Necromunda vehicles

It’s not massively complicated, of course, but since I’ve been working on painting the Goliath Maulers, I’ve been off-and-on trying to work out how vehicles work in Necromunda. There are loads of rules for them, both in the new Ash Wastes rulebook and in Book of the Outlands, but it’s interesting (to me) how the internet generally only talks about adding them to your gang, but not playing with them.

Necromunda Ash Wastes

I’ve got a game of Necromunda coming up later this week, so thought I’d dummy up a session to try to remember the rules, as it has been a very long time since I last played – and indeed, I’ve never played with the new Ash Wastes stuff. Having recently finished painting the Goliath gang, it was great to get them out for a spin, as well!

To start with, then, vehicles are almost the same as any other fighter – they can take actions, they can attack or be attacked, etc. The vehicle will usually have a weapon, and a crew, who will be responsible for firing that weapon. Vehicles begin the game mobile, but can become stalled or wrecked as the game goes on. The various conditions a vehicle can be subjected to determine which actions they can perform. So you can move, you can shoot, you can ram, you can move and shoot (moving half your move value to do so), and so on.

When you move, you go in a straight line. This may cause you to collide with terrain and stuff, but you can manoeuvre during a move, if you need to pivot to get around things. Otherwise, you only get to change your direction at the start or end of a move. It really makes you think about what you’re trying to do, especially if you’re trying to do a drive-by – you can’t just curve around things without thinking things through.

There are many game effects that can see the crew losing control of the vehicle, too. This is kinda funny, but it reflects the somewhat difficult terrain and the ramshackle vehicles they’re driving.

Necromunda Ash Wastes

You can, of course, attack vehicles, and it works similar to attacking other fighters. Vehicles have front, side and rear Toughness, and you resolve your hit depending on which you’re shooting at (or beating up). Once a hit has been scored, damage is inflicted via the vehicle dice – special location and damage dice that allow you to score glancing, penetrating or catastrophic hits against the body, engine, crew or drive of the vehicle. Depending on which type of hit is scored and where, different effects will take place. So for instance, a glancing hit to the drive will force a loss of control test (more in a bit), while a catastrophic hit to the engine will remove two hull points and reduce its move value by half for the rest of the game.

In my test game today, the Orlock champion scored a catastrophic hit against a Goliath mauler with his heavy bolter, destroying the vehicle in one shot!

Necromunda Ash Wastes

When a vehicle is reduced to 0 hull points, it becomes wrecked and can essentially function as terrain. The crew will be thrown clear, which I hadn’t realised, but that does mean you potentially need to have more models painted up for this!

Vehicles have a handling value, which is used when making a loss of control test. If failed, you roll a d6 and the Control dice, which is another new type of dice for the vehicle rules. This result will determine if the vehicle swerved, jackknifes, of rolls when the loss of control test is failed, with the d6 determining which direction it moves, left or right. Rolling vehicles can end up on their side or the roof, and will consequently wreck.

Necromunda Ash Wastes

It’s a pretty good system, when you get into it, and I think it’ll be fun to try out more vehicle battles in the future. The rules for Necromunda are quite dense anyway, and while the vehicular additions can be seen as making that worse, in all honesty I don’t think they’re all that bad – I mean, it’s just more of the same, in many respects. However, adding in this new type of “fighter” does really open the game out in so many ways, and as I’ve already said, I can’t wait to see what other vehicles will be making their way into the wastes!

A catch up (mainly Necromunda)

Hey everybody,
It’s been a bit of a quiet week here on the blog, as life gets back to normal in 2023 and the post-festive blues begin to settle a little. My wife has been struck down with some kind of flu that’s been doing the rounds as well, so I’ve been in full-on dad mode for the little folk. They’re both at a different cheeky stage, so neither wants to do what I tell them to – the eldest just ignores me, but the youngest is actually smiling at me as she ignores me and continues to do what she shouldn’t. Hopefully it’s all just a phase, and things get easier soon! It’s been nice to have them both to myself, though, and there have been fun times as well!

Since I launched the plan of 10×10 games for 2023, I’ve had some pretty amazing success with actually playing games, which has been really nice! I am currently around 5 or 6 games played this year, with a good breadth of stuff hitting the table, so I’ve been quite pleased about that. Look out for a blog coming out in the coming days where I catch up with the Angmar Awakened cycle for Lord of the Rings LCG, at the very least!


The biggest success so far this year has been the Goliath gang for Necromunda, however. I’ve just been slowly chipping away at these big lads for about an hour or two most nights, and have had a real sense of achievement as I see them coming together. It’s only seven gangers plus the two mauler vehicles, so it’s hardly a massive task of course, but even so, I’ve been pleased with my progress!

Necromunda is currently hovering near the top of my list as well, when it comes to games that I am excited for – despite the huge intake over Christmas, it has actually displaced Marvel Champions as the game that I’ve been most looking forward to playing! I have been really excited by the Ash Wastes box, of course, especially given the fact that I have got the terrain fully painted up now, so it’s on my list to try and get to grips with everything over the coming week, and see what is new and how these vehicles work. I’ve got a game day booked in for Tuesday, so I’m super excited for that!


Being firmly in a Necromunda frame of mind, I picked up the new Escher bikes yesterday (sadly no cards were to be had). I’d actually forgotten that these came out last month, but seeing the tutorial from Mediocre Hobbies on youtube made me want to pick up a box for my growing vehicle pool! I don’t think it’s likely to happen anytime soon, but I was also watching Andy’s Cargo-8 tutorial, and found myself wanting that behemoth to paint up! I don’t honestly know that it would really get used, though, so I’m much preferring these smaller buggy-like vehicles, or the bikes, for now. It’s one of the reasons I was looking at my outstanding Genestealer Cult models last week, as I have been thinking it’d be good to get the bikers painted up to try them in the Wastes, too.

Picking up the Escher bikes has got me thinking, though. We’ve seen the Cawdor vehicles previewed back in November as shambling walkers, though I’ve seen a few criticisms of these online as walkers would be inherently more difficult to maintain, so why does the scummiest of the gangs get them? I’m not an engineer, but I suppose it does make a bit of sense that they are more complex machines than a wheeled vehicle. At any rate, they’re presumably going to come next. But what about Van Saar and Delaque vehicles? What will they look like?


Van Saar have already had their hover boards in with the Prospects box, of course, so it’ll be interesting to see how their vehicles turn out. Skimmer bikes would have made sense, but that’s what Escher has – maybe they’ll be sleeker? Who knows! As for my beloved Delaque, my first thought was for some kind of ground car that could be made entirely anonymous with blacked-out windows or something sinister, but I’ve now been thinking: wheel bikes. Like General Grievous. Maybe?

Once all six of the House gangs have vehicles, what’s next? Will Enforcers get vehicles? Probably not, the lore has said that Enforcers don’t really go out into the Wastes. The motor pool is basically built on the Genestealer Cults range, so they’re okay. Chaos cults probably won’t have bespoke vehicles. What about the Corpse Grinders? They’re likely to stay in the Underhive too. That leaves us with the Ironhead Prospectors as a specific gang that doesn’t have their own vehicles, though – it’s possible that you could use some of the Votann vehicles in Necromunda, I’m specifically thinking of the Sagitaur buggy rather than the hover trikes or the land fortress, although the latter could well come into things.

I think Necromunda, more than any other game right now, is firing my imagination in so many different ways, and I just cannot wait to play it some more!

Some hobby updates (already)

Hey everybody,
We’re barely into the new year, and I’m already feeling productive when it comes to my hobby time. At the risk of repeating myself from last year, though, I’ve also been taking a bit of an inventory of my Genestealer Cultist models. I’ve been thinking about them a lot in the last week or so, as I was mainly wondering if I should try to commit to doing anything with the army in my hobby goals for the year. However, after spending a bit of time with the codex and all of my models earlier in the week, I have to say that I’m feeling a bit underwhelmed.

The 8th edition book had a lot of exciting things going on, which I have talked about before, and I thought it was really interesting to go through and see how I could construct my army around some of the units in there. However, this time around, it all just feels really flat, somehow. Like, GW are trying to really push you to use the army in a specific way. I don’t know if this is real, or if it’s just my imagined perception of things, but there doesn’t seem to be a great deal of stuff that you can do as Genestealer Cultists anymore. There were stratagems that could provide some wonderful buffs, as I’ve rambled on about endlessly, which have all been stripped away in favour of – well, I don’t really know what this is. True, some of the units have had buffs to their stat lines, from what I can tell, so you do actually get some good stuff going on there. But whereas a lot of the armies I play have got a lot of fun interactions and nice synergies, I don’t really see a lot of use for command points in this army besides the command re-roll. There’s very little that I would want to spend my points on, and it’s quite surprising, really.

At first, it had disappointed me and I was considering just shelving the cult until 10th edition came around. However, I think that’s a bit hasty, and just because the army wasn’t what I had thought it could be doesn’t mean that’s reason to ignore them. So I am currently in the process of drawing up another army list for my existing cultists, which will no doubt be the topic of a rambling blog in due course!

In the meantime, I’ve started to look at Necromunda vehicles rules, after building up the Goliath Maulers over the New Year weekend, and being thoroughly impressed with them. It’s difficult to not be impressed with the new Necromunda stuff, I find, so I suppose this was never really in doubt! The vehicle rules have so far been pretty spread-out, with rules in the main Ash Wastes rulebook, rules for creating your own vehicles (plus some standard templates) in Book of the Outlands, and then the Goliath and Escher vehicles in Cinderak Burning. I’m assuming that the next book in the Aranthian Succession campaign will have the rules for the Cawdor vehicles that we have seen previewed, as well, though things seem to have gone quiet on that front lately. Hopefully it won’t be too long before we have more news!

The vehicle rules in the Book of the Outlands are extremely impressive, and I must say they’re very comprehensive. Pretty much anything you would think you can do with a vehicle is represented across the 24 pages of rules. There is the usual stuff around actions that vehicles can take, conditions that vehicles can be subject to, how to attack, what happens if fighters are stood on top of vehicles, what happens if the crew loses control of the vehicle, collisions, and so much more. It’s the sort of thing that makes me want to just take a day to go through it all and work out how it all works.

Interestingly, I’ve also been looking at Genestealer Cultists for the Ash Wastes, as my basing scheme for those models is pretty much a desert wasteland, anyway. Excitingly, a lot of the Genestealer Cults vehicles have got templates in the Book of the Outlands, like the Wolfquad and the Goliath. I’ve had a brief look and my Ridgerunner for the Cult would set me back 365 credits with no upgrades, so it’s well within the 400 credit uplift that you get for spending on vehicles. Unfortunately, it seems that you can’t immediately populate it with Genestealer Cultists, as each vehicle needs crew, and we’ve not seen crew profiles for every gang yet. There are generic profiles for Scum Racers which means that someone can pop behind the wheel, but it does feel a bit of a shame that we haven’t got more yet, especially when we’re talking about the non-House gangs. Of course, everybody can use a “Waster’s Dirtbike”, which is basically the Atalan Jackal, so we’re good for that side of things, at least!

I’ve said this a lot, I know, but I am very excited by the Ash Wastes stuff. I think getting the Book of the Outlands for Christmas has really fired me up for more Necromunda, anyway, so hopefully I’ll get to play it soon and see if it lives up to the hype!

Hobby Goals 2023

Hey everybody,
Happy New Year! I like nothing more than a fresh new year, just full of promise and waiting to be exploited! Well, that’s what I tell myself. 2022 wasn’t really all that bad here on the blog, had some great times overall among those 181 posts, so let’s hope that 2023 will continue the theme! On a personal note, after deciding to eat better in June I’ve managed to lose 1st 5lb in total, just through eating better, so that has been amazing and I’m hoping to continue that into the new year. As is now traditional for this day, I am going to outline some of the hobby things I have every intention of doing, but most likely won’t end up getting round to for one reason or another, so let’s get to it!

This seems to be on the list every year, and with varying degrees of success. Last year, I did pretty well though, so I hope that I can do the same this time around. I have a Promethium Forge still to paint, one of the big three Sector Mechanicus structures that I bought way back when, and after painting the other two, I think it’s only fair to think I could get this one done this year! There is also stuff like the second Haemotrope Reactor, of course, and I’ve got plenty of bits for Necromunda that could go into this as well, so I think I have enough to be going along with. 

I would really like to get the Promethium Forge done, though.

I have had a lot of success with getting the outstanding Drukhari painted up in 2022, in fact it was probably the best year for the dark kin since I started the army in 2017, and spent the bulk of that year getting everything done. I still have a lot of models that actually need painting, of course, but I would also like to try to get round to doing some of the finishing touches to my models this year, too. Stuff like the basing, or final highlights, or adding some missing detail to some of the models that were painted very much to get them done. 

I would really like to get the 10 Hellions painted up properly this year, though.

Adepta Sororitas
Sisters of Battle were a bit of a surprise triumph for me in 2022, as I went from almost selling them all off to fully painting about half the army in a couple of months. The scheme is really easy to replicate though, so I think that’s a big part of my success here. I still have a lot of models to paint, like the Novitiates and the next squad of Battle Sisters, as well as a lot of stuff still to build. I’m not going to push this, because I don’t want to run the risk of burning out as I have done with other big projects, but I think it’ll be good to add units to the force as time goes on. 

I would really like to get the Exorcist painted this year, though.

Ah, my first hobby love. Necrons have been a little sidelined for a few years now, though they did come out in absolute triumph for two games in the summer, where they were particularly impressive. I have a lot of things for this army, and I have a lot that still needs painting for the army, as well. I think it will be best to just keep chipping away with these, and perhaps the more games that I play with them, the more I’ll want to paint up for the army.

I would really like to get the 3 Wraiths painted up this year, though.

Tau Empire
Now, then. The Tau were to have been my big project of 2022, but sadly didn’t really get too far off the ground in the end. In 2023, I’m hoping to get everything that I currently have painted, at which point I can start to look at other bits and pieces that I can add in to the force. I almost got myself a Devilfish the other day, but with five units still unpainted, I don’t want to go adding things to my list that just make the job more difficult. I have plenty to be getting on with, so I will hopefully make good on this project and have a painted playable army in no time! 

I would really like to get the 3 Crisis Suits (and their drones) painted up this year, though.

Having touched upon this in the terrain paragraph above, I think Necromunda deserves its own slot because it is a huge game in its own right, and I am currently on such a high with it that I want to throw the spotlight on it some more. I don’t even know how much stuff I currently have for the game, but it’s a lot, and I am really keen to get moving with all of the half-finished stuff that I have, like the Corpse Grinders and Orlocks. After getting all of the Ash Wastes terrain painted up so quickly, I want to try my hardest to get more stuff finished so that when I play games, it looks amazing as well. I currently have the Delaque and the Ash Wastes Nomads gangs both fully painted, so I think next up I would like to get another gang finished, either the Escher or Orlock gang, and just continue on from there.

I would really like to get more of the Zone Mortalis scenery painted up this year, though.

So that, my friends, is the sum total of my plans for 2023. I was able to get a lot of the backlog painted during 2022, and I was lucky in that my painted output outweighed the newly-bought models. I’m fully intending that I can continue that trend in the new year, and continue to paint the models that I have, rather than just add more stuff to the pile of shame. Of course, it’s silly to suggest that I won’t be buying more stuff, but I hopefully have more than enough models for the majority of my army projects – it’s only the Tau that could feasibly have more models bought for them. In that respect, then, I suppose it’s mainly going to be Necromunda stuff that will be added to over time. Which is fine, because I collect that stuff for the setting, after all.

In terms of other projects, I think it would be nice to get some more Genestealer Cults models painted, particularly the bikes now that I’m looking more and more at the Ash Wastes. Of all the odd stuff that I have going on in the back of my mind, I have been thinking more about getting the Onager Dunecrawler painted for my AdMech. That’s something I hadn’t really thought about, but it’s something that has been part-painted for years now. But I’m not going to worry about these other things too much. 

This year, in a further effort to focus my efforts, I’ve decided that I’m going to do mini check-ins at the end of each month as well, to see just where I’m up to with these projects. Overall, I don’t think it’s a massive amount of stuff that I’ve given myself to do. I’ve picked out six things from each of the headings above that I would like to see finished by the end of the year, so hopefully if I can get those done, everything else is just going to be a big bonus!

Merry Christmas!

Whether you’re celebrating Christmas or just enjoying a quiet Sunday, I hope you find folks are having a great day!

It’s true, I’m obsessed with Marvel Champions! I’d sort of opened Sinister Motives towards the end of last week, but I’ve got a lot of sleeving to do for all these new cards! My 18-month old was particularly taken with Red Skull, which I found hilarious (and promising for future gaming!)

I know I haven’t yet built up all the Necromunda stuff from last year’s haul yet, either, but after I’d gotten into the Ash Wastes, I knew I wanted the Squat gang as well. Hopefully 2023 will see much more Necromunda played than the solitary game of 2022 (though I guess we still have a week to right that wrong!) Stay tuned!!

I knew I wouldn’t actually finish this book in one night, but I’ve barely started in the end! I’ve been gifted this flu that seems to be doing the rounds, so have had a couple of rubbish nights now. Fingers crossed this passes quickly, anyway!

Whatever you’re up to today, I hope that it’s fabulous!!

Ash Wastes Nomads (WIP)

I am very excited to show these guys off, even though they are still a work in progress!

I think this comes in around the 1000 credit mark, though I’m still not entirely sure how the vehicle rules work, as I did wonder whether the dust mite could be causing some problems there. I probably need to look at that, so could end up adding some more guys in there! I still have models to build, of course, but part of me is holding back in case they come out with a weapons upgrade pack. I don’t know the full spec for them, either, so there’s still a lot of work to be done!

But look at these guys! They’re so pretty!

Once these are done, I hope to get started on the terrain from the box. I’ve got another week off coming up soon, so that should be a great opportunity to get cracking there.

Stay tuned for more!!

Stocking Up for Winter

New stuff!

I think you’ll agree, I haven’t really got a lot of stuff going on at the minute. So it was only right and proper that I stock up with some projects to see me through the winter!

I jest, of course. I’ve got almost too much stuff to contend with, so you may well think me mad for getting yet more! I’ve made a bit of a concerted effort to catch up with the Necromunda releases, of course, after finally picking up the Ash Wastes box last month, and I’m really excited by the new promethium tanks that have recently come out. It’s a kit very much in the vein of last year’s Underhive Market, the sort of nobody-expected-it thing that Necromunda seems to do so well!

It’s great to have the Goliath bikes, of course, after I’d had so much fun building the Orlock buggies. I’m kinda looking forward to trying out this new branch of vehicle combat in the game, though unfortunately my regular Necromunda buddy James doesn’t seem too keen. I might have to try to convince JP to give the game a try, in the same way that he infected me with Middle Earth SBG!

Speaking of which, I’ve also treated myself to the Mordor Troll! I wouldn’t say that my painting of the Mordor army is going well, but it’s slowly getting along, so I thought I’d get this thing to help inspire me! It’s a beautiful model though, so I’m looking forward to getting round to it soon! I find the older models, such as the Orcs, very difficult to paint because of the fact they’re so chunky and, to some degree, lacking detail. It’s hard to work out what to paint, what stuff is meant to be, etc!

New stuff!

As I said though, I’m very excited for the promethium canisters. I’ve said before that I was initially a bit hesitant about the Ash Wastes stuff because the board seems so open and stuff, so getting additional bits like this is really quite exciting! I’m sure the addition of some containers and barrels will round it out nicely, anyway! I’m also deeply impressed that the box actually contains four of these tanks – I thought it was only two! So that’s very good!

I’ve not had a massive opportunity to read through the new campaign book yet, but having the briefest of flick-throughs has shown it to be very impressive. It has the rules for Escher and Goliath vehicles, which is nice, and has a new campaign, which is always welcome! Tantalisingly, it is part one of the Succession Campaign, so I’m really excited to see what’s in store for us next!

Reading through the first few pages of the lore and background has been very good, though. I really like the fact that the great rift has come to Necromunda, and it is correspondingly crazy – with full-on Chaos uprisings and all sorts! Reading the short bit that I have so far took me right back to my teens, and Judge Dredd and stuff. Very excited to read up on all of this, I have to say! I think the lore parts of any Necromunda book are woefully under-read by me, much like with the codexes as well, so I’m hoping to try to turn over a new leaf here and really delve in to this stuff!!

Suffice it to say, I’m a very happy boy today!

October 2022 retrospective

Hey everybody,
October has been and gone, and I can’t believe that we’re nearly at the end of the year already. Doesn’t seem like there’s much of 2022 left, so I think I need to get a bit of a move on if I’m going to complete the hobby goals that I had set for myself at the start of the year!

The month started really well, I thought, when I was able to finish off two projects that had been dragging on perhaps longer than intended – the Raider and the Tomb Blades. The Raider was really nice to work on, I have to say, and I have been thinking about getting to work on another one, though for now I’m working on a bunch of other stuff, but I could see myself getting back to the Dark Eldar soon enough!

The Tomb Blades were becoming very annoying, as they are quite difficult to paint when they’re fully-built, but thankfully they’re now done, so I just have the gauss blaster set to paint at some future date, then I’ll have all the Necron jetbikes I could ever want!

In a surprise move, though, I also painted two kill teams during the month, the Death Korps of Krieg and the Traitor Guard!

These models are all just wonderful, and I really enjoyed getting them finished during a week off. I think the success there was in picking fairly easy paint schemes. The objective, after all, was to get models painted so that I could play with them. I still haven’t actually played the game, of course, but it was really nice to actually get them finished!

The rest of the month was spent painting more Sisters – a Dominion Squad, a Palatine, an Imagifier, and the Penitent Engine. I think I have now finished painting the models from the launch box, which came out three years ago, so that’s good going, right?!

My painted Sisters army is now looking pretty impressive, even if I say so myself! I think that by painting it in stages as I have been doing, I’ve managed to do really well – hopefully I can keep chipping away at 5-10 models at a time, and I’ll get it all done in fairly short order!!

Going back to kill team, though, this month has been quite expensive for me as I have once more been buying models. I picked up the big Into the Dark box after going back and forth on it for a number of weeks – I think the desire for the terrain got me, especially when I realised that it can soon be used in regular 40k as well – but the lack of availability of the second space hulk-themed box has somewhat cooled me on that once again. I am very much in love with the Breacher models, I think they look tremendous, and I am looking forward to getting those painted up as well soon enough. I have also been digging into the backlog, and I’m vaguely thinking about getting the Elucidian Starstriders painted soon as well.

However, I also bought the big Ash Wastes box for Necromunda, and have been busy putting all of the new terrain together. We were quite lucky, and had some good weather during that week off that I mentioned, so I have been able to prime it all up as well. While I did initially think that I’d make a bit of a project of it, and try to get the stuff painted too, that has fallen somewhat by the wayside, as I’ve been working on all the other stuff this month. But still, it’s been great to actually get a good amount of stuff built and primed, so that I can then spend the winter working on actually painting it all up!

Necromunda Ash Wastes

It hasn’t all been about the Warhammer, though!

After sharing my #shelfie a couple of weeks back, I’ve really been in the mood for more games, and have been enjoying something of a board game renaissance right now! I’ve really been into Lord of the Rings again, after playing the miniatures game with JP last week, so have been enjoying a return to the card game, getting two new decks built up to tackle some of that once more. I have a Silvan themed deck, and a sort-of Gondor themed deck, although both utilise elements that I’ve not really looked at before. The Gondor deck in particular is using Hobbits for the first time! I think I’ve mentioned this before, but I do like these sort of Fellowship type of decks – having played Dwarves and Rohan so much, I like playing decks where we can see more of the breadth of Middle Earth.

Lord of the Rings

I am becoming a little obsessed with Middle Earth SBG though, so I need to watch myself there – I don’t think I have room in my house for many more models!

Runebound has been looming large in my mind for a couple of weeks now, as well, so I want to try to get that to the table soon. I haven’t played the game in years, so I feel almost like I need to plan it out so that I have enough time to actually devote to it!

It’s definitely good to get back into these other games though, as I do enjoy them a great deal. Hopefully there will be an influx of game posts here on the blog before the end of the year!

A week in the Wastes

Hey everybody,
It’s been a few days since I picked up the big box of goodness that is Necromunda: Ash Wastes, so I wanted to provide a bit of an update as to how it has all been going for me. In short: it’s going very well indeed!

Necromunda Ash Wastes

To start with, I really like this terrain. I find it interesting because the hab units and walkways combine together to give a not very Necromunda-y feel, in my view. I suppose it’s because we’ve been in the Underhive for so long in this game, that it’s difficult to imagine games on a more open table. It’s interesting, though, because it’s very similar to games with Sector Mechanicus terrain, which is also quite tall but fairly open – all those galvanic magnavents and whatnot are quite imposing, of course, but it’s not the same as Zone Mortalis. So if Sector Mechanicus can still be Necromunda, why can’t Ash Wastes? I suppose the hab blocks and stuff is all quite delicately balanced up on those stilts, though, giving the illusion of a much more open battlefield…

For all that, though, I do like it. The habs themselves are big, chunky terrain pieces, even though they’re open for manoeuvring models through. I was hoping they’d have that kind of nice and chunky feel to them, and that’s definitely the case. It’s also pretty impressive in terms of just how sprawling the whole thing becomes, it definitely has a presence, you know? I’ve only put it all together once, just to check it all fits and I’d been following the instructions correctly, but also to take some fancy photos! It’s big, but I still don’t really feel like it’s enough, somehow.

It wasn’t all that arduous a build, either, to be honest. Things just seemed to go together really well – having so many of those stilt platforms to build was possibly the most tedious part of it, as there are five structures with the same basic base, but it surprised me how quickly things went from sprue to actual building. I did enjoy some parts, as well – the antenna thing that sits on one of the smaller platforms, for some odd reason, really pleased me as I was putting it together. It’s somehow reminiscent of a moisture vaporator from Star Wars, which I suppose might be fitting, given the whole structure has been likened to the Ewok tree village often enough.

Necromunda Ash Wastes

The platform undersides look like they might be compatible with the Sector Mechanicus stuff, having the same type of holes underneath as if you could potentially join gantries to them. I haven’t tested the theory, but I have seen a post on reddit that shows the platforms would line up, as they’re both the same height.

What I’m gearing up to, I suppose, is that I feel like I need more terrain for the board. I know it needs to be reasonably clear for vehicles to move around, but there’s a big part of me that would like to have more variety. I said it on Monday, but I will definitely be adding at least another hab block, and after taking a look at the site today, I think more walkways will definitely be required as well. The way this all goes together, there is definitely room for more to come off from the left, if you’re looking at the settlement in the first photo. I’ve definitely built it by the numbers to start with, but I think as I consider getting more, I’d like to experiment a bit more, and see what else I could do.

From looking at other Ash Wastes boards out there, it seems like most folks are using styrene foam to create rocky mesas and the like, which is very interesting, but something I can’t really say I’ve wanted to do for a long time now. I suppose, in my mind’s eye, I’m seeing the settlement being fought over and just imagining the canyon walls around it, or whatever. It’s a similar thing to the Mechanicus stuff – I suppose it’s implicit that either we’re within a factory, and the walls just aren’t there, or else these hulking big silos and furnaces etc are just out in the open air.

The artwork in the book though does seem to suggest that’s the case for the Wastes, with lots of ferratonic furnaces just out there in the open and stuff, so that’s an interesting aspect to consider!

In searching for a paint scheme, I’ve discovered the Mediocre Hobbies youtube channel, and have been really taken by the whole ethos of speed painting that Andy shows off. It’s something I had come to a few weeks ago now, but I love that attitude of getting stuff painted so that you can play games with fully-painted models (and terrain!) – because it just looks so much better! I really like the look of his hab blocks, so I’m intending to go along with that scheme for my own, though I’m not sure if I’ll be doing the red look, or something else.

I’ve also started to look at the rule book. I haven’t made a point of checking over the revised rules, though from flicking through it does look very much like we’ve just got the standard rules but with the vehicle stuff added in where it makes sense, so I’ll need to take a proper look at the book at some point soon. There’s some very good lore in there, including a section near the front that talks about why all of the various Underhive gangs are also out there in the Wastes – I particularly liked the fact that, when it comes to Delaque, nobody knows why they’re out there – they just are. Brilliant!

I’ve been flicking through the Ash Wastes Campaign stuff, though, and it does sound like a very interesting take on the whole thing. Whereas the Dominion Campaign had gangs fighting over terrain that would generate income, here we’re fighting for control of sections of road, which you can potentially join together to form a trade route. There are rules for using Ash Wastes Nomads as raiders who are disrupting this process, and maps that show to which area of the Wastes each section of road belongs. This becomes important, as when you’re fighting for control of a road, the area in which it is located is tied to the scenario that will be played.

We also get environment rules, which provide additional rules for things like the battlefield surface, the season that we’re in, and we get rules for “rolling roads”, which are effectively convoy battles. The need for the land train kit just became real!

We have thirteen scenarios in total. I was somewhat fascinated, prior to getting this box, as to how it would integrate with the Underhive stuff. Turns out, you can use zone mortalis set ups to simulate canyon warfare, but the preferred set-up for Ash Wastes boards is similar to the Sector Mechanicus, but try to leave open spaces. So while there have been efforts made to make Ash Wastes its own thing, we definitely have some cross-compatibility between the game boxes.

In short, I love how the Ash Wastes box has really ignited the spark for me to get back into the hobby, after some wilderness weeks back in September. I still have some catching up to do as regards getting my Necromunda collection up to scratch, as I’m one of these people who likes to collect it all. High up there on my list as the Redemptionists and the Van Saar specialist box, though with the promise of all these vehicles coming out, I need to try to sort myself out in painting this stuff! Hopefully I’ll be inspired by Mediocre Hobbies to be able to get myself in shape and paint more miniatures for the rest of the year, anyway.

Necromunda Ash Wastes

Necromunda: Ash Wastes

Well folks, I’ve picked up the big honking box that is the Ash Wastes expansion for Necromunda, and I am very pleased. I can’t quite explain why, but I’m very pleased!

Given that I was into it at first, I don’t really remember what put me off getting it upon its release back in May this year. Possibly big box fatigue, as I was picking up the kill team boxes for a small fortune each at the time. After flip-flopping for most of September though, I am now the proud owner of the box, and I’m quite excited about it – I think it’s just the fact it’s new and shiny that’s making me so excited, if truth be told…

Now then. The point of this post is not to merely jump up and down in glee. I want to see how far I can get with this as a project, starting with the terrain. I’m not currently sure what I want to do about the gangs – Forge World are doing yet more resin upgrades for Ash Wastes-ifying the House gangs, but at £20 a go, that seems kinda expensive. The gangs don’t have zone mortalis bases though, so if I do another ten Orlocks, to some extent they will be specific to this setting.

That said, for years I’ve been considering a Genestealer Cults gang, and my models don’t have zone mortalis bases because they’re a part of my army…

Anyway. I want to start with the terrain, and see how far I can get. I’m intending to build then paint, so we shall see how that goes – especially as I don’t yet have a colour scheme decided on! I do like that kind of rust-red/brown that you see in some of the official artwork, but I have seen some done in a kind of olive drab, which looks good too. Yesterday, I was considering a kind of tan, which might be appropriate to blend in to the Wastes themselves, so who knows!

I am very excited to start building though, as I’m looking forward to seeing how these hab block things look in the flesh!

I feel like it might need a bit of planning, though, to build this stuff. I am fairly sure that I’d want to get at least another hab, perhaps more of the walkways as well, though those things are expensive. I won’t be rushing to get some, especially as I have so much on the go right now! I have some of the sector fronteris terrain that could go in this environment quite well, and I’ve seen folks who have adapted the Octarius Ork shanty town terrain to work as well, which could be worth looking into. Of course, I have plenty of crates and containers to make a storage/ammo dump area, as well, so it should definitely be possible to fill the board!

Getting this box has definitely reignited some hobby love for me, after I had begun to wane a little. Having so many different projects going on did get to me in the end, I think, and I had begun to cast around for more in a weird bid to stay focused! I don’t want to completely abandon my plans for getting more Sisters and more Necrons painted by the end of the year, but I think codifying it into specific units that I want to paint was a bit like the kiss of death for me! So I will try to stay vague, in the hope that I will indeed get more stuff finished. Though I’m definitely going to finish the Raider soon, if nothing else!!

Anyway. Ash Wastes is technically old news now, as we’ve already had more new releases for the game in the shape of the new campaign book, alongside the Goliath vehicles. It’s got me wondering if we’re in for anything more for Necromunda as we approach Christmas. Escher bikes most likely, hopefully alongside a reprint of their tactics cards, as well. And Forge World have some Escher stuff to put out, as well.

However, I wonder if we’ll see more for the Ash Wastes, in the same way that we had the gang stronghold and the market as “expansions” to the zone mortalis stuff? That market kinda came out of nowhere, so I’m excited to see what’s next, anyway!

In the meantime, though, stay tuned for Ash Wastes – and more!