Warhammer Fest 2021

Hey everybody,
Warhammer Fest 2021 has been and gone, and there have been some fairly mixed reviews on the internet overall, with a lot of people seemingly disappointed with the fact that the hyped 6 days of previews didn’t live up to expectations. While that is perhaps true, and the event didn’t really have the usual feel of these preview events as being ground-shaking, there’s still a lot to talk about here! So let’s get to it!

Warhammer 40,000
To start with, let’s talk 40k. Over the six days, there were two devoted specifically to 40k, the first seeing a collation of the various Adepta Sororitas previews that we’ve had over the past few weeks and months, plus a few extras of course. Looks like the warsuit thing is coming in a squad of three, and there will be the new Celestian squad with the maces and shields.

The weird thing about all of this is, we’re getting a High Lord of Terra! Weird, right? Well, I guess anything is possible.

It’s always exciting when an army gets new stuff though, isn’t it? So however weird these things are, let’s just enjoy the fact that the Sisters range didn’t just get a plastic overhaul back in 2019; they’re now being fully developed as a faction.

Sisters will be getting their Codex soon, and the next chapter in War Zone Charadon is on its way, and will come with rules for Be’lakor in the 41st millennium, which is pretty exciting, and it’ll be coming out alongside a terrain expansion that seems to have all of the Sector Mechanicus stuff that has been hard to find for quite some time now!

The second day for 40k reveals came on day five, and we’ve got more Orks coming, those squig-riding things and a couple of new characters.

In addition, there is going to be a reboxing of Cadian Shock Troopers to give them more diversity, more faces and the like.

Not a new kit, though, which everybody has been clamouring for for years. Ah well! But we have also seen this little teaser:

I must admit, I’ve been turning away from the light of the Emperor of late, and preparing to embrace the fact that I’m a xenos player through and through. However, now that we’re seeing some Grey Knights on the horizon, however distant that may be, I’m thinking I need to wait and see what’s coming before I do anything too hasty!

That wasn’t all for the 41st millennium though, as day three brought us a bit of a surprise (for me, at least!) – Gaunt’s Ghosts are getting new miniatures!

I did not expect this! There are another raft of novels on the way, including two more Warhammer Crime anthologies! I’m a little disappointed to find out that they’re anthologies – although one apparently had a novella in there – but it’s still very good to have more of this stuff! Grim Repast, “a Quillon Drask novel”, sounds like it should be good though. I just hope that we see Black Library make good on these books that are sold as “a (character) novel” and give us more of that same character in future books.

Boxed Games
Day four was all about boxed games, and we saw some upcoming stuff for Direchasm, Necromunda and Aeronautica Imperialis. The latter doesn’t really interest me, though I do think it’s kinda funny that it’s being marketed as the plastic thunderhawk that people have been asking for for years.

Necromunda previews consist of the House of Shadows, and the Delaque specialists. I am very excited about this particular release, as they really have become my preferred gang! The new models are just as weird as I’d hoped they’d be, with a couple of gribblies such as that weird flying brain thing. Definitely the sort of thing that I’d expected from Delaque!

For Direchasm, we’re getting the Idoneth Deepkin warband, though everyone has been going crazy for the crab mini!

Which brings us nicely on to…

Age of Sigmar
I’ve saved this until last because it was probably the biggest part of the week of previews – outside of the crab, of course. Day One saw the remaining previews of the Soulblight Gravelords miniatures, which look truly like the stuff of nightmares:

These models tie in quite strongly with Warhammer Quest: Cursed City, which is quite sad because that game has disappeared entirely in a whimper that wholly belies the ceremony and hype that had been lavished upon it prior to release! A lot of people – myself included – had hoped there would be some kind of official word on this game coming from one of the days, but despite hundreds of comments in the twitch chat asking about it, no mention has been made whatsoever. Shame.

The fourth Mortal Realms book has also been announced: Kragnos is a huge Beastman-type, and the book will be coming with all those cool new models that have been shown off, such as the flying Slaaneshi thing, the new Lord Kroak and more. Mortal Realms then draws a line underneath Age of Sigmar 2nd edition, as the Sixth and Final Day of previews has given us the big news (that so many people had already guessed) – third edition is on its way!

This model is just wonderful, and I won’t lie, it’s got me pondering starting a Stormcast army!

She’s a new type of Lord-Celestant, or something – I didn’t really watch the stream, although I caught bits of this one as I was putting my daughter to bed. The interesting thing, for me, is that the lore has the armies of Order finally reclaiming the lands lost to Chaos and creating outpost cities. I find this fascinating because it feels like we may actually be seeing something akin to the Old World, and the network of cities and whatnot. Of course, there’s still the potential for them to all have daft names, but even so!

The article makes mention of a new narrative play style, which I guess is Crusade from 40k by another name, so we can expect to get updated battletomes for all factions to include those new rules. So long as the Ossiarch Bonereapers get their Mortek Archers and the mace-wielding guys, I’ll be happy!

And that was it! Big news was Age of Sigmar v3, and we have supplemental ranges of Sisters and Orks to look forward to. I think everything else was decidedly of a lower rung of colossal really, though I’m trying not to follow the rest of the internet with complaining too much. New stuff is nice, for sure, but I think this time around, it was definitely over-hyped, and with having everything spread over six days, it meant that individually each live stream was a little disappointing. But we’ve got the promise of more previews to come in May, which may bring us further news of what’s coming – hopefully they won’t be quite so universally decried…

April retrospective

Hey everybody,
It’s the end of another month, and we’re already a third of the way through the year! After quite an eventful March, I feel as though my April doesn’t really measure up! Lots of real-world stuff going on, sadly, but as this blog is being published, I’m coming to the end of a very relaxing week away, which is hopefully going to help propel me to new heights in May! Well, we can but hope!

While perhaps not as much has happened in April, I think what I have been able to do has been pretty big! I want to start with Warhammer, because why not – indeed, most of this blog is probably going to be taken up with plastic crack! After a few years of having the game, I have finally made it round to trying out Warhammer Underworlds, and I think I’ve become obsessed…

In these coronavirus times, I’m still playing games with myself, so stuff like this and Warcry has suffered a bit, but nevertheless, I can say that I wholeheartedly love the idea and the playstyle and I cannot wait to play against a real person! The only warband that I have painted is still the Thorns of the Briar Queen from the Nightvault set, though I have recently made efforts to get the Godsworn Hunt warband painted as well, having made a start back when Contrasts were new and all. Very small progress, but progress nonetheless.

I definitely think I’m obsessed, though!

I’ve also been making some very decent progress with the Ossiarch Bonereapers! In my latest New Army Update blog, I showed off some Immortis Guard, as well as the plans for the Endless Spells and Arch-Kavalos Zandtos. Well, the Spells are finished, and while everything is just done to tabletop standard, I do like how these things have turned out! I must say, I struggled with each one to think of a good colour scheme for them – I wanted something different to the ghostly-green of the box art, but I never knew what! In the end, I went for ghostly-blue, in the main,as a nod to the Mortisan Boneshaper.

The army is definitely coming along, though. I’m trying to not get too distracted with Underworlds and other projects, so that it won’t be too long before I’ll have a fourth update blog with yet more finished miniatures! Although it is exciting to think that I’m only one model away from having that 1000-point list fully painted!

Of course, the Ossiarch Bonereapers are due for their own Underworlds warband to come out soon, talk about worlds colliding! So that’s definitely something to look forward to.

While we’re talking about new miniatures…

The next Broken Realms book is going to be accompanied by a slew of huge model releases, it seems, not least of which is a new Lord Kroak for the Seraphon, and this fabulous thing for Slaanesh! If I was excited for the plastic Keeper of Secrets back in 2019, I don’t even know where to start with this beauty! Slaanesh is, of course, my favourite, and I keep talking about how much I want to have a Slaanesh army. Well, given that they’re quite possibly now the most-supported of the four Ruinous Powers, it seems like I need to make a start with these glorious things! I do need to try and control myself at times, of course, but when things like this come along, I just don’t know what to do…

The Keeper is a big model, but these things look huge, due to the wings and everything. I really didn’t see this coming, but I definitely want at least one!

Moving away from the Mortal Realms now, I’ve been reading quite a bit of the Horus Heresy this month – mainly catching up on some of those books that I had left out up to this point.

Prospero Burns is the 15th novel in the series, and tells the story of the Burning of Prospero from the point of view of the VI Legion. Now, the book is by Dan Abnett, one of the Black Library’s greatest, and it deals with one of the most critical moments in the Heresy that has already had a fantastic novel covering those events. What’s not to like? Well, it’s Space Wolves, and if there’s one Legion I just cannot enjoy, it’s these. In all fairness to him, Dan does a great job and the story feels very much like a sort of Viking Saga. It’s told from the point of view of Kasper Hawser, who functions a bit like a Remembrancer for the Legion. He’s a noted academic from Terra, and we get to see some of his backstory investigating sites and the like. He seems to have a particular specialism in the Imperium’s past during Old Night, which was particularly intriguing. However, during one of these academic investigations, he is seemingly turned into a sleeper agent by the Thousand Sons, and sent to Fenris to live alongside the Space Wolves Legion, acting as an early warning system for Magnus to ensure Leman Russ is never sent against him.

What? Why would Magnus even think such a thing? Well, he is perhaps the only psyker on a level with the Emperor Himself, so maybe he had a premonition. Anyway, the Wolves keep Hawser in stasis when they discover his identity, before deciding to study him as he studied them, in an attempt to discover more of his intentions. We revisit a lot of ground covered by Graham McNeil’s book, including the Council of Nikea, where Hawser’s role as spy is revealed to him by Russ. Hawser and the Wolves attempt to discover what exactly is going on, and it eventually transpires that he was in fact possessed by a daemon of Chaos, with the purpose of ensuring the mutual annihilation of both Thousand Sons and Space Wolves. The Thousand Sons’ psychic potential had no room in the plans of the Ruinous Powers, and the Wolves are the only Legion to pose a real threat to Horus and his Sons. Makes sense, no?

The Burning of Prospero happens as we all know, with Russ and the Wolves decimating the Thousand Sons, and Magnus fleeing with his Legion into the Warp to the Planet of the Sorcerers. Hawser agrees to go back into stasis so that he cannot be used against Russ again.

I don’t know what it is, but I just dislike the Space Wolves, particularly in how they’re handled in the fiction. I get it, they’re Space Vikings, and everything is wolf this and wolf that, with pelts all over the place, and the battle brothers drinking mead and eating raw meat with their special fangs. If Chaos’ plan had worked, and the two Legions had destroyed each other, I don’t think I’d have been all that concerned with the loss of the VI Legion. Dan Abnett does a wonderful job of creating some truly atmospheric scenes, and we get a very interesting look at the Legion like nothing we’ve had before, but I found myself most often feeling that they worked particularly well when read as some kind of Viking story, and not as Warhammer.

But that’s just me!

I suppose it’s difficult to get away from the fact that the book just feels a bit superfluous, and really we could just have A Thousand Sons and miss this one completely, and the whole Heresy story wouldn’t suffer for it. I think this gets worse as the series moves along – I’m actually about to start on book 30, and I believe it gets a bit rough at times as the books range wider and wider, with more and more superfluous entries in the series. Prospero Burns was an interesting book in some respects, showing us marines in a different light, and it actually gave me the strange feeling of actually being a bit like a serious, grown-up novel, at times. No mere bolter porn, for sure! But ultimately, I just wasn’t that into it, and it really felt like a chore to get through it.

To help me get through it, I actually started to read something else, with a kind of reward system going on. Bad, isn’t it? Never thought I’d say that about Dan Abnett, but honestly I think it’s really just my own personal hang-ups about the Legion, and not the quality of the writing, that are colouring this review.

I read this book alongside my fellow bloggers Jenn and Dave, although I think I started a bit early and finished first, but you can now check out Inquisitor Jenn’s thoughts on the book here, and Dave’s review is now here! Be warned, though, punches have not been pulled!

I also read book sixteen, Age of Darkness. The second anthology in the series, I thought this one much better than the first, Tales of Heresy. Perhaps because more has happened by this point in the series, and so there is more for the short stories to tie into? At any rate, there are nine stories here, written by all manner of Black Library alums, including Dan Abnett who wrote Little Horus – the story of how Horus Aximand of the Sons of Horus Legion had his face cut off. Delightful! The stories all feel quite important, though I think that might be due to having read so far into the series now, coming back to this book has helped me make sense of how a lot of them fit into the overall series to date.

I thought Liar’s Due, by James Swallow, was a good story. Different, in that it dealt with a lone Alpha Legion operative as he sows discord throughout the normal people of the Imperium. It really shows how the XX Legion wage their wars, through intrigue and subterfuge, without needing to fire a shot themselves. Savage Weapons is a story that I’ve read before, by Aaron Dembski-Bowden. It deals with a parlay gone wrong between Lion el’Jonson and Konrad Curze, and is I think the first time in the Horus Heresy that we get to seriously see the Night Lords (though I could be wrong there!) It is set during the events of the Thramas Crusade, which is notable for being an attempt to keep the Dark Angels from Terra by having the Night Lords run amok in Ultima Segmentum. The story is mainly told by ADB in this and Prince of Crows, one that I’m looking forward to reading at some point soon!

Little Horus and The Last Remembrancer directly link to the 29th novel, Vengeful Spirit, which I have covered in its own blog here. That is definitely worth the read, and I am still impressed with the breadth of that book!

Darth Bane Trilogy

It’s not been all Warhammer, though, as I’ve finally drawn to a conclusion with the Darth Bane trilogy! Not my favourite, by any stretch of the imagination – you can read my rambling thoughts on the final book, and the trilogy as a whole, here!

I’ve finally started to read the hardcover sensation that is Light of the Jedi, as well – the inaugural novel in the High Republic series. Be sure to check back for my review when that goes up!

It seems to be an exciting time for Star Wars, with the announcement of the “special event series”, Obi-Wan Kenobi. Originally slated to be a movie along the lines of Rogue One, it was announced as a series in 2019 but put on hold due to “script problems” a year later. With the announcement of the cast, though, we’re well on the way to getting this series in 2022, I believe, and I’m really intrigued to see what it’s all about. The Mandalorian has really shown just how good Star Wars on the small screen can be, and while I don’t know what the significance of “a special event series” will be, I would like to think that we’re in for something really special.

I just hope Obi-Wan and Vader never actually meet…

Lots going on right now to be excited for, though! The Cassian Andor spin-off series has already been filming since December, although we don’t have a release date yet. The Book of Boba Fett is set for release in December this year, though, and the third season of The Mandalorian will be out sometime after that, maybe this time next year? Definitely a lot to look forward to, at any rate!! I do wonder if we’ll get many more movies, with the way the TV series have been a success for Disney+ so far. I suppose it does hearken back to what I was talking about with WandaVision though, in that the series can show a lot more of the slow moments, whereas the movies seem to have to deal with just one big adventure. The upcoming Rogue Squadron movie is probably going to be something along these lines, I’d guess…

Oh yes, and I turned 7 on 21 April!

Anyway, I’m rambling here! Time to wrap things up. It’s been a slower month for sure, and I haven’t had the time for as much as I’d have liked, but things are definitely ticking along with the hobby, and you can definitely look forward to more Underworlds content as it continues to take over my life!!

Warhammer Underworlds

Hey everybody,
Today is game day once more here at spalanz.com, and today I’m going to talk about my latest obsession: Warhammer Underworlds! It’s been out for years, and I’ve had the Nightvault core set hanging about for a couple of years now, but only recently started thinking about it seriously for the game, rather than the miniatures as part of the larger Age of Sigmar game.

I do love the miniatures though, it has to be said they’re some of the best fantasy sculpts out there!

Anyway, Warhammer Underworlds is heavily marketed as the competitive miniatures game, and you can really tell just from reading the rulebook. Everything is quite strict and laid-out, trying really hard to cut out any room for error or misinterpretation. Of course, some rules can come across a bit thickly, if that makes sense, though subsequent “seasons” have sought to refine the rules to the point where, I believe, they’re in the best shape yet.

Seasons, I hear you ask?
There have been four seasons, as the time I’m writing this. Shadespire, Nightvault, Beastgrave, and Direchasm. To remain competitive, while keeping the bar for entry somewhat low, a system of rotation was introduced to keep only the two most recent core boxes current – something akin to Standard for Magic the Gathering, I guess. Whether additional formats will come in time, along the lines of Modern say, I suppose time will tell. At any rate, the cardpool is kept small enough that it doesn’t become too arduous to build a deck for the game.

A deck, you say? But GW are a miniatures company!
Ah yes, Games Workshop is mainly all about the minis, for sure. But Warhammer Underworlds is a curious mix of miniatures and deckbuilding. When assembling your warband, you build two decks; an objective deck and a power deck. At the start of the game, you draw three objective cards, and five power cards; the objective cards are exactly that, objectives that you can aim to score throughout the game. These can be scored immediately or at the end of the game, and upon achievement they give you “glory” – at the end of the game, the player with the most glory wins.

Power cards are a more immediate benefit, which come in two flavours – upgrades and gambits. Upgrades can, well, upgrade fighters for the cost of the glory that you have earned (this doesn’t remove that glory from your final pool, though), whereas gambits can be more one-time effects. With Nightvault, the game had the addition of Magic, and several gambits come in the form of spells, which can be used only by wizards in your band.

There are of course many rules for deckbuilding, which is pretty much true of any such game of course. You can only have 12 objectives, only six of which can be “surge” objectives (the type you can score immediately once the conditions are met). The power deck must have at least 20 cards, no more than half of which can be gambit cards. Additionally, you cannot use multiple copies of the same card.

So how do you play?
The game lasts for three rounds, which are split into four activations for each player. Perhaps the best thing about this game is that it follows an I go/You go principle of alternating activations, so you don’t have to sit through one person working out their strategy for the whole turn. Warbands come in many sizes, from three to nine fighters, though you only have four activations to work through each round, causing a lot of decisions as to who you use and who you leave back.

Each fighter can move, attack, charge or go on-guard. In addition, there are player activations that you can take, such as discarding and drawing cards. Interestingly, fighters can be activated more than once per round, however once a fighter moves he receives a token which means he can’t perform the same action again. In addition, if the fighter charges, he receives a token which means he can’t be activated again. But in theory, you can move the fighter in the first activation, and then attack with the same fighter in each subsequent activation. Very useful if your warband is reduced to one fighter!

The game uses special dice, which can be a little confusing at first of course, as with any game that uses such dice. The white dice are used for attacks; black for defence, and blue for magic. Each fighter’s card uses a fairly elegant system to show how they move, attack and defend, as well as their wounds characteristic.

On the left we have the weapons, showing the range (in hexes), number of attack dice rolled, as well as what you need to roll for a success, and then how much damage the attack deals. Attack dice have two hammer symbols, one crossed swords symbol, and a critical success symbol. When attacking, a critical success symbol has the potential to cancel out any successful defence roll, and the other way round.

Rather than trying to cover the whole gameplay thing, it might be easier if I just link to the GW video where Becca Scott explains it all:

While you can attempt to destroy your opponent’s warband, the game is all about playing the objectives, of course, and at the end of the game, the player with the most glory is the winner – even if they have no fighters left standing.

I’ve recently picked up the Direchasm box, which I’ve been eyeing up for a while because of the Slaanesh warband, but decided it was high time I actually see what I’ve been missing out on all these years. The short answer, of course, is a lot of fun! Sadly, due to the ongoing coronavirus restrictions, I’ve been unable to play real games, so have been checking things out by playing against myself, but already I’m pretty hooked!

I’ve played one game with each core game so far – although I think I may have sold off the Stormcast that came in the Nightvault box, so instead I used the Godsworn Hunt warband, which I have hanging about because I love the aesthetic so much. As shown up at the top, the Thorns of the Briar Queen warband is the only one that I have fully painted up, though, so it was a pleasure to get those guys out at last!

It’s definitely the sort of game that I can see myself really immersing into. I’m not about to go ahead and plough a lot of money into all the various warbands, of course, but I would like to pick up a few (probably ones that I have already earmarked for their miniatures) so that I can get a wider cardpool to use, and of course having different warbands to try is always going to be a nice bonus!

The rotation thing that I mentioned before does give me pause, though. The Nightvault game that I had yesterday was played using cards and warbands from that season – kinda like Block Constructed for MtG, I suppose! The way that rotation works, all the Warbands currently out there are still legal, including any warband-specific cards they have. But each warband is sold in a pack that includes 60 cards, roughly half of which are “universal” – when a season rotates out, those universal cards go with it. If a card is then featured in a new, current season after being printed in the older one, you can use the old printing if you like. I’m not sure how many cards that affects – there are probably sites out there that crunch these sorts of numbers! – but it’s something I find interesting insofar as longevity of the product. I’m not trying to say that I’m against rotation per se, especially when you think I’m trying to get into the game during its fourth season, so would otherwise have quite the task ahead of me to do so! But while I like the look of the Beastmen warband from Beastgrave, I’m probably not going to buy that set because it’s going to be rotating out this year…

Obviously, rotation only affects tournament play and I don’t think I’m likely to be playing in any such events with a baby due in two months’ time, but I’d like to get as much play out of my stuff as possible. Luckily, Direchasm seems to have the greatest number yet of warbands that I’m actually interested in – along with the Slaanesh Hedonite warband from the core box, there are Slaves to Darkness and Ossiarch Bonereapers, Idoneth Deepkin and even Seraphon.

I’m two games in, and already I can feel myself getting sucked in to the whole thing. I’m finding myself pondering deckbuilds, and wanting to read up on all of the Glory Points articles in White Dwarf that I have, up to this point, been ignoring. The rule book covers all kinds of different scenarios and has rules to cover supporting other fighters during activations etc. There is a lot of depth to the otherwise basic gameplay that I tried to summarise earlier! I think it’s pretty safe to say that I’m going to be talking about this game again, and most likely soon!

More New Warhammer!

Hey everybody,

At the weekend, we had the latest Warhammer preview, showing off some of the new stuff that’s coming up in 2021, and some of it is very exciting, to say the least! I really hope this year brings us some awesome new toys, because let’s be fair, it’s been pretty grim these last few months, and we currently don’t have any sort of end in sight…

First off, we have the Sisters of Battle version of the Nemesis Dreadknight. It’s a little silly looking, in particular when you try to imagine the dimensions of the pilot and imagine how long her neck must be. But new models are always cool, even when they’re not necessarily the new models you’d have hoped for. No Biker Sisters? Hm. I’m curious as to whether, between this and the Palatine model, we have enough to warrant a new Codex already? Will we be seeing even more new kits? Hm.

Next up for 40k is a new expansion for Kill Team, showing that skirmish 40k hasn’t entirely been abandoned. I believe that this set is in addition to the re-vamp promised for the system later in the year? I’m a little sad that it seems we may need to wait longer still before getting the Chronomancer and Flayed Ones as separate kits, though I guess it’s possible people might be splitting these sets on eBay.

On a separate note, I’m really pleased to see the Psychomancer up for preorder soon! It seems like ages since I wrote my Necrons list with that guy in there!

The new Kill Team box is likely going to be a pass from me, price depending, but it’s interesting to note that this bundle gives new players who picked up Indomitus, or any of the new starter sets, a nice little expansion to those armies while also getting a different sort of game. Nice one!

We’re off to the Mortal Realms now, however…

I am categorically not about to start an army of High Elves, but I think it’s really neat to see how GW have taken the old classic elf fantasy trope and combined it with something a bit more eastern/otherworldly, with these huge animal-spirit-type forces-of-nature thing they have going on. Very Studio Ghibli. The Teclis model is strange as all hell, for sure, but I do like these big mountain spirit things!

We’ve seen some of the Vampire previews doing the rounds, but finally the new Soulblight Gravelords are making an entrance into the game with a new warband for Warhammer Underworlds, and they do look very nice! Just to reiterate, I’m not about to start yet another new army, but I could see me picking up this warband, to actually try out this game!

We’ve recently seen the update for Warhammer Underworlds, with the Slaves to Darkness warband going up for preorder soon, and what looks like an Ossiarch Bonereapers warband coming up in May. Direchasm is shaping up to have a lot of nice warband options, that’s for sure! It’s definitely time that I tried this one out, I’m thinking!

The big news, for me, is this. We’ve got a new version of Warhammer Quest coming out, and it’s once again in the Mortal Realms. However, this one miniature has got me completely drawn in – I’ve been trying to calm myself in regards to buying new stuff, but look at that guy! If we think back to Silver Tower, and all of the Tzeentch-y weirdness that we had there, this has the potential for unspeakably good zombie minis along the lines of this gravedigger lad.

Time will tell, but this is definitely one to keep an eye on, as the miniatures design shown off in just this one guy, combined with everything they’ve doubtless learnt from Blackstone Fortress, will surely make for an incredible experience!

It vaguely surprises me how, in recent weeks, I’ve moved back into what I suppose is my first love from Games Workshop, the fantasy stuff. 40k is still up there, don’t worry, but I do find myself increasingly enamoured of the Age of Sigmar miniatures line, and I think going all-in on the Bonereapers army recently testifies to that.

I’ve been worried recently that my drive to hobby has been waning, in part due to lockdown stopping me playing games, but seeing stuff like this coming over the hill has started to fire me up once more!

What’s New?!

Hey everybody!
Well, it feels like a long time since I’ve had the time for some rambling here on the old blog, but there seems to be so much going on right now, even considering the ongoing global pandemic, that I feel I just have to try and catch up with it all!

Of course, it was the Warhammer Preview again today, and we’ve seen a bunch new boxed games coming from the vaults of Nottingham, such as the new Blood Bowl, and the next season of Warhammer Underworlds:

Forget about the Lumineth – we’re getting Slaanesh cultists, even a Slaangor!

Look at these guys! They look amazing, so perfect and stuff. Exactly what I would want to see from Slaaneshi cultist models. Have we got all the flavours of Chaos cultists now? I really hope that this signifies the release of actual Slaanesh mortal cultist models – for years, all that we’ve had are the Hellstriders, we definitely need more. With these, and the upcoming boxset with Daughters of Khaine, it seems like Slaanesh is firmly back in the frame!

I still haven’t even tried Warhammer Underworlds, but I won’t let that stop me grabbing this for the Slaaneshi chaps!

So, I wasn’t expecting this. In truth, I don’t know what to make of it, either. Warcry is fast becoming Age of Sigmar: Skirmish, and it feels a bit wrong. I mean, one of the best things about the game is how much it is focused on the Chaos warbands in the Varanspire, vying for the attention of Archaon. Hm. At any rate, Warcry is getting battletomes, which seems to be an effort to combine what happened with the Tome of Champions and peppering in stuff like the Monsters and Mercenaries book, and the White Dwarf articles. Interesting.

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Is your Kill Team ready to enter the Pariah Nexus?

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And what’s more, there’s this! It seems there’s been a lot of talk about what is in store for Kill Team with the new edition of 40k out in the wild. Well, it hasn’t been forgotten, at least! But while we’re seemingly getting Marines vs Necrons, I’m hoping that we’re going to get something similar to the Rogue Trader box of yesteryear, with the Inquisition getting some amazing new plastics! Well, hope springs eternal…

What else?

The last adventure pack for Lord of the Rings LCG has been released, and I’m a bit sad by that fact! I mean, let’s talk about this for a moment; I haven’t played it for quite some time, and I certainly haven’t played some of the later cycles, so I certainly have a lot still to get through, regardless of the fact that it’s finished! I think the latest pack that I’ve played up to is the Haradrim cycle, although it’s all very patchy following the Ringmaker cycle… I’ve got plenty more years of this game left to me, anyway!

I’m really feeling in the mood to get into the Arkham Horror LCG again though, as it’s been well over twelve months since I had the run through the Dunwich Legacy cycle, and Innsmouth is of course a classic location for the mythos. I really need to get to grips with this game, as it’s such a great way to get my Lovecraft fix!

However, for the time being, I’ve been thinking about trying to actually accomplish something as we’re heading into Lockdown number two, and I’ve been thinking about finally getting some of the Ossiarch Bonereapers models that I was so excited about last year. I mean, sure, I’ve got plenty to be getting on with, but I thought it might be nice to get a bit of a special project going on – and it’ll give me something to focus my Arkhan the Black around! So stay tuned for that!

The Warhammer Preview!

Hey everybody!
Another weekend, another Warhammer Preview! I suppose it’s been a while since the last one, of course – though those last few Previews did feel a little bit lacklustre when compared with what we’ve seen today!

Let’s start with Necromunda, which has seen the House of Blades for the Eschers go up for pre-order today. The next book in the series, House of Iron, has now been previewed, and is coming out along with some wonderful models! The Orlock Arms Masters and Wreckers box looks amazing, and I’m excited to see the variety of stuff that we’ve seen in the Escher and Orlock boxes – we’re getting juves, which seems to have been the main draw for this second round of releases, but also these champion types, and now crazy animals as well! Makes me excited to see what’s in store for Houses Delaque and Van Saar!

We’ve already got more new Necrons coming out, it’s just crazy how many new things are on the way for this faction these days! Now, I’ve actually been really disappointed with the new Necron models so far, having seen the sculpted battle-damage on those from the Indomitus box that makes even the HQ models look like they’re falling apart. I mean, I get that they’re supposed to be kind of space zombies in an everlasting horde now, but I’ve always tried to have my own army as a kind of pristine force, due to them having that sort of incredible tech and stuff. Anyway! I’m sure, in time, I’ll give them a go and include the new stuff in my army, but for now I’m kinda giving things a wide birth.

Now, this is interesting. Mission Packs for the new Crusade narrative system, which makes it all feel almost like a role-playing game. It all sounds pretty great, although I do wonder how long they’ll continue to support these things for. It’s all shiny and new for the moment, of course, and they’re pushing the Crusade stuff real hard, but we’ll see if it’s still a thing in a year or two, I guess.

Now, I was not prepared for this! Of course, we knew that the Scions of the Flame were still on the way, and while I’d forgotten about them, the Khainite warband had been previewed a whiles back too. The interesting thing about this expansion is that it looks an awful lot like Kill Team: Rogue Trader, with it being very much more a dungeon-crawl type of game rather than the multi-level skirmish we’ve had so far.

The terrain this time around is mainly doors, with the odd bridge and a bunch of scatter terrain – and just the two warbands, no Chaotic Beasts. Whether that means it’ll be a lower price point than the original starter set, which had an MSRP of £100, who knows – I certainly hope so! That said, the Kill Team: Rogue Trader box was £80 MSRP, and would perhaps be a closer analogue, so it might not be that much lower…

I am so obsessed with Warcry right now, I can’t wait for this box, regardless!

I mean, look at it! I think this photo hits the nail on the head, with that “Warhammer Quest charm”, having a bunch of doors and that’s it! Looks like a lot of duplication as well, though, but the scatter terrain is always something I enjoy seeing, so if nothing else, I’m looking forward to it for that. Available in the not-too-distant future, too – I need to start raising some funds!! Though hopefully this might stay in stock for longer than previous boxes have – I’m still sore over having missed out on the Corpsewrack Mausoleum!

The fourth season of Warhammer Underworlds is almost upon us! I’ve still never played a single game, though I do always like seeing the warbands coming out for this game. Hedonites of Slaanesh and the new Lumineth Realm-Lords go head to head, and the promise of a Seraphon warband coming out as well – splendid stuff! Who knows, maybe I’ll actually get to play this game one day soon. Shame my only fully-painted band is the Nighthaunt one from Nightvault! Anyway…

Speaking of Hedonites of Slaanesh – I’m very excited for this box! In the last couple of days, I’ve been thinking again about starting a Daughters of Khaine army, and of course I’ve always wanted a Slaanesh force, so it’s kind of ideal really!

It looks like it’s in the same mould as stuff like Looncurse, with having two opposing armies led by a brand new hero model. Hopefully it won’t sell out in seconds, as I’d like to get my hands on both forces here!

I think it’s especially exciting to see more of the mortal side of the followers of Slaanesh. The new Lord of Pain is a fitting HQ choice for the Hellstriders, although I wish we’d seen an updated Lord on Steed, but hopefully we’ll be getting some more stuff like this in the future!

The finale to this Preview was Broken Realms, what seems to be the AoS equivalent of Psychic Awakening. Does this telegraph AoS third edition next summer? Well, who knows. I’d like to think the world will return to normal soon enough so that I can actually play some more AoS before we lose everything that I’ve been building up so far, though I suppose that could be a little hyperbolic! I’ve only actually played AoS twice, after all, so it would be good to get some more games in!


This Preview was definitely full of some exciting stuff! I’m really looking forward to the new Warcry box, even though it doesn’t seem to compare terrain-wise with the original starter. The AoS battle-box is also going to be an exciting one, as I hope to get started with a new army and all. More Necromunda is always a delight, as well, and I’m really excited to see how this line of miniatures and books continues through all of the House gangs!

Definitely an exciting time to be in the hobby – and definitely time to start thinning out the ranks of the unwanted miniatures!!

New Stuff from Games Workshop!

Hey everybody!
It’s been a while since I’ve had time to catch up with what’s coming over the hill, but with the news coming from the Nuremberg Toy Fair today, I thought I’d better make some time to wax lyrical!

There are three big names in the offing here, let’s start with Aeronautica Imperialis and the new box, Imperial Guard vs T’au!

I’ve not played IA, and if I’m honest, it doesn’t really interest me a whole lot. But I am really quite intrigued by seeing the xenos races coming to the game. I wonder if we’ll see this explored further, with Necrons maybe? Is this how they’re going to re-implement Battlefleet Gothic? Hm!

Adeptus Titanicus has got a new box, too. Another game that I’ve not had any interest in, if I’m being honest, though I have had a game of this at least! At any rate, it’s good to see more for the game, as I’ve seen a lot of folks getting a bit antsy for more! Notably, battlefield structures!

Wonderful stuff, even if it isn’t a game that I’m going to be rushing to buy!

Something that I will be rushing to get, however, is new Necromunda!

Now, then. Of all the House gangs, Goliath are the ones that I’ve not yet been tempted enough to build. Well, I take that back – I’m interested in them, but I think they’d look better with some of the Forge World upgrades on them, such as the massive hammer and heavy flamer:

The other thing, of course, is that the other gangs just interest me more!

However, we’re seeing a new book, House of Chains, along with an upgrade pack for the gang, featuring massive hulks, or Stimmers, and some juves seeking to prove their worth in the gang.

As with a lot of Forge World paint jobs, I’m not entirely sure about these models when we see them like this – indeed, a lot of recent Necromunda publicity photos don’t really do the models justice.

The preview article tells us that several of the core gangs will be getting reinforcements along the way, so I’m really excited to see what else is going to be on the horizon in 2020. Particularly with regards to Van Saar, Delaque and Orlock.

Speaking of which…

I’ve been feeling a bit down of late about my own painting, as I was trying to get the Orlocks finished but feeling really unhappy with them. After the above photo, I ended up stripping these models and starting again – I’ve finished building up the full gang, finishing them off with a heavy bolter from the Forge World kit, so I’ve primed all ten of them black (rather than the grey recommended by Duncan). So far, I’ve not done a great deal with them, but I’m hoping that I can get them painted up before I start browbeating people into playing games with me!

Nuremberg isn’t the only set of reveals though, as we’ve recently had the excitement of the LVO last week, as well!

Oh, wow. AdMech flyers, and AdMech cavalry. This, I did not foresee! I’m not sure right now what I want to do with my AdMech, truth be told, but I’m considering getting some of the mechanical horses because I like the idea of all of these weird things, and they remind me of the Genestealer Cult bikers. Might be interesting to have as a sort of mirror for those guys, anyway.

The next Psychic Awakening book has also been revealed to be all about Knights, AdMech and Daemons! Engine War does sound intriguing, I have to say, though I’ve got no plans to go for Knights anytime soon!

Age of Sigmar is finally seeing High Elves return, the Lumineth Realm-lords. Alongside new units that have a distinct feel of the Old World about them – perhaps more than any of the new Age of Sigmar stuff yet – we’re getting a new Teclis, though I’m not a big fan of it.

It’s been out there for almost a week now, and I just can’t get round the fact that he’s just floating there, really lop-sided on the wing of this flying tiger-thing. It’s just weird, in a way that I can’t quite get my head around. The flying tiger bit is glorious, don’t get me wrong, but why is Teclis just floating there like a weird pin-badge…

What else is there…?

New warbands for Warhammer Underworlds, and most excitingly of all, Zoats are coming back to 40k in the next expansion for Blackstone Fortress!

Well, it’s just one zoat, it seems, which is a bit of a disappointment, as the Ambull at least had those borewyrm models as well. Unless it’s huge, in which case I can understand! The article talks about how they were the vanguards for the Tyranid Hive Fleets back in the day, so I’m guessing that connection will stay. In which case, I wonder whether they’ll have some special affinity with the bugs in their 40k rules (assuming they get some!)


There is a lot of good stuff coming out of Nottingham right now, it must be said! Of course, the new-style High Elves are interesting, though I’m more interested in the Slaves to Darkness release that I still hope is coming. There must be more to it than just the Start Collecting box, right? Also, what’s next for Warcry? Scions of the Flame still haven’t even been teased, outside of their name, while the Spire Tyrants are getting released this coming weekend.

These guys are very much making their way into my Slaves to Darkness force – there’ll be a blog on this soon, no doubt, but I want an army of Chaos renegades and rabble, and they fit the bill perfectly!

The first of the big beasts for Warcry is being released at the weekend also, and I’m quite excited for this! Again, it’s for the Slaves to Darkness that I’m most thinking for this guy, but even so! I think I’d like to get in at least one game of Warcry in 2020. I’ve got several warbands now, of course, and have recently made a start on painting the Cypher Lords… Hopefully I’ll get to try them out soon, anyway!

Blackstone Fortress is looking exciting right now, as it continues to be supported with the Zoats, though I find myself wanting more – as ever! I think I’d like to see a bigger box expansion, much like last year’s Escalation, though maybe even bigger still. More of the same is always fun, more explorers and more gribblies, of course, though I’d like to see something different – like a new big baddie rather than continuing the story of Obsidius Mallex. Whether we’ll see something like this, who knows, but it’s definitely something I’ll be keeping an eye on!

Necromunda The Eightfold Harvest Lord

Necromunda, though, is looking really rosy for the time being! The Corpse Grinder Cult is getting their standalone box this coming weekend, as well as the expanded terrain from the Dark Uprising box. I’ve not made great progress getting that box built up – I had a loose timeline in my head, where I’d get it all built in January, then painted in February into March, in time to start getting games in. Well, maybe half the terrain has been built, so I’m getting there. I do like the look of these Cultists, and have been building up a few with a look to getting at least some of them painted, if not yet the full gang. Though apparently they don’t work well for a starting gang, so it might be better off sticking with the main six gangs for the time being.

The possibility of new models for these gangs is really exciting me, though, and I’m looking forward to seeing how the year goes on.

What with getting into Sisters of Battle, too, I feel like it’s going to be a busy year!!

Gen Con 2019!

Having somehow missed my annual blog roundup last year, I’m back with a look at the hot new stuff coming out of GenCon 2019 – spoiler alert: some of this stuff is really hot!

There they all go! It’s almost a tradition or something these days to see the geek swarm as the doors open on a Thursday! Wonderful stuff.

Marvel Champions LCG

I want to start with what was, for me, the biggest, most awe-inspiring, and most shocking reveal of the event so far: FFG have got the Marvel license. Well, maybe. I’ve not been able to find any further details on precisely what they can do – I mean, crikey, this announcement just came entirely out of nowhere and I’m still not entirely sure what it means for games. Where does it leave Upper Deck and Marvel Legendary? Hm.

A co-op living card game, to go alongside Lord of the Rings and Arkham Horror, is definitely an interesting move. The cards look similar to the heroes in Lord of the Rings, with their attributes running down the left hand side, and abilities down the bottom etc. The villain AI side of things appears a little more like Arkham Horror and the act/agenda mechanic, with a deck that can either attack your hero or work to advance their schemes.

I am particularly impressed with the news that the core set of Marvel Champions actually includes full playsets of all the cards, going against the grain of all previous LCGs. It’s a complaint that I’ve seen since the dawn of time, though, so I suppose it’s good to see the company work out that niggle!

However. I just don’t feel like I’m in the market for another LCG right now, and given that it does feel like an amalgamation of two other games that I already own, play and enjoy does make me think that I’ll likely pass this one over. I enjoy Marvel superheroes for sure, though not nearly as much as I used to enjoy them, and the theme is therefore just not strong enough for me to want to get this for the experience of playing a game in a specific universe.

On the subject of Arkham Horror, though, we’ve got another game set in the Lovecraft universe – Arkham Horror: Final Hour! This seems to be designed as a quicker game than the others in Fantasy Flight’s stable of Arkham Files games, and focused much more on combat than any of their previous games.

I’m not sure about this one, if I’m perfectly honest! There is still the element of investigation and discovery, as we attempt to find the clues to stop the ritual while beating back a tide of endless monsters and gribblies, and there seems to be a lot of interesting stuff going on from the image of the board up there, but there’s just something holding me back. Previous games have almost been built around the narrative and storytelling of the lore, and bringing that to the fore, while this just seems to be a little more on the punch-and-run style. I’ve definitely got my eye on it, and I think I’ll aim to get in a demo at my local store (as well as finding some videos on youtube in the fullness of time!) before making a final decision…

What else have we seen from FFG?

I gave up with Armada almost as quickly as I picked it up, but I saw these being delivered at the local store and had to chuckle to myself. £165 for a “miniature”?! Blimey. Apparently the base is bigger than the deployment zone, which I find silly, but I’m sure for narrative play it is a lot of fun.


Fantasy Flight Games used to be my all-time favourite games company, with amazing games that I used to enjoy playing again and again. I suppose my own life has evolved and I don’t really have the time for huge afternoons with intricate games anymore, though I’ve also noticed that there is a marked reliance on licensed games rather than sticking with their own stuff. I suppose that’s where the mega-bucks lie, and names like Marvel and Star Wars will certainly bring in the $$$. While there is a small part of me that is sorry to see things like Terrinoth go by the wayside, it’s still cool to see the company have a presence on the scene, and they are still producing amazing products, which has always been a hallmark.

However, I just don’t seem to feel the love for these things anymore. I suppose that’s probably because Games Workshop has sort of replaced them in my heart as favourite games company – so let’s take a look at what they’ve got to offer us from GenCon 2019!

Having recently announced my intention to get into Blood Bowl, I’m really impressed with the timing of this! Lizardmen are perhaps my all-time favourite Warhammer Fantasy faction, and I had been hoping I could pick some up to start my fantasy football journey with them, but alas it was not meant to be! I’ll definitely be picking these up though, as I just love them all!

Some of these skinks do look a little bit silly, though I love that dude prancing across the centre with the sun headdress on! What’s not to love!

So the Mirrored City has been shattered by the necroquake, or something, and the various bands of adventurers have made it out to find themselves trapped within a mountain range known as the Beastgrave. Well, something like that… I’ve still never played this game, of course, but I’m not sure that I like the Beastmen warband, as cool as some of the Gor models are, and the updated Wardancers are really quite divisive, aren’t they?!

I can’t decide, so I think I might wait this one out for now.

The manager at my local store is really excited for this one, though I’m not really feeling the love, either! My first thought was, oh it’s X-Wing in the 41st millennium, but I’ve no real idea what to expect here. Much like Adeptus Titanicus, I suppose I just don’t have the pedigree behind me to want this sort of game when it is so out of whack with the rest of Games Workshop’s products. Necromunda, Blood Bowl, and all the others are at least infantry-based miniatures games, and I can get behind them in a way that titan legions or airplane squadrons just don’t excite me as much.


So far, then, I’m not doing so well out of this year’s Gen Con, am I?! Stay tuned as I update this blog over the weekend with more news and opinions – who knows, maybe I’ll find a game that I actually like the look of!!

Age of Sigmar Open Day!

Yesterday was the Age of Sigmar Open Day over at Warhammer World, and perhaps unsurprisingly, the main focus was on Warcry, which is due out in a scant fortnight.

There were demo games, the beautiful models were on display, and folks were getting to paint up Iron Golems left and right.

I wasn’t jealous at all…

At any rate, Warcry wasn’t the only thing going on over in Nottingham…

The next two Battletomes were announced, one of which I really didn’t think we’d ever see! The Orc factions getting amalgamated into their own book was a nice touch for sure, as it’s good to see the formerly-splintered armies finally coming back together in a sensible and cohesive way. This is especially true of the old Empire faction, which was hacked apart, much like the old elves, into several tiny factions which, overall, it seems was done simply to then eliminate portions from stock. Cities of Sigmar is promised as more than just the Empire re-imagined, however, as it instead re-forges the Empire, the Elves and the Dwarves into a single book!

Cries of “Soup!” might well be warranted, but I’m hoping there will be solid plans in place to allow for an intelligent combination of these forces into a single cohesive army.

each City of Sigmar can enlist units from Battletome: Stormcast Eternals into their main force, while Tempest’s Eye and The Living City can draw on aid from the Kharadron Overlords and Sylvaneth, respectively, as full members of your army that share your allegiance abilities.

This has gotten me really quite excited, as I’ve been thinking for some time about trying to combine some of the old Warhammer Fantasy units with some of the new Age of Sigmar kits. Come back tomorrow for some of my thoughts on this!

Legendary Slayer Gotrik Gurnnisson is finally getting the model that he deserves, standing atop a pile of dead Skaven. Nice.

Speaking of new models…

I did not expect this to ever happen! A plastic Ogre Tyrant kit?! He looks wonderfully menacing, as well, which is really good. Alas, I’ve cleared out all of my Ogres, so don’t have any need to buy this one, but if I were still collecting the fat dudes, I’d definitely be picking this chap up!

Exactly how he’s going to be packaged, though – I’m guessing it’s going to be something along the lines of Looncurse and Carrion Empire from a couple of months ago. Bring out a new Leader for a faction, bundle it up with a bunch of older kits, and watch the money come rolling in!

Feast of Bones – the new battle box coming for Age of Sigmar! Maybe…

Meanwhile, Warhammer Underworlds is gearing up for season three, and I still haven’t played a single game! I’ve got stuff all over the place for this (I blame moving house, but still) so I think it really is time I tried the game out sometime soon. It seems to have a good following at my local store, at least, so that’s a good start!

Centaurs? Could we be seeing entirely new factions for Age of Sigmar here, or simply new models for existing factions? Who the hell knows!

It’s definitely time that I got my act together and tried this game out…

Finally – just what the hell is this all about? The Tithe of Bones? I’ve seen some speculation out there that the Tomb Kings will be coming back as a re-imagined AoS-style army, which would be incredible! Others think it could be Vlad coming back, or Krell. I’m not so sure, as I don’t think GW will be bringing back named characters anytime soon like this. So far, at least, it seems to have been mostly about creating new characters where possible, and the only named folks we’re seeing are the major players who came across at the very beginning anyway.

Re-imagined Tomb Kings would be so awesome. Death has got ghosts and it’s got zombies, and then there are the other bits within Legions of Nagash; it’d be really nice, in my mind, to have a faction of skeletons that forms a proper skeleton horde. Of course, TKs weren’t all about the skeletons and nothing but – rather, there were all of those constructs like the Necrosphynx and Ushabti. A skeleton army that features golem-like creatures could be really cool, and would allow for stuff like the Morghasts and Mortarchs to slot into the force quite easily.

Would it be too much to ask for a proper Deathrattle / Skeleton Horde? Possibly. I suppose only time will tell!


So there we go! I suppose for me, filtering out the Warcry stuff that was clearly the main focus of this event, the most exciting thing is this Tithe of Bones. I hope it’s basically a new faction release, and not the other half of that Ogres boxset that people have been speculating about!

A Workshop of Games!

Hey everybody!
So I’m a little late to this party as well, but given the amazing line-up of new stuff that we’ve seen previewed at the New York Toy Fair from GW. I’ve come across quite a bit of negativity towards some of these things while looking around at the online reaction, which is a bit of a surprise to me in some respects, but I suppose you can’t please everybody! At any rate, let’s dive in and take a look at some of the upcoming goodness:

I want to start with Storm Vault, a co-operative dungeon-delving game that looks like it only includes Stormcast Eternals as the playable heroes, from the look of the box. I originally wasn’t even sure if it was a miniatures game, as I couldn’t see any in the promotional shot of the game board, but I think they’re up there in the top right corner:

This does look kinda neat, and reminds me a lot of Talisman, for some reason. They’re both GW IP games, I suppose, but it has the feel, from the scant info we had revealed, of that kind of adventure game. It looks like the four Chaos gods play a part in the proceedings, too, which is interesting…

I’ve still not played Warhammer Underworlds yet, shame on my, but this seems like an interesting take on things. Aimed at new players for the game (so, me) it features what looks like two of the Easy-to-Build kits for Age of Sigmar made into warbands that can be used here with training wheels, and then taken further into the main game. I do love the Nighthaunt, after all, and I am looking to get into Shadespire/Nightvault, so I think this could well be a good buy.

I do see the perspective of those players who already have been playing the game, and perhaps begrudge having to get this if there are unique cards that they will no doubt need for more competitive deck builds, but I think all too often we’re bound up with the loud voices here online who decry such enterprises by game companies – all the while, without realising that they just aren’t the majority target audience for this sort of product.

While there was also talk of the new Funko Pop range, and this Space Marines Heroes thing, by far the most interesting and exciting announcement to come from the event was, of course, this:

Combat Arena appears to take the principle of Gorechosen and supplants it to the 41st millennium, with generic hero-types being thrust into a pit-fight set aboard a space ship. All of them are Imperium heroes, and so a lot of people seem to be a bit confused as to why such folk would be fighting one another, but there we have it.

The game might well be a complete dud, but I’m definitely willing to give it a try. Most importantly, though, the game is bringing to us five new plastic miniatures of iconic figures from Warhammer 40k, from the Primaris Psyker to a third Rogue Trader mini!

Apparently, this is a prequel to the Blackstone Fortress game, and these minis will feature in an upcoming adventure pack. What on earth does that even mean? They’re going to be coming out in a Blackstone Fortress-branded box, so we shouldn’t buy this game if we want the minis? Or will they start to release rules for existing minis to be used in Blackstone Fortress, simply as card packs or whatever? The basing for all of the minis previewed at the event has the same scheme as the other game, so it very much looks like it’s a tie-in, but I’m not sure I quite get it at the moment.

Anyway, the minis look fantastic, and I really can’t wait to get them in my collection. I really appreciate how interesting GW is making their universe through the introduction of new models or re-imagined sculpts for classic models within these sorts of boardgames. I hope we see more stuff like this come out for a long time to come, as we see all manner of weird and wonderful creations for the game. And yes, of course I would like to have rules for 40k included, and maybe even crossover rules for Blackstone Fortress and Kill Team as well. I’ve already been working on building a Chaos force that uses all of the weird stuff from Blackstone Fortress, and I’m still thinking about how to fit the Elucidian Starstriders into an Imperium list – I don’t care if they aren’t competitive, I just love the fact that the lore is being fleshed out on the tabletop, and the more esoteric corners of the 40k universe are being explored in this manner!


You know what else I’m really enjoying about this announcement? The fact that we’re seeing Games Workshop actually beginning to realise the promise of their own company name, and produce a whole smorgasbord of games for us to feast upon. When the FFG licence ended, I was a bit disappointed because I have enjoyed their offerings in the board game, card game and RPG formats for a long while. Thinking that GW might only want to concentrate on their big three tabletop wargames, I was anticipating a lack of anything further. But here we are, with a whole slew of new games as well as new takes on the existing games stable, and I think it’s just glorious! Combat Arena or Storm Vault may well be throwaway games that people only buy for the minis and never once look at the game itself – heck, I pretty much did that with Gangs of Commorragh when that came out, though I have still got all of the game material for that one waiting for me to one day take a better look at it. But there are so many games being produced now with incredible new miniatures that they can probably afford to have a couple of duds on the shelf. If Combat Arena is only remembered as the place where that sweet new peg-leg Rogue Trader first came out, then that’s fine, because we still have stuff like Warhammer Underworlds, Necromunda, Blackstone Fortress and the like that have been, from all accounts, runaway success stories. But if people are still enjoying Combat Arena years from now, and either clamouring for official rules for Sly Marbo to be written, or playing with fan-made rules for using a Genestealer Patriarch, then that is awesome, too. The important thing to take from this, I feel, is that Games Workshop are trying, and I love them for it!