Nighthaunt Progress!

Hey everybody!
I had my third game of Age of Sigmar last Monday, again playing against Jak and his Maggotkin list, but this time we’d scaled up to 1500 points, so could go a lot wider with our choices. I think Age of Sigmar definitely lends itself better to larger-scale games, as I could see a lot of the synergies come further to the fore this time around.

I’ve used Lady Olynder twice now, and I do really like her both as a model and what she can do. I think I still play her slightly cautiously, as she is a model that really needs to be in the thick of things for a lot of her abilities to work, but she needs to choose her targets carefully. I’d also taken a Tomb Banshee (using the Briar Queen model as a proxy, as the aesthetics are much nicer on her, I feel), but I was unimpressed with her performance so doubt I’ll be using her again. I also used Dreadscythe Harridans for the first time, and purposefully sent them in against the Blightkings thinking their -1 to Hit would negate the exploding 6s, but forgot all about the rule for 2 turns and nearly got decimated.

I’d wanted to try out some Spirit Hosts, after having enjoyed the models back when they were first released, but unfortunately found they were really quite poor, being on 5s to Hit. Even with 6 attacks each, they barely did anything all game except die off slowly and painfully! I’d sent them against a horde of Plague Monks, thinking 18 attacks in the first round would be quite decent, but they probably hit no more than three or four times in the entire game. It hasn’t stopped me from buying a second box of them, of course – I’m thinking I’ll just try something else with them next time!

Finally for the “new” units, I was using ten Grimghast Reapers, which were a little uninspiring at first, despite buffs from the Knight of Shrouds and Spirit Torment, but I was really pleased when both the Torment and the Guardian of Souls came through for me, and basically resurrected the entire unit in round 4, allowing me to clinch a victory at the last minute! Very nice.

So I’ve been enjoying the Nighthaunt so far this year, and definitely want to continue on with these ghostly folks as I continue in my Age of Sigmar journey. While I had been branching out a bit with the Idoneth Deepkin and the Beastmen army ideas, I’m now paring everything back, and instead focusing solely on the ghosts. I’ve already sold off the elves, and I will soon be listing the Beastmen on ebay, so that I can instead just focus my energies on building, painting, and then playing games with these to try and really optimise my list and playstyle. Well, that’s the theory, at least!

I think the last time I checked in with you all on this, I was considering branching out into Legions of Nagash, and allying-in the Nighthaunt separately. Well, I’ve switched things around now, so that it’s the other way round. While it would be cool to have a bunch of skeletons in the mix as well, I’m mainly playing Nighthaunt, and allying-in Deathlords in order to bring in one of my all-time favourite models, Arkhan the Black!

The list is 2000 points, and so is very much a sort of version one of the final destination for me. It makes use of the core army that I have been playing so far this year, but adds in a couple of extra bits and pieces, so that I can get a couple of warscroll battalions in there for the additional command points. I’ve previously talked about feeling a little bit forced into shouldering some battalions into the list in order to generate additional CPs, but honestly, I think it might be the best idea to actually play with these things first and see what sort of things I can do, rather than just dismiss them as a trap on paper alone.

So let’s take a look at this list!

I like it, which I suppose is the first main point! The core of what I was looking to build up to back in January is still there, with the Chainguard and the Shroudguard, but I’ve also tweaked some points to both bring in Arkhan and to allow for more interesting (dare I say, competitive) units to be included. I’ve been able to see how several units have performed already, and I can see that things like the Chainrasp Hordes need to be bigger units to properly bog down the opponent in the mire of close combat. Having an army-wide unrendable save is a huge bonus, and big units like this should survive a lot longer, after all! The Chainghasts and Spirit Torments are going to be handy support units for allowing re-rolls of Hit rolls of 1, while the Spirit Torment’s ability to heal units is a nice fall-back if the Guardian of Souls is off elsewhere. I’m also super excited that I managed to get Thorns of the Briar Queen in here, as I was hoping to field them in an actual Age of Sigmar game back when I first started painting them. So that’s exciting!

The Bladegheist Revenants are a new unit for me, as I only actually picked them up last week and have so far built up five of them. Well, I also picked up the 500th Store Anniversary model back in October, which was also a named Bladegheist Revenant, sadly with no rules, but still! They are a bit like a more elite version of the Grimghast Reapers, I think, having similar abilities but a slightly better to Hit stat. Being able to fall back and charge is always a handy thing, of course, and its an ability they share with the Glaivewraith Stalkers, which will be those from the Easy-to-Build line rather than the Soul Wars box – they get the drummer, who grants them the ability. I’ve not used these chaps yet either, so this will be a little bit of a learning curve, but the only reason I included the Stalkers in the list was due to having the points left over!

Artefacts and Command Traits are things I’ve never really bothered with, outside of having the Nightmare Lantern buff for the Guardian of Souls. However, it’s a fun part of the list building that I think I miss from 40k list building, where working out all of the synergies and stuff is part of the enjoyment. It really helped me building this list through the Warscroll Builder on the Community site – other apps are available, of course, but I just wanted to try and get my head around the various moving parts, and this one was really straightforward to use. Having the two battalions in there gives me access to three artefacts, so I could use the Lantern buff while also giving out stuff to the Spirit Torment (dishing out mortal wounds to units within 8″ if a 2D6 roll exceeds the target’s bravery) and Knight of Shrouds (D3 mortal wounds on a target within 3″ if a wound was inflicted through his melee weapon). As the Knight of Shrouds is my General, and isn’t a named character, he can also be given a Command Trait – in this case, I’ve chosen Hatred of the Living, which allows him to re-roll failed Hit rolls with his melee weapons. Hopefully it should be a nice combo with his relic!

Spell lores are interesting things, and the Nighthaunt have a couple of pretty decent ones, I think. I’ve given the Briar Queen a spell that can dish out additional mortal wounds – it’s a similar spell to her unique offering, but for a different situation, so hopefully it should make her a flexible caster. The Guardian of Souls will most likely be doing his thing to revive other units, but the addition of an offensive spell should allow him to do more than just sit around being a waste of points if he never has a target for his unique spell.

But what about the big cheese himself?

Arkhan the Black is just a super cool model, and one that I really can’t wait to include within my army. He should be an amazing centrepiece, as well as having that hilarious Curse of Years spell, which deals out mortal wounds like nobody’s business, he can increase the range of other wizards’ spells by 6″ while they’re within 18″ of him – he also knows all of the spells of other Death wizards within the same range, so he too can attempt to cast Lifestealer or Spirit Drain, or Howling Vortex or Spectral Lure. He also has the Deathly Invocation ability that can hopefully heal a bunch of units if he’s positioned right, so he really goes in nicely with the overall theme of the army, perhaps more so than the other original Mortarchs.

So yeah, overall I’m really excited to be getting closer to this 2000 point build!

Hobby Goals check-in: January 2019

Hey everybody!
While it’s not technically the end of the month just yet, I have an impromptu day off today, so thought it would be nice to check in and see where I’m up to as regards the hobby progress for this month. My original list of goals didn’t have any kind of time period against each one – so I didn’t want to finish painting the Deathwatch models I have in January, for instance, but I thought it’d nevertheless be neat to see how things are going!

So then, for those of you who may have forgotten, here’s a reminder of what I’d like to accomplish in 2019:

Work out what I want to do with the Tau army, if anything
This one hasn’t been quite as difficult as I’d first thought it might be, as it happens. I’d been thinking about what I wanted to do, and at one point I did feel like just getting rid of the whole lot. I initially bought into Tau because, if I’m being honest with myself, I was growing impatient waiting for the Dark Eldar codex to arrive, and wanted to play a xenos army with a book of their own. Being a completely different sort of project for me, I attacked it with relish and bought thousands of units (well, a lot) in a short space of time, built most of it, and started playing. Problem number one, therefore, was the fact I was playing games with an army that I hadn’t painted, which is never really advisable because it means you rarely get round to actually painting them up. Which has been my problem ever since, as it happens!

I’ve got a lot of stuff built, most of it primed, but I still have plenty of stuff just in boxes, so for my first efforts here, I’ve decided to get rid of the boxed stuff. I’m then going to look at what I have left, draw up a list or two, and see what I think from there. I think I still want to keep some of the big suits, so I’ll be keeping hold of things like that second Riptide, and probably all of the Crisis Suits as well, but I’m considering getting rid of the second Commander (not sure yet). I’m also going to see if it’s worth it selling off a lot of the bits that I’ve been keeping a hold of. This hobby isn’t cheap, after all, and so I’m thinking it might be worth it to sell off things like the fusion blasters and whatnot, in an attempt to then finance armies that I do want!

So far, then, good progress has been made with trying to sort out the Tau!

Continue painting the Deathwatch models I have
This one ties in to another blog that will be making its appearance tomorrow, but suffice it to say that I feel like most of the New Year/early January period was spent writing and re-writing lists for the Deathwatch army, before then building up more veterans ready for painting. So I suppose progress hasn’t so much been made with this one, as reversed, because I now have almost twice as many Deathwatch models as I had this time last year!

But I’m chipping away at them, and hopefully soon there will be finished units that I can unveil here on the blog!

Continue to build up and paint the 1500-point Grey Knight list
This one has somewhat suffered for the last point, but in recent days, I do feel like I’m getting myself back on track as regards this project. I am definitely feeling Grey Knights at the moment, so I’m excited to get this show on the road! While I feel like I’m swamped in Deathwatch and Tau miniatures that are just sat there, primed and taunting me, I’ve not been quite so prodigious with the Grey Knights, having a Strike Squad built up and primed, but nothing else, meaning I can concentrate on painting the Purifiers and the Grand Master.

So far, I’ve been making some pretty decent progress, I think, so I’m really quite pleased to be going down this route for my new army for 2019!

On a side note, I’ve recently managed to pick up the pieces for the Doomglaive Dreadnought that has been discontinued by Forge World, so I’m hoping that will turn out to be okay! The weapons are coming from the US, and the main body from Germany, so I’m always a bit nervy of such things turning out well…

Anyway!

Paint some Nighthaunt and see what AoS is all about
Of all of my goals, I think this is the one that I have succeeded with the greatest. While I’ve not fully painted the entire list just yet, I’ve nevertheless managed to get quite a lot done – so they’re not just bare plastic – and have played a total of two games so far. To put that into perspective, I played seven games of 40k during 2018 altogether! So far, then, I think I’m doing quite well with playing games. How are the models looking?

Well, there is still quite a bit to be done, of course, and I do think that miniatures that have been primed white look just dreadful until they are actually fully painted. But overall, it’s good to be actually seeing an improvement with them on the whole, I feel!

I’m really pleased with how my AoS exploration has been going, as well, as it has gotten me excited for playing, which is making me want to paint more, which is nothing but a good thing!

Of course, I have been a bit guilty of running before I can crawl, and have been planning out all manner of different army projects of late. So for AoS in particular, I’ve been taking steps to reduce that significantly, and have decided to get rid of the Idoneth Deepkin models. I know that I’ve only recently been building army lists for them and everything, but I do feel that, of all the armies I’ve looked into so far, they’re just not doing it for me. The models look fantastic, don’t get me wrong. It’s just the way the army seems to want to play, I just can’t seem to get into it. So I’ve taken back what I can, and will be selling the rest off shortly.

This isn’t meant to be some kind of slow abandonment of fantasy, however. Rather than going wide, I’ve instead decided to go deep into the Death faction, and will be broadening my Nighthaunt into the Legions of Nagash at some point, giving me the perfect excuse I need to buy the big guy again! Both of my AoS games have been at the local store against the same guy, who is Chaos through-and-through, so I think it’s perhaps a better approach to just stick to one faction and really go into that.

So there we have it! Hopefully there will be more exciting updates for you all next month, when I hope to actually have some finished units to show off!

Army Plans

Hey everybody!
So yesterday, I was talking about some of my thoughts around some new army builds that I’ve had going round in my mind for the last few days. There have been a lot of such thoughts, so it’s been a busy process!

To begin, I want to talk about my plans for a Legions of Nagash army. This has pretty much evolved out of the desire to build up Arkhan the Black – I’ve loved this model since he came out, and have wanted to do something with it despite having bought and sold it twice! When I first had it, I was leaning towards Neferata, though now that I’m thinking more in terms of the rules and how I want the model to work within the wider context of an army, I think Arkhan would work well with the magic emphasis and so on.

Wanting the model to go alongside my existing Nighthaunt project, it seems like I need to go with Legions of Nagash and then ally the majority of the Nighthaunt in – luckily, everything from the Soul Wars box can be put into the army, so it’s not too much to faff about with.

legions of nagash

I love the Spirit Hosts, as well, so I wanted to use a lot of them – and luckily they’re already in the battletome, so no need for this allies stuff! I’m currently splitting the battleline units between the Chainrasps and the Skeleton Warriors, the usual battleline units for the undead.

I really enjoy the Legions of Nagash battletome, and I was quite impressed at the number of options available when first flicking through it. However, when it came time to actually go through the rules for everything, I felt a little bit underwhelmed. I’ve gone for the Legion of Sacrament because of the fact that Arkhan is in the list, but it was really surprisingly difficult to come up with the organisation of it all. I’ve given Arkhan the command trait Dark Acolyte, which basically allows him to know one more spell. Being a wizard, of course, he knows all of the spells of Death Wizards within 18″ of him, so he can also benefit from the Guardian of Souls, so I’ve gone for a couple of quite offensive spells to help keep the enemy at bay. Well, we’ll see!

I’m still going with the Nighthaunt for now, of course, but I’m really looking forward to adding some more skeletons to the ghosts in time! And maybe one day…

Nagash

Moving on!

Along with the ghosts, I’m wanting to get myself moving with the Idoneth Deepkin that I started building up late last year. Much like with planning the Legions of Nagash, I’ve been finding it quite difficult to come up with an actual army list. Some things really felt quite natural to go together, such as the Namarti Thralls along with the Soulrender. But it has proven quite difficult to get something more of a cohesive army that I would like to play with. I mean, I like the sorts of armies that have a lot of variety in the units – just look at the Legions of Nagash army above! – but the Deepkin feel like the sort of force that would quite happily be made up of massive amounts of the same sort of unit, be that Thralls or Guard.

I’ve chosen the Mor’phann Enclave, more because I like the colour scheme of blues and purples, but it also adds a buff to the Soulrender bringing Namarti models back. Again, I found it difficult to pick artefacts and command traits to ascribe to the units, so I have just gone a bit generic for the time being, while I build up the army and attempt to get some games in to try to get the hang of what they all want to do.

More so than any other Age of Sigmar army that I’ve come across so far, I feel the Deepkin might benefit from having allies within the force, especially Sylvaneth. Daughters of Khaine would be a wonderful excuse to start getting myself some snake ladies, of course, but I can see myself getting some Kurnoth Hunters sooner or later to pepper into the force.

It’s been really interesting to me, getting back into Age of Sigmar after all this time. If you remember, I was really into it back when the system first launched, despite so much negativity being leveled at it across the internet. Painting up a massive amount of Stormcast Eternals was quite a joy, now that I look back, though I never really got into the actual gaming side of things before 40k took over my life. I think this is in part due to the fact that the fantasy scene at my local GW is highly competitive, with most of the players regularly taking part in all manner of tournaments and whatnot. The opportunity to have small-scale games just for fun were very few and far between, and I would get quite nervous even thinking about playing. So I think it’s been really nice that I’ve been able to find at least a couple of people locally who are now getting into it all at the same time, and have smaller-scale, casual games where it’s not too dramatic as we’re only playing for the fun of it, and all that.

I suppose it’s an aspect of the hobby that I don’t always talk about, but I do get quite nervous when meeting new people to play games with, as I think part of me is concerned whether they’ll be taking it too seriously, and whether I’ll just annoy them with my casual attitude, etc. But I do tend to over-think some things like this!!

Going back to re-discovering the game, I think AoS 2.0 is a lot better than the first iteration of the game, just because of the depth gained from Allegiance Abilities and so forth. They’re basically Chapter Tactics for the fantasy world, of course, but I love the richness that we’ve gained from seeing these things, and while I have made a few comments up above about both Legions of Nagash and Idoneth Deepkin being a bit of a let-down in this regard, I do strongly feel this is more due to my lack of experience with both the game and each army, rather than any true reflection of things.

I’ve also been enjoying painting something different. 40k has been with me for so long now that I feel a bit of a release painting the ghosts, especially because they have such a fantastical feel to them. While of course there is always creative licence in these matters, I feel much more freedom when painting the fantasy minis to when I’m painting those for 40k. It’s been really quite fun so far, and I’m hoping that continues for a long time to come!

Sunday catch-up

Hey everybody!
It feels like it’s been a while since I’ve been here on my blog, so I thought it might be time to take a look at what I’ve been up to, and what I might have missed in the recent days!

So this is exciting then! I am a huge Ghostbusters fan, as I’ve mentioned here when my blog turned two in 2016. That same year, of course, we had the reboot movie come out, with an all-female cast, a movie that I didn’t feel the need to watch as it just felt all too unnecessary. I’m not trying to make a chauvinist point, though I suppose it does sound like it. It’s just a franchise that didn’t need a reboot.

I read an article recently on movieweb that talked about how the recent trend for modern sequels has become a thing, as opposed to the total reboot of a beloved film series, and if the rumourmill surrounding Ghostbusters 3 is anything at all to go by, we could have a success on the way next summer. There’s talk of a Stranger Things vibe, which I’ve not yet seen but heard good things about. Now, given that the world has moved on from 1980s-style kids-on-an-adventure, I guess it won’t quite be that way, but I’m looking forward to seeing how a modern sequel to these films would work. If there are enough call-backs to them, without trying to keep too much in that re-hash frame of mind.

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Starting 2019 in style!! #nowReading #GauntsGhosts

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I’ve been reading the fourth Gaunt’s Ghosts novel since New Year, and finally got round to finishing it the other day. It was a good read, though did feel a bit like a slog at times, given the storyline. Gaunt is forced to make a tactical error when rooting out some Chaos Cultists on Hagia, the homeworld of Saint Sabbat herself, and so is given a final task to evacuate the holy relics of Saint Sabbat before the world is overtaken by the Archenemy. It’s quite the slog into the hills to recover those relics, but there were some nice bits, and it’s always good to read about Chaos cults.

On the subject of books…

Remember back in December, I took a look a look at the first book in the Enforcer series, Crossfire? Well my fellow blogger wordaholicsanonymous has also published his own review of the book that we read as a buddy-read at the end of last year. I feel like he’s done a better review than me, and his copy looks like part of the Warhammer 40k Legends series, so has some extra fancy bits in it that my omnibus was missing, so if you’re interested in a different take, please go check out what he has to say!

Reading Azazel’s progress with the Balewind Vortex has reminded me that I was going to be painting up some terrain of my own this month! I’d decided to start work on one of the Promethium Reactors that I have, so I’ll start work on that shortly. At least it’s already built and primed! Hopefully I can start to make a dent in the massive amount of scenery I have waiting for some paint, anyway! With regard the Grand Master of my Grey Knights army, however, he’s been coming along quite well!

I’ve been struggling a bit to really get into painting stuff, though, but I continue building like there’s no tomorrow! I’ve been trying to get my Grey Knights and Deathwatch armies into positions where I feel like I could happily start playing them. It’s a bit more urgent with the latter, as I’m going to be entering a doubles tournament in the summer (with any luck!) alongside my mate Kev’s Grey Knights. I think I’ve been through about a dozen iterations of the army list, but finally have 1000 points built and ready to go!

It’s been a slightly different story with Age of Sigmar and my Nighthaunt, though, who had their second outing last Monday in a three-way match against Maggotkin of Nurgle and the Ironjawz!

To be fair, they didn’t do a great deal of anything, though it was an interesting game to see what everything could do. Definitely enjoying myself with fantasy right now, I must say. I’ve been excitedly thinking about plans for a Legions of Nagash army, incorporating one of my favourite models in the range, Arkhan the Black! Thinking back to such models as the Mortarchs, which came out back in the End Times, has also got me thinking about a Skaven plan when the new box set comes out, as I think steampunk rat-men could be quite a hilarious project! I’m sure I’ve got a Thanquol & Boneripper still knocking about somewhere from back in the day! I think it could also be time to dig my Deepkin out, as well!

So with all of this stuff, and the anticipated imminent arrival of the Genestealers, I feel like I’m going to have my hands full with a lot of projects on the go! I’m not yet convinced by Kill Team: Arena, which feels a little like it may not be the product for me, though I am excited to get my hands on the Primus Gunslinger model that’s coming in the next faction expansion for the game!

I’ll have a proper hobby catch-up at the end of the month, anyway, and see how I’m getting along against my hobby resolutions!

Nighthaunt Updates!

Hey everybody!
Well, it’s only been a week since the start of the year, and all my grandiose plans for what I’d like to do hobby-wise in 2019, but I’m quite pleased to announce that I’ve already been making some great progress with a couple of these plans! I had my first game of the year earlier today, with my New Year/New Army project, and it was Age of Sigmar, to boot! Nighthaunt vs Maggotkin, just a 500-point game to get into the swing of things, as it were, but it was a lot of fun, and I’m looking forward to getting more fantasy games under my belt as the year goes on!

I’ve been trying to get some Nighthaunt painted up for roughly a week, using the game to try and spur me on a bit. I’ve made some good progress, and there are some models that are coming along really nicely, I feel. Don’t get me wrong, I still have quite a ways to go, given that there will be a lot of Chainwrasps to paint before I’m done with the army, but the models are so beautiful that I really want to try to take my time with them, and while I had been rushing a bit to get them futher along for the game, I feel like I want to try and take some time to do a better job now. Even so, the basic troops unit for the army, the Chainwrasps, can look pretty decent with a fairly simple colourscheme:

I primed the models with Corax White – never a fun thing to do, but between a lot of shaking, and warming it on the radiator first, I managed to escape having the dreaded powdery coating! Everything has then been shaded either with Nighthaunt Gloom, Drakenhof Nightshade, or Coelia Greenshade, to try and achieve a variation of spooky looks across the army. Some models I had painted the cloaks either Ionrach Skin or Celestra Grey, which gives a slightly different finish to the shade than simply shading the primer. There is quite a random look to them, which I do quite like – I don’t want to have a uniform look to my ghosts! I then drybrushed them mostly with Ulthuan Grey, though some were also drybrushed with Deepkin Flesh. I’ve tried to go over most of the “skin” with Drakenhof Nightshade, to give a bit of unity with the Thorns of the Briar Queen warband that I had painted up last year, though I’ve also just left them as they are.

The texture of the models is really quite wonderful for drybrushing, and it has resulted in some quite decent-looking tabletop miniatures already. Last night I then went in and painted all of the rocks with Mechanicus Standard Grey, and some of the bases had been done with Astrogranite. I’ve then shaded the rocks with Nuln Oil, and I’ll probably go back in with Dawnstone as a drybrush to finish that off when I’ve done all of the basing. I’ve then tried to focus my attention on doing the metalwork on a couple of the models, painting it all with Leadbelcher (and then picking out a few bits with Retributor Armour) before shading everything with Agrax Earthshade. I chose the brown wash mainly because I’d misplaced the Nuln Oil, but I think it actually looks pretty good for them – the weapons, certainly, need to look dirty and stuff! So I quite like how that has turned out.

I’m hoping to continue to plug away with these for a while, anyway – I really want to make sure I get the battleline troops painted up alongside the heroes, rather than focusing my attention on the single-models and then finding myself losing interest in the main troops. I’m not 100% sure yet how I’m going to paint the Knight of Shrouds, as I do want to make him something of a centrepiece (until I get Nagash!) but I feel that the fairly simplistic scheme that I’ve been using for the Chainwrasps would also do quite well for this chap, as well! I’ll continue to ponder while I paint the others, anyway, and we’ll see from there!

Army Building Thoughts
So I’ve started really small, with just 500 points, although that is already 23 models! But I’m building up to a much larger list – as I have a lot of Nighthaunt models already, I’m thinking that I might as well build up towards 2000 points, plan out that list, and then focus on painting it up in sections like this. However, list-building in Age of Sigmar is a bit different to how I’m used to, with different considerations to keep in mind!

For those of you who don’t know, there is a Command Point system in AoS similar to that of 40k, in that you can spend your points to grant different effects, although it’s a much more pared-back version of the 40k system. I think pretty much the majority of Hero models in an army will have a Command Ability, although there are three generic Abilities that can be used by any Hero if he is your General. Each costs 1 Command Point to use, and you can use the same Ability in each round if you have the points to do so. You gain Command Points at the start of your Hero Phase, and in addition you start the battle with 1 Command Point per Warscroll Battalion that you include within your list.

So there’s an incentive to build your list around a collection of Battalions. Unlike in 40k, there are unique Battalions available to each army, which are included in your Battletome and they grant you specific abilities if you meet the requirements for them – not only do you have to field the right amount and type of models, but they also cost points to include in your force. So, for example, in the Nighthaunt Battletome there is a Battalion called Deathriders, which requires 1 or 2 units of Dreadblade Harrows, 2 units of Hexwraiths, and 1 Black Coach. These models cost, at a minimum, 700 points (800 points if you go for the 2 Harrows), but you need to pay an additional 130 points to put them into the Battalion itself, which grants the ability to add 1 to charge rolls, and allows models from the Battalion to fight immediately if they make an unmodified charge roll of 9+. It’s basically the Wave of Terror allegiance ability (more in a bit), but will give you access to the ability if you take this Battalion in an allied army.

I’ve built my own army to include two Battalions, which will allow me to start the game with 3 Command Points. Which will be handy, although I don’t actually have that many targets for unique Command Abilities! Let’s look at the list, anyway, and I’ll explain my thoughts a bit more.

Version one has a total of six Leaders and four Battleline units, which meets the list building criteria as laid out in the General’s Handbook. Incidentally, how weird is it that the main rules for Age of Sigmar are laid out across two separate books? I mean, I kinda get it, in that the General’s Handbook is intended for the more serious gamers, and otherwise you can have a perfectly fun game by just using the core rules alone, but something as basic as list building should really be in the core rules, surely? Hm.

I did really want to get Lady Olynder in this list, but sadly she wouldn’t quite fit. I suppose I could do away with the Spirit Hosts, and then replace the Knight of Shrouds with her, and it would still be a valid Battlehost list, but I think that’s probably for another day. My initial plans for the army actually revolved around Lady Olynder leading a banshee-based list, so I was planning to have Dreadscythe Harridans and Myrnmourn Banshees, with the Briar Queen hanging around as well, but that quickly became overshadowed by the desire to have a more broad Nighthaunt army! I do still want to have the Briar Queen in here at some point, but for now I’m actually planning to use her as the Tomb Banshee model, as I feel that particular model doesn’t really go with the rest of the range now. Same story with the Cairn Wraith really, and why I had been planning to use the Liekoron the Executioner model for him instead. But I digress.

There are two Battalions in here, as I said, but while that does grant me 3 Command Points from the off, I only have the Knight of Shrouds who has a specific Command Ability, so the other heroes would be stuck with using the generic ones. However, you can use the same Ability more than once, if you have the CP to do so, and the Knight of Shrouds grants Nighthaunt units wholly within 18″ of him +1 attack. So I can give out +1 attack to several different units each turn, so the basic Chainwrasps can dish out 3 attacks each, while the Spirit Hosts would each get 7 attacks if they were to be targeted with this Ability! Nice!

While all of that is well and good, of course, I do still feel a little bit like I’ve been forced into it because of the Battalions – the generic Command Abilities are handy, but with only three unique Command Abilities in the entire army, I can definitely see myself dropping at least one of them (possibly the Shroudguard) at some point. I’m not sure what I’d replace it with, as I’m already at my max Leaders for 2000 points. Possibly another unit of Spirit Hosts, and then maybe one of the Endless Spells, as they do seem to be quite fun – I know people seem to decry the Nighthaunt spells online, but having no experience with this, I’m all for trying out something new until I get into the groove with it all!

The fancy stuff
Of course, while the army is always made up of the units and the synergies that arise from them all, Age of Sigmar armies also have a whole host of additional stuff knocking about in the background, along the same lines as Chapter Tactics and their like for 40k armies. This is where things get really interesting, and I must say, it was a confusing part of the game to me for a long time!

First of all, there are the Allegiance Abilities – a suite of six for the Nighthaunt, who do not have any kind of distinct sub-faction within the army. There are some powerful abilities here that are almost duplicated within the Battalions that I’m taking, which is why I’ve been thinking it might be quite easy to just ditch them if I feel I’m using up valuable points. Then there are unique Command Traits that can be given to the General. Remember when I said there were only three characters in the Battletome with their own Command Ability? Well, this will allow me to remedy that by choosing, say, the Guardian of Souls as the recipient of a Command Trait of his own. Importantly, unique characters cannot be the recipients of any of these things, so Reikenor the Grimhailer is out for receiving any further Command Traits or Artefacts of Power.

For the purposes of my list, I’ve actually chosen the Knight of Shrouds as my General – for a long time, I considered nominating the Spirit Torment, but I think the Knight is a much more bellicose figure to lead the troops! While he does already have a Command Ability, there appears to be nothing preventing me from also giving him a Trait, so I’ve gone with Ruler of the Spirit Hosts, which allows him to return D3 slain models to a unit within 9″ of him. So I’ve got recursion from both the Guardian of Souls and the Knight of Shrouds, which is going to be useful! Certainly, the Guardian helped a great deal during my first game today, as I managed to keep one of my Chainwrasp Horde units from dying right up until the final battle round!

I’ve got two Wizards in the army, Reikenor the Grimhailer and the Guardian of Souls. The Guardian has got the Spectral Lure spell that allows him to recur Nighthaunt models within 18″, while Reikenor can deal D3 Mortal Wounds to enemies within 12″ (with the potential for D3 more if the initial salvo slays any models). Both can only cast one spell per turn, and their unique spells are both really good. However, I can also give them an additional spell from the Lore of the Underworlds, so why not, right? I’ve given the Guardian of Souls the Lifestealer spell, which dishes out D3 Mortal Wounds on a unit within 12″, and allows me to heal him by the same number of Wounds dealt – as I need the Guardian ‘alive’ for his recursion spell, I think it’s a good enough gambit for him to take one turn off from doing that in order to heal himself in a pinch. Reikenor also knows Spectral Tether, which allows him to heal Nighthaunt Heroes within 12″ – as the most robust of all the units in the list (with 7 wounds), I figure he can be used to help keep others ‘alive’ as well.

While were on the subject of the Guardian of Souls, there are also three different sorts of Infernal Lantern he can be given, under the Artefacts of Power (basically, Relics). I was using the Wychlight Lantern in today’s game, but kept forgetting about it (it wouldn’t have had any effect, anyway). However, I’ve now decided to give him the Beacon of Nagashizzar, which buffs his Spectral Lure spell to returning D6+3 models/wounds, rather than just D6. So I’m guaranteed to get at least 4 models back, or heal 4 wounds, which is just incredibly powerful when dealing with this many Chainwrasps or pulling a Hero back from the brink.

I have the option of adding one additional Artefact of Power for each Battalion in the list, of course, so I’ve gone for the interesting choice of making the Tomb Banshee a wizard through the Midnight Tome – she knows Spirit Drain, which rolls a D6 equal to the wounds characteristic of an enemy unit within 18″, and deals out a mortal wound for each 6+. Finally, I’ve given the Knight of Shrouds Headsman’s Judgment, adding 1 to hit and to wound for his Sword of Stolen Hours. So that should be quite fun!

So that’s the army plan that I’m working on right now! I’ve got my work cut out, of course – it’s a total of 75 models to paint, and detailed ones at that! I still need to buy some Spirit Hosts, and another box of Chainwrasps, as well as the Bladegheist Revenants. But I’m looking forward to the task, as the models are really quite wonderful to paint, and should look fantastic as an army when they’re finished.

In the meantime, I’m hoping to get some more smaller-scale games in as I try to learn more of the intricacies of the game – Age of Sigmar has come a long way since I first tried it out back in 2016, and while many people still seem to think of it as something of a simple game (in my local area, at least), I feel like there is a lot more to it than perhaps I’ve seen so far. Having played one basic game at a very low-cost points level, I’ve only scratched the surface, so I’m looking forward to more!

New Year, New Army! 2019 edition

Well, you knew this was coming, right?!

After reading the post on the Warhammer Community site, and thinking about what I want to get done in the hobby generally this year, I thought it’d be fun to do something similar, and create a series of posts that will regularly check in on how I’m doing with this year’s undertakings!

I’m going to be doing Nighthaunt this year – while I have a lot of projects on the go right now, some of which I can potentially see getting quite significant as time goes on, I think the whole Age of Sigmar thing has gotten me quite excited for the hobby at the minute. It’s pretty much a new game system to me, as I have only played two games of 1st edition back in 2016, and from what I’ve seen of the changes that have been made over the last couple of years, I might as well have been playing a wholly different game!

I currently have a fair few projects on the go for Age of Sigmar – an army in each Grand Alliance, as it happens! But while I am excited to get moving with all of these ideas, I think the Nighthaunt are where I want to start – not only start painting a fantasy army again, but to start learning Age of Sigmar!

I’ve arranged a small, 500-point game for next week (I know you’re not supposed to play at 500 points), so I’m quite excited about that! The list is intended to be quite straightforward, as I want to gain an understanding of the game, and what I need to do in the game, etc. So I’m trying not to go to fancy with magic or anything just yet. I’ve got two units of 10 Chainwrasp Horde, along with a Guardian of Souls, a Knight of Shrouds on Ethereal Steed, and a Cairn Wraith.

I’m thinking there will be enough going on between the Guardian of Souls and the Knight of Shrouds buffing the Chainwrasps, then the Cairn Wraith is just hanging out doing his own thing. Importantly, though, I don’t want to use the old Cairn Wraith model, so I’ve got my eye on the named Lord Executioner, who should fit the bill quite nicely.

I’ve also been considering getting some Glaivewraith Stalkers in the list instead, which are the same points cost – it just comes down to the fact that I already have a lot of models in this list that need painting, so I was looking for an easier option!

I like the idea of starting a full army this year, along the lines of taking a Start Collecting box, and then each month adding in other stuff. I’ve talked several times about following the Tale of Four Warlords idea like this, but have never seemed to follow through on things. Well, there isn’t a Start Collecting box for the Nighthaunt (yet!), but the Soul Wars box set sure provides a pretty good starting point! I’ve been doing some research, though, and I think that each of the AoS Start Collecting boxes is roughly around the 500-point mark – there are some, like the Daemons boxes, which are below 400 points, whereas Slaves to Darkness and Fyreslayers are almost 600 points. So I think I’m on the right track, anyway!

This is a very exciting project for me, at any rate, and I’m very keen to see how my force progresses! I’ve painted up the Thorns of the Briar Queen of course, but I’m looking forward to getting a bigger army underway!

Painting Progress! November 2018

Hey everybody!
Well it’s day five of my 800-blogs celebration week, and to close with a bang, I thought I’d update you all with some of my recent hobby progress! As always, I’ve been building a lot, but more excitingly, I’ve also been managing to not only paint a lot of things, but to get some of those things finished! Win-win!

Let’s start with some Warhammer Underworlds: Nightvault.

I’ve not yet played this game, but seeing these minis really inspired me to look again into fantasy and the Nighthaunt range for Age of Sigmar, and we all know where that has led me! These were some quite challenging models to paint, the Briar Queen herself in particular, because I’m not really used to having such light colours, and having to mix shades with medium to lighten them has been quite a learning curve for me. The models have so much character though, I really enjoyed getting them finished and seeing the whole band come together.

I enjoyed them so much, in fact, that I’ve already built my second warband!

I’m hoping to get a game of Shadespire in soon, so will be featuring that on the blog here at some point in the near future – stay tuned for that!

Next up are my Electro-Priests! They’re a unit that I’ve had some trouble with in the past, as I’d wanted to paint them for a long time but initially sprayed some white and it didn’t end well for me. I’d previously had the idea of painting their skin a charred black, with the robes a light pink. Well, that no longer fits with the look of my Skitarii, so I went back to the drawing board and have painted them with the blue robes of the rest of my army (which currently numbers five models, but whatever) There are a few callbacks to the Skitarii such as the grey tabards in front, which echo the pressure suits, and of course the various dangling bits and pieces are a strong resemblance between both squads. You can definitely see on three of them there is a chalkier finish, where the stripping hasn’t quite worked out for me, but overall I think they look great, and they’re a really nice addition.

Really chuffed to have finally painted them, after nearly three years since they were originally built!

Of course, I was wanting to paint something weird while I was waiting for the Blackstone Fortress stuff to land, so now that I’ve done these, I feel at a bit of a loss as to where to go next! Fortunately, however, I have found some of the Chaos Cultists from Dark Vengeance, so have been busy building up those gentlemen!

Not only have I got the Cultists being built up, I’m also building some House Cawdor gangers for Necromunda. They both kinda fit the bill of weird 40k stuff, after all, so I think they’ll keep me going nicely for the next week, until we get to Blackstone Friday! The Cultists are nice models, for early push-fit stuff, and I have previously painted up some of them at least, so I’m excited to try my hand once more at these guys. While building them, I was thinking that I’d like to try, so far as possible, to make a really nice job of them – partly because they’re comparatively rare models nowadays, but also because they’ve got so much lovely detail on them, and I don’t always try my hardest to really make an effort with the regular line troops. So I’m thinking that I’ll just do a few at a time, and try to make them really special.

The Cawdor stuff is really kinda weird, isn’t it? Such fiddly models, as well. But while I initially wasn’t thinking much of them, I think I would like to try some of these in a game at some future date, so it would be good to have them painted up and whatnot. While I’m definitely going to do more than ten Van Saar gangers, and will probably do more Orlocks as well, I think I will probably just build up the ten as per the box, and leave them at that.

Speaking of the weirder elements of 40k, all that talk about the Kill Team Rogue Trader expansion the other day has gotten me into painting the minis, finally! I really, really like these guys, so while the going has been quite slow so far, it has also been a lot of fun. The models are so wonderfully detailed, they really show just how good GW is at sculpting their models right now – it’s stuff like this that really puts the argument that Citadel minis are the best in the business out there. I’m not really used to painting regular human skin and whatnot, so I have been finding it a little tough at times, but they are so enjoyable to paint that I can’t help but want to plough ahead with the project!

Something that I’m really pleased with is getting this squad of Necron Immortals finally painted up, having stalled with them a few weeks ago and not really having gotten the inspiration to finish them off. I’m a big fan of gauss Immortals, but I think the tesla carbines have really come through here, and the soft drybrushing from Kantor Blue, through Alaitoc Blue and up to Teclis Blue has really come through quite well, I think – rather than looking messy, it actually feels more like a glowing effect, to my eye, so I’m really chuffed!

While I’m still a long way off from my projected list from September, I think I’m feeling more in the mood to get moving with the Great Reanimation now, so hopefully my Necron army will be getting back to the tabletop soon!


So I’ve been painting and building a lot, but I think the Necrons bring me on to the next part of this blog, and my plans for the immediate future, and where I would like to be by the end of the year (just six weeks away!)

Obviously, I’d like to get more Necrons painted in my Thokt Dynasty scheme, so I think somewhere near the top of the list will be more space skeletons. I think I’d like to get more troops, with more fancy units, so I’m thinking I’ll probably aim to do five more Immortals (gauss most likely!) and either five Deathmarks, or an Annihilation Barge. I’ll stop short of saying both, but I’ll decide which I’d rather do soon. I’ve got both units built, at least!

I talked about Skitarii before, and I think I’d like to get at least five more Rangers or Vanguard painted – possibly Vanguard, as I’ve been thinking about some effects I could try on the radium carbines. Not sure if I’d do anything else, though the Tech Priest Dominus is a strong contender. I had one built up, but I think it broke; I do have a total of four further Tech Priest kits (between all the Start Collecting, Forgebanes and now the Kill Team Commander that I picked up the other day!) so I could build up another and see if I can get anywhere with him. I started painting the Tech Priest Enginseer, but he’s currently on my painting table broken, so I’ve been thinking about trying to finish him, as a part of which I’ll try to fix him.

The Chaos Cultists are a project, but while there are a load of them, I’m going to paint them in fives, so as to not overwhelm myself. Whether I get to them before the end of the year or not, I don’t know, so I’ll leave them off this list for the time being. I also don’t know if I’ll manage to get the Elucidian Starstriders finished before new year, but I’d like to see how far I can get. So far, anyway, I’ve almost been painting them while I had a certain paint on the palette for another unit, so I might just keep them there and see where I get to.

Three years ago, I started to build a Deathwing army, and I am really feeling in the mood to do some more with that this year. I have a lot of models that are basecoated and such, so I might see if I can get the details finished on them, as they are a wonderful-looking force, and I’m really proud of those models that I’ve so far managed to finish. So I think I might like to add in the Deathwing Knights to this list, as I think I’d like to get those done in particular.

So what’s on this list? Necrons, Skitarii and Deathwing, with perhaps some odds and ends mixed in to keep things moving and interesting. Necrons are possibly my priority because I want to try and get the army up to a level where I can start having games with it. I need to make sure I don’t get distracted by Lychguard or Praetorians, and instead focus on the troops that I need, and some of the good support stuff that will make a core of the army. Skitarii will be my Kill Team project – I’ll be writing a blog on that sometime soon – so they’re again something that I will be painting up to play, with a view to finally getting the army going, but I think that’s more of a long-term goal. And the Deathwing thing is almost something of a passion project at this point, but I would really like to do some more work to them: as December is traditionally my time to do stuff with the First Legion, hopefully we’ll see at least some movement on that front!

I have the feeling, though, that Blackstone Fortress may be taking up a lot of my time, once I get it in my hot little hands!!


So there we are, my painting and hobby progress to date! I think this focus on just finishing one unit is definitely the way forward for me, so you can expect to see more updates where I have complete units in the future. And what a week it’s been! 800 posts, huh? I certainly didn’t think I’d last longer than a year, but next April it’ll be my five-year anniversary! Amazing stuff!