Warcry up for pre-order

Hey everybody
It’s finally time for Warcry to emerge from the haze of the fairly bland internet previews and come up for pre-order! I thought this day would never come – I’d actually been growing a little bored waiting for the announcement, and had begun to lose faith it would be of any interest, given the complete lack of anything beyond previews of the models themselves.

Don’t get me wrong, those previews were showing off some pretty spectacular models, I just wanted to know more about what the hell the game is, and so it was with no small measure of joy that I discovered the “how to play” video finally uploaded yesterday:

Visual Appeal
The game looks amazing. I mean, I’m really blown away by the aesthetic that GW have captured here. The warbands included in the starter set have a totally unique look to them, and while there is definitely something to be said for the classic Slaves to Darkness look of the old Warriors of Chaos, these new models really capture the look of the classic Warhammer berzerkers of old. While it is of course set firmly within the Age of Sigmar universe, taking place at the Eight Points (more in a bit), there is still something very Old World about some of these minis. I think the Untamed Beasts warband in particular give off that Conan vibe that was almost the hallmark of old GW, pulling together and synthesizing so many disparate elements from classic fantasy into their own setting.

The terrain is just mind-blowing, though. I mean, sure, we’ve had ruins and archways like this before, most recently with the Azyrite Ruins set, these things are just phenomenal. I think the most impressive aspect we have here is that the terrain is designed to be multi-level, so we have all of these walkways, bridges and ladders that bring up the idea of Mordheim from all those years ago. Is Warcry meant to be Mordheim for the modern era? I have no idea, having never played the older game. But it has the feel of a classic in the making, with some fairly straightforward rules that should get you up and playing very quickly.

The Rules
Warcry uses a fairly straightforward system of rules, with some flavour from the current 40k set in terms of the strength vs toughness mechanic. The initiative is a very interesting idea, where you both want the duplicate rolls so as to employ powerful abilities within the game, but you also want to roll singles so as to give you a higher chance of going first. The additional die you get to add to your pool will lead to some pretty difficult tactical decisions, I’m sure!

The actual rules seem to be quite straightforward, and predominantly close-quarters focused. While there does appear to be some ranged combat possible, from what I’ve seen so far it does seem to be around the 3″ max range. Which is in fitting with the sort of skirmish game that a board densely packed with scenery like this would suggest…

All of the glyphs and runes that appear across the fighter cards really add something to the feel of the game, being as it is set in the realms of roving Chaos bands. It was a really nice idea to provide that additional feel to the game, I think.

First thoughts
There is a definite boardgame feel to this one, I think. People have been calling it Kill Team for AoS, including the designers, and I can sort of see that, but it also feels like much more its own thing. There are elements of Kill Team, though it feels a lot more like Necromunda to me – instead of gangs, we have warbands, but these are models that are specifically created for this game. I’ve heard somewhere on the e-grapevine that there will be rules for these warbands to be used as Slaves to Darkness stand-ins in regular Age of Sigmar games, which is cool and all, but I do like the idea that we have a distinct and separate game that is its own thing.

At first, I was one of those people a bit surprised that this was solely a Chaos vs Chaos game, and while there are rules to include other factions such as Stormcast Eternals, Idoneth Deepkin and Nighthaunt in the game, I get the impression that the design is really focused on these individual Chaos bands, with the six we’ve already had previewed as well as two additional bands that we have yet to see any models for.

Even the new scenery feels like it is intended purely for these Chaos warbands to fight over. The game is set in the Eight Points, what was once the Allpoints, the mystical crossing-point between all of the Mortal Realms, but that has since been captured by Archaon and fallen into Chaos and ruin. Warring factions now compete for the favour of the Everchosen, and that’s really what the game is all about. It feels almost weird to be bringing in Daughters of Khaine into this, though I must admit that the idea did cross my mind to pick up some models…!

The Future
I had kinda forgotten about this game. I’d certainly lost some interest in it, after waiting for months since the initial announcement with no news on what it was, beyond the fact it features Chaos on Chaos violence and had some very attractive miniatures. With the ability to add in regular AoS miniatures, the game will have a lot of traction, I’d guess, and while there does seem to be some mixed reactions overall, I think the general impression is a favourable one of the new miniatures.

With the two additional warbands – Spire Tyrants and Scions of the Flame – as well as the promise of further warbands for the game coming, I’d guess there will be a decent amount of life in this one. Kill Team has the benefit of having a wealth of miniatures to choose from across the entire 40k range, and so far GW have only seen fit to create two brand new teams for that game. As such, it has really taken off and flown with the number of expansions available for it already.

I get the impression the opposite may well be in store for us here. We’ve seen six warbands, making me think those miniatures are ready to go now, and it won’t be too long before all six of them are out in the wild (three of them are available for pre-order this weekend, even if the Wild Beasts and Iron Golems are stuck within the core box). A Kill Team-like approach has been taken with repackaging older terrain sets for this game, with the second such pack announced at today’s AoS Open Day, but I could totally see something like the Rogue Trader box coming out later in the year with those final two bands, side by side with some more terrain to supplement that from the core box, as well as maybe some rules tweaks or something.

Of course, there is always the possibility that we’ll see some rules, further down the line, that bring some of the Shadespire warbands into the mix. I’m not overly familiar with that game, though have been enjoying painting up a couple of those warbands, but from what I’ve heard, there is a similar feel to both – even down to the glyphs to denote the mechanics of the game. Shadespire / Nightvault (and the upcoming Beastgrave also announced at the Open Day) is also organised into these small-scale warbands, of course, and while some of them are perhaps on the smaller side (such as the Stormcast), bands like the Godsworn Hunt or the Sepulchral Guard have a similar feel as regards the model count, and the Darkoath models perfectly fit with the aesthetic of warring Chaos tribes.

Of course, if we do end up seeing a similar situation to that of Kill Team last year, we’ll be seeing all of that sweet new scenery, repackaged and expanded upon – that has got to be reason enough to want this to be the AoS version of Kill Team, right?! The terrain is already fantastic; I can only begin to wonder at how it could be expanded upon!!

At any rate, I’m really happy to announce that I think Warcry could well be the next big thing for me, and I’m really keen to get my hands on all of that plastic to get building, painting and playing!

New Stuff Saturday

It’s time to look at some new stuff!

I’ve not really had much time lately to be checking out the new offerings in the board game world, having been trying to find a house. Having now bought a house, I’ve probably not got the money to go investigating some of these new offerings as much as I’d like, either! But I thought I’d just take a brief look at some of the things that are being advertised and see what’s going on.

First up, there’s a new expansion for Ascension out, Gift of the Elements. Featuring all manner of weird and wonderful new (and returning) mechanics, it looks like this one changes up the game in a few interesting ways. Back when I wrote up my game day blog on this game, I mentioned that I played this one primarily on the app; currently a lot of the new expansions haven’t been made available for Android, but hopefully this will change soon enough!

Blimey, Carcassonne is really branching out now! It’s been ages since I last had a game with the classic tile-laying game, and it seems like all manner of things have been happening since then! Under the Big Top seems like it could be one of those fun expansions that infuriates the hard-liners, those who used to denigrate things like the Catapult and Wheel of Fortune. Personally, I think people should be allowed to have their own fun, and nobody is going to force you to play with this, though I won’t be rushing to add it to my collection. I think, for me, Carcassonne has become something of a nostalgia game, where I’m happy to remain at the point where I last enjoyed playing it, when Abbey & Mayor was a new thing.

This new Genesys RPG system is being pushed kinda hard by Fantasy Flight, don’t you think? It certainly seems like an interesting idea, though I’m getting tired of seeing it popping up on social media as a sponsored ad every so often!

Coming out towards the end of the year, the core rulebook features essentially a blank canvas for you to paint your games on. It’s built around the narrative dice system that is used by RPGs like Warhammer Fantasy and Star Wars, where you roll dice that don’t just tell you if you pass or fail a check, but rather how well you pass/badly you fail, and if there are complications. It’s a really great system, as it happens, so porting that over to a more de-restricted game like this is a great idea. The book comes with frameworks for five different setting types, from sci-fi to steampunk, so sounds like it could be a great way to start something new!

While we’re on the subject of RPGs, though…

The Call of Cthulhu RPG is something that I’ve quite liked the idea of getting into for a while now, but have never quite managed to pull the trigger. However, seeing this pop up as a new release has got me wanting to investigate more of what it has to offer! I enjoy a wide variety of Cthulhu games, primarily from Fantasy Flight, and this Two-Headed Serpent adventure sounds like a lot of fun akin to the globe-trotting Eldritch Horror! Though, I must admit, my first thoughts on seeing the artwork on the cover were of Fortune & Glory.

I don’t have a playgroup that could support RPGs anymore, though, so it’s probably something that will languish. I’m a bit gutted that I missed Free RPG Day a couple of weeks ago, as I could perhaps have sampled the waters at my local store! Ah well!

New Games!

Hey everybody,
It seems like a very long time since I’ve really managed to catch up with the new games offerings from Fantasy Flight, but the last few days have seen a couple of things announced that have really gotten me excited for this stuff like I haven’t been in a long time, so let’s take a look!

Runebound expansions

Top of the list for me is this announcement from Wednesday, two new expansions incoming for the third edition of Runebound!

I picked up third edition when it was released, but it has been lying un-investigated for almost six months now. I guess a large part of this ambivalence is due to the fact I love the second edition so much. However, reading this announcement has gotten me excited for the game – more so, in fact, than the actual release! – and I’m planning to bring the game to the table tomorrow for International TableTop Day. It’s my intention to get a blog written up post-game with my initial thoughts, anyway, so keep an eye out for that!

The two new expansions look amazing, anyway, and a really nice way to expand upon a game. First up we have Caught in a Web, a scenario pack that seems to feature tons of theme in the form of Ariad, the sorceress nemesis that Descent players will be familiar with from the Labyrinth of Ruin expansion. From what we know of this Runebound implementation, Ariad will stalk the land in spider form, seeking to destroy four of the Free Cities of Terrinoth, which sounds like a super-thematic game experience, really exciting.

The Gilded Blade is an adventure pack that appears to be in the “more of the same” category of boardgame expansions, which I am more than okay with seeing. New skills and assets, and new encounter cards, are all more than welcome in this kind of game to keep it fresh and exciting. Both packs each come with one new hero – I say “new”, but both are veterans of Runebound second edition: Red Scorpion was in the older base game, and Jonas the Kind was one of the infamous four promo heroes. I love the fact we’re seeing old favourites in new sculpts (new for Runebound: Jonas the Kind can be found in Treaty of Champions in his new incarnation), as these heroes are the classics that I have enjoyed taking through Terrinoth on adventures in the past.

I cannot wait to try this game out tomorrow, and I cannot wait to get my hands on these expansions when they hit over the summer!

Elder Sign Grave Consequences

Something that may have flown a little under the radar is this print-on-demand expansion for Elder Sign that I’m really excited by! A deck of 50 cards split between Phobias, Epic Battles and Epitaphs, it looks like a totally awesome way to add in an extra bit or two to increase the theme of the game. I love it! I ordered it as soon as the news article went up, along with a game mat for Android Netrunner that I’ve wanted for a while, and at the time of this writing, these products have just yesterday landed in the UK. Can’t wait to get my grubby mits on them!

Android Mainframe

On the subject of Netrunner, I can’t not mention this game, which has been announced as now available. From having read the previews, it feels a lot like a re-creation of the LCG where all players are Runners going up against the Corp – I’ve been trying not to really look into it too much simply because I’ve grown to love the card game so much lately, but that very enjoyment is now making me think maybe this could be worth investigation. I’ve seen it available for £24, so it would hardly break the bank, but I just don’t feel a need for it right now.

Warhammer Conquest Searching for Truth

Warhammer Conquest is another LCG that I’ve been really enjoying since I began to play it with some gusto a month or so back, and I’m particularly looking forward to the Legions of Death deluxe expansion, which will bring my favourites, the Necrons, into the game! I’m feeling a little jealous that all of the other factions have so many cards while these guys will be entering the game following two full cycles, and their mechanic of using generic soldiers as chaff just makes that worse, to my entitled geek mind! I’m only partially serious – I wish they’d been able to bring the deluxe expansions for both Tyranids and Necrons out sooner, out of cycle if necessary, to ensure these factions aren’t left behind. But I suppose we’ll see when they eventually appear just how “left behind” they are.

The fourth expansion for the upcoming Death World cycle has been announced, Searching for Truth, and features a new Necron warlord – Illuminor Szeras! Of all the Necron named characters in 40k, I like him the most, as his model is just the right blend of creepy and weird that really fascinates me about the Necrons. My own attempt at the guy isn’t the greatest, but I enjoyed painting him all the same. In the game, he gains a resource whenever damage is removed from Necron units, and given the cards coming for the faction, this doesn’t look like it’ll be too difficult to accomplish! Looks like a more high-risk strategy than I usually go for in games, but definitely one that I’m looking forward to checking out!

Lord of the Rings Flame of the West

Finally, let’s take a look at the fifth Saga expansion for Lord of the Rings LCG that deals with the events of the actual book itself – The Flame of the West.

Long-time readers of my blog will probably remember that I’ve often called this game my all-time favourite game, yet I’ve barely played it at all for so long now, I feel like such a terrible person! In fact… the last time I played any of the quests was 7 September, when I went through the Voice of Isengard expansion. That is shocking! Recently, I’ve noticed I’ve been feeling in the mood for a game but, due to having my dining table choc full of half-painted miniatures, I’ve never gotten round to it. Hopefully soon I can get some more games in, and reacquaint myself with Middle Earth!

Flame of the West follows book five of The Lord of the Rings, and it looks like the quests will involve the bit with the spectres, a battle at the boats with the Pelargir corsairs, and then the pitched battle at the Pelennor Fields. I’m particularly interested in the second quest, The Siege of Gondor, which follows Aragorn et al as they take possession of the corsairs’ ships. I love the way this game has built up a whole library of side stories that have shown what happened just to the side of the main story of the books, and this looks like it’s going to be no exception! I’m also really intrigued by how the preview article describes the third quest as being heavily tied to the results of previous games…

The new Tactics Éowyn is worth mentioning as well – what a special skill! 4 willpower in a Tactics hero is going to be so useful anyway that she will definitely find her way into a lot of decks, but the ability to deal 10 damage for a threat-raise of 3 should be really handy in the multitude of quests we now have that time a boss-type enemy until late in the game. It’s also super-thematic for the hero, too, so a massive thumbs-up from me there!

Well that’s all I wanted to talk about today – so excited for some of these games, it’s just untrue! What about you guys? Looking forward to more for Runebound? Can’t wait to slay the Witch-king? Let me know in the comments!

Upcoming Games!

Hey everybody!
It’s time for another game day extra, as I decided to catch up with some of the news around upcoming games over the weekend. So sit back and enjoy a look at three games that I’m really intrigued by, due out in the coming months!

Deathwatch: Overkill

Deathwatch: Overkill

Of course I’m going to start with something from Games Workshop! There have been rumours of a Deathwatch/Genestealer Cult boxed game coming out from GW for months now, but we finally have enough confirmation that I’m going to talk about it here! I am a huge fan of the Deathwatch – one of the first 40k novels I read was the short story collection, and I’ve always enjoyed the RPG from Fantasy Flight. I think the idea of a whole bunch of really great warriors from different chapters working together to purge the xenos just really captures my imagination! The pictures floating around of the Genestealer Cult are a little, erm, odd, but if it gets me some Deathwatch, then I’m in! It’ll be up for pre-order on Saturday, and released on 5 March, so I’ll no doubt have something to say about it then!

I’ve bought all of these boxed games they’ve released over the last few years, but this is the first one I feel that I really want to build up and paint to play the actual game, even though the details of it are still unknown. I simply want Deathwatch marines!

Star Wars: Rebellion

Star Wars: Rebellion

This has been the next big thing from Fantasy Flight for a while now, and a few weeks back they essentially had a publicity week where the only news published on their site was a series of previews for this.

When it was first announced, I wasn’t particularly chomping at the bit for it, I have to say. It looked a bit too messy, and I was worried it might be a huge time sink, the sort of game that you spend all night playing, only to feel like you would have been better off playing a lot of smaller games. At any rate, I wasn’t exactly going to drop £80 or whatever it turns out costing me on day one. However, the more I’ve seen of it, the more I’m beginning to revise that opinion somewhat.

The game looks like a juggernaut, there’s no denying this, but it looks like the kind of game that I would really enjoy sitting down for a few hours to pit myself against my opponent. There are actually very few games that I like that are both long and competitive. So while I still might not actually buy it on day one, I’m nevertheless changing my entire viewpoint on this one now, and may well be investing later this year!

Tyrants of the Underdark

Tyrants of the Underdark

A deck-building game coming in May, Tyrants of the Underdark pits players together as the drow houses of Menzoberranzan! This sounds really cool, as you play members of the ruling houses trying to control the most of the Underdark by the game end. I really like this idea, and while I’m not quite sure how it would work as a deck-builder – I think I’d prefer to see a more traditional CCG/LCG style of game, where each house feels different rather than just all being able to use the same cards – it’s still very exciting, I’ve got to say!

So those are three of the most-anticipated games, for me, that are due out in the coming weeks and months!