Warcry!

Hey everybody!
It’s been more than a year, but I’ve not only finished building up the 2019 starter set of Warcry, but also I’ve had my first trial game of it at the bank holiday weekend! I’ve become really quite obsessed with this game of late, hence my push to build up the terrain etc, so I’m pleased to report that the game is actually quite a tactical one – brutal, swift, but really enjoyable!

Warcry

It’s quite straightforward to play, once the warbands have been built according to the 1000-point limit and any campaigns decided upon, etc. There are four decks of cards from which players choose the battle they’re about to play – these cards give you the map you deploy the terrain to, show where each warband is going to be deployed, what the victory condition of the game will be, and then any twist that will provide additional rules. The players the roll six dice, and count up any singles rolled – these determine who has the initiative for the battle round.

Warcry

Any multiples rolled then count as the ability dice that you can use during the round – the warband card will show these abilities and their cost, either doubles, triples or quads. In order to improve your chances, you get one wild die, which you can use either to seize the initiative or to add to make your singles into doubles, etc. So in the above example for the Unmade, there was a triple (the 2s), a double (5s) and a single rolled; the red wild die then made that single into another double, giving greater scope for the round to come. Wild dice are extremely useful, and can be kept from round to round if you decide not to use them.

Warcry

The battle itself is quite brutal, with almost all of the “genuine” Chaos warbands having predominantly melee attacks, meaning that a lot of the first battle round is about moving and positioning. However, there are quite a few warbands ported-over from Age of Sigmar who have more ranged attacks that can mix things up. At any rate, once things get down to it, the combination of attacks and abilities that the warbands can bring to bear mean that models can be taken out almost in one hit.

Of course, there are tiers of fighters, with the regular grunts, along with champions and the leader. The basic principle follows that of Games Workshop’s other games, with a strength vs toughness mechanic, albeit adding in critical hits that deal bonus damage. It keeps the game moving at quite the pace, to the point where I was able to play my first game, with all of the false-starts and rules-checking that entails, in the time it took my 11-month old to have her morning nap. Really good going, there, I have to say!

Where the game really comes alive is through the campaign system, however. Warcry is primarily a narrative game, with each of the Chaos warbands striving to earn the attention of Archaon, and thus the honour of joining his army. The campaign system formulates this as a series of games that are organised around three “convergences”, with victory in these allowing you to level-up your warband, of sorts. Each warband, including those non-Chaos ones, has specific campaigns that they can play through, which allows you to personalise your own narrative through the game.

I’m only one game in, but I’m hooked already!

Warcry

There is still a lot of tactical play involved here, though. I think it’s a classic example of those games that are simple to learn, but difficult to master. The flexible set up afforded by the terrain cards, victory conditions and twists means that it is the sort of game that will never really get old, as well, despite the core rules being fairly straightforward. It’s also interesting that fighters basically all have hand-to-hand combat and that’s it. The abilities mechanic is intriguing, and Jervis Johnson recently wrote a column in White Dwarf talking about how that all came to be that is well worth a read. I suppose it lends that streamlined approach to the whole thing, where you aren’t cluttering up the game with tons of different abilities depending on the fighters you bring in your warband.

In terms of expansion, the game has already seen seven Chaos-themed warbands, each having their own set of rules, as well as different environments that you can play in, much like the Kill Team model. There have also been card packs that have given the various Age of Sigmar armies their own deck of cards that you can use to play with your Nighthaunt, Stormcast or Flesh Eater Courts, etc. At the most recent reveal, it has also been shown that a new “starter set” is coming, which will feature two new warbands and a dungeon-style of fighting, which is a curious way to expand the game, but I’m all for it, all the same!

I do find myself wondering, though, what the future could hold for the game, long-term. All of the different warbands and environments etc are just basically more of the same, which is fine, but there will undoubtedly come a point where the game will have to find some new ground.

We’ve had some new ways to play come from the Monsters and Mercenaries book – something that, again, seemed to be following the Kill Team model, whereby we could add other, pre-existing units to our warbands, albeit we had to first fight the monster we wanted to add in, to best it in combat. That’s a neat idea, and super thematic for the game as a whole. The Tome of Champions, which seems to be very much a Chapter Approved-style book for the game, brought us new quests to play, and gave the rules for all of those armies where the card packs that were published had sold out within moments.

But what could be next? What should be next? I’m always happy with more of the same, although I think I would like them to create more new content for the game, rather than just giving us the rules to add a Terrorgheist into our warbands, and calling it a day. The way that fighters work, with the system of runemarks and so on, makes me think that they can go down the route of Necromunda, and give us a new box of fighters for existing warbands like the Cypher Lords or the Unmade, and increase the options there. I don’t really know what else could be done, but I’m finding myself hoping that they don’t let the game lapse into a sort of forgotten cousin, much like Kill Team seems to have become. I don’t want them to turn it into something competitive like Kill Team saw with the Arena expansion, because I think the immense emphasis on the narrative is one of this game’s strongest selling points, but I do hope they find a way to provide more exciting content for Warcry for years to come, because it has fast become one of the most exciting games I’ve played in a long time!

The Warhammer Preview!

Hey everybody!
Another weekend, another Warhammer Preview! I suppose it’s been a while since the last one, of course – though those last few Previews did feel a little bit lacklustre when compared with what we’ve seen today!

Let’s start with Necromunda, which has seen the House of Blades for the Eschers go up for pre-order today. The next book in the series, House of Iron, has now been previewed, and is coming out along with some wonderful models! The Orlock Arms Masters and Wreckers box looks amazing, and I’m excited to see the variety of stuff that we’ve seen in the Escher and Orlock boxes – we’re getting juves, which seems to have been the main draw for this second round of releases, but also these champion types, and now crazy animals as well! Makes me excited to see what’s in store for Houses Delaque and Van Saar!

We’ve already got more new Necrons coming out, it’s just crazy how many new things are on the way for this faction these days! Now, I’ve actually been really disappointed with the new Necron models so far, having seen the sculpted battle-damage on those from the Indomitus box that makes even the HQ models look like they’re falling apart. I mean, I get that they’re supposed to be kind of space zombies in an everlasting horde now, but I’ve always tried to have my own army as a kind of pristine force, due to them having that sort of incredible tech and stuff. Anyway! I’m sure, in time, I’ll give them a go and include the new stuff in my army, but for now I’m kinda giving things a wide birth.

Now, this is interesting. Mission Packs for the new Crusade narrative system, which makes it all feel almost like a role-playing game. It all sounds pretty great, although I do wonder how long they’ll continue to support these things for. It’s all shiny and new for the moment, of course, and they’re pushing the Crusade stuff real hard, but we’ll see if it’s still a thing in a year or two, I guess.

Now, I was not prepared for this! Of course, we knew that the Scions of the Flame were still on the way, and while I’d forgotten about them, the Khainite warband had been previewed a whiles back too. The interesting thing about this expansion is that it looks an awful lot like Kill Team: Rogue Trader, with it being very much more a dungeon-crawl type of game rather than the multi-level skirmish we’ve had so far.

The terrain this time around is mainly doors, with the odd bridge and a bunch of scatter terrain – and just the two warbands, no Chaotic Beasts. Whether that means it’ll be a lower price point than the original starter set, which had an MSRP of £100, who knows – I certainly hope so! That said, the Kill Team: Rogue Trader box was £80 MSRP, and would perhaps be a closer analogue, so it might not be that much lower…

I am so obsessed with Warcry right now, I can’t wait for this box, regardless!

I mean, look at it! I think this photo hits the nail on the head, with that “Warhammer Quest charm”, having a bunch of doors and that’s it! Looks like a lot of duplication as well, though, but the scatter terrain is always something I enjoy seeing, so if nothing else, I’m looking forward to it for that. Available in the not-too-distant future, too – I need to start raising some funds!! Though hopefully this might stay in stock for longer than previous boxes have – I’m still sore over having missed out on the Corpsewrack Mausoleum!

The fourth season of Warhammer Underworlds is almost upon us! I’ve still never played a single game, though I do always like seeing the warbands coming out for this game. Hedonites of Slaanesh and the new Lumineth Realm-Lords go head to head, and the promise of a Seraphon warband coming out as well – splendid stuff! Who knows, maybe I’ll actually get to play this game one day soon. Shame my only fully-painted band is the Nighthaunt one from Nightvault! Anyway…

Speaking of Hedonites of Slaanesh – I’m very excited for this box! In the last couple of days, I’ve been thinking again about starting a Daughters of Khaine army, and of course I’ve always wanted a Slaanesh force, so it’s kind of ideal really!

It looks like it’s in the same mould as stuff like Looncurse, with having two opposing armies led by a brand new hero model. Hopefully it won’t sell out in seconds, as I’d like to get my hands on both forces here!

I think it’s especially exciting to see more of the mortal side of the followers of Slaanesh. The new Lord of Pain is a fitting HQ choice for the Hellstriders, although I wish we’d seen an updated Lord on Steed, but hopefully we’ll be getting some more stuff like this in the future!

The finale to this Preview was Broken Realms, what seems to be the AoS equivalent of Psychic Awakening. Does this telegraph AoS third edition next summer? Well, who knows. I’d like to think the world will return to normal soon enough so that I can actually play some more AoS before we lose everything that I’ve been building up so far, though I suppose that could be a little hyperbolic! I’ve only actually played AoS twice, after all, so it would be good to get some more games in!


This Preview was definitely full of some exciting stuff! I’m really looking forward to the new Warcry box, even though it doesn’t seem to compare terrain-wise with the original starter. The AoS battle-box is also going to be an exciting one, as I hope to get started with a new army and all. More Necromunda is always a delight, as well, and I’m really excited to see how this line of miniatures and books continues through all of the House gangs!

Definitely an exciting time to be in the hobby – and definitely time to start thinning out the ranks of the unwanted miniatures!!

The Third Warhammer Preview

Hey everybody,
Today has seen the third online preview from Games Workshop, these online previews taking place instead of the usual seminars that would have taken place at the various events and tournaments if we weren’t in these crazy times. The previous two such previews didn’t honestly excite me all that much, though in the intervening days since we saw all that stuff, I have come to realise that there are some really cool things in there.

This preview, however, has been pretty good, if I’m honest, and I’m fairly excited about a lot of this stuff!

To start with, we’ve got the new Giants for Age of Sigmar, the Sons of Behemat, which have been a name for a couple of months now, but we’ve finally seen the new kit in all its massive glory! I’m not about to rush out to start a Giants army, but the multi-part kit does look like a lot of fun. And huge. Very, very huge.

Looking forward to seeing these come out, and I’m intrigued as to whether any more is going to come out for the army…

Now, this next one is a bittersweet one. The “last expansion” for Blackstone Fortress, Ascension. It looks like the expansion is giving us Mummy and Daddy spindle drones, which do look really great! It’s just… the last expansion? It makes me quite sad.

I think that my one main hope is that this is merely the last expansion of this ’round’ of the game, and we’ll see effectively a new core set, or a set much like Escalation, which brought us new explorers as well as new enemies. Blackstone Fortress is a setting that is too good to leave – the possibility of having all manner of weird and wonderful denizens of the 40k universe.

Here’s hoping.

Keeping to the skirmish games, Warcry is getting a new warband, and it isn’t Chaos related. The Dark Elves are coming to the Eightpoints, and they look… cool! When I first saw these, I thought they looked a bit weird, as though there was some kind of spell-effect moulded onto the sculpted, but now I’m not so sure. At any rate, they look great in my opinion, and I’m hoping that we might see some more in the way of these kinds of bespoke warbands for the game, rather than the repurposed stuff that we saw for Nighthaunt and Stormcast.

There is a new team coming for Blood Bowl, and we’re getting another Horus Heresy character in the shape of none other than Saul Tarvitz. He doesn’t quite look as I’d imagined him, but even so, he does look good!

Finally, though – new Necrons!! We had rumours of Illuminor Szeras being a new model way back, but seeing the final rendition is actually really lovely. Sure, he’s a bit busy in the way that many other new models are, but I think it’s really cool to see us getting a new centerpiece kit, and even though I’ve not finished painting the finecast version, I think I’ll be picking this bad boy up as soon as possible!!

Also accompanying Szeras is a new Inquisitor model, which looks really quite wonderful! I’m always intrigued to see these things come out, because the Inquisition seems to be a forgotten faction. But yeah, we get a new Inquisitor model. Cool!

All in all, I’m quite chuffed with the models that we’ve seen here. Looking ahead, it seems as though this might be the way we get these previews for the foreseeable future…

February Hobby Retrospective

Hey everybody!
It feels like the last couple of months have just flown by in a haze, and I hadn’t found much time to either hobby or come here and ramble about all manner of junk – I’m sure you’ve all missed that! I’ve been in a bit of a hobby slump of late, though, and haven’t been much in the mood to do anything. Feels like I’ve lost my hobby spark, and was struggling to get it back. Well, I recently took a major shift and decided to work on some Age of Sigmar stuff, as fantasy miniatures always feel like something of a breath of fresh air when I’ve been painting 40k for a long while, and I think my work on some Warcry stuff lately has begun to get me back in the saddle!

I mean, who couldn’t love that face, right?!

At the start of the year, I’d been thinking that I’d like to get a Slaves to Darkness army at last, and so had some vague ideas following my purchase of the battletome, mainly involving at least one Warcry warband, possibly two – the Cypher Lords, and maybe the Unmade. I had the idea of using a lot of rag-tag cultist-types, so also threw in the Godsworn Hunt, but the actual Chaos Marauders kit does put me off a little bit, so I had thought I might pick up some of the Bloodreavers as stand-ins, but I think that’ll be a long way off. I then thought about picking up some Wrathmongers to use as Chaos Chosen, as while I love the look of the kit, it is finecast, and so I doubt will stand up to the rest of the army now that the Warriors have been re-done. With that, though, I had begun to think that this could be the first time I look at creating a Chaos army with a distinctly Khorne feel! Normally I go Undivided or Slaanesh, but this could be interesting!

It definitely helps, having something I’m not normally into!

I’m still playing around with the Slaves to Darkness idea, as I’m not entirely sure how I want the army to look. I’ve got vaguely 900 points (or thereabouts) plotted out, with the units I’ve mentioned plus a Chaos Warshrine (because that model is just so iconic!)

But yeah, I’ve started now to really go heavy into Warcry, and I’m interested in getting a warband finished so that I can play a game. The Cypher Lords are probably the models I’m furthest along with, having done some experimentation with Contrast paints back in January, so that could be a plan. I think I have all of the monsters released so far, too, so could see myself adding in a Mindstealer Sphyranx at some point (more for the theme, than anything!) So it’s all definitely quite exciting!

I suppose I just need to look into the rules now, and see if I can get a game sorted!

However, it’s not been all fantasy-related this month!

I’ve been slowly chipping away at this gent for a week or so now, having gotten some of the silver done, as well as thinking about the overall scheme that I’d like to have for it. When I first painted a Triarch Stalker, the results were decidedly different!

I’m hoping to get the two of them painted up for the army soon (the older model has been stripped, and is ready for re-painting as soon as I get my act together!) I might even get a third, not sure yet. That targeting relay rule is just so good, I feel as though they should be staples of the army!

I think the Necrons are possibly going to be my 40k focus for a while, as I’d really like to get my army up to scratch now. They are my first love, and I definitely enjoy playing them when I get them to the table, so it makes sense that I should have more toys to field than just waves of infantry! As fun as waves of infantry can be, of course!

The old bête-noir of the Doomsday Ark has also been at the back of my mind, and I think I’d like to get that painted up sometime soon, too. Though that’s probably going to be a long project, as well, so I suppose we’ll have to see how I go with that one!

As much as I do still enjoy the hobby and the game, I think I’d like to break out of the Warhammer thing more, though, and play more of a variety of games. I’ve sold off so many of the old favourites that it’s a little bit scary to think about, but I do still have plenty to enjoy. Stuff like the Ghostbusters kickstarters, all of that Hellboy goodness, and the classics like Eldritch Horror and Lord of the Rings LCG – I’m hopeful that this year will see a resurgence in my non-Games Workshop gaming, anyway!

It’s always good to have a variety, after all!

New Stuff from Games Workshop!

Hey everybody!
It’s been a while since I’ve had time to catch up with what’s coming over the hill, but with the news coming from the Nuremberg Toy Fair today, I thought I’d better make some time to wax lyrical!

There are three big names in the offing here, let’s start with Aeronautica Imperialis and the new box, Imperial Guard vs T’au!

I’ve not played IA, and if I’m honest, it doesn’t really interest me a whole lot. But I am really quite intrigued by seeing the xenos races coming to the game. I wonder if we’ll see this explored further, with Necrons maybe? Is this how they’re going to re-implement Battlefleet Gothic? Hm!

Adeptus Titanicus has got a new box, too. Another game that I’ve not had any interest in, if I’m being honest, though I have had a game of this at least! At any rate, it’s good to see more for the game, as I’ve seen a lot of folks getting a bit antsy for more! Notably, battlefield structures!

Wonderful stuff, even if it isn’t a game that I’m going to be rushing to buy!

Something that I will be rushing to get, however, is new Necromunda!

Now, then. Of all the House gangs, Goliath are the ones that I’ve not yet been tempted enough to build. Well, I take that back – I’m interested in them, but I think they’d look better with some of the Forge World upgrades on them, such as the massive hammer and heavy flamer:

The other thing, of course, is that the other gangs just interest me more!

However, we’re seeing a new book, House of Chains, along with an upgrade pack for the gang, featuring massive hulks, or Stimmers, and some juves seeking to prove their worth in the gang.

As with a lot of Forge World paint jobs, I’m not entirely sure about these models when we see them like this – indeed, a lot of recent Necromunda publicity photos don’t really do the models justice.

The preview article tells us that several of the core gangs will be getting reinforcements along the way, so I’m really excited to see what else is going to be on the horizon in 2020. Particularly with regards to Van Saar, Delaque and Orlock.

Speaking of which…

I’ve been feeling a bit down of late about my own painting, as I was trying to get the Orlocks finished but feeling really unhappy with them. After the above photo, I ended up stripping these models and starting again – I’ve finished building up the full gang, finishing them off with a heavy bolter from the Forge World kit, so I’ve primed all ten of them black (rather than the grey recommended by Duncan). So far, I’ve not done a great deal with them, but I’m hoping that I can get them painted up before I start browbeating people into playing games with me!

Nuremberg isn’t the only set of reveals though, as we’ve recently had the excitement of the LVO last week, as well!

Oh, wow. AdMech flyers, and AdMech cavalry. This, I did not foresee! I’m not sure right now what I want to do with my AdMech, truth be told, but I’m considering getting some of the mechanical horses because I like the idea of all of these weird things, and they remind me of the Genestealer Cult bikers. Might be interesting to have as a sort of mirror for those guys, anyway.

The next Psychic Awakening book has also been revealed to be all about Knights, AdMech and Daemons! Engine War does sound intriguing, I have to say, though I’ve got no plans to go for Knights anytime soon!

Age of Sigmar is finally seeing High Elves return, the Lumineth Realm-lords. Alongside new units that have a distinct feel of the Old World about them – perhaps more than any of the new Age of Sigmar stuff yet – we’re getting a new Teclis, though I’m not a big fan of it.

It’s been out there for almost a week now, and I just can’t get round the fact that he’s just floating there, really lop-sided on the wing of this flying tiger-thing. It’s just weird, in a way that I can’t quite get my head around. The flying tiger bit is glorious, don’t get me wrong, but why is Teclis just floating there like a weird pin-badge…

What else is there…?

New warbands for Warhammer Underworlds, and most excitingly of all, Zoats are coming back to 40k in the next expansion for Blackstone Fortress!

Well, it’s just one zoat, it seems, which is a bit of a disappointment, as the Ambull at least had those borewyrm models as well. Unless it’s huge, in which case I can understand! The article talks about how they were the vanguards for the Tyranid Hive Fleets back in the day, so I’m guessing that connection will stay. In which case, I wonder whether they’ll have some special affinity with the bugs in their 40k rules (assuming they get some!)


There is a lot of good stuff coming out of Nottingham right now, it must be said! Of course, the new-style High Elves are interesting, though I’m more interested in the Slaves to Darkness release that I still hope is coming. There must be more to it than just the Start Collecting box, right? Also, what’s next for Warcry? Scions of the Flame still haven’t even been teased, outside of their name, while the Spire Tyrants are getting released this coming weekend.

These guys are very much making their way into my Slaves to Darkness force – there’ll be a blog on this soon, no doubt, but I want an army of Chaos renegades and rabble, and they fit the bill perfectly!

The first of the big beasts for Warcry is being released at the weekend also, and I’m quite excited for this! Again, it’s for the Slaves to Darkness that I’m most thinking for this guy, but even so! I think I’d like to get in at least one game of Warcry in 2020. I’ve got several warbands now, of course, and have recently made a start on painting the Cypher Lords… Hopefully I’ll get to try them out soon, anyway!

Blackstone Fortress is looking exciting right now, as it continues to be supported with the Zoats, though I find myself wanting more – as ever! I think I’d like to see a bigger box expansion, much like last year’s Escalation, though maybe even bigger still. More of the same is always fun, more explorers and more gribblies, of course, though I’d like to see something different – like a new big baddie rather than continuing the story of Obsidius Mallex. Whether we’ll see something like this, who knows, but it’s definitely something I’ll be keeping an eye on!

Necromunda The Eightfold Harvest Lord

Necromunda, though, is looking really rosy for the time being! The Corpse Grinder Cult is getting their standalone box this coming weekend, as well as the expanded terrain from the Dark Uprising box. I’ve not made great progress getting that box built up – I had a loose timeline in my head, where I’d get it all built in January, then painted in February into March, in time to start getting games in. Well, maybe half the terrain has been built, so I’m getting there. I do like the look of these Cultists, and have been building up a few with a look to getting at least some of them painted, if not yet the full gang. Though apparently they don’t work well for a starting gang, so it might be better off sticking with the main six gangs for the time being.

The possibility of new models for these gangs is really exciting me, though, and I’m looking forward to seeing how the year goes on.

What with getting into Sisters of Battle, too, I feel like it’s going to be a busy year!!

Looking back at the Games Workshop reveals

Hey everybody!
So it’s time to play a little catch-up here, as I take a look at some of the stuff being previewed by Games Workshop in recent weeks. There is a lot of exciting stuff coming over the horizon and, while I’ve managed to catch snippets of stuff here and there, I’ve not really had much time to take a look in any great detail at this stuff. Until now!

At the recent Blood & Glory event, we got to see a lot of stuff that was really quite exciting when I first glanced through, but on reflection felt a bit like it fell flat. I suppose we’ve been seeing such a wide variety of stuff previewed like this lately, that it’s hard to keep things at the same level? Anyway, to start with we’ve seen some new monsters for Warcry, which seem to function like mercenary characters that your warband can hire.

These things look pretty huge, and would likely make really nice centrepiece models for a collection in their own right. Being released for Warcry seems a little bit strange to me, as I’d have thought they would do well as main-line Age of Sigmar, but then what do I know? I do like the Sphiranx model though, and it’s nice to see another breed of Ogroid after the magical beastie from Silver Tower way back when.

These aren’t the only two coming though, as we’ve already seen a third big beast at the end of September, so I guess there might be quite an extensive second-wave of releases for the game coming up soon, when we get those final two warbands and all this additional stuff?

Back during the Spiel reveals, we got to see one of those new bands, the Spire Tyrants, which do tend to look a lot like the more generic Chaos marauders type of kits. Here’s hoping that the final warband of the eight will be as fancy and as individual as the others…

I still haven’t played Warcry, but all the reports I’ve heard have been mainly positive, with just a few niggles, so it’s definitely something that I’d like to get round to at some point!

The big news from Blood & Glory seemed to be the newly remade Slaves to Darkness for Age of Sigmar, though – at least, that was my big take-away! Warriors of Chaos Undivided, these guys are definitely a welcome sight on the horizon, and I find it quite interesting to see just how much of a focus is being put on the Ruinous Powers these days, between this and Warcry. We’re definitely at an interesting time for Chaos, and it’s really exciting to see GW updating these, some of the oldest sculpts still doing the rounds.

Am I going to start a Slaves to Darkness army? Possibly. Well, I do have Slaanesh daemons on the cards, still. I would love to get my hands on this chap though, as I think he looks magnificent! I can definitely see that lizard beastie in a pale lilac colour…

It’s interesting though, isn’t it, that these new Warriors, Knights and Lord kits are effectively being launched via a Start Collecting box, rather than the SC coming out months after the initial release. I guess it’s partly due to the fact this is an updated range, and not a new one? Just thought it worth mentioning, anyway…

Speaking of Chaos…

The next book in the Psychic Awakening campaign, Faith and Fury, has also been shown, with the promise of updated rules for all of the non-Codex Traitor Legions – “supplement-tier” rules, apparently! That’s certainly interesting, don’t get me wrong, but… why does this always happen to the Heretic Astartes? Remember when they had a massive update via Vigilus Ablaze? Feels very much like we’re once again playing second fiddle to the loyalists…

That said…

This new Chaos Sorcerer is just glorious!! I mean, when you look at the current sculpt, there’s really no comparison, is there?

I’m really loving the revamped Chaos Space Marines range, and I can’t wait to get my hands on the new Sorcerer, even though my actual force is nowhere near battle-ready!

I wonder if we’ll be getting a plastic Warpsmith anytime soon…

I think this is where I felt deflated the most, though. I was really hoping that we’d get some surprise previews for the Sisters, some stuff we didn’t know was coming, or something not previously mentioned. Instead, while the tanks look amazing and everything I was hoping they would be, I can’t help but feel a little bit let down. It’s definitely my own fault for expecting something like that, of course, but there we are.

The tanks themselves both look phenomenal, with so much incredible gothic detail that I was hoping to see. I’m struggling against the desire to not start yet another new army, and a need to get at least one of each of these superb vehicles!

I do love the cherubs that adorn the tanks, being a big fan of these macabre things anyway, so the latest Battle Sister Bulletin was a real treat for me, I have to say! Looking forward to seeing what some of those kits contain, as I’m not sure we know the full range yet…

Let’s end with some more Imperium stuff though, and a look at a couple of recent Rumour Engine photos. I don’t normally talk about these, because they can be far too obtuse, but there does appear to be some kind of AdMech vibe coming from a few that makes me wonder what on earth could be on the way…

The above came on 22 October, followed by the below image, out today:

It all looks a bit curious, especially if we remember this one from 8 October:

Some kind of Skitarii flying machine? Who the hell knows!

Exciting stuff coming, for sure, but I am definitely feeling a bit overwhelmed now by the amount of stuff coming at us from Nottingham. To say nothing of how much it’s all going to cost us…

Nova Open reveals!

Oh my goodness, there were some interesting bits dropped at Nova last night/this morning!! I’m really quite excited about a lot of this stuff, so let’s get into it!

So the Psychic Awakening thing has got a fancy cinematic trailer now, but I’m still a little bit disappointed that we didn’t get a good look at what this is going to look like from a products perspective. We’ve got a new Inquisitor model coming along (presumably), along with new plastics for Howling Banshees and Shrike. So that’s interesting, I reckon! The official site has got this to say about it:

Psychic Awakening is a monumental event that will shape Warhammer 40,000 forever, on a scale unlike anything you’ve ever seen before. Across this epic event, every codex will see expanded rules as we explore the front-line war zones of a cataclysmic new conflict that makes the 13th Black Crusade look like a border scuffle.

Now, that sounds exciting as all hell, but I wonder how much of it is going to actually translate true, you know? Vigilus was cool and all, but it somehow didn’t quite live up to what we had been perhaps hoping for in the run up to it last year.

The new Shrike has been pretty divisive, though I do quite like it myself! Of course, I’m not about to start collecting Raven Guard, but even so, it’s really nice to see more models than merely Ultramarines! I hope we’ll see some really interesting, weird stuff – starting with that bald inquisitor, of course! If Howling Banshees are getting the updated treatment, as well, then I hope they’ll use this as an excuse to update a few more kits from finecast to plastic! Speaking of which…

The Sisters of Battle have got an army box coming out in November, which I guess means that we really are going to see plastic Sisters coming out this year! Of course, the army set might be out in time for Christmas, but we might not yet be seeing the range introduced. I mean, they may well use this box to bump up the sales, and keep back the individual kits until later. Personally, I’m not planning to pick them up in one big hit like this, even if it does prove to be a saving. Recent army projects have shown that I do much better if I buy things steadily, rather than splurge on a huge pile of plastic to just then have them sitting around depressing me…

But the range does look fantastic, and that new Penitent Engine looks wonderfully grim-dark that I just can’t wait to get one for my collection, if nothing else! Very exciting times ahead, anyway!

Necromunda is getting something that looks pretty interesting – Helot Gangs seems to be the main thought here, from what I’ve seen online, though I’d always thought that to mean the Chaos Cultist rules they released in White Dwarf and on the official site? Who knows. Looks cool, and as per usual I’d definitely be all over this like a rash!

Heading to the Mortal Realms, Warcry is getting an expansion for Monsters and Mercenaries, which looks like it will indeed be following the release pattern of Kill Team – though I don’t know of course if they’re planning to re-pack the monsters and mercenary units in the same way as, say, Kill Team: Commanders. Interesting to see how this one pans out. I had been hoping we’d see the remaining two warbands that were discussed in the main Warcry rulebook, but no such luck! Maybe they’re being held back for the Christmas sales, too?

The biggest thing, for me, to come out of these reveals has got to be the next army for Age of Sigmar, however:

Now, I was excited by Cities of Sigmar, as it represented something of a re-theme of classic Old World models that I do want to get my hands on. I’m a huge Tomb Kings fan, of course, but I’m also a huge fan of Nagash and the whole undead thing in Warhammer Fantasy and Age of Sigmar, so I am incredibly excited for this range to come out, apparently as early as October!

An army of bone constructs, led by the new mortarch, Orpheon Katakros, this army looks incredibly exciting and really cool, and should go well with the current Nagash, Mortarch and Morghast range!

There have been some fairly vocal detractors online since the reveals dropped, but I don’t really care what people have to say about it: I think the range looks awesome, and I think it’s going to be difficult not to pick up the whole damn lot when it arrives!

It’s true, accusations of Tyranid Warriors rip-offs here are difficult to argue against. But I just don’t see the similarities with Necrons, which a lot of other folks are calling out. True, they’re armies of undead skeletal warriors, but that’s pretty much where the similarities end. Necrons are far more sleek and futuristic, for all that they’re an ancient species, whereas these guys have got too many design cues in common with Nagash and his ilk to be said to be the same!

I do still feel like the Tomb Kings had something special in Fantasy, but these guys just fit the whole AoS aesthetic much better.

It’s really a wonderful re-imagining of the idea of Tomb Kings, and I can’t wait to get my hands on the full range of plastic goodness!

The Ossiarch Bonereapers are going to land probably square in the middle of the birth of my first child, so I don’t anticipate having much in the way of updates here on the blog during October, but I will be chronicling my hobby progress with certain Undead models here whenever I can, starting much sooner than anticipated with the delightful model that is Arkhan the Black!!

Age of Sigmar Open Day!

Yesterday was the Age of Sigmar Open Day over at Warhammer World, and perhaps unsurprisingly, the main focus was on Warcry, which is due out in a scant fortnight.

There were demo games, the beautiful models were on display, and folks were getting to paint up Iron Golems left and right.

I wasn’t jealous at all…

At any rate, Warcry wasn’t the only thing going on over in Nottingham…

The next two Battletomes were announced, one of which I really didn’t think we’d ever see! The Orc factions getting amalgamated into their own book was a nice touch for sure, as it’s good to see the formerly-splintered armies finally coming back together in a sensible and cohesive way. This is especially true of the old Empire faction, which was hacked apart, much like the old elves, into several tiny factions which, overall, it seems was done simply to then eliminate portions from stock. Cities of Sigmar is promised as more than just the Empire re-imagined, however, as it instead re-forges the Empire, the Elves and the Dwarves into a single book!

Cries of “Soup!” might well be warranted, but I’m hoping there will be solid plans in place to allow for an intelligent combination of these forces into a single cohesive army.

each City of Sigmar can enlist units from Battletome: Stormcast Eternals into their main force, while Tempest’s Eye and The Living City can draw on aid from the Kharadron Overlords and Sylvaneth, respectively, as full members of your army that share your allegiance abilities.

This has gotten me really quite excited, as I’ve been thinking for some time about trying to combine some of the old Warhammer Fantasy units with some of the new Age of Sigmar kits. Come back tomorrow for some of my thoughts on this!

Legendary Slayer Gotrik Gurnnisson is finally getting the model that he deserves, standing atop a pile of dead Skaven. Nice.

Speaking of new models…

I did not expect this to ever happen! A plastic Ogre Tyrant kit?! He looks wonderfully menacing, as well, which is really good. Alas, I’ve cleared out all of my Ogres, so don’t have any need to buy this one, but if I were still collecting the fat dudes, I’d definitely be picking this chap up!

Exactly how he’s going to be packaged, though – I’m guessing it’s going to be something along the lines of Looncurse and Carrion Empire from a couple of months ago. Bring out a new Leader for a faction, bundle it up with a bunch of older kits, and watch the money come rolling in!

Feast of Bones – the new battle box coming for Age of Sigmar! Maybe…

Meanwhile, Warhammer Underworlds is gearing up for season three, and I still haven’t played a single game! I’ve got stuff all over the place for this (I blame moving house, but still) so I think it really is time I tried the game out sometime soon. It seems to have a good following at my local store, at least, so that’s a good start!

Centaurs? Could we be seeing entirely new factions for Age of Sigmar here, or simply new models for existing factions? Who the hell knows!

It’s definitely time that I got my act together and tried this game out…

Finally – just what the hell is this all about? The Tithe of Bones? I’ve seen some speculation out there that the Tomb Kings will be coming back as a re-imagined AoS-style army, which would be incredible! Others think it could be Vlad coming back, or Krell. I’m not so sure, as I don’t think GW will be bringing back named characters anytime soon like this. So far, at least, it seems to have been mostly about creating new characters where possible, and the only named folks we’re seeing are the major players who came across at the very beginning anyway.

Re-imagined Tomb Kings would be so awesome. Death has got ghosts and it’s got zombies, and then there are the other bits within Legions of Nagash; it’d be really nice, in my mind, to have a faction of skeletons that forms a proper skeleton horde. Of course, TKs weren’t all about the skeletons and nothing but – rather, there were all of those constructs like the Necrosphynx and Ushabti. A skeleton army that features golem-like creatures could be really cool, and would allow for stuff like the Morghasts and Mortarchs to slot into the force quite easily.

Would it be too much to ask for a proper Deathrattle / Skeleton Horde? Possibly. I suppose only time will tell!


So there we go! I suppose for me, filtering out the Warcry stuff that was clearly the main focus of this event, the most exciting thing is this Tithe of Bones. I hope it’s basically a new faction release, and not the other half of that Ogres boxset that people have been speculating about!

Warcry up for pre-order

Hey everybody
It’s finally time for Warcry to emerge from the haze of the fairly bland internet previews and come up for pre-order! I thought this day would never come – I’d actually been growing a little bored waiting for the announcement, and had begun to lose faith it would be of any interest, given the complete lack of anything beyond previews of the models themselves.

Don’t get me wrong, those previews were showing off some pretty spectacular models, I just wanted to know more about what the hell the game is, and so it was with no small measure of joy that I discovered the “how to play” video finally uploaded yesterday:

Visual Appeal
The game looks amazing. I mean, I’m really blown away by the aesthetic that GW have captured here. The warbands included in the starter set have a totally unique look to them, and while there is definitely something to be said for the classic Slaves to Darkness look of the old Warriors of Chaos, these new models really capture the look of the classic Warhammer berzerkers of old. While it is of course set firmly within the Age of Sigmar universe, taking place at the Eight Points (more in a bit), there is still something very Old World about some of these minis. I think the Untamed Beasts warband in particular give off that Conan vibe that was almost the hallmark of old GW, pulling together and synthesizing so many disparate elements from classic fantasy into their own setting.

The terrain is just mind-blowing, though. I mean, sure, we’ve had ruins and archways like this before, most recently with the Azyrite Ruins set, these things are just phenomenal. I think the most impressive aspect we have here is that the terrain is designed to be multi-level, so we have all of these walkways, bridges and ladders that bring up the idea of Mordheim from all those years ago. Is Warcry meant to be Mordheim for the modern era? I have no idea, having never played the older game. But it has the feel of a classic in the making, with some fairly straightforward rules that should get you up and playing very quickly.

The Rules
Warcry uses a fairly straightforward system of rules, with some flavour from the current 40k set in terms of the strength vs toughness mechanic. The initiative is a very interesting idea, where you both want the duplicate rolls so as to employ powerful abilities within the game, but you also want to roll singles so as to give you a higher chance of going first. The additional die you get to add to your pool will lead to some pretty difficult tactical decisions, I’m sure!

The actual rules seem to be quite straightforward, and predominantly close-quarters focused. While there does appear to be some ranged combat possible, from what I’ve seen so far it does seem to be around the 3″ max range. Which is in fitting with the sort of skirmish game that a board densely packed with scenery like this would suggest…

All of the glyphs and runes that appear across the fighter cards really add something to the feel of the game, being as it is set in the realms of roving Chaos bands. It was a really nice idea to provide that additional feel to the game, I think.

First thoughts
There is a definite boardgame feel to this one, I think. People have been calling it Kill Team for AoS, including the designers, and I can sort of see that, but it also feels like much more its own thing. There are elements of Kill Team, though it feels a lot more like Necromunda to me – instead of gangs, we have warbands, but these are models that are specifically created for this game. I’ve heard somewhere on the e-grapevine that there will be rules for these warbands to be used as Slaves to Darkness stand-ins in regular Age of Sigmar games, which is cool and all, but I do like the idea that we have a distinct and separate game that is its own thing.

At first, I was one of those people a bit surprised that this was solely a Chaos vs Chaos game, and while there are rules to include other factions such as Stormcast Eternals, Idoneth Deepkin and Nighthaunt in the game, I get the impression that the design is really focused on these individual Chaos bands, with the six we’ve already had previewed as well as two additional bands that we have yet to see any models for.

Even the new scenery feels like it is intended purely for these Chaos warbands to fight over. The game is set in the Eight Points, what was once the Allpoints, the mystical crossing-point between all of the Mortal Realms, but that has since been captured by Archaon and fallen into Chaos and ruin. Warring factions now compete for the favour of the Everchosen, and that’s really what the game is all about. It feels almost weird to be bringing in Daughters of Khaine into this, though I must admit that the idea did cross my mind to pick up some models…!

The Future
I had kinda forgotten about this game. I’d certainly lost some interest in it, after waiting for months since the initial announcement with no news on what it was, beyond the fact it features Chaos on Chaos violence and had some very attractive miniatures. With the ability to add in regular AoS miniatures, the game will have a lot of traction, I’d guess, and while there does seem to be some mixed reactions overall, I think the general impression is a favourable one of the new miniatures.

With the two additional warbands – Spire Tyrants and Scions of the Flame – as well as the promise of further warbands for the game coming, I’d guess there will be a decent amount of life in this one. Kill Team has the benefit of having a wealth of miniatures to choose from across the entire 40k range, and so far GW have only seen fit to create two brand new teams for that game. As such, it has really taken off and flown with the number of expansions available for it already.

I get the impression the opposite may well be in store for us here. We’ve seen six warbands, making me think those miniatures are ready to go now, and it won’t be too long before all six of them are out in the wild (three of them are available for pre-order this weekend, even if the Wild Beasts and Iron Golems are stuck within the core box). A Kill Team-like approach has been taken with repackaging older terrain sets for this game, with the second such pack announced at today’s AoS Open Day, but I could totally see something like the Rogue Trader box coming out later in the year with those final two bands, side by side with some more terrain to supplement that from the core box, as well as maybe some rules tweaks or something.

Of course, there is always the possibility that we’ll see some rules, further down the line, that bring some of the Shadespire warbands into the mix. I’m not overly familiar with that game, though have been enjoying painting up a couple of those warbands, but from what I’ve heard, there is a similar feel to both – even down to the glyphs to denote the mechanics of the game. Shadespire / Nightvault (and the upcoming Beastgrave also announced at the Open Day) is also organised into these small-scale warbands, of course, and while some of them are perhaps on the smaller side (such as the Stormcast), bands like the Godsworn Hunt or the Sepulchral Guard have a similar feel as regards the model count, and the Darkoath models perfectly fit with the aesthetic of warring Chaos tribes.

Of course, if we do end up seeing a similar situation to that of Kill Team last year, we’ll be seeing all of that sweet new scenery, repackaged and expanded upon – that has got to be reason enough to want this to be the AoS version of Kill Team, right?! The terrain is already fantastic; I can only begin to wonder at how it could be expanded upon!!

At any rate, I’m really happy to announce that I think Warcry could well be the next big thing for me, and I’m really keen to get my hands on all of that plastic to get building, painting and playing!

Games updates!

Hey everybody!
I may be in the middle of moving house, but I’m still trying to keep abreast of all the goings-on in the games world! There is, after all, quite a great deal happening in the world, and I feel like it’s a glorious time for us nerds as we move into the summer.

First up, I want to talk about Lord of the Rings, and the first pack preview for the upcoming Vengeance of Mordor cycle.

After your adventures in A Shadow in the East, Dorwinion seems to be bright and beautiful, free from the taint of evil that the mysterious cult had swept over the land. After a month of peaceful travel, your band of adventurers have made their way back to the capital city to enjoy one last night of the citizens’ hospitality before returning home. You are glad for the rest, but your thoughts cannot help but drift back to the horrors you witnessed in the shadow of Mordor, and wonder whether the evil has truly been rooted out.

Your fears are confirmed when you awake in the middle of the night to the sounds of clashing steel and cries of fear pouring in from the streets. The enemy has gotten Inside the Walls. Thane Ulchor, a traitor to Dorwinion, has returned to the city with an army of Easterlings. His agents within the city slew the guards and opened the gate to let them in, and now the battle rages in the streets. It is up to you to defend the helpless citizens, support the city guard, and push back the invading forces before the city falls into the clutches of darkness.

I feel very much like this cycle is setting itself up a little like Against the Shadow, which was an urban cycle focused on Gondor, and began with a pack set in the city with the task of rooting out a traitor. While comparisons can be made with controlling locations and Assault on Osgiliath, I think this one could be quite interesting, with the locations you control having effects on them that remain in play even after the card has left play.

Of course, the most interesting aspect of this pack is the new Tom Bombadil ally card, which is shuffled into the encounter deck if you manage to play a copy of the Tom Bombadillo! card from your hand. It’s an interesting way to bring in an ally like this – previously, they’ve been included in the encounter deck as Objectives. It’s exciting to see that the game is still bringing us new ways to play, even this far in the game’s history.

I’ve not been playing Lord of the Rings nearly as much as I’d like to this year, though I have rediscovered my love for the adventure card game with Arkham Horror LCG, and recently picked up the Return to Night of the Zealot box from my local store. While I’ve finally made it to playing The Dunwich Legacy, I think it might be fun to give this one a try and see how much more difficult the additional cards make things!

I’m still not caught up with the current cycle, which I think has now seen the final pack released, but I am looking forward to the next box already, as it looks really interesting with its dual-planes of play. I’ve already talked about this in a previous blog, of course, but I really need to catch up with this game and put some time aside to really investigate what it has to offer. I mean, it’s really not that I dislike the game, it just doesn’t seem to have the table-time that I think it needs. Symptomatic of the times, of course, as I don’t seem to be playing anywhere near as much as I’d like. I guess I’m mainly painting miniatures these days, which brings me on to…

Warcry, the skirmish game set in the Mortal Realms, the game I’d nearly forgotten about with everything else going on, has had another warband revealed, and it is just weird!

The Unmade are just…well, weird! They look like some wonderful Drukhari experiment or something, and I can probably see myself getting hold of some of these models simply to paint, though I’m not sure if they’ve taken the spot of the Iron Golems as my favourite.

They look… I don’t know, almost too-40k. Especially that elongated champion-like figure. Very much John Blanche-esque, make no mistake!

They could also make some useful Cultists for 40k, thinking about it…

Model of the set is probably this chap with the chain, though. The models coming out of Nottingham these days are all pretty amazing, but the sense of movement in these warbands is just phenomenal, and I thought it just looks really, really cool!

Of course,

Where the hell did this come from?! Talisman: Batman?! Not only a re-skin of the classic game, but a Super Villains edition, where you navigate the hallways of Arkham Asylum, evading Batman to free the inmates! Sounds hilarious, and it’s always interesting when you have the opportunity to play as the villains!

I’m actually trying to thin out the boardgames collection once more, as space is currently at a premium while we get settled in the new house and prepare for the arrival of the firstborn, but it is definitely very tempting, I have to say!!

Core Set 2020 is now out, with no real storyline as such (well, it’s a Core Set, so…) but focusing on the life of everybody’s favourite pyromancer, Chandra Nalaar. The set focuses on three-colour wedges, which I like because it’s the first time we’re seeing this since Tarkir block, the set that I really started playing in. I’ve not played in prerelease, of course, but I would like to get my hands on some of those cards for my decks!

There is always something quite nice about a new Magic set, and especially seeing a Core Set again. I’m really trying hard not to fall into the spiral of the cardboard crack, but Magic is probably the best one-on-one card game experience I can think of, so I think it will always be there in some form, and I enjoy collecting at least a few cards from each set and seeing what I can do with them!