Warhammer Fest 2018 News!

Holy Buckets, guys!

I’m still trying to digest the amount of news that happened this weekend around Warhammer 40k, Age of Sigmar, and specialist stuff from Forge World. It’s just too much! Well, is there really such a thing as too much good stuff? Anyway, there was so much awesomeness coming out from Coventry that it’s taken me a while to process.

Where to begin? Well, let’s talk about new Stormcast stuff:

These guys were the bomb for me back when Age of Sigmar launched. True, they were new and shiny and all that, but I had an absolute blast painting up my Stormcast army as Lions of Sigmar, and to this day, I think some of my proudest work can be seen in this very Liberator:

And here he is, finished! #Warhammer #AgeOfSigmar

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They’ve had more guys over the last few years, for sure, and I can’t say as I was a big fan of the weird lizard-riding Scout-like guys, but now we’re getting Stormcast wizards in bona-fide wizard garb, and I think I love it! I’ve been dormant with Age of Sigmar for a long time now, but I think I may well be tempted to pick some of these chaps up when they arrive. The temptation is real!

Before that, however, it looks like we’re getting some super awesome looking new Nighthaunt models to go alongside Nagash and his Mortarchs, and these are also proving to be a temptation too far! I’m trying to remind myself how fiddly and difficult it was to put those Spirit Hosts together back in the day, but even so, they look beautiful!

That’s not all though, as next month, just three years after the game first launched, we’re getting a 2nd Edition of Age of Sigmar, which sounds like it’s taking on a lot of the fan feedback from these last few years, and could be pretty much amazing! The new edition is coming with gaming aids and objective markers and terrain that sounds very much like the Dark Imperium launch from last year, and it looks as exciting as all hell! I’m still somehow resisting getting myself back into fantasy gaming, as I feel like I’m too heavily invested in 40k at this point, but I’ll certainly be keeping a very close eye on the proceedings!

Moving away from fantasy and Age of Sigmar, let’s take a look at what’s happening in the grim darkness of the far future…

Well, they did say they were starting! This is a preview of the first Sister of Battle model that will be made available as a kind of vanguard for the main releases, and she does look pretty damn awesome. The detailing is incredible, and I love that scenic base! I’m 100% sure that I’ll be picking these girls up to add to my Imperial force once they’re ready. Cannot wait!

I know I can’t not mention this, as so many people are chomping at the bit, but I’m really just not that interested in Titanicus. It looks like it’ll be a fine game, don’t get me wrong, but I’m not that bothered in Knights in general, so can’t say as I’d want to play a game devoted solely to these big guys.

What I am excited for is the next gang for Necromunda, however! I still need to do a blog on this game, but it continues to excite me with every release, and having just picked up my Van Saar pre-order recently, I’m already excitedly looking forward to the Cawdors coming to join the fray! I love how the game has been expanding, and I can’t wait for more!

We’ve also seen the announcement of the next Horus Heresy book, featuring rules for Blood Angels and White Scars among others, and we’re getting a few Alpha Legion models, including the big man himself, who looks awesome, and I’m still seriously considering picking him up soon!

I wasn’t expecting this, however – and I think I’m still pretty amazed at the fact we’re getting a Necron Titan! The thing looks immense, and I’m not sure I have the house room for it, let alone the budget!

I’m trying very hard to resist a lot of these things due to gaming budget, however something that initially passed me by late last week is going to very much be an instant purchase, and that’s the Rogue Trader skirmish game that’s coming out later this year:

I mean, this thing looks just beautiful. I don’t mean the gameplay, I just mean the models. Its subject matter is just so weird and out of left-field, I saw the blurry leak photo and wondered if it’s not just some weird knock-off thing, but it turns out that it’s very real, and it looks incredible!

Those Nurgle beasties could easily be used for Drukhari Grotesques, but I think this is another game that could very easily be kept as a game, something I think is almost a bit weird with a lot of these GW games that aren’t Blood Bowl or Necromunda. I mean, how many people bought Deathwatch: Overkill because they wanted an actual board game? I’m still wondering if there will be a way to use the Rogue Trader part of this force in regular tabletop 40k, and I’m sure the Nurgle stuff will either get rules in the same way, or you’ll be able to use things like the cleaver-guy as a Beast of Nurgle or Herald of Nurgle, or whatever.

But the fact that it’s Rogue Trader says so much about how far GW has come lately. There’s such an air of nostalgia around the products they’re bringing, along with a determination to do their own past justice with stuff like the Genestealer Cults, Necromunda, and now this. It’s not just the fifth or sixth re-release of the same Space Hulk game, but they’re pouring effort into things because, I can only assume, it’s now clear that people actively want to see this stuff, and will buy it up like nobody’s business, and will clamour for more until the cows come home. The Nurgle stuff looks gross, as it should be – some of the models manage to capture the perfect essence of creepy and cartoon grotesque-ness that Nurgle is all about, for me – while the Rogue Trader contingent looks fancy as all hell, and exactly like Rogue Traders should look. Man, it’s making me want to read that Omnibus now!

I’m finding myself genuinely excited about this, and I’m loving the fact that we seem to be getting a regular stream of board games from GW around Christmastime. It’s awesome to see how many games they’re producing now, and I really hope that it’s a success and sees further support down the line!

The Overlords are (almost) here!

Hey everybody!
Well, I’m back, after a week which will definitely not be one for the annals! I managed to cut my left hand open last weekend, so couldn’t type anything substantial for a number of days, not exactly one of my finer moments, I have to say! But still, time to soldier on!

Having an injured hand didn’t impede my reading, of course, so I’ve been catching up with the news on the upcoming Kharadron Overlords release for Age of Sigmar, the first wave of which is going up for pre-order tomorrow. I’ve previously talked about these sky dwarves here, of course, and at the time the first previews were coming out, I wasn’t entirely sure if I was going to go all out and buy any of the models. I’ve been slowly pondering the idea of perhaps getting a box of the soldier-types, predominantly because gun-toting dwarves look kinda hilarious, but they also look like they could be a lot of fun to paint!

I’m still not really feeling that excited about Age of Sigmar as a game, though, which has been giving me pause against going ahead with a lot of my projects at the moment – Slaanesh daemons being top of that list. I’ve actually been selling off a lot of the fantasy kits that I’ve had gathering dust for a while now, partly as I downsize prior to moving house, but also because I’m just losing interest as I firmly plant my flag in the 40k camp – regardless of what changes 8th edition might bring.

However, that raises another interesting question about these chaps: Squats. The Demiurg, to give them the “proper” title, were a race that was removed from the 40k universe early in the game’s evolution, a casualty of the Tyranid Hive Fleet Behemoth. While the term “squatted” has come to be used for the fate of any race removed from the canon by GW, many folks remain devoted to the idea of space dwarves, and range from using them with Imperial Guard rules to actual fan-created Codexes. While I’m not 100% sold on the idea as yet, the mining aesthetic and the fact they’re carrying massive guns has got me playing around with the idea of building a small team to use in Shadow War: Armageddon (using IG rules).

Of course, I’d really like GW to release something that would actually allow for their use in 40k games. Much like a lot of the Chaos Daemons stuff that can cross-pollinate between the two, I think it could be glorious to see happen!

Warhammer News!

Hey everybody!
It’s been an exciting day for all of the news coming out of AdeptiCon regarding Warhammer 40k and Age of Sigmar! I wasn’t quite expecting so much so soon, but I suppose the times have been changing lately, and only for the better!

First of all, we’ve had a better look at the new Warhammer Shadespire, a miniature skirmish game set in the Age of Sigmar universe and apparently coming with tournament rules later this year. I’m all for skirmish games, as I think they allow for some wonderful customisable content. We’ve been talking about it at the local GW, and I think we’re all in agreement that, so long as they provide ongoing support, it could be something amazing. Hex-based movement is interesting, I suppose a bit like Gorechosen, but the fact you need cards to play the minis seems like it might have a bit of the Silver Tower thing going on at first. Hopefully they’ve learnt from that, and will provide enough content to support a wide variety of warbands right from the off. I’ve been drifting away from AoS for a while now, focusing my energies on 40k when I’ve been doing anything hobby-related, but I do think it looks like it could be great, so will be keeping an eye on this as things develop!

The Death Guard are getting the Thousand Sons treatment, with reports making it onto facebook that a new book and entire model range coming out soon – including the primarch, Mortarion. Is that supposed to be his scythe near the end? While I’m not planning to get myself any of these chaps, as I’m not a big Nurgle fan anyway, I think it’s fantastic that GW are moving in this way, supporting so many different factions in the game with distinctive models of their own. Sure, they do look a little too closely related to the Putrid Blightkings from the End Times of Fantasy, but I suppose it’s all thematically tied together in the end. Overall, I love seeing them support these factions in this way, and I’m looking forward to seeing what’s next on the list as the year moves on!

Death Guard

Finally, we’ve got the exciting news that everybody has been waiting for – what are they doing with 8th Edition 40k?

First of all, we’re getting a General’s Handbook-style 3 ways to play, which sounds really nice as I enjoy narrative style games. Narrative games in AoS tend to revolve around at least one side being pretty much prescribed, which hasn’t been as prevalent in 40k for me to see, so I’m not sure how well that will look, but I’m optimistic! Most excitingly, however, is the idea of army-specific rules for bringing thematic lists – unfortunately, I can see how this would be abused by power gamers and the like, but I still hope that it’ll be fun, and provide a more interesting game all round.

Changes to movement and shooting I can’t really speak about, as I’ve never actually known 40k outside of the current 7th edition, but it does sound good that each model will have its own individual movement characteristic – I’ve already had the rant about needing to consult three or four pages of rules to find out how my Triarch Praetorians work! It all seems to point to a warscroll-like one page rules sheet for each unit, and I’m very much in favour of this. However, I can’t say that I’m all for changing how charges work – I think the initiative-based system for close combat is great, and thematically I don’t think you should get to go first just because you charged; what if the guys you’re running into can see you coming, and formed-up ready to meet you? Maybe there will be certain units that have quick reflexes (Dark Eldar, maybe?!) who will have specific rules to interact in this manner. I guess we’ll see!

The fact that the article mentions that these are rules that people will perhaps be playing with at next year’s AdeptiCon makes me wonder, when will we be seeing 8th edition hit? Everyone has been assuming April-June time, but this new info sounds like it’s still under development, which would not give them enough time to get new rulebooks into print and distributed ready for a launch so soon…

At any rate, I’m all for more theme in my 40k, so I’m looking forward to seeing what they come up with when the new edition eventually hits!

The Overlords are coming!

Steamhead Duardin have been promised for what feels like an age – but next month, they’ll finally be A Thing. While there is naturally already an unhealthy amount of hate going around about these little dudes, I just thought I’d weigh in here and say that I actually really like the look of them! I don’t know if I’d go so far as to buy any of them right now, mainly because I’m not really that big into Age of Sigmar at the moment (although I’m also trying to cut down on how many models I’m buying, anyway). But they look good, and I’m excited to see what people do with them when they’re released and we start to see the facebook and instagram posts with all manner of interpretations!

Kharadron Overlords

And who doesn’t love mechanical blimp riding steampunk sky pirate dwarves?!

Kharadron Overlords

 

Sunday catch-up!

Hey everybody!
It’s been a busy few days for me, as I’ve been sucked into a lot of stuff with work and whatnot, and I haven’t had a lot of time to check out what’s going on in the world. Well, I thought I’d spend some time today taking a look at all the stuff that I’ve been missing of late!

Let’s start with Warhammer, because why not!

The Age of Sigmar releases continue with more Stormcast stuff, which I’m really no longer convinced by all that much. While at first I liked the idea of having new additions to the line, there is a vaguely unnecessary feel to them to my mind, coupled with the fact that they look almost exactly the same as the original Stormcast dudes. A lot of this Stormcast line has actually felt like GW didn’t really know where they wanted to take things – we started out with expensive five-man squads, now sold in tens, and they’re cheaper than they used to be! Which begs the question, why were they so bloody expensive in the first place, then?! Maybe I’m quite bitter because I spent £60 getting two more boxes, when I could have saved £22.50 if I’d have waited just over a year. Hm. It’s a similar story with the Retributors and the Prosecutors. They were either stupidly over-priced to begin with, or GW was intentionally gouging customers for the first 18 months of the new system to create an artificially good sales record.

Usually, I try to be really positive about GW stuff, and I did like the whole Age of Sigmar thing at first, but this has just left a bad taste for me.

Returning to these new releases, the new scout-type Stormcast don’t really look all that different – am I the only one who thinks the armour is actually the same as the regular guys? It’s not slimmed-down or whatever it’s supposed to be, it’s just the same, but with some wolf-pelts or whatever thrown over the top. Also, some of those bare heads make me think of Space Wolves. Hm. The bare heads are another aspect that I find quite interesting, as if GW is responding to the desire of folks to have Stormcast without the helmets, particularly after the amount of people who have been converting them up. Might be a bit far-fetched, as they do tend to work quite far in advance, but who knows. They look interesting, though I remain unsold on the idea of getting any to add to my force. If I ever see some with a discount, I may pick a box up, of course, but for now, I’ll pass.

The bird-riding guys look silly – more because of the fact that they’re riding lizard-birds or whatever they are. It’s almost like GW are intentionally pushing how far they can take things… At any rate, I’m not convinced, and have only considered getting the crossbow-wielding Raptors because I thought those birds might make useful Razorwing flocks for my Dark Eldar! But again, for now I’m resisting.

That said, the Vanguard-Palladors do have a wonderful sense of dynamism to them that was missing from the Dracothian Guard. At £35 for three models, I can’t honestly justify that expense, but again, if I found some for a significant discount, I might get some.

The one concession I’ve made to all of this right now is getting the new Battletome. Yes, it’s the third book for these guys in less than two years, but I thought it might be useful to take a look at the new units and see the developing lore etc, as well as the new rules for relics and whatnot. I forgot to pick it up when I was in my local store the other day, so will have to try and get back there soon for that, but anyway…

Has anyone been remotely tempted by the new Warhammer Quest game, Shadows over Hammerhal? I enjoyed the first one, but this one is less than interesting to me. I think part of it might be due to the lack of any new models, whereas Silver Tower felt more like an event, or something. I feel like this is a bit of an attempt to emulate the success of the first, and would have preferred to see something more original than using the pre-existing minis. It even seems like it doesn’t know what it wants to be, having minis from all four Chaos gods involved in some weird mash-up.

Again, a bit of a disappointing release, for me…

I suppose all of this isn’t helped by the fact that I’m just far more interested in what’s going on with 40k right now. While we’re still on the cusp of the third and final installment of the Gathering Storm series, which many folks think will be leading directly into 8th Edition, a lot of this AoS stuff feels a little too much like a distraction! I’m looking forward to seeing if there are plans for more accompanying models for the Gathering Storm than just the triumvirates, and I’m eagerly awaiting what else 2017 has in store for the grim dark of the far future…


I’m a little disappointed in the news from Fantasy Flight Games lately, I have to say. While the Arkham Horror card game seems to have taken over the world, I’ve not really seen anything more exciting to come from them for a while now. I find this curious, because I used to be such a huge fanboy for their games, and would incessantly check in with them to see what new amazing thing was coming out. Lately, though, it seems like they’re slowing down on what they’re doing – to me, at least.

The Runewars miniatures game appears to be the next big thing, and maybe they’re just like a wave pulling back before this thing launches – I believe it’s due in April. We’ve had a new expansion each for Eldritch Horror and, just this week, Elder Sign, so I suppose it’s not all exactly quiet. There certainly doesn’t feel like a lot of the excitement that I used to feel for the company, however. I can’t even say that the loss of the Warhammer licence for them will affect me that much as, aside from Conquest, I wasn’t really buying into any of the other things.

I suppose part of the problem for me is that they’re doing a lot of Star Wars games, though I don’t know anybody else who’s interested in these things. The LCG has died a death for me, and Imperial Assault has never even gotten off the ground. X-Wing had a brief surge, though I’ve since lost a lot of interest and am considering selling off at least a portion of that. And Destiny… Destiny still seems interesting to me, and I would like to try it out, but the fact that it’s been out three months or so and I’ve not been in any great hurry to do so does say quite a lot to me.

I do really like the look of their RPG, however, and have been thinking about diving back into that of late. Stay tuned!

I just find this quite curious, so thought I’d offer it up here and see whether 2017 will cause me to change my mind there.


The end has come… #StarWars #newcanon #Aftermath

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Speaking of Star Wars, though, I’ve been up to the elbows in the third Aftermath novel, Empire’s End, since I picked it up on Tuesday. What with work, I’ve not been able to read as much as I’d’ve liked up to this point, but I’m over halfway now, anyway. Expect a blog to come on that one once I’m done! I may even get back to that whole youtube thing…


On Tuesday last week, I posted about my triumphant return to playing Magic. Well, maybe not triumphant, but it was a return, nevertheless. I’ve been watching a lot of videos on youtube since, trying to catch up with what I’ve missed since before Kaladesh happened, and was struck by the little nugget that happened in December, where what is possibly the autumn set for this year was leaked:

It’s an exciting prospect for another plane, what looks to be a cross between Atlantis and Mesoamerican culture. I’m a big fan of such things, anyway, so could see myself getting into that quite extensively. Of course, we don’t really know if it’s going to be a thing – it certainly looks like it will be – even if this was for an internal survey that was more concerned with packaging than anything else, that’s original (as far as anyone can tell) artwork they’ve used, so it would be expensive just for a test. But who knows. Steampunk India followed by ancient Egypt followed by sub-aqueous Maya sounds like the dream, right there! Not forgetting, of course, we’re due for Archenemy in the middle of it all!

Based on all of this, I think WotC might be beating GW for the flavourful new releases right now…

Stormcast Eternals Rangers!

Stormcast Eternals Vanguard Hunters

I was not expecting this! I’m a big Stormcast fan (I recently worked out my army is currently over 2000 points of the golden guys), though there is an element of same-ness to a lot of the units. Sure, the weapons might be different, but otherwise, they can be a bit too uniform. The weapons options on these chaps look really interesting – what’s that orb in the hand of the chap top, second from the right? Hm!

We’re also getting a menagerie of gryph-hounds, as well as gryph-chargers, and some stuff called aetherwings. I hope that means we’ll be getting more beastie-riding Stormcast! New battletome is also exciting, though it does make the Stormcast feel a lot like the Space Marines of the Mortal Realms, and I’m not sure it’s a particularly great move. Though I will obviously be buying it!

Three books for one army? Hm.

While I’m not exactly anticipating a whole new change for my army’s direction, I am excited to add a unit or two of these guys to the collection, at any rate!

I just wish they didn’t look quite so Space Wolves-y!

Time for Change!

Tzeentch Lord of Change

It’s well and truly Tzaanuary, with this week’s pre-orders up on the Games Workshop website! There is a lot of amazing stuff coming out over the next few weeks, it seems, which has once more gotten me excited to see the evolution of the Warhammer Age of Sigmar game and setting!

The new Battletome sounds like it has a lot of awesome stuff within its pages, not least the new lore that is set after the Realmgate Wars that we have been in for the last eighteen months. Following the triumph of Order in last summer’s global campaign, it sounds like the mortal realms have begun to settle down into something resembling normal life once more, with the rise of cities and so forth. However, the insidious forces of Tzeentch have taken a hold, which is going to be explored in the new novel, City of Secrets.

Something that really struck me about this novel is just how much it sounds like the Warhammer of years gone by – for instance, take a look at the abstract from the Black Library website:

Excelsis is the city of secrets, a grand and imposing bastion of civilisation in the savage Realm of Beasts. Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.

With its talk of city guards, witch hunters and even the mention of shadowy back alleys, it sounds like a story set in Altdorf or Middenheim that we’d come to expect as being a part of the Old World setting. Of all of the Age of Sigmar fiction that has come out to date, this is probably the story that sounds the most likely to appeal to fans of the old setting. £15 is still expensive for what I fear will be another slim volume, but I think I might well go for this, anyway…

Of course, there are plenty of miniatures on the roster for this week, including many of those from Warhammer Quest Silver Tower, which came out back in May last year, though it seems that the Kairic Acolytes have undergone quite the change in becoming a multipart plastic kit…

Tzeentch Kairic Acolytes

These guys do look amazing, and are certainly a step up from their incarnation in the boxed game. I’ve not really been following the rules for them, but based on appearances alone, I am sorely tempted to get myself some!

We’ve got a couple of champion-types, but the big stuff looks to be set for next week and beyond: the new Tzaangors, Changeling, Blue Horrors, and of course, the “miniature” that everybody’s talking about, the new plastic Lord of Change / Kairos Fateweaver, himself!

Tzeentch Lord of Change

While the long-rumoured plastic Lord of Change is therefore real, let’s hope the similarly long-lived rumours of a plastic Keeper of Secrets can come true soon enough, as well!