More New Warhammer!

Hey everybody,

At the weekend, we had the latest Warhammer preview, showing off some of the new stuff that’s coming up in 2021, and some of it is very exciting, to say the least! I really hope this year brings us some awesome new toys, because let’s be fair, it’s been pretty grim these last few months, and we currently don’t have any sort of end in sight…

First off, we have the Sisters of Battle version of the Nemesis Dreadknight. It’s a little sill looking, in particular when you try to imagine the dimensions of the pilot and imagine how long her neck must be. But new models are always cool, even when they’re not necessarily the new models you’d have hoped for. No Biker Sisters? Hm.

Next up for 40k is a new expansion for Kill Team, showing that skirmish 40k hasn’t entirely been abandoned. I believe that this set is in addition to the re-vamp promised for the system later in the year? I’m a little sad that it seems we may need to wait longer still before getting the Chronomancer and Flayed Ones as separate kits, though I guess it’s possible people might be splitting these sets on eBay.

On a separate note, I’m really pleased to see the Psychomancer up for preorder soon! It seems like ages since I wrote my Necrons list with that guy in there!

The new Kill Team box is likely going to be a pass from me, price depending, but it’s interesting to note that this bundle gives new players who picked up Indomitus, or any of the new starter sets, a nice little expansion to those armies while also getting a different sort of game. Nice one!

We’re off to the Mortal Realms now, however…

I am categorically not about to start an army of High Elves, but I think it’s really neat to see how GW have taken the old classic elf fantasy trope and combined it with something a bit more eastern/otherworldly, with these huge animal spirit type forces of nature thing they have going on. The Teclis model is strange as all hell, for sure, but I do like these big mountain spirit things!

We’ve seen some of the Vampire previews doing the rounds, but finally the new Soulblight Gravelords are making an entrance into the game with a new warband for Warhammer Underworlds, and they do look very nice! Just to reiterate, I’m not about to start yet another new army, but I could see me picking up this warband, to actually try out this game!

We’ve recently seen the update for Warhammer Underworlds, with the Slaves to Darkness warband going up for preorder soon, and what looks like an Ossiarch Bonereapers warband coming up in May. Direchasm is shaping up to have a lot of nice warband options, that’s for sure! It’s definitely time that I tried this one out, I’m thinking!

The big news, for me, is this. We’ve got a new version of Warhammer Quest coming out, and it’s once again in the Mortal Realms. However, this one miniature has got me completely drawn in – I’ve been trying to calm myself in regards to buying new stuff, but look at that guy! If we think back to Silver Tower, and all of the Tzeentch-y weirdness that we had there, this has the potential for unspeakably good zombie minis along the lines of this gravedigger lad.

Time will tell, but this is definitely one to keep an eye on, as the miniatures design shown off in just this one guy, combined with everything they’ve doubtless learnt from Blackstone Fortress, will surely make for an incredible experience!

It vaguely surprises me how, in recent weeks, I’ve moved back into what I suppose is my first love from Games Workshop, the fantasy stuff. 40k is still up there, don’t worry, but I do find myself increasingly enamoured of the Age of Sigmar miniatures line, and I think going all-in on the Bonereapers army recently testifies to that.

I’ve been worried recently that my drive to hobby has been waning, in part due to lockdown stopping me playing games, but seeing stuff like this coming over the hill has started to fire me up once more!

New Year, New Army 2021!

Hey everybody,
It’s been a while in the planning stages, but I’m finally ready to talk about the new project for 2021! New projects are, of course, nothing new for me, although finished projects are much more of a rarity. However, this one is something that I’ve been thinking about for a couple of months now, since picking up some bits late last year, and it’s something that I’m very excited to get moving with, so I’m hoping that I’ll be able to keep some momentum with things, and see some real results when I look back on this point in the future!

The project I’m talking about is nothing less than Ossiarch Bonereapers!

This is an army that I was incredibly excited for back when it was first revealed at the 2019 Nova Open. Tomb Kings re-imagined as ancient conquerors with hints of both Roman and Mongolian heritage in the lore and aesthetic, it was wonderful! I’ve been a huge fan of the armies of Death for Warhammer Fantasy and Age of Sigmar for such a long time, in part due to the nostalgia of having the Nagash releases happening back when I was properly falling into the whole miniatures side of things. I currently have a fairly sizable Nighthaunt army as well, although I’m not exactly sure what I’m doing with that as it has been languishing in a box for a long time now.

Arkhan the Black is one of my favourite miniatures of all time, and while I had initially thought to include him with the Nighthaunt, it seems like he has found a much more permanent home among the Bonereapers, which makes me love them all the more! I really like the fact that the Arkhan model is, what, 5 years removed from the Bonereapers, and yet they all share certain design cues that makes everything feel really quite homogeneous. Arkhan is still unpainted, I think I recently put him up in the loft as I need the space for something else, but when I’ve got a decent force built and painted, I think I’d like to test my skills with painting the big lad himself, as that should be a real fun project!

The lore on these guys does veer a bit towards the silly at times, though I think in part this is due to the penchant for Games Workshop to give over-the-top names for stuff, which really goes across the board and isn’t unique to the Bonereapers. Here is an army of undead skeletons, and the amount of necro- prefixes, mort- prefixes, and osseo / bone references is just off the charts. Bones, bones, bones.

The idea behind them is that Nagash created a race of warriors from bone, almost as a secret weapon, and hid them underground “in serried ranks”. So, terracotta warriors style. The Necroquake that was (I think) the event that kicked off Soul Wars unleashed the Bonereapers, and they’ve been going about the Mortal Realms ever since, conquering empires in the name of Nagash. They extract a toll of bone from the vanquished populace, which they use to then replenish their ranks to keep the immortal legions strong.

Among the theme of BONES then, there is also a strong undercurrent of contracts and extracting tithes, which no doubt appeals to me as a civil servant, thinking there might somewhere be countless clerks making sure these tithes are met! It’s very weird, to me, for a fantasy army in a game like this, to have such a convoluted backstory that is based around taxation. But that’s pretty immaterial, really, because the miniatures themselves look great!

I’m a big fan of the line soldiers of this faction. It always helps, when you’re looking at having to paint vast hordes, that you’d actually want to do so! The Mortis Guard are the basic troops that come in two flavours: sword and spear. Each box has 20 models, and I’ve already begun to build up my first unit, for which I’m building the sword variety. There isn’t really anything more to say about these guys, they’re just the basic troops, and they’ll doubtless be forming the backbone (ha!) of the army as it evolves.

There are so many good-looking models in this range, but my first hero choice is going to be one of the few named characters in the faction, Vokmortian, Master of the Bone-tithe. He was the central hero of the faction at launch, in the Feast of Bones boxset, and his miniature seems to just drip with that officiousness, holding out the contract there as if to point out the small print. What a guy! In the game, he has the ability to outright kill a model on a 5+, the only downside being that model has to be within 1″ of him. I wonder how many times that has actually been pulled off against some god-like character in the opposing army…

In time, I’m probably going to collect everything, but aside from (probably) more Mortis Guard, I’d really like to get my hands on the Mortek Crawler. A giant, walking catapult, this thing is absolutely absurd, but the more I’ve been looking at it lately, the more I’ve fallen in love with it!

I love the fact that it’s almost a mini-diorama piece in and of itself, with the guys crawling over it and that dude in his little hamster wheel to (presumably) move the thing forwards. In the game, it fires magical skulls, although has two additional once-per-game missiles, including a lump of inscribed stone that looks so amazing I just love it! It’s barmy, but it’s another of these models that I hope to be able to paint up and do justice to as something of a centrepiece model.

Of course, the Bonereapers have perhaps the original centrepiece model, Katakros, the new Mortarch! This guy seems to have attracted more hate than I think he deserves, as the model is definitely an imposing piece, and it is also really quite amazing in the true sense of the word, with all the attendants that he has surrounding him. He’s become almost a blueprint for others, such as the Triumph of St Katherine, with multi-model diorama style miniatures coming out for several armies since.

I won’t be rushing to get this model, mainly because of the price and the fact I don’t think I am good enough to do it any kind of justice! But in time, I think it would be a wonderful crowning piece for the army, and I’d love to have a go at it!

For now, though, my collection of Bone-Boys is really quite modest:

I’ve also got the Gothizzar Harvester on order, the idea being that my local store is doing a New Year New Army thing, where we all paint up the equivalent of a Start Collecting box. In the absence of such a box for the Bonereapers, I thought Vokmortian, some Mortek Guard, and the Harvester would make a very decent start! Now I just need to get a move on and start building and painting these things!

I’m still not 100% set on my colour scheme just yet, but I think I’m leaning towards that of the Petrifex Elite. They used to be almost overpowered, from what I’ve picked up, but have since been nerfed quite considerably. Personally, I just like the combination of colours, and think it could work really nicely across the whole force!

I haven’t looked at the rules properly since I picked up the book last October, so I need to properly read up on everything to see what subfaction I actually choose to go for. I’ll be back sometime soon with some waffle about this, though – probably with an army list that I’m going to be aiming for, and maybe some updates on the actual models, if I’ve managed to get anywhere with them! So stay tuned for that!!

Merry Christmas, everyone!

Hope you’re all having a splendid Yuletide – and if you don’t go in for all that, hope it’s been a tremendous Friday!

I’ve had a pretty decent haul this year, mainly focusing on the recent upsurge in Arkham Horror that I’ve had! In addition to getting fully up to date with the card game, I’m quite pleased to have the new edition of the board game, which is a curious beast that I hope to find the time to explore soon!

In addition, I’ve kept a few of my recent purchases back for the festive season, as a bit of a present to myself! Looking forward to getting round to these soon!

In a pretty surprising move, GW has announced some new models coming out soon, starting with Drukhari vs Sisters of Battle, which will serve as a vehicle to show off two new plastic character models, Lelith Hesperax, and the new Lieutenant model for the Sisters, the Palatine:

I think that’s a great looking box and, depending on the price, I’m probably going to get it. I’m feeling a distinct need to get back to my beloved Dark Eldar, so it’s the perfect product! However, some of these things have been priced quite… ambitiously, and I’m not going to go too crazy for it…

We’ve also seen more for the new Slaanesh release, and I’m bowled over at the attention being lavished upon the Prince of Pleasure! New mortal archers, ranged and melee Seeker-riding mortals… and Slaangors!! My goodness, I need a lie down…

What a Christmas!!

Decadence & Decay: The Warhammer Preview!

Decadence and Decay

This weekend, we’ve had another Warhammer Preview from the Community team, looking at a whole bunch of stuff from across a multitude of game systems. Let’s take a look!

We’ve got a new campaign coming, which looks like it might be the start of bringing out these lieutenant models that were teased a while ago: Death Guard vs AdMech (with Imperial Knights, and my favourite Drukhari!), which should be fun! I’m a bit curious about the title for the book, “Act One”, which seems to imply there’ll be more where this came from, which sounds a lot like another Vigilus. Remember when we had Shield of Baal, which was a Blood Angels vs Tyranids, with some Necrons and Sisters action on the side? When we had Warzone Fenris that was just Dark Angels, Space Wolves and Thousand Sons? 7th Edition had a lot that needed to be fixed, but at the same time, it was nice when a campaign had a much tighter focus. To me, it doesn’t matter if my Necrons aren’t featured in the current campaign – if I have a different campaign coming up that might have them front and centre instead. By trying to have all of the factions involved, it seems to dilute something from it, and can make a lot of it seem forced. But I guess we’ll see!

Getting back to the Drukhari, though…

Oh man, we’re going to be the first xenos codex of 2021! Hopefully we’ll be able to play actual games with it soon after, too! I’m very excited to see what is on offer, as I’ve heard we’re going to lose that penalty for mixing Kabal, Cult and Coven. I mean, I’d been experimenting with a mixed force that went back to the Index days towards the end of 8th edition anyway, so this will be good to find out more!

We’ve been promised “lethal combat damage across the board” – I hope that transpires to making a lot of the Cult units truly horrible. Whenever I’ve taken Wyches to games, they have rarely (if ever) made up their points in terms of the damage output. I mean, they should be truly terrifying to come up against, but end up just being a bit… meh…

The Dark Angels are also getting their Codex, with promise of more stratagems to hunt the Fallen. I mean… they’re really pushing the theme on this, fair play, but it’s very niche, don’t you think? I’m sure if you’re a Dark Angels player, and have regular matches against Chaos Marines, you’d benefit, but so many of these rules specifically mention the Fallen. I don’t really know what you’re going to expect from the new book, but I’ve definitely moved away from the army (despite loving the aesthetic!)

Okay, let’s get to something that I’m really excited for now! House of Artifice is coming to update House Van Saar in Necromunda, guys!

I am very excited about this! As we’ve seen for three gangs already now, we’ll be getting new leader-types and new juve-types – but my goodness, we’ve got juves on hover boards! I mean, Christ! This looks fantastic!

I’m looking forward to seeing what the rules are around these leaders as well, with their spider-arm weaponry up top there. They look great, and while I do love the main gang box, I do like their posture!

I’ve been somewhat on the fence about the new Direchasm set, although the fact that it has Slaanesh mortal units in there, I will most likely be picking it up in due course! However, these Slaves to Darkness do look really wonderful, and not just for the board game – that sorcerer character looks great, and I think I’ll definitely be picking up a box!

Speaking of Slaanesh, though…

Oh my good god, YES!

Sigvald the Magnificent was the first Warhammer novel I ever read, and I’m probably always going to have a soft spot for him (steady!) This miniature looks utterly amazing, and I absolutely love it. Some of these re-imaginings of Old World characters have been a bit… off… but I really love this new Sigvald – he’s definitely looking magnificent, don’t you think? It’s got just everything, and I really want to get this model…

In case you aren’t sure – I like it!

And this isn’t all for Slaanesh…

We’re getting Slaanesh mortal units! The Myrmidesh Painbringers look like the kind of perfect warriors that I’ve been expecting from the Prince of Pleasure, and I think they personify that excess that the god is all about. Looks like a dual kit, as well, with these Symbaresh Twinsouls:

Where the Painbringers are perfect soldiers, the Twinsouls are just weird. Slaanesh isn’t just about sex and drugs, of course, and there is so much more to explore when it comes to the Dark Prince, I’m so glad we’re now getting to see this.

I thought we were being spoiled when we had all of that good stuff last year, with the new Keeper of Secrets at the head of the range of plastics. Now, we’re finally getting to explore the mortal side of things, and we’re seeing Sigvald at the head of his own Decadent Host! It’s a glorious time to be alive – dare I say, it’s magnificent!!

Warcry!

Hey everybody!
It’s been more than a year, but I’ve not only finished building up the 2019 starter set of Warcry, but also I’ve had my first trial game of it at the bank holiday weekend! I’ve become really quite obsessed with this game of late, hence my push to build up the terrain etc, so I’m pleased to report that the game is actually quite a tactical one – brutal, swift, but really enjoyable!

Warcry

It’s quite straightforward to play, once the warbands have been built according to the 1000-point limit and any campaigns decided upon, etc. There are four decks of cards from which players choose the battle they’re about to play – these cards give you the map you deploy the terrain to, show where each warband is going to be deployed, what the victory condition of the game will be, and then any twist that will provide additional rules. The players the roll six dice, and count up any singles rolled – these determine who has the initiative for the battle round.

Warcry

Any multiples rolled then count as the ability dice that you can use during the round – the warband card will show these abilities and their cost, either doubles, triples or quads. In order to improve your chances, you get one wild die, which you can use either to seize the initiative or to add to make your singles into doubles, etc. So in the above example for the Unmade, there was a triple (the 2s), a double (5s) and a single rolled; the red wild die then made that single into another double, giving greater scope for the round to come. Wild dice are extremely useful, and can be kept from round to round if you decide not to use them.

Warcry

The battle itself is quite brutal, with almost all of the “genuine” Chaos warbands having predominantly melee attacks, meaning that a lot of the first battle round is about moving and positioning. However, there are quite a few warbands ported-over from Age of Sigmar who have more ranged attacks that can mix things up. At any rate, once things get down to it, the combination of attacks and abilities that the warbands can bring to bear mean that models can be taken out almost in one hit.

Of course, there are tiers of fighters, with the regular grunts, along with champions and the leader. The basic principle follows that of Games Workshop’s other games, with a strength vs toughness mechanic, albeit adding in critical hits that deal bonus damage. It keeps the game moving at quite the pace, to the point where I was able to play my first game, with all of the false-starts and rules-checking that entails, in the time it took my 11-month old to have her morning nap. Really good going, there, I have to say!

Where the game really comes alive is through the campaign system, however. Warcry is primarily a narrative game, with each of the Chaos warbands striving to earn the attention of Archaon, and thus the honour of joining his army. The campaign system formulates this as a series of games that are organised around three “convergences”, with victory in these allowing you to level-up your warband, of sorts. Each warband, including those non-Chaos ones, has specific campaigns that they can play through, which allows you to personalise your own narrative through the game.

I’m only one game in, but I’m hooked already!

Warcry

There is still a lot of tactical play involved here, though. I think it’s a classic example of those games that are simple to learn, but difficult to master. The flexible set up afforded by the terrain cards, victory conditions and twists means that it is the sort of game that will never really get old, as well, despite the core rules being fairly straightforward. It’s also interesting that fighters basically all have hand-to-hand combat and that’s it. The abilities mechanic is intriguing, and Jervis Johnson recently wrote a column in White Dwarf talking about how that all came to be that is well worth a read. I suppose it lends that streamlined approach to the whole thing, where you aren’t cluttering up the game with tons of different abilities depending on the fighters you bring in your warband.

In terms of expansion, the game has already seen seven Chaos-themed warbands, each having their own set of rules, as well as different environments that you can play in, much like the Kill Team model. There have also been card packs that have given the various Age of Sigmar armies their own deck of cards that you can use to play with your Nighthaunt, Stormcast or Flesh Eater Courts, etc. At the most recent reveal, it has also been shown that a new “starter set” is coming, which will feature two new warbands and a dungeon-style of fighting, which is a curious way to expand the game, but I’m all for it, all the same!

I do find myself wondering, though, what the future could hold for the game, long-term. All of the different warbands and environments etc are just basically more of the same, which is fine, but there will undoubtedly come a point where the game will have to find some new ground.

We’ve had some new ways to play come from the Monsters and Mercenaries book – something that, again, seemed to be following the Kill Team model, whereby we could add other, pre-existing units to our warbands, albeit we had to first fight the monster we wanted to add in, to best it in combat. That’s a neat idea, and super thematic for the game as a whole. The Tome of Champions, which seems to be very much a Chapter Approved-style book for the game, brought us new quests to play, and gave the rules for all of those armies where the card packs that were published had sold out within moments.

But what could be next? What should be next? I’m always happy with more of the same, although I think I would like them to create more new content for the game, rather than just giving us the rules to add a Terrorgheist into our warbands, and calling it a day. The way that fighters work, with the system of runemarks and so on, makes me think that they can go down the route of Necromunda, and give us a new box of fighters for existing warbands like the Cypher Lords or the Unmade, and increase the options there. I don’t really know what else could be done, but I’m finding myself hoping that they don’t let the game lapse into a sort of forgotten cousin, much like Kill Team seems to have become. I don’t want them to turn it into something competitive like Kill Team saw with the Arena expansion, because I think the immense emphasis on the narrative is one of this game’s strongest selling points, but I do hope they find a way to provide more exciting content for Warcry for years to come, because it has fast become one of the most exciting games I’ve played in a long time!

The Third Warhammer Preview

Hey everybody,
Today has seen the third online preview from Games Workshop, these online previews taking place instead of the usual seminars that would have taken place at the various events and tournaments if we weren’t in these crazy times. The previous two such previews didn’t honestly excite me all that much, though in the intervening days since we saw all that stuff, I have come to realise that there are some really cool things in there.

This preview, however, has been pretty good, if I’m honest, and I’m fairly excited about a lot of this stuff!

To start with, we’ve got the new Giants for Age of Sigmar, the Sons of Behemat, which have been a name for a couple of months now, but we’ve finally seen the new kit in all its massive glory! I’m not about to rush out to start a Giants army, but the multi-part kit does look like a lot of fun. And huge. Very, very huge.

Looking forward to seeing these come out, and I’m intrigued as to whether any more is going to come out for the army…

Now, this next one is a bittersweet one. The “last expansion” for Blackstone Fortress, Ascension. It looks like the expansion is giving us Mummy and Daddy spindle drones, which do look really great! It’s just… the last expansion? It makes me quite sad.

I think that my one main hope is that this is merely the last expansion of this ’round’ of the game, and we’ll see effectively a new core set, or a set much like Escalation, which brought us new explorers as well as new enemies. Blackstone Fortress is a setting that is too good to leave – the possibility of having all manner of weird and wonderful denizens of the 40k universe.

Here’s hoping.

Keeping to the skirmish games, Warcry is getting a new warband, and it isn’t Chaos related. The Dark Elves are coming to the Eightpoints, and they look… cool! When I first saw these, I thought they looked a bit weird, as though there was some kind of spell-effect moulded onto the sculpted, but now I’m not so sure. At any rate, they look great in my opinion, and I’m hoping that we might see some more in the way of these kinds of bespoke warbands for the game, rather than the repurposed stuff that we saw for Nighthaunt and Stormcast.

There is a new team coming for Blood Bowl, and we’re getting another Horus Heresy character in the shape of none other than Saul Tarvitz. He doesn’t quite look as I’d imagined him, but even so, he does look good!

Finally, though – new Necrons!! We had rumours of Illuminor Szeras being a new model way back, but seeing the final rendition is actually really lovely. Sure, he’s a bit busy in the way that many other new models are, but I think it’s really cool to see us getting a new centerpiece kit, and even though I’ve not finished painting the finecast version, I think I’ll be picking this bad boy up as soon as possible!!

Also accompanying Szeras is a new Inquisitor model, which looks really quite wonderful! I’m always intrigued to see these things come out, because the Inquisition seems to be a forgotten faction. But yeah, we get a new Inquisitor model. Cool!

All in all, I’m quite chuffed with the models that we’ve seen here. Looking ahead, it seems as though this might be the way we get these previews for the foreseeable future…

February Hobby Retrospective

Hey everybody!
It feels like the last couple of months have just flown by in a haze, and I hadn’t found much time to either hobby or come here and ramble about all manner of junk – I’m sure you’ve all missed that! I’ve been in a bit of a hobby slump of late, though, and haven’t been much in the mood to do anything. Feels like I’ve lost my hobby spark, and was struggling to get it back. Well, I recently took a major shift and decided to work on some Age of Sigmar stuff, as fantasy miniatures always feel like something of a breath of fresh air when I’ve been painting 40k for a long while, and I think my work on some Warcry stuff lately has begun to get me back in the saddle!

I mean, who couldn’t love that face, right?!

At the start of the year, I’d been thinking that I’d like to get a Slaves to Darkness army at last, and so had some vague ideas following my purchase of the battletome, mainly involving at least one Warcry warband, possibly two – the Cypher Lords, and maybe the Unmade. I had the idea of using a lot of rag-tag cultist-types, so also threw in the Godsworn Hunt, but the actual Chaos Marauders kit does put me off a little bit, so I had thought I might pick up some of the Bloodreavers as stand-ins, but I think that’ll be a long way off. I then thought about picking up some Wrathmongers to use as Chaos Chosen, as while I love the look of the kit, it is finecast, and so I doubt will stand up to the rest of the army now that the Warriors have been re-done. With that, though, I had begun to think that this could be the first time I look at creating a Chaos army with a distinctly Khorne feel! Normally I go Undivided or Slaanesh, but this could be interesting!

It definitely helps, having something I’m not normally into!

I’m still playing around with the Slaves to Darkness idea, as I’m not entirely sure how I want the army to look. I’ve got vaguely 900 points (or thereabouts) plotted out, with the units I’ve mentioned plus a Chaos Warshrine (because that model is just so iconic!)

But yeah, I’ve started now to really go heavy into Warcry, and I’m interested in getting a warband finished so that I can play a game. The Cypher Lords are probably the models I’m furthest along with, having done some experimentation with Contrast paints back in January, so that could be a plan. I think I have all of the monsters released so far, too, so could see myself adding in a Mindstealer Sphyranx at some point (more for the theme, than anything!) So it’s all definitely quite exciting!

I suppose I just need to look into the rules now, and see if I can get a game sorted!

However, it’s not been all fantasy-related this month!

I’ve been slowly chipping away at this gent for a week or so now, having gotten some of the silver done, as well as thinking about the overall scheme that I’d like to have for it. When I first painted a Triarch Stalker, the results were decidedly different!

I’m hoping to get the two of them painted up for the army soon (the older model has been stripped, and is ready for re-painting as soon as I get my act together!) I might even get a third, not sure yet. That targeting relay rule is just so good, I feel as though they should be staples of the army!

I think the Necrons are possibly going to be my 40k focus for a while, as I’d really like to get my army up to scratch now. They are my first love, and I definitely enjoy playing them when I get them to the table, so it makes sense that I should have more toys to field than just waves of infantry! As fun as waves of infantry can be, of course!

The old bête-noir of the Doomsday Ark has also been at the back of my mind, and I think I’d like to get that painted up sometime soon, too. Though that’s probably going to be a long project, as well, so I suppose we’ll have to see how I go with that one!

As much as I do still enjoy the hobby and the game, I think I’d like to break out of the Warhammer thing more, though, and play more of a variety of games. I’ve sold off so many of the old favourites that it’s a little bit scary to think about, but I do still have plenty to enjoy. Stuff like the Ghostbusters kickstarters, all of that Hellboy goodness, and the classics like Eldritch Horror and Lord of the Rings LCG – I’m hopeful that this year will see a resurgence in my non-Games Workshop gaming, anyway!

It’s always good to have a variety, after all!

Hobby Resolutions check-in!

Hey everybody!
It’s New Year’s Eve, and so definitely time to check in for some progress against those Hobby Resolutions that I made twelve months ago! Spoiler alert: I don’t think I’ve done very well, all told…

So how did I do?

Build and Paint a third Ravager
Nope! But I have very recently returned to the Drukhari, and I do have two Ravager kits waiting in the wings, so this may not be so far off, after all.

Build and Paint an Imperium tank of some sort
Nope! When I originally wrote this, I was thinking of a Predator, but I have made no effort to do anything with this one. Well, I suppose I have that Baal Predator for the Blood Angels army that I haven’t really started work on yet…

Buy, Build and Paint Inquisitor Karamazov
I did buy him when I went to Warhammer World earlier this month, but I have neither built not painted him yet. Inquisitor Karamazov is one of those models that I want to have, just to have, and I don’t really have any ideas for him in an army yet. I suppose then, the fact that I’ve been focusing on getting armies built, at the very least, has meant this one has fallen by the wayside…

Continue to build up and paint the 1500pt Grey Knights list
For the longest time in 2019, I did actually consider selling off my Grey Knights, as they had barely been started as an army, and I thought I might just get rid of them before I went in too deep. But in the last couple of months, I’ve kicked this project back into gear, and have actually played one game with them. So progress has definitely been made – though the 1500 point list has definitely changed shape since I wrote this!

Finish off painting the Deathwatch models I have
Nope. Deathwatch were, for a time, a significant project for me once more, and I was trying to get a few models done. I think the most I have done, though, is some base coats on Watch Captain Artemis… I have a lot of Deathwatch models, though, so they will be looked at in the coming weeks, in an attempt to thin out the backlog. I don’t want to outright get rid of any, but I do want to try and clear some space, mentally, in my hobby.

Work out what I want to do with those Tyranids, if anything
I have indeed done this – I sold off a few models, I added a couple more, and I’ve not only started painting them, I’ve even had a couple of games with them! Definitely ticking this one off, then!

Work out what I want to do with the Tau army, if anything
I have indeed done this, as well – I sold off the whole lot, earlier in the year.

Paint 10 more Neophyte Hybrids, and paint 5 Hybrid Metamorphs
I haven’t done this, unfortunately. I think I’ve barely touched Genestealer Cults all year, despite their new releases coming out!

Paint 10 Skitarii, the Tech Priest Dominus, and the Dunecrawler
Well I’ve done the Skitarii, and I’ve done the Tech Priest – I just haven’t quite made it round to the Dunecrawler, sadly! I definitely need to take a long, hard look at the AdMech that I have, though, and thin those ranks out.

Paint some Ravenwing Black Knights, and the Darkshroud
I haven’t done anything with this, beyond undercoating them. Does that count? Probably not…

Paint at least one proper terrain piece (not just an ammo crate)
I have tried to do this one, what feels like all year – I just haven’t quite gotten there. The closest that I have come is getting quite a few basecoats and some shade on the Alchomite Stack, which is quite possibly one of my favourite of all the terrain kits GW produce as a result!

Paint some Nighthaunt and see what AoS is all about
I’ve certainly painted some Nighthaunt, and I’ve had three games with AoS, so I think this can be chalked up to a success! Though I would, of course, have preferred to have played more!

Paint the Doomsday Ark
I started… but I have definitely not finished…

Try out ShadeVault and Necromunda
Total failure on both counts!

Play more games, dammit!
Well, I played three games of AoS, as mentioned, as well as four games of Kill Team and thirteen games of 40k! If we’re counting other games, I also played the Dunwich Legacy campaign, as well as a couple of games with the new Hellboy boardgame. So it’s hardly been a prolific year for gaming, but it has still been really quite good, and I’ve met some really nice new folks to play against, which has been great! Moving house and having a baby has limited my time to some extent, for sure, but I’m hopeful that, now we’re in more of a routine, things can perhaps get back on track.

I’ll be writing more about my Hobby Resolutions for 2020 in another blog, but I think some of these will definitely be making a return – that terrain isn’t going to paint itself, after all!!

The Tree People Project

Hey everybody!
Following my post the other day about Wood Elves and my thoughts on making a small force for Age of Sigmar. Well, that has kinda been ramped up in the last couple of days!

I’m really quite taken with the idea of putting together a combined Dark Elf and Wood Elf force, though of course how that would work remains to be seen. I suppose I’m waiting for the Cities of Sigmar book to come out before I can see how things will go down from there.

In the meantime, I’ve picked up a couple of things for the big tree force, starting with a box of Kurnoth Hunters and the Start Collecting box.

I’m thinking that the trees will be headed up with a Spirit of Durthu. It’s a beautiful model, absolutely stunning, and I’ve been wanting to get one again for a long time now.

I really love this dude, though while I originally preferred the staff, I’ve come instead to prefer the sword. Which is quite helpful, as the official painting guide for this model is for Durthu with his sword:

I am going to stick with my winter theme, though the Sylvaneth Battletome has a whole wealth of colour schemes for the “wargroves” now, and I may well take some inspiration from there.

But seriously, that sword!!

There is definitely something about the Sylvaneth that has inspired me right now. There is an element of nostalgia here, as I think back to my early days in the hobby, when I was probably equally into fantasy and 40k. I’m trying to re-capture that a little bit, I suppose, with the thought of using a number of older, Warhammer Fantasy miniatures. That’ll be where the Dark Elf side will come in, I suppose, and I’ll get to that in due course!

Sylvaneth Kunroth Hunters

For now, I’ve decided to try and get started with this project with these chaps. I want to try and complete one unit per month, and thought these guys would be suitably engaging to try my hand with it to see how far I get! With a baby on the way, I’m not sure I’ll get very far once we hit October, but until we get to that point, I suppose it’s a good way to keep motivated!

So there’s the plan! We’ll see how it pans out…

Getting Started with Blood Bowl

Hey everybody!
So after a bit of a false-start late last year, I’ve decided once again to try my hand at Blood Bowl. Well, to tell the truth, I’ve been convinced to try my hand at Blood Bowl following the news of a campaign of sorts coming sometime in October. How much of this campaign I’ll be able to take part in, I have no idea, as I’m expecting the arrival of the heir mid-month, but we shall see.

However, I’ve been trying to find out a bit about the game online, and I’ve not really found a great deal of useful information, if I’m honest. It’s also confused with the fact that some info out there is dating back to the old version of the game, and it’s unclear (to me, at least) whether the rules etc are all compatible. So I thought I’d create a sort of sub-blog here on my blog to chronicle this fine journey, as I seek to find out just what on earth I’ve let myself in for!

What is Blood Bowl?
In the game of Blood Bowl, the roar of the crowd and the chance for glory brings together players and spectators from every race in the Old World. On the pitch, tactical finesse meets wanton, brutal violence in a game where anything can happen (and often does!).

That’s how the official site puts it, and from what I’ve learnt so far, that seems to be pretty true! The game was initially produced in 1986, with rules by the legendary Jervis Johnson, and was basically a parody fusion of American Football with Rugby. There is a typically 80s over-the-top vibe from the game, with references to ridiculous violence and outlandish cheating.

Blood Bowl went through four editions up until 2000, at which point the “living rule book” concept took over with updates running through to 2009, bringing some significant changes, mostly along the lines of official teams being added to the line-up.

In 2016, Blood Bowl became the first game to be produced by the newly-established Specialist Games division. Plastic Orcs and Human teams from the starter set have been followed by all manner of classic Old World races, from Dark Elves and Undead to, most recently, Halflings and Wood Elves.

There is a lot going on with this game, it feels. I know a few people who have said it’s like no tabletop miniatures game they’ve ever played before, which is an intriguing prospect for me. I suppose one of the defining aspects of the game is the “turnover” mechanic, whereby a coach’s turn is over as soon as an action they have attempted fails.

Blood Bowl teams, as far as I can tell, have been released alongside team dice, card packs and thematic pitches, all of which were one-off releases. I find this utterly bizarre; it’s a similar situation to the Necromunda gangs, which came out with cards and dice that have since been discontinued. It feels odd to me that they wouldn’t want to keep these sorts of things in stock, and available to gamers.

I’ve picked up the Shambling Undead team to get started with, seeing as how I’m currently on a bit of an Undead kick in AoS. While I’ve managed to pick up the cards and pitch for a team that was released last winter, I’m still a bit bummed that I couldn’t get the dice. The fact that I can’t get products like the pitch, cards and dice for teams like the Dark Elves has left me thinking that I won’t bother picking that team up now. Putting aside the foibles of the collector, it’s slightly annoying that the pitches and the card packs contain additional rules for the game – rules that cannot be accessed by players coming to the game late.

It’s a rant, I know, but never mind.

There is a lot that I don’t understand about Blood Bowl, and I’m planning to be back here with updates as and when I get through playing the game!