Labyrinth of the Necrons

Well! This is certainly an interesting idea! Chapter Master Valrak has just posted up this video showing off some pictures of what looks like a new boardgame coming in the vein of Shadespire. I’m not entirely convinced on that one, but it’s still interesting to see something like this come out!

Labyrinth of the Necrons

We have an Overlord, four warriors, two immortals and a lychguard, which is a nice warband of troops, better troops, a leader and his bodyguard. Looks like it’s card-based to some extent – those with the egg timer on them at the front there could be event-style cards? – and it’s either a tile based system, or else that’s a punchboard of tokens. I think the former, but anyway!

There’s also what looks like a Wraith on the box art, and it seems that space marines of the Salamanders variety will be involved, as well! Primaris or not, that would be very cool.

The reason why I don’t think it’s going to be like Shadespire is simply the name: it’s too specific. I mean, Warhammer Quest: Silver Tower refers very specifically to the Silver Tower of Tzeentch, so you’ll always be going up against the Lord of Change whenever you play that game. Shadespire, on the other hand, is a much more generic battleground where anyone can fight anyone else. Labyrinth of the Necrons can’t really be expanded to allow for Ultramarines to fight T’au, or Genestealer Cults to fight Skitarii. It implies the game will always see you going up against the Necrons.

As such, I think it’s much more likely this game will be more like last year’s Gangs of Commorragh, and will be a standalone box.

Which is great – I’m all for it, as I love this idea of Games Workshop being a real workshop of games!

New stuff from Games Workshop!

Oh, wow! It’s been quite the few days for new stuff arriving from Games Workshop, and I am one happy geek right now! I don’t even know where to begin, but I suppose it makes the most sense to start with the most exciting thing right now: the next Codexes coming up:

new codexes

Not only are we getting three xenos codexes, but the next one coming (after the Thousand Sons) is my very own Dark Eldar! Okay, so they’re Drukhari now, so I suppose I should start to call them that, but it’s a very exciting time for this! We don’t know when precisely it’s due, of course, but it’s coming, and that’s alright for now.

No new models have been announced for the Drukhari, but my other army, the Necrons, are also getting a book – which, apparently, will deviate significantly from their Index presence, so that’s exciting – and a plastic Cryptek, which is something that has been talked about for quite some time now!

This chap looks both immense and hilarious, and I will definitely be picking one up for my dynasty. I’m not really into the Tau chaps, though it is still very cool to have more xenos in book form now, I must say!

Of course, we’re still currently in thrall to the Boys in Gold, although I am excited about getting a Thousand Sons codex next weekend. I’ve been planning a joint Thousand Sons-Death Guard army for a while, so I think it will be good to get moving with that sometime. I also like the look of the Thousand Sons for allowing big monsters into the army, such as the Mutalith Vortex Beast. I suppose that’s something that attracts me to Tyranids in 40k, having big monsters on the board in addition to the grim-dark feel of the gothic far future. Anyway, I’m rambling here!

But that’s not all – let’s talk about some Age of Sigmar for the first time in ages! I was really into this game when it launched, and while I’ve not really done much with any of the fantasy models I have for what feels like an age, I’m still interested in the new stuff that comes along. New and updated armies seem to be the thing for this game, as the old fantasy races are reimagined for the new setting, and while I was sorely tempted by last year’s Kharadron Overlords, I’m once more feeling the love for the new Daughters of Khaine faction that seems to be updating the Dark Elf race:

This looks amazing. If anything could tempt me into the mortal realms right now, I think it would be snake-ladies with Greek-style face masks and a Medusa vibe. I can definitely see myself picking some of these guys up this year, despite the huge backlog of projects I already have on the go! People have been talking about them for possible Wych Cult conversions, but I think I’d be getting some purely to have for their own merits. As I said earlier, I enjoy having huge monsters in an army, and there is one very big snake-person teased in this video, which looks like it would be incredibly cool! I’ll have to think carefully about this one!

Intriguingly, this has also whetted my appetite more than I thought would be possible! I’ve not paid much attention to the actual game of Shadespire, as I’ve been on my 40k kick for so long that I haven’t really had the time, but I’ve noticed the new factions for Skeletons and Orcs, so was aware of the whole thing. But then this thing cropped up, and I find myself thinking, “yeah, they look cool!”. I have previously been tempted by the Fyreslayers, and had bought some kits that I eventually off-loaded, but having just four guys could well be the way to go!

I should try to be much more careful with cash, as I’m fixing up my house and paying for a wedding this year, but I’m sure a couple of kits here and there can’t hurt…

Hobby Progress 2017

Hey everybody!
Well, it’s the end of another year, and I thought I’d come along here to ramble for a bit about my hobby successes during the course of the year. You know you love it!

2017 has been really quite remarkable in a number of ways. Despite the inherent problems when moving house, I have managed to paint up an entire Dark Eldar army that currently numbers something like 2000 points, as well as building and painting a variety of Imperium stuff, including the beginnings of my AdMech/Tempestus Scions army. So let’s sit back and take a look at some of my hobby highlights!

First of all, let’s talk about Necrons. My very first army, I started the year determined to re-do most of my miniatures, as I’d been feeling that I could do a much better job with them. Then over the summer I decided that no, I would actually build a whole new Necron army with a different paint scheme, and went for the Thokt Dynasty and its cool blue weaponry. To date, I’ve only got five Immortals (above) and five Lychguard painted in this scheme, so I do have quite a ways to go with them! But I have plenty of kits for the army just waiting in the wings, so I should be able to do something with them in the new year.

I mentioned it earlier, but I’ve also been planning a combined AdMech/Tempestus Scions army for a number of months, and spent rather a lot of time building up waves of Skitarii over the autumn months. I think I have just over 1000 points built, but to date, I only have five Skitarii and two Scions actually painted…

The army is one that I’m really excited for, however, so I’m looking forward to properly getting to grips with them all. A platoon of Scions working alongside waves of cyborgs and their various battle automata should look really good on the tabletop, I’m thinking!

I went for some wildly different paint schemes for these chaps, and have somehow managed to basically invert the usual schemes for each, having my Scions red and my Skitarii blue… At any rate, I’m pleased with the guys that I’ve painted so far, and I’m looking forward to getting more of them painted so that I can start having games with them!

2017 will forever go down in the annals as the year of the Dark Eldar, however. After a short period of casting about for something new to really get my teeth into, I knew from building my very first Kabalite Warrior (that guy with the agoniser, above, in case you were interested), this was going to be an army I would enjoy building and painting.

2017 has also seen me play more games of 40k than ever before, and the majority of those have been with the dark kin. While they are still somewhat new to me, of course, I have never enjoyed playing this game so much as I have when commanding the Haemonculus Covens and the Kabalite Warriors of my collection.

There isn’t really a lot more that I could say, if I’m honest. Dark Eldar are, for me, my favourite army, and I’ve loved getting them all built and painted, and then playing games with them since the release of 8th Edition. They’re an amazing force, and I’ve got no plans to stop adding to the ranks anytime soon!

However, I’d also like to look forwards in this blog, and see what I’d like to accomplish in 2018. These things never go according to plan, of course, but I think it’s good all the same to get some idea of where I’d like to be headed as the new year begins!

If you follow my on instagram, you’re not only a very discerning individual, but you’ll also no doubt be aware that I’ve spent some time building up quite a sizable Tyranid force already. This has developed out of a desire to have a small detachment of big bugs alongside my nascent Genestealer Cult, which has seen barely any work go into it over 2017 – at the most, I’ve managed to get three miniatures painted for them!

Genestealer Cult

In 2018, therefore, I’m planning to get this off the ground in style. I’ve talked somewhat already about my desire to have this kind of force, with Cultists forming a central point around which is built an army including elements of Guard and Tyranids, so I’m hoping that I can very much get this going in the new year! I’m going to start with the Tyranids properly, and may even do a sort of Tale of Four Warlords-style series for it, so we’ll see how that goes!

Alongside this, I want to keep playing my Dark Eldar, and have been planning to start adding Wych Cult units with gusto. I’m also going to get myself a Tantalus in March, so that will be cool! In addition to this, I want to continue to tinker away with the AdMech/Scions list, and see how far I can get with that – probably going to start small and build up. For some light relief, I’m also planning to throw the odd Necron squad in there as well, as I continue to build up my new dynasty. The rumour mill seems to be pointing to Necrons as being one of the next codices after Daemons, so I may find myself with the impetus to finally get going there!

I’m really looking forward to 2018 in terms of the hobby, as I’m feeling like GW are going to be doing some amazing things, and I can’t wait to see what’s coming!!

The Fall of Damnos


Hey folks!
While I’ve been reading (and re-reading) all manner of stuff at the minute, I thought I’d talk today about a book that I read a few weeks ago, back when I was moving house and all that attendant nonsense. The Fall of Damnos is the main bulk of the Space Marines Battles: Damnos book, which follows the progress of the Ultramarines’ attempt to liberate the populace of the mining world of Damnos from the return of the Necrons.

To all intents and purposes, I should love this book. Indeed, I’ve thought of it for a long time now as the quintessential Necrons novel.

Boy, was I disappointed.

The story follows several of the Ultramarines 2nd Company, under the legendary Captain Cato Sicarius, as they struggle against the reactivated Necrons across the world. There is a token planetary defense force, but the main populace on the world are the miners who seemingly accidentally wake the slumbering Necrons. There are several battles described, but despite Sicarius’ charisma and battle prowess, it seems the Necrons have the upper hand as they attempt to reclaim their tomb world…

The narrative feels like a series of vignettes for the most part, and at one point actually came across like some kind of attempt to describe a tabletop battle. I’m not a huge fan of that sort of thing, as it often feels like the story is going nowhere as we get several descriptions of epic nothingness. Maybe I’m being too harsh…

Confusingly, one battle group of Ultramarines is referred to as the Immortals, which is around the same time we get the Necron Immortals entering the fray. Kyme even uses different words to describe these guys depending on the point of view – to the Ultramarines, they’re “larger warrior constructs” or something, whereas to the Necrons, they are of course Immortals. Necron Raiders are mentioned quite a lot, often in relation to what I assume otherwise to be Necron Warriors. While the use of Raiders might be a nice throwback to fans of 2nd Edition, I can’t say it held much appeal as a Necron fan.

Indeed, there isn’t really much here for fans of the undead space robots. There’s a mad Overlord, a scheming Cryptek, and the usual insane Flayed Ones, then the most part of the army consists of Warriors/Raiders, and Canoptek Scarabs. Monoliths make an appearance at one point, which is nice, and there may have been a Tomb Stalker mentioned for one incredibly brief moment, but otherwise it’s quite a one-dimensional foe for the brilliant Ultramarines to fight.

As for the Ultramarines themselves, they’re a weird mix of politicking folks who seem to be out for personal glory above all else. Weird, right?

Damnos dates from 2011, and feels very much like “the old” Black Library. Sure, they still put out clunkers and filler-type novels, but in the main, they definitely feel like they’ve upped their game since these days, where they were basically a game company tie-in. We may not be getting Shakespeare now, of course, but we’re getting novels that are actually enjoyable to read, and are worth reading for their own merits, and not merely because they describe the deeds of the plastic men we push around on the tabletop. The Necron lore in particular felt badly written in this one, which put me off it pretty much entirely, but even with that aside, I can’t think of any reason why you’d want to pick this one up today.

Getting into 8th Edition

Hey everybody!
I’ve talked a lot about Warhammer 40k 8th Edition on my blog this summer, as I was increasingly excited for the new edition of one of the most popular wargames around. Well, I’ve been playing quite a bit of it now, as well, so wanted to come back here and give some general thoughts and ramblings about what I think of the new experience!

I talked about my first game of 8th back in the middle of July, and have since played three further games, for a grand total of four: two with Necrons, and two with Dark Eldar. Three of those games were against the same guy and his Orks, and I’ve also played against Blood Angels. So!

Warhammer 40k

First of all, I have to say that the game is just so much better than it was during 7th. 8th Edition has been out only a couple of months, and already I’ve played more games of it than I had during the entire run of 7th. In part this is due to my circumstances changing, as I finished with my degree course right when 8th came out, so never really had the time in the last edition – but then, I still had some time, but could never really fathom the complicated rules set in order to spend an entire day playing through a game. So there is that to consider.

8th Edition also just flows much more smoothly. I’m still very new to the game, with just 4 games to my name right now, so I can’t pretend to be some kind of expert, but I have to say, it’s a lot easier to just get on with a game rather than going through the endless, “What does this do again?” sort of book-keeping. So I do enjoy that.

Warhammer 40k

I think the way that combat has been streamlined, it has led to a lot more cinematic moments being achieved. True, it was always possible to get exciting times during 7th, but the fact that you’re not consulting endless charts and trying to remember stats and equations means you can focus instead on what is happening in the game. Such as my Necron Overlord swooping down onto a group of Boyz and a Warboss to avenge the savage beating of a phalanx of Lychguard. There wasn’t a lot of, “Now, this is an open-topped skimmer, so it can go so many inches, and the guy inside can still do his thing…” and all the rest of it. You just move, shoot, charge and smash face! I like that a lot.

I never played Dark Eldar in 7th, but I have been enjoying them tremendously so far in 8th. Only had two games with them, but I think they definitely feel like the kind of army I like. There’s a lot going on with them, and trying to find a good balance within that army has been causing me some head-scratching as I write up list after list of potential musters, but I think it’s the sort of army that I’m going to enjoy trying to get to grips with, which is the main thing for me!

Warhammer 40k

I had my most recent game with the army just last Friday, which is part of the reason why I wanted to write this blog for today. I’d been going quite heavily into the Kabal route from the start with these guys, but as I’ve managed to bring them to the table, I’m enjoying the Covens units so much that I feel I may begin to slant my build more towards the flesh-sculptors. Wracks are a unit type that I never thought I’d enjoy having as much as I currently do, being really quite a diverse bunch. We were talking on Friday about how they’re basically a close-combat orientated unit, yet the Acothyst can take what is essentially a sniper rifle, which just seemed to blow a lot of peoples’ minds. Getting into close combat, with a haemonculus nearby to buff their toughness and a Cronos to allow for re-rolling failed to wound rolls, it can be very useful!

I’ve yet to try out any Wych Cult units in my army, so I think the Reavers and Wyches may be making an appearance next time, just to see what happens!

Of course, as I said before, there is a lot going on with them, and I don’t ever seem capable of remembering Power From Pain for these chaps! Turn 1 shrugging off wounds on a 6 is stupidly useful, yet can I remember I can do that? Of course not! I definitely need to get more games in where I can try to remember these things!

So all in all, 8th Edition has done something that 7th never could, and gotten me wanting to play 40k with more regularity than I ever thought possible. I’m definitely pleased to be in the hobby right now, but more than just for the artistry of building and painting minis, but for playing games with them, too!

Getting into 8th

Not too long ago, I had my first game of Warhammer 40k 8th Edition, so thought that I’d ramble about my experiences for a bit in today’s game day blog!

I’ve been loving 40k for a long while now, but the arrival of 8th Edition last month really has me firmly on that path now. I’ve previously talked about my experiences playing 7th Edition here, as well as my first impressions on the new edition here, so it might be useful to take a look at these blogs as a bit of background!

I played a game of roughly 40 power against Orks, having arranged the game with a guy at my local GW. Having only played against Imperial Guard in all of my games of 7th, I was really excited to see what was in store for me! I’ve heard the tales of Orks from watching bat-reps around the internet, of course, and was prepared for waves of the greenskin menace and bucketfuls of dice, but it was really cool to see what was in store!

Necrons Overlord

The armies

(Again, I didn’t have my phone with me, so couldn’t take pictures, so there will be some generic indicative stuff on offer!)

My list shows off my usual love for Lychguard, though coming in at 8 power per squad, they are a bit of a points-sink. I had an Overlord leading two 10-man Immortal squads, both armed with gauss blasters. One squad of Lychguard were armed with warscythes, and another with hyperphase swords. To round things out, I also included my squad of Wraiths. In total, I had 45 power.

Robin’s Orks consisted of two squads of twenty Boyz, led by a Warboss, along with a Weirdboy, a Painboy, and two Killa Kanz, for a total of 40 power.

The game started fairly sedately, as I moved one squad of Immortals up the field and shot at the first squad of Boyz, but only managed to get rid of one of the buggers. Orks turn one saw the Weirdboy use Da Jump to move the second squad of Boyz almost to my table edge, which allowed them to charge into one of my groups of Immortals that turn. However, these Immortals were also very close to my Lychguard with scythes, and as luck would have it, I was able to start laying into close combat with them from my turn two.

Indeed, sensing the desire to be in close combat early from the Orks, I basically allowed the army to come to me, and while it would have been more useful to have had more Lychguard on hand to start slicing up the big fungus creatures, I think it was still good to see how the army worked. I charged my Wraiths across the board into the first group of Boyz, who were by now in combat with my Immortals, and the centre of the table quickly became a gross tar-pit of metal and green.

In the event, my Lychguard were quite effective at carving up both squads of Boyz, and despite the Killa Kanz killing my warlord, he was avenged when one remaining Lychguard with a warscythe managed to carve up one of the Kanz, which caused the other one to run away! I’ve said it before, and I’ll say it again: Lychguard are amazing! Both as a kit and on the tabletop!

So what are my thoughts?

Aside from Lychguard being awesome, I think the main thing for me is to not really bother with large units for Reanimation Protocols. The way this rule works now initially prompted me to automatically think of max-strength units (which is still only ten models for Immortals, Lychguard, Deathmarks and Praetorians – the only Infantry models I like). However, while it is undoubtedly useful to think of it like this, I had two ten-man Immortal squads which were tied up quite quickly in close combat, and so were basically neutered early on. Having a lot of smaller squads carefully positioned should at least allow me to have some models that can shoot, as even a green horde can’t tie up every single one!

While gauss has that wonderful -2AP, I think I want to invest in some more tesla Immortals, as I think the hit rolls of 6 becoming three hits could be really good. Indeed, I think I want to do more with tesla in general – that Annihilation Barge should really be finished off soon!

I tend to go for a lot of Infantry in all of my army lists, as I enjoy having miniatures in a miniature wargame. However, I think it might be tactically prudent to include a healthy dose of other things – the aforementioned Annihilation Barge being a case in point. Necrons don’t have a great variety of stuff, of course, but I think I want to do more with the Catacomb Command Barge. Depending on how vehicle-heavy I go, I might try to get more Canoptek stuff such as the Spyder into the list, also. Against horde armies, I don’t think the Doomsday Ark is going to be much use, though for pinpoint destruction it could be fun. The Triarch Stalker looks like it could be good, too – expensive, of course, but I’m also thinking about getting that model finished soon. I’m certainly looking to change up my lists a little – though I’m doubtless going to keep a core of Immortals and Lychguard because these units are my favourites!

Army-wide Leadership 10 is really useful for the Necrons. Even when my Lychguard were being picked off one at a time, nobody was running away. The new way of working out to wound rolls was so much better than 7th -I was still having to check the toughness of the Orks I was hacking apart, but I think it went to much quicker than trying to remember that bloody chart from the last edition. It may just be me being thick, of course! But I think this is a hallmark of the new edition – certainly, as much as I can make such a statement after only one game: everything just moves along quite nicely! We were playing a small game, of course – a small number of units per side, and only having three command points each to use meant we both pretty much re-rolled something, and interrupted each others’ combats once. But it didn’t feel as bogged-down as my previous games of 7th have felt, and while it took 3 hours, I think that was definitely more because we were both quite new (well, I was brand new!) to the rules. I’ve previously set aside entire days for one single game of 7th, so I definitely appreciated how quick you can move through a game.

I didn’t really have a plan for my battle. I started out wanting to get a sort of firing corridor for my Immortals, but the Orks’ charge just floored me and so I was put onto the back foot. While I could adapt a little and managed to charge my Lychguard into a couple of combats, I think overall I need to have a little more flexibility into the list to allow for shooting and melee, and a little bit of shenanigans as well. I think this is where Deathmarks could come in handy, as they can teleport onto the battlefield and snipe at characters etc. Synaptic disintegrators aren’t the greatest weapon in the arsenal, of course, but with My Will Be Done giving them +1 to hit if there’s a nearby Overlord, it could be decent enough!

Necrons Deathmarks

Overall, I really enjoyed this game, and I’m looking forward to getting up to the store for more games soon! It took 3 hours to play, as I said, mainly because we were both quite new to the game (though also the fact that Necrons are very tough to get rid of, even when my reanimation protocols aren’t going too good – I was still getting at least a couple of models back each turn!)

Definitely excited to not only play more 8th with my Necrons, but also to get some experience with more armies!

A New Dynasty Arises

Hey everybody!
At the very start of the year, I’d made a couple of plans to do with miniatures that largely involved trying to get myself in gear for actually finishing with painting the massive number of little plastic people I have hanging about. After 52 consecutive weeks of hobby updates, I was feeling flushed with success to actually keep to these goals, but the inevitability of real life soon returned, and I’ve been putting a lot of these plans off. Well, now that I’ve finished my degree, it’s time to make a return!

One of said plans was to revitalise my Necron army, and go back to actually repaint some of the soulless space robots. Necrons were my first foray into 40k, of course, and among some of the first ever miniatures that I had painted. Since then, I’d been swelling the ranks while trying to match that original paint scheme, meaning that I wasn’t really progressing with my skills. I’m not suggesting that I’d become a phenomenal painter in that time, of course, but rather that I felt like I was stagnating. As 2016 drew to a close, I began to think of how I could spruce up these original miniatures, yet keep the original scheme going, and promptly stripped the paint off a number of Lychguard. However, it took me a good while before I started the Great Reanimation of 2017, as my Novamarines and Dark Eldar plans came to the fore! I don’t think I’ll ever not have a dozen different things going on (what kind of self-respecting hobbyist only focuses on one project at a time, anyway?)

Last month, however, I managed to finish off the Lychguard that had been stripped down, and began to think about what I wanted to do next with the army.

One of the things that had been bothering me initially was the fact that I could see brushstrokes within the paint on a lot of the miniatures, particularly the faces. Indeed, the faces in general were starting to bug me, as I’d been painting them too white for all these years! Long time readers may remember me talking about the miniature showcases at the end of the “how to use Citadel paints” videos, where a Lychguard is used to demonstrate the various paints in the then-new system – the face is supposed to be painted with Ulthuan Grey, and edge-highlighted with White Scar. I’d just been painting it White Scar and leaving it, which had led to some decidedly ropey-looking miniatures in my army!

Necron Lychguard

This introduction is turning into quite the essay, but I’ve nearly finished!

The turning point for me began back in November, when I had a game up at my local GW against a beautifully-painted Guard army. Seeing my own attempts against these really inspired me to actually try to get my army looking good, rather than merely wanting to, essentially, colour-in some models. I’d been trying to paint well since starting with the Deathwatch project, and my Novamarines were a similar effort to up my painting game, but I was still a little less than enthused for my Necrons, due to the fact I was trying to match a paint scheme that I’d come up with years ago.

However, the beginning of the end came in the most innocuous of ways.

I had my first game of 8th Edition at my local store, and as a result had decided to pick up some more undead space robots, thinking I might do some more tesla Immortals. These guys have been repackaged, and the back of the box now shows a couple of alternative paint schemes, which really stopped me short as I was looking at them in the store. “They hadn’t invented these colours when I’d started painting my Necrons!” I cried, indignantly. But of course, they had – back in 5th Edition, the Codex showed a variety of different colour schemes for them, including the blue scheme that so impressed me:

Thokt Dynasty Necrons

I was enamoured. The Thokt Dynasty, above, looks superb, with the cool blue glowing effects and the darker armour with those grey highlights – mmm, that’s quite a beautiful scheme, right there! I hadn’t really thought of it properly before, but the dynasties seem to be treated much like Space Marine Chapters, with the 7th Edition Codex talking about a couple of them and providing a look at their schemes and glyphs. The recent announcement that Codexes will be coming out and featuring unique rules for, among other things, Necron dynasties, has also made me more interested in painting up a “real” dynasty for a change.

But I don’t want to repaint all of my guys! I have over 3000 old points tied up in silver-and-green miniatures!

The nail in the coffin, however, came just last week, when I finished painting another trio of scarab bases.

I knew that Mourn Mountain Snow had been removed from the shelves of GW and other suppliers, but I had seen it still available on the webstore, and so wasn’t feeling too fazed by it. “Maybe I’ll pick some up when I’m next doing an order…” tended to be my thoughts, although I never seemed to get round to it. I now have about two-thirds of a pot left, and so decided to take a look to see if the snow was still available.

Catastrophe! It wasn’t.

Valhallan Blizzard has been out for a while now, of course, and I do have a pot of it, but it just isn’t the same texture/consistency/look/feel/thing as the other stuff. In a panic, I thought I might be able to just put any old texture on, and then paint it white (rationally, I think this is entirely possible and could well work), but over the course of an evening, I’d convinced myself that enough was enough! I’ve been talking for well over a year about trying to be better with my Necron paint scheme, but have never really done anything about it. If truth be told, I’m not even sure I like the scheme that I’ve come up with – I mean, it’s been fine all these years, but I’ve never really critically looked at it until now. I do like how I’ve painted the warscythes on the newly-rescued Lychguard, but the expanse of green on the vehicles and other places doesn’t really fill me with pride, or anything. Having recently built up a Monolith, the idea of having a huge green box on the table was just slightly too boring for me.

So, I’m going to do a new army.

I’m settled on doing the Thokt Dynasty, as you may have picked up on above, and I’ve been taking some time to really go through and work out how I want to do it. For the Immortals and Deathmarks, who are shown in these colours on the box, it’s pretty obvious. However, Lychguard are the focus of the faction for me, so I want to come up with something that will look awesome. I also have ten Triarch Praetorians built and primed ready to do a Judicator Battalion back in the day, so need to think about them, also.

Thokt Dynasty Necrons

My first attempt at producing the new Thokt Necrons has turned out pretty well, I feel! I managed to churn them out over the course of a couple of hours, all told. My recipe is as follows:
1. Base the body with Leadbelcher. Base the pauldrons and head with Mechanicus Standard Grey, and the gun with a 50/50 mix of Mechanicus Standard Grey and Abaddon Black.
2. Shade the whole thing with Nuln Oil.
3. Layer the pauldrons and gun with Skavenblight Dinge.
4. Layer the head (stripe) with Dawnstone.
5. Base the gun barrels and pipes with Kantor Blue.
6. Shade the pipes with Drakenhof Nightshade.
7. “Softbrush” these blue parts with Alaitoc Blue. Take the barrels further with Hoeth Blue, then Blue Horror.
8. Glaze the barrels with Guilliman Blue. Also glaze the eyes.
9. Use Stirland Mud / Stirland Battlemire on the bases, and drybrush with Praxeti White. Add in Valhallan Blizzard and ‘Ardcoat where necessary (‘Ardcoat to simulate ice).
10. Paint the rim of the base with Dryad Bark.

These are the first Necrons that I’ve painted since starting my painting career all those years ago, where I’ve actually tried to do a good job. And I have to say, I’m actually very proud of myself! I think they look fantastic, and I’m really excited to start painting more Necrons in this scheme – I’ve already got more kits waiting to be built expressly for this dynasty!


Has there ever been a more tortured, or more gratuitous reason for completely starting over with an army? Probably, but I’m looking forward to getting these guys done, and in time, I hope to re-do my entire Necron collection in these colours!

Let’s just hope the eventual Codex release doesn’t see me enamoured of a whole different Dynasty, and precipitate a further change!