Retiring from Conquest

Hey everybody,
Recently, I’ve been looking over the games that I have, and checking through several of those that I have decks set up for the LCGs I follow, and have decided to retire all of those from Warhammer Conquest. The game died when FFG and GW parted ways, officially at the end of February this year, but the nails were firmly in the coffin back in September when the announcement came. The game was actually pretty popular at my local game store, and I had hopes that I’d still be able to get in some games, including trying out some new decks, but Arkham Horror LCG has definitely supplanted it as the LCG of choice, and I’m left with rather a lot of cards that I’m not really doing all that much with! But then, I’m kinda used to having games like this…

Fun fact: Anrakyr was the first #Necrons character I painted! #WarhammerConquest

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Before I dissolve all of the decks I have set up, however, I wanted to record for posterity here the Necron deck that I built up a year ago when the Necron box first came out, and subsequently tweaked with a couple of the cards from the subsequent Planetfall cycle. It did quite well for me on the couple of trips out I had with it, so I thought it’d be useful to have in case I ever find some fellow hipsters and decide to get back into this down the line!

Anrakyr the Traveller
Pyrrhian Eternals (5)
Slumbering Tomb
Awake the Sleepers
Pyrrhian Warscythe
Harbinger of Eternity
Mandragoran Immortals
Immortal Legion
Warriors of Gidrim
Immortal Vanguard (3)
Doomsday Ark (2)
Praetorian Ancient
Lychguard Sentinel (2)
Hyperphase Sword (2)
Tomb Blade Squad (3)
Canoptek Spyder
Canoptek Scarab Swarm (3)
Hunting Acanthrites
Reanimation Protocol (2)
Drudgery (2)
Defensive Protocols (2)
Sautekh Complex (2)
Defense Battery
Ratling Deadeye
Noise Marine Zealots
Sacaellum Shrine Guard (2)
White Scars Bikers
Kroot Hunter (2)
Sybarite Marksman
Kabalite Halfborn
Saim-Hann Kinsman

There are ten out-of-faction cards included at the end here because of the subtheme Necrons have, that of enslaving other people (not something in the fluff, but whatever). There are soldier units in there for the Mandragoran Immortals to take advantage of, warriors for the Immortal Vanguard, and scouts for the Tomb Blade Squads.

Overall, it was a lot of fun to play the couple of times I got it to the table, though I think it’s quite unfortunate that the game ended with the Necrons such a comparatively under-developed faction. Of course, the enslavement mechanic means you technically have a much bigger card pool than pure-Necron, but even so… it would have been nice to have had another cycle, and see what more we can get out of the pool!

Game stuff! (Mostly Lord of the Rings…)

Hey everybody!
It’s a pretty decent Saturday today, with some interesting things on the horizon to talk about, so let’s get right to it!

Runebound expansions

First of all, Fantasy Flight have announced a further two expansions for the third edition Runebound, also due in the third quarter like those previously announced. Like the previously-announced expansions, we’re getting a pairing of scenario pack and adventure pack, one that gives us a whole new thing to do, and one that just gives more cards to add to the existing stuff. Taken as a foursome, these expansions feel like a single big box expansion should feel, with new scenarios, new heroes, and new stuff that can just be added to the base game for more of the same. By splitting it up, some fans might feel they’re being overcharged, but I like the idea of being able to buy just what you want, something that appeals to me as I try to curb my spending on games somewhat (heresy, I know!)

We’ve also got new expansions for Imperial Assault and Eldritch Horror released this past week, which both look pretty exciting!

Munitorum Armoured Containers

Games Workshop are releasing containers for Warhammer 40k next weekend, and I’m both underwhelmed and intrigued at the same time! They look like possibly the least-exciting kit ever for a tactical miniatures wargame, yet I have such a soft spot for things like this that I can’t help but be intrigued! We’re also getting the Adeptus Mechanicus Enginseer that was released exclusively with a tank a few months back, and the plastic Broodlord that came with the Shield of Baal boxset in 2014. I managed to pick up one of the latter (as well as buying the boxset) so I’m not particularly fussed on those releases…

I did pop into my local GW today, and picked up two of the new Citadel paints – Waystone Green and Skullcrusher Brass. They’ve released four new metallic layer paints that look very much like replacements for current metallics, but with a better coverage or something. I’m not particularly convinced, but I bought the brass to try it out. The snow texture paint Mourn Mountain Snow has disappeared from my local store, which has prompted me to re-evaluate my Necron army. All of those metallic guys have been based in snow, but as they were some of the first models I painted, I’ve noticed that I try to match the earlier, crappier paint jobs whenever I add to the force. However, I’m thinking I may start a smaller force with a completely different look, predominantly with brass rather than silver armour. Stay tuned for that, anyway!

In addition to the metallics, GW have released three technical paints that essentially allow you to paint better gemstones. I find this an interesting prospect, so bought one pot to see what it’s like. I’m actually planning to try it on the second Necron force’s weaponry, which might be exciting!

Fiddling with the new #Necrons for #WarhammerConquest – looking to build around Anrakyr!

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Returning to Fantasy Flight but staying with Necrons, I managed to get my first game of Conquest with the new faction yesterday, playing against the game store guy’s Tyranid deck. I played him a few weeks back when he’d just built this one, and managed to get my first victory in Conquest for what feels like ever, but didn’t manage quite so well this time around!

The deck used Anrakyr the Traveler as warlord, and I wanted to try out a large number of the Necron cards so only went for ten enslaved allies, focusing on cheap mooks who would do something other than just act as a meat shield. It actually went really well for a while, but my warlord was bloodied and, in the final climactic battle, died instantly to an Ymgarl Genestealer due to its +2 combat rating while the Tyranid warlord was at the same planet – yikes!

It was a really great game though, and I really enjoyed both the challenge of getting the deck built with so many out-of-faction cards, and seeing card versions of the metal warriors that I feel so attached to, having painted up nearly 2000 points of them!

Finally, and sticking with LCGs, I wanted to talk about Lord of the Rings.

It’s a card game that is so very close to my heart, though one that I haven’t played in a very long time, despite continuing to collect the expansions for it. I’ve often called it my favourite game of all time, yet I actually haven’t opened the latest adventure pack, despite having bought it two or three weeks ago. It made me wonder whether the magic has gone now that the game has become so bloated: I haven’t looked at changing my decks for a long time, I haven’t played any of the new quests from Ringmaker or Angmar Awakened, and my attempt to run through the Saga expansions didn’t get further than the very first quest!

I had a game with Hunt for Gollum a month ago, and felt distinctly dispirited by the way that game panned out, so disassembled my deck and put everything away, and that was pretty much that. However, not to be beaten, I have today made it through three quests, and I think there may actually be a return of the original magic…

 

I played three of the early quests, using my elf deck headed up by Elrond, Legolas, and spirit Glorfindel. First off, I tried my luck with Passage through Mirkwood, which is a quest I think a lot of people ignore, or use merely to test their decks with, but is one I enjoy for its classic feel. I managed to win fairly easily, though those Dol Guldur Orcs did manage to deal a lot of damage to Elrond as my primary quester!

I then tried my hand at The Dead Marshes, another underrated quest in my view! I like this one because of the Escape test mechanic that forces you to quest slowly to ensure you have the willpower to pass the test after the quest phase. However, I managed to draw into the combo I needed really quickly, which put Light of Valinor on Glorfindel, allowing him to quest without raising threat and provide a chunk of willpower to the Escape test, and Arod was on Legolas to ensure the maximum progress could be placed! I also managed to use Elf Stone to bring out Haldir for free, which was great! It was over pretty quickly, with only one resource token on Gollum meaning the final Escape test wasn’t all that climactic!

Finally, I went for The Redhorn Gate. This is one of those quests that I love, yet find so brutal at times that I just want to cry in a corner. Some early bad luck kept discarding my resources, which meant I couldn’t get any momentum at first, but again had a first-turn Light of Valinor on Glorfindel so that I could keep him questing and attacking. I also managed to get Vilya on Elrond, though that card is predominantly in the deck for flavour as I was using him as my prime questing hero. Being able to quest for 10 was a real boon with Caradhras in the staging area until stage 3B, of course, and still having at least six attack power could deal with most threats while a series of cheap allies chump blocked them.

It was really nice to get back into this game, and I sincerely hope that I can start playing it more often in the coming weeks and months. Especially since I’ve finally started to mix up my decks!

I’ve had four decks built up for at least two years now, and haven’t touched them at all. Getting rid of one after Hunt for Gollum last month left me with my dwarfs, my elves, and my Rohan/eagles decks. I’ve swapped out a couple of cards from the elves one now, as there have been quite a few good cards to come out of the last cycle and couple of deluxe expansions, and the dwarf deck has had a very minor tweak. The biggest change, for me, is that I’ve gotten rid of the eagles from my Rohan deck, making it straight Rohan. In all honesty, I wasn’t quite sure what I was doing after stripping all o the eagles out – there are a lot less pure Rohan cards than I was expecting, so I’ve gone for a few Valour events to see what I’ve been missing as a bit of a filler. I may find myself putting the eagles back soon, however, or else swapping Théoden (from tactics to spirit) so that the weight falls into spirit rather than tactics, I guess we’ll see!

Looking through all of the cards again, however, has gotten me really excited to try building new decks, one of which I’m keen to build is another all-purpose fellowship kind of deck, which may indeed kickstart my efforts to play the Saga expansions once again!

Let’s hope this comes to pass, anyway!

New Games!

Hey everybody,
It seems like a very long time since I’ve really managed to catch up with the new games offerings from Fantasy Flight, but the last few days have seen a couple of things announced that have really gotten me excited for this stuff like I haven’t been in a long time, so let’s take a look!

Runebound expansions

Top of the list for me is this announcement from Wednesday, two new expansions incoming for the third edition of Runebound!

I picked up third edition when it was released, but it has been lying un-investigated for almost six months now. I guess a large part of this ambivalence is due to the fact I love the second edition so much. However, reading this announcement has gotten me excited for the game – more so, in fact, than the actual release! – and I’m planning to bring the game to the table tomorrow for International TableTop Day. It’s my intention to get a blog written up post-game with my initial thoughts, anyway, so keep an eye out for that!

The two new expansions look amazing, anyway, and a really nice way to expand upon a game. First up we have Caught in a Web, a scenario pack that seems to feature tons of theme in the form of Ariad, the sorceress nemesis that Descent players will be familiar with from the Labyrinth of Ruin expansion. From what we know of this Runebound implementation, Ariad will stalk the land in spider form, seeking to destroy four of the Free Cities of Terrinoth, which sounds like a super-thematic game experience, really exciting.

The Gilded Blade is an adventure pack that appears to be in the “more of the same” category of boardgame expansions, which I am more than okay with seeing. New skills and assets, and new encounter cards, are all more than welcome in this kind of game to keep it fresh and exciting. Both packs each come with one new hero – I say “new”, but both are veterans of Runebound second edition: Red Scorpion was in the older base game, and Jonas the Kind was one of the infamous four promo heroes. I love the fact we’re seeing old favourites in new sculpts (new for Runebound: Jonas the Kind can be found in Treaty of Champions in his new incarnation), as these heroes are the classics that I have enjoyed taking through Terrinoth on adventures in the past.

I cannot wait to try this game out tomorrow, and I cannot wait to get my hands on these expansions when they hit over the summer!

Elder Sign Grave Consequences

Something that may have flown a little under the radar is this print-on-demand expansion for Elder Sign that I’m really excited by! A deck of 50 cards split between Phobias, Epic Battles and Epitaphs, it looks like a totally awesome way to add in an extra bit or two to increase the theme of the game. I love it! I ordered it as soon as the news article went up, along with a game mat for Android Netrunner that I’ve wanted for a while, and at the time of this writing, these products have just yesterday landed in the UK. Can’t wait to get my grubby mits on them!

Android Mainframe

On the subject of Netrunner, I can’t not mention this game, which has been announced as now available. From having read the previews, it feels a lot like a re-creation of the LCG where all players are Runners going up against the Corp – I’ve been trying not to really look into it too much simply because I’ve grown to love the card game so much lately, but that very enjoyment is now making me think maybe this could be worth investigation. I’ve seen it available for £24, so it would hardly break the bank, but I just don’t feel a need for it right now.

Warhammer Conquest Searching for Truth

Warhammer Conquest is another LCG that I’ve been really enjoying since I began to play it with some gusto a month or so back, and I’m particularly looking forward to the Legions of Death deluxe expansion, which will bring my favourites, the Necrons, into the game! I’m feeling a little jealous that all of the other factions have so many cards while these guys will be entering the game following two full cycles, and their mechanic of using generic soldiers as chaff just makes that worse, to my entitled geek mind! I’m only partially serious – I wish they’d been able to bring the deluxe expansions for both Tyranids and Necrons out sooner, out of cycle if necessary, to ensure these factions aren’t left behind. But I suppose we’ll see when they eventually appear just how “left behind” they are.

The fourth expansion for the upcoming Death World cycle has been announced, Searching for Truth, and features a new Necron warlord – Illuminor Szeras! Of all the Necron named characters in 40k, I like him the most, as his model is just the right blend of creepy and weird that really fascinates me about the Necrons. My own attempt at the guy isn’t the greatest, but I enjoyed painting him all the same. In the game, he gains a resource whenever damage is removed from Necron units, and given the cards coming for the faction, this doesn’t look like it’ll be too difficult to accomplish! Looks like a more high-risk strategy than I usually go for in games, but definitely one that I’m looking forward to checking out!

Lord of the Rings Flame of the West

Finally, let’s take a look at the fifth Saga expansion for Lord of the Rings LCG that deals with the events of the actual book itself – The Flame of the West.

Long-time readers of my blog will probably remember that I’ve often called this game my all-time favourite game, yet I’ve barely played it at all for so long now, I feel like such a terrible person! In fact… the last time I played any of the quests was 7 September, when I went through the Voice of Isengard expansion. That is shocking! Recently, I’ve noticed I’ve been feeling in the mood for a game but, due to having my dining table choc full of half-painted miniatures, I’ve never gotten round to it. Hopefully soon I can get some more games in, and reacquaint myself with Middle Earth!

Flame of the West follows book five of The Lord of the Rings, and it looks like the quests will involve the bit with the spectres, a battle at the boats with the Pelargir corsairs, and then the pitched battle at the Pelennor Fields. I’m particularly interested in the second quest, The Siege of Gondor, which follows Aragorn et al as they take possession of the corsairs’ ships. I love the way this game has built up a whole library of side stories that have shown what happened just to the side of the main story of the books, and this looks like it’s going to be no exception! I’m also really intrigued by how the preview article describes the third quest as being heavily tied to the results of previous games…

The new Tactics Éowyn is worth mentioning as well – what a special skill! 4 willpower in a Tactics hero is going to be so useful anyway that she will definitely find her way into a lot of decks, but the ability to deal 10 damage for a threat-raise of 3 should be really handy in the multitude of quests we now have that time a boss-type enemy until late in the game. It’s also super-thematic for the hero, too, so a massive thumbs-up from me there!

Well that’s all I wanted to talk about today – so excited for some of these games, it’s just untrue! What about you guys? Looking forward to more for Runebound? Can’t wait to slay the Witch-king? Let me know in the comments!

Warhammer Conquest Store Championship 2016

Hey everybody!
This weekend, I took part in the Warhammer 40k: Conquest Store Championship at my local games store, primarily to make the numbers up (and also ensure I got to play a few more games of this fantastic LCG!) so thought I’d ramble on here about it! This is the second time I’ve gone to a card game tournament, having taken part in the Netrunner Summer 15 championship last year – you can check out my blog on that one here. If you’ve read my blog in the past, you may well know that I’m really not a competitive player, which may make it a little odd to see me attending tournaments like this but, as I said, I go simply to get some games in, see some different decks, and meet people who love these games as much as I do.

I’ll not keep you in suspense any longer – I lost. I mean, five people turned up, and I came fifth. It’s no surprise, really, because I was taking my Space Marines deck up against some powerhouses of the game. Of the five, three of us were playing Marines – two of us had Cato Sicarius as warlord! – with the other decks on offer being Tau and Dark Eldar/Eldar. Let’s talk about the games for a moment.

My first game was a Sicarius vs Sicarius matchup, and my opponent was a chatty chap called Rob who had traveled almost an hour to attend. We are both Necron fanatics, and love 40k in general, so our game almost went to time as we were taking so long just chatting about the game. The planets we had were a bit of a nightmare though, as the colour spread meant that we’d have to win five planets to get a set of three! I think the game eventually lost when my warlord died, actually. But it was really fun to meet someone who also loves the theme and the game as much as I do!

My next match was against a Hungarian chap called Tamás, who had sat the first round out due to the odd number of attendees. He was playing the Dark Eldar/Eldar deck, with Packmaster Kith as his warlord. This deck was just nightmarish to play against, and all of us had been a bit concerned due to how effective a Kith deck can be. To be fair, Tamás was clearly a master at working his deck, and it looked like a well-oiled, beautiful machine. Unfortunately, it was a massacre for me, and came down to the point where we had all of our guys at the first planet, and his army took up most of the table there! Jeez. But so great to go up against and see how these things work!

The third and final match was against Tom, who had traveled with Rob to be here, and was also playing Space Marines, however using Ragnar Blackmane as his warlord. I decided to just go balls-out on this, and dropped my Ultramarines Dreadnought at the first planet on turn one, which allowed me to win the planet – my first of the tournament! But it swiftly degenerated and, having managed to bloody my warlord through a mis-play by me, Sicarius was swiftly dispatched with not one but two Crushing Blows on the subsequent turn. The game was quick and brutal, and Tom went on to win the tournament on extended strength of schedule. He was pleased, as it gave him a bye in the first round of the Regionals (which I think he said is taking place in Nottingham) – he actually wrote up an account of his games, which you can check out here.

It was a fun day, getting to see these other decks and all, and I kept laughing when people were acting all concerned that I had lost – I eventually gave up saying “I’m just here to play some cards” and went with it, but overall, it’s just good to play some games! If I’d known so many Space Marines would turn up, I might have tried to build a different deck, but that doesn’t really matter. All in all, fun was had, and that’s all I wanted from the day!

Warhammer Conquest 2016 Store Championship

I’m probably going to go back and look at my deck, get some things changed around in there, and I also want to see about making maybe a Tyranid deck, or perhaps a Chaos deck. Or maybe both! Legions of Death should be due out sometime soon, of course – the Regionals swag is Necron-themed, after all – and I’m definitely going to be making a Necron deck when that hits!

How about you guys, anyone here win their Store Championship? Hopefully you all did better than me, but I also hope you had as much fun as I did!

Warhammer 40k: Conquest

Hey everybody!
After last week’s hiatus, Game Day is back, with a look at another of my favourite games from my personal collection. Today is actually a first for me, as this will be the third Game Day blog to feature this particular game – we’re taking a look at Warhammer 40k: Conquest!

This game was released late in 2014 almost as a replacement for the cancelled Warhammer: Invasion, set in the Old World of Warhammer Fantasy. While I was initially a little sceptical, being a long-time fan of the fantasy game, I was definitely in love with the game following my first play-through. Unfortunately, this first game had been looking like it would be my only game, until I finally dusted off a deck to try at my local game store, following the announcement of a tournament there next month. Now, I’m not a tournament player, as last year’s Netrunner event showed, however I can’t resist the opportunity to get in a lot of games, even if it means going against my nature!

So last week I was able to get in a couple of games, once with a pre-constructed Space Marine deck that featured a lot of the Space Wolves cards from the first cycle, and another with a deck I’d built up in the hope of one day getting a game in. I have to say, my first (second?) impressions are unchanged from 2014 – indeed, if anything, I’m even more in love with this game than I was then!

Warhammer 40,000 Conquest

But what makes this game so much fun?

The game has a strong similarity to Call of Cthulhu insofar as you’re fighting over a number of cards that are arrayed across the table between the players. The game also has a lot of similarities to other LCGs from Fantasy Flight, but this is something that I really like about them – there’s a sense of familiarity that allows you to move easily between games. Overall, each is very different, but there are a few bits that feel nice to have that kind of consistency, almost. But I digress!

It’s also incredibly strategic, more than I thought it might be, as you have to decide where you’re going to commit your Warlord, whether you want to commit to a planet to gain the command advantage, and thus risk your opponent winning the first planet – there is a lot to think about.

Warhammer 40,000 Conquest

All of my games have been as Space Marines, so I can’t really speak for the other factions yet, but there is a really clear mechanic here of using some really heavy-hitters to just go all-out, along with some really cool ways to gain resources to enable you get even heavier-hitters out. Playing against Astra Militarum, it was interesting to see how that army appears to have a lot of ability to reduce the costs of troops and create synergies to bolster the ranks, too.

The sense of the tabletop game is most assuredly there, not merely because of the strong flavour and similarity with unit-names and whatnot. It does feel like a very tactical game as you decide where to deploy your units, and out-guess where your opponent will deploy his Warlord.

It also allows for some really exceptional thematic experiences. I lost both of the games I’ve played lately, firstly because I was a bit too cavalier with my Warlord, and secondly because I didn’t think long-term enough. In the first instance, my Warlord was bloodied and battered, and then kicked down by some Snotling tokens. In the second, my Warlord was bloodied (and so, forced to retreat) once again by Snotlings – during the second game, it became a running joke therefore how Cato Sicarius was afraid of the Snotlings and as soon as they appeared, his days were numbered, etc.

Warhammer Conquest

This is fast becoming a firm favourite for me, and I’m looking at putting another deck together, either Eldar or Chaos (well, maybe I’ll put two more together!) It’s a really fun game, with a lot of depth and stuff to think about, and one that I’m looking forward to a lot more games!

Catching up with FFG

Some very exciting things have been coming out of FFG over the past couple of days, some of it already announced at GenCon, but some new. Let’s take a look!

Under the Pyramids

To start with, the very exciting news about Under the Pyramids, the new big box expansion for Eldritch Horror. Last year saw Mountains of Madness come out, which brought a sideboard to the game, along with a lot of additional bumph that you can see in my blog here. Under the Pyramids seems to be following that template, with a new board that depicts – unsurprisingly – the Egyptian desert. Two new Ancient Ones, of which only Nephren-ka has been spoiled, along with eight more investigators and a whole host of other new bits. I’m guessing Nyarlathotep will be the second Ancient One, though given the breadth of lore for him in the mythos, he may be better-placed in a box by himself. We’ll see, though.

Something that sounds like a lot of fun is the Museum Heist adventure – no idea how this will work mechanically, but it just sounds like a lot of fun!

Hoping we’ll get this for Christmas!

Descent Treaty of Champions

Just announced today is the seventh hero and monster collection for Descent – Treaty of Champions! Looks very much like more of the same, really, though take a look at those miniatures! Those demon lords look absolutely amazing. Interestingly, while I said this was more of the same, there is a new monster group, the Crow Hag! An interesting-looking mini, some strange cultist-like character with a huge mace of some sort… interesting!

Always great to have exciting options for a game, anyway!

Warhammer Conquest What Lurks Below

Have I mentioned the new cycle for Warhammer Conquest? I’m not sure…  At any rate, the next cycle is expected to begin at some point, and it mainly deals with interacting with the position of planets. Capitalizing on the fact the deluxe expansion, The Great Devourer, will be released by the time this hits, we’ll also be getting Tyranid cards, and the fourth pack, What Lurks Below, brings a new Warlord to the faction. In keeping with the first cycle, it also looks like the Space Marines will be focusing on a new chapter, this time Black Templars. Interesting, as I’d have thought we’d be seeing something like Blood Angels or Dark Angels first. At any rate, I wasn’t actually intending to keep buying Conquest packs after the Warlord cycle ended, but FFG are always so very good at keeping me hooked on their card-crack!

Imperial Assault Return to Hoth

I realise I’ve not mentioned the other big, exciting expansion announced back in GenCon, Return to Hoth! I’ve actually played the skirmish game once, and thoroughly enjoyed it, but have wanted to play more before featuring it on the blog. Anyway, it’s a really exciting game, and Return to Hoth looks like it has some very good additions to this! The miniatures include HK-droids, Wampas, and a Mon Calamari hero, all of which look excellent.

The associated ally and villain packs also look good – Princess Leia, Dengar, and some Snowtrooper chaps, all look fantastic! Interestingly, there is a lot in this box that seems to support the skirmish game, including a four-player variant, which makes me wonder if FFG are keen to support this aspect above anything else. It does kinda make sense, given the opportunity for organised play. The skirmish game is certainly the more popular aspect as far as what I’m seeing locally, at any rate.

Another one for the Christmas list, anyway – all four of these things are coming before the end of the year, anyway.

Finally…

X Wing Imperial Raider

The Imperial Raider is apparently in stock at my local store, though it is so overdue that I don’t think I’ll actually believe it until I’ve seen it with my own hands!

New stuff! And not-so new stuff!

Hey everybody!

It’s been a pretty quiet week for me this past week, as I wrestled with the last essay for the degree I’ve been doing for a while now. That being said, it doesn’t look like there’s been an awful lot of game stuff about – so that was a totally misleading title, huh?!

You guys seen this? It was announced a while back, of course, but I’ve been a bit ambivalent about it all, if I’m honest. I mean, I have everything for the first edition of A Game of Thrones LCG, so I’ve been thinking it unlikely I’d want to get a second edition. Looking at all this stuff, it doesn’t really look significantly different enough to warrant buying anew. What do you folks think? Anyone eager to replace their first edition?

Perhaps more interesting in the LCG world are the expansions announced for Call of Cthulhu and Lord of the Rings. First of all, The Thousand Young is looking really intriguing. While previous big box expansions have introduced either a new setting, or buffed one of the eight factions. This one seems to be doing both, as we get Shub-Niggurath cards themed around New Orleans! Fantastic, very much looking forward to getting this, even though I don’t play the faction!

mec42-fan

The Treachery of Rhudaur, the fourth pack in the Angmar Awakened cycle for Lord of the Rings, is looking great, too. As the article says, the cards in this cycle build on the Noldor theme, and those of this fourth pack really contribute to this. So far, I’m really impressed with how this makes the game feel like it has been really well-planned, as the Noldor theme of discarding cards for buffs has already been established three cycles back. The quest is also a good one, more Undead folks and shenanigans among the crumbling ruins of a keep. I seem to remember the quests getting better as the cycle moves on – at any rate, I’m looking forward to this!

whk09_cardfan

The third exciting thing in the LCG world is the announcement of the next cycle for Warhammer 40k: Conquest! The Planetfall cycle features cards that work off specific planet card icons, which should make for some interesting strategies. I’m quite surprised by this, as it will be featuring Tyranids following their arrival in The Great Devourer, though I’d kinda expected we’d see the Necron deluxe expansion first. Seems like the Necrons will be entering this game significantly behind the other races, unfortunately!

Speaking of Necrons…

Over the course of the weekend I’ve been doing more stuff with Necrons, following last weekend’s success with the Immortals. Lychguards are, of course, my absolute favourite Necron kit – the amazing poses you can get from these guys are just great. I’ve currently got two squads of these chaps – one with warscythes and one with hyperphase swords/dispersion shields. I hadn’t built up any of these guys since late last year, however, so it was nice to get back to these guys, and I’ve spent a few hours on both these and the tomb blades that I’ve had going on for a few weeks now.

Necron Lychguard

I’m trying to remember how I painted these up last time, as I want them to blend in with those I painted up previously. Something I’ve tried to go for with my Necrons is to have a shaded body for the Immortals, but a more shining body for the Lychguard – they are the bodyguards of the lords, after all! So I’ve left the Immortals with a Nuln Oil wash, but these Lychguard have also been “drybrushed” with Necron Compound (of course!) – I use the term loosely, of course, as rather than drybrushing as a highlighting technique, I’ve been using an almost polishing action to try and add that metallic matte finish to them. You can see one of my previous guys on the far right of the above picture, anyway – so far, they do seem to be blending, anyway!

I’ve also built up a fourth tomb blade from spare bits that I’d bought for that kitbash competition a few months back, as well as some other bits I’d managed to scrounge from ebay. Marvellous! So I’ve currently got two with tesla cannons and two with gauss blasters. The most recent addition is that with the golden sensor vane thing in the above shot.

I’m kinda enjoying this increased painting activity, I must say. I’m currently planning to do a Doomsday Ark as a summer project, but I’m also thinking of doing the Night Scythe soon as well. I’ve also got the Triarch Stalker built up and primed since before Christmas, so that’ll need some attention soon… I’m also interested in doing something with my Monolith. Oh, so much plastic!