower to start chewing through the enemy from the off.

In contrast to most of my 8th edition lists, I’ve gone for just a patrol detachment of Coven, having 10 Wracks in a Raider and a Haemonculus in a Venom. This detachment, being so greatly reduced as it is, really feels a bit pointless on some levels, as I don’t have the mass threat of my big creatures or large blobs of Wracks to beat down in close combat. I’m seeing these guys primarily as a supporting unit for the Cult.

Wych Cults are an aspect of the army with which I have very little experience, and so the main focus for me in writing up this list has been to produce something that will allow me to change that. I’ve got an Outrider detachment because I principally have fast attack options painted, but there are also the squad of Wyches, and the Razorwing (which can fit into a Cult or Kabal detachment). I’d initially wanted to include a Venom in here also, but ended up without the points. However, the Coven really is a very mutable portion of the list, and so I could very quickly see myself expand on the Cult part to eclipse their Coven counterparts.

I have previously used Reavers when playing during the Index days, and I think they can be quite fun when used both for harassment and as more dedicated close combat units. During the game pictured above, I seem to recall they did serious work against the Orks! I also like Hellions, and feel like I’m perhaps the only Drukhari player who will make that statement! But I do like the models, and I feel like they should have a decent enough role to play in getting rid of the tougher infantry, while Reavers will likely be used to soak up any overwatch before falling back. I do actually have bikes with both grav-talons and cluster caltrops modelled on them, but haven’t had the points at this level to pay for them. As and when the Coven portion of this list is dropped, I think the Cult part could take on a slightly different look:

For this increased Cult list, I do rather have my work cut out. There are an additional 15 models to paint, which doesn’t sound too bad of course, but still! I do like the addition of the Beasts, as I think that’s an aspect that I’d like to explore a bit more if possible. The Beastmaster himself should be a good addition aesthetically, as he also rides a skyboard like the Hellions. The Clawed Fiend looks really nice on paper, making 5 S5 attacks hitting on 4s, with an additional attack once he’s taken a wound. I do have two of these models, though only one of them built – I think it could be quite fun to have a band of three of them with the Beastmaster (though not forming a single unit), going off to just blend their way through infantry where they’ll hopefully be hitting on 3s. The Beastmaster looks like he’s a decent enough support character in terms of his stat line – he can take drugs which might be useful when distributing them among the band, but his abilities otherwise basically allow for you to include Beasts in the army, and granting re-rolls of 1 to them if they’re within 6″. But he’s got splinter pods for 2 shooting attacks, and then carries an agoniser to make three attacks in the fight phase. It might be useful, I guess we’ll have to see!

I’ve only used a mass Cult once, and apart from the fact the Hellions were a fairly impressive unit for their Hit and Run ability, nothing else stood out. Of course, that could have been due to the fact I was pitting just one unit of Wyches against a mob of Orks! I’ve always thought that Wyches are the close combat unit to throw against a unit that doesn’t want to be in combat – their No Escape rule really speaks to that, after all. Coven units are the close combat units to use against dedicated enemy close combat units, so it does feel a little worrying stripping myself of the Covens!

I’ve also got enough points left over to give my Ravager a shock prow!

This list is a bit different to the one I talked about back in December, as it has more of a focus on the Coven than the Cult – if you haven’t already, I can recommend you taking a look at that to see what my thoughts were a little over three months ago!

Of course, going down the enhanced Cult route isn’t my only option for the army, as I am also considering the Eldar Corsairs option as discussed at the weekend. Should I go for that, I would then be able to fit in two more Reaver jetbikes to make one squad of five, with the addition of cluster caltrops to one squad and a grav-talon on the other.

While I suppose going the other way and enhancing the Covens is a third option for this list, I suppose the list as discussed back in December would be a better fit for that one. My fourth option, of course, is Murder Clowns, so make sure to check back later in the week for some thoughts on including Harlequins in the army!

Drukhari thoughts…

Hey everybody!
I’m still massively enjoying the new Drukhari codex at the minute, and have been excitedly planning out the list that I want to really concentrate on for the next while. After giving it some thought, I’ve decided to go in something of a different direction to my usual builds, thinking it might be good to break out of the established pattern and go for something new. So I thought I’d write up some of my thoughts for you all, along with presenting the list itself! Grab a cuppa, and let’s take a look!

So it’s a 2000-point list that is staying away from the Raiding Force idea of multiple patrol detachments, primarily because, after having given it some thought, I’ve decided against falling into that trap of The New and The Shiny. Sure, it’s nice that we get a really unique and flavourful rule like this, but I think it has an allure that is distracting from the main focus of what this army needs. I don’t believe we need to go for a whole mass of Command Points, as the army is going to work quite well with the basic stuff you get from a couple of Battalions. The list above will still net me ten CPs, only one off the list I presented at the weekend that was trying to go for all of that Raiding Force stuff. I do believe that we need to stick to a much more focused build when assembling a Drukhari army.

But that’s not to say that we can’t mix it up a bit and have some fun…

The Kabalite part of this that makes up the first Battalion is almost unchanged from the weekend’s list, merely juggling the Warriors about a little in order to make better use of having the Raiders now equipped with Splinter Racks. I don’t throw an awful lot of 6s, but I think the sheer weight of fire that the Raiders will be throwing out should allow for at least a couple of exploding dice here… I’m otherwise keeping things as they were, with the Court and Archons in a Venom, all three squads of Kabalites in Raiders, and a Ravager in the back to punch out some (hopefully!) decent firepower.

Dark Eldar Wyches

Where things get different, however, is that I’ve foregone the Coven builds of my usual lists in favour of Wych Cult stuff! I’ve said it before, I’ve not played a lot of Cult stuff to know what I’m doing or, well, anything, really, so this is going to be quite the learning curve. Let’s get down to some particulars.

I’m still taking Kabal of the Obsidian Rose, allowing me to gain those 6 extra inches on my weapons, which will hopefully allow me to keep things at bay while I move my Cult models into position, maybe allowing for some extra time to properly threat-assess the situation. For my Cult, I’m going with Cult of the Cursed Blade, which gives me +1 strength and ensures I only lose one model to failed morale tests. Cursed Blade also have the nice Concealed Booby Traps stratagem that dishes out mortal wounds to charging enemies. It’s a little situational, as it requires the Cursed Blade unit to be in terrain, but it’s so thematic that I just love it! They also have the relic that allows your Succubus to blow up, which is another wonderfully thematic idea!

Now, I’m actually thinking of not using the Alliance of Agony stratagem to dish out an additional Warlord Trait to a Succubus, as much as I do enjoy the Treacherous Deceiver trait. There are a lot of flying Wych Cult units in this list, and so I can see myself wanting to use Eviscerating Fly-by as often as possible; it only costs one CP, but I also think Hyperstimm Backlash is going to be another popular one for me, and so having these Wych Cult units in my force is opening up more doors!

I’m excited to use Hellions in a big way, as I’ve only used them once previously, and I don’t think I really did well with them. In particular, I think the hit and run ability should be something that is pretty much abused for all its worth, falling back to allow the unit tangled up with them to be shot at, then charging back into any survivors. I’ve had some success with Reavers in the past, although again, I think I’m not using them particularly well. For the moment, I’m not bothering with either cluster caltrops or a grav talon, although I have lots of the jetbikes modeled with both. I think I might be tweaking this list for some time once I get playing it, so there’s always more opportunity to add in specific bits. Each of those only costs 3 points, as well, so it’s not going to be exceptionally difficult to fiddle.

I’m most excited to be including Incubi, however! Now, it’s true, these aren’t the official Incubi models, but rather Wildwood Rangers that I’ve barely done any work to make them into Incubi. I’ve still got five more to build, though, so I’m thinking I might do a bit more to incorporate them into the Drukhari feel. At 160 points for ten, they are quite expensive, but then they’re a big blob of elite warriors, so it’s probably to be expected. I’m incorporating them into the Wych Cult side of the army simply because they too are melee-orientated, but as Blades for Hire, it doesn’t really matter where they go, I suppose.

As an aside, I’m also weighing up the option of swapping out the Incubi for Mandrakes – I’ve been giving it some vague thought, and I’m currently planning to convert up some Namarti Thralls once they’re released in a little under two weeks’ time, having not been entirely satisfied with my use of Sylvaneth Tree-Revenants. I think these blind chaps might prove to be very atmospheric, and I’m sure I can paint them to blend in to the rest of my force quite nicely! And both Mandrakes and Incubi weigh in at the same points cost for ten, so it’s easy to swap them around as required!

So there you have it, my current plans for my Dark Eldar / Drukhari army post-Codex. While I have the Kabalite side painted up and ready as it stands, I think I’m still quite a way off having the Wych Cult side ready. I know for sure I still have some “Incubi” to build, and likely some Wyches, too. At least I have a bit of a focus now, however, so I’m hoping that will help me to get moving with painting up some units ready to have some games!

Next week, I’ll be moving back to the Tau, and updating you all with my progress there – stay tuned!