The Warhammer Preview!

Hey everybody!
Another weekend, another Warhammer Preview! I suppose it’s been a while since the last one, of course – though those last few Previews did feel a little bit lacklustre when compared with what we’ve seen today!

Let’s start with Necromunda, which has seen the House of Blades for the Eschers go up for pre-order today. The next book in the series, House of Iron, has now been previewed, and is coming out along with some wonderful models! The Orlock Arms Masters and Wreckers box looks amazing, and I’m excited to see the variety of stuff that we’ve seen in the Escher and Orlock boxes – we’re getting juves, which seems to have been the main draw for this second round of releases, but also these champion types, and now crazy animals as well! Makes me excited to see what’s in store for Houses Delaque and Van Saar!

We’ve already got more new Necrons coming out, it’s just crazy how many new things are on the way for this faction these days! Now, I’ve actually been really disappointed with the new Necron models so far, having seen the sculpted battle-damage on those from the Indomitus box that makes even the HQ models look like they’re falling apart. I mean, I get that they’re supposed to be kind of space zombies in an everlasting horde now, but I’ve always tried to have my own army as a kind of pristine force, due to them having that sort of incredible tech and stuff. Anyway! I’m sure, in time, I’ll give them a go and include the new stuff in my army, but for now I’m kinda giving things a wide birth.

Now, this is interesting. Mission Packs for the new Crusade narrative system, which makes it all feel almost like a role-playing game. It all sounds pretty great, although I do wonder how long they’ll continue to support these things for. It’s all shiny and new for the moment, of course, and they’re pushing the Crusade stuff real hard, but we’ll see if it’s still a thing in a year or two, I guess.

Now, I was not prepared for this! Of course, we knew that the Scions of the Flame were still on the way, and while I’d forgotten about them, the Khainite warband had been previewed a whiles back too. The interesting thing about this expansion is that it looks an awful lot like Kill Team: Rogue Trader, with it being very much more a dungeon-crawl type of game rather than the multi-level skirmish we’ve had so far.

The terrain this time around is mainly doors, with the odd bridge and a bunch of scatter terrain – and just the two warbands, no Chaotic Beasts. Whether that means it’ll be a lower price point than the original starter set, which had an MSRP of £100, who knows – I certainly hope so! That said, the Kill Team: Rogue Trader box was £80 MSRP, and would perhaps be a closer analogue, so it might not be that much lower…

I am so obsessed with Warcry right now, I can’t wait for this box, regardless!

I mean, look at it! I think this photo hits the nail on the head, with that “Warhammer Quest charm”, having a bunch of doors and that’s it! Looks like a lot of duplication as well, though, but the scatter terrain is always something I enjoy seeing, so if nothing else, I’m looking forward to it for that. Available in the not-too-distant future, too – I need to start raising some funds!! Though hopefully this might stay in stock for longer than previous boxes have – I’m still sore over having missed out on the Corpsewrack Mausoleum!

The fourth season of Warhammer Underworlds is almost upon us! I’ve still never played a single game, though I do always like seeing the warbands coming out for this game. Hedonites of Slaanesh and the new Lumineth Realm-Lords go head to head, and the promise of a Seraphon warband coming out as well – splendid stuff! Who knows, maybe I’ll actually get to play this game one day soon. Shame my only fully-painted band is the Nighthaunt one from Nightvault! Anyway…

Speaking of Hedonites of Slaanesh – I’m very excited for this box! In the last couple of days, I’ve been thinking again about starting a Daughters of Khaine army, and of course I’ve always wanted a Slaanesh force, so it’s kind of ideal really!

It looks like it’s in the same mould as stuff like Looncurse, with having two opposing armies led by a brand new hero model. Hopefully it won’t sell out in seconds, as I’d like to get my hands on both forces here!

I think it’s especially exciting to see more of the mortal side of the followers of Slaanesh. The new Lord of Pain is a fitting HQ choice for the Hellstriders, although I wish we’d seen an updated Lord on Steed, but hopefully we’ll be getting some more stuff like this in the future!

The finale to this Preview was Broken Realms, what seems to be the AoS equivalent of Psychic Awakening. Does this telegraph AoS third edition next summer? Well, who knows. I’d like to think the world will return to normal soon enough so that I can actually play some more AoS before we lose everything that I’ve been building up so far, though I suppose that could be a little hyperbolic! I’ve only actually played AoS twice, after all, so it would be good to get some more games in!


This Preview was definitely full of some exciting stuff! I’m really looking forward to the new Warcry box, even though it doesn’t seem to compare terrain-wise with the original starter. The AoS battle-box is also going to be an exciting one, as I hope to get started with a new army and all. More Necromunda is always a delight, as well, and I’m really excited to see how this line of miniatures and books continues through all of the House gangs!

Definitely an exciting time to be in the hobby – and definitely time to start thinning out the ranks of the unwanted miniatures!!

Catching Up

Hey everybody!
It’s been a while, hasn’t it? Seems like life has been passing me by recently, as I have been focused a bit on work – I’ve got an interview this coming Tuesday for a promotion, so we’ll see what comes from that. More money for plastic crack, maybe?! We shall see!

Speaking of plastic, let’s start with the main topic of the day…

I’m not a big fan of the new Necrons, having now seen them in the flesh, as I wasn’t keen on the sculpted battle damage. For my Necrons, I’ve tried to paint them more like a pristine sort of warrior race, with the advanced tech that means they don’t retain battle damage like that. While I’m not entirely fussed yet on the Necrons, I have been admiring those Space Marines…

However, Chaos has become a major thing for me, considering I’d planned for Genestealer Cults to be my 9th Edition army! I’ve long wanted a force of Heretic Astartes, and having started with the idea of a Cultist rabble, I’ve now moved more into the realms of actual marines in the list. Today has been quite exciting though, as I’ve finished painting the Master of Possession from the Shadowspear box set! Finally!

I’m really pleased with this chap, and have followed the tutorial for the fire in particular from The Brush & Boltgun, which was a godsend! I’ve not had a chance yet to look at the other stuff on the channel, but it looks like a lot of the stuff that I have on the list, anyway, so it might be worth mining that stuff!

Speaking of which, I’ve finally picked up a Chaos Rhino for the nascent force, which I’ve wanted to get a hold of since seeing this wonderful piece of art from another of my favourite instagram’ers, Martin Sivertsen:

I mean, look at it! It’s absolutely beautiful, and I hope mine will come out a mere tenth as good! I’ve actually made an order for a second Rhino, as well as a Forgefiend (which I’ve wanted for a long time, as well) and a Dialogus for the nascent Sisters army!

Have I posted a picture of the Sisters here yet? Can’t remember, so here you go:

Looking forward to getting these painted up, however long they might take!

Moving on to a different game now, though…

My wife and I have been enjoying a few games of Elder Sign in recent weeks, as we’ve re-established Friday nights as gaming nights, and it’s been an absolute blast to be playing once more!

We’ve played a few times with the core set, as we get back into it all, and so last night we played with the first expansion, Unseen Forces, which I thought might be the best one to start with, as pretty much every other expansion has the Gates of Arkham rules and ramps up the difficulty! We had a couple of games with Unseen Forces, and while we managed to save the world from Shudde M’ell with just three locations left to explore per turn, we came under attack from Abhoth and it all went wrong.

It’s great to be back playing games from Fantasy Flight, I’m feeling really quite nostalgic for the whole thing! Of course, we’re slap bang in the middle of GenCon 2020 right now, but it all feels a bit weird with the global pandemic ongoing. FFG have shown off a few Star Wars bits, such as more Clone Wars era stuff for Armada, X-Wing and Legion, and that’s about all that I’ve managed to glean from the internets right now! Of course, it’s always an online event for me, but it feels particularly odd right now, regardless!

What else has been going on?

I’ve read quite a few books since I last came here to provide a review, so will doubtless have some thoughts on them to share with you all! I’ve also been reading the rest of The Flash’s run through the New 52, so will sometime soon get a round-up blog sorted for that! I’ve also been catching up with the DC movies that I’ve not seen, after watching Man of Steel a few weeks ago. So there will be plenty of blogs incoming once I have the time to properly sit down once again!

Okay, so it’s been pushed back, but there’s a Mandalorian novel due next year?! This news has excited me far more than I’d expected! Still very excited to see what season two has got in store for us, even though I’ve been really disappointed how it seems to be heavily leaning into the Clone Wars cartoons with the casting news that we’ve seen. Still, maybe live-action Ahsoka won’t be so damn annoying as to make me want to tear my own face off… time will tell! I think The Mandalorian is about the only thing Star Wars that I’m looking forward to right now, though, so I hope it won’t be disappointing!

Anyway, time to cease my ramblings, I think! Hope you’re all having an amazing Saturday, and stay tuned for more blogs coming as the summer progresses!

New 40k Reveals!

Hey everybody!
It’s been a crazy couple of weeks for seeing more new awesome models coming for Warhammer 40k, as we’ve seen some new terrain features that I’m sure will be gracing Armies on Parade, if not actual battlefields for a while yet! Then yesterday, of course, we had some very exciting bits shown off as part of the inexorable marketing campaign for the upcoming Indomitus boxset. What a time to be alive!

I’m very excited about this new Necron stuff, I have to say! As I’ve said many times already on this blog, Necrons are my first love, and they’ll always have a place in my heart – even if some of these new models that we’re seeing are a little bit… strange. Necron terrain is something that I never thought I’d see, though, even with the promise of faction-specific stuff coming. Just goes to show, doesn’t it?! These “starstele” sound like they’re going to be really useful to the faction, as well, packing a punch in and of themselves while also supporting the army with buffs and movement shenanigans. Excellent stuff! Price dependent, of course, I’ll take a few!

I think we all need to pause for a minute, and realise that the Silent King himself now has a model that can be used in 40k. I mean, I don’t know whether he’ll be usable, as defined by the tournament elite, but he has a model that you can put down as a part of your army, and that is just bonkers!

I never thought I’d see it, and now that I have, I can’t believe I’m seeing it! It’s a beautiful model, and I cannot wait to have it as a part of my army – even if storage and transportation are going to make this thing an absolute nightmare!

Szarekh isn’t the only big dude coming, of course…

If the Silent King looks like a delicate model… this one looks nigh-on impossible! The C’tan Shard of the Void Dragon is stunning, let’s be real here, but he’s also going to be an absolute nightmare, worse even than the likes of Nagash (from whom he seems to have taken a lot of inspiration).

It’s an incredible piece, and in some ways could almost be more striking than Szarekh there, too. Am I going to get one? Probably. But not just yet, methinks…

Of course, it’s not all about the Necrons, as the Space Marines are seeing an extension of the Primaris range, as well. Chaplain on a bike is a nice addition, although that gives us three Primaris Chaplains, as the Indomitus box is coming with a new one, too! Clearly someone in Nottingham has decided that Chaplains need some love and attention, after all! Of course, this has got me wondering if we’re going to be seeing Librarians on bikes… maybe Techmarines on bikes… well – speaking of that last…

So then, we’ve got Primaris bikers, the start of Primaris Devastators, and new Primaris characters coming out, in addition to the assault Primaris marines… I suppose the question now becomes, how long have the mini-marines got left? Their time has got to be limited now. I’m guessing we’ll see more tanks to bring stuff like the Predator up to date, and then that’ll be it! Move them to Legends, their time is done!

It’s been three years since the Primaris line was launched in Dark Imperium, and this expansion for Indomitus has been huge, so I don’t think we can expect the Tactical Squad to last. Which is a shame, really. Though I suppose we can’t really be surprised…

#New40k

Well folks, here we are – the prophesied coming of the new age… 9th Edition. I’d heard rumours a few months ago, though a lot of that sounded like speculation. However, today’s the day that we’ve had it confirmed!

What a way to launch a new edition!

From how I understand things, this isn’t strictly a new edition in the sense of 8th Edition, however. More like Age of Sigmar 2.0, this will be a sort of improvement on 8th, streamlining the rules and amalgamating a lot of the new content from Psychic Awakening with the existing codexes, and giving us a new narrative system called Crusade. This last seems like the new thing, providing a way for armies to grow over a campaign, where previous battles matter. That sounds really cool, I must say!

New models are of course a given, and it seems that we’re going to be getting Space Marines vs Necrons in what is likely to be a starter box for the new edition. However, this little beauty is, well… something else…

I honestly never thought we’d get a Silent King, and even with the teaser from a couple of days ago, I was still thinking of the ways in which we might see something else besides a model. But no!

Oh my…

It looks like we’re possibly in for another of these centrepiece models like Katakros for the Ossiarch Bonereapers, or the Triumph of St Katherine. Despite having read a few complaints about these types of diorama-models from the more competitive crowd, who mainly seem to dislike them for transport, they’re clearly quite popular as eye-catching focal points for a collection. I really hope it’s going to be magnificent, and I can’t wait to get one for my collection!

So, this is very interesting. 8th Edition was the first edition I was there for the launch of, having gotten into 40k a couple of months slightly after 7th Edition had landed. There were a lot of promises for the rules to be streamlined in 8th, and by and large that held true for a while, but obviously the additions of the Vigilus campaign, and now Psychic Awakening, have caused a lot of bloat. So we’re definitely in need of some fat-trimming. The video talks about more command points for all, though the stream seemed to imply that you’ll have to use CP to pay for out-of-army allies, which is fine with me because I’d still like to try to play allied armies. We’ll see how that plays out though.

There are definitely some interesting ideas in this preview, though I’m not entirely sure just yet how I feel about the new edition. I mean, I don’t plan on getting out of the hobby, so it’s not like I’m mad about it or anything. But I’m feeling a curious sense of relief, or a sense of having a fresh start… I mean, it seems like the perfect time to thin out the ranks of some of my models, and focus down on those armies that I want to keep…

Necrons are, of course, top of my list, as they always will be, and I’m excited that we’re getting new stuff at last. Grey Knights and Dark Eldar will also be staying with me, and I think I might keep those Primaris Marines after all. But the Tyranids, the AdMech, even the Scions that I’d recently been building a list for – they’re all fair game…

It’s like I’ve got the perfect excuse to have a really good clear-out!

How about everybody else? Excited? Mad? Indifferent?

The Third Warhammer Preview

Hey everybody,
Today has seen the third online preview from Games Workshop, these online previews taking place instead of the usual seminars that would have taken place at the various events and tournaments if we weren’t in these crazy times. The previous two such previews didn’t honestly excite me all that much, though in the intervening days since we saw all that stuff, I have come to realise that there are some really cool things in there.

This preview, however, has been pretty good, if I’m honest, and I’m fairly excited about a lot of this stuff!

To start with, we’ve got the new Giants for Age of Sigmar, the Sons of Behemat, which have been a name for a couple of months now, but we’ve finally seen the new kit in all its massive glory! I’m not about to rush out to start a Giants army, but the multi-part kit does look like a lot of fun. And huge. Very, very huge.

Looking forward to seeing these come out, and I’m intrigued as to whether any more is going to come out for the army…

Now, this next one is a bittersweet one. The “last expansion” for Blackstone Fortress, Ascension. It looks like the expansion is giving us Mummy and Daddy spindle drones, which do look really great! It’s just… the last expansion? It makes me quite sad.

I think that my one main hope is that this is merely the last expansion of this ’round’ of the game, and we’ll see effectively a new core set, or a set much like Escalation, which brought us new explorers as well as new enemies. Blackstone Fortress is a setting that is too good to leave – the possibility of having all manner of weird and wonderful denizens of the 40k universe.

Here’s hoping.

Keeping to the skirmish games, Warcry is getting a new warband, and it isn’t Chaos related. The Dark Elves are coming to the Eightpoints, and they look… cool! When I first saw these, I thought they looked a bit weird, as though there was some kind of spell-effect moulded onto the sculpted, but now I’m not so sure. At any rate, they look great in my opinion, and I’m hoping that we might see some more in the way of these kinds of bespoke warbands for the game, rather than the repurposed stuff that we saw for Nighthaunt and Stormcast.

There is a new team coming for Blood Bowl, and we’re getting another Horus Heresy character in the shape of none other than Saul Tarvitz. He doesn’t quite look as I’d imagined him, but even so, he does look good!

Finally, though – new Necrons!! We had rumours of Illuminor Szeras being a new model way back, but seeing the final rendition is actually really lovely. Sure, he’s a bit busy in the way that many other new models are, but I think it’s really cool to see us getting a new centerpiece kit, and even though I’ve not finished painting the finecast version, I think I’ll be picking this bad boy up as soon as possible!!

Also accompanying Szeras is a new Inquisitor model, which looks really quite wonderful! I’m always intrigued to see these things come out, because the Inquisition seems to be a forgotten faction. But yeah, we get a new Inquisitor model. Cool!

All in all, I’m quite chuffed with the models that we’ve seen here. Looking ahead, it seems as though this might be the way we get these previews for the foreseeable future…

February Hobby Retrospective

Hey everybody!
It feels like the last couple of months have just flown by in a haze, and I hadn’t found much time to either hobby or come here and ramble about all manner of junk – I’m sure you’ve all missed that! I’ve been in a bit of a hobby slump of late, though, and haven’t been much in the mood to do anything. Feels like I’ve lost my hobby spark, and was struggling to get it back. Well, I recently took a major shift and decided to work on some Age of Sigmar stuff, as fantasy miniatures always feel like something of a breath of fresh air when I’ve been painting 40k for a long while, and I think my work on some Warcry stuff lately has begun to get me back in the saddle!

I mean, who couldn’t love that face, right?!

At the start of the year, I’d been thinking that I’d like to get a Slaves to Darkness army at last, and so had some vague ideas following my purchase of the battletome, mainly involving at least one Warcry warband, possibly two – the Cypher Lords, and maybe the Unmade. I had the idea of using a lot of rag-tag cultist-types, so also threw in the Godsworn Hunt, but the actual Chaos Marauders kit does put me off a little bit, so I had thought I might pick up some of the Bloodreavers as stand-ins, but I think that’ll be a long way off. I then thought about picking up some Wrathmongers to use as Chaos Chosen, as while I love the look of the kit, it is finecast, and so I doubt will stand up to the rest of the army now that the Warriors have been re-done. With that, though, I had begun to think that this could be the first time I look at creating a Chaos army with a distinctly Khorne feel! Normally I go Undivided or Slaanesh, but this could be interesting!

It definitely helps, having something I’m not normally into!

I’m still playing around with the Slaves to Darkness idea, as I’m not entirely sure how I want the army to look. I’ve got vaguely 900 points (or thereabouts) plotted out, with the units I’ve mentioned plus a Chaos Warshrine (because that model is just so iconic!)

But yeah, I’ve started now to really go heavy into Warcry, and I’m interested in getting a warband finished so that I can play a game. The Cypher Lords are probably the models I’m furthest along with, having done some experimentation with Contrast paints back in January, so that could be a plan. I think I have all of the monsters released so far, too, so could see myself adding in a Mindstealer Sphyranx at some point (more for the theme, than anything!) So it’s all definitely quite exciting!

I suppose I just need to look into the rules now, and see if I can get a game sorted!

However, it’s not been all fantasy-related this month!

I’ve been slowly chipping away at this gent for a week or so now, having gotten some of the silver done, as well as thinking about the overall scheme that I’d like to have for it. When I first painted a Triarch Stalker, the results were decidedly different!

I’m hoping to get the two of them painted up for the army soon (the older model has been stripped, and is ready for re-painting as soon as I get my act together!) I might even get a third, not sure yet. That targeting relay rule is just so good, I feel as though they should be staples of the army!

I think the Necrons are possibly going to be my 40k focus for a while, as I’d really like to get my army up to scratch now. They are my first love, and I definitely enjoy playing them when I get them to the table, so it makes sense that I should have more toys to field than just waves of infantry! As fun as waves of infantry can be, of course!

The old bête-noir of the Doomsday Ark has also been at the back of my mind, and I think I’d like to get that painted up sometime soon, too. Though that’s probably going to be a long project, as well, so I suppose we’ll have to see how I go with that one!

As much as I do still enjoy the hobby and the game, I think I’d like to break out of the Warhammer thing more, though, and play more of a variety of games. I’ve sold off so many of the old favourites that it’s a little bit scary to think about, but I do still have plenty to enjoy. Stuff like the Ghostbusters kickstarters, all of that Hellboy goodness, and the classics like Eldritch Horror and Lord of the Rings LCG – I’m hopeful that this year will see a resurgence in my non-Games Workshop gaming, anyway!

It’s always good to have a variety, after all!

Saturday catch-up!

Hey everybody!
I’m feeling the need to have a bit of a catch up here on the last day of August, as we start to look down the barrel of Autumn and all of the attendant loveliness that can bring! I usually like to spend my time painting miniatures at this time of year, and often look into playing more board games now that the nights are drawing out, and whatnot!

Yesterday, I had a wonderful game of 40k round at my buddy JP’s house. We’ve played at the local GW a handful of times, and it’s been a blast, so it was nice to have a more relaxed game in the domestic setting, and all! We’ve been incrementally increasing the size of our games, as well, and had gotten to 1250 points by this latest bout, though obviously with the various upgrades he’d gone up to 1300ish, so I added in an additional scarab swarm to bring mine up a bit more.

Maelstrom of War is a format that not a lot of people seem to enjoy at my local store, but is something that I just intrinsically associate with 40k due to the amount of battle reports I’d listen to while painting miniatures back in the early days of my hobby – I think I had the idea that I’d listen to batreps and hope to absorb the rules that way! As such, phrases like “defend objective 3”, “big game hunter” and “priority orders received” are deep-rooted in my association with the hobby, so playing these games is almost like some kind of nostalgia trip for me!

I’ve been playing the core of this list now for what feels like forever, but with the ability to go bigger, it has seen some quite interesting additions made! To start with, Illuminor Szeras is a great support character, though one that really needs to be deployed well to get maximum benefit. We only played two rounds, but I didn’t have a target for Mechanical Augmentation at the start of round two, so couldn’t do anything with him again.

For the first time ever, I was playing Necron Warriors in my list, and while I wasn’t exactly impressed with their performance, I think I can see some real advantages to having big blobs of cheaper troops hanging about the place. At the start of turn one, I used Veil of Darkness to redeploy the CCB and the Warriors, which both helped me secure one of my tactical objective cards, and also bring the Warriors closer to the enemy lines and get some shooting in right there and then.

I had used Wraiths in my last game, but had fallen into the trap of camping an objective and therefore lost a lot of the point of the unit. This time around, with the help of the stratagem that allows them to advance and charge, I managed to get right up to the enemy backline by the end of my second turn, and the fact those guys are just so damn deadly in close combat meant that, despite losing one in Overwatch, I was still able to Slay the Warlord, and secure another of my tactical objectives!

I think I’ll be using Wraiths a lot more, and I think I’ll stop paying the points for those guns…

Definitely time I got some more paint on these guys! Between the Wraiths making that impressive cross-the-board sweep, and those Scarabs sweeping from Objective to Objective, they were incredibly useful.

Less useful were the Tomb Blades, I’m sad to say! They’re wonderful models, but they just didn’t seem to be of much use to me, if I’m honest. I’m not going to give up on them, for sure, as I’m positive that I can figure something out for them, but I had expected more from the unit…

JP’s army consisted of a Daemon Prince, Dark Apostle, three units of ten Chaos Marines, a Predator, a Rhino, five Terminators and ten Bloodletters. I think there was some hope to get some Havocs into play as well, but sadly not enough time to build them. It’s a list that felt quite familiar to me, as it is similar to mine in that we’re building up from a core battalion, but it really felt a little bit off this time in that I seemed to have so many more units on the table. I suppose that’s the simple beauty of the Necron army – you don’t get the opportunity, by and large, to upgrade your units with fancy weaponry, so instead just have quite basic squads, but the points are somewhat proportionate, and so I could afford to throw in an additional Outrider Detachment here, and get the additional CP as a result.

We played Disruptive Signals, one of the missions in Chapter Approved 2018 that removes six of your tactical objectives from the deck, then gives both players the chance for 1CP to prevent their opponent from achieving one of their objectives that turn. Neither of us used that, I think mainly due to forgetting about it, and while I suppose removing the six is meant to be some sort of hampering mechanism, it only really served me well in that I was able to remove those cards that I had no hope of achieving!


I’d had to make notes on the front of my list print-out, as I was determined to not forget any of my special rules and get the sequencing right. As it happened, I didn’t miss any Reanimation Protocols, which was handy! Although I lost very few models with the rule, which was also handy! I only got to use Wave of Command once, as I then jumped the CCB up the field with Veil of Darkness, only to then see the model (my Warlord, no less!) promptly annihilated in JP’s first turn! Oh, hubris…

However, the cards were with me, the dice were with me for the first time in what feels like a long time, and I was even getting an average of 3 rolls of 6 on my tesla shots, which was just unprecedented! I managed to score two of my tactical objectives in my first turn (secure objective 3, secure objective 6), and then three more in my second turn (secure objective 2, kingslayer, and behind enemy lines), plus getting Slay the Warlord, Linebreaker and First Strike.

We ended the game at the end of the second round, because it was 0:20 and we’d both been in work all day, but it was already 9-3 to me, so while Maelstrom of War games can be quite swing-y, we called it with a victory for me. Four hours of playing a game definitely feels long enough when it’s this tactically intense, anyway!

It was definitely a fun game, though, and I’m really enjoying getting to grips with the Necron army in a really serious way like this. I’ve got a couple of ideas for some tweaks I’d like to make to the list, including adding some Triarch Praetorians with particle casters and voidblades into the mix, so stay tuned for that!!

Necrons

You know, while I am loving the time I’ve been spending with my Necrons, and getting to grips with them as an army after all this time, I am finding myself beginning to think wider once again – maybe it’s the time of year, but I’m considering finally getting round to painting some Tyranids… For now, in case this is just the need for a change from painting the same scheme, I’m painting some terrain for use in future games, but you never know – there may be some big bugs coming to the blog as the winter months approach us!!

40k Catch-Up time

Hey everybody!
It’s been a while since I’ve properly caught up with all of the goings-on in 40k here on the blog, and it definitely feels like there has been a lot to catch up on, to say the least! At the start of the month, we had GenCon, and some early looks at stuff like Aeronautica Imperialis, which I don’t think is for me, but certainly seems to have a lot of people excited, nevertheless. Of course, while we were enjoying the boxed game goodness such as these previews, as well as the eventual landing of Warcry, things quickly became all about the Space Marines, as GW began to reveal the next wave of power armoured good stuff on the way.

I think it’s been pretty much expected since Heretic Astartes had their second edition of the Codex earlier in the year, but the second edition of the Space Marines Codex seems to have both surprised and angered several folks here on the internet, who keep clamouring for more Xenos and so on. Sure, Space Marines are everywhere these days, and it might feel a little bit like Astartes Overload, but the simple fact remains that these guys are the brand icon for GW, and they’re clearly going to put their main efforts into producing stuff for them.

Despite all of the negativity, however, it’s been really interesting to see how GW are going about the release this time around, with these Codex Supplements that focus on a single Chapter. It does feel a little bit like a money grab, how you need to pick up the main Codex to get the rules for all the generic stuff, then your Ultramarines-specific supplement to get the rules for Ultramarines characters and whatnot. They’re a business, of course, but this is perhaps the first serious time I’ve felt like people may well be priced out of the hobby. It’s cool to get an Ultramarines codex, don’t get me wrong, but not if you need to still buy the main book. Wasn’t 8th edition meant to be doing away with the bloat of 7th? Why are we once again faced with the prospect of carting around most of a library to play this game?

However, there are some very pretty models coming out this time – and by pretty, I mean badass, such as Chief Librarian Tigurius in his post-Rubicon Primaris iteration! White Scars are the first non-blue Chapter to get the Codex Supplement treatment as well, without any kind of biker emphasis which seems decidedly strange, but never mind… Maybe Primaris bikers will be a thing sometime? Who knows…

We are set to get all of the Shadowspear stuff though, which is exciting, along with some more units to more fully flesh-out the Phobos-armour section of the force. Not only that, but Space Marines are now building battle suits! I do quite like this chap, and I’m thinking I might treat myself to one at some point in the future – when I eventually decide what I want to do with the various Space Marines that I’ve picked up over the years!

Kill Team is well over 12 months old now, and is getting a new starter set in celebration. Well, I’m not sure if that was the actual motivation, but anyway! T’au Fire Warriors vs Space Wolf Primaris Marines, battling it out among the ruins of the Sector Mechanicus. Cool beans, though I’m not sure if that is going to prove to be as popular a box as the initial one, simply because of the terrain on offer. But it’s good that they’re recognising the game is popular enough to need the starter box as a range item.

I can’t do a 40k update blog without mentioning the latest reveals from the Battle Sister Bulletin, starting with the incredible new Canoness model. What a sculpture! I suppose the centrepiece model of the army will still be Saint Celestine, but to have a really ornate character model like this to stand out is a real treat, for me. Several people have pointed out the fact that it’s nice for GW to be portraying a more mature lady for the role as well, which I suppose is a good thing, though I wish it was something that didn’t have to be made an issue of. I’m sure she’ll be the subject for many painting competition entries for years to come, anyway!

I was a bit sceptical when I did my Bulletin round-up blog last month that we’d see the Sisters Repentia, but in the very next bulletin, we got the first look at these girls, and they are pretty good, I have to say! The half-naked look has been replaced with one that is vaguely unsettling, but which echoes the purpose of these miniatures really well.

If the canoness miniature is going to form the subject of so many competition entries for years to come, I think the latest reveal is going to be adorning display cabinets across the globe for decades!

The Hospitaller model is stunning. There’s no other word for her, really. She’s got a similar sort of scenic base to the Primaris Apothecary, I suppose, but what an incredible model to include in the army! The rules for the Hospitaller in the beta-Codex are actually quite bland, albeit fairly powerful when used at the right time. I guess the miniature itself seems to suggest a much more grand position than just returning D3 lost wounds / a single miniature to a squad per turn. She costs less points than a swarm of Canoptek Scarabs, but the model is just insane!

Sisters of Battle should be a very cool army once they start to be released, and I’m sure there will be forces cropping up all over the place! My inner-hipster wants to wait out the initial flurry, and see how the land lies and the Codex fares before I go all-out, though. It’s not like I don’t have plenty of stuff going on, after all!

I’ve talked about my Necrons project, the Great Reanimation, plenty of times now – most recently, after the flurry of games that I’ve managed to get in with the army. It’s definitely a work-in-progress, as I try to get to grips with the force and experiment with new army builds and the like. I’ve recently passed about 5 years of being in the hobby, and in sort of a celebration of this, I’ve been trying to rescue my Tomb Stalker, the first Forge World model that I’d picked up in the Autumn of 2014. I wrote up a blog about this gentleman that you can read here, but it’s time to try to bring him up to date with the rest of the force (and, sadly, to repair all of the various breaks he’s experienced over the years!) So far, so good, though there’s probably a lot more to be done before he’s ready for the tabletop once again!

I’m really enjoying the Necrons, I have to say – they’ve been enjoying a lot of air time with me recently, and I think I’m getting more and more ideas as to what I can do with them, and so on. They were, of course, my first army, and the attention that they’re finally getting from me is, I think, befitting that status! I’ve got a few more games lined up, where I’m planning to change up my army build to include some (for me) really exotic units, so stay tuned for my further adventures!

Finally, let’s talk about this Psychic Awakening trailer that dropped at the start of the month!

40k Endless Spells seem to be the forerunner for what it means, and while at first I thought the same, I’m no longer so sure. Endless Spells feel a little bit like GW’s attempt to make AoS different to 40k. The fact that they’ve been quite successful, by all accounts, doesn’t make me think they’re suddenly going to port over the idea into 40k just to make more money. I feel like we’re going to be in for another campaign idea along the lines of Vigilus from last winter.

The sigil that forms the main visual interest in the trailer is that for the Adeptus Astra Telepathica, the organisation responsible for finding psykers out in the galaxy and, where appropriate, training them. Such psykers often become sanctioned for use by the Astra Militarum, become astropaths, or sometimes join the ranks of the Inquisition. So far, in the game we’ve got the old Primaris Psykers and Wyrdvane Psykers models for the Imperial Guard, and the Sisters of Silence.

This is where we are, but the announcement that went alongside the trailer promised “a new, galaxy-spanning event that’s going to have a significant impact on every Warhammer 40,000 faction“. The fact that it’s called an event is probably what is causing the Endless Spells speculation, as Malign Portents that introduced them for AoS came with the same tagline. But I’d much rather see something much like the Gathering Storm that came at the very end of 7th edition, which brought out Triumvirate boxes of major characters for a few factions.

I don’t see how every faction can have something linked to a Psyker event, as so many of them are anti-psychic, such as Necrons, Dark Eldar, Adeptus Mechanicus and T’au Empire. So I wonder what we’re going to be getting? Plastic C’tan Shards would be cool, and maybe plastic Grostesques for the Haemonculus Covens that act as Psyker-hunters? I suppose we don’t have too long to wait, if it’s coming this Autumn! At least the Ultramarines got to have a Primaris Tigurius to help them!!

To finish, I thought it worth mentioning the next expansion for Blackstone Fortress that is coming up for pre-order this weekend. Escalation is a sort of traditional big-box expansion for the game, and one that I hadn’t honestly expected to see until much nearer Christmas, if I’m honest!

It’s exciting to see more esoteric corners of the 40k universe being explored in miniatures with stuff like the Primaris Psyker and a third Rogue Trader model. I do wonder if we aren’t in for a full Rogue Trader army soon, given the amount of stuff we’ve seen for this faction since Kill Team Rogue Trader came out last year. There are a lot of possibilities for them, after all!

The next few months are going to be pretty exciting for 40k players, I feel!

Necrons progress

Hey everybody!
So I’ve been playing quite a bit of 40k over the last four weeks – at least, a lot of 40k for me! – as I attempt to get better at the game, though more importantly, getting better with my Necrons!

I’ve talked about this at length on the blog already, of course, but Necrons are my first army, and I always have such affection for them as a result. It’s always around late August/early September when I really feel that nostalgia flooding back, and so I’ve launched myself on something of an offensive to try to play with my beloved first army more, and try to get the proper feel for them in 8th edition. I’d played them three times during the Index days, and then just twice in very small-point games earlier this year, benefiting from the Codex.

All of these games used a basic build of Catacomb Command Barge, Cryptek, two units of gauss Immortals and one unit of tesla Immortals (in varying numbers) as the basis of my battalion. I also chose the Mephrit dynastic code that has been my standard way of thinking about Necron builds since earlier this year, but mainly forgot about its effectiveness – as well as forgetting about my warlord traits and relics. Because that’s what I do!

Game One
So back at the end of July, having moved to the Wirral, I went to check out the local store here with a longtime gaming buddy Kev from my local Games Workshop, and we ended up with a 2 vs 2 game, 500 points each. It was me and my Necrons alongside my buddy’s Harlequins, against the unlikely pairing of Ultramarines and Death Guard.

Outcome: Draw (victory points)
Notable moment: Tesla Immortals taking out a Daemon Prince of Nurgle
Learning points: Keeping Immortals close to the Cryptek to aid with Reanimation Protocols! Also – Wave of Command is too useful to forget!

A four-player game is inevitably a bit of a mess, as everybody has got all of their bits going on. Given the slow speed of the Necrons, compared with the Harlequins, I didn’t have a great deal to do for a lot of the game. My attempt to move my Triarch Praetorians up the field saw them draw all the firepower the enemy could muster at them, which was interesting to me, as I kept hearing the news that they are actually amazing, and need to be taken out as soon as possible. As a result, they didn’t do anything, but it’s useful to hear these sorts of things!

Game Two
At the start of August, I played a game against a relative newbie JP, who was running Word Bearers. 750 points this time, so in addition to my tried-and-tested battalion of Catacomb Command Barge and Cryptek, and three units of Immortals (two gauss, one tesla), I had the Praetorians and an Annihilation Barge, so that was fun!

Outcome: Draw (though it came close to a Necron victory)
Notable moment: Triarch Praetorians wiping out ten marines in one round.
Learning points: Wave of Command is too good to forget about – shame I forgot about it for the entire game! Also, ending the battle with 6 CP is a waste!

This game was a lot of fun! It helped that my opponent and I really got on from the off, so that made for a really good game. I have a (very) nascent Word Bearers army of my own planned, so it was interesting to see what was going on with them! As a relative newbie, though, I quite the fact that the game wasn’t particularly fast-paced, as we had the time to think through the rules and whatnot. Of course, I still forgot Wave of Command, much to my chagrin, but you can’t have everything, I guess!

It was interesting, to me, to think about how I hadn’t appreciated aspects of the rules such as tesla weapons being assault weapons, so I can freely advance my Immortals up the board for the additional range with merely a -1 to hit penalty, (which would have been negated, of course, by Wave of Command!) Time to think about some better tactics…

Game Three
Last week, we upped the points value to 1000, which allowed for a few more interesting units to be included in the list. Well – I basically swapped out the Praetorians for two squads of Lychguard (one of each configuration) and some Deathmarks, which were a bit of a meta-choice as I knew JP included terminators in his list. I was hoping to make use of some of the special rules for these “new” units, to see how they work and so on!

Outcome: loss
Notable moment: Lychguard grouping up to destroy some Chaos Marines – it didn’t quite go to plan, though it was a hell of a moment!
Learning points: Still only used Wave of Command once! Can’t believe it. I still need to remember my CPs and stratagems!

We were playing a Maelstrom of War game this time around, which is something I really enjoy as it hearkens back to my formative days of learning how to play 40k via battle reports. I’ve only been able to convince people to play MoW games twice previously, so it’s always fun to get them in! My cards were just dreadful though, and I think that’s probably why people tend to not play them very often at my store.

The Lychguard sadly got taken out a little in overwatch, so they didn’t get to hit with their full force, but it was as gratifying as it ever has been to see the warscythes make mincemeat of the enemy. I think the sword-and-board Lychguard need to be used more defensively, though, as I wasn’t as impressed with their prowess as I have been with the warscythes. I’m thinking it might be more interesting to have a squad of ten with scythes going out into the wild, while keeping the five with shields back with a high-value HQ or something.

Game Four
My fourth game took place yesterday, and I was playing against Kev’s Harlequins this time. I’ve played Kev often to know that he is a very good player, with armies that run really synergistically. I’d hesitate to call him a power gamer, but nevertheless, his lists tend to be tuned and optimised, so I was a bit hesitant! But he’s also into Necrons, so I found it quite formative to play against him as he knows the army well.

Outcome: total loss (tabled turn 4)
Notable moments: Canoptek Wraiths are amazing!
Learning points: Canoptek Wraiths are too amazing to leave camping objectives. Also, I’m still forgetting Wave of Command. And – OH MY GOD! – I forgot Reanimation Protocols!

My list has changed again, this time bringing scarab swarms and Wraiths in place of the Lychguard and Deathmarks.

Canoptek Wraiths are a unit that I haven’t used since 7th edition, and I wasn’t entirely sure of what I was going to do with them at first. But they were fairly impressive, I have to say! Even if the Wraith Form ability has been nerfed to prevent them from charging through buildings, it is still a hell of an ability, and well worth the inclusion of these gribblies in my list! They are quite a hefty chunk of points, as I had kitted them out with the guns because I was originally planning to go Sautekh with my dynasty. I see a lot of advice with regard to ditching the guns, of course, but it’s always handy to have a particle caster in melee, as it’s just an extra attack if needed, and I think there should be a case made for just one transdimensional beamer, simply because it’s important (I feel) to have the ability to dish out mortal wounds.

I am so annoyed with myself for forgetting about Reanimation Protocols in this game – I mean, it’s like the defining trait of the army! I think I need to think of myself as a total newbie when it comes to playing Necrons, and try to forget about my history with them. Kev suggested making notes on my army list with the sequencing, starting with Reanimation Procols, Wave of Command (or My Will Be Done), and then into the movement phase, etc.

I had two big units of Immortals, both of which were tied up in combat in fairly short order as it happens, nullifying their effectiveness. So annoying! There were a lot of learning points in this game, but I think when playing a melee-orientated army, I need to think about my own melee capability, and not assume that I’ll be able to weather the storm simply through staying true to my nature (massed firepower).


The Future
So where do I go from here? First of all, the crib-sheet idea of getting my sequencing down through note-taking is gold, and I will definitely be employing that in future games. Both of my opponents in these games have armies that have some significant melee presence, but I can’t rely on the fact that I might be able to dodge out of combat and stick to shooting people. Praetorians and Wraiths are a decent start – I think Lychguard might be too specialist at lower points levels – but I’m thinking about points efficiencies here, and I might be making some radical changes to my general list soon enough!

Also on Friday, I bought a box of Necron Warriors. Shocking, I know! Well, for my entire 40k career, I’ve written these guys off as being horrible-looking models, and have stuck to Immortals as my troops of choice. However, if I’m going to be playing in the big leagues, or at least if I’m gonna be building out from my core list, I really need to think about these. 110 points for 10, as opposed to 75 points for 5 Immortals, is pretty decent, and there are some intriguing possibilities that I’ve been mulling over for my next couple of games, that might see some decent stabs at a win!

I’ve had the C’tan Shard of the Deceiver built for over four years now, it seems, and in that time I think I’ve managed to prime him and nothing more! I’ve never seriously looked at the C’tan Shards, mainly because the cost is almost prohibitive, but now really is the time to be looking at pretty much the entire book, and see what I can do with all of my little plastic people. The Deceiver has a special ability called The Grand Illusion, which allows me to re-jig my deployment with him and/or D3 other units, so long as they end up more than 12″ away from the enemy. How interesting, given that Necron Warriors are armed with rapid fire weapons: a blob of 10 can be dishing out 20 shots, hitting on 3s and wounding – most likely – on 4s, with -1 AP. Not bad for the basic troop choice! D3 other units guarantees at least one unit of Warriors can be re-positioned for optimum rapid-fire goodness, but the option to also bring some gauss Immortals is also really interesting. The trade-off, of course, is do you move them out of the range of Wave of Command, which could have had them hitting on 2s?

Certainly something to think about!

Rerolls are hard to come by for the Necrons, it seems, but the Triarch Stalker is a model that I’ve talked about before on my blog as being useful for this, as a unit only has to be targeted by the Stalker for other units to then get rerolls of 1 in that shooting phase when they target the same unit. I have two, one of them is having the paint stripped so I can start again, but I think I need to get a move on there!

I’m still really keen to get on with painting my Doomsday Ark as well, a model that I keep hearing so much good stuff about online. Given that this is almost three years in pieces for me now, I think it’s probably the time to get moving at long last and finish this thing off!

I think the only casualty of moving house was the Tomb Stalker, my first Forge World experience and still one of my all-time favourite models. I do have a second one waiting to be built, but I think it would be remiss of me to not attempt to revive this guy and see if I can perhaps bring him up to date with the rest of my army. I’m hoping that I could maybe use lots of thin layers of paint just on the top of the carapace, to bring him into the dark grey and blue scheme I have now, rather than the gold and green of my last attempt at a Necron army!

I’ve only used the model once, and he did precisely nothing but draw fire, so I’m thinking it might be time to try again with this guy on the tabletop.

Necrons

I have a lot of plans for the future for my army, including all of the above but also moving into Destroyers, and even Flayed Ones! I’m actually thinking, much the same as my Drukhari, I’d like to have at least one of every model in the range. So I’ll doubtless be picking up all of the named characters once again! So that’s exciting.

In fact, my entire future with the army is exciting me – I don’t think I’ve felt this way about Necrons since those heady days of 2014! Stay tuned for some serious thoughts on my list building once again, as I delve into the pages of the codex! You know you love my rambling thoughts blogs!

A New Direction for Necrons

Hey everybody!
Last week was a lot of fun, looking at how I can build up some really iconic armies for larger-scale games of Warhammer 40k, and I think I’d like to continue that with looking at some of my more established armies, and how I’d like to take them in a similar direction.

Necrons were my first army, and while I’ve come to love so much more about the 40k universe, I think they will always remain my first love in this game. I’ve played the army at 1500 points before, back in 7th edition, but things have changed so much in 8th that I feel like I’m starting again, really. Which is kind of the point of this blog, really. Last Thursday, I had a small, 500-point game at my local GW against this guy Nick, who was getting back into the game with some Tempestus Scions. I quite liked the sound of that, as I also have some Scions and I’d like to see what they can do. So I decided to bring along my Necrons, as I could muster about 500 points of them in my new Thokt-dynasty scheme, so made up a battalion of a Catacomb Command Barge, Cryptek, and three squads of Immortals: one squad of five with tesla carbines, and two squads of six with gauss blasters. It was my first game with the undead space robots since the Codex had arrived, almost eleven months ago, so I was keen to see what they could do!

Necrons Thoky Dynasty

It was a lot of fun. I was playing as Sautekh dynasty, which has been my plan since I wrote up one of my favourite blogs in recent memory as it happens, The Necron Codex – tactical thoughts. In that blog, I wrote up a 2000-point list, and went through the thought processes behind all of the unit selections as they occurred to me. I’m probably not going to write as much in this blog, but you may well be wondering what the purpose of this particular post is, seeing as how it was only back in September that I’d already had a 2000-point list worked out.

That list has changed quite a bit following the release of Chapter Approved – but as I discovered in the linked blog here, my 2000-point list had just over 220 points shaved off it following the points decreases, and so I’ve been considering some changes since Christmas, really. However, following my game last week, I’ve decided to change up the dynastic code to Mephrit, which has really caused me to re-think the entire process.

My 500-point game was a lot of fun, but having finally played a game with the army, I’m hungry for more, and so I’ve already drawn up a mid-point 1000-point list, and have also taken it up to 1500-points, so I have it pretty well mapped-out how I want this list to grow in the near future!

So this is the list at 1000-points. At this moment I’m focusing on using units that I really enjoy, and that I feel will be useful to me. So I’m not too concerned with how I can organise them for the best command benefits. I still only have the same bare-bones battalion, but I don’t mind at this point. The important thing, for me, is that there are units in here that I feel excited about playing, and I think I should be able to do some real work with.

I’m playing Mephrit Dynasty, which improves the AP of all shooting attacks made at half range by 1, so those gauss blasters on the Immortals are spitting out 12 S5 shots at AP-3 when they’re in rapid fire range! The tesla carbines are also really good, should I actually manage to roll some 6s, so I’m really keen to see how I can develop this with the army at large. It sounds like it should be really good, and my local GW manager was recommending it to me while we were playing, so I think it might be worth looking into!

My warlord is the Catacomb Command Barge, to which I’ve given the warlord trait Merciless Tyrant, adding 6″ to all assault weapons (that is, the staff of light) that he has as well as being able to shoot at enemy characters regardless of whether they’re the closest model. Being Mephrit, there is a big argument for changing up the configuration of my Barge to have a tesla cannon on there, rather than the gauss cannon, as the tesla is an assault weapon while the gauss is just a heavy weapon. But I’ve built it with gauss, so for now it’ll have to stay that way. Finally, I’ve actually replaced his staff of light with the Voltaic Staff artefact, which is a slightly improved stat line but with the added benefit of dishing out additional mortal wounds on a wound roll of 6+ in the shooting phase. Great stuff!

I really enjoy the Triarch Stalker’s targeting relay ability, so that is being kept in the list at this stage, and the Annihilation Barge is in there for the sheer firepower – 8 shots at S7, and three at S6, now with AP-1 because Mephrit, and the hope that I get at least a couple of 6s to cause three hits instead of one for each 6 rolled. Should be a wonderful thing. Finally, I’ve got a unit of five Lychguard in there, because what is a Necron army list without them, right? I’ve gone for sword-and-board simply because of the stratagem that allows me to bounce back the shots fired at me. Lovely!

I did actually enjoy being able to use some of the stratagems during my game, though I hadn’t taken enough of the right units to allow me to benefit from them as much as I would otherwise have liked. Unlike a lot of armies, there are a lot in the Necron book that require specific units, almost as if every unit has their own stratagem. If you don’t take those units, then about half the stratagems will be unusable for you in-game – 12 of the 22 non-dynastic-specific stratagems specify what unit they work on, which feels inordinately high in my view, but it could just be that I’ve always taken a much wider spread of models in my other armies, so haven’t really noticed the narrow focus too much! I certainly like the ability to use My Will Be Done / Wave Of Command on a second unit in a turn, and the Sautekh-specific stratagem that gives +1 to hit for units attacking a unit already shot at that phase also came in quite useful during my game.

The Mephrit-specific stratagem, however, is actually really nice for allowing exploding 6s to hit on a unit in the shooting phase. I mean, it’s not quite in the same league of tesla, which just gives you additional hits – the stratagem gives you additional rolls, but I think played on a high-output unit like massed Immortals or maybe the Annihilation Barge, and paired with the Triarch Stalker’s targeting relay that will allow you to re-roll 1s to hit anyway, it could be really juicy! I can imagine a full unit of 10 Immortals with gauss blasters that have closed to rapid fire range, shooting off a volley of 20 shots at S5 AP-3, re-rolling 1s and any 6s causing additional dice to be rolled. I’m terrible at the odds, but I reckon there should be a few 6s in that roll, it should be pretty nice!

But that brings me on to the second part of this blog, taking the army up to 1500 points.

At 1500 points, I’ve got a spearhead detachment in here as well for +1 command points. I’m still staying away from having almost-redundant HQ choices in here just to allow me to get additional command benefits – while we’re playing at a comparatively middling range, I want to keep things as tight as I can. I’ve bumped up the troops so that I have two full squads here, and I think when I decide to take this to 2000 points, I’ll probably max them all out. I’ll most likely include either more Lychguard or some Deathmarks, at which point I’ll also bring along a Lord so that I can have a vanguard detachment and pull in ten command points. (I also want to get more Tomb Blades on the horizon, but I’m in real danger of getting ahead of myself now!)

Between the Command Barge and the Overlord (and the stratagem), I can issue the +1 to advance, charge and hit rolls to three units, so the dream of both ten-man infantry squads having a ridiculous damage output should be quite attainable, if I’m honest! Obviously I can’t use the Mephrit stratagem to go too crazy with them all, but there are a good number of ways to make this army really quite formidable, I think. Army-wide Leadership 10 is also a benefit, and of course, Reanimation Protocols are key to making sure I don’t get blown away!

At 1500 points, I feel it’s really time to bring in the big guns, as other armies will be having all manner of tanks and such. The Doomsday Ark is an iconic unit, and for me personally it’s going to be a real boon the day that I finally get that painted and assembled (it’s still in sub-assemblies in a bag somewhere in my pile of shame). I’ve gone for a second Annihilation Barge because I have fond memories of the Annihilation Nexus from 7th edition, which granted a sort of overlapping quantum shielding for the units in the formation. Obviously, that doesn’t exist here, but still!

So I’m well on the way to bringing the army up to the sort of place where I’m going to be very happy to start playing it more regularly. I have been in a similar position with my Dark Eldar for a while of course, where I have a very good supply of units from which I can draw to make a lot of the sort of lists that I want to play, so I’m hoping I can get there with my undead space skeletons soon, as well. It hasn’t felt right to me for a long time, my very first army being in this state of limbo as I try to re-paint them in a more exciting scheme (and hopefully, do a better job with them as well!) During 2018, I managed to get somewhere quite decent with the amount of Thokt dynasty units I churned out, so I’m hoping 2019 continues that trend, and I get the army that I want to play to the table for some games!

As ever, stay tuned to the blog for more updates!