The Nighthaunt

Hey everybody!
For a few weeks now, I’ve been thinking about getting back into Age of Sigmar, and trying out some of the fantasy stuff that I’ve been studiously ignoring for a number of years, no matter how amazing the miniatures might be. It’s been tough, particularly this year as a number of awesome armies have been re-released for the system – I’m thinking of you, Daughters of Khaine! I had been selling off all of my fantasy stuff in order to focus more directly on 40k, but I’ve finally made the leap back into the system, and have been looking first at Beastmen, and now more properly at the beautiful models that comprise the Nighthaunt release!

I keep saying “getting back into it”, though I have only played the game twice, back when it first came out, with the Stormcast Eternals army that I had been building up for the latter half of 2015. I’m still very pleased with a lot of those models, and while I currently have no interest in adding to that force, I do think they’re a nice collection that I plan on keeping for the time being. At any rate, AoS has since been released in a second edition since I last visited the Mortal Realms, and I do feel a little bit of a fish out of water trying to keep up with the whole thing. Aside from the core rules growing in size from that 4-page pamphlet, there’s all these Allegiance Abilities and whatnot going on now, and it’s making me both excited and a bit confused…

Confused, because I haven’t yet bought the core rule book. But I have been watching the really useful series of videos on the Warhammer TV youtube channel that explains the basic premise of the game – which luckily doesn’t seem to have changed all that much since I was last involved!

The Soul Wars box that came out this summer follows the Dark Imperium release of last year for 40k, and includes a hardback copy of the main rulebook, which is a wonderful idea, but has made it so that I don’t want to buy it separately, as I plan to get that box for all of the Nighthaunt goodness within! So I’m currently having to wait to save up for the big box, and therefore don’t know how all of these new tricks work (except for what I’ve managed to glean from the internet, but moving on!)

The Nighthaunt had grabbed my attention a couple of times since the reveals started happening for Soul Wars. I love the ancient Greek vibe that Daughters of Khaine have, and the Idoneth Deepkin are such an incredible idea that I also want to get in on that action, but pretty much the entire Nighthaunt range has got me so fascinated that I’ve found them just too irresistible! I’m sure I’ll at some point get a force of allied elves going on, but for now, my focus is entirely on these spooky ghosts!

Of course, this isn’t the first time I’ve been involved with Nighthaunt miniatures, as I had built and painted the Spirit Hosts when they first came out during the End Times in 2014. While they were an interesting experiment with painting entirely with washes, I think I’ll be changing up my colour scheme from the purple and blue…

Age of Sigmar Nighthaunt project

So far, I’ve treated myself to a couple of the new kits, which I’ve been steadily building up over the last few days to great success – success, in as much that I still love the models and can’t wait to get them properly painted up! Before I move onto painting, though, I think I should probably mention the building aspect of things, because these chaps are difficult to put together…

The easy-to-build stuff, fair enough, is easy enough to put together. Just two or three pieces that do push-fit together, but they’re better with a bit of glue to really seal those joins. The Dreadscythe Harridans are also quite straightforward to assemble, and are constructed so that, by and large, the joins are hidden by the spectral flowing “hair” of these creatures. The most complicated of all these models has got to be the Mortarch herself, Lady Olynder. I suppose it’s only natural for a character model to be a complex build, but my goodness, there were a couple of times where I almost came unstuck!! It’s my own fault, as I wasn’t entirely paying attention to the instructions, but I did make it unnecessarily complex to build her up, so could have done without that! I have built her in one piece, also, but this is because I want the whole thing to appear as sleek as I can get it, so I feel that I have to paint her while she’s fully-assembled. I’ll let you all know how that has turned out in a couple of weeks when, hopefully, she’s finished!

For paint scheme, I’ve decided to follow along largely with The War Gamer’s tutorial for the Briar Queen mini from the Nightvault set. If you’re unfamiliar with his work, then now is the time to change that! It’s a really nice looking scheme that (I’m hoping) shouldn’t take too long to follow, but still yield some really good results! There are a couple of things I want to change up though, so will be putting my own little twist on things anyway…

As an aside, the Nightvault set does look really awesome, and I’m reliably informed is a really good game, so I’m glad I picked that up the other day! So far, I’ve assembled all of the Thorns of the Briar Queen warband in a couple of hours, and they look fantastic. Much like with previous releases for Shadespire, GW has released warscrolls for the miniatures so that they can be used in the regular AoS game, so I’m pleased about that!!

The game does look really interesting, and while I’m not a competitive player by any means, that aspect does seem to have attracted more people to it than perhaps would otherwise have given it a go, meaning there are a lot of folks around who seem to be playing right now. Which can only be a good thing, right?

Hopefully they do warbands for Beastmen or Deepkin or Daughters of Khaine (or all three!) so I can have the perfect excuse to start on those armies with the same gusto I’ve launched myself into the Nighthaunt!!

While I’m not really into all of this Halloween nonsense, I am planning to get as much of this force painted up in time for the end of the month, as it would be really thematic to come here and show off some spectral paint jobs! So stay tuned for that!!

Age of Sigmar Nighthaunt project

Age of Sigmar, the return

Hey everybody!
After trying to resist for so long, I think I’m once more getting myself into the fantasy setting of Age of Sigmar, having very recently sold off pretty much all of my fantasy projects in order to focus solely on 40k. Oh, will I ever learn?! I’d been hooked in when the Beastmen previews were going up last month, that Herdstone looked just too good to pass up! So after collecting up a small force of goat-people, I’ve been doing a bit of research into the whole thing, and have recently really fallen into the Mortal Realms once again!

I suppose there’s just something that really speaks to me on a very blunt level when it comes to the fantasy miniatures from GW. Of course, plenty of the minis that were around back when I was getting into the whole thing have since left the range, as they bring out better and better sculpts. Several times, I’ve found myself thinking about getting a Slaanesh daemons army, and have come very close to both Daughters of Khaine and Idoneth Deepkin. My current love of Beastmen, however, has since been supplemented with a real fascination with the Nighthaunt range, and I’ve been busily building and painting a small force of these ghosts in order to try out the new edition.

These spectral guys are just fantastic, and while I have previously built up some of those spirit hosts and done precisely nothing with them, I think now is the time to really get into the swing of things with this army. I’m still definitely feeling that hobby goodness that comes from having a new project to enjoy, at any rate, so I’m excited to share some progress with you all here on this very blog!

But that isn’t to say that I’m abandoning 40k – far from it! I’ve recently been re-evaluating my whole gaming situation, and have tried to get rid of a lot of things that I own but no longer get any enjoyment from. Included in this, of course, have been several Warhammer kits for armies that I either already have a model saturation for, or else I have fancied building but have just never managed to get anywhere with them. Space Marines is a chief casualty there, as it happens. I do still want to get my small Novamarines force off the ground, of course, but I think I can get by without thousands of the blighters waiting in the wings…

Dark Eldar, Necrons and Tau will forever be a big part of my collections, but I have been dramatically thinning down everything else that has been hanging about.

New games!

Hey everybody!
I feel like it’s been a while since I really thought about playing board games and the like, though my recent foray into Middle Earth has gotten me thinking a lot more about the breadth of other games out there in the wild, so it was with no small amount of excitement that I read the news of the next deluxe expansion for the Arkham Horror LCG, The Circle Undone!

Arkham Horror LCG The Circle Undone

I haven’t played nearly as much of this game as I’d have liked by now – indeed, despite buying the expansions as they have come out, I’ve never yet made it beyond playing the core set! Since that time, of course, the deluxe expansions for this game have taken us all over the world, currently alighting in Mesoamerica, but it feels quite exciting to me that with this deluxe box the game will be returning to the city where it all began.

The box comes with a prologue scenario, where you play as specific characters and try to find out some clues that presumably help with the main scenarios of the box. This does sound pretty awesome, as I’m always a huge fan of alternative ways to play like this. Having a sort of prescriptive introduction sounds like it’s a narrative player’s dream, so I’m all for it!

I’m definitely feeling excited by this, and I’m thinking about breaking back into the game with a couple of the decks that I’ve had built for well over a year at this point. I mean, it would be a victory for me to just get to the Dunwich expansion, and see something new for the game!

Arkham Horror LCG

Arkham Horror is one of my all-time favourite games, for sure, and I really do love the board game version like an old friend. The card game has a completely different feel, for sure, but it’s not something that I don’t like – the reason why I’ve not gotten round to playing the game nearly as much as I feel I should is simply one of time. I’ve devoted so much of my time to Warhammer 40k over the past year, in addition to all of the real-life stuff that’s been going on, that I just haven’t had the time to sit down and enjoy a game as I once did.

It’s certainly a difficult game when playing solo (I tried to get my wife into it a few weeks back, but even though it’s a co-op game, it didn’t go down as well as Lord of the Rings or Elder Sign). I think this might be another reason why I’ve neglected it somewhat, but the fact that I was moving house and getting everything packed up during the first cycle has sort of put me back a little bit on getting into the game. I did recently take a look through all of the material that I have for the game, more in an attempt to try and organise it all, but I’ve still not yet played with any of the expansions – something that I really think it’s time that I changed!

You just know that any blog that I write cannot go without mention of Games Workshop! When Warhammer Underworlds first came out last autumn with Shadespire, I wasn’t particularly interested in it, as I was trying to focus more on 40k and wasn’t paying any attention to the fantasy stuff. As time went on, I did like seeing some of the models for these warbands, and I did go so far as to buy the Fyreslayers because I love the scenic bases in that kit, though I have since sold that on and stuff. However, the new season of the game, Nightvault, has brought out another slew of amazing-looking miniatures, particularly for the Nighthaunt range, and I’m now considering buying into it. One of my regular gaming buddies does actually have a set of Shadespire, so I’m thinking about giving it a go before I dive on in, but I have been particularly taken by the sculpts of these flying ghost-people, especially their leader, the Briar Queen.

The Nighthaunt range does look amazing, but I had been trying to resist the fantasy stuff during AoS2, and so hadn’t got anything for it. Now, however, I’m already building a Beasts of Chaos army, so I can see the slippery slope of getting back into fantasy is occurring, and I have been considering getting a few ghosts to try my hand at painting…

For now, I’m trying to keep my slide into AoS a slow one, so as not to overwhelm myself with too many models. I don’t really know what I’m doing with the game overall, yet, either – though that’ll be the subject for another blog, I think…

Jumping on the beast-wagon

Hey everybody!
Well, if you’re one of my instagram followers, not only do you have impeccable taste, but you’ve likely already seen the post from last week about being seduced by the lure of the Beasts of Chaos battletome for Age of Sigmar. The musk is obviously heavy with those fine gentlemen. Ahem, anyway.

I haven’t played Age of Sigmar in years. In fact, I’ve only played it twice, and that was in its first edition, and I was playing with the new Stormcast Eternals. I did like those chaps, and still have my army from back in the day. At any rate, while I’ve made no real move to do anything more with the fantasy setting of Warhammer, I have been keeping an eye on things, and have often felt myself weakening as regards to getting back into it all. See, Warhammer Fantasy is what got me into this mess in the first place, and I will no doubt always have a soft spot for the Old World, even in its new incarnation.

While I was almost won over by the Daughters of Khaine (I did buy a couple of things, but then returned them and bought loads of Tau, instead) and the Idoneth Deepkin (I do actually have a box of something from that line, though I’m planning to turn them into Mandrakes for my Dark Eldar army – though I have heard they’re not quite the right scale? Oh, anyway), I’ve always managed to keep myself back from pulling the trigger on getting into Age of Sigmar with a full army. But when the previews started coming out on the Warhammer Community website, I was finding myself increasingly drawn to the Beasts of Chaos, and the idea of once again getting into the whole Fantasy thing, and so I have cautiously begun to dip my toe into the pond on that. Well, we’re probably mid-calf at this point, but I’m digressing.

Beasts of Chaos are one of the classic armies from the World that Was, of course, and were incidentally the first army I played against in the AoS system. I remember at the time thinking they looked like great models, and around the same time I bought some Minotaurs (now called Bullgors). I never did anything with them, and I think I ended up selling them. Anyway.

With all the new stuff coming for the army, I’ve once again turned my focus to these delightful, hairy chaps, and have decided that here is the army that I’ve been waiting for to get my attention.

I’m hearing a lot of good things about Age of Sigmar 2.0, and there has always been a very vibrant Fantasy scene at my local store, so I reckon it’s as good a time as any to start getting properly into this stuff. For the moment, life seems to have settled a little, so I think it’s about time I looked into the other offerings from Games Workshop, and see what they have going on.

Endless Spells are something I have no idea about, but they do sound kinda fun, adding another level to the game. I’ve always played armies with no psychic ability in 40k, so magic and the like is something that I’m not 100% sure about. So that’ll be interesting to see where it goes. The fact that magic spells have models sounds great, anyway, and the flaming bull and magical horn look tremendous – not so sure on the birds, but they’ll make great Razorwing Flock proxies for my Beast Pack in my Dark Eldar army.

All in all, I’m really looking forward to trying my hand with the Beastmen.

But wait – there’s more!!

I’ve been talking with a mate about Blood Bowl, and we’re both going to give it a go at some point, with a bit of luck. Once again, it’s good to have the sort of game where all you need is one team to get going, so I think it’ll be nice to have something available to use should the opportunity arise. Naturally, I’ve chosen the Doom Lords, although I was also considering the Dark Elves at one point. I have no idea about getting into Blood Bowl, and have only today ordered the box of these chaps, so once I’m sufficiently along with the AoS Beastmen, I think I’ll start to look at the fantasy football team and see where I can go with them, also.

Stay tuned for more blogs where I ramble inanely about my adventures with Beastmen, as I get started with both Age of Sigmar and Bloodbowl!

Soul Wars

Hey everybody!
So it’s probably escaped nobody’s notice that last week, Games Workshop announced the second edition of Warhammer: Age of Sigmar. I have to say, I really didn’t see that one coming, though I suppose I’ve been so focused on 40k for so long now, I’ve not really been paying much attention to anything going on in the Mortal Realms, so there is that…

I’ve only played AoS twice, back in 2016 I think it was, so I’m not really all that invested in the storyline or anything. But it seems that Nagash has grown tired of Sigmar stealing the souls he sees as rightly his in order to forge and re-forge his Stormcast Eternals, so the lord of the dead launches his grand offensive against the god-king of Azyr. Or something like that. It all sounds a bit like the End Times from back in the day, when the Nagash model first came out and wowed us all with its majesty!

Well, they’ve obviously built on that majesty, and created a whole range of stuff that looks simply fantastic. We’ve already had a lot of this stuff previewed back during Warhammer Fest, and I am still mightily impressed with it now as I was back then! I suppose I don’t really have the excuse to buy into the Fantasy world once again, having thrown so much of myself into 40k of late, but I think it’s going to be tough to resist such beautiful models for long!!

There is definitely something about Warhammer Fantasy that keeps drawing me back whenever I think I might have made an escape. I suppose, being the first contact I really had with Games Workshop, it will always hold that special place for me, and I think I’ll always have an interest in the world, even if I never get round to playing a game with these models.

At £95, I just can’t really justify spending the money on a box of awesomeness right now, even if it is so damn awesome. But who knows whether I’ll make it back to fighting in the Mortal Realms once more…?

Warhammer Fest 2018 News!

Holy Buckets, guys!

I’m still trying to digest the amount of news that happened this weekend around Warhammer 40k, Age of Sigmar, and specialist stuff from Forge World. It’s just too much! Well, is there really such a thing as too much good stuff? Anyway, there was so much awesomeness coming out from Coventry that it’s taken me a while to process.

Where to begin? Well, let’s talk about new Stormcast stuff:

These guys were the bomb for me back when Age of Sigmar launched. True, they were new and shiny and all that, but I had an absolute blast painting up my Stormcast army as Lions of Sigmar, and to this day, I think some of my proudest work can be seen in this very Liberator:

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And here he is, finished! #Warhammer #AgeOfSigmar

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They’ve had more guys over the last few years, for sure, and I can’t say as I was a big fan of the weird lizard-riding Scout-like guys, but now we’re getting Stormcast wizards in bona-fide wizard garb, and I think I love it! I’ve been dormant with Age of Sigmar for a long time now, but I think I may well be tempted to pick some of these chaps up when they arrive. The temptation is real!

Before that, however, it looks like we’re getting some super awesome looking new Nighthaunt models to go alongside Nagash and his Mortarchs, and these are also proving to be a temptation too far! I’m trying to remind myself how fiddly and difficult it was to put those Spirit Hosts together back in the day, but even so, they look beautiful!

That’s not all though, as next month, just three years after the game first launched, we’re getting a 2nd Edition of Age of Sigmar, which sounds like it’s taking on a lot of the fan feedback from these last few years, and could be pretty much amazing! The new edition is coming with gaming aids and objective markers and terrain that sounds very much like the Dark Imperium launch from last year, and it looks as exciting as all hell! I’m still somehow resisting getting myself back into fantasy gaming, as I feel like I’m too heavily invested in 40k at this point, but I’ll certainly be keeping a very close eye on the proceedings!

Moving away from fantasy and Age of Sigmar, let’s take a look at what’s happening in the grim darkness of the far future…

Well, they did say they were starting! This is a preview of the first Sister of Battle model that will be made available as a kind of vanguard for the main releases, and she does look pretty damn awesome. The detailing is incredible, and I love that scenic base! I’m 100% sure that I’ll be picking these girls up to add to my Imperial force once they’re ready. Cannot wait!

I know I can’t not mention this, as so many people are chomping at the bit, but I’m really just not that interested in Titanicus. It looks like it’ll be a fine game, don’t get me wrong, but I’m not that bothered in Knights in general, so can’t say as I’d want to play a game devoted solely to these big guys.

What I am excited for is the next gang for Necromunda, however! I still need to do a blog on this game, but it continues to excite me with every release, and having just picked up my Van Saar pre-order recently, I’m already excitedly looking forward to the Cawdors coming to join the fray! I love how the game has been expanding, and I can’t wait for more!

We’ve also seen the announcement of the next Horus Heresy book, featuring rules for Blood Angels and White Scars among others, and we’re getting a few Alpha Legion models, including the big man himself, who looks awesome, and I’m still seriously considering picking him up soon!

I wasn’t expecting this, however – and I think I’m still pretty amazed at the fact we’re getting a Necron Titan! The thing looks immense, and I’m not sure I have the house room for it, let alone the budget!

I’m trying very hard to resist a lot of these things due to gaming budget, however something that initially passed me by late last week is going to very much be an instant purchase, and that’s the Rogue Trader skirmish game that’s coming out later this year:

I mean, this thing looks just beautiful. I don’t mean the gameplay, I just mean the models. Its subject matter is just so weird and out of left-field, I saw the blurry leak photo and wondered if it’s not just some weird knock-off thing, but it turns out that it’s very real, and it looks incredible!

Those Nurgle beasties could easily be used for Drukhari Grotesques, but I think this is another game that could very easily be kept as a game, something I think is almost a bit weird with a lot of these GW games that aren’t Blood Bowl or Necromunda. I mean, how many people bought Deathwatch: Overkill because they wanted an actual board game? I’m still wondering if there will be a way to use the Rogue Trader part of this force in regular tabletop 40k, and I’m sure the Nurgle stuff will either get rules in the same way, or you’ll be able to use things like the cleaver-guy as a Beast of Nurgle or Herald of Nurgle, or whatever.

But the fact that it’s Rogue Trader says so much about how far GW has come lately. There’s such an air of nostalgia around the products they’re bringing, along with a determination to do their own past justice with stuff like the Genestealer Cults, Necromunda, and now this. It’s not just the fifth or sixth re-release of the same Space Hulk game, but they’re pouring effort into things because, I can only assume, it’s now clear that people actively want to see this stuff, and will buy it up like nobody’s business, and will clamour for more until the cows come home. The Nurgle stuff looks gross, as it should be – some of the models manage to capture the perfect essence of creepy and cartoon grotesque-ness that Nurgle is all about, for me – while the Rogue Trader contingent looks fancy as all hell, and exactly like Rogue Traders should look. Man, it’s making me want to read that Omnibus now!

I’m finding myself genuinely excited about this, and I’m loving the fact that we seem to be getting a regular stream of board games from GW around Christmastime. It’s awesome to see how many games they’re producing now, and I really hope that it’s a success and sees further support down the line!

The Overlords are (almost) here!

Hey everybody!
Well, I’m back, after a week which will definitely not be one for the annals! I managed to cut my left hand open last weekend, so couldn’t type anything substantial for a number of days, not exactly one of my finer moments, I have to say! But still, time to soldier on!

Having an injured hand didn’t impede my reading, of course, so I’ve been catching up with the news on the upcoming Kharadron Overlords release for Age of Sigmar, the first wave of which is going up for pre-order tomorrow. I’ve previously talked about these sky dwarves here, of course, and at the time the first previews were coming out, I wasn’t entirely sure if I was going to go all out and buy any of the models. I’ve been slowly pondering the idea of perhaps getting a box of the soldier-types, predominantly because gun-toting dwarves look kinda hilarious, but they also look like they could be a lot of fun to paint!

I’m still not really feeling that excited about Age of Sigmar as a game, though, which has been giving me pause against going ahead with a lot of my projects at the moment – Slaanesh daemons being top of that list. I’ve actually been selling off a lot of the fantasy kits that I’ve had gathering dust for a while now, partly as I downsize prior to moving house, but also because I’m just losing interest as I firmly plant my flag in the 40k camp – regardless of what changes 8th edition might bring.

However, that raises another interesting question about these chaps: Squats. The Demiurg, to give them the “proper” title, were a race that was removed from the 40k universe early in the game’s evolution, a casualty of the Tyranid Hive Fleet Behemoth. While the term “squatted” has come to be used for the fate of any race removed from the canon by GW, many folks remain devoted to the idea of space dwarves, and range from using them with Imperial Guard rules to actual fan-created Codexes. While I’m not 100% sold on the idea as yet, the mining aesthetic and the fact they’re carrying massive guns has got me playing around with the idea of building a small team to use in Shadow War: Armageddon (using IG rules).

Of course, I’d really like GW to release something that would actually allow for their use in 40k games. Much like a lot of the Chaos Daemons stuff that can cross-pollinate between the two, I think it could be glorious to see happen!