The Fall of Damnos

Damnos

Hey folks!
While I’ve been reading (and re-reading) all manner of stuff at the minute, I thought I’d talk today about a book that I read a few weeks ago, back when I was moving house and all that attendant nonsense. The Fall of Damnos is the main bulk of the Space Marines Battles: Damnos book, which follows the progress of the Ultramarines’ attempt to liberate the populace of the mining world of Damnos from the return of the Necrons.

To all intents and purposes, I should love this book. Indeed, I’ve thought of it for a long time now as the quintessential Necrons novel.

Boy, was I disappointed.

The story follows several of the Ultramarines 2nd Company, under the legendary Captain Cato Sicarius, as they struggle against the reactivated Necrons across the world. There is a token planetary defense force, but the main populace on the world are the miners who seemingly accidentally wake the slumbering Necrons. There are several battles described, but despite Sicarius’ charisma and battle prowess, it seems the Necrons have the upper hand as they attempt to reclaim their tomb world…

The narrative feels like a series of vignettes for the most part, and at one point actually came across like some kind of attempt to describe a tabletop battle. I’m not a huge fan of that sort of thing, as it often feels like the story is going nowhere as we get several descriptions of epic nothingness. Maybe I’m being too harsh…

Confusingly, one battle group of Ultramarines is referred to as the Immortals, which is around the same time we get the Necron Immortals entering the fray. Kyme even uses different words to describe these guys depending on the point of view – to the Ultramarines, they’re “larger warrior constructs” or something, whereas to the Necrons, they are of course Immortals. Necron Raiders are mentioned quite a lot, often in relation to what I assume otherwise to be Necron Warriors. While the use of Raiders might be a nice throwback to fans of 2nd Edition, I can’t say it held much appeal as a Necron fan.

Indeed, there isn’t really much here for fans of the undead space robots. There’s a mad Overlord, a scheming Cryptek, and the usual insane Flayed Ones, then the most part of the army consists of Warriors/Raiders, and Canoptek Scarabs. Monoliths make an appearance at one point, which is nice, and there may have been a Tomb Stalker mentioned for one incredibly brief moment, but otherwise it’s quite a one-dimensional foe for the brilliant Ultramarines to fight.

As for the Ultramarines themselves, they’re a weird mix of politicking folks who seem to be out for personal glory above all else. Weird, right?

Damnos dates from 2011, and feels very much like “the old” Black Library. Sure, they still put out clunkers and filler-type novels, but in the main, they definitely feel like they’ve upped their game since these days, where they were basically a game company tie-in. We may not be getting Shakespeare now, of course, but we’re getting novels that are actually enjoyable to read, and are worth reading for their own merits, and not merely because they describe the deeds of the plastic men we push around on the tabletop. The Necron lore in particular felt badly written in this one, which put me off it pretty much entirely, but even with that aside, I can’t think of any reason why you’d want to pick this one up today.

Getting into 8th Edition

Hey everybody!
I’ve talked a lot about Warhammer 40k 8th Edition on my blog this summer, as I was increasingly excited for the new edition of one of the most popular wargames around. Well, I’ve been playing quite a bit of it now, as well, so wanted to come back here and give some general thoughts and ramblings about what I think of the new experience!

I talked about my first game of 8th back in the middle of July, and have since played three further games, for a grand total of four: two with Necrons, and two with Dark Eldar. Three of those games were against the same guy and his Orks, and I’ve also played against Blood Angels. So!

Warhammer 40k

First of all, I have to say that the game is just so much better than it was during 7th. 8th Edition has been out only a couple of months, and already I’ve played more games of it than I had during the entire run of 7th. In part this is due to my circumstances changing, as I finished with my degree course right when 8th came out, so never really had the time in the last edition – but then, I still had some time, but could never really fathom the complicated rules set in order to spend an entire day playing through a game. So there is that to consider.

8th Edition also just flows much more smoothly. I’m still very new to the game, with just 4 games to my name right now, so I can’t pretend to be some kind of expert, but I have to say, it’s a lot easier to just get on with a game rather than going through the endless, “What does this do again?” sort of book-keeping. So I do enjoy that.

Warhammer 40k

I think the way that combat has been streamlined, it has led to a lot more cinematic moments being achieved. True, it was always possible to get exciting times during 7th, but the fact that you’re not consulting endless charts and trying to remember stats and equations means you can focus instead on what is happening in the game. Such as my Necron Overlord swooping down onto a group of Boyz and a Warboss to avenge the savage beating of a phalanx of Lychguard. There wasn’t a lot of, “Now, this is an open-topped skimmer, so it can go so many inches, and the guy inside can still do his thing…” and all the rest of it. You just move, shoot, charge and smash face! I like that a lot.

I never played Dark Eldar in 7th, but I have been enjoying them tremendously so far in 8th. Only had two games with them, but I think they definitely feel like the kind of army I like. There’s a lot going on with them, and trying to find a good balance within that army has been causing me some head-scratching as I write up list after list of potential musters, but I think it’s the sort of army that I’m going to enjoy trying to get to grips with, which is the main thing for me!

Warhammer 40k

I had my most recent game with the army just last Friday, which is part of the reason why I wanted to write this blog for today. I’d been going quite heavily into the Kabal route from the start with these guys, but as I’ve managed to bring them to the table, I’m enjoying the Covens units so much that I feel I may begin to slant my build more towards the flesh-sculptors. Wracks are a unit type that I never thought I’d enjoy having as much as I currently do, being really quite a diverse bunch. We were talking on Friday about how they’re basically a close-combat orientated unit, yet the Acothyst can take what is essentially a sniper rifle, which just seemed to blow a lot of peoples’ minds. Getting into close combat, with a haemonculus nearby to buff their toughness and a Cronos to allow for re-rolling failed to wound rolls, it can be very useful!

I’ve yet to try out any Wych Cult units in my army, so I think the Reavers and Wyches may be making an appearance next time, just to see what happens!

Of course, as I said before, there is a lot going on with them, and I don’t ever seem capable of remembering Power From Pain for these chaps! Turn 1 shrugging off wounds on a 6 is stupidly useful, yet can I remember I can do that? Of course not! I definitely need to get more games in where I can try to remember these things!

So all in all, 8th Edition has done something that 7th never could, and gotten me wanting to play 40k with more regularity than I ever thought possible. I’m definitely pleased to be in the hobby right now, but more than just for the artistry of building and painting minis, but for playing games with them, too!

Getting into 8th

Not too long ago, I had my first game of Warhammer 40k 8th Edition, so thought that I’d ramble about my experiences for a bit in today’s game day blog!

I’ve been loving 40k for a long while now, but the arrival of 8th Edition last month really has me firmly on that path now. I’ve previously talked about my experiences playing 7th Edition here, as well as my first impressions on the new edition here, so it might be useful to take a look at these blogs as a bit of background!

I played a game of roughly 40 power against Orks, having arranged the game with a guy at my local GW. Having only played against Imperial Guard in all of my games of 7th, I was really excited to see what was in store for me! I’ve heard the tales of Orks from watching bat-reps around the internet, of course, and was prepared for waves of the greenskin menace and bucketfuls of dice, but it was really cool to see what was in store!

Necrons Overlord

The armies

(Again, I didn’t have my phone with me, so couldn’t take pictures, so there will be some generic indicative stuff on offer!)

My list shows off my usual love for Lychguard, though coming in at 8 power per squad, they are a bit of a points-sink. I had an Overlord leading two 10-man Immortal squads, both armed with gauss blasters. One squad of Lychguard were armed with warscythes, and another with hyperphase swords. To round things out, I also included my squad of Wraiths. In total, I had 45 power.

Robin’s Orks consisted of two squads of twenty Boyz, led by a Warboss, along with a Weirdboy, a Painboy, and two Killa Kanz, for a total of 40 power.

The game started fairly sedately, as I moved one squad of Immortals up the field and shot at the first squad of Boyz, but only managed to get rid of one of the buggers. Orks turn one saw the Weirdboy use Da Jump to move the second squad of Boyz almost to my table edge, which allowed them to charge into one of my groups of Immortals that turn. However, these Immortals were also very close to my Lychguard with scythes, and as luck would have it, I was able to start laying into close combat with them from my turn two.

Indeed, sensing the desire to be in close combat early from the Orks, I basically allowed the army to come to me, and while it would have been more useful to have had more Lychguard on hand to start slicing up the big fungus creatures, I think it was still good to see how the army worked. I charged my Wraiths across the board into the first group of Boyz, who were by now in combat with my Immortals, and the centre of the table quickly became a gross tar-pit of metal and green.

In the event, my Lychguard were quite effective at carving up both squads of Boyz, and despite the Killa Kanz killing my warlord, he was avenged when one remaining Lychguard with a warscythe managed to carve up one of the Kanz, which caused the other one to run away! I’ve said it before, and I’ll say it again: Lychguard are amazing! Both as a kit and on the tabletop!

So what are my thoughts?

Aside from Lychguard being awesome, I think the main thing for me is to not really bother with large units for Reanimation Protocols. The way this rule works now initially prompted me to automatically think of max-strength units (which is still only ten models for Immortals, Lychguard, Deathmarks and Praetorians – the only Infantry models I like). However, while it is undoubtedly useful to think of it like this, I had two ten-man Immortal squads which were tied up quite quickly in close combat, and so were basically neutered early on. Having a lot of smaller squads carefully positioned should at least allow me to have some models that can shoot, as even a green horde can’t tie up every single one!

While gauss has that wonderful -2AP, I think I want to invest in some more tesla Immortals, as I think the hit rolls of 6 becoming three hits could be really good. Indeed, I think I want to do more with tesla in general – that Annihilation Barge should really be finished off soon!

I tend to go for a lot of Infantry in all of my army lists, as I enjoy having miniatures in a miniature wargame. However, I think it might be tactically prudent to include a healthy dose of other things – the aforementioned Annihilation Barge being a case in point. Necrons don’t have a great variety of stuff, of course, but I think I want to do more with the Catacomb Command Barge. Depending on how vehicle-heavy I go, I might try to get more Canoptek stuff such as the Spyder into the list, also. Against horde armies, I don’t think the Doomsday Ark is going to be much use, though for pinpoint destruction it could be fun. The Triarch Stalker looks like it could be good, too – expensive, of course, but I’m also thinking about getting that model finished soon. I’m certainly looking to change up my lists a little – though I’m doubtless going to keep a core of Immortals and Lychguard because these units are my favourites!

Army-wide Leadership 10 is really useful for the Necrons. Even when my Lychguard were being picked off one at a time, nobody was running away. The new way of working out to wound rolls was so much better than 7th -I was still having to check the toughness of the Orks I was hacking apart, but I think it went to much quicker than trying to remember that bloody chart from the last edition. It may just be me being thick, of course! But I think this is a hallmark of the new edition – certainly, as much as I can make such a statement after only one game: everything just moves along quite nicely! We were playing a small game, of course – a small number of units per side, and only having three command points each to use meant we both pretty much re-rolled something, and interrupted each others’ combats once. But it didn’t feel as bogged-down as my previous games of 7th have felt, and while it took 3 hours, I think that was definitely more because we were both quite new (well, I was brand new!) to the rules. I’ve previously set aside entire days for one single game of 7th, so I definitely appreciated how quick you can move through a game.

I didn’t really have a plan for my battle. I started out wanting to get a sort of firing corridor for my Immortals, but the Orks’ charge just floored me and so I was put onto the back foot. While I could adapt a little and managed to charge my Lychguard into a couple of combats, I think overall I need to have a little more flexibility into the list to allow for shooting and melee, and a little bit of shenanigans as well. I think this is where Deathmarks could come in handy, as they can teleport onto the battlefield and snipe at characters etc. Synaptic disintegrators aren’t the greatest weapon in the arsenal, of course, but with My Will Be Done giving them +1 to hit if there’s a nearby Overlord, it could be decent enough!

Necrons Deathmarks

Overall, I really enjoyed this game, and I’m looking forward to getting up to the store for more games soon! It took 3 hours to play, as I said, mainly because we were both quite new to the game (though also the fact that Necrons are very tough to get rid of, even when my reanimation protocols aren’t going too good – I was still getting at least a couple of models back each turn!)

Definitely excited to not only play more 8th with my Necrons, but also to get some experience with more armies!

A New Dynasty Arises

Hey everybody!
At the very start of the year, I’d made a couple of plans to do with miniatures that largely involved trying to get myself in gear for actually finishing with painting the massive number of little plastic people I have hanging about. After 52 consecutive weeks of hobby updates, I was feeling flushed with success to actually keep to these goals, but the inevitability of real life soon returned, and I’ve been putting a lot of these plans off. Well, now that I’ve finished my degree, it’s time to make a return!

One of said plans was to revitalise my Necron army, and go back to actually repaint some of the soulless space robots. Necrons were my first foray into 40k, of course, and among some of the first ever miniatures that I had painted. Since then, I’d been swelling the ranks while trying to match that original paint scheme, meaning that I wasn’t really progressing with my skills. I’m not suggesting that I’d become a phenomenal painter in that time, of course, but rather that I felt like I was stagnating. As 2016 drew to a close, I began to think of how I could spruce up these original miniatures, yet keep the original scheme going, and promptly stripped the paint off a number of Lychguard. However, it took me a good while before I started the Great Reanimation of 2017, as my Novamarines and Dark Eldar plans came to the fore! I don’t think I’ll ever not have a dozen different things going on (what kind of self-respecting hobbyist only focuses on one project at a time, anyway?)

Last month, however, I managed to finish off the Lychguard that had been stripped down, and began to think about what I wanted to do next with the army.

One of the things that had been bothering me initially was the fact that I could see brushstrokes within the paint on a lot of the miniatures, particularly the faces. Indeed, the faces in general were starting to bug me, as I’d been painting them too white for all these years! Long time readers may remember me talking about the miniature showcases at the end of the “how to use Citadel paints” videos, where a Lychguard is used to demonstrate the various paints in the then-new system – the face is supposed to be painted with Ulthuan Grey, and edge-highlighted with White Scar. I’d just been painting it White Scar and leaving it, which had led to some decidedly ropey-looking miniatures in my army!

Necron Lychguard

This introduction is turning into quite the essay, but I’ve nearly finished!

The turning point for me began back in November, when I had a game up at my local GW against a beautifully-painted Guard army. Seeing my own attempts against these really inspired me to actually try to get my army looking good, rather than merely wanting to, essentially, colour-in some models. I’d been trying to paint well since starting with the Deathwatch project, and my Novamarines were a similar effort to up my painting game, but I was still a little less than enthused for my Necrons, due to the fact I was trying to match a paint scheme that I’d come up with years ago.

However, the beginning of the end came in the most innocuous of ways.

I had my first game of 8th Edition at my local store, and as a result had decided to pick up some more undead space robots, thinking I might do some more tesla Immortals. These guys have been repackaged, and the back of the box now shows a couple of alternative paint schemes, which really stopped me short as I was looking at them in the store. “They hadn’t invented these colours when I’d started painting my Necrons!” I cried, indignantly. But of course, they had – back in 5th Edition, the Codex showed a variety of different colour schemes for them, including the blue scheme that so impressed me:

Thokt Dynasty Necrons

I was enamoured. The Thokt Dynasty, above, looks superb, with the cool blue glowing effects and the darker armour with those grey highlights – mmm, that’s quite a beautiful scheme, right there! I hadn’t really thought of it properly before, but the dynasties seem to be treated much like Space Marine Chapters, with the 7th Edition Codex talking about a couple of them and providing a look at their schemes and glyphs. The recent announcement that Codexes will be coming out and featuring unique rules for, among other things, Necron dynasties, has also made me more interested in painting up a “real” dynasty for a change.

But I don’t want to repaint all of my guys! I have over 3000 old points tied up in silver-and-green miniatures!

The nail in the coffin, however, came just last week, when I finished painting another trio of scarab bases.

I knew that Mourn Mountain Snow had been removed from the shelves of GW and other suppliers, but I had seen it still available on the webstore, and so wasn’t feeling too fazed by it. “Maybe I’ll pick some up when I’m next doing an order…” tended to be my thoughts, although I never seemed to get round to it. I now have about two-thirds of a pot left, and so decided to take a look to see if the snow was still available.

Catastrophe! It wasn’t.

Valhallan Blizzard has been out for a while now, of course, and I do have a pot of it, but it just isn’t the same texture/consistency/look/feel/thing as the other stuff. In a panic, I thought I might be able to just put any old texture on, and then paint it white (rationally, I think this is entirely possible and could well work), but over the course of an evening, I’d convinced myself that enough was enough! I’ve been talking for well over a year about trying to be better with my Necron paint scheme, but have never really done anything about it. If truth be told, I’m not even sure I like the scheme that I’ve come up with – I mean, it’s been fine all these years, but I’ve never really critically looked at it until now. I do like how I’ve painted the warscythes on the newly-rescued Lychguard, but the expanse of green on the vehicles and other places doesn’t really fill me with pride, or anything. Having recently built up a Monolith, the idea of having a huge green box on the table was just slightly too boring for me.

So, I’m going to do a new army.

I’m settled on doing the Thokt Dynasty, as you may have picked up on above, and I’ve been taking some time to really go through and work out how I want to do it. For the Immortals and Deathmarks, who are shown in these colours on the box, it’s pretty obvious. However, Lychguard are the focus of the faction for me, so I want to come up with something that will look awesome. I also have ten Triarch Praetorians built and primed ready to do a Judicator Battalion back in the day, so need to think about them, also.

Thokt Dynasty Necrons

My first attempt at producing the new Thokt Necrons has turned out pretty well, I feel! I managed to churn them out over the course of a couple of hours, all told. My recipe is as follows:
1. Base the body with Leadbelcher. Base the pauldrons and head with Mechanicus Standard Grey, and the gun with a 50/50 mix of Mechanicus Standard Grey and Abaddon Black.
2. Shade the whole thing with Nuln Oil.
3. Layer the pauldrons and gun with Skavenblight Dinge.
4. Layer the head (stripe) with Dawnstone.
5. Base the gun barrels and pipes with Kantor Blue.
6. Shade the pipes with Drakenhof Nightshade.
7. “Softbrush” these blue parts with Alaitoc Blue. Take the barrels further with Hoeth Blue, then Blue Horror.
8. Glaze the barrels with Guilliman Blue. Also glaze the eyes.
9. Use Stirland Mud / Stirland Battlemire on the bases, and drybrush with Praxeti White. Add in Valhallan Blizzard and ‘Ardcoat where necessary (‘Ardcoat to simulate ice).
10. Paint the rim of the base with Dryad Bark.

These are the first Necrons that I’ve painted since starting my painting career all those years ago, where I’ve actually tried to do a good job. And I have to say, I’m actually very proud of myself! I think they look fantastic, and I’m really excited to start painting more Necrons in this scheme – I’ve already got more kits waiting to be built expressly for this dynasty!

Necrons

Has there ever been a more tortured, or more gratuitous reason for completely starting over with an army? Probably, but I’m looking forward to getting these guys done, and in time, I hope to re-do my entire Necron collection in these colours!

Let’s just hope the eventual Codex release doesn’t see me enamoured of a whole different Dynasty, and precipitate a further change!

Preparing for 8th Edition

Hey everybody!
I’ve got my first game(s) of 8th Edition Warhammer 40k scheduled for tomorrow, and have been thinking a lot about list-building and the like in advance of this. I’m taking Necrons, and my opponent will be fielding Orks, so I have no idea what to expect there beyond a massive green tide. My Necrons list is primarily Immortals and Lychguard – the Immortals now fielded as groups of 10 to help with the Reanimation Protocols changes. It’s very basic, especially seeing as how Lychguard are such a points-sink now that taking even five of the buggers can mean you’ve got very little room for anything else! I’m also including three Wraiths, though I’m still weighing up whether I want to bring them or another squad of Immortals… Despite the new edition stuff, I still feel that Necrons are the faction I feel most at home with, and so I’m excited to see how they work and stuff!

I’ve also been thinking about Dark Eldar, or Drukhari as they’re now known, and trying to come up with a decent list to finally get the kabal to the tabletop. I’ve played with Necrons before so, despite the rules changes, I think I’m still most comfortable with them. Trying to develop a Drukhari list, I initially thought about just adapting my current list that I’d been building towards since the new year, but which had been written for 7th Edition. I’ve come up with the following, anyway, and don’t really know how good it would be (especially with me at the helm!) but I really want to try these folks out soon!

Drukhari list v1

So this list is my first attempt at creating an army specifically for 8th. Dark Lances seem to be the thing here, with Strength 8 and AP -4, putting out D6 shots to boot, I suppose it’s clear to see why. The blaster is a shorter-range version of this, so I’ve kept them wherever they can go, as well. It’s a very shooty army, of course, which is kinda what I’d been expecting from the Drukhari when I first started looking into them.

I did have some spare points that I didn’t want to turn into just more of the same, so have devoted them to some Arena-folk, a squad of Wyches and a trio of Reavers. Aside from hopefully prompting me to finally start painting the jetbikes that have been built and primed since new year, this is very much an experimental list and I’d like to change it up every so often, playing around with this 200-point slot by adding in maybe some Scourges or some Hellions as time moves on, and I can get more games in. I don’t yet want to go heavily changing it up for Coven units, but I have got quite a few painted now, so I could well end up slipping some Wracks in here before long…

The basic idea is to have pretty much everything flying around the table shooting stuff up. The Wyches are the only unit not in a vehicle, simply because I can’t fit another one in, but I’m thinking I should be able to clear away enough threats to get them into close combat with the amount of shots I’ll be firing from everything else each turn. I’m considering shrinking the squad to five, and giving them a Venom, however; while it is cool to have the special weapons in my Kabalite squads, the splinter weapons are definitely easier to keep track of, as they always wound on a 4+, so there’s less “What’s your toughness, again?” questions to ask!

But I definitely want to try out this list as it stands, before making any further amendments!

So how does this fare with what I’ve got built and painted to date?

I’ve got the Warriors and the Wyches done, and one squad of Trueborn isn’t far off – I’d painted them with haywire blasters, as that was the thing for 7th of course, but have got two built up with dark lances, so just need to get them finished. And then five more built and painted… The vehicles are always my major bugbear, however! I’ve got to pull my finger out on that front, and try to get them finished for the 1000-point Oath army that I’ve previously talked about, as well!

I think there’s going to be a lot of work taking place over the next few days with these guys, anyway!!

How’s everybody else faring with 8th so far? Hopefully you’ve been getting a lot of exciting games in! I keep hearing really positive things about all of the changes, anyway, so I’m really excited to get my miniatures onto the tabletop and into battle!

Warhammer 40k 8th Edition – one week to go!

There’s only one week left before we get the new edition of Warhammer 40k, and I’m getting so very excited it’s untrue! I’ve been looking forward to the new edition since I knew for sure it was going to be A Thing, and now I think I’m getting into overdrive!

Part of the reason for this is, I think, due to watching the short series of videos put out on Warhammer TV’s youtube channel, specifically this one:

It feels like not only is the game being given a nice, clean facelift, but also we’re getting a lot of story advancement, which is leaving me with the overwhelming sense of the newness of the setting.

While there have been plenty of dissenting voices about some of the new lore, mainly since some of the articles being put up on the Warhammer Community site, but I think splitting the galaxy in two could lead to some wonderful storytelling opportunities. I’ve heard some people compare it to the split of the Roman empire but, personally, I think it feels more akin to the Iron Curtain in postwar Europe, with the Imperium under Guilliman analogous to the west, and the Imperium Nihilus akin to the east. It would be really cool if this is the direction they take it, of course, but who knows what will happen?!

The fact that Phil Kelly says they’re going to expand further on this has also gotten me excited, and I’m left thinking that perhaps we’re in for more Gathering Storm-style events, perhaps with triumvirate boxes to accompany them. I think it’s a fairly safe bet that we’re getting Mortarion within a matter of weeks, so maybe he’ll be coming with some pox-friends?

Ultramar

The 40k universe has always been so rich and vibrant, and flicking through my Deathwatch RPG books this morning has really reminded me of that quite strongly. The idea of being able to explore this in a more focused and story-driven manner is incredibly exciting, and while the Horus Heresy series has been a bit of a lumbering juggernaut at times, at its best the series is just truly phenomenal! If they can capture the best of that and bring it into the 41st millennium, then I think I’ll be an over-excited chap for a long time to come!

Necrons

So, if you have a local gaming store near you, or you’ve been paying attention to the internet lately, you’ve no doubt now had a chance to take a look at these new Indexes and so forth. Last week I talked about the changes between a 1000-point list made in 7th edition and its 8th edition updates, but today I thought I’d share with you a basic 1000-point Newhammer Necron list that I’ve put together. My local store is holding a casual 1000-point tournament on launch day, which I’m not sure about getting to yet, but hope to be able to go along and try out the new edition. I think this is a very “safe” list, not using too many fancy units or any potentially confusing things, so I have no idea how competitive it could be. A lot of people have been bemoaning the fact that Necrons seem to have been nerfed by the new edition, but I think that’s predominantly since the loss of the decurion detachment, which I never ran anyway, so I don’t foresee any tears or tantrums here!

Necron list

It’s a simple thing, as I said, but I think I want to start off simple and build up my game from there! I’ve currently got the Immortals and Lychguard at minimum squad size, but due to the change in Reanimation Protocols (rolling to restore a model to the unit rather than rolling as an additional save), it might be worth bunching them up into bigger squads. I’m actually surprised at how close the points are for Immortals here to their 7th edition versions, which suggests to me that they were pretty balanced before! I’ve built up most of my Immortals with gauss blasters, and I think I only have one unit with tesla carbines, so I need to get a second built shortly. Tesla seems to be the thing for Necrons in 8th, with rolls of 6 causing three hits rather than one. I still like the gauss for AP-2, and the way I roll dice, I don’t think I’ll ever get maximum use out of the tesla. But it is still causing me to want to get that Annihilation Barge finished off!!

I’ve been trying to re-do some of my original Necrons since January, also. They were among the first miniatures I’d ever painted and, while playing a game last November, I felt they were really showing their age. It’s something I’ve talked about before, of course! In January, I stripped ten Lychguard and have been slowly getting paint back on them – hopefully I’ll have a Necrons update blog soon, where I can show off some of the things I’ve been painting here!

Hobby catch-up! (May 2017)

Hey everybody!
It’s been a long time since I’ve been able to do any kind of serious hobby update on my blog, principally as my degree has been taking over the world since January. My final essay was in last week, and while I still have an exam on 2 June, I’m otherwise done now! So there shall be revising going on for the next few weeks, but I feel like I have a lot more time back, and so I’m obviously spending that time painting little people!

Dark Eldar

Dark Eldar are obviously still high on my list to get done, mainly I’m planning to get a force ready in time for playing some 8th Edition from as soon as possible. I’ve still only gotten one actual unit of Kabalite Warriors finished, but these guys are well on the way, so I’m hoping I can turn them around quickly enough. Something that I’m finding to be quite the chore right now is getting round to doing the vehicles for these guys, as well. Of all the miniatures involved in the game, I think I prefer doing infantry the most, and vehicles are just too much like hard work. I’ve currently got three venoms and a raider just hanging about waiting for me to do stuff with, but I find it very difficult to want to do stuff with them. If Dark Eldar retain their flavour of a vehicle-heavy army in the new edition, I might have to up my game here – or at least, find an easier way of doing them!!

Genestealer Cults progress

I’ve also been painting Genestealer Cultists! These guys were done around Easter, as it happens, and while they still aren’t finished, I think they look pretty great as a start to my forces there. While I definitely enjoyed doing all of these little chaps, I think they were too much like a distraction for me, as I’d been wanting to get back into painting something since struggling to get anywhere with my Wracks earlier in the month, so now that I’m better-predisposed to it, I’m moving back towards the armies that I actually want to play with, rather than those I want to paint. Don’t get me wrong, I’m looking forward to eventually getting the cultists out there as well, but for now, I’m all about the Dark Eldar and the Necrons!

Yes, that’s right, I’ve resumed painting my undead space robots! I’ve actually made hardly any progress with these guys yet, of course, but I stripped a bunch of Lychguard at the beginning of the year and had them just hanging about since, so I’ve been wanting to get going with them – again, mainly because I want to have some dudes ready to go with 8th. My Necrons are easily the most numerous force I have, so if I can get a few more done between now and then, I’ll be happy. If 8th Edition gives back the rule to allow the dispersion shield to bounce hits back at the shooters, then I’ll be even more happy!

While I’ve been really quiet as regards the painting side of things, I most certainly haven’t been as far as building minis goes!

FOLLOW ME, MY CHILDREN! #DarkEldar #HaemonculusCovens #Warhammer40k

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First of all, I built up a Dark Artisan formation, getting it built scant weeks before the announcement came that formations are a thing of the past! I do hold out hope there will be several thematic formations like this, of course, but it’s a little sad that something fairly iconic that I was looking at has now gone. I’ll still be fielding them though!

In the midst of all the angst over 8th, Shadow War really seems to have hit it off – it’s almost like GW planned to have an awesome alternative to play while the new edition was being prepped for launch! My local store was running an Armageddathon on 1 May (Mayday! Mayday!), which I eventually couldn’t be a part of as I went on a date, but I had prepared a force of Harlequins in the meantime! So it’s 1000 points in Shadow War terms, and I still plan to do something with them soon. I’m definitely not going to do Masque of the Midnight Sorrow diamonds, as that way lies madness, but instead I’m planning to do them themed as DC villains. This instagram post explains it a bit more, but basically they’re being led by Deathstroke. Stay tuned to see how that turns out!

And finally, there has been a lot of Dark Eldar building taking place! I’m still building my force according to the points system and organisation of 7th edition for my 40k Oath down at the local GW store (the oath was detailed in this post, where I also showed off my Wracks!). While the Scourges weren’t a part of that list, I’d built five Kabalite Trueborn that used haywire blasters from the Scourges kit, which had got me thinking about them generally, and so I eventually built five of them up. I’ve since also used the dark lance from the Scourges kit to build another group of six Kabalite Warriors (it was supposed to be five, but I’d snipped off enough bits that I decided to just build another). That Scourges kit is a bit of a goldmine for Dark Eldar bitz, I have to say! It’s almost an auto-buy, even if you never plan to field the winged postmen themselves! I actually dislike the bat-wings that come in the kit, however, so built them all with the feather-wings, and have since bought some more in bitz from ebay, where I plan to sell the bat ones. I’ve only recently built these guys, so have primed them but that’s it for now, however I’m planning to do them with brown¬†wings – they have Kabalite armour, so the colour scheme will be the usual browns I’ve been going for, and I wanted something that would complement that rather than anything else. So I’m thinking about doing them in a sort of dark tan. Not sure how to get there yet, but we’ll see…

So yeah, that’s what I’ve been up to so far this year! I have this week off work, so I’m hoping that I can at least get all of the Kabalites finished, and maybe I can also do some work on getting my Wyches finished alongside this. I’ll then have at least some things that I can do stuff with! Though I do need to make a more serious effort with those venoms…