Necromunda!

Hey everybody!
For a good while now, I’ve been posting the odd thing here that has been excitedly talking about the latest boxed game from Games Workshop, Necromunda. Well, I thought it was probably time that I actually took some time to look into this game and check out the rules etc, as I’ve been faffing about with painting some gangers from House Orlock and, more recently, House Van Saar. So I’d like to present to you all now a bit of an insight into my experiences as I try to get to grips with the rules, and my initial thoughts prior to getting any kind of game in.

Let’s begin!

First off, let’s talk about the setting of this game. Like a lot of Games Workshop games, the setting is really very well realised. It takes place on the hive world of Necromunda, where industry has taken over and the population ekes out a living in the ash wastes of the planet. In this harsh environment, gang warfare is rife, and several factions regularly clash in the Underhive. The gangs conform to several Houses within Hive Primus on Necromunda, the most notable are: Escher (all-women), Goliath (hulking brutes), Orlock (bikers), Cawdor (masked fanatics), Van Saar (technologically superior) and Delaque (spies and assassins).

There are other factions within the Hive, notably the Enforcers (Adeptus Arbites), but also bounty hunters, hired guns, generic hive scum and the like.

The game evolved from a skirmish game originally published through White Dwarf, with the original Necromunda itself arriving in 1995. A defining trait of this original game was its multi-level terrain, linked together with walkways and ladders. The game went out of print as the years wore on, until specialist games made a reappearance in the new Games Workshop of recent years. Necromunda was almost something of a golden goose for many fans, who were just chomping at the bit waiting for its announcement. When Shadow War: Armageddon was released early in 2017, this was seen as a bit of a disappointment – not only because the boxed game had such a limited release, but because it just wasn’t Necromunda. Fortunately, an announcement over the summer put those fears to rest, and Necromunda: Underhive was released in November 2017 with House Escher vs House Goliath. While tile-based, Necromunda was back.

The game lends itself really well to campaign play, with gangers leveling up as they gain control of more territory. This aspect of the game is something I hadn’t first realised, but have come to find really fascinating. In so many ways, Necromunda feels like an actual RPG, with some exciting opportunities for telling stories through the gameplay. There’s the chance for your gang to kidnap a member of a rival gang, gain the affiliation of bounty hunters and other hired guns through reputation, etc etc. It’s all pretty marvellous, I have to say!

Of all the Houses, I think I first liked the sound of House Delaque. Spies in trench coats hold a certain appeal for me, though it soon transpired they would be the last gang released for the game, coming around Christmas 2018 I’m guessing. When the Orlocks were previewed, though, I was enamoured, and immediately bought everything I could for these chaps. Their almost 80s biker aesthetic really caught my eye as being so very different to anything I was used to seeing from GW, and I set to work trying to get some painted.

Sadly, I set to painting these incredibly detailed miniatures – which feel a lot smaller than other minis from GW, as it happens – while I was trying to get over a painting slump, and it really didn’t go well for me. I lost interest, and put them aside in favour of the Tau army I started to build. Then this happened…

House Van Saar is the sort of thing I would never have thought I’d get into so much. I’ve been buying everything that they release for Necromunda as they release it, but hadn’t seriously looked into the game until a fortnight or so ago, when I got all the Gang War books out, and started to actually read the rules for gang creation. It helped that I’d also been working on Genestealer Cults for Kill Team, and remembered that the rules for using these in Necromunda actually came out in White Dwarf earlier in the year.

Looking again at Van Saar, I was enamoured, and have set to work making my actual gang with gusto! The only thing that has so far given me pause is the fact I’m not sure where I’ll be able to play it, as I don’t think my local GW really likes the specialist games being played there. But still, I’ve got six gangers to paint up as my starting force, and I’m loving it!

This past weekend, we’ve had House Cawdor released, the religious fanatics that look vaguely medieval, but still manage to fit the grim dark vibe really well, I think!

I’m still picking up everything for the game, of course, so have picked these dudes up as well, but I’m not sure if/when I’ll get round to building and painting them. Maybe soon I’ll draw up a list? I’ve been thinking a lot about drawing up starting lists for all the gangs that I have – even the Goliaths, who I haven’t so much as looked at the sprues for since I got the game for Christmas last year. I’m not sure if I’ll be able to convince my fiancée to play, though I might make a suggestion in the near future to see how she’d feel about trying something immersive. Eldritch Horror was a surprising success with her, so who knows!

At any rate, it looks like a really amazing gaming experience, and is one that I’m hoping to explore in depth soon enough!

Warhammer Reflections – 4 years on

Hey everybody,
It’s approaching the time of year where I generally get quite nostalgic for my “career” within the Warhammer hobby, so I thought I’d ramble a bit here about some of the good times I’ve had with little plastic men over the last four years. In a manner of speaking…

Can you believe it’s been four years since I started this little adventure? Well, if you’re a long-time reader of this blog, you’re not only extremely classy, but you probably can… It all started because of Shadows of Brimstone, that kickstarter from Flying Frog Productions that I backed massively, only to find out in the months following the end of the campaign that the miniatures would require assembly. To practice, I therefore bought a Beast of Nurgle from Games Workshop, having been aware of their products for a number of years thanks to the card game Warhammer: Invasion, and the rest, as they say, is history.

As a side note, I should really look at doing a blog devoted to that game. I know it’s long-dead, but it was one of my all-time favourites, so definitely deserves some love here on the blog!

While I was initially really heavily into the Old World, due in part to the fact that I was so familiar with the card game, I think the negative reactions I was exposed to following the End Times series really started me moving away from the fantasy setting, and instead looking into the 40k stuff. While I felt like I had a decent grounding, between the card game and Warhammer Fantasy Roleplay, I was really flying blind when it came to the grim dark of the far future, but threw myself into the lore of the Necrons, having discovered the Lychguard kit (as has been mentioned on this blog before, of course!) I suppose, to some extent, it was only natural that I would gravitate towards those chaps, seeing as how I was a huge Tomb Kings fan. It was a real heartache when I recently decided to sell my stock of TKs, having been so assiduous in gathering up as many of the kits as I could when they went Last Chance to Buy. But that’s beside the point.

I really enjoyed the look of metallic skeletons, and as has been well chronicled on the blog now, I really fell for those Lychguard like there was no tomorrow. While they weren’t the only contenders for my first 40k army – it was a toss-up between Necrons, Tyranids and Dark Eldar as to who I was going to pursue as a first army choice – the undead space robots won out! Tyranids were an extremely close second, due in part to the awesome Shield of Baal series that started very soon after I’d made the decision, but I think I’ll always love those undead space robots…

Of course, since then I’ve managed to build up an extremely large Dark Eldar army, as well as having started to build a number of big bugs, too! Recently, I’ve embarked on repainting my Necron force, as it was my first army (and you can tell), though I’ve not yet managed to get very far. Always something to distract me!

It’s really been 40k that has been a driving force behind my passion and enthusiasm for this hobby, despite dipping my toe into fantasy every once in a while. I have very fond memories of the launch of Age of Sigmar, and while I’ve bought and sold more fantasy armies than I care to remember, I think I’m definitely keeping hold of my Stormcast Eternals for the fact that I enjoyed assembling that force so much.

Age of Sigmar

40k has been huge for me since then, and I honestly can’t ever see myself moving away from it. Whether it’s through the tabletop game itself, or any of the specialist games like Deathwatch Overkill or Necromunda – or even keeping some of the FFG games alive such as Conquest or, the classic, Space Hulk Death Angel – I can see myself forever staying with the grim dark of the far future, and look forward to sharing that with as many people as possible.

It’s definitely been an exciting four years, and there has been so much that I’ve enjoyed. While this blog started life as a sort of general nerdy thing with a lot of variety (at least, I think it did!), I’ve been very conscious of the fact that it has now become very focused on Warhammer, with Magic and Star Wars being a bit of a sideline.

And this is because I basically love the Warhammer 40k universe now!

I had a bit of a realisation a week or so ago, as I was laboriously reading through the latest new canon Star Wars novel Last Shot, that I don’t actually enjoy the new Star Wars as much as I enjoyed the franchise back before 2015. I don’t mean to turn this into some kind of Warhammer 40k vs Star Wars debate, but let’s leave it at I’m enjoying the former an awful lot more than the latter, right now!

And I suppose that’s partly due to the interactive nature of Warhammer 40k for me. There hasn’t really been a stand-out Star Wars game since WotC produced Star Wars miniatures, whereas there’s a whole hobby-gaming side to 40k that makes it a great deal more immersive.

I’d like to think that I’ve improved a great deal as a painter in the last four years – certainly, I’m more willing to show off my Drukhari, my Genestealer Cult, or my Thokt Necrons before bringing out that Beast of Nurgle – though there is always room for improvement. I’m still quite a lazy painter, something I’ve noticed when painting some Van Saar gangers recently. I rely a lot on drybrushing, while not always taking the time to drybrush properly. More models than I care to remember are quite streaky as a result! But I do feel a lot happier with my miniatures that I’m painting now, than I have done with the older lot. One of the reasons why I’m intending to re-do my entire Necron army, actually!

I don’t really have any sort of hobby goals in mind right now, except maybe to paint more than I buy, and get smarter with just what I’m buying in the first place, though who doesn’t have those sorts of goals in this hobby, right?! I’ve got a number of projects on the go that feel like they’re overwhelming me, particularly since Kill Team came along and I’m finding myself with plans for several small bands of infantry! Since delving back into my Genestealer Cults for that, however, I’ve been feeling in the mood to try some Tyranids, having bought quite a lot of kits for that army back at the start of the year. I find myself forever floating around from one project to another, without really getting anywhere with one (a notable exception being the Drukhari last year, that was amazing how I managed to apply myself and get over 2000 points painted up in a few months!)

I definitely want to plan my purchases more, and really try to work out just what I need before wandering into the store and picking up all manner of pretty looking kits just because they look nice. I also want to try to paint more, as has been shown by the variety of ‘painting goals’ style blogs that I’ve written so far this year. Having added Tau to my army rosters back in March, I really do feel a bit overwhelmed with everything, so definitely want to start scaling things back on that front. Going forward, I want to try (as much as I can) to pick a unit of, say, five guys, and just do what I need to do to get them finished. I think that’s how I eventually got going with the Drukhari, just five or ten at a time, and as whole units were added to the force, things really just snowballed…

I also want to play more games! Who doesn’t, I guess? But with Kill Team a thing now, the ability to have a lot of small games should make things easier. I’m keen to try my hand at Necromunda, having kitted out the Van Saars to be a proper gang and ready for the skirmish there, though I’m not sure if it’s that popular at my store… Skirmish games are fine, of course, but I also want to try and be a bit more serious with my efforts in mainstream 40k. I’ve got three big armies now as far as my Drukhari, Necrons (if I include the old ones that need re-doing), and T’au, along with a lot of smaller forces (with a lot of unbuilt kits that will one day make them bigger forces), so it would be a shame to not make the most of that and actually do something with them!

All this talk of Necromunda and Genestealer Cults brings me to something that I find a bit odd, but let’s talk about it anyway. I’ve not been in the hobby that long, and I’ve especially not been within the 40k universe that long, but there’s a weird kind of borrowed-nostalgia that I get from these re-imagining of classic aspects of the 40k universe. I suppose I get swept up in the moment, and find it all quite wonderful, though it could just be down to the fact that the miniatures are obviously designed with such care and attention to detail that I find myself really enamoured with them, despite not having a basis for any kind of nostalgia-response. It also helps that Necromunda, in particular, just looks like such a cool, immersive game that I can’t help but be swept up within the tidal wave of awesome that it is!

Rogue Trader is obviously coming out at Christmastime, and also promises to be every fanboy’s dream – including mine! I’m going to have to do some serious negotiation to get that under the tree for Christmas, but it looks like it will be so damn worth it!

The Rogue Trader release in 3-4 months’ time makes me wonder just when we can be expecting the last three Codexes for Warhammer 40k, though. There has been a hell of a lot of talk about a big campaign box for Space Wolves vs Orks, but as we’re now getting closer to the end of the year, I just don’t see this coming out anytime soon. It’s been two months since the announcement, on 1 June, about these books – looking at the last such announcement, when those for Imperial Knights, Harlequins and Deathwatch were talked about, it’s roughly two-to-three months between the announcement and the books being released. So I’m guessing that September will see the start of these things. It’s kinda unheard of for a big box game to have not been spoiled if it is, in fact, only a month or so away…

But that said, the Warhammer 40k facebook page did just unveil this…

Space Wolves vs Genestealer Cult? Who saw that one coming?!

Just another little tangent there! I did say this would be rambling!

Where was I? Ah yes, how much I need to be more careful with my purchases, rather than simply throwing my money at all the new shiny releases. Erm…

At any rate, after almost a year where I moved house and have since struggled to find a place to paint properly, I’m finding myself sliding closer to that point where I’m happily applying acrylic to plastic, so I’m hoping that I can at least make good on one of the many, many painting promises I’ve talked about on this blog before the end of the year…

While I like the thought of Tyranids and having a big bugs army, I’m also moving back towards my Drukhari, having lost interest a little when I felt the Codex had tried to force me to play a mixed list. However, I think I’m most excited right now for the Militarum Tempestus army that I’ve been wanting to build for a number of years now.

To date, I’ve still only painted two models for them. However, this is where the joy of Kill Team comes in, as I’ve excitedly been writing up a list that I think will make it relatively easy to get done, at which point I might as well just carry on and paint up a platoon! Oh, I make it sound so easy. But I think, if I can get some of these done, and some more Skitarii painted by the end of the year, I’ll be a very happy bunny, indeed.

So, thanks for reading all the way through this extremely rambling blog post about my jumbled thoughts on 40k right now, as well as something of a potted history of my life with the game, and stay tuned to the blog as I begin to delve more seriously into Kill Team campaigns – and, of course, Necromunda!

Necromunda!

Hey everybody!
This weekend saw the pre-orders for House Cawdor, the fourth gang available for the new Necromunda: Underhive, and between this and the recent kill team stuff going on, it’s gotten me thinking a lot about the skirmish stuff from GW.

I’m a huge fan of games that see massed infantry with some decent heavy support stuff, so skirmish games might not be the first thing I go for. But there’s no denying it, long and drawn-out 40k games can be a bit tiring after a while. I mean, sure, some folks will relish playing for 4+ hours, but while I love the look of seeing my army out on the battlefield, I can’t say that I relish setting aside an entire day to play one game. Certainly not if it isn’t in the comfort of my own home, where I can at least take food and bathroom breaks to my heart’s content…

So, instead I’ve been thinking about these skirmish things, and after excitedly getting my Kill Team box last weekend, I’ve been poring over the rulebook and building teams left and right – fortunately, I don’t think I need to buy any additional models right now, though I don’t think that will stop me in the long run from buying yet more little dudes…

Kill Team is a subject for another blog, though – today, I want to talk about the other 40k-themed skirmish game that has been out for almost a year now, Necromunda: Underhive.  I bought this game for myself last Christmas, and despite having built up the Escher gang that came in the box, and also investing heavily in literally everything that has come out for the game between then and now, I haven’t really done anything about it. Hm.

So this weekend, I’ve been looking through the rules, and through each of the (currently) three Gang War supplements, and have been trying to fathom out (a) how the game works, and (b) how gang construction works. Doing so has gotten me really intrigued, I must say, to the point where I’ve gone and built up my first actual gang, a group of six Van Saar gangers that I’m now ready to paint and see if I can get some games with them!

I’m really excited for this game, and will continue to buy everything for it as it gets released, from my retailer-of-choice for these things, Alchemists Workshops. They’re not too far away, and definitely have some fantastic deals going on with GW and more, so you should definitely check them out if you’re after some little dudes of your own!

Stay tuned for more blogs on Necromunda coming soon, as I fumble my way through the Underhive!!

Let’s pause for a minute…

Wow. Just, wow.

As you probably know, if you’ve been keeping up with my blog for any amount of time, I’m a big fan of Warhammer 40k, and really enjoy what’s been happening with all the new stuff right now. But I feel a bit like there’s almost too much coming at me right now, that I can barely keep up with it all and contain my excitement! Let’s recap, first of all.

Kill Team was announced at the GAMA Trade Show, as an updated version of the skirmish game, and I was extremely excited. I love the idea of small-scale games, and I’m really intrigued as to what they mean with making it a fully supported and distinct game system. Should be a lot of fun, not least because it will also be coming along with more terrain, which is always good!

Overall, very much looking forward to getting some of this in my life!

At the same time, we also had House Van Saar announced as the fourth gang coming out for Necromunda, and I was also incredibly excited by the look of these guys. I do love the biker aesthetic of House Orlock, as I’ve mentioned on this blog already, but there’s something about Van Saar that I can’t quite put my finger on. What I do know is, I’m going to be getting these chaps, too!

I think I’m pretty much dedicated to following Necromunda for all of the new gangs, as I’m just really in love with the feel and the look of them all. But yeah, there’s something I can’t quite put my finger on about this gang that is making me really intrigued to try them out.

So that’s another resounding success!

While they were also announced at GAMA, we had to wait until Adepticon this week for the reveal of the next faction for Age of Sigmar, the Idoneth Deepkin. And my goodness me, what a reveal it was!

This video, and stills from it, seemed to take over my facebook feed for 24 hours straight, it was quite amazing! While they’re not the Fishmen we’ve been waiting for all these years, the Deepkin take as their basis the Black Ark Corsairs subfaction of Dark Elves from the World-That-Was, and they really go to town with it! GW’s miniatures have improved so dramatically since the Corsairs were a thing, and it really shows with these guys.

I’ve not played Age of Sigmar since 2016, and I believe it’s come a long way since then. While I haven’t really kept up with it, there have been numerous things coming out that have really got me wanting to invest in the game system, not least of which the Daughters of Khaine release that came out recently. I think the new-style fantasy miniatures from GW are just stunning, and while it is a subjective thing, I do think that anyone who says these things look terrible is just being ridiculous. However, my heart does truly belong to 40k, so I doubt I’ll be buying into a fantasy army (despite having made some purchases of late…)

But it won’t stop me getting some of these Deepkin to convert for my Dark Eldar…!

I’m still pretty excited for these guys, anyway!

Of course, lots of other tidbits have come out of Adepticon, such as the next three Codexes after Drukhari (rumoured to be out on 7 or 14 April), news of some huge Knight that mocks the idea of this being a miniatures game, an Age of Sigmar CCG, and of course, the confirmation that plastic Sisters of Battle will be coming out in 2019.

Of course, I’ve been feeling pretty burnt-out on the Sisters rumours for quite some time now, so even despite this news, I’ll still believe it when I see it. However, it’s nice to see the community feedback finally taken seriously on this point! And no doubt, when they come out, I’ll want an army of them like most other people!

Along with all of this, we have the Forgebane game coming out tomorrow, and the Necron Codex is due over the Easter weekend. I’ve already been excitedly starting a Tau army, which is once more vying with my Necrons for my attention. To say nothing of adding yet more miniatures to my Dark Eldar, which I’ll doubtless be in the mood for in another couple of weeks when their Codex comes out!

All of this stuff has got me feeling a little bit like I’m on some kind of hobby treadmill, and I’m in actual danger of falling off!

See, like many folks, I have a whole load of hobby projects that I’d like to get on with, but it’s getting to the point where I’m not sure where to begin with tackling it all. Off the top of my head, and in no particular order, I have:
– get on with painting the Tau that I’ve been building up recently;
– get moving with painting/re-painting my Necrons in Thokt Dynasty colours;
– finish painting all of those half-complete Dark Eldar models;
– paint the Orlock and Escher gangers for Necromunda;
– also think about building and painting the Goliath gangers;
– think about the terrain for Necromunda;
– paint all of that Sector Mechanicus terrain I built last summer;
– carry on with the AdMech/Tempestus Scions army;
– finish painting up those Deathwatch miniatures;
– finish painting up those Novamarines, too;
– finish building and paint the Thousand Sons and Death Guard models;
– make a more serious effort with painting the Genestealer Cultists;
– decide if I want to have all of those Tyranid models, as well…

I’m sure there’s plenty more on the agenda that I’m just not thinking about right now!

First-world problems, for sure, but I think I’m in danger of getting into some kind of hobby overload once more, and I think I need to take a step away and almost move all the half-complete projects to the side while I concentrate on just one! I had a real issue when trying to paint the Genestealer Cultists that I discussed in my Tau blog here, in that I felt like I was out of practice with painting in general. I still haven’t yet made any concerted effort to remedy this, but until I do, I’m not feeling confident enough to get moving on things like the Deathwatch, Thousand Sons, or Necromunda minis. I need to focus on a much smaller array of stuff, and in fact I think I need to actually fully paint up a single unit to get my head back in the game, as it were!

Something that is increasingly difficult with all of this wonderful new stuff coming out left and right!

But looking at it from the opposite side: what a glorious time to be in this hobby!!

The Necromunda Weekender

Hey everybody!
Well, I’m a little late to this stuff, but I’ve just been taking a bit of extra time to digest all of the news that we’ve been seeing from the guys over in Nottingham!

Horus Heresy Necromunda Weekender

For those who don’t know, last weekend was the Horus Heresy & Necromunda Weekender, something that has been an annual celebration of the Horus Heresy but, this year, has been a joint affair between the Heresy itself and Necromunda, the new smash hit boxed game from GW! For the first time ever, I’ve actually been genuinely gutted that the weekend had sold out, as I would have liked to have popped along and soaked up all of the atmosphere – and pick up some brand new plastic!

Let’s start with Necromunda!

Orlock Gang Necromunda

The Orlocks are coming up for pre-order this weekend, which is just so exciting I can’t even begin to tell you! They’re coming alongside their House-specific cards, naturally, with all the rules held in a second Gang War book. This rulebook also holds the rules for some new terrain tiles that are on their way also – it’s going to be quite the weekend, I can tell you!!

Necromunda Hired Guns

Over on the Forge World website, we’ve got the set of three Hired Guns also available for preorder at the weekend. Again, awesome looking models (but not quite so awesome as the Orlocks), and I’m looking forward to getting some. Only trouble, of course, is the fact they’re resin. But I’ll just have to live with that…

In the meantime, I’d built up an Escher gang over the Christmas break, and have slowly started to get moving with them. I mean, I have a colour scheme sorted in my head, so it’s just a matter of time before I get them painted! The Warhammer Community team have put up this handy dandy guide to naming your Necromunda gang, and so I’m quite chuffed to announce that I’ve named my little team the Viridian Venom. That’s got nothing to do with my initials, incidentally, but I took the kinds of conventions listed and went with it. Anyway!

The reason I’m waffling about all of this, anyway, is that there are gang heroes, the Escher Queen and the Goliath King, as well as the Orlocks having a Boss (with dog). If the miniature is anything like this artwork, that Escher character is going to be bloody spectacular!

Escher Queen

I’m looking forward to all of this, having decided that I’m going to collect just everything I can for the game. It’s really fantastic, I have to say! (I’ll try to get a game day review up soon!)

Escher Huntress Necromunda

Heroes aren’t all that we’re getting though, as each House is also getting a sort of faction-specific bounty hunter to go along with the rest of them, and the Eschers have this rather amazing Huntress model. It’s a model strongly reminiscent of some of the artwork that had been doing the rounds while Necromunda was still in its early promotion, so to finally see the miniature is quite amazing. Looking forward to adding her to the roster!

But that’s still not all!

After the beastman bounty hunter that came out shortly after the game’s release, we’re getting more hired gun types, starting with the now-famous Squat bounty hunter. Yes, that’s right – Squats are back! Except they’re not. I mean, one of them is, but he’s hardly enough to build an army with. Anyway, here’s the little guy in all his resin glory:

He looks like a fun model to paint, so I’ll be treating myself to one of these when he arrives. Another bounty hunter on display at the Weekender was Eyros Slagmist (what a name!) who has a very Samurai-esque look about him. In fact, he reminds me of a couple of different Star Wars characters, as well as a hint of Mei from House of Flying Daggers:

Eyros Slagmist Necromunda

I’m sold, at any rate! I’ll be snatching this chap up as soon as possible!

But what of the Heresy, I hear you all type?!

Well, we’ve got the next Primarch for the series they’re doing, Rogal Dorn himself has turned up – much, it seems, to the internet’s dismay. Cries of “he’s a big Custodes?” aside, the model looks quite strident, which I suppose is what we should have expected from Dorn, so I can’t really fault that. I thin it looks decent, and as always with the Primarchs, I love the base!

We’re also getting a new magos dominus for the Dark Mechanicum, some more vehicle doors, and – oh, hello Alpharius!

Alpharius

Jokes aside (seriously, the whole “I am Alpharius” thing is really old and tired now, people!), the model should be amazing, and while I’ve not been interested in picking any of the Primarchs up (price tags notwithstanding), I might find myself getting one of these when he comes out. I do have an Alpha Legion army, somewhere, after all, so it’s only fitting!

Of course, the size they’re going to do this model at does interest me. I’ve talked about this at length in the Alpha Legion blog linked earlier, but Alpharius is consistently referred to as short (for a Primarch), and the fact that anybody in his Legion can feasibly masquerade as him means that he really ought to be regular marine height. Sadly, I can see him coming out as a massive dude like the others, which is a bit sad for my own Legion aesthetic, but even so, it’d be nice to have the daddy…

And that’s all I really wanted to ramble about from the Weekender! Maybe I’ll get to go one day, as it does look like an excellent event. There are a few more models that were shown off during the two days, which I’m sure by now you’ve all managed to devour, so I think I’ll leave it there…

Exciting times to come, though, at any rate!!

Merry Christmas!

Happy Christmas everybody!

Whether you’re celebrating the festive season, or just having a relaxing Monday, I hope you’re all having a fantastic day!

Me, I’m trying to build an Escher gang, with which I can hopefully learn the rules for Necromunda soon!!

Warhammer 40,000 news!

Hey everybody!
It’s the Warhammer 40,000 open day today in Nottingham, but I’m at home moving furniture about so couldn’t make it. However, catching up with the news over on the GW Community site, it looks like a tremendous time ahead for the game! Let’s take a look, and then I’ll catch you all up with what I’ve been doing of late, as well! (Spoiler: it isn’t what you might think…)

First of all, following its release yesterday, Necromunda has already got the next gang expansion lined up: House Orlock!

House Orlock is made up of miners and engineers who use ingenuity and grit to solve the various problems of the underhive, whether they’re making sure mining quotas are met or are just working out the best way to neutralise a charging Goliath ganger.

Exciting stuff, I have to say! I think this is actually the best-looking gang so far, and I can definitely see myself going for them – I was planning to go for Escher because I thought the Goliaths look slightly too over-the-top, but these chaps look like they could be exactly what I want in a gang! If nothing else, they are sporting some truly amazing facial hair…

In addition to a new gang, there’s a new book coming out with their rules, and new terrain tiles to further help expand the game! Looks like GW are truly making this a wonderful gaming experience! However, the new Hive Scum are being released in resin, which is not something that I’m looking forward to experiencing. Might have to pass on them.

I’ve not actually had the time to pick up my preorder copy of the game, so need to try harder and get my stuff soon…

While we’re on the subject of Necromunda, have you guys seen this video from Warhammer TV? 3D combat is, of course, what Necromunda was famous for, and while the new boxed game doesn’t have any multi-level terrain, the Gang War book apparently does. Anyway, I got on a real scenery kick earlier this year, building loads of stuff for an Armies on Parade board that never really got off the ground, given that I ended up moving house and all the rest of it, but I do still have a few kits lying around, and have recently managed to consolidate all of the stuff I had built up, following the move. Now that GW are releasing new terrain, and this has cropped up, I’m hoping that we’ll continue to see stuff like this into the future – and, indeed, more videos to inspire all manner of build options!

Back to main-line 40k, now, and the mythical Myphitic Blight Hauler is finally coming out in time for Christmas – and it’s just £15! Having decided to build a Chaos force that is predominantly these lovely chaps, I’m definitely going to pick up this demon engine for the army, and it just looks so cute!

It’s an easy-build kit, and we’re getting more for both Primaris Space Marines and the Death Guard – I actually think it’s a really great way of continuing the Dark Imperium box by having these things available as well. I’ve often thought it’s a bit weird how there are starter boxes with the push-fit models, then if you want anything more added to your force you need to level up your modelling game. Plenty of people are put off by the assembly of these things, and instead have picked up the likes of X-Wing, so having almost a complete range of easy-to-build kits can allow someone to assemble quite a decent army even when they’re an absolute beginner. Sure, it might not look as great to experienced gamers, but I think this is a problem that a lot of commentators seem to forget – experienced gamers are not GW’s intended audience for these kits. Of course, such folks will no doubt buy them anyway, but I don’t think these kits are intended for anybody other than those people who want to spend as little time at the hobby table as possible, and more time at the gaming table. A lot of people are complaining about the Redemptor Dreadnought coming out, due to its mono-pose look – well, luckily for you, you can actually buy a fully-customisable version already! So leave the easy-to-build one alone and move along!

Urgh. Rant over, anyway.

Speaking of Primaris Marines, however, we’re getting two new Lieutenants, one each for the Blood Angels and the Dark Angels, that have all the usual regalia of each chapter, to accompany their respective codex releases in December. Wonderful! I don’t actually have a Blood Angels force, but I have been trying to build a Deathwing army since GW made their first and only foray into the whole Black Friday thing a couple of years ago, and this is the first thing I wanted to talk about when catching you all up with my hobby progress of late!

My Deathwing force has been in a state of partial completion for about two years now, although to date I’ve only got about seven terminators and the venerable dreadnought actually finished. I had some time off work not too long ago, and spent a day building a land raider crusader for them. I love the Deathwing photo spread from the old Dark Angels codex, and have been vaguely modelling my force on that, so definitely wanted to get the big tank for my force.

When I spent some time trying to work out all of the points costs for this force, I think it came in somewhere around 1500 without the land raider, which initially surprised me for such a small force. However, I’m guessing that these chaps will do a lot more damage than otherwise expected… I have got two Vanguard Detachments, due to 3/5 of the old Command Squad now being deemed as characters in their own right, but I am wondering if I really need Belial in the force anymore. He used to negate scattering after you deep strike in, but scattering isn’t in 8th edition, so he’s mainly there for fluff. I suppose we’ll just see how the army evolves!

I’ve already mentioned my Chaos force that I’ve been assembling, of course and wanted to point out the other half of the army – Thousand Sons! I was very taken by these chaps when they were released about a year ago, and had thought about getting some for a Kill Team, but only recently pulled the trigger and picked up a box. Well, I enjoyed putting the Aspiring Sorcerer together so much last weekend that I’ve since bought a second box, as I think I’m going to have at least one Patrol Detachment in my Chaos army of Thousand Sons!

I just hope we get some plastic Noise Marines at some point…!

Finally, we have this handsome fella. I’ve been flirting with Tyranids for so long now, they were almost my first army (but lost out to Necrons), and a couple of times over the years I’ve found myself buying bugs without any real thought to making a force, but just having something utterly alien to paint. Very much like Lizardmen from Warhammer Fantasy, I think I’ve been drawn to Tyranids because they were part of my first exposure to 40k (Space Hulk, of course), and the fact that you can paint them with some really outlandish, almost venomous colour schemes.

More so than that, however, I feel that there is just something so utterly 40k-ish about Tyranids: while Chaos is probably the most over-arching enemy across the majority of 40k literature, I always find myself enjoying far more the books that throw space marines against the big bugs. Shield of Baal is definitely one of the best settings I’ve come across, and books like Warriors of Ultramar and Space Marines Legends: Cassius have proven just how much I enjoy these things.

Since the codex has been released, I’ve been scrabbling about, sorting out my Genestealer Cult models, as well as looking for the other Tyranid models that I’ve bought – I have a Maleceptor kit somewhere, and need to find those Zoanthropes that I built up a while back, too.

In the meantime, I’ve been working on building up the Tyranid Warriors from the Shield of Baal: Deathstorm box, as well as purchasing more reinforcements in the shape of the old Start Collecting box (I do want a Trygon as well, but that Hive Tyrant model looks so damn good!)

I suppose it’s somewhat inevitable, given the fact that I’ve been recently thinking about my Cult models as well, that I would have moved towards building a force – however small – of the bugs those cultists worship. I’ve not properly worked out a list just yet, but I think it’s going to involve a Hive Tyrant surrounded by Warriors, a Broodlord surrounded by Genestealers, and a psychic contingent of Zoanthropes and at least one Maleceptor. I can start thinking about Carnifexes and Trygons further down the line, I think…

I’m really happy to have started in earnest with building some Tyranids to go alongside my Cult. While it has previously always felt a little like a distraction from my main force of Necrons, I think I have enough on the go nowadays that adding one more faction isn’t really going to harm anything!

And who knows? Maybe if plastic Sisters of Battle ever happen, I’ll be adding yet another faction to the never-ending roster!