The Warhammer Preview!

Hey everybody!
Another weekend, another Warhammer Preview! I suppose it’s been a while since the last one, of course – though those last few Previews did feel a little bit lacklustre when compared with what we’ve seen today!

Let’s start with Necromunda, which has seen the House of Blades for the Eschers go up for pre-order today. The next book in the series, House of Iron, has now been previewed, and is coming out along with some wonderful models! The Orlock Arms Masters and Wreckers box looks amazing, and I’m excited to see the variety of stuff that we’ve seen in the Escher and Orlock boxes – we’re getting juves, which seems to have been the main draw for this second round of releases, but also these champion types, and now crazy animals as well! Makes me excited to see what’s in store for Houses Delaque and Van Saar!

We’ve already got more new Necrons coming out, it’s just crazy how many new things are on the way for this faction these days! Now, I’ve actually been really disappointed with the new Necron models so far, having seen the sculpted battle-damage on those from the Indomitus box that makes even the HQ models look like they’re falling apart. I mean, I get that they’re supposed to be kind of space zombies in an everlasting horde now, but I’ve always tried to have my own army as a kind of pristine force, due to them having that sort of incredible tech and stuff. Anyway! I’m sure, in time, I’ll give them a go and include the new stuff in my army, but for now I’m kinda giving things a wide birth.

Now, this is interesting. Mission Packs for the new Crusade narrative system, which makes it all feel almost like a role-playing game. It all sounds pretty great, although I do wonder how long they’ll continue to support these things for. It’s all shiny and new for the moment, of course, and they’re pushing the Crusade stuff real hard, but we’ll see if it’s still a thing in a year or two, I guess.

Now, I was not prepared for this! Of course, we knew that the Scions of the Flame were still on the way, and while I’d forgotten about them, the Khainite warband had been previewed a whiles back too. The interesting thing about this expansion is that it looks an awful lot like Kill Team: Rogue Trader, with it being very much more a dungeon-crawl type of game rather than the multi-level skirmish we’ve had so far.

The terrain this time around is mainly doors, with the odd bridge and a bunch of scatter terrain – and just the two warbands, no Chaotic Beasts. Whether that means it’ll be a lower price point than the original starter set, which had an MSRP of £100, who knows – I certainly hope so! That said, the Kill Team: Rogue Trader box was £80 MSRP, and would perhaps be a closer analogue, so it might not be that much lower…

I am so obsessed with Warcry right now, I can’t wait for this box, regardless!

I mean, look at it! I think this photo hits the nail on the head, with that “Warhammer Quest charm”, having a bunch of doors and that’s it! Looks like a lot of duplication as well, though, but the scatter terrain is always something I enjoy seeing, so if nothing else, I’m looking forward to it for that. Available in the not-too-distant future, too – I need to start raising some funds!! Though hopefully this might stay in stock for longer than previous boxes have – I’m still sore over having missed out on the Corpsewrack Mausoleum!

The fourth season of Warhammer Underworlds is almost upon us! I’ve still never played a single game, though I do always like seeing the warbands coming out for this game. Hedonites of Slaanesh and the new Lumineth Realm-Lords go head to head, and the promise of a Seraphon warband coming out as well – splendid stuff! Who knows, maybe I’ll actually get to play this game one day soon. Shame my only fully-painted band is the Nighthaunt one from Nightvault! Anyway…

Speaking of Hedonites of Slaanesh – I’m very excited for this box! In the last couple of days, I’ve been thinking again about starting a Daughters of Khaine army, and of course I’ve always wanted a Slaanesh force, so it’s kind of ideal really!

It looks like it’s in the same mould as stuff like Looncurse, with having two opposing armies led by a brand new hero model. Hopefully it won’t sell out in seconds, as I’d like to get my hands on both forces here!

I think it’s especially exciting to see more of the mortal side of the followers of Slaanesh. The new Lord of Pain is a fitting HQ choice for the Hellstriders, although I wish we’d seen an updated Lord on Steed, but hopefully we’ll be getting some more stuff like this in the future!

The finale to this Preview was Broken Realms, what seems to be the AoS equivalent of Psychic Awakening. Does this telegraph AoS third edition next summer? Well, who knows. I’d like to think the world will return to normal soon enough so that I can actually play some more AoS before we lose everything that I’ve been building up so far, though I suppose that could be a little hyperbolic! I’ve only actually played AoS twice, after all, so it would be good to get some more games in!


This Preview was definitely full of some exciting stuff! I’m really looking forward to the new Warcry box, even though it doesn’t seem to compare terrain-wise with the original starter. The AoS battle-box is also going to be an exciting one, as I hope to get started with a new army and all. More Necromunda is always a delight, as well, and I’m really excited to see how this line of miniatures and books continues through all of the House gangs!

Definitely an exciting time to be in the hobby – and definitely time to start thinning out the ranks of the unwanted miniatures!!

Planning! part one

Hey everybody,
It’s time for more rambling thoughts to start your week! After thinking about it a couple of weeks ago, I have now started in earnest on my 9th Edition Black Legion army – and yes, it’s turning out to be quite the army, at that! What has initially started life as a 500-point (ish) Combat Patrol force has now become something far bigger than I’d been expecting!!

To start with, though, let’s talk briefly about how army building works in 9th edition. Rather than receiving a number of command points based on the number of detachments that you’re bringing, instead you get the CP based on the game size, somewhat balancing things in comparison with 8th edition, where one army could be starting the game with something like 17, and another might only have 4. For games of up to 500 points-a-side, such as we’ll be discussing today, you each get 3CP to start the game with. After that, at the start of each round, you get an extra one in your Command Phase, a new phase of the game that seems to have been borrowed from AoS.

Now. Each detachment that you bring costs command points, but if your warlord is in that detachment, you get those points refunded. So the humble patrol detachment costs 2CP, but you then gain 2CP if your warlord is in there. Interestingly, this only counts for the patrol, battalion and brigade detachments – the vanguard, spearhead and outrider detachments cost 3CP each, and don’t refund you even if your warlord is in that detachment instead. So no elite-only armies, for you! Even more interestingly, the Supreme Command detachment doesn’t cost anything, but you get additional command points if your army also includes a patrol (+2), battalion (+3) or brigade (+4), but that Supreme Command must include either a Primarch, Daemon Primarch, or Supreme Commander unit. Interesting to see how they’re sort of pushing those big commander type of units – and even more interesting, considering there is only one Primarch currently in the game. I’m guessing that characters like Abbadon and the Silent King will be getting Supreme Commander keywords in time?

Anyway, I digress.

I’m talking about my Combat Patrol plans for the Black Legion!

I’ve literally only just planned out my starting force for these guys, and then the points changed quite dramatically and I couldn’t fit everything into the same force! Marines in particular were hard-hit, meaning that I’ve had to take out the Exalted Champion and a second Greater Possessed! But anyway.

For this list, then, I get 3 CP to start the game, which isn’t so bad I guess! The Master of Possession is literally only there as the headliner because of the fact that I’ve finished painting him; I think in the fullness of time I’ll be swapping him out for a Sorcerer or maybe even simply a Lord, although I have just today primed the Dark Apostle ready for action!

The Master of Possession is heavily geared towards daemon-support, so the Greater Possessed has stayed in the list simply to give him targets for his abilities! I do want to ally in some daemons, though, and I’m thinking the whole Dark Ritual stuff could be quite fun as well, so it’ll be interesting to see what he gets up to in due course! For the marines, I’ve got the 10-man unit from Shadowspear, and I’m currently working my way through all that trim on those guys… what a detailed task that is!

I’m enjoying my foray into these guys though, even if I haven’t yet been able to come up with an easier way of painting the basic troops! Of course, I’ll be using Cultists when the army grows, so that may prove to be an easier task, although I still haven’t finished painting that batch of Cultists from back in the day…

The Havocs are hopefully going to be great. Again, when I get the army fully off the ground, I’m hoping to get at least one more squad of them, kitted out slightly differently so that I have more heavy bolters for volume of shots. Given that they’re almost as expensive as double the number of regular marines, though, I’m curious to see what else could possibly fit into the list!

I think this is really indicative of how 9th edition is changing things, with fairly big points increases, which in turn are seeing smaller armies. In looking at how I could increase this force to 1000 points, I was looking at some Terminators, though kitted out as I’d like (combi weapons and power fists, with a reaper autocannon in there just because) brings a five man unit to almost 200 points! Added in a second marines squad at 175 and a second Havocs squad at 150, and I basically have no room to manoeuvre! It surprises me, I think, because during 8th edition I was almost always pleasantly surprised as just how many models I could fit into a list. Now, however, I’m finding that my lists are becoming almost elitist given how few bodies I can squeeze in!

In addition, though, I’m also intending to ally in some Chaos Daemons, principally of Slaanesh, given that I have those models already, although I can’t deny that I’d like to get a few more interesting gribblies in as time goes on! I think I might start with a small patrol detachment of these things, rather than relying on Summoning them on, as I feel that tactic might be vulnerable to having the characters removed before they can attempt the Ritual. But who knows? Maybe I’ll try to get my Dark Apostle to summon a Keeper of Secrets, and see what havoc can be caused!

So far, then, I’ve got a small force underway. I’ve recently picked up a couple of Rhinos and a Forgefiend, as I’d like to go bigger with this army as time goes on, but I’m trying my hardest not to go picking up tons of kits and finding myself drowning in plastic! In addition to the Marines, I’d like to get a nice selection of Cultists painted up, and who knows? Maybe 9th edition will answer my dreams, and we’ll get that Renegades & Heretics Codex that I’ve been after since Blackstone Fortress first showed what could be possible with such wonderful miniatures!

Catching Up

Hey everybody!
It’s been a while, hasn’t it? Seems like life has been passing me by recently, as I have been focused a bit on work – I’ve got an interview this coming Tuesday for a promotion, so we’ll see what comes from that. More money for plastic crack, maybe?! We shall see!

Speaking of plastic, let’s start with the main topic of the day…

I’m not a big fan of the new Necrons, having now seen them in the flesh, as I wasn’t keen on the sculpted battle damage. For my Necrons, I’ve tried to paint them more like a pristine sort of warrior race, with the advanced tech that means they don’t retain battle damage like that. While I’m not entirely fussed yet on the Necrons, I have been admiring those Space Marines…

However, Chaos has become a major thing for me, considering I’d planned for Genestealer Cults to be my 9th Edition army! I’ve long wanted a force of Heretic Astartes, and having started with the idea of a Cultist rabble, I’ve now moved more into the realms of actual marines in the list. Today has been quite exciting though, as I’ve finished painting the Master of Possession from the Shadowspear box set! Finally!

I’m really pleased with this chap, and have followed the tutorial for the fire in particular from The Brush & Boltgun, which was a godsend! I’ve not had a chance yet to look at the other stuff on the channel, but it looks like a lot of the stuff that I have on the list, anyway, so it might be worth mining that stuff!

Speaking of which, I’ve finally picked up a Chaos Rhino for the nascent force, which I’ve wanted to get a hold of since seeing this wonderful piece of art from another of my favourite instagram’ers, Martin Sivertsen:

I mean, look at it! It’s absolutely beautiful, and I hope mine will come out a mere tenth as good! I’ve actually made an order for a second Rhino, as well as a Forgefiend (which I’ve wanted for a long time, as well) and a Dialogus for the nascent Sisters army!

Have I posted a picture of the Sisters here yet? Can’t remember, so here you go:

Looking forward to getting these painted up, however long they might take!

Moving on to a different game now, though…

My wife and I have been enjoying a few games of Elder Sign in recent weeks, as we’ve re-established Friday nights as gaming nights, and it’s been an absolute blast to be playing once more!

We’ve played a few times with the core set, as we get back into it all, and so last night we played with the first expansion, Unseen Forces, which I thought might be the best one to start with, as pretty much every other expansion has the Gates of Arkham rules and ramps up the difficulty! We had a couple of games with Unseen Forces, and while we managed to save the world from Shudde M’ell with just three locations left to explore per turn, we came under attack from Abhoth and it all went wrong.

It’s great to be back playing games from Fantasy Flight, I’m feeling really quite nostalgic for the whole thing! Of course, we’re slap bang in the middle of GenCon 2020 right now, but it all feels a bit weird with the global pandemic ongoing. FFG have shown off a few Star Wars bits, such as more Clone Wars era stuff for Armada, X-Wing and Legion, and that’s about all that I’ve managed to glean from the internets right now! Of course, it’s always an online event for me, but it feels particularly odd right now, regardless!

What else has been going on?

I’ve read quite a few books since I last came here to provide a review, so will doubtless have some thoughts on them to share with you all! I’ve also been reading the rest of The Flash’s run through the New 52, so will sometime soon get a round-up blog sorted for that! I’ve also been catching up with the DC movies that I’ve not seen, after watching Man of Steel a few weeks ago. So there will be plenty of blogs incoming once I have the time to properly sit down once again!

Okay, so it’s been pushed back, but there’s a Mandalorian novel due next year?! This news has excited me far more than I’d expected! Still very excited to see what season two has got in store for us, even though I’ve been really disappointed how it seems to be heavily leaning into the Clone Wars cartoons with the casting news that we’ve seen. Still, maybe live-action Ahsoka won’t be so damn annoying as to make me want to tear my own face off… time will tell! I think The Mandalorian is about the only thing Star Wars that I’m looking forward to right now, though, so I hope it won’t be disappointing!

Anyway, time to cease my ramblings, I think! Hope you’re all having an amazing Saturday, and stay tuned for more blogs coming as the summer progresses!

Getting ready for 9th

Hey everybody!
We’re inching ever closer to 9th edition Warhammer 40k now, and somewhat in spite of myself I’m getting a bit excited for it all. While in some ways we’re almost there already, with the rules and FAQs having been published already and the points leaked this last week, I still thought I’d share these plans now as a sort of preface to playing in the new edition.

While I’m planning for Genestealer Cults to become my main new project for the new edition, I’ve got a couple of other projects that I want to get some headway with, which is quite exciting! My aim was to get around 500 points of miniatures painted up, to go alongside this new Crusade idea that we’ve been seeing a lot of this week.

Let’s start with the Heretic Astartes!

I’ve put together this small force based around the Shadowspear box that came out last year, having wanted to get these models painted up initially as Word Bearers.

Since reading ADB’s Black Legion series this year, however, I’ve changed my mind completely, and have gone instead for the Black Legion as my heretics of choice. Of course, I haven’t really gotten all that far, having started with the Helbrute earlier this year (though I still haven’t finished him off yet!)

My aim with this was predominantly just to get started with the Legion, and get a decent force that may well be able to be used with this Crusade format. I’ve got another box of Chaos Marines that I’m planning to move on to following this, using them to fill out the Shadowspear stuff so that I have a full squad of chainsword guys and another with boltguns, and then I’m considering painting up the Cultists that I’ve had on the go for far too long!

I’m not 100% sure anymore how the Blackstone Fortress minis work with the regular stuff, so I’m thinking I might wait for the full 9th reveal before trying to incorporate things like the Rogue Psyker in the above picture. Hopefully there will be a way of getting these interesting bits into the army – although I’m still keeping my fingers crossed for now that we might well get a Renegades and Heretics Codex out of the new edition, so we’ll see what happens there!

I’m determined not to go crazy with Chaos (ha ha), but I’m looking forward to having a proper army painted up here!

Let’s turn our gaze from the empyrean now, however, and focus on the light of the Emperor – it’s time for the Adepta Sororitas!

I was very excited to get my hands on the battle box at Christmas last year, and set about building them all up – though that was pretty much where it ended, really. I think around the same time as the multi-part kits were being released, I’d hit my hobby slump, and 40k took something of a step back for me, as I thought staying away from the hobby for a while might help to reignite the passion! Well, I got there in the end, I suppose!

The core of this list, then, is the battle box stuff, supplemented with a box of Retributors, and five Dominions (built from the same box as the multi-part Sisters themselves). I had originally picked a colour scheme that harkened back to the Deathwing, as Sisters and Dark Angels have something of a similar iconography with all the faux-Catholic stuff going on, and I had begun to move away from wanting a Dark Angel army but still love the colour scheme of bone with greens and pinks.

I was excited for this scheme, but the execution did leave something to be desired! Sisters went firmly on the back burner for me, and it wasn’t until I started to consider selling off chunks of my collection, that I began to re-think keeping them, after all!

I’ve gone for the Order of the Sacred Rose, which is a white-and-black scheme, so that should be difficult! However, I thought I’d try it with the Contrast paints, and so far have been quite unimpressed. As such, I’ve been trying to paint them the more traditional method, so far with minimal results as I haven’t found much time, of course!

Similarly with the Black Legion, I’m not planning to go all that wide with the Sisters, although I have found myself with quite a bundle of plastic since the new year, so maybe that will be inevitable?! As it stands, I don’t think I need to buy anything more for the army for the rest of the year!

With both of these army lists, my intent has been to get a decent start on each of the forces, getting some characters and some troops painted up, along with a few more interesting bits. Basically, I suppose I’m trying to put together an interesting line up that will be fun to paint as time moves on. The armies are never going to be competitive, I’m fairly sure of that, but I’m looking forward to seeing how far I get. Interestingly, both the Chaos and Sisters forces have a squad of troops, a squad of heavy weapons, and at least one hero-character to lead them… though they don’t feel in any way balanced against each other!

I’m always keen to see how far I’ve gone, so I think over the weekend I’ll try to get some photos taken of the models as they stand right now. Then it might be fun to see how far I’ve come at the end of the year, when I get them together once more and see whether, in fact, I’ve made any progress at all! There’s always the risk of something distracting me, after all – especially with the new Necrons on the horizon!!

I’m really quite excited for these two projects, as they should sit quite nicely alongside my Genestealer Cults force. Of course, I’ve found myself with three of the most detailed model ranges out there, so I’m not entirely sure how much progress I’m going to make, but I’m hoping that, by the end of the year, progress will nevertheless have been made!

All of this sort of supersedes the Hobby Resolutions, then, I suppose, though it’ll be interesting to see at my New Year check-in just how far I’ve managed to get with, well, all of this, really! Stay tuned, as ever, for more exciting updates!

Warhammer 40k 9th Edition is here! Nearly…

Welcome to 9th Edition!

Or not…

What a way to start the new edition. Since, what, 3rd edition, there has been a starter box to help people get into the whole thing – if someone walks into a GW and asks how they can get started with this crazy thing, this is what they get pointed to. The boxes have been a varied mix of greatness that, recently at least, have always included miniatures that were exclusively available through that box. Sure, a lot of them were push-fit models, the sort of things that go together one way only as they’re designed for those folks new (or fairly new) to the hobby. Somewhat paradoxically, I’ve always enjoyed these kind of sets because of the variety they offer – you get static poses, for sure, but somehow the miniatures have different detail to the inevitable multi-part models.

Anyhow, the point being that previous editions have a starter set with which to get into the game. Indomitus has been sold as a limited release “launch set”, much like we saw with the Sisters of Battle set back in November, and the recent Lumineth Realmlords set. They’re a set of models with which to launch a model line, or in this case, a game edition. Much like the Sisters set, the box sold out within minutes – the GW site crashed six times during my attempt to buy it, after my LGS site simply failed to load due to the traffic.

It feels as though GW has decided this kind of limited-release run is, once again, a good idea to get a load of quick sales. Remember the End Times nonsense? I thought we’d put all of this behind us, but clearly not! Why do they keep doing this? For the money, clearly, but seeing the boxes up on ebay today for well over triple the original asking price (and higher still!) must make them thing, if they made just more of their product, people would be giving them the money… Of course, people have been talking about this topic for so long now, and there are plenty of people who have crunched the numbers better than I could, but once the initial design and moulds have been paid for, producing the actual plastic kit costs just pennies. With a set this good, they could keep it as a line item and I’m sure it’d fly off the shelves.

Launching 9th Edition with a box that sold out in quarter of an hour has left a weird aftertaste – you can still join in the fun of the new edition from July 25th, albeit only with the rulebook. No box full of fancy miniatures for you to enjoy, just the book.

It feels weird, and has robbed it of any sense of excitement for me.

Did you manage to get a copy of Indomitus? What are your thoughts on this latest GW limited release?

Warhammer 40k 8th Edition retrospective

Hey everybody!
Indomitus goes on pre-order tomorrow – a two week preorder window, which seems a little silly given that the box is likely to sell out in a couple of minutes. Anyway, we’re not too far away from having a new edition, even if it doesn’t seem like five minutes since 8th Edition, and I thought it would be nice to look back on the old edition before it fades into memory!

I think the best thing about 8th Edition was the fact that it launched with these books. Being a completely new style of game from 7th Edition, the Indexes were of course necessary for the game, but they functioned quite like mini-Codexes, with the rules for (I think) pretty much every model made for each faction, and army-specific rules.

I started playing pretty regularly in 8th with my Necrons, followed quickly by my Dark Eldar, so it was quite good to have all of the rules for these factions in the same book. It was also useful if you were going to play against an army included in the same book, as you basically had their Codex as well, allowing you to see what you could be coming up against.

My Dark Eldar were the the army that I had been building up for this edition, of course, so it was nice to get them to the table.

One of the best aspects of 8th Edition was the addition of “chapter tactics” for each faction, allowing for a great deal of customization for your army. Relics, Warlord Traits and Psychic Powers were all given out with specifics for these sub-divisions within each faction, as well as Stratagems:

Stratagems were, I think, among the biggest game-changers for the edition. Many of the army rules, unit rules, or even weapon rules from the previous edition were re-created via Stratagems, which could be used for a cost that was generated by how you’d built your army. There have been pages and pages written about Stratagems and their use, of course, so I’m not going to labour the point on this one, but there have been quite a few shenanigans though the generation and re-generation of command points.

In the main, I’ve quite liked them, of course, although I do tend to forget about them… and end games with almost as many points as I’d started!

8th Edition 40k was certainly an improvement on 7th Edition, although very quickly we started to get the same kind of bloat as had been seen in the previous edition. Both Space Marines and Chaos Marines had two editions of their codexes, as the factions had seen an influx of new models. Let’s not talk about Primaris Marines here, because even more pages have been written about this topic, but suffice it to say, the range has exploded to take over the older marines. Only a matter of time before the old marines are phased out entirely, I think.

While we saw campaign boxes such as Shadowspear and campaign books such as the Vigilus two-parter, Psychic Awakening has really caused some issues for gamers wanting to play their armies and requiring a couple of books to get all the relevant rules. In three years, we’ve had a load of books to support this edition, which just seems crazy!

However, let’s turn back to the successes of the edition – let’s talk about Kill Team! The skirmish variant of regular 40k was completely re-imagined this time around, and I think it was quite a hit when it launched. It helped, of course, that it came out in a box set that launched an entirely updated terrain range – “updating things” seems to have been quite a theme of 8th edition! I’ve played a few games of Kill Team, and I do quite like it. The game feels, to me, very much like the sort of game you play with friends at your house, and run through a campaign with it. As the sort of game that you play in pick-up games down at the local store, however, I’ve not really had the sort of experience that I’d have liked.

The increased line of support for the game – bringing Elites, Commanders and so on – has turned it into something of a monster, and I think the almost RPG-like quality of things has made for that kind of sandbox feel that would be great with a consistent group. However, the product line did include perhaps one of the most incredible box-sets GW has actually produced:

Warhammer 40,000 Kill Team

Bringing Rogue Traders to 40k is a ridiculously ballsy move, and I’ve talked about this box at length here. I think this box helped to set the scene for another roaring success for Games Workshop, Blackstone Fortress. While it isn’t really part of 8th Edition, I have really appreciated the fact that a lot of these ancillary products have brought us additional options for 40k. Rogue Traders and Navigators have all come to 40k, as well as Traitor Guard and Dark Mechanicum models. It’s been an absolutely insane time for fans of the lore of this universe, as we see so many wonderful minis for this game coming out. The 40k rules are maybe a bit… strange… and you really have to work to include them in a regular army if you wanted to do so. I suppose it’s perhaps their way of saying these models belong in these side games. Maybe. But it’s nice that the game has been supported with this stuff as well.


8th Edition has definitely been my busiest time for playing 40k – I’ve made some really good friends by being more present at my local store during this edition. I’m not a competitive gamer, so I’ve not has cause to complain too much about things that have been abused over the course of the three years. I’ve come up against some awkward games where I’ve been shut out of actually playing the game, but on the whole, this is not an edition I’m going to think badly about – it’s no 7th edition confuse-fest where you need a scientific calculator in order to work out a damage roll!

I’ve enjoyed 8th a lot, so let’s see what 9th is going to bring!

Goodbye to 8th Edition

Hey everybody!
I had what is most likely going to be my last game of 8th Edition 40k yesterday, though I didn’t let that stop me from trying out yet another new army!

Genestealer Cults 9th edition

I’d drawn up a list of Genestealer Cults, mainly the units that I’d already had built up over the last few years…

Genestealer Cults

A double battalion with 13 command points available, and yet I manage to finish the game with 11 of the buggers left to me! Of course, I was using the Nexos to regain a couple of them over the course of the game, but even so!

Genestealer Cults

I really enjoyed this game, seeing how the Cult works and so forth. I had a blast with the various rules and seeing what I could do with the units that I have on offer!

The Genestealer Cults models are some of the most beautiful models in the game, in my opinion, and while I do like the models that we’ve had out for some time now, I was looking forward to trying out some of the new units as well! The Clamavus-Primus-Nexos trick of gaining command points back seemed like it would be glorious, but it actually didn’t seem to be worth bringing them all along just for that. I think I gained two back over the course of two rounds, so it wasn’t really worth having the Nexos and Clamavus both on the table. The latter did actually help prevent an Obliterator landing square in my backfield (instead, he came in on the corner, and only succeeded in wiping off half a squad of Acolytes).

Genestealer Cults

The Primus was decent though, and he is a serious buff for Cult models, so I think he’ll be staying in the list.

Genestealer Cults

I’m a big fan of this chap though, the Achilles Ridgerunner. With two heavy stubbers, and that heavy mining laser on top, it was pretty damn useful during the game, killing off the Daemon Prince to net me Slay the Warlord. I was really quite surprised at the punch of the laser! In all honesty, I don’t think I used it to the full potential – I don’t even think that I moved it during the game! – so I’d like to work again on what I would do with that in future games.

Genestealer Cults

Man of the match, though, has got to be the Patriarch. Which I suppose is only fitting, really. When everything seemed to be looking quite dire for me, the Patriarch stepped up to the plate and used Mind Control on the Venomcrawler there to remove the Dark Apostle, before then utterly shredding his way through the Venomcrawler in a single round of close combat. I feel that he certainly helped me go out with a bang, anyway!

However, I did indeed lose, and quite badly, as well – I think the final score was 9-6, but when we’d been looking through the potential third round, it would have only gotten worse, so we called it there.

One of the main downsides for the army is just how squishy they are. With T3 almost across the board, vast swathes of my army were being chewed up. In contrast, I wasn’t really doing a great deal to fight back, despite the massed fire from Neophytes seeing a lot of dice rolled… I think I was averaging 3 successful wound rolls from 14 hits (though of course, several were then saved).

As much as they fold like wet paper bags, I’m thinking about maybe taking bigger blobs of Neophyte Hybrids, to allow for greater sticking power. Of course, their weapons still leave a bit to be desired, but I’m hoping that I can get some results just from the weight of numbers! We shall see. 9th edition seems to be losing the requirement for multiple detachments, so I suppose I could afford to then take my troops in bigger squads rather than the minimum squads that I have at the moment.

Genestealer Cults

I’m very excited for these gribblies, as I really want to get better with the army over time. In particular, I’d like to get a better handle on the stratagems available to me. For sure, a lot of them were to do with playing around with the Cult Ambush rules, which I wasn’t entirely sure about before I began. Having no real plan, I think this showed most with my deployment, as a lot of things ended up in the middle of no-man’s land.

We were playing at 1230 points, although I do think it might have been better to have started with a smaller game to get the feel for it. Again, 9th edition might help me here, as I can potentially try smaller games to start with, as I get to grips with the army.

For a long time now, I’ve been trying to paint the army up but it’s been a slow process due to the level of detail on the models. I’m thinking I’m going to try and focus on getting the equivalent of the Start Collecting box painted up, especially as I want to show some love to the Ridgerunner after such a good performance!

Regardless of the inaugural outing with the Cult being a washout, I am still really excited for the army as my new force for 9th edition! I’ve played a lot of Necrons and a lot of Dark Eldar during my time with 8th, but I think it was nice to say goodbye to the edition with my new army 🙂

New 40k Reveals!

Hey everybody!
It’s been a crazy couple of weeks for seeing more new awesome models coming for Warhammer 40k, as we’ve seen some new terrain features that I’m sure will be gracing Armies on Parade, if not actual battlefields for a while yet! Then yesterday, of course, we had some very exciting bits shown off as part of the inexorable marketing campaign for the upcoming Indomitus boxset. What a time to be alive!

I’m very excited about this new Necron stuff, I have to say! As I’ve said many times already on this blog, Necrons are my first love, and they’ll always have a place in my heart – even if some of these new models that we’re seeing are a little bit… strange. Necron terrain is something that I never thought I’d see, though, even with the promise of faction-specific stuff coming. Just goes to show, doesn’t it?! These “starstele” sound like they’re going to be really useful to the faction, as well, packing a punch in and of themselves while also supporting the army with buffs and movement shenanigans. Excellent stuff! Price dependent, of course, I’ll take a few!

I think we all need to pause for a minute, and realise that the Silent King himself now has a model that can be used in 40k. I mean, I don’t know whether he’ll be usable, as defined by the tournament elite, but he has a model that you can put down as a part of your army, and that is just bonkers!

I never thought I’d see it, and now that I have, I can’t believe I’m seeing it! It’s a beautiful model, and I cannot wait to have it as a part of my army – even if storage and transportation are going to make this thing an absolute nightmare!

Szarekh isn’t the only big dude coming, of course…

If the Silent King looks like a delicate model… this one looks nigh-on impossible! The C’tan Shard of the Void Dragon is stunning, let’s be real here, but he’s also going to be an absolute nightmare, worse even than the likes of Nagash (from whom he seems to have taken a lot of inspiration).

It’s an incredible piece, and in some ways could almost be more striking than Szarekh there, too. Am I going to get one? Probably. But not just yet, methinks…

Of course, it’s not all about the Necrons, as the Space Marines are seeing an extension of the Primaris range, as well. Chaplain on a bike is a nice addition, although that gives us three Primaris Chaplains, as the Indomitus box is coming with a new one, too! Clearly someone in Nottingham has decided that Chaplains need some love and attention, after all! Of course, this has got me wondering if we’re going to be seeing Librarians on bikes… maybe Techmarines on bikes… well – speaking of that last…

So then, we’ve got Primaris bikers, the start of Primaris Devastators, and new Primaris characters coming out, in addition to the assault Primaris marines… I suppose the question now becomes, how long have the mini-marines got left? Their time has got to be limited now. I’m guessing we’ll see more tanks to bring stuff like the Predator up to date, and then that’ll be it! Move them to Legends, their time is done!

It’s been three years since the Primaris line was launched in Dark Imperium, and this expansion for Indomitus has been huge, so I don’t think we can expect the Tactical Squad to last. Which is a shame, really. Though I suppose we can’t really be surprised…

Genestealer Cults: A New Army for 9th Edition

Hey everybody!
So with the news of the new edition coming out this summer, I’ve been going through my vast collection of 40k miniatures, and seeing what I can get rid of, trying to thin out the ranks as we start anew. In doing so, however, I’ve decided to finally make a proper go of things with my Genestealer Cult! I’ve been here before, of course, but I’m currently feeling really positive about this new project, so decided to announce things here, and go through it with regular updates as I proceed!

Genestealer Cults Hybrid Metamorphs

As always with these things, I’m building a list by starting with a unit from the codex, and seeing what I can do to build out from there. I’m starting with the Hybrid Metamorphs, a unit that I’ve always liked the sound of, and had originally built up two years ago for Kill Team. The Hybrids are those cultists who have begun to mutate with more Tyranid bioforms than the usual Acolytes and Neophytes, and are seen as particularly blessed by their fellows. These saint-like creatures are usually deployed very near to the day of ascension, in time to wreak havoc among the planet that has been chosen for the Tyranid invasion.

In the game, these chaps are quite the blender, pretty wholly close combat-orientated, with three attacks base (and four for the Leader). I’ve always found their upgrades quite confusing, as they are swapped out in pairs – talons and claws for whips and claws, or talons and claws for bigger claws… The Metamorph talon gives the bearer one additional attack, which is always nice, as keeping the squad at their basic load-out gives them 21 attacks. However, two of mine have traded their talons for Metamorph claws, so I’m doing myself out of 2 attacks. Sad face.

Genestealer Cults

But things can get really interesting when you start pairing these guys up with stratagems, psychic powers, and the like. Let’s start with the Primus. This guy has got four attacks of his own, but gives +1 to the hit rolls of friendly <cult> models within 6″ in the fight phase. Now, the Metamorph talon allows you to add 1 to hit rolls as well, but a natural 1 will always fail, so let’s put this to the side for now. So my Metamorphs are making 19 attacks, and they’re hitting on 2s. I’ve got a cult icon with my squad, as well, which allows me to re-roll any hit rolls of 1. Nice!

Now, they’re only S4, for sure, but there are two guys in the squad with Metamorph claws, those massive crab things which are S+2. So there are 19 attacks, six of which are S6. Nice!

Without trying to get too far ahead of myself here, I want to include a Patriarch in my list, so he will have to be the warlord. However, I’m planning to spend a command point before the battle for the Broodcoven stratagem, allowing me to pick warlord traits for the Magus and Primus in the list as well. For my Primus, I’m taking the Biomorph Adaptation for +1 strength and +1 attacks. So the Primus is making 5 attacks of his own, hitting on 2s, and his attacks are at S5. Handy!

Let’s leave the Primus for a moment, and turn to the Magus. His sole use here is as a Psychic powerhouse – he knows 2 powers from the Broodmind discipline, but can only attempt to cast one per turn. I’m giving him Might from Beyond, which gives +1 to strength and attacks of units within 18″, and then Psychic Stimulus, which allows units to charge even if they have advanced, and also fight first in the fight phase. For one command point, I can use the Cult’s Psyche stratagem to attempt a second psychic power in my turn. I’m up to 2 CP used now, but my Hybrid Metamorphs are now making 24 attacks, eight at S7 with sixteen at S5.

But I’m not done yet!

In The Greater Good, there is a Hybrid Metamorph-specific stratagem for 1 command point, Violence Unleashed, which gives the unit +1 attack. What’s that, 29 attacks? I’ll take that, thank you very much!

I’m running my army as Cult of the Bladed Cog, whose unique strategem (1 command point) gives exploding hits on 6s. How nice! So that’s a total of four command points used, and I’m sort of banking on two psychic powers going off – the two powers have a warp charge value of 7 and 6, respectively, so I’d hope that it would work out, but I could potentially take a Familiar with the Magus to allow me a third bite at the (psychic) cherry.

I have no real head for probability calculations, so have used a dice roller to give it a try, and rolled an average of six 6s. Now, if you remember that I’m hitting on 2s and re-rolling 1s, so I’m going to be hitting on a lot of these attacks! Assuming that 32 attacks will hit, against T4 models, I’m going to be getting roughly 20 wounds in. My favourite tactic of drowning a unit in saving throws might well work out here!

On top of this, of course, we’ll have the Primus in close proximity, probably making his own five attacks. Interesting…

Of course, this is all fairly theoretical stuff, but it’s always nice to see what sort of things you can do with a unit like this. For info, my Metamorph – Primus – Magus combo costs 209 points (I did think about throwing in a Clamavus for an extra 55 points, to give +1 to advance and charge rolls, helping them get closer, but I’m thinking now that I’d prefer to throw them into a transport to ensure they get to combat unscathed), but I’m now considering making a max-unit of 10 Metamorphs, which would be purely with talons to get that 20 attacks base (30 attacks with all the buffs, which generated an average of three 6s for a potential +33 attacks in the unit, hitting on 2s and wounding MEQ on 3s).

Who knows how 9th Edition will change this up? Genestealer Cults were one of the last codexes published for 8th Edition, of course, so my guess is that they will be hanging around in this form for some time to come.

I’m going to be looking at using some Aberrants, and I am for sure going to be investigating the new Atalan Jackals, as they are some very cool models. I have two boxes of them, so it’ll be fun to see what I can come up with there! I think I’m going to do these sort of update-style blogs as I decide on the pieces of the list, rather than going through a massive run-down once I’ve got the whole thing decided (as I have done for Necrons before!)

So Genestealer Cults will be my 9th Edition army, although Necrons and Drukhari will definitely see play, and I hope that I can continue to paint my Grey Knights, and get started properly with the Sisters. Those are my current plans, but who knows if the AdMech or Black Legion, or any other project will get in the way?!

Thanks for reading, and check back soon for more musings on our four-armed saviours!

Scars

Hey everybody,
It’s been a while! I’ve been working my way slowly through the twenty-eighth novel in the Horus Heresy series, Scars. Written by Chris Wraight, one of my favourite Warhammer novelists, it’s actually a really good read, albeit a bit of an odd one. Originally serialised online back in 2013, the story does have some elements that mark it out as such, such as the occasional recaps.

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The novel, unsurprisingly, features the White Scars legion front and centre (I think the only time we’ve seen them previously was the sixth novel, Descent of Angels). The legion is a bit of an anomaly, as they are still almost always deployed as a single unit, rather than in multiple warbands to multiple fronts. The legion has, up to this point, been deployed on Chondax. We get a lot of background on them, following in particular two initiates and their careers in the legion – one a Chogorian called Shiban, and a Terran called Torghun who was originally intended to join the Luna Wolves. We also follow the primarch himself, Jaghatai Khan, as the pacing is quite broad during the beginning. The system has been cut off with Warp storms, however, leaving the Khan awaiting orders, and his legion subsequently restless.

In contrast, we also see the Space Wolves dealing with the aftermath of the battle on Prospero. While they are licking their own wounds, they are set upon by the Alpha Legion, some of whom board the Wolves’ ships and, when confronted, state that they are doing the Emperor’s work.

When the White Scars emerge from the storms, they receive multiple conflicting orders, including from Rogal Dorn asking for them to join him on Terra for the defense. The Khan, going against all of the orders that he has received, decides to go to Prospero to see for sure if Magnus has been defeated, and in an effort to learn the truth of what is happening in the galaxy. The planet has been utterly devastated, and teleporting down to the surface with his keshig guard, the Khan is beset by psychic ghosts and separated from his bodyguard. He discovers a psychic projection of Magnus however, who confirms that the Space Wolves attacked his legion, although he understands now the reasons for his censure.

While in orbit, it emerges that there are several warrior lodges within the legion, however, and as the novel goes on, it transpires that these lodges are in communication with the Sons of Horus, and believe that their true purpose is to join them in their rebellion. One of the lord commanders of the legion, Hasik, effectively leads a coup on the ships, awaiting the arrival of the Sons of Horus to join them. However, the legion who arrives to support the coup is the Death Guard, with Mortarion joining Jaghatai on the surface in an attempt to convince him to join Horus’ cause.

Needless to say, Jaghatai is not to be swayed, and things are finally made clear as regards what is happening in the universe when Targutai Yesughei, the legion’s chief librarian, arrives with news that the Warmaster has indeed gone over to Chaos, having himself come across some survivors from Isstvan III in the course of his travels across the galaxy.

Horus Heresy Scars

This is actually a really great book, one that I enjoyed a lot. The atmosphere of uncertainty in the galaxy at this time is captured really well, in particular with the use of the Alpha Legion launching their attacks on both the Space Wolves and the White Scars. The inclusion of the Alpha Legion, and their misdirection, was quite a masterstroke really, as their presence is often guaranteed to add to the air of confusion.

There is a fantastic battle sequence when the White Scars punch through the attack of the Alpha Legion – we get to see that they are really a unique legion for their use of speed. They use a lot of pseudo-Mongolian throughout the book, which I was surprised didn’t interfere too much with the telling of the story as things went along. Often with such things, I find them hard-going, but there was obviously just the right amount used that meant it wasn’t hard to keep track!

The book is a little odd in that the story seems to just forget about the Space Wolves around halfway through. Of course, I’m not a Space Wolves fan at all, so I’m not really missing that side of things, but it did feel a bit strange how they were just left out. Anyway! It was really interesting to see the events of the burning of Prospero revisited, too, and to see what has happened to the planet since the attack. Of course, it was a little bit contrived how one Thousand Sons legionary had managed to survive and led the keshig guard to safety, etc, but I suppose the narrative needed something!

Something that I keep coming back to, though, is just how effective the atmosphere of the unknown is here. The Khan really doesn’t know who to trust, and so reverts to his old friend Magnus, with whom he had pushed so strongly for the use of the librarius within the legions. There is a moment of great irony when Yesughei remarks how the Edict of Nikea has effectively hamstrung the loyalists, removing their greatest weapon against the traitors and their Warp-craft. Even though we’re still roughly around the mid-point of the series, there is a sense already of trying to pull together several plot elements from across the wider Heresy, and making a cohesive narrative out of things. Whether that was intentional or not, I don’t know, but it’s really quite remarkable how the author is able to make the book feel like the legion have been sidelined, keeping them apart from the rest of the goings-on in the galaxy, but at the same time pulling together these plot threads to make it all feel like one long story. Bravo, that man!

Overall, though, I thought this was a really fascinating look at the legion that has been somewhat on the sidelines for the series up to now. We’re 28 books in, and only now seeing yet another “new” legion – crazy! Of course, we haven’t really met the Night Lords or the Iron Hands in proper novels, either, which just feels ridiculous now that I think about it!