Age of Sigmar Open Day!

Yesterday was the Age of Sigmar Open Day over at Warhammer World, and perhaps unsurprisingly, the main focus was on Warcry, which is due out in a scant fortnight.

There were demo games, the beautiful models were on display, and folks were getting to paint up Iron Golems left and right.

I wasn’t jealous at all…

At any rate, Warcry wasn’t the only thing going on over in Nottingham…

The next two Battletomes were announced, one of which I really didn’t think we’d ever see! The Orc factions getting amalgamated into their own book was a nice touch for sure, as it’s good to see the formerly-splintered armies finally coming back together in a sensible and cohesive way. This is especially true of the old Empire faction, which was hacked apart, much like the old elves, into several tiny factions which, overall, it seems was done simply to then eliminate portions from stock. Cities of Sigmar is promised as more than just the Empire re-imagined, however, as it instead re-forges the Empire, the Elves and the Dwarves into a single book!

Cries of “Soup!” might well be warranted, but I’m hoping there will be solid plans in place to allow for an intelligent combination of these forces into a single cohesive army.

each City of Sigmar can enlist units from Battletome: Stormcast Eternals into their main force, while Tempest’s Eye and The Living City can draw on aid from the Kharadron Overlords and Sylvaneth, respectively, as full members of your army that share your allegiance abilities.

This has gotten me really quite excited, as I’ve been thinking for some time about trying to combine some of the old Warhammer Fantasy units with some of the new Age of Sigmar kits. Come back tomorrow for some of my thoughts on this!

Legendary Slayer Gotrik Gurnnisson is finally getting the model that he deserves, standing atop a pile of dead Skaven. Nice.

Speaking of new models…

I did not expect this to ever happen! A plastic Ogre Tyrant kit?! He looks wonderfully menacing, as well, which is really good. Alas, I’ve cleared out all of my Ogres, so don’t have any need to buy this one, but if I were still collecting the fat dudes, I’d definitely be picking this chap up!

Exactly how he’s going to be packaged, though – I’m guessing it’s going to be something along the lines of Looncurse and Carrion Empire from a couple of months ago. Bring out a new Leader for a faction, bundle it up with a bunch of older kits, and watch the money come rolling in!

Feast of Bones – the new battle box coming for Age of Sigmar! Maybe…

Meanwhile, Warhammer Underworlds is gearing up for season three, and I still haven’t played a single game! I’ve got stuff all over the place for this (I blame moving house, but still) so I think it really is time I tried the game out sometime soon. It seems to have a good following at my local store, at least, so that’s a good start!

Centaurs? Could we be seeing entirely new factions for Age of Sigmar here, or simply new models for existing factions? Who the hell knows!

It’s definitely time that I got my act together and tried this game out…

Finally – just what the hell is this all about? The Tithe of Bones? I’ve seen some speculation out there that the Tomb Kings will be coming back as a re-imagined AoS-style army, which would be incredible! Others think it could be Vlad coming back, or Krell. I’m not so sure, as I don’t think GW will be bringing back named characters anytime soon like this. So far, at least, it seems to have been mostly about creating new characters where possible, and the only named folks we’re seeing are the major players who came across at the very beginning anyway.

Re-imagined Tomb Kings would be so awesome. Death has got ghosts and it’s got zombies, and then there are the other bits within Legions of Nagash; it’d be really nice, in my mind, to have a faction of skeletons that forms a proper skeleton horde. Of course, TKs weren’t all about the skeletons and nothing but – rather, there were all of those constructs like the Necrosphynx and Ushabti. A skeleton army that features golem-like creatures could be really cool, and would allow for stuff like the Morghasts and Mortarchs to slot into the force quite easily.

Would it be too much to ask for a proper Deathrattle / Skeleton Horde? Possibly. I suppose only time will tell!


So there we go! I suppose for me, filtering out the Warcry stuff that was clearly the main focus of this event, the most exciting thing is this Tithe of Bones. I hope it’s basically a new faction release, and not the other half of that Ogres boxset that people have been speculating about!

Games updates!

Hey everybody!
I may be in the middle of moving house, but I’m still trying to keep abreast of all the goings-on in the games world! There is, after all, quite a great deal happening in the world, and I feel like it’s a glorious time for us nerds as we move into the summer.

First up, I want to talk about Lord of the Rings, and the first pack preview for the upcoming Vengeance of Mordor cycle.

After your adventures in A Shadow in the East, Dorwinion seems to be bright and beautiful, free from the taint of evil that the mysterious cult had swept over the land. After a month of peaceful travel, your band of adventurers have made their way back to the capital city to enjoy one last night of the citizens’ hospitality before returning home. You are glad for the rest, but your thoughts cannot help but drift back to the horrors you witnessed in the shadow of Mordor, and wonder whether the evil has truly been rooted out.

Your fears are confirmed when you awake in the middle of the night to the sounds of clashing steel and cries of fear pouring in from the streets. The enemy has gotten Inside the Walls. Thane Ulchor, a traitor to Dorwinion, has returned to the city with an army of Easterlings. His agents within the city slew the guards and opened the gate to let them in, and now the battle rages in the streets. It is up to you to defend the helpless citizens, support the city guard, and push back the invading forces before the city falls into the clutches of darkness.

I feel very much like this cycle is setting itself up a little like Against the Shadow, which was an urban cycle focused on Gondor, and began with a pack set in the city with the task of rooting out a traitor. While comparisons can be made with controlling locations and Assault on Osgiliath, I think this one could be quite interesting, with the locations you control having effects on them that remain in play even after the card has left play.

Of course, the most interesting aspect of this pack is the new Tom Bombadil ally card, which is shuffled into the encounter deck if you manage to play a copy of the Tom Bombadillo! card from your hand. It’s an interesting way to bring in an ally like this – previously, they’ve been included in the encounter deck as Objectives. It’s exciting to see that the game is still bringing us new ways to play, even this far in the game’s history.

I’ve not been playing Lord of the Rings nearly as much as I’d like to this year, though I have rediscovered my love for the adventure card game with Arkham Horror LCG, and recently picked up the Return to Night of the Zealot box from my local store. While I’ve finally made it to playing The Dunwich Legacy, I think it might be fun to give this one a try and see how much more difficult the additional cards make things!

I’m still not caught up with the current cycle, which I think has now seen the final pack released, but I am looking forward to the next box already, as it looks really interesting with its dual-planes of play. I’ve already talked about this in a previous blog, of course, but I really need to catch up with this game and put some time aside to really investigate what it has to offer. I mean, it’s really not that I dislike the game, it just doesn’t seem to have the table-time that I think it needs. Symptomatic of the times, of course, as I don’t seem to be playing anywhere near as much as I’d like. I guess I’m mainly painting miniatures these days, which brings me on to…

Warcry, the skirmish game set in the Mortal Realms, the game I’d nearly forgotten about with everything else going on, has had another warband revealed, and it is just weird!

The Unmade are just…well, weird! They look like some wonderful Drukhari experiment or something, and I can probably see myself getting hold of some of these models simply to paint, though I’m not sure if they’ve taken the spot of the Iron Golems as my favourite.

They look… I don’t know, almost too-40k. Especially that elongated champion-like figure. Very much John Blanche-esque, make no mistake!

They could also make some useful Cultists for 40k, thinking about it…

Model of the set is probably this chap with the chain, though. The models coming out of Nottingham these days are all pretty amazing, but the sense of movement in these warbands is just phenomenal, and I thought it just looks really, really cool!

Of course,

Where the hell did this come from?! Talisman: Batman?! Not only a re-skin of the classic game, but a Super Villains edition, where you navigate the hallways of Arkham Asylum, evading Batman to free the inmates! Sounds hilarious, and it’s always interesting when you have the opportunity to play as the villains!

I’m actually trying to thin out the boardgames collection once more, as space is currently at a premium while we get settled in the new house and prepare for the arrival of the firstborn, but it is definitely very tempting, I have to say!!

Core Set 2020 is now out, with no real storyline as such (well, it’s a Core Set, so…) but focusing on the life of everybody’s favourite pyromancer, Chandra Nalaar. The set focuses on three-colour wedges, which I like because it’s the first time we’re seeing this since Tarkir block, the set that I really started playing in. I’ve not played in prerelease, of course, but I would like to get my hands on some of those cards for my decks!

There is always something quite nice about a new Magic set, and especially seeing a Core Set again. I’m really trying hard not to fall into the spiral of the cardboard crack, but Magic is probably the best one-on-one card game experience I can think of, so I think it will always be there in some form, and I enjoy collecting at least a few cards from each set and seeing what I can do with them!

The New Slaanesh!

The New Slaanesh is here, folks! I’ve been a bit lax with covering this stuff here on the blog, in the main because it came slap-bang in the middle of the birthday celebrations here.

There are some really fabulous new miniatures coming out for the youngest of the Chaos gods, although part of me feels like we could have done with some more models to properly round the release out. No mortal followers is a subject that has been done to death, of course, but it does feel a lot like the new Keeper of Secrets model has overtaken pretty much all of the other new goodness. While the new model is pretty damned amazing, there is a part of me that wonders whether we could have had anything more…

I suppose that having seen some of these new models already – the Infernal Enrapturess and the new Fiends – makes me wonder if that has perhaps spoiled the release a little. We’ve got the new daemon prince, the weird mirror-on-tentacles, and the new Masque model, along with the first ever Slaanesh Battletome, and the terrain piece and endless spells, which are now part of the expected schedule for Age of Sigmar.

I’ve been hoping for a new Keeper of Secrets for what feels like forever, and it really doesn’t disappoint. It has all of the design cues we’d expect for the line, allowing it to blend into the established Daemonette line quite easily and very well. There’s a wonderful sense of presence for the model, and a really menacing feel from the fact it is posed walking forwards quite leisurely – much like the Wracks really, it feels dangerous.

The new daemon prince looks much like any such daemon prince of Slaanesh would – not some horrific daemon, but rather a perfect, honed and muscular specimen that has reached its own level of ascension. It also has the sense of menace from the calmly-striding figure.

The Contorted Epitome is perhaps the weirdest model that we weren’t expecting for the line, and something that I’ve been really interested in getting my hands on. It’s quite an odd beast in that it is basically a wizard, with the native ability to buff models nearby while forcing enemy units to fight last in combat. I’ve heard a lot of talk about Slaanesh units now being better magic casters than Tzeentch, and I suppose these new units do really add a great deal to the force.

I’ve been struggling, so far, to come up with my own list of a Slaanesh army, though I think so far I’m going with three units of ten Daemonettes, a Contorted Epitome, and possibly a Hellflayer, led by a Bladebringer on Exalted Chariot, all for around 1000 points. Not sure if I can yet fit in any of the endless spells, though I’m not sure if I’d even want them, either. I suppose we’ll see how things pan out as I start in earnest to build and paint the force!

Speaking of which…

I’ve almost finished with the test miniature for the army, managing to get the skin pretty much as I’d like it, having a basecoat of celestra grey, then warpfiend grey, before a thinned wash of druchii violet and lahmian medium in a 1:3 mix, finished up with a light drybrush of slaanesh grey (because, obviously). The armour was a slightly difficult prospect, as I wasn’t sure how I wanted it to look, but settled on a basecoat of dawnstone, washed with coelia greenshade and then a light drybrush of sotek green. The hair was done in alaitoc blue and drakenhof nightshade, which looks better than the initial attempt with Daemonette hair that I’d made, simply drakenhof nightshade over celestra grey.

I’m quite pleased with how this one has turned out, anyway, so have a box of them to build up and get started with, though I fear the Start Collecting box that I’d made some headway with before Christmas has been packed away now that we’re in the process of selling the house, so it might be some time before I get round to that!

The Adepticon Reveal 2019

What a way to wake up! Games Workshop has announced a whole slew of new stuff coming out while they’re at Adepticon 2019, and it looks just fantastic! I don’t even know where to begin…

Well, here is as good a place as any. Forbidden Power is very much a Malign Sorcery 2.0, a box of new Endless Spells to use in games of Age of Sigmar. Some of these spells do look incredible, but while I’m firmly back into playing the game, I’m unsure about getting a copy of this. Mainly because I don’t tend to use a lot of these things, and it feels like too much of an extravagance to get it. Even if they are amazing looking models:

We also know the next battletome will be for Fyreslayers, and there is something called Looncurse coming, which I’m guessing will be a battle box of Sylvaneth vs Gloomspite Gitz. Flowers vs Fungus? Not sure what else it could mean. But anyway, we’ll see what’s in store there!

The next warband for Warhammer Underworlds has been shown off as the Kharadron Overlords, at which point I’m not sure if there are any more to be seen in this season of the game? After all, that teaser from a while back which seemed to show off the line-up for the year, the sky-dwarves were the last on the list, but there could be more surprises, of course! Between these and the Sylvaneth warband we’ve also seen now, though, I suppose that could well take us to a third box coming out for the autumn period?

The first big bit of news for me in the announcement was more info on Warcry. I’m really looking forward to this game, even if my bank balance isn’t, because I love the look of the new Chaos models we’ve been seeing!

The Iron Golems are a fascinating look at Chaos in all its myriad forms, with some truly awesome looking miniatures that I can’t wait to get my hands on and start painting! I mean, this huge dude with the weapon-arms looks splendid! And I love the guy slinging the chain-thing in the trailer above!

There will be 9 non-Chaos warbands to play in the game, which will hopefully alleviate some of the naysayers online who have been making their opinions known. I’m really looking forward to this, because it looks like we’ll be able to play some really eclectic forces from the looks of these new minis alone. Looking forward to the summer for this one, definitely!

40k now, and we’re going huge with a new rules system for Apocalypse games. Looks like GW have come a long way since they included the rules for this back in Chapter Approved 2017! I’ve only ever been tangentially interested in games that take an entire day (takes me back to playing during 7th edition, when 1000-point games took me several hours). However, if it’s what people want, then it should be great to see huge battles once again!

There wasn’t a great deal of 40k news, though under the alarming heading “the future of 40k” we have an idea of where we’re going next – basically, it looks like campaign systems like the current Vigilus one will become the norm, moving to different planets and seeing what’s going on there. Seems like new model releases like Marneus Calgar and Abaddon will be made in the context of this new campaign system, and I think it’s not only a bit obvious, but also could lead to some really great stuff, so I can’t wait to see what’s next in store for us here!

Glossing over the 50 Shades of Grey skit and event-exclusive models (the latter makes me sad, because I can never seem to get to events), the next big community survey will take place from 15 April and we can potentially win a new Sisters of Battle army. But then, at the end of the article, there’s this:

Yes, that’s right – Slaanesh is not buried and forgotten by GW! It may seem inevitable now, but there were some dark days during 2015/16 when we thought Slaanesh might be quietly removed from the Chaos pantheon in an effort to make the model range more PG13 friendly. Well, forget about that, and feast your eyes on this new Keeper of Secrets, baby!

This thing looks incredible, and I cannot wait to get my hands on it. I must be honest here, I’ve recently been waning again with my ideas of a multifarious Chaos army, and instead going down the Khorne route. However, I think a part of me will always be devoted to the Dark Prince, and I will most assuredly be getting my act together with painting some of these things when the time comes!

I mean, this thing looks amazing! Naturally, it’s a new Battletome for the Prince of Pleasure, and so we’re also getting a new terrain piece and new Endless Spells, which looks suitably weird and wonderful!

But that’s not all, as we’re also getting two new Leader units – a new (plastic!) Masque of Slaanesh, and a new named character, Syll’Esske, something that has a lot in common with Fabius Bile, if you ask me…

I’m also hoping we’ll be getting the Slaanesh side of Wrath and Rapture released separately as well, as I want that harpist herald!

What a glorious time to be alive!


There is a lot for Age of Sigmar here, isn’t there? I suppose the new Chaos Space Marines release, and all the shenanigans around Vigilus we’ve been experiencing since well before Christmas have perhaps taken a toll, and it’s high time we did return to the Mortal Realms for a bit. Of course, the Slaanesh stuff will be equally usable on both sides of the fence, but there was a part of me that was a little bit concerned as to whether we’d be seeing a drop-off of 40k stuff this year until the Sisters release. Well, I suppose I could stand to save up a little bit, after all, so I can’t really complain!

Between the new miniatures for Warcry, and the new plastic Slaanesh stuff, we’re really living in a fantastic time for model design and implementation, and it just gets better year after year.

Blood for the Blood God!

Well folks, putting aside the Shadowspear hype, this weekend sees a slew of models on pre-order for Khorne, and I’m finding it really hard to resist selling my soul to the Blood God – though I suppose he’d more prefer my skull than my soul, but anyway.

I’ve been considering what I actually want to do about my Chaos Daemons army idea for a few weeks now, alongside how I want to play it with the Chaos stuff coming from Shadowspear. I must admit to be leaning really quite heavily towards the Khornate aspect of Chaos a lot more, recently, and now that we have these beautiful Judgements of Khorne on the way, I think they could very well be enough to seal the deal for me!

I mean, floating skulls weeping rivers of blood! These Hexgorger Skulls are what has really attracted me to the army, and got me thinking about getting some brutal violence and slaughter in my life!

While I did actually sell off the Khorne side of the starter set back when Age of Sigmar first unleashed itself upon us, I have since been thinking about getting some of the models to build and paint, almost simply because I want to just have them as a painting project. However, since playing (and enjoying) Age of Sigmar, I think this could be the second army that I’ve been looking for!

I really shouldn’t be looking at branching out so often with my army choices, I know. There are so many unpainted models in my pile of shame, it’s just unreal, but I think it’s good to keep the variety to ensure things don’t go stale. I’ve talked before about being a follower of Chaos in games such as Warhammer Invasion, and I think this project could well scratch that itch for wanting an army that harkens back to the old Fantasy, while also being a force where I can use a lot of the models in 40k as well.

There is a lot to enjoy about Chaos at the minute, between these new models for the Blades of Khorne, and the upcoming Warcry skirmish game, which seems to have a very Khorne-y feel to some of those fighters. I think it could be a good time to get started with some daemonic forces of Chaos, after all!

Can’t wait to get started with all this stuff!

The Big Kopinski

“I’m basically still doing what I was doing aged five, drawing spacemen, bikers, superheroes and monsters, so here’s a book full of them!”

Karl Kopinski

The Big Kopinski is the first volume in a series collecting sketches by the artist Karl Kopinski, who you will likely know from his work on the card game Magic the Gathering. I mean, that’s certainly from where I was familiar with the guy! Among so many other iconic images for that game, he also produced the wonderfully evocative artwork of Liliana that was used as both box art and playmat art for the Innistrad set, and is without a doubt a classic rendering of the infamous Planeswalker.

I started to play Magic seriously around the time of Origins, and learned the basics of the game from watching Spellslingers season 2, as well as playing via the Android app. The app uses a number of cards from M15 and earlier, and playing a black/red deck, I became familiar with Kopinski’s style though a lot of these cards. That Goblin token in particular is one that I feel should be on my Christmas card list, I am so used to it by now!

Karl Kopinski MTG cards

There is definitely something evocative about his work, particularly seen in the Temple of Silence art, but also the lighting in both Gatekeeper of Malakir and the Rakdos Drake – the use of light to create an imposing shadow is particularly striking, don’t you think? There are elements within the Rakdos Drake art, but perhaps moreso in the Blood Cultist art, that show a kinship with the grim darkness of the Warhammer universe (and, of course, that of Warhammer 40,000) – unsurprising, given that Karl has also worked for Games Workshop over the years. His style is definitely more veiled than that of the archetypal Warhammer artist, John Blanche, but it still lends itself perfectly to the setting. Perhaps unsurprisingly, he numbers artwork for Chaos among his work in that franchise, although is not averse to drawing the defenders of humanity, too:

But let’s look at the book itself.

Karl Kopinski

Like I said, it is principally a book of sketches that range from the fantastical and the futuristic to the more mundane and the realistic. It’s a fascinating collection of drawings that is an utter delight to leaf through. Even if you aren’t familiar with the man’s work, it’s a really nice book that is a treat for the senses, one that you can lose yourself in as you study the worlds created on the pages. I was really taken by that guy dragging the demon-head, shown above, imagining all kinds of scenarios it could be illustrating!

(As a side note, they are also lovely pages, with a very nice, soft feel to them – just in case you’re interested in that sort of thing!)

Karl Kopinski

There are a lot of fantastical, sci-fi bikers in the book that look a lot like they have strong design elements of the Izzet League from MtG. And there are also superheroes, including the humerous older Batman shown above! But the most arresting image, to my mind, has got to be this hulking goblin character:

Karl Kopinski

This is truly a fantastic piece of artwork, whether you think it unfinished or not. That face! The textures Karl uses on the skin feel so real, and the detail just brings this piece to life off the page. I couldn’t help but gaze intently at this dude, again, imagining all manner of worlds and situations he could inhabit. It’s just fabulous, and a really great example of the hundreds of others across these pages.

Now, I’m not an art student, but if you’d like to learn more about Karl’s work with a focus on the MtG stuff, you won’t go far wrong by checking out this video from The Magic Man Sam:

You can see more samples of his work (and purchase any you like the look of!) from his website, here.


I am very grateful to the publisher of this book, editions caurette, for sending me a copy to review here on my blog. All of the sketches used to illustrate this blog were taken from the book, as was the quote at the top of the page. You can pick up a copy of The Big Kopinski direct from the publisher, here.

Nighthaunt Progress!

Hey everybody!
I had my third game of Age of Sigmar last Monday, again playing against Jak and his Maggotkin list, but this time we’d scaled up to 1500 points, so could go a lot wider with our choices. I think Age of Sigmar definitely lends itself better to larger-scale games, as I could see a lot of the synergies come further to the fore this time around.

I’ve used Lady Olynder twice now, and I do really like her both as a model and what she can do. I think I still play her slightly cautiously, as she is a model that really needs to be in the thick of things for a lot of her abilities to work, but she needs to choose her targets carefully. I’d also taken a Tomb Banshee (using the Briar Queen model as a proxy, as the aesthetics are much nicer on her, I feel), but I was unimpressed with her performance so doubt I’ll be using her again. I also used Dreadscythe Harridans for the first time, and purposefully sent them in against the Blightkings thinking their -1 to Hit would negate the exploding 6s, but forgot all about the rule for 2 turns and nearly got decimated.

I’d wanted to try out some Spirit Hosts, after having enjoyed the models back when they were first released, but unfortunately found they were really quite poor, being on 5s to Hit. Even with 6 attacks each, they barely did anything all game except die off slowly and painfully! I’d sent them against a horde of Plague Monks, thinking 18 attacks in the first round would be quite decent, but they probably hit no more than three or four times in the entire game. It hasn’t stopped me from buying a second box of them, of course – I’m thinking I’ll just try something else with them next time!

Finally for the “new” units, I was using ten Grimghast Reapers, which were a little uninspiring at first, despite buffs from the Knight of Shrouds and Spirit Torment, but I was really pleased when both the Torment and the Guardian of Souls came through for me, and basically resurrected the entire unit in round 4, allowing me to clinch a victory at the last minute! Very nice.

So I’ve been enjoying the Nighthaunt so far this year, and definitely want to continue on with these ghostly folks as I continue in my Age of Sigmar journey. While I had been branching out a bit with the Idoneth Deepkin and the Beastmen army ideas, I’m now paring everything back, and instead focusing solely on the ghosts. I’ve already sold off the elves, and I will soon be listing the Beastmen on ebay, so that I can instead just focus my energies on building, painting, and then playing games with these to try and really optimise my list and playstyle. Well, that’s the theory, at least!

I think the last time I checked in with you all on this, I was considering branching out into Legions of Nagash, and allying-in the Nighthaunt separately. Well, I’ve switched things around now, so that it’s the other way round. While it would be cool to have a bunch of skeletons in the mix as well, I’m mainly playing Nighthaunt, and allying-in Deathlords in order to bring in one of my all-time favourite models, Arkhan the Black!

The list is 2000 points, and so is very much a sort of version one of the final destination for me. It makes use of the core army that I have been playing so far this year, but adds in a couple of extra bits and pieces, so that I can get a couple of warscroll battalions in there for the additional command points. I’ve previously talked about feeling a little bit forced into shouldering some battalions into the list in order to generate additional CPs, but honestly, I think it might be the best idea to actually play with these things first and see what sort of things I can do, rather than just dismiss them as a trap on paper alone.

So let’s take a look at this list!

I like it, which I suppose is the first main point! The core of what I was looking to build up to back in January is still there, with the Chainguard and the Shroudguard, but I’ve also tweaked some points to both bring in Arkhan and to allow for more interesting (dare I say, competitive) units to be included. I’ve been able to see how several units have performed already, and I can see that things like the Chainrasp Hordes need to be bigger units to properly bog down the opponent in the mire of close combat. Having an army-wide unrendable save is a huge bonus, and big units like this should survive a lot longer, after all! The Chainghasts and Spirit Torments are going to be handy support units for allowing re-rolls of Hit rolls of 1, while the Spirit Torment’s ability to heal units is a nice fall-back if the Guardian of Souls is off elsewhere. I’m also super excited that I managed to get Thorns of the Briar Queen in here, as I was hoping to field them in an actual Age of Sigmar game back when I first started painting them. So that’s exciting!

The Bladegheist Revenants are a new unit for me, as I only actually picked them up last week and have so far built up five of them. Well, I also picked up the 500th Store Anniversary model back in October, which was also a named Bladegheist Revenant, sadly with no rules, but still! They are a bit like a more elite version of the Grimghast Reapers, I think, having similar abilities but a slightly better to Hit stat. Being able to fall back and charge is always a handy thing, of course, and its an ability they share with the Glaivewraith Stalkers, which will be those from the Easy-to-Build line rather than the Soul Wars box – they get the drummer, who grants them the ability. I’ve not used these chaps yet either, so this will be a little bit of a learning curve, but the only reason I included the Stalkers in the list was due to having the points left over!

Artefacts and Command Traits are things I’ve never really bothered with, outside of having the Nightmare Lantern buff for the Guardian of Souls. However, it’s a fun part of the list building that I think I miss from 40k list building, where working out all of the synergies and stuff is part of the enjoyment. It really helped me building this list through the Warscroll Builder on the Community site – other apps are available, of course, but I just wanted to try and get my head around the various moving parts, and this one was really straightforward to use. Having the two battalions in there gives me access to three artefacts, so I could use the Lantern buff while also giving out stuff to the Spirit Torment (dishing out mortal wounds to units within 8″ if a 2D6 roll exceeds the target’s bravery) and Knight of Shrouds (D3 mortal wounds on a target within 3″ if a wound was inflicted through his melee weapon). As the Knight of Shrouds is my General, and isn’t a named character, he can also be given a Command Trait – in this case, I’ve chosen Hatred of the Living, which allows him to re-roll failed Hit rolls with his melee weapons. Hopefully it should be a nice combo with his relic!

Spell lores are interesting things, and the Nighthaunt have a couple of pretty decent ones, I think. I’ve given the Briar Queen a spell that can dish out additional mortal wounds – it’s a similar spell to her unique offering, but for a different situation, so hopefully it should make her a flexible caster. The Guardian of Souls will most likely be doing his thing to revive other units, but the addition of an offensive spell should allow him to do more than just sit around being a waste of points if he never has a target for his unique spell.

But what about the big cheese himself?

Arkhan the Black is just a super cool model, and one that I really can’t wait to include within my army. He should be an amazing centrepiece, as well as having that hilarious Curse of Years spell, which deals out mortal wounds like nobody’s business, he can increase the range of other wizards’ spells by 6″ while they’re within 18″ of him – he also knows all of the spells of other Death wizards within the same range, so he too can attempt to cast Lifestealer or Spirit Drain, or Howling Vortex or Spectral Lure. He also has the Deathly Invocation ability that can hopefully heal a bunch of units if he’s positioned right, so he really goes in nicely with the overall theme of the army, perhaps more so than the other original Mortarchs.

So yeah, overall I’m really excited to be getting closer to this 2000 point build!