Hobby Goals 2022

Hey everybody,
It’s January 1st, a day so full of promise, so it can only mean one thing: time to come up with a list of hopes and dreams for the coming year, probably none of which will actually come to fruition by this time in 2023! This year, I’m planning to try something a little different, though, in the hope that it might actually lead to something more achievable! Without further ado, let’s get to it!

Terrain
I always find myself a little… not bored, per se, but I find terrain a lot more difficult to approach. I think wanting the scenery to look good without going to town and picking out all of the detailing on it has me at war with myself over how to actually paint the stuff! That said, I have painted up a few bits and pieces now, and I am quite pleased with how it has turned out, by and large, so I think if I can keep chugging on with the odd bits and bobs in the next twelve months, I might get into something of a rhythm with it.

It has definitely been a good idea to paint the zone mortalis stuff on a slow and steady basis, just doing two sections at a time. It helps, of course, having a colour scheme nailed down in advance! But I will definitely be getting more of this stuff painted up in the coming year – whether I get the entire Dark Uprising set finished by the end of the year, who can say! But you never know…

Hobby Goal: paint some more terrain!

Adepta Sororitas
I love these models, I think they look superb, and I really want to make sure I do a good job on them – which is probably why it has been taking me so long to get them painted! In 2021 I did come up with a colour scheme that I was pleased with, and which I wanted to paint, but it wasn’t that long before my youngest daughter was born, and everything kinda went out the window until I settled on the Genestealer Cults models for the rest of the year. For 2022, I’m thinking that I will try to take things a bit slowly, and just work on one unit per month. My thinking is, if I tell myself “I want to get this squad of Sisters painted by the end of the month” and no pressure to get more done, but equally I still have a bit of a time limit on there, it should provide enough motivation and, once I’ve finished the first unit, I’d like to think that will inspire me to keep going!

Hobby Goal: get more models painted! But only on a month-by-month basis.

Ossiarch Bonereapers
I spent a lot of time last year painting up this army, and I love it dearly. Unfortunately, I don’t know anybody who plays AoS nearby, or even who has an interest in it, so I’m not really sure where I stand with this right now! I’m probably going to paint up the cavalry and the catapult, as I already have those ready to build up. I would also like to have another box of the Mortek Guard, but I think I might actually hold off on any further purchases until I’m sure I’m going to actually get anything out of them on the table!

Genestealer Cults
I’ve painted up a lot of these guys in the last four months, but I still have a lot to get through! I might slow down a little and paint one unit per month, as with the Sisters, though equally it might be an idea to keep up the pace in the hope that I can steam through everything! I don’t think I’ll be buying anything else for the army just yet, but I suppose you never know once the codex arrives! My current sights are set on getting some more Acolyte Hybrids painted up next, as I think I only have one squad of these painted, and also the Nexos, as that is a great model! We’ll see, anyway.

Hobby Goal: continue the good work!

Tyranids
Speaking of the Cults, I do also want to make some in-roads with their four-armed masters. I really felt like I was on the cusp of making a proper go of things with the Tyranids in 2021, but it seems like that wasn’t to be as I switched my focus to the Cult instead. I am in danger of casting my net too wide at this point, I know, but I think it would be nice to have a solid force of Tyranids to play games with as well. I think I only played 2-3 games with them back in 8th edition, but I remember feeling like it was a really good experience, as the army is one that has a great variety of units at its disposal – there are good psykers, good melee units and some good shooting. It’s like a decent all-rounder army, with so much character from the variety of bug models on offer! Back in September, I primed three Tyranid Warriors, and I believe I’ve got a few other models also primed and ready. So I would like to get everything that is in this state painted by the end of the year, if nothing else!

Hobby Goal: paint up all of those units that are currently primed; finish off any part-painted models.

Other things
This is a fairly broad category, I know, but I don’t really know where else to lump them all! I have a number of other projects that are percolating away in the background, and I would like to see some sense of completion. The Delaque expansion box (to say nothing of all the other Necromunda stuff that is hanging about!), Warcry stuff, Drukhari stuff, AdMech stuff… it’s all mounting up!

I still haven’t decided what to do about the Tempestus Scions, the Deathwatch, or the Blood Angels that are predominantly unpainted and languishing in the loft. While I’m undecided, though, I’m not touching them in case I end up selling them and then regretting it. I have (somewhat) decided that I want to keep the AdMech force that I have roughly where it is – there’s possibly a third squad of Skitarii that I need to paint, and some Sicarians. I might get the Skitarii Marshal, not sure, but I am thinking to just keep those chaps where they are, and it’s not going to be a serious army project for me, per se. It’ll be something I can throw in alongside the Sisters perhaps, or else just keep for small games. I love the models so I don’t want to get rid of them, but similarly I don’t want to expand beyond my means any more!

I have a lot of Drukhari models that haven’t been looked at for quite some time now, and I think I need to have a clear out, if for no other reason than to clear some headspace. There are a lot of Wych Cult models that I’ve got partly painted (or worse) that I’ve never used, and I would like to have more of these ready to go, but I know I also have a lot of Kabalite Warriors that I probably don’t really need, so should try to thin out some more.

There are also a lot of Necron models that I need to paint, but I am pretty sure I do want to actually keep all of these, having thinned the ranks a few years ago. I have some Lychguard and some Wraiths that I really want to get painted, so I should probably make an effort with those. I also have some more Immortals that need paint. But the Necrons force isn’t as in need of attention as some of the others I have!

I also find myself in a bit of a quandary now with my Chaos Marines, because I have a lot of these models but so few painted, I’m unsure as to whether I should just cut my losses and call it a day with them, as it’s just yet one more army that I have to do stuff with (plus I play a lot of games against Heretic Astartes, so it could be a bit boring). But the models are so beautiful, I find myself thinking I might just keep what I already have, and not get anything else. But then, there are new plastic Chosen coming out, and I’m kinda in love… I suppose we shall see, but I do feel there might be a sort-out on the cards for these!

Hobby Goal: try to get my life sorted!

Tau Empire
So I’ve left the biggest one til last, but I have plans to re-do a Tau army in 2022. The codex is coming out soon, I believe, so I think it’s as good a time as any to make an effort with this project. However, having previously bought an entire army in one hit, and building it but then being kinda scared off and selling it all, I think I need to have a much more measured approach this time around. I currently have built the Pathfinders unit that was included with Kill Team Chalnath, and I think that’s fine, I’m going to get these guys painted up in January and that will be it. Then in February, I’ll get something else (probably Fire Warriors), build and paint them, then that’ll be it. And so on, and so on. By the end of the year, I think I should have a nice army, but I’m currently planning to have a small game (perhaps!) at Easter, as in four months I am hoping that I will have painted enough units to make this happen. I want to reiterate, though, that this is not going to turn into a monster for me – I am (for once!) going to take my time, and build this slowly. I suppose time will tell, but I have enough projects going on now that I don’t think I can afford to go off the rails in any way, really!

Hobby Goal: start a new Tau army, painting up just one unit per month.

In conclusion, I think I need to try my hardest to focus on what I still have left to paint, and just get on with it. If I can take this measured approach of just one unit per month, I think I could definitely see results – and if it inspires me to maybe to more than one, then all the better! I’m being purposefully hesitant, as I don’t want to over-commit myself and end up feeling bad for not getting anywhere, but also I know that when a project inspires me, as I saw with the Genestealer Cults in 2021, I can definitely do more than one unit fairly quickly, and so will see my progress ratchet up. Here’s hoping for a very successful 2022!

Hobby Update 2021!

Hey everybody,
It’s New Year’s Eve, which can mean only one thing – let’s evaluate the past twelve months, and tot up all the places where I succeeded and where I missed out on my hobby goals that were projected a year ago! Spoiler alert: I don’t think I did very well…

Paint up the Sisters of Battle 500-point list (well, it’s a little more than 500 points, but the point stands!)
Hm. I did make some efforts with the Sisters during the year, and I think I have a colour scheme that I like now, but I have not made massive in-roads here, as the project was fairly quickly abandoned, if I’m honest! I don’t want to get rid of these models though, so I think I might give it some more thought in 2022 and see whether I can make more of an effort to get some models finished.

Finish up the Drukhari models – 5 Wracks, 3 Grotesques, 5 Incubi and Drahzar.
I did actually paint up 5 Incubi, and I’ve done the skin on both the Wracks and the Grotesques. But that’s pretty much as far as it goes. I don’t know if it’s been the lack of games, or something else, but I just haven’t really been feeling the Dark Eldar in 2021.

Paint up at least 2 Tyranid units, at least one of which is a big bug!
Well, this one failed pretty badly! I have sort of painted five Genestealers, but I don’t think that’s even a minimum-sized squad. Tyranids have been big on my radar during this year, but for whatever reason, I’ve just not really found the inclination to actually make this one come through, either.

Continue rescuing Necron models – Triarch Praetorians, Canoptek Spyder, etc
Okay, so I have painted some Necron models, but I haven’t really rescued all that many. They’re on my list – heck, some of them have been on my painting station for a long time! – and while I still have a lot of affection for the undead space robots, I haven’t managed to get all that many models painted this year. I did paint the five Triarch Praetorians that were a rescue job around two years in the making, and I have painted up a couple of the character models from Indomitus and the Psychomancer, so it’s not a complete failure on this one.

Paint more Grey Knights! At least three more units, maybe a vehicle too.
Well. I’ve not actually finished any further Grey Knights units just yet, but my goodness, I’ve been playing with them, and it has been great! I’ve started work on my second Strike Squad, but I really want to do these models justice, so I’m just slowly taking my time and working through them, and I hope that eventually I’ll have a good force fully painted up. As ever, stay tuned for this one!

Also paint more Chaos Marines! At least three units, and perhaps a bigger thing, as well.
I haven’t painted anything for the Heretic Astartes this year – shocking, I know! I believe there is a huge new release due for them in the new year, however, so I imagine there might be some more movement on this one soon…

Make a decision about the Scions, Deathwatch and AdMech models! Do I want to keep all of those Space Marines kits?
I don’t know! I really don’t know if I want to keep all of these extraneous models. I just want to have them, but I can’t really imagine myself ever playing games with them, really. AdMech I can possibly see myself playing as allies for maybe the Grey Knights or something, though I just don’t know yet… These are mostly just kept in the loft still, though. Shame!

Paint more terrain – mainly for Necromunda, but also general 40k stuff.
While I haven’t painted any more terrain (certainly not to completion), I have built up plenty. The Gang Stronghold from last Christmas, the new Kill Team box, the Sanctum and the associated ruins… There is a lot of terrain that has been constructed in 2021, and I think I need to be better at chipping away at this sort of thing, though without a real plan for it I do find myself floundering at times! All that said, I have done myself proud with the Zone Mortalis stuff, getting a few walls and columns painted up there. So it hasn’t been a complete waste, at least!

Okay, so if that’s all of the stuff that I had planned to do – what have I actually been doing with my time?!

To start with, I painted up a fairly significant chunk of Ossiarch Bonereapers, I think the final count has it around 1500 points of models there, not quite sure. I do love those models, and I’m thinking I might come back to them in 2022 if there are more models promised for release – archers, maybe?! I also painted up some of the Sigmarite ruins scatter terrain, a fairly quick job across some small pieces, and finally finished the Unmade warband for Warcry. That game has informed a lot of my time in 2021, I feel – and a surprise discovery of Underworlds meant that I spent a good chunk of the early part of the year in the Mortal Realms – which, of course, I hadn’t planned for!

Back in September, though, all of my hobby plans were slightly de-railed when I decided to throw everything out the window and focus almost exclusively on my Genestealer Cultists, having had the models since their initial release in 7th edition, but never really making any serious effort to paint them. Well, I’m currently around the 1200 points mark with these guys, which is just great, so I’m looking forward to getting their codex in the new year, and hopefully getting some games in with them!

Speaking of games, I’m surprised at how many times I was able to play GW games this year. True, a lot of these were solo affairs while we were stuck in one of the many lockdowns, but I’ve still managed to play Necromunda, Warhammer Underworlds, Warcry and Warhammer 40k during the year! Underworlds, as I mentioned, was a surprise at how much I enjoyed it, and while I might not necessarily be following it in the new Harrowdeep season, I do like the fact that I have a good collection of stuff to have (hopefully!) many fun and enjoyable games in the future. Warcry is a firm favourite, and the recent Red Harvest set has just bowled me over once again at how much they put into these releases. I’m still in the process of building this up, so I haven’t yet been able to try out the new mine terrain etc, but I am very excited to get it all finished, etc!

40k has been good, as well. I’ve played a lot of games with Grey Knights, both small and large, and I think I’m getting to grips with the way these guys play now. It’s been a lot of fun to play the smaller scale games with James and his Black Templars, as we’re both learning these armies, but by extension we’re finally getting to cement the small rules tweaks of 9th edition in our minds, as we’re not playing particularly rushed or competitive, but instead taking the time to ensure we’re doing things properly. James is a great thinker about the game, too, and he watches more battle reports than me, so I enjoy the post-mortem afterwards as we go through what had happened.

Come back tomorrow, though, as I run through some of my hopes and dreams for the hobby in 2022!

Warcry: Red Harvest (first look)

Hey everybody,
So I am a very lucky boy, it seems, and have been able to snag myself a copy of the new Warcry: Red Harvest set, which came out a couple of weeks ago and looks an absolute delight so far, I have to say! I’ve not been able to get a game with it yet, because much like the original core set, there is just so much stuff in there to build, but I thought I’d come along here for something of a first look, and general geek-out over the new plastic!

And what new plastic it is. We get two honking big Chaos-infused industrial machines, two substantial, multi-storey platforms, a whole bunch of sluices to create all manner of layouts, and the barricades from the original Warcry set.

This stuff does look really nice, and I think it was certainly the thing that initially attracted me to the set. It’s the sort of thing that just really captures my imagination, and I know I’m definitely a sucker for these sorts of releases, but it definitely excites me for these types of games!

The story of this box is the pursuit of varanite, a type of realmstone particularly attuned to the power of Chaos, with which warbands can become super powerful. Enter the two forces clashing in this set, the Darkoath Savagers and the Tarantulos Brood. It’s always great to get more Darkoath models, as it brings me closer and closer to that dream of reworked Chaos Marauders. There are a total of ten Savagers in the box, which makes them one of the biggest Warcry specific warbands, I think? At first, I did think they might just be a close repeat of the Spire Tyrants, who were almost the generic Chaos Marauder style band, but these do have a very nice aesthetic that is noticeably different to the other band, not just with a different paintscheme.

The Tarantulous Brood is unlike anything we’ve seen before, a Chaos cult devoted to Chaos Undivided in the guise of an eight-legged spider. They are specifically seeking varanite to enact foul mutations, bringing them closer to eight-limbed perfection, and it is just utterly bizarre – I love it! I think they’re going to be the first warband to get my attention, when I finally get round to building these things up!

The new rules are particularly exciting, I feel. Of course, most of this is the basic Warcry stuff, but the new terrain comes with new rules for the Varanite Delve machinery – as the expansion is set in the cursed mine of Krath, there are rules for using the machinery against your foes, such as turning it on to flood any sluices with molten ore, or using the moving parts to crush foes who are dealt damage when next to the machinery. I really liked the look of this machinery when we first saw the set shown off, but with all of these additional rules it is really giving me Temple of Doom vibes, and I absolutely love it!

As ever, each warband has got two bespoke quests, each of which uses the new terrain, and we have a new type of quest, Branching Quests, which are aligned to each of the four grand alliances. These are really quite something, and remind me almost of a Choose Your Own Adventure style thing – after the first convergence, there is some fluff to read, and you’ll choose which path you want to follow, which will give you additional options to complete your quest, with spoils of war appropriate to the final choice you made.

It’s a very nice addition to the game. We also get the core rules, along with stuff about narrative campaign play (no open or matched play rules though, curiously). So it’s a strange one, especially if this is your first taste of Warcry as you’ll also need to get the core book. I do like the fact that GW has listened after the Catacombs thing, and we have battleplan cards for this box. That’s always a nice touch, even though it doesn’t look like we have the boxes for them this time? Unless I’ve not found them in my box, of course!

I do like the dice that have come in the box though – they are much more square than the rounded-corner dice from previous sets, so they land better!

In general, as a Warcry fan, I really like this set. I think it is glorious, unlike anything GW has put out previously with the mining terrain and the Chaos spider stuff. I’m really looking forward to having more toys in the toybox when it comes to this game, so it’s definitely time I started building this stuff!

On a somewhat-related note, I wonder if we’re getting a Tome of Champions 2021? With the Branching Quests for all four alliances in this book, I don’t really know what else we could expect to see in the annual round-up book. Of course, that’s probably why I don’t work as a game developer, and they could have all manner of good stuff up their sleeve, but I think I would have expected to have seen it by now, if it was indeed in the works? Didn’t the last one come out with Catacombs?

Well, anyway. Red Harvest is a very welcome addition to the line up. I’ll doubtless be coming back here in the coming weeks, as I build up some of this stuff – maybe even paint it! You never know…

Another Warhammer Preview!

It’s been quite an exciting preview this time around, hasn’t it? Not perhaps choc-full of surprises in some respects, but even so, it’s been really good to see what’s coming over the hill!

To start with, 40k has had the next couple of codexes shown off, Custodes and Genestealer Cults! They’re also getting a new battle box that is showing off a new character model apiece. The GSC Saboteur model is very nice, I must say – I’m not planning to get the box, but I will pick up that model when she’s released separately!

There’s just so much character there!

Age of Sigmar has had the next battletome shown off, the Maggotkin, and the next season of Warhammer Underworlds has got its next warband in the shape of a pirate ogre – including a pirate monkey with a knife!

I think it’s a really nice callback to the variety of Ogre Maneaters of the Old World. Similar to the other ogre warband that was just the one guy and a bunch of creatures, I guess that’s the template here. Interestingly, they have said this is the way forward now, kinda weird warbands that go a bit more into the corners of the mortal realms. Very intrigued as to what that could mean, I must say!

So, this wasn’t something I was expecting. I’m not an aficionado of Blood Bowl, though I have heard of Dungeon Bowl. It does kinda intrigue me how this works, playing American football in the dungeon? Not sure if I’d be intrigued enough to pick it up, though, because let’s be honest, there is rather a great deal of awesome stuff coming out right now, and my gaming budget is being hammered!!

Yes, that’s right – a new starter set for Warcry, and this one is so much more up my alley than the Catacombs set. I mean, dungeon battles are an interesting take for the game, but I think this looks much more like the sort of box that launched the game. I’m getting a lot of Temple of Doom vibes from the mining terrain – though many people have likened it to Goblin Town, too. There is some incredible looking terrain, and the warbands are a very nice inclusion – the spider guys are really quite original, and it’s lovely to have some more Darkoath warriors. A prelude to seeing the Chaos marauders getting a refresh? 🤔

It looks like it’s going to be a really good set, and I’m really looking forward to getting my hands on it!

Oh yeah, and there was this!

Now, I don’t collect these chaps, and I’ve moved away somewhat from the Heresy in terms of the game, but it’s always pretty nice to see these event-style miniatures. Very nice!

So there we are, another preview day! New Warcry is definitely exciting me the most, but I’m looking forward to getting my hands on the book for the Cultists.

Lizardmen!

Lizards! Lizards everywhere!

It’s that time again, when I start thinking about another army. Does this happen to anyone else? Just me? Hm, interesting. I’ve almost started a Lizardmen army before, as they’re one of those races from the Old World that really inspires me, though I think back when I was seriously thinking about it, I had that many projects on the go that it got a bit lost in the mire.

That was back in 2014, when I was first getting into the hobby and was a little bit all over the place as regards projects! Following on from the first attempt at building this army, I made a few purchases again a couple of years later. But that never really got off the ground, either! 2016 was a busy time after all.

I’m honestly not that sure why I got rid of these things though, they do take me back to my very early days with the hobby. Back then, it was the artwork from March of the Damned that started it all for me… That huge, calculating Slann on the front of that box – even now, it’s something that I really enjoy.

I can’t really say what it is about the Lizardmen that intrigues me so much. I know very little of their lore – or that of the Seraphon, as they’re now known, but I just like the slightly meso-American vibe they have with their jungle stepped pyramids and whatnot. I do like my fantasy in settings outside of medieval Europe, though.

I didn’t really get very far with the army back in 2014 or 2016 though – just a few skinks and the finecast models at the first attempt, then a single Saurus Knight later on. It’s like it was never meant to be!

From what I’ve heard, the lore of the Seraphon is quite bonkers, something to do with beings from the stars, and you can either play them as being star-stuff or “coalesced”, which gives you access to different rules in-game? I don’t know. Bonkers stuff, but I suppose I just need to get the battletome in my hands. That said, with 3rd edition and whatnot, I’m not sure if it’s going to be worthwhile picking up the book if there could be another one out at some point. There has been a rules update in the current White Dwarf, which I had tried to read through but couldn’t make much sense from. At least it’s allowed me to make a start getting to grips with the new lore, though!

So, what about the army plans?

Well, in short, I’m not sure yet. I’m planning to pick up the Start Collecting set soon, as I think that’s a nice mix of infantry, cavalry, and a big centrepiece model. I would like to get a slann, but I’m not entirely sure about HQ units just yet. As far as colour schemes go, while my first thought is invariably ‘go with the box art’, I’m considering either reds and yellows, or bright greens. Maybe some purple thrown in there as well. That’s one of the big attractions of the army, to me, the bright colours would be a nice change after some of the grim dark 40k stuff. Should be a nice change, I think, anyway!!

At any rate, I’m thinking 2022 might be the year of the lizards – much like 2021 was (for the first few months) the year of the skeletons!

Warcry DLC

Hey everybody,
Earlier in the week, the Warhammer Community website put out an article for Warcry, covering new rules for the miniatures released as part of the Dominion box set for Age of Sigmar. It was the last of these “Call of the Everchosen” articles, which has prompted me to look back at what they’ve actually covered in this series since it began in February. By my count, there have only been five, more’s the pity, but that’s a good number to allow for us to take a dive through and see what is on offer!

1. The Purge of Anvilgard

Relive the fall of Anvilgard in this free Warcry campaign – Warhammer Community (warhammer-community.com)

Stormcast Eternals vs the Blackscale Coil, a shadowy criminal enterprise in Anvilgard, around the events in Broken Realms: Morathi. There are a series of linked narrative battles where the Stormcast leader, Keiser Ven Brecht, is gathering clues on the activities of the criminals before the final showdown. The Blackscale Coil player musters different warbands throughout the campaign, finally playing with the Coil (made up from Dark Elf units, including a chariot and Hydra/Kharibdyss!) Ven Brecht is searching for clues, and will automatically lose the campaign if he fails to uncover 10 over the course of the linked battles. It’s a really cool concept, narratively, and I think it harkens back a lot to the anthology of short stories that I read a while back, where the cities of the Eightpoints are alive with criminal elements and not just bloodthirsty chaos cults vying for dominance – I know this particular campaign is set in Anvilgard, of course, but it’s very interesting to see how these types of stories can be told through the game system, and it’s not all just warbands fighting for the sake of it.

2. The Forlorn Hope

Bring the Lumineth to Warcry with Free Fighter Cards and a New Campaign – Warhammer Community (warhammer-community.com)

This is an interesting one, adding 21 Lumineth fighters to the roster, and gives us a narrative campaign of the Lumineth Realm-Lords vs Ossiarch Bonereapers. The campaign allows for the Lumineth to be led by the Light of Eltharion model, which is itself quite something, while the Bonereapers are able to use Mortisan Boneshapers, Soulmasons or Soulreapers, they can attempt to summon a Nightmare Predator. Much like the previous campaign, this one follows along the Broken Realms: Teclis book, and is fought over three games. The rules are much for flexible for the first two, but the third has a specific battleplan that brings none other than Arkhan the Black into the fray for the Bonereapers’ leader! A very cool aspect of this narrative campaign is the sense of travel given during the Aftermath sequence – the Lumineth player is trying to get to the Gates of Paradox to prevent the Bonereapers from enacting a ritual to corrupt this realmgate. During the Aftermath, the Lumineth player rolls a d6 and consults the relevant chart, adding 1 to the roll if they won the previous battle, and subtracting one if they lost; on a 1-3 they suffer a setback, and on a 4-6 they gain a reward. These tables have different effects depending on whether the warband “errs to the east” or “errs to the west”, which is a really nice idea that I like a great deal!

3. The Depths of Sylontum

Unleash the Soulblight Gravelords in Your Games of Warcry With These Free Fighter Cards – Warhammer Community (warhammer-community.com)

The Depths of Sylontum narrative campaign features Chaos Daemons vs Undead (Nighthaunt and/or Soulblight Gravelords), making for an excellent introduction to the new warband while also tying into the third Broken Realms instalment, Be’lakor. This is a 4-6 player campaign, where the players form a team to play each other individually (no grand melee). Each team gets to select tactics that determine deployment etc, before the final battle where the teams join together in grand melee style. The Agents of Be’lakor are trying to complete a ritual, represented by controlling objectives, while the Emerald Host of Lady Olynder is trying to stop them; at the end of each battle round, Chaos get D3 ritual points for each objective, but they subtract D3 points for each objective controlled by the Host. If Chaos get 10 ritual points, they win! It’s a very interesting game idea – I’ve not got a lot of experience with big multi-player games like this, but I can imagine there would be a lot of back-and-forth as there are only three objectives out on the table. It’s also a very interesting match-up, purely Daemons vs zombies and ghosts, I can imagine that would lead for some very interesting interactions.

4. A Fool’s Trove in Ulfenkarn

Hunt Treasure in the Cursed City With This Free 4-Player Warcry Campaign – Warhammer Community (warhammer-community.com)

Within the forsaken city of Ulfenkarn lies the Ven Silveren estate, and its lure of riches untold has led many to seek it out for plunder. Tying into the Warhammer Quest: Cursed City boxed game (that came and went in a heartbeat – but I’m not bitter), this narrative campaign features a strong theme of horror, with warbands unable to add reinforcements between battles, and potentially turned into zombies, meaning it is that much more brutal and grim! Rather than the team game that we saw in the Be’lakor tie-in, this is a free-for-all campaign where players are competing with each other to find the estate’s riches. To further the horror-story feeling, there is the Nightfall mechanic, which acts as the Twist for every game in the campaign. A d3 roll at the start of the game determines how many rounds of daylight are left, before night descends, and the Restless Undead come out – basically roving monsters like the chaotic beasts from the starter set. Another interesting mechanic happens during the Aftermath section, where you can choose to send out a fighter into the night, and roll on a d6 table to see what happens – maybe they’re slain, or perhaps they will be able to add to your progress? Progress determines the level of bonuses your warband will get during the final battle, where the warbands all converge on the crypt of Ven Silveren – entrances to which are denoted by objective markers, which are removed one by one at the end of each battle round, until the player controlling both the final objective marker and the key token wins! Sounds very atmospheric, I have to say!

5. War of the Morruk Hills

The Warriors From Dominion Arrive in Warcry With Free Fighter Cards and a New Campaign – Warhammer Community (warhammer-community.com)

The most recent campaign is based around the Dominion starter set for Age of Sigmar, and has a decidedly different feel to it than the others we’ve seen. It feels very much like a war, fittingly! One player controls the Thunderstrike Stormcast, while the other takes the Kruleboyz, and each side is led by three heroes, who each surround themselves with a warband of varying size. There are a number of locations being fought over, and each hero is sent with their warband to one of those locations. When the location of the battle is revealed, the warbands are then deployed, and battle is joined! There are either three or four battles in the campaign – once a player has one two battles, the final battle begins. In this battle, all of the leaders are involved in warbands of 1300 points, and the objective is to take out all of the enemy fighters. Quite straightforward, in all honesty, though there is the unique mechanic of Victory at All Costs, which you can declare once in the battle and gain two wild dice, which you must declare how they are to be used (and then receive no further wild dice for the game). There’s a definite pitched-battle feel, as opposed to the normal skirmish-feel of the game, but it’s quite nice to have that sort of thing as an option for the game, really!

Overall, there are some really good ideas here – as well as some great expansions for warbands such as the Lumineth and the Soulblight. It’s an interesting take on narrative campaigns, to have them so prescribed and such. The Tome of Champions 2020 has the excellent narrative campaign that is based on the silent city of Soroth Kor, though obviously any warband can take part there. So I suppose a lot of people who play Warcry may not be set up to use this content – but perhaps GW are treating these campaigns as a way to lure AoS players into the Warcry camp?

Of course, it’s usually the other way round, and I think the Anvilgard campaign is a case in point, where you can use the Start Collecting contents for the Blackscale Coil warband. But I suppose it goes both ways, as the Soulblight, Lumineth and Dominion campaigns are all designed to let existing AoS players use their minis in Warcry. Hm.

It’s a shame about the way that Cursed City was handled, because the campaign using that game’s contents is pretty good, I feel! The nightfall mechanic is very interesting, and lends a definite air of dread to the game – if only the board game hadn’t disappeared so quickly, it would have been a perfect excuse, as a Warcry player already, to pick it up! I retain some level of hope that they’re planning to re-try when the world has returned to normal, though as some people have speculated already, some of those Soulblight characters do look very much like the sort of thing that you’d expect to see in an expansion, like the Ambull or Zoat expansions for Blackstone Fortress. Perhaps the design studio is already hard at work picking another locale for the next iteration of WHQ though, and we’ll see something in a couple more years.

Before I finish rambling though, I thought it might be interesting to speculate on what’s next for the game, given the little tease in the Dominion article about the “exciting things in store” for the game. Looking at how things have been shown with the new Kill Team, and the focus on warzones and seasons of the game, with the promise of bespoke teams and the like, I think we could see a move away from the purely Chaos-driven theme and blow it up to include more AoS factions. In a similar manner to how the Dominion narrative campaign had the feel of a small scale war, rather than the skirmishes between rag-tag warbands, I think we could be seeing this as the next stage. I’m not entirely sure how I feel about that, because the appeal, to me, of this game has been in the fact that it’s almost purely Chaos vs Chaos, with the other warbands very much bolt-ons to the existing game system. Going forward, I think we could expect to see seasons of the game, with a couple of warbands specific for this game, though from any faction in the Realms, and maybe a campaign book or something that deals with the background and stuff, a bit like Soroth Kor in TOC20.

I could be entirely wrong, of course, and a big part of me does hope so! Catacombs was something that I had not expected, so it could also be the case here! I guess we’ll have to just wait and see what GW has to offer us next!

Musings on Warcry

I’m really into Warcry right now. I think the fast-paced gameplay is a real big factor, because time is definitely at a premium for me at the minute. Having a game that can be played during a lunch break is a huge draw, and it helps that the whole thing is actually really enjoyable, of course! GW models are mostly amazing, after all, so the whole thing is quite a feast for the visual senses, and with that fantastic scenery you can get some incredible cinematic moments. Of course, it would help if I’d actually got round to painting mine up!

I’m very slow at painting, not helped by the fact I’m definitely a hobby butterfly, but also of course I don’t have time for much of anything right now! I’ve managed to grab a couple of moments – possibly an hour and a half in total, spread across a few days – where I’ve been able to do some painting as well, so I’ve been really excitably working on The Unmade, who have always performed pretty well amazing in my games of Warcry, so definitely deserve to have some love. They’re so weird, and that Blissful One is possibly the most disturbing model GW has ever produced, but I love just how disturbing they are. I’m still very much early days with them all, but I think things are coming together now, and once the basing has been done, I think I’ll likely be daubing liberal amounts of blood all over the place.

For a while now, I’ve had just the four warbands built – Iron Golem, Untamed Beasts, Cypher Lords, and Unmade – with only two of those in varying stages of painted. While I really don’t want to go off the deep end with having so much stuff, I also feel a bit like I want some more variety, and have been thinking about building up some more minis, as time allows. I have all of the Warcry warbands, and for a while have been considering either the Corvus Cabal or the Spire Tyrants, just for a bit of variety in games. However, after playing two games recently where the minis have been primed black, I realise how drab that can make the game feel. It’s difficult to make out any level of detail, and so you feel very much like you’re playing with a lump of plastic – it’s like the Chaos Black spray sucks all definition out from a distance! The Iron Golem look like they should be very nice to paint, too, so I’m thinking I might give them my attention once I’m done with the freaky Unmade.

Of course, there is all this terrain, as well.

I have the Defiled Ruins terrain set as well, and I’d like to get cracking and build some of that so that I can try out different environments, but again, I’m very mindful of the fact that I have a ton of the stuff from the original core set to get a grip with! Then there’s the Catacombs box, which I suppose I could try out at some point because the terrain there is mainly doors and bridges, and I am quite curious about giving that a try. But I guess we’ll see. I need to rein myself in, generally, so for now I think I’ll plod on with painting the Unmade.

Playing Warcry, and painting the models, has naturally got me thinking more about the game in general, and I’m curious as to where this is headed. It’s obviously not meant to expand like Necromunda, where we have codex-like books for each gang. Though I suppose the case could be made that the Grand Alliance books effectively are the House Of equivalents). With the advent of a new gang for Necromunda, though, I do wonder if we’ll get more new Warcry warbands, as I feel that would be a natural way to go.

For a while now, I’ve been wondering how it could look if we had a warband that is properly dedicated to each of the Chaos gods. I know we have the AOS stuff to use for this, of course, but I would really like to have a proper, bespoke band that maybe comprises a couple of cultists, a wizard (or priest, for Khorne), and a daemon. I think it could be interesting, seeing as how the original bands were all pretty much Chaos Undivided, fighting for the attention of Archaon. Getting God-specific, Warcry-specific warbands could be an interesting way to take things?

I think it would be good, as well, to have a sort of narrative book, a bit like how Tome of Champions 2020 focused on the narrative with Soroth Kor and built up a real sense of the locale etc. Incidentally, Tome of Champions 2020 has got some really good stuff in it, I’m just gearing myself up for a proper look through that sometime soon.

Maybe we can see this kind of thing really expanded upon? New terrain, maybe a new warband, and a new narrative campaign focus? A bit like the 40k campaign books, with lots of fluff in there, and then new narrative rules that would support the wider release? I don’t know – I’m sure, whatever I do think might happen, we’ll have something totally different!

Of course, all of this useless speculation assumes Warcry should have the kind of aggressive release schedule as Necromunda. The initial box was released in summer 2019, with a small flurry of expansions to give us the new warbands and terrain, with Catacombs released at the end of 2020 with the grand alliance books, although it is believed that the pandemic had pushed that back from the summer. Can we expect anything more in 2021? It seems that we’re all about Kill Team right now, with a rumoured new Horus Heresy box set due in the November slot for the year, which makes me think we don’t have anything big coming out this year. I’d hope for a Tome of Champions of course, as those books are pretty great. I think we’ve had a few Warcry features in White Dwarf now, which might be good to have collected into an Annual of sorts.

I suppose it doesn’t need a slew of releases all the time, though. It would definitely be good to have more Warcry, just because the game has brought us so many incredible miniatures as it explores such a unique aspect of the Mortal Realms. I really hope GW don’t just let this one slide.

New Army update four

Hey everybody,
Today is the day of the long-awaited fourth new army update! While this has pretty much been covered in both my April and May retrospective blogs, I thought I’d keep the tradition going and provide a proper update for the force, mainly so that I can share some fancy pictures!

Since the last update, I’ve painted up the three Endless Spells for the Ossiarch Bonereapers, as well as some more hero models. Vokmortian and the Mortisan Soulreaper are both wizards, something my army was otherwise lacking (considering I’d painted up the spells with only the Mortisan Boneshaper to cast them all).

I really enjoy the Vokmortian mini. He was the original Bonereapers character, of course, coming out in Feast of Bones back in the day, and under the current rules, he has that spell that can outright kill a model. His miniature design is also pretty bonkers, a skeleton clerk holding out a contract and wearing a tombstone strapped to his back. I mean, what’s not to love?! I can probably make him look a lot better, particularly in terms of his staff, but I think I principally wanted to concentrate on getting the model finished.

That’s been a theme across pretty much the whole army, though, I suppose – having a colour scheme that is quick to replicate across all the models, to get them tabletop ready, and then I can come back in as time allows to properly finish off odd details when necessary.

The Mortisan Soulreaper was an interesting model to paint, because of the ghostly stuff going on around that massive scythe he’s got. Again, there’s really nothing new on this model that I haven’t painted before, the ghostly bits being similar to the hafts of the Immortis Guard weapons. I’m quite pleased about the way I’ve been able to get the screaming ghost blending in with the scythe blade.

The main boy in this procession of heroes is Arch-Kavalos Zandtos, who is a named character for the Mortis Praetorians that I’ve painted in the colour scheme of the Petrifex Elite. But I suppose my use for him is as a Liege-Kavalos. I built this model up in its entirety to start with, which didn’t feel like it would be a problem until it came to painting and discovered that it was more difficult than I’d anticipated! The shield is connected to the arm and harness, meaning it can’t really be left off to paint, so led to some issues, but I think I managed to pull it back and get him looking reasonably fancy! I decided to paint the weapon as metallic rather than the usual scheme I’ve been using for the nadirite weaponry, but on reflection I’m thinking I might change it – it’s called the Dark Lance, after all!

I’m trying not to get too much into the rules now that AOS 3 is on the horizon, but Zandtos has some very nice abilities, allowing for re-rolls of wound rolls and the like, plus dishing our mortal wounds to nearby enemies when he finishes a charge, as well as a command ability that adds 1 to the attacks of a unit within 12”. The Liege-Kavalos has these last two abilities as well, and clocks in at 20 points cheaper. What’s 20 points, I hear you cry? Well, it’s the difference between a stock named character and a generic character that you can give additional relics and command abilities to, allowing you to tailor your approach. 20 points is also the cost of the Soulstealer Carrion, the massive bird endless spell.

So this is where I’m up to, anyway! 1380 points (if I’m taking the mounted hero as Arch-Kavalos Zandtos), and I’m very pleased with my efforts to date!

I still have a few models to get moving on, specifically those Kavalos Deathriders, as I’d like to get a mounted contingent started for the army, and give Zandtos some friends! The catapult is an absolutely stunning model, as I’ve said previously, but I’m still a bit wary of it for the time being! One of my principal concerns is that I don’t actually have a proper storage solution for the army sorted yet – so they’re all pretty much stood up in a storage box, which is already full!

Longer term, I’m going to get myself another 20 Mortek Guard, and bulk out both of the squads that I’ve already got going on. Of course, with everything about to be going on in my life, I’m not in any rush, so can probably afford to wait and see if we do get a Start Collecting box when the new battletome comes out!

It’s probably incumbent upon me to mention the faction focus that came out the other day, looking at how Ossiarch Bonereapers are going to play in the new edition. I have to admit, I didn’t really take anything away from it as I’ve not been following the news with gusto, so aside from the fact Nagash is a powerhouse of Arcane Bolts now, the biggest thing for me was the fact that the Gothizzar Harvester counts as more than one model for holding objectives, because it’s a monster. Excellent!

The facebook group seemed to be going crazy about how the Bonereapers are now nerfed into the ground, though, because of the way command abilities work. The army still collects Relentless Discipline points, which are used for using command abilities as normal. I hear things about not being able to use more than one command ability per phase though, but I don’t know if (a) RD points work around that, as we don’t appear to have seen the whole rule yet, or (b) if I’d even find myself trying to use multiple command abilities per phase? It has been on my mind to properly sit down and work out the kind of battle plan I’d like to affect, but now that the game is in flux I don’t really see the need anymore!

Things do seem a little bit up in the air at the moment, but hopefully when the time comes for me to look again at this army, we’ll have a new book and know more about any potential new units coming out – Mortek Archers, I want you!

Warhammer Underworlds

Hey everybody,
Today is game day once more here at spalanz.com, and today I’m going to talk about my latest obsession: Warhammer Underworlds! It’s been out for years, and I’ve had the Nightvault core set hanging about for a couple of years now, but only recently started thinking about it seriously for the game, rather than the miniatures as part of the larger Age of Sigmar game.

I do love the miniatures though, it has to be said they’re some of the best fantasy sculpts out there!

Anyway, Warhammer Underworlds is heavily marketed as the competitive miniatures game, and you can really tell just from reading the rulebook. Everything is quite strict and laid-out, trying really hard to cut out any room for error or misinterpretation. Of course, some rules can come across a bit thickly, if that makes sense, though subsequent “seasons” have sought to refine the rules to the point where, I believe, they’re in the best shape yet.

Seasons, I hear you ask?
There have been four seasons, as the time I’m writing this. Shadespire, Nightvault, Beastgrave, and Direchasm. To remain competitive, while keeping the bar for entry somewhat low, a system of rotation was introduced to keep only the two most recent core boxes current – something akin to Standard for Magic the Gathering, I guess. Whether additional formats will come in time, along the lines of Modern say, I suppose time will tell. At any rate, the cardpool is kept small enough that it doesn’t become too arduous to build a deck for the game.

A deck, you say? But GW are a miniatures company!
Ah yes, Games Workshop is mainly all about the minis, for sure. But Warhammer Underworlds is a curious mix of miniatures and deckbuilding. When assembling your warband, you build two decks; an objective deck and a power deck. At the start of the game, you draw three objective cards, and five power cards; the objective cards are exactly that, objectives that you can aim to score throughout the game. These can be scored immediately or at the end of the game, and upon achievement they give you “glory” – at the end of the game, the player with the most glory wins.

Power cards are a more immediate benefit, which come in two flavours – upgrades and gambits. Upgrades can, well, upgrade fighters for the cost of the glory that you have earned (this doesn’t remove that glory from your final pool, though), whereas gambits can be more one-time effects. With Nightvault, the game had the addition of Magic, and several gambits come in the form of spells, which can be used only by wizards in your band.

There are of course many rules for deckbuilding, which is pretty much true of any such game of course. You can only have 12 objectives, only six of which can be “surge” objectives (the type you can score immediately once the conditions are met). The power deck must have at least 20 cards, no more than half of which can be gambit cards. Additionally, you cannot use multiple copies of the same card.

So how do you play?
The game lasts for three rounds, which are split into four activations for each player. Perhaps the best thing about this game is that it follows an I go/You go principle of alternating activations, so you don’t have to sit through one person working out their strategy for the whole turn. Warbands come in many sizes, from three to nine fighters, though you only have four activations to work through each round, causing a lot of decisions as to who you use and who you leave back.

Each fighter can move, attack, charge or go on-guard. In addition, there are player activations that you can take, such as discarding and drawing cards. Interestingly, fighters can be activated more than once per round, however once a fighter moves he receives a token which means he can’t perform the same action again. In addition, if the fighter charges, he receives a token which means he can’t be activated again. But in theory, you can move the fighter in the first activation, and then attack with the same fighter in each subsequent activation. Very useful if your warband is reduced to one fighter!

The game uses special dice, which can be a little confusing at first of course, as with any game that uses such dice. The white dice are used for attacks; black for defence, and blue for magic. Each fighter’s card uses a fairly elegant system to show how they move, attack and defend, as well as their wounds characteristic.

On the left we have the weapons, showing the range (in hexes), number of attack dice rolled, as well as what you need to roll for a success, and then how much damage the attack deals. Attack dice have two hammer symbols, one crossed swords symbol, and a critical success symbol. When attacking, a critical success symbol has the potential to cancel out any successful defence roll, and the other way round.

Rather than trying to cover the whole gameplay thing, it might be easier if I just link to the GW video where Becca Scott explains it all:

While you can attempt to destroy your opponent’s warband, the game is all about playing the objectives, of course, and at the end of the game, the player with the most glory is the winner – even if they have no fighters left standing.

I’ve recently picked up the Direchasm box, which I’ve been eyeing up for a while because of the Slaanesh warband, but decided it was high time I actually see what I’ve been missing out on all these years. The short answer, of course, is a lot of fun! Sadly, due to the ongoing coronavirus restrictions, I’ve been unable to play real games, so have been checking things out by playing against myself, but already I’m pretty hooked!

I’ve played one game with each core game so far – although I think I may have sold off the Stormcast that came in the Nightvault box, so instead I used the Godsworn Hunt warband, which I have hanging about because I love the aesthetic so much. As shown up at the top, the Thorns of the Briar Queen warband is the only one that I have fully painted up, though, so it was a pleasure to get those guys out at last!

It’s definitely the sort of game that I can see myself really immersing into. I’m not about to go ahead and plough a lot of money into all the various warbands, of course, but I would like to pick up a few (probably ones that I have already earmarked for their miniatures) so that I can get a wider cardpool to use, and of course having different warbands to try is always going to be a nice bonus!

The rotation thing that I mentioned before does give me pause, though. The Nightvault game that I had yesterday was played using cards and warbands from that season – kinda like Block Constructed for MtG, I suppose! The way that rotation works, all the Warbands currently out there are still legal, including any warband-specific cards they have. But each warband is sold in a pack that includes 60 cards, roughly half of which are “universal” – when a season rotates out, those universal cards go with it. If a card is then featured in a new, current season after being printed in the older one, you can use the old printing if you like. I’m not sure how many cards that affects – there are probably sites out there that crunch these sorts of numbers! – but it’s something I find interesting insofar as longevity of the product. I’m not trying to say that I’m against rotation per se, especially when you think I’m trying to get into the game during its fourth season, so would otherwise have quite the task ahead of me to do so! But while I like the look of the Beastmen warband from Beastgrave, I’m probably not going to buy that set because it’s going to be rotating out this year…

Obviously, rotation only affects tournament play and I don’t think I’m likely to be playing in any such events with a baby due in two months’ time, but I’d like to get as much play out of my stuff as possible. Luckily, Direchasm seems to have the greatest number yet of warbands that I’m actually interested in – along with the Slaanesh Hedonite warband from the core box, there are Slaves to Darkness and Ossiarch Bonereapers, Idoneth Deepkin and even Seraphon.

I’m two games in, and already I can feel myself getting sucked in to the whole thing. I’m finding myself pondering deckbuilds, and wanting to read up on all of the Glory Points articles in White Dwarf that I have, up to this point, been ignoring. The rule book covers all kinds of different scenarios and has rules to cover supporting other fighters during activations etc. There is a lot of depth to the otherwise basic gameplay that I tried to summarise earlier! I think it’s pretty safe to say that I’m going to be talking about this game again, and most likely soon!

New Army update three

Hey everybody,
I thought it might be a nice time for a look at what I’ve been doing with the Ossiarch Bonereapers since my last update more than a month ago. The short answer to that question is, not a lot, but I wanted to take a bit of time today to show off the few efforts that I have made, regardless!

I’ve got three Immortis Guard painted up, which was quite wonderful really. Considering they’re much bigger than the Mortek Guard, there are very few real differences between the two models which allows for an easy scaling-up of the scheme. The only real difference here is the hafts of the dread halberds, which I painted with Drakenhof Nightshade and then lightly drybrushed with Teclis Blue. It gives enough of a contrast to the blades and other elements, but keeps the ethereal theme of them being mystical ghostly things.

I’m looking forward to trying these out, more than perhaps any other unit that I’ve painted so far – they look great, in my opinion, and I think they should be quite hard-hitting. Each model has 2 attacks with the halberd, and 2 with the shield; then they can attack again with the shield for 2 more attacks. The halberds hit on 3s and the shields on 4s, so fairly decent, and the halberds have -2 rend and do 2 damage on each successful hit. Finally, the shields do a mortal wound on the attack roll of a 6 in addition to any further damage. I know there are a lot of variables here, but there is still a lot of damage potential, for sure!

What else?

I’ve built up the Endless Spells for the faction, which are an exciting set of models – much bigger than I’d first thought they would be! I only actually have one wizard in the army so far, the Boneshaper, so I would need to get a few more for maximum effect, I suppose! The Ossiarch Bonereapers spells are “soul-linked” to the caster, meaning that only that player can move the spells that are predatory (all of them!) which gives some degree of control over them that other armies don’t get with their own.

I particularly like the Bone-tithe Shrieker (the one in the middle there), as it adds 1 to the hit rolls for units which target a unit within 12″ of this spell. All of them are pretty good though, which gives me the additional incentive to get more wizards in the force!

I’ve also built up Arch-Kavalos Zandtos, who will be the second hero for my army. I am a little hesitant, having built him entirely, and I hope that it won’t be too cumbersome to actually paint him. As usual, of course, I’ll be using the Contrast paints for the most part, which should help things along well enough. Fingers crossed that I can do it justice, anyway! He comes with two command abilities, one of which gives re-rolls to units wholly within 24″ of him, the other adds 1 to attacks for units wholly within 12″ of him. There are also a couple of nice abilities that he has to help with his offensive capability, which I think would make him a real force to be reckoned with!

What does all of this look like, then?

I think this is a great start to the army. Of course, I have no idea if it would work really well on the table, but I’m looking forward to getting it there. Just two more models to go before this list is finished, of course, though I’ll probably paint up all three of the spells so that they’re done and dusted.

So, all in all, things are going really well right now! We had some good weather earlier in the week, so I’ve been able to prime them with Grey Seer already, so I’m hoping to get these things painted up soon enough! With the arrival of the secondborn expected in mid-to-late June, I do feel a little like I’m on the clock with getting these things finished! I am definitely excited to have gotten so far with the army in such a short time.

What’s Next?
Once these models are finished, I recently picked up some Kavalos Deathriders to add in to the mix, and I still have both Vokmortian and the Mortek Crawler to build and paint up. However, I do also find myself wanting to get a second box of Mortek Guard, as I think it could be handy to have more troops. It will also get me to my first battalion, Mortek Shield-Corps, which will be good. I suppose I’ve been hanging fire on that because of the potential for a Start Collecting box to come out at some point, and I would naturally be getting one in due course!

I’m also wondering if we aren’t going to see some more units in due course, maybe archers or mace-wielding Mortek Guard. I’m very excited to get hold of this warband when it comes out, though, so that’ll be another few models to add in to the army!

With the current additions, I’ll push the army just over the one thousand points that I was initially aiming for, though with the Deathriders et al, I’ll be at 1640 points – and of course, if I were to add in Arkhan the Black, that will bring me to exactly 2000 points! Would it be a good force, with those Leaders involved? No idea… but I’m sure it’d look good on the table!