May retrospective

Hey everybody,
Well this has soon come round again, hasn’t it? Doesn’t seem like five minutes since the last retrospective blog, does it now?! I’ve not actually been posting all that much on here throughout May, unfortunately, and I doubt that June will be very busy at all, given that we’re eagerly awaiting the birth of baby number two, but I hope that I’ll be able to do something. At any rate – it’s not the time to look forward right now, it’s time to look back!

May has seen the temporary culmination of my Ossiarch Bonereapers army, with three heroes joining the ranks of the rest of the models that I’ve painted up for the army. Arch-Kavalos Zandtos, Vokmortian, and the Mortisan Soulreaper have been a nice way to finish things off, I think!

I’ve got somewhere in the realm of 1400 points painted up now, which is very exciting, though I do think I need to get more basic troops done before I can call this army done. I’m hoping that the new edition of Age of Sigmar will bring us some more models, as I’d really like to get a unit of those archers, if nothing else!

So the start of the month was almost consumed with Age of Sigmar and getting the Bonereapers into shape. I’ve also got some more games of Warhammer Underworlds in, which has been really nice, including with the original Shadespire set.

It’s been really nice getting to play the game, and I’m hoping that I can pick up some of the Direchasm expansions when the world returns to normal and they’re actually available to buy again… fingers crossed!

It’s not all about the Mortal Realms, though, as I’ve also made a return to the grim darkness of the far future. Specifically, with the Sisters!

Sisters of Battle

It’s been far too long, of course, but I’m really glad to have finally made an effort with these ladies. I’ve gone for a custom scheme, though intend to play them as Order of the Sacred Rose – I’ve written at length on my plans for the army, here and here, so please do check those blogs out!

I very nearly had a game of 40k the other week, though my buddy JP had a drunken night and figuring out the rules for a system we’ve barely played was not to be! I’ve got a game of Necromunda lined up with James next weekend, which should be good because I’ve only ever played it solo up to now! So gaming is slowly coming back on the radar, even if it will be curtailed while I look after a newborn again!


Jemma and I have started to watch the MCU again, working our way through Phase One during May. There’s probably a lot more to talk about with these things, although at the same time I feel like there isn’t really a great deal that I can add that has already been said. Two Iron Man films, Thor, Captain America, and the Avengers movie. I do find origin films to get a bit same-y after a while, and this is very true of the MCU, where you get to feel like they’re just giving us yet another superhero who comes into his or her power (actually, I guess they’re just male) and fights the bad guys, gets beaten down, comes back stronger and saves the day.

There is a definite élan to the first Iron Man, which updates the action from Communist China to Afghanistan during the War on Terror superbly well. Indeed, that’s one of the great things we see during the series as a whole, the way that they’re updated and made relevant, almost. For sure, they all exist as pure escapism, and they’re all just great adventures that you can sit back and bask in the effects without needing to really think. But I do find it quite fun to watch the development of Iron Man, the one that started it all.

The Avengers is also an amazing film for the fact it managed to pull together so many A-list stars and not feel like it favoured one too heavily. It was nice that we’d been having hints and shadows of SHIELD since the very beginning, but that film very definitely exists in a SHIELD world. It’s almost ten years old, and I still can’t quite believe they managed to pull it off!

Phase One has got some great stuff in there, though. I think it’s possibly because of the fact that they’re starting off, and so all the big names are being established. Things are definitely getting more niche in some of the post-Infinity Saga stuff that we’re hearing about! There’s a lot to enjoy in this first act, I found myself in particular enjoying Captain America more than I remember, and Jemma was appreciative of Thor as a sort of classic fantasy movie merged with the conspiracy-theory stuff based here on Earth. Things definitely began to get unwieldy after this, although I do think Phase Two managed to keep a fairly decent lid on things until it all seemed to go nuts in Phase Three. But that’ll be for another blog!


Now then. I was up in the attic recently, trying to choose my next book, and I came across a stack of unsorted Magic cards, which seem to have been my last purchase from maybe 12-18 months ago? Feels like it might be longer, though I’m not 100% sure. Anyway, it brought back a lot of memories, and I have been doing a bit of tinkering with some things, in the hope that – as I said before – real-life gaming may well be on the cards once again.

They’re mostly from Ikoria, though some M20 in there as well. I need to get to grips with what I’ve missed since I was last interested in all this stuff. Was it War of the Spark, last time I paid attention? Can’t remember… It’s been a long time, anyway, though seeing these things, and flicking through them, and even the smell – it’s all triggering those fond memories, and it’s got me wanting to build decks again! Let’s hope that it won’t all be for nothing, though…

I think it’s a pretty safe bet that you can expect to see some more Magic blogs here, as I attempt to catch up with what I’ve missed!

The Adepta Sororitas

Hey everybody,
Welcome back to the second part of my Codex deep-dive into the Sisters of Battle, this time looking across the wider suite of rules n the book and seeing what I can make with the models that I have.

Last time, I was looking at the army-wide rules and how they all fit in with what the army is trying to accomplish. Now, I’ve started to re-work my list ideas into something that I will have to aim for, without trying to get too far ahead of myself, of course! There’s always the danger of running away with myself when doing this sort of thing – building a load of models up, and then feeling overwhelmed by it all! I’ve moved away from the initial list that I had made,

I’m aiming for 1500 points, though I don’t want to worry just yet about how I will fill all of this. I mean, I’m pretty sure that I’ll be getting more troops, of course, and with the new releases on their way I want to keep my options open for what new stuff I’ll be sprinkling in.

I’m playing Order of the Sacred Rose, as I’ve said before. The rules for this Order Conviction are:
– no more than one model can flee when a Morale test is failed;
– regain one Miracle die on a 5+ after performing an Act of Faith;
– Overwatch attacks hit on a 5 or 6.

In addition to the usual relics and warlord traits on offer, there is a stratagem for the Order that allows for hit rolls of 6 during Overwatch to score 1 additional hit. Wonderful stuff!

Let’s start at the top, anyway, with the Canoness. The warlord trait that I have chosen is Light of the Emperor, the Sacred Rose specific trait that allows for the warlord to gain one Miracle die after performing an Act of Faith, with no roll needed. The relic she has merely improves the damage output of the blessed blade from D3 to a flat 3. I’m not really sure how to use the model yet though, as I’m always a bit wary of throwing my warlord into the thick of things, but there are a number of stratagems that can protect characters – and even bring them back from the dead, if need be!

I’m intending to run the Canoness around with her bodyguard unit of Celestians, anyway. The squad has a slightly better stat line than the basic Sisters squad, though both units can equip one heavy weapon and one special weapon, or two special weapons. They have a better WS, and more attacks, which could be seen as making the case for equipping the Celestian Superior with a fancier weapon, but the chainsword is always a solid option for granting one additional attack! I’m going for a general theme of having my Sisters preferring melta weaponry, so the squad has a meltagun and an inferno pistol in there. However, there is also the heavy flamer, and three bolt guns, meaning that it is a viable target for the Holy Trinity stratagem, which gives +1 to wound if flamer, melta and bolt weaponry all fire at the same target. In addition, Celestians can re-roll hit rolls while within 6″ of a character model, so I think it’ll be good to keep them close to the Canoness!

Let’s talk about close combat now. I said before that I’m planning to have the core of the army reflective of the launch box for the new army, so I’ve worked in the squad of Sisters Repentia with the Repentia Superior to chivvy them along. The elite slot is really heavy in a Sisters army, though the Repentia Superior doesn’t count in it while she comes alongside a group of penitents. However, when I start wanting to expand into the Dialogus et al, I think I’m going to need a new detachment!

The Repentia can re-roll wound rolls of 1 when within 6″ of the Superior. They also have the Zealot rule, which allows them to re-roll hit rolls if they charged or were charged that phase. So there are definitely options to improve their accuracy. 8 attacks in the squad, at S6 AP-3 and 2 damage each, togged up with these re-rolls, should be quite nice! The Repentia also have their own stratagem, Final Redemption – when the unit is being attacked, each time a model is destroyed, you get to inflict a mortal wound on the attacking unit on a 4+. There is also the option, for 3CP, to get the unit to fight again at the end of the fight phase, which may also be useful!

The arco-flagellants are one of the ecclesiarchy battle conclave units that are allowed in the army. They also have the Zealot rule, and have a unique stratagem, Extremis Trigger Word. This one is interesting, because the regular group of three – two flagellants and an endurant – has a base 7 attacks. However, for each attack, you make D3 hit rolls, and the stratagem makes that a flat 3. So 7 attacks, making three hit rolls each – 21 dice, at S5 AP-1 and 1 damage each… oh yes! The only downside to this is that you must then roll a D6 for each model, and on a 6, they die.

The group of Retributors that I’ve recently put together is made up of a pair each of multi-meltas and heavy bolters, with the Retributor Superior has a combi-plasma and power maul. I’m still not a big fan of the Superior’s pose, it looks incredibly awkward somehow, but anyway. Retributor Squads also have a unique stratagem, which costs 2CP and allows you to choose an effect depending on the weapon load out – +1 to hit for a heavy bolter OR re-roll the wound roll for a heavy flamer OR +12″ to the range of all multi-meltas and +1 damage for a multi-melta. Having a pair of multi-meltas, I think I’ll probably be using it for them, as the range increase will mean the melta effect will kick in within 18″, but will still give them the same range of the heavy bolters.

I’ve got the Penitent Engine in here for some added threat – it’s not a particularly big model, if I’m honest, though it’s bigger than anything else in this line-up, armed with a pair of heavy flamers and capable of 5 S8 attacks at AP-3. Very nice, but I do worry about it getting stuck in with only being T5 at 5 wounds. There’s very little to bolster it, being an Adeptus Ministorum unit, though the same 3CP stratagem as the Repentia have does apply to the Engines as well, allowing them to fight twice.

Something that I’ve been backwards and forwards on multiple times, though, is the Dominion squad. The purpose of these girls has eluded me for a while, flicking casually through the Codex, but it’s clear that their intended purpose is to move up the board as quickly as possible to maximise on positioning, and then either objective-camp with their fancy weapons, or aggressively go after a choice target. They really are a special weapon showcase, being able to take four of them per squad. On the competitive scene, the go-to load-out seems to be four storm bolters, to use the Blessed Bolts stratagem. For 1CP, you can make storm bolters AP-2 and D2 each. That’s pretty good, although I find it a bit boring to equip the squad entirely the same, you know? So I’ve added in some meltagun girls because they’re going to be moving significantly, anyway – the melta effect comes into play at 6″, but even at their maximum range of 12″, that’ll put the storm bolters into rapid fire range for some serious threat.

I would just like to point out, as well, that the Battle Sisters box, which can also be used to build Dominions and Celestians, comes with four of each special weapon, so you don’t get shafted if you’re trying to build them as Dominions. Excellent stuff, there!

Of course, as with a lot of the ranged units in the force, there are a few targets for specific stratagems that I’ve mentioned; the Sacred Rose-specific The Emperor’s Judgement allowing for exploding hits on 6s in Overwatch will be useful for a variety of units, after all. Blessed Bolts can be used by the regular Battle Sisters, one of whom has a storm bolter, etc.


I think this is going to be a good start to the army, though of course with a new Codex on the way, who knows how any of this will hold over? Yesterday, I was reading the latest Battle Sister Bulletin that began to tease new rules for the army, giving us six battle hymns that we can have a priest sing at the start of the turn. It reminded me a lot of Canticles of the Omnissiah for the Adeptus Mechanicus, though I suppose the Prayers to the Dark Gods from the Heretic Astartes might be more appropriate. These priests can provide some very nice aura effects, such as causing auto-hits on 6s for bolt weapons fired by a unit within 6″, or to shut down any psykers attempting to manifest powers at a nearby unit. Very powerful, that one, and what I find more interesting is that the Dialogus is now seemingly classed as a priest, herself – as well as the new Dogmata model.

I know not everybody likes the new model, but I can certainly see a place for her with these hymns being on the horizon!

At any rate, I’ve got plenty to be getting along with here, so hopefully I can make a concerted effort to get painting these models next! We’ve got a long weekend coming up, and it’ll soon be time for my May retrospective, so keep an eye out for some progress on the Battle Sisters, soon!!

The Adepta Sororitas!

Hey everybody,
It seems to have been a while! Real life has, sadly, been intruding once more, as we count down the weeks until the birth of my second-born, and with just 5 weeks to go, I suppose it’s inevitable that I won’t have the time to do as much on the blog here! For the last couple of weeks, though, I’ve been looking at my Adepta Sororitas army, the Sisters of Battle that I was initially very excited about getting my hands on, only to then flounder a bit with my search for a colour scheme. I’ve gone from wanting something like the Deathwing colours, to a traditional Order of the Sacred Rose, to now coming up with something that is pretty much entirely my own. I’m not turning into one of these folks who comes up with the lore for them, though – they’re definitely being played as Order of the Sacred Rose (unless the 9th Edition Codex changes my ideas!) but I wanted a colour scheme that I could replicate across a lot of models without much fuss.

I mean, what kind of masochist wants to paint an all-white army?!

The scheme that I’ve chosen is a pale blue, with all-grey robes and then red gun casings. I’d initially attempted green casings, but I think the red is definitely a better spot-colour for these guys. They’re still very much a work in progress for the time being, but I am finally enjoying myself working on them – much more than I was in the past!

Sisters of Battle

For the time being, I’m still working towards the list that I’d outlined back when I set out my hobby goals for 2021, though I really think it could be time for a change, especially when the second wave of new releases comes out this summer! For those of you who didn’t click the link, though, this was my first attempt at building a Sisters army:

There is a lot here that I’m probably going to change. In particular, I think I may swap out the Immolator for the new Castigator, as I do love that model. While I have both Celestians and Dominions in this list, I’ve actually been at work building the Retributor box, after having built up a solitary heavy bolter girl before leaving the rest of the box. Eventually, of course, my plan is to have the core of the army made up from the contents of the launch box from back in the day, as I think the combination of Battle Sisters and Seraphim is just a glorious one!

The Rules
Lately, though, I’ve also been spending some time trying to figure out the army rules. I’d say the 8th edition ruleset from their Codex was fairly baffling to me, when I first picked it up, due to the fact that it feels very much like 7th edition and the need for a separate rules glossary to make sense of it all. This blog will form the first of a two-part look at the army rules, as I try to get to grips with everything that is available to the Sisters.

There are three rules that almost all Adepta Sororitas units from the army have access to, which are referenced elsewhere in the book: Acts of Faith, Shield of Faith, and Sacred Rites. Acts of Faith in particular is quite the lynchpin of a lot of the force, and it has a lot of influence on other stuff like warlord traits and stratagems.

Acts of Faith is a mechanic that uses Miracle Dice, of which you gain one at the start of each battle round. In addition, there are four other ways to gain Miracle Dice at the end of a phase – one of your units destroys an enemy unit; a CHARACTER unit from your army is destroyed; a psychic power is resisted by a unit from your army, and rolling an unmodified 1 for a Morale test. Splendid!

Miracle Dice form a pool that lasts until they are used – when you gain one, you roll a D6 and its result is the value of that dice. When you come to perform an Act of Faith, rather than rolling a dice you instead substitute it for one of your Miracle Dice, so it’s like you’re pre-selecting your dice results. You can do this for Advance rolls, Charge rolls, Deny the Witch tests, Hit rolls, Wound rolls, Saving throws, Damage rolls, or Morale tests. Importantly, if you perform an Act of Faith on a Deny the Witch test, for example, you wouldn’t then gain a Miracle Dice if the psychic power was successfully resisted. Also importantly, if you then re-roll the dice, you do not re-roll the Miracle Dice used for your Act of Faith; so it’s important to differentiate which dice are which.

You can only perform one Act of Faith in each phase – so you couldn’t substitute Miracle Dice in for the hit, wound and damage rolls in a single shooting phase, for instance. However, there are a bevy of rules that do interact with this stuff, such as the Simulacrum (standard-bearer) model in a unit allowing you to perform an Act of Faith even if you’ve already done so in that phase. Several units come with Incensor Cherubs, which allow you to gain one Miracle Dice but roll 2D6 and choose which one you want. My chosen Order, the Order of the Sacred Rose, as the ability to regain Miracle Dice on a 5+ once a unit has performed an Act of Faith. It’s quite the integral mechanic for the army, and it had been bothering me that I had been getting a bit confused by how it works until I recently sat down and properly drilled down into the Codex at last!

This is massively different from the last rendition of the rule, which was a bit like a suite of Psychic Powers, where there were different Acts with different effects, and you had to roll a dice to see if it goes off. You could attempt to perform these Acts by spending “Faith points”, the number of which was based on the number of units in the army.

Shield of Faith is a rule that grants a 6+ invuln save, but also turns each unit with the ability into an anti-psyker unit, allowing them to take Deny the Witch tests. They only roll a single D6, though, rather than 2D6, so if an enemy psyker rolled 6+ on their psychic power roll, it’s not going to do anything. However, the Battle Sisters have got undying faith in the Emperor, so they aren’t so easy to overcome! There is a stratagem that allows the unit to resist the psychic power on a 4+, regardless.

Sacred Rites is an additional army-wide rule that grants one of six effects for the whole battle. At the start of the battle, you can either choose one or roll 2D6 for two random ones, and they’re in effect until the end. There is a stratagem for 1CP to change the rite, as well, giving some control over it. Similar to the Space Marines combat doctrines (although it makes me think most of the Grey Knight Tides).

The effects of these Sacred Rites are not particularly overwhelming, but can be extremely useful based on the type of army that you’re running. One allows you to add 1 to advance and charge rolls; one grants an auto-hit for a melee weapon on an unmodified roll of 6, etc. Interestingly, though, it’s the “Aegis of the Emperor” effect that has my attention: add 3 to Deny the Witch test rolls. So Shield of Faith will now only be useless if the psychic test roll was 9+. And they still have the stratagem to fall back on.

As an interesting aside, the Sacred Rites are based largely on the older Acts of Faith from earlier editions.

I imagine a Sisters army to be quite the thing to behold, when it is working in perfect sync. They have access to a lot of firepower, and although the models are only S3, they have enough tricks up their voluminous sleeves that they shouldn’t be wiped off the table without a fight.

Of course, the Codex does feel a little bit like two books in one, because there are a number of Adeptus Ministorum units folded in that feel a little bit like they’re an afterthought. When the range was re-done in plastic, these hangars-on were, for the most part, left. So Death Cult Assassins, Crusaders, Missionaries and Preachers are all still in metal, sadly. Of course, Blackstone Fortress gave us a plastic Preacher and Crusader, and Rogue Trader gave us a plastic Death Cult Assassin, but it is a shame that they’ve been left out, to some extent.

The only non-Sisters plastic re-make was the Arco-Flagellants box, which has the Adeptus Ministorum keyword, but can still be included in a Sisters army thanks to having the Ecclesiarchy Battle Conclave keyword, one of which units can be included without losing the Order Conviction for your overall army. It feels a bit like they should either have also re-done these oddball units, or maybe just forgotten about them entirely?

Anyway, I should probably stop rambling now, and go paint some more Sisters! Make sure to come back later in the week for part two though, when I continue to delve into the Codex and look at how I can start to build out my army. I’ll also try to bring further updates to my painting adventures as I get further along with the army, so stay tuned!!

New Warhammer incoming!

My goodness, what a day!

There are some very interesting models coming our way in the next few months! The Faith & Damnation preview came out of nowhere, at least to me, and has shown off quite a few models that I’m excited for! Let’s take a look…

Of course, a lot of the stuff is Soulblight Gravelords, who must be coming pretty soon given that we’ve seen so many new units already. The Blood Knights have been redesigned, and look very fancy! Whether they’ll be an extortionate £61.50 for a box of five though, who can say? We’re also getting more Skeletons and Zombies, who fit in nicely with the stuff that we’ve seen from the upcoming Warhammer Quest: Cursed City. I’ve been back and forth on the new stuff, but right now I’m holding off getting into the new Vampires: I think I have enough on my plate without adding yet another army into the mix!!

The Ossiarch Bonereapers are getting their Underworlds warband and I WANT THIS NOW! May isn’t too long to wait, I guess, but still… I’m very excited for this! I also hope that it means we’ll be getting some more Bonereapers units in the future – archers would be lovely, and how about some mace-wielding chaps as well? But how nice would it also be to have some executioner-types as well? Massive axes and all!

I still haven’t played Underworlds, of course, and I don’t know if I will anytime soon, but I am very excited for this band!

We’re off to the 41st millennium next, and there are yet more units coming for the Adepta Sororitas! We’ve already seen the walker and the lieutenant-type, and now we’re getting a Predator-type vehicle as well! This is very nice, I must say – I wonder if this is it, or whether we’ll be seeing more for the Sisters before they inevitably get their 9th edition codex.

This is long overdue, for sure. Another army that has been getting new units that are bursting out of its current book. The Skitarii Marshal is probably the last we’ll be seeing for the army for a while, I’d guess. After the wave of models that came out in the Psychic Awakening release, I can’t see anything more coming over the hill, but I suppose you never know! At any rate, it’s good to see an army that has been spread apart like this come together, so I’m pleased to know that they’ll be getting their book soon.

Of course, I have a small-ish Mechanicus force of my own that I still don’t quite know what to do with. Maybe I’ll keep them, but I do want to try to thin out my plastic addiction!

Third starter set coming for Necromunda – who saw this coming?! Escher vs Delaque with some of the plastic Zone Mortalis stuff, though I’m expecting it to be quite expensive, regardless. Can’t think it would be the same price tag as Dark Uprising, of course! It’s good to see a hopefully more affordable starter set on its way, and Delaque is a nice choice, I must say!

The next House of book is coming up as well, House of Faith, featuring the Cawdor gangers having their update. Do we have a box with prospects and leaders? Not sure, but we will be getting these fine gentlemen:

We’ve already had one spoiled, but it’s lovely to see the whole box. Six miniatures, three times two, but with some very nice options regardless. I’m liking these guys a lot, anyway, I must say! And it’s always wonderful to see what’s coming next for Necromunda!

All in all, this has been a very exciting preview – if the Bonereapers warband is scheduled for May, then I’m guessing that it won’t be long until we see all of these coming out!

Plastic Sisters pre-order fiasco

What an absolute shambles this thing has been…

I’m not a Sisters of Battle player, because I dislike old metal miniatures, but I’d been waiting for this release with something approaching baited breath. Back when the rumours were strong, towards the end of 2016, I really got into the idea of maybe collecting a small force for aesthetics. I mean, the idea of a new army is always appealing, and one of the things I love so much about 40k is the gothic/Catholic vibe, and here is an army that has it in spades. So I was looking forward to getting a box of Battle Sisters, maybe a Canoness, and seeing how it went. I have some vague ideas for allying with Grey Knights, or maybe Dark Angels – both of which have a similar pseudo-religious vibe going, after all!

Trouble is, they went and announced that all the minis we’d been seeing so far were coming out in one big box, which would have the limited-edition Codex, and the Canoness wouldn’t be later available separately – in fact, none of these models would later be available separately, because the whole box is a once-and-done thing. I mean, what?!

I find it mind-boggling, I really do. They’ve been banging on about plastic Sisters for ages now, and as we got closer and closer to November, the hype was real. But this is just a slap in the face, surely? Yes, the new multipart plastic kits will be out in the new year, which is lovely, but when the fancy launch box is released and there aren’t enough of them to meet the demand brought about by the hype you generated, things are just weird. It’s really like a return to the Tom Kirby years, where we saw the End Times hardcovers sell out in minutes. I thought we were in more sensible times now?

I said at the start that I was only looking to start small with Sisters but, after 47 minutes of trying to preorder through the website crashes, I managed to get one from Alchemists Workshop. That said, I’m feeling a bit of a fraud now, because of the amount of genuine Sisters players, who’ve been waiting for this day for literally decades, who haven’t been able to get themselves a copy. Yes, the kits will be out in the new year, and they won’t be these monopose things, but it just sucks that a day which, for them, should have been one of celebration, turned into a kick in the balls.

“That’s capitalism” is the response that greets reports of the ebay scalpers putting up their preorders for double the price (or more). But isn’t supply-and-demand a basic tenet of business? Creating this much artificial scarcity this often is just going to lead to more ill-will directed at the company, and that isn’t something I really want to see. I get that they wanted to hype the release, but the execution has been such a fail, it’s leaving a real sour taste in the mouth, and it’s making me want to hide the fact that I managed to get a copy and can start working on these girls…

Looking back at the Games Workshop reveals

Hey everybody!
So it’s time to play a little catch-up here, as I take a look at some of the stuff being previewed by Games Workshop in recent weeks. There is a lot of exciting stuff coming over the horizon and, while I’ve managed to catch snippets of stuff here and there, I’ve not really had much time to take a look in any great detail at this stuff. Until now!

At the recent Blood & Glory event, we got to see a lot of stuff that was really quite exciting when I first glanced through, but on reflection felt a bit like it fell flat. I suppose we’ve been seeing such a wide variety of stuff previewed like this lately, that it’s hard to keep things at the same level? Anyway, to start with we’ve seen some new monsters for Warcry, which seem to function like mercenary characters that your warband can hire.

These things look pretty huge, and would likely make really nice centrepiece models for a collection in their own right. Being released for Warcry seems a little bit strange to me, as I’d have thought they would do well as main-line Age of Sigmar, but then what do I know? I do like the Sphiranx model though, and it’s nice to see another breed of Ogroid after the magical beastie from Silver Tower way back when.

These aren’t the only two coming though, as we’ve already seen a third big beast at the end of September, so I guess there might be quite an extensive second-wave of releases for the game coming up soon, when we get those final two warbands and all this additional stuff?

Back during the Spiel reveals, we got to see one of those new bands, the Spire Tyrants, which do tend to look a lot like the more generic Chaos marauders type of kits. Here’s hoping that the final warband of the eight will be as fancy and as individual as the others…

I still haven’t played Warcry, but all the reports I’ve heard have been mainly positive, with just a few niggles, so it’s definitely something that I’d like to get round to at some point!

The big news from Blood & Glory seemed to be the newly remade Slaves to Darkness for Age of Sigmar, though – at least, that was my big take-away! Warriors of Chaos Undivided, these guys are definitely a welcome sight on the horizon, and I find it quite interesting to see just how much of a focus is being put on the Ruinous Powers these days, between this and Warcry. We’re definitely at an interesting time for Chaos, and it’s really exciting to see GW updating these, some of the oldest sculpts still doing the rounds.

Am I going to start a Slaves to Darkness army? Possibly. Well, I do have Slaanesh daemons on the cards, still. I would love to get my hands on this chap though, as I think he looks magnificent! I can definitely see that lizard beastie in a pale lilac colour…

It’s interesting though, isn’t it, that these new Warriors, Knights and Lord kits are effectively being launched via a Start Collecting box, rather than the SC coming out months after the initial release. I guess it’s partly due to the fact this is an updated range, and not a new one? Just thought it worth mentioning, anyway…

Speaking of Chaos…

The next book in the Psychic Awakening campaign, Faith and Fury, has also been shown, with the promise of updated rules for all of the non-Codex Traitor Legions – “supplement-tier” rules, apparently! That’s certainly interesting, don’t get me wrong, but… why does this always happen to the Heretic Astartes? Remember when they had a massive update via Vigilus Ablaze? Feels very much like we’re once again playing second fiddle to the loyalists…

That said…

This new Chaos Sorcerer is just glorious!! I mean, when you look at the current sculpt, there’s really no comparison, is there?

I’m really loving the revamped Chaos Space Marines range, and I can’t wait to get my hands on the new Sorcerer, even though my actual force is nowhere near battle-ready!

I wonder if we’ll be getting a plastic Warpsmith anytime soon…

I think this is where I felt deflated the most, though. I was really hoping that we’d get some surprise previews for the Sisters, some stuff we didn’t know was coming, or something not previously mentioned. Instead, while the tanks look amazing and everything I was hoping they would be, I can’t help but feel a little bit let down. It’s definitely my own fault for expecting something like that, of course, but there we are.

The tanks themselves both look phenomenal, with so much incredible gothic detail that I was hoping to see. I’m struggling against the desire to not start yet another new army, and a need to get at least one of each of these superb vehicles!

I do love the cherubs that adorn the tanks, being a big fan of these macabre things anyway, so the latest Battle Sister Bulletin was a real treat for me, I have to say! Looking forward to seeing what some of those kits contain, as I’m not sure we know the full range yet…

Let’s end with some more Imperium stuff though, and a look at a couple of recent Rumour Engine photos. I don’t normally talk about these, because they can be far too obtuse, but there does appear to be some kind of AdMech vibe coming from a few that makes me wonder what on earth could be on the way…

The above came on 22 October, followed by the below image, out today:

It all looks a bit curious, especially if we remember this one from 8 October:

Some kind of Skitarii flying machine? Who the hell knows!

Exciting stuff coming, for sure, but I am definitely feeling a bit overwhelmed now by the amount of stuff coming at us from Nottingham. To say nothing of how much it’s all going to cost us…

Nova Open reveals!

Oh my goodness, there were some interesting bits dropped at Nova last night/this morning!! I’m really quite excited about a lot of this stuff, so let’s get into it!

So the Psychic Awakening thing has got a fancy cinematic trailer now, but I’m still a little bit disappointed that we didn’t get a good look at what this is going to look like from a products perspective. We’ve got a new Inquisitor model coming along (presumably), along with new plastics for Howling Banshees and Shrike. So that’s interesting, I reckon! The official site has got this to say about it:

Psychic Awakening is a monumental event that will shape Warhammer 40,000 forever, on a scale unlike anything you’ve ever seen before. Across this epic event, every codex will see expanded rules as we explore the front-line war zones of a cataclysmic new conflict that makes the 13th Black Crusade look like a border scuffle.

Now, that sounds exciting as all hell, but I wonder how much of it is going to actually translate true, you know? Vigilus was cool and all, but it somehow didn’t quite live up to what we had been perhaps hoping for in the run up to it last year.

The new Shrike has been pretty divisive, though I do quite like it myself! Of course, I’m not about to start collecting Raven Guard, but even so, it’s really nice to see more models than merely Ultramarines! I hope we’ll see some really interesting, weird stuff – starting with that bald inquisitor, of course! If Howling Banshees are getting the updated treatment, as well, then I hope they’ll use this as an excuse to update a few more kits from finecast to plastic! Speaking of which…

The Sisters of Battle have got an army box coming out in November, which I guess means that we really are going to see plastic Sisters coming out this year! Of course, the army set might be out in time for Christmas, but we might not yet be seeing the range introduced. I mean, they may well use this box to bump up the sales, and keep back the individual kits until later. Personally, I’m not planning to pick them up in one big hit like this, even if it does prove to be a saving. Recent army projects have shown that I do much better if I buy things steadily, rather than splurge on a huge pile of plastic to just then have them sitting around depressing me…

But the range does look fantastic, and that new Penitent Engine looks wonderfully grim-dark that I just can’t wait to get one for my collection, if nothing else! Very exciting times ahead, anyway!

Necromunda is getting something that looks pretty interesting – Helot Gangs seems to be the main thought here, from what I’ve seen online, though I’d always thought that to mean the Chaos Cultist rules they released in White Dwarf and on the official site? Who knows. Looks cool, and as per usual I’d definitely be all over this like a rash!

Heading to the Mortal Realms, Warcry is getting an expansion for Monsters and Mercenaries, which looks like it will indeed be following the release pattern of Kill Team – though I don’t know of course if they’re planning to re-pack the monsters and mercenary units in the same way as, say, Kill Team: Commanders. Interesting to see how this one pans out. I had been hoping we’d see the remaining two warbands that were discussed in the main Warcry rulebook, but no such luck! Maybe they’re being held back for the Christmas sales, too?

The biggest thing, for me, to come out of these reveals has got to be the next army for Age of Sigmar, however:

Now, I was excited by Cities of Sigmar, as it represented something of a re-theme of classic Old World models that I do want to get my hands on. I’m a huge Tomb Kings fan, of course, but I’m also a huge fan of Nagash and the whole undead thing in Warhammer Fantasy and Age of Sigmar, so I am incredibly excited for this range to come out, apparently as early as October!

An army of bone constructs, led by the new mortarch, Orpheon Katakros, this army looks incredibly exciting and really cool, and should go well with the current Nagash, Mortarch and Morghast range!

There have been some fairly vocal detractors online since the reveals dropped, but I don’t really care what people have to say about it: I think the range looks awesome, and I think it’s going to be difficult not to pick up the whole damn lot when it arrives!

It’s true, accusations of Tyranid Warriors rip-offs here are difficult to argue against. But I just don’t see the similarities with Necrons, which a lot of other folks are calling out. True, they’re armies of undead skeletal warriors, but that’s pretty much where the similarities end. Necrons are far more sleek and futuristic, for all that they’re an ancient species, whereas these guys have got too many design cues in common with Nagash and his ilk to be said to be the same!

I do still feel like the Tomb Kings had something special in Fantasy, but these guys just fit the whole AoS aesthetic much better.

It’s really a wonderful re-imagining of the idea of Tomb Kings, and I can’t wait to get my hands on the full range of plastic goodness!

The Ossiarch Bonereapers are going to land probably square in the middle of the birth of my first child, so I don’t anticipate having much in the way of updates here on the blog during October, but I will be chronicling my hobby progress with certain Undead models here whenever I can, starting much sooner than anticipated with the delightful model that is Arkhan the Black!!

40k Catch-Up time

Hey everybody!
It’s been a while since I’ve properly caught up with all of the goings-on in 40k here on the blog, and it definitely feels like there has been a lot to catch up on, to say the least! At the start of the month, we had GenCon, and some early looks at stuff like Aeronautica Imperialis, which I don’t think is for me, but certainly seems to have a lot of people excited, nevertheless. Of course, while we were enjoying the boxed game goodness such as these previews, as well as the eventual landing of Warcry, things quickly became all about the Space Marines, as GW began to reveal the next wave of power armoured good stuff on the way.

I think it’s been pretty much expected since Heretic Astartes had their second edition of the Codex earlier in the year, but the second edition of the Space Marines Codex seems to have both surprised and angered several folks here on the internet, who keep clamouring for more Xenos and so on. Sure, Space Marines are everywhere these days, and it might feel a little bit like Astartes Overload, but the simple fact remains that these guys are the brand icon for GW, and they’re clearly going to put their main efforts into producing stuff for them.

Despite all of the negativity, however, it’s been really interesting to see how GW are going about the release this time around, with these Codex Supplements that focus on a single Chapter. It does feel a little bit like a money grab, how you need to pick up the main Codex to get the rules for all the generic stuff, then your Ultramarines-specific supplement to get the rules for Ultramarines characters and whatnot. They’re a business, of course, but this is perhaps the first serious time I’ve felt like people may well be priced out of the hobby. It’s cool to get an Ultramarines codex, don’t get me wrong, but not if you need to still buy the main book. Wasn’t 8th edition meant to be doing away with the bloat of 7th? Why are we once again faced with the prospect of carting around most of a library to play this game?

However, there are some very pretty models coming out this time – and by pretty, I mean badass, such as Chief Librarian Tigurius in his post-Rubicon Primaris iteration! White Scars are the first non-blue Chapter to get the Codex Supplement treatment as well, without any kind of biker emphasis which seems decidedly strange, but never mind… Maybe Primaris bikers will be a thing sometime? Who knows…

We are set to get all of the Shadowspear stuff though, which is exciting, along with some more units to more fully flesh-out the Phobos-armour section of the force. Not only that, but Space Marines are now building battle suits! I do quite like this chap, and I’m thinking I might treat myself to one at some point in the future – when I eventually decide what I want to do with the various Space Marines that I’ve picked up over the years!

Kill Team is well over 12 months old now, and is getting a new starter set in celebration. Well, I’m not sure if that was the actual motivation, but anyway! T’au Fire Warriors vs Space Wolf Primaris Marines, battling it out among the ruins of the Sector Mechanicus. Cool beans, though I’m not sure if that is going to prove to be as popular a box as the initial one, simply because of the terrain on offer. But it’s good that they’re recognising the game is popular enough to need the starter box as a range item.

I can’t do a 40k update blog without mentioning the latest reveals from the Battle Sister Bulletin, starting with the incredible new Canoness model. What a sculpture! I suppose the centrepiece model of the army will still be Saint Celestine, but to have a really ornate character model like this to stand out is a real treat, for me. Several people have pointed out the fact that it’s nice for GW to be portraying a more mature lady for the role as well, which I suppose is a good thing, though I wish it was something that didn’t have to be made an issue of. I’m sure she’ll be the subject for many painting competition entries for years to come, anyway!

I was a bit sceptical when I did my Bulletin round-up blog last month that we’d see the Sisters Repentia, but in the very next bulletin, we got the first look at these girls, and they are pretty good, I have to say! The half-naked look has been replaced with one that is vaguely unsettling, but which echoes the purpose of these miniatures really well.

If the canoness miniature is going to form the subject of so many competition entries for years to come, I think the latest reveal is going to be adorning display cabinets across the globe for decades!

The Hospitaller model is stunning. There’s no other word for her, really. She’s got a similar sort of scenic base to the Primaris Apothecary, I suppose, but what an incredible model to include in the army! The rules for the Hospitaller in the beta-Codex are actually quite bland, albeit fairly powerful when used at the right time. I guess the miniature itself seems to suggest a much more grand position than just returning D3 lost wounds / a single miniature to a squad per turn. She costs less points than a swarm of Canoptek Scarabs, but the model is just insane!

Sisters of Battle should be a very cool army once they start to be released, and I’m sure there will be forces cropping up all over the place! My inner-hipster wants to wait out the initial flurry, and see how the land lies and the Codex fares before I go all-out, though. It’s not like I don’t have plenty of stuff going on, after all!

I’ve talked about my Necrons project, the Great Reanimation, plenty of times now – most recently, after the flurry of games that I’ve managed to get in with the army. It’s definitely a work-in-progress, as I try to get to grips with the force and experiment with new army builds and the like. I’ve recently passed about 5 years of being in the hobby, and in sort of a celebration of this, I’ve been trying to rescue my Tomb Stalker, the first Forge World model that I’d picked up in the Autumn of 2014. I wrote up a blog about this gentleman that you can read here, but it’s time to try to bring him up to date with the rest of the force (and, sadly, to repair all of the various breaks he’s experienced over the years!) So far, so good, though there’s probably a lot more to be done before he’s ready for the tabletop once again!

I’m really enjoying the Necrons, I have to say – they’ve been enjoying a lot of air time with me recently, and I think I’m getting more and more ideas as to what I can do with them, and so on. They were, of course, my first army, and the attention that they’re finally getting from me is, I think, befitting that status! I’ve got a few more games lined up, where I’m planning to change up my army build to include some (for me) really exotic units, so stay tuned for my further adventures!

Finally, let’s talk about this Psychic Awakening trailer that dropped at the start of the month!

40k Endless Spells seem to be the forerunner for what it means, and while at first I thought the same, I’m no longer so sure. Endless Spells feel a little bit like GW’s attempt to make AoS different to 40k. The fact that they’ve been quite successful, by all accounts, doesn’t make me think they’re suddenly going to port over the idea into 40k just to make more money. I feel like we’re going to be in for another campaign idea along the lines of Vigilus from last winter.

The sigil that forms the main visual interest in the trailer is that for the Adeptus Astra Telepathica, the organisation responsible for finding psykers out in the galaxy and, where appropriate, training them. Such psykers often become sanctioned for use by the Astra Militarum, become astropaths, or sometimes join the ranks of the Inquisition. So far, in the game we’ve got the old Primaris Psykers and Wyrdvane Psykers models for the Imperial Guard, and the Sisters of Silence.

This is where we are, but the announcement that went alongside the trailer promised “a new, galaxy-spanning event that’s going to have a significant impact on every Warhammer 40,000 faction“. The fact that it’s called an event is probably what is causing the Endless Spells speculation, as Malign Portents that introduced them for AoS came with the same tagline. But I’d much rather see something much like the Gathering Storm that came at the very end of 7th edition, which brought out Triumvirate boxes of major characters for a few factions.

I don’t see how every faction can have something linked to a Psyker event, as so many of them are anti-psychic, such as Necrons, Dark Eldar, Adeptus Mechanicus and T’au Empire. So I wonder what we’re going to be getting? Plastic C’tan Shards would be cool, and maybe plastic Grostesques for the Haemonculus Covens that act as Psyker-hunters? I suppose we don’t have too long to wait, if it’s coming this Autumn! At least the Ultramarines got to have a Primaris Tigurius to help them!!

To finish, I thought it worth mentioning the next expansion for Blackstone Fortress that is coming up for pre-order this weekend. Escalation is a sort of traditional big-box expansion for the game, and one that I hadn’t honestly expected to see until much nearer Christmas, if I’m honest!

It’s exciting to see more esoteric corners of the 40k universe being explored in miniatures with stuff like the Primaris Psyker and a third Rogue Trader model. I do wonder if we aren’t in for a full Rogue Trader army soon, given the amount of stuff we’ve seen for this faction since Kill Team Rogue Trader came out last year. There are a lot of possibilities for them, after all!

The next few months are going to be pretty exciting for 40k players, I feel!

New Sisters of Battle

Sisters of Battle

Hey everybody!
We’ve had quite a few of these Battle Sister Bulletins come out from the community site now, and with this week’s reveal of quite a few from the troops squad, I thought it might be time to finally sit down with you all and take a look at what we’re being promised from the new Adepta Sororitas.

It’s an army that I’ve had a sort of tangential interest in for years now, especially since I’ve started delving deep into the history of the game. While I’ve had that interest, however, I’ve always eventually channeled myself elsewhere, mainly into the xenos races. There is something very, very fascinating about the Imperial cult, though, and I find myself drawn time and again to the smaller Imperial factions, wanting to explore things like the Inquisition line in more detail. Plastic Necromunda has brought us House Cawdor, with their own fascinating vibe, and I think it’s this aspect of the game and its lore that keeps drawing me in to the Adepta Sororitas. Back in 2016, I wrote this piece on the Sisters, when they were being embroiled up in Codex: Imperial Agents for 7th Edition, and while I wanted to be excited for a Sisters release, the fact that they were in all-metal just turned me off no end, and I’ve pretty much been in this half-state of kinda wanting to be excited, but just being totally burnt out (and absorbed in loads of other projects, of course!) But we’re getting plastic Sisters at some point in 2019 (apparently), and GW have been drip-feeding us news ever since.

Before the Bulletins commenced in February this year, we did get some teases from the range, such as the heads revealed at the Nova Open and a range of weapons shown off at Warhammer Fest Europe.

The weird crossbow-bolter seems like it might be a step too crazy, though this is 40k, and I don’t think you can ever get too crazy when it comes to the religious zealotry of the Sisters! Of course, whetting the appetite like this just means we’re hungry for more!

The Battle Sister Bulletin

We started with a look at some iconography, which was interesting but perhaps not what fans were expecting/hoping for. This was followed by some notes on the feedback GW received from the beta Codex that was included in Chapter Approved 2018. It was a little bit like the FAQ, though only telling us what they want to change, without going into details of how it would change.

We had to wait until the third update before we actually got anywhere near the new model range, and even then, we got to see some of the pieces for the army, and not whole models.

Which is fine – I mean, the pieces they showed off were quite something, I have to admit!

This update was almost certainly the one that got me thinking. As I said earlier, there is just so much bound up with the Sisters, these weird techno-baroque touches that I just find so incredible about the 40k aesthetic. It was really, really good to see that they were going to be bringing this out in the new range.

If seeing the bits was exciting, then the fourth bulletin was even more so, as we got to see a whole model for the first time!

This Seraphim was criticised at the time, but that’s mostly because 40k fans are never, ever happy, I think. Taking a lot of stylistic cues from the Geminae Superior that accompany the plastic Saint Celestine model, these miniatures do look really nice, and I’m interested to see how they will work as miniatures. I mean, the Geminae Superior are held aloft on the scrolls of parchment trailing behind them, which is quite the elegant touch, while most jump infantry seem to end up with plastic flying stands, so I wonder if they’ll end up looking much like the Primaris Inceptors…

The fifth update was all about the vehicles, and I think this is also where things begin to get interesting, as we’ve had confirmation that the Rhino chassis that will form the basis for their vehicles will be the Mark I Deimos-pattern, with the circular doors, rather than the more familiar Mark IIc Mars-pattern rectangular box. We’ve been promised a level of detailing that should allow for some really beautiful models, such as the shrine in the front armour panel:

It’s shaping up to be a release that is full of gothic promise!

We also had confirmation that the Penitent Engine will be redesigned, which I think is a huge boon as the current model is just awful. When you think that we have such beauties as the Ironstrider for the Adeptus Mechanicus, which features a servitor hard-wired into the vehicle, I’m sure they can come up with something suitably macabre yet clear of the crucifixion flavour of the old model.

Who knew vehicles could be so exciting! Well, I suppose the promise of plastic Deimos-pattern Rhino models will do that to you…

The sixth update was all about the lore, as we see some of the artwork and history that will be making its way into the Codex. It’s cool and all, getting to read about some epic Sororitas vs Tyranids violence, but I suppose I’m all about the new models at this point!

Which is why the seventh installment of the Battle Sister Bulletin was so exciting, as we got to see not only 3D renders, but the first actual plastic Sisters model, fully painted!

Of course, this model is now familiar because of its release on Warhammer Day at the end of June (though I still haven’t received mine!) Sister Superior Amalia Novena was given quite the run-down in this update, with the article going into detail on how the various parts of the model were painted. It’s worth bearing in mind for when we all get our hands on these new miniatures – although there are some principles that will be quite useful, no matter what is on the painting schedule.

The eighth update brought us a first look at another unit from the army, the Retributors. These are the heavy weapons teams for the Sisters, akin to the Space Marines Devastators, or the Heretic Astartes Havocs, and will supposedly have options for heavy bolters, heavy flamers, and multi-meltas.

I really like the fact that we’re getting the full range updated, rather than a replacement range, which is a thought that crossed my mind at one point. With the new Primaris releases having a single weapon option for each squad, I was a little concerned that we might have a similar situation with the new Sisters. I’d heard it was something to do with GW trying to make things straightforward for newcomers to the hobby, and prevent the sort of analysis-paralysis of how to equip a new squad. Well, it’s good to see that we’ll be able to get the full panoply of wargear for these girls, at any rate!

I really love the small details on all of these models. Hopefully they won’t turn out to be quite the madness that we have from ranges like the Death Guard, but it’s nice to have models that have so many details on them that will allow you to really invest in painting them up. It’s also nice, as with the Rhino talked about earlier, to see the Sisters getting their own distinct wargear, rather than just being females in power armour with the basic flamer/melta, etc.

The ninth update was simply an announcement that Amalia Novena would be available to purchase at the end of June, while the tenth was an interview with Darren Latham, the incredibly talented chap who designed her miniature.

That little tease at the end! I hope it is brilliant, though from what we’ve seen so far, I don’t think we’ve got anything to worry about!

All of this brings us to this week’s update, and the 3D renders of more of the regular Battle Sisters squad.

I know we can’t really compare these to the old models any more, because let’s be honest, they’re worlds apart now, but I just wanted to add in this image from the older metal sculpts to illustrate how far removed from the older models we are now:

All of the design cues are there, but things have just come along so much that we can now get something in plastic that has just so much more elegance than the blocky metal miniature. It’s really exciting to see these things coming out, and how the range has the potential to really bring us something truly special.

The Sister with the Simulacrum Imperialis is a personal favourite, as it has so much of the gothic detailing that we can find elsewhere within the Imperium, helping to really tie these forces together, while still remaining its own thing. I have images of running some Sisters alongside my Tempestus Scions, and I think they’ll provide a really nice counterpoint between the hefty, utilitarian flak armoured stormtroopers with their own gothic grace and splendour. Really looking forward to picking some of these up when they’re released, though depending on the actual release date, I don’t know if I’ll have a lot of time for hobbying as the first born will be arriving around mid-October!

Another fully-painted miniature from the range! Bulletin 11 really was a treat! These miniatures do look fabulous, the flowing robes and sleek power armour having a really arresting look overall. The bulletin also went into depth on the colour choices with ‘Eavy Metal’s Max Faleij, another really useful resource for when we get our hands on these miniatures and start to paint them up for ourselves!


So far, then, we’ve had almost five months’ worth of Bulletins, and along the way we’ve had some really exciting stuff shown off. I think the most exciting for me have been the vehicles update, followed closely by this week’s update with the regular Battle Sisters squad. I’m a sucker for the regular infantry in many armies, and seeing these warriors has really gotten me interested in collecting a force of Sisters. I think the promise we’ve seen from the vehicles bulletin really cements the idea that this is going to be an actual army, and not just a couple of new kits that will use some existing stuff, re-packaged with an upgrade sprue.

So far, we’ve got the Battle Sisters squad, the Retributors and the Seraphim, alongside a new Sister Superior (I’m assuming she’ll be a special character HQ choice) and promise of the three Rhino variants coming as Deimos-pattern, plus a new Penitent Engine. That’s a good solid core, but what else can we hope to see as part of this release?

Going from the top, I’d assume a generic Canoness will be coming, with the possibility of a new Dominion Squad. I put this as a possibility because Dominion teams are made up of regular Battle Sisters, all of whom wield special weapons. So in theory they may market the Battle Sisters as a dual kit for the Dominions, I don’t know. (It’s difficult to tell based off the current range, because they’re all metal, and you can very often buy these specialists as single miniature blisters to upgrade a regular squad, anyway).

The Command Squad will hopefully also be upgraded – I’m guessing it will be done, given the vox-hailer we had previewed in the third bulletin, but I suppose you never know! They were all separated out in the beta Codex as individual Elites choices, much like we’ve seen with the Primaris stuff. Of course, Battle Sisters aren’t Space Marines, so maybe the fact that Astra Militarum forces still get a Command Squad will mean they’ll be reunited in their actual Codex release. I’m going to put a question-mark over the Repentia squad, because of the weird nature of that particular squad. Half-naked Sisters wielding chainswords, urged on by a whip-toting Mistress of Repentance? Not sure it fits with new-GW, but maybe they’ll find a way to make it work. I suppose you could have them just clad in flowing robes, and no power-armour? Hm.

Of course, this all assumes that they will merely content themselves with updating the existing line, and leaving it there. What if there were to be some new squads brought out as part of this? Thinking about the Space Marines line, we don’t have Sororitas Scouts, for instance. Would they be a thing? I don’t think we’ll get Dreadnoughts per se (and I suppose there’s an argument that the Penitent Engine fulfills that role, anyway), but what about bikers? Of course, I did just say that Sisters of Battle are not Space Marines, so maybe this isn’t the right comparison to make.

What particularly interests me, however, is all of the Sisters-adjacent stuff that is also included as part of the line-up. The Preachers, Missionaries, Arco-Flagellants and Death Cult Assassins. I wonder if these will also be getting upgraded as part of the army? While the Preachers could, I suppose, be thought of as a part of the overall force, units like the Crusaders and the like feel a little more… odd. I think they’re all fine to be part of an Inquisition force, and there’s a significant part of me that hopes that model range gets a plastic update along the Sisters lines very soon! But in all honesty, I feel like these aspects of the army might be overlooked at this time. At least most of them are in finecast resin, rather than the dreaded metal!

Of course, we have had one plastic Death Cult Assassin, as part of the Rogue Trader box set for Kill Team, so maybe such things aren’t actually so far away after all? I’d like to think that these weirder aspects of the 40k universe will continue to be explored through releases like the Kill Team box, and also Blackstone Fortress (which has already given us a Ministorum Preacher, as well as a Missionary Zealot). Who knows, maybe the Sisters upgrade will naturally evolve, through units like the Crusaders and the Preachers, into a plastic update for the Inquisition, as well? To tie in with the much-requested Kill Team: Inquisition? Surely the upcoming rules for Eisenhorn in Kill Team are simply a testing bed for another boxed game to come out later this year?!

There is a lot of stuff that I would like to see come out for 40k, even if my wallet would disagree. Plastic Sisters have been a wonderful start to that, as well as the weird and wonderful releases from Kill Team: Rogue Trader, Blackstone Fortress and the like. I can only hope that these things continue to add diversity to the game, while we continue to see the main-line factions get their updates in the same way.

For now, though, I’m excited to see what else we might be getting from GW in the next Battle Sister Bulletin!