The Dunwich Legacy campaign

Hey everybody!
It’s campaign time for today’s game day, as I bring you my first thoughts and news on how I’ve fared with playing through the first two encounters of The Dunwich Legacy campaign.

Back in June, I played the first scenario, Extracurricular Activity, and this past weekend I finally got to the second scenario, The House Always Wins, so thought it probably time to give some thoughts here as I’m way behind with playing this game!

I was playing my Jenny Barnes and Ursula Marsh decks, one that has a strong emphasis on investigating locations, the other that is attempting to be a bit of an all-rounder deck. I don’t think I did too badly in the first scenario, but the second was a bit close to the wire for me, as all hell seemed to break loose and I was close to losing the game!

Professor Warren Rice was last seen working late at night in the humanities department of Miskatonic University.

The Dunwich Legacy deluxe expansion was the first such for the Arkham Horror LCG. As with all such deluxe expansions, we get two scenarios in the box, along with all of the new investigators we’ll have for that cycle, and a bunch of the “filler” cards that get used across each of the different scenarios in the cycle. What I found quite interesting, having come at this game from my long-standing Lord of the Rings obsession, is that the deluxe box used some of the filler cards from the core set too, something that wasn’t seen in the older LCG until the seventh deluxe box.

The premise of the box is that Dr Henry Armitage, that venerable old stalwart of the Arkham Horror universe, has enlisted the help of the investigators to find two colleagues – Professor Warren Rice, and Dr Francis Morgan. The investigators can choose whether to go find Rice first, or Morgan. Without really thinking about it, I set up Extracurricular Activity first, so found myself on the trail of Warren Rice!

Arkham Horror LCG Dunwich Legacy

I find it difficult to get going with Arkham Horror LCG games, because I haven’t played it enough to get a real feel for the game. Lord of the Rings LCG has seen my table so often over the years, I can go for a long stretch without playing it, and still pick it up quite easily. With Arkham Horror, however, it always takes me a lot of time and effort to get back into it. Unfortunately, I invariably then play just one game before packing it all away once again… bah!

In my attempt to ensure I found Professor Rice, and thinking that I was playing the scenario, I inadvertently allowed a horrible monster to attack the students in the school… whoops… I managed to conclude the scenario (I wouldn’t really say “win” by spending clues in the Faculty Office, discovering the professor bound and gagged in his own closet. The fiends! Ursula has now got his ally card added into her deck, which is nice!

Campaign Log:
The investigators rescued Professor Warren Rice.
The investigators failed to save the students
2 VPs were won by each investigator.
Ursula Downs has identified the solution.

In front of La Bella Luna stands a man in a pinstripe suit who sizes you up as you approach. “Enjoy yourselves,” he says with a snake-like grin as he holds open the restaurant’s front door.

Just over two months after starting on the campaign, I returned to it this weekend with the second scenario in the box, The House Always Wins. We’re going to the Clover Club, a decision that I found frankly bizarre when the expansion was first announced, but what the hell!

After the events at the University, my intrepid duo of Jenny and Ursula now entered the sleazy life at the speakeasy, as they attempted to track down Dr Morgan. First of all, I have never played a game where I managed to gain so many resources and do so little with them as when playing this one – I think Jenny managed to gain pretty much the entire bank of resources by the end of the game!

This scenario really pleased me, though, as quite a lot happened that felt quite thematic for the sort of story we’re telling here. It came right down to the wire, with the agenda one doom counter away from the club collapsing around me!

Campaign Log:
Naomi has the investigators’ backs.
Dr Francis Morgan was kidnapped.
1 VP was gained by each investigator.

“I’m afraid I must apologize. There’s something I didn’t mention to you earlier.” Dr Armitage then spins a tale you would scarcely believe had it not been for your harrowing experiences earlier that night…

I really enjoyed playing through the two scenarios in this expansion. While they were separated by months, it’s nevertheless quite easy to pick up the story, and whether through the design of the game itself, or just the fact that I’m wired that way anyway, I thought it felt like a well-matched pair of games, despite the different locales.

The Dunwich Legacy is set several months after the events of The Dunwich Horror, one of my all-time favourite Lovecraft stories. While nothing in the deluxe expansion really feels like it bears anything but the most tangential relation to that story, I do get the feeling that we’re gearing up for a cycle of adventures that deals with the fall out from the destruction of Wilbur Whateley’s brother.

I think it’s interesting to see the comparisons between this game and Lord of the Rings LCG, which took quite some time to develop its campaign play system. I mean, there was always an element of narrative thread running through a cycle from the off, but it wasn’t really until the saga expansion idea that we began to see a real campaign implemented. Right from the off, Arkham Horror LCG gives us this, with real consequences in-game for the events of the previous outing, and adding cards to our decks if we manage to discover certain things, etc. It’s quite fascinating really, to view this game as an evolution of the older game, and I find it interesting to read comments from folks who have praised this as almost the pinnacle of the co-operative LCG. I say this, because I find the campaign structure to be so well-integrated overall that it becomes almost impossible to play a scenario out of step with that campaign. I mean, for sure, there’s nothing literally stopping you from doing exactly that, just picking up a mythos pack and going at it, but the game is so narrative-focused, and the story of the campaign is so deeply ingrained that it becomes almost cheap to just play it for what it is. Of course, I’m not trying to say that Lord of the Rings LCG is better because you can so easily play those packs as a stand-alone adventure, but I feel like there could well be a limited replay value to Arkham Horror LCG that I hadn’t previously considered.

I said earlier that I haven’t played the Arkham Horror LCG enough to feel like I’m all that fluent with the gameplay yet, which could well be in part due to this limited replayability issue, but I’m hoping that I can change that soon. Having played through the core set campaign two or three times in a previous effort to get into the game, it does feel really nice to finally be moving on with the game, and experiencing more of the stuff it has to offer, as that experience can feel quite stale, even with a year or more between each play through.

All of this may sound like I’m actually quite down on this game, but I’m definitely looking forward to moving ahead with the campaign and seeing how I fare in the rest of the cycle and beyond!!

Gen Con 2019!

Having somehow missed my annual blog roundup last year, I’m back with a look at the hot new stuff coming out of GenCon 2019 – spoiler alert: some of this stuff is really hot!

There they all go! It’s almost a tradition or something these days to see the geek swarm as the doors open on a Thursday! Wonderful stuff.

Marvel Champions LCG

I want to start with what was, for me, the biggest, most awe-inspiring, and most shocking reveal of the event so far: FFG have got the Marvel license. Well, maybe. I’ve not been able to find any further details on precisely what they can do – I mean, crikey, this announcement just came entirely out of nowhere and I’m still not entirely sure what it means for games. Where does it leave Upper Deck and Marvel Legendary? Hm.

A co-op living card game, to go alongside Lord of the Rings and Arkham Horror, is definitely an interesting move. The cards look similar to the heroes in Lord of the Rings, with their attributes running down the left hand side, and abilities down the bottom etc. The villain AI side of things appears a little more like Arkham Horror and the act/agenda mechanic, with a deck that can either attack your hero or work to advance their schemes.

I am particularly impressed with the news that the core set of Marvel Champions actually includes full playsets of all the cards, going against the grain of all previous LCGs. It’s a complaint that I’ve seen since the dawn of time, though, so I suppose it’s good to see the company work out that niggle!

However. I just don’t feel like I’m in the market for another LCG right now, and given that it does feel like an amalgamation of two other games that I already own, play and enjoy does make me think that I’ll likely pass this one over. I enjoy Marvel superheroes for sure, though not nearly as much as I used to enjoy them, and the theme is therefore just not strong enough for me to want to get this for the experience of playing a game in a specific universe.

On the subject of Arkham Horror, though, we’ve got another game set in the Lovecraft universe – Arkham Horror: Final Hour! This seems to be designed as a quicker game than the others in Fantasy Flight’s stable of Arkham Files games, and focused much more on combat than any of their previous games.

I’m not sure about this one, if I’m perfectly honest! There is still the element of investigation and discovery, as we attempt to find the clues to stop the ritual while beating back a tide of endless monsters and gribblies, and there seems to be a lot of interesting stuff going on from the image of the board up there, but there’s just something holding me back. Previous games have almost been built around the narrative and storytelling of the lore, and bringing that to the fore, while this just seems to be a little more on the punch-and-run style. I’ve definitely got my eye on it, and I think I’ll aim to get in a demo at my local store (as well as finding some videos on youtube in the fullness of time!) before making a final decision…

What else have we seen from FFG?

I gave up with Armada almost as quickly as I picked it up, but I saw these being delivered at the local store and had to chuckle to myself. £165 for a “miniature”?! Blimey. Apparently the base is bigger than the deployment zone, which I find silly, but I’m sure for narrative play it is a lot of fun.


Fantasy Flight Games used to be my all-time favourite games company, with amazing games that I used to enjoy playing again and again. I suppose my own life has evolved and I don’t really have the time for huge afternoons with intricate games anymore, though I’ve also noticed that there is a marked reliance on licensed games rather than sticking with their own stuff. I suppose that’s where the mega-bucks lie, and names like Marvel and Star Wars will certainly bring in the $$$. While there is a small part of me that is sorry to see things like Terrinoth go by the wayside, it’s still cool to see the company have a presence on the scene, and they are still producing amazing products, which has always been a hallmark.

However, I just don’t seem to feel the love for these things anymore. I suppose that’s probably because Games Workshop has sort of replaced them in my heart as favourite games company – so let’s take a look at what they’ve got to offer us from GenCon 2019!

Having recently announced my intention to get into Blood Bowl, I’m really impressed with the timing of this! Lizardmen are perhaps my all-time favourite Warhammer Fantasy faction, and I had been hoping I could pick some up to start my fantasy football journey with them, but alas it was not meant to be! I’ll definitely be picking these up though, as I just love them all!

Some of these skinks do look a little bit silly, though I love that dude prancing across the centre with the sun headdress on! What’s not to love!

So the Mirrored City has been shattered by the necroquake, or something, and the various bands of adventurers have made it out to find themselves trapped within a mountain range known as the Beastgrave. Well, something like that… I’ve still never played this game, of course, but I’m not sure that I like the Beastmen warband, as cool as some of the Gor models are, and the updated Wardancers are really quite divisive, aren’t they?!

I can’t decide, so I think I might wait this one out for now.

The manager at my local store is really excited for this one, though I’m not really feeling the love, either! My first thought was, oh it’s X-Wing in the 41st millennium, but I’ve no real idea what to expect here. Much like Adeptus Titanicus, I suppose I just don’t have the pedigree behind me to want this sort of game when it is so out of whack with the rest of Games Workshop’s products. Necromunda, Blood Bowl, and all the others are at least infantry-based miniatures games, and I can get behind them in a way that titan legions or airplane squadrons just don’t excite me as much.


So far, then, I’m not doing so well out of this year’s Gen Con, am I?! Stay tuned as I update this blog over the weekend with more news and opinions – who knows, maybe I’ll find a game that I actually like the look of!!

Apparently, it’s summer now…

Hey everybody,
It’s been raining something terrible here in the UK for the last week or so, which has left me with a lot of indoor pursuits to take my mind off the fact we’ve had more than a month’s rainfall within hours. I’ve already talked about getting back into Magic, which has been very exciting as I’ve been rediscovering that classic. I’ve got quite a bit more to discuss on that, of course, so those blogs will be peppering my site over the coming weeks and months. I’ve already got some lined up, to keep things going while I move house (though when, exactly, that will be, remains to be seen!) so I thought I’d check in with everything else that has been going on!

First of all, I’ve really gotten back into painting, and have been really getting somewhere with my Skitarii army ideas from days gone by. I’ve been toying around with quite a number of list ideas, though for now I’m trying to focus on painting up what I’ve got built, and ensuring I can bring down the pile of shame into something more akin to a proper army.

I’ve managed to get two lots of five troops, along with one HQ and one elite slot finished. Once I’ve finished up the Tech Priest Enginseer and the next ten Vanguard painted up, I want to move back to making the two lots of five troops into two lots of ten, which I’ll probably do alongside another character model. I’ve also built up five Sicarian Infiltrators, which I really like – especially that Princeps model! I love the insane technical details on these models, and I’ve really enjoyed painting the abundance of clips and plugs and screens on the Enginseer, so I’m expecting to enjoy him as well!

It’s my plan to get 500 points of AdMech painted up soon, so that I can start to play games with them. I don’t have an Imperium army that I can play with, so I’m looking forward to seeing how they work. Once I’ve got those 500 points finished, I can keep painting and adding to the collection, but at least it will be an army that is seeing some action, at last!

Skitarii list 500 points

My thought process here is to keep adding units that interest me, or that I feel that I need, once I’ve been able to try the army out and see what it’s all about. I’m guessing that heavier artillery will be a requirement, and I’ve already started to put some paint on the first Dunecrawler twelve months ago, so hopefully that will be making an appearance before too long!

On the subject of painting models, I’ve also been fidding with some Necromunda miniatures, the Delaque gangers that I’d built back in December. I want to get into this game so badly, but finding people to play with has been proving a bit more difficult than I’d thought – hopefully soon, though, I’ll be able to get either the Delaque or Van Saar models to the table and try it out! I just hope I actually enjoy it!

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#nowReading #Warhammer40k #BloodAngels

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I’ve also been reading Warhammer 40k novels quite voraciously, as I try to work my way through quite the backlog that I have! The Space Marines Legends series was a short-lived set of hardbacks that focused on a single Space Marine hero from one of the popular first-founding chapters. I’d read the first book in the series, Cassius, back in 2017, and was quite impressed overall. Lemartes takes us to the Blood Angels, and discusses the cursed sons of Sanguinius with the dual flaws of the Red Thirst and the Black Rage. We follow a Chaos incursion on the planet Phlegethon, which the Blood Angels are sent to put down. The Death Company are unleashed on the cultists, along with those brothers from the Fourth Company who are particularly susceptible to the Red Thirst. When the cultists bring down the wrath of Khorne on the planet, these brothers almost lose themselves, but fortunately the unbridled fury of the Death Company is able to bring down the greater daemon Skarbrand.

It’s an enjoyable enough novel, though it felt a little bit like a non-event in the grand scheme of things. I also read Azrael recently, by the king of the Dark Angels, Gav Thorpe, but I was particularly unimpressed with this one. It just felt interminable, and the plot was particularly uninspiring overall. Also dealing with a Chaos uprising, and showing Azrael’s ascent to Supreme Grand Master of the Chapter, I was hoping we’d get to see a lot more of the inner circle, but instead it all just fell a bit too flat for me. Ah well!

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#nowReading #Warhammer40k

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A bit more recently, we have Cadia Stands, which is something of a tie-in to the Gathering Storm series that brought 7th Edition to a close. The novel deals with, well, the Fall of Cadia, as the forces of Chaos emerge from the Eye of Terror for Abaddon’s Thirteenth Black Crusade. Yes, he’s had a Thirteenth Black Crusade before, but this is a different Thirteenth Black Crusade. I really found myself enjoying this book, as we followed groups of Cadians around the planet. I thought it was really quite interesting to see how the soldiers reacted to the increasingly Chaotic events on-world, as some struggled to evacuate from the warzone.

The book has been followed up by Cadian Honour, which seems to follow up on one of the soldiers featured in Cadia Stands, Minka Lesk. I’m not normally one for Cadian stories, as I’m not a fan of the army in-game, but I enjoyed this one enough that I’m thinking I’ll probably give it a try soon!

Arkham Horror LCG

From 40k to Lovecraft, and it’s been quite an adventure this afternoon, as I’ve finally started playing the Dunwich Legacy!

I’ve been playing this game for what feels like a long time now, but have never made it past the Core Set. Back last October, I finished the core set campaign, Night of the Zealot, and so built up some decks with the new cards and thought about starting up the Dunwich Legacy, but other things seemed to get in the way. Well, I’m pleased to report that I’ve finally made it to Dunwich!

I’ve played the first scenario, Extracurricular Activity, using my Jenny Barnes and Ursula Marsh decks. I know Ursula is a more recent investigator, but the deck was built, so there we are! I really enjoyed it, seeing how the game has evolved from the core set already was quite interesting. There is a strong discard theme in the first scenario, at least, which I wasn’t expecting – I didn’t quite see my decks completely discarded, but even so, it was something I wasn’t really prepared for, and the hate leveled at investigators by the Agenda for having a large discard pile was really something!

Arkham Horror LCG Dunwich Legacy

Overall, I’m really enjoying this game. I’ve been buying everything for it as it has been coming out up until the current cycle which, due to real life intrusions, I hadn’t been aware had been released! When I popped by the games shop recently, it turns out pretty much the entire cycle has been released now, though I’m fairly sure I’ve only picked up the deluxe cycle.

FFG have recently announced a fifth deluxe expansion, The Dream-Eaters, which has also taken me unawares! The way the campaign works for this expansion is quite unique, as it features scenarios set in the real world and in the Dreamlands, and you choose one of the two for your investigators to follow. There is still talk of a cohesive eight-part campaign, though, so it sounds as though it will still be a traditional cycle. I may even have caught up with it all by then, and be able to play this one as it happens!

While I am loving this return to the Arkham Horror LCG, and finally getting round to seeing what I’ve been missing all this time, I’m also excitedly awaiting A Shadow in the East, the next deluxe expansion for Lord of the Rings. I haven’t played that game for a long time now, I know, but it is still up there for me, and I look forward to getting my grubby little hands on it!

Getting back to Arkham!

Hey everybody!
After talking more about the general boardgames in recent weeks, rather than bombarding you all with news of my hobby progress etc, I thought I’d come here and ramble for a bit about how it went with my Arkham Horror LCG core set campaign!

It’s been ages since I had originally started this, of course, and I had actually had to re-start so that I could once again get into the game and its various mechanics.

So I took Daisy and Skids off on an adventure to save the world from a diabolical cult, and it actually went fairly well – my initial thought about two investigators causing more problems didn’t really pose that much of an issue, as there were also more clues being spawned and we got through the encounter deck a lot quicker, etc.

I must say, I’m quite surprised at the differences between this game and Lord of the Rings, which I’d recently gotten back into of course, and my approaches to them. Skids had pretty much been tooled-up to be the heavy hitter, while Daisy was scampering off investigating clues etc, but there is a distinct lack of enemies that require beating up for the Skids deck as I’d been building it to really work.

While there are plenty of monsters here, and that’s also true of the board game antecedent also, the game is less about combat than it is about, well, everything else! I quite like that about it, as I’m not really looking for a beat-’em-up style experience all the time.

The Dunwich Legacy

For now, anyway, I’ve made my way through the core set campaign, Night of the Zealot, and while I’m sure at some point I’ll be investing in the campaign box they recently brought out, for now my attention has been firmly fixed on Dunwich. I’ve been putting this off for an age now, of course, but I really want to actually make it to the first cycle of expansions and just see what they’re all about!

My initial investigations have shown that it has no real link to the core set, so I have retired my Daisy and Skids decks, and instead have been looking to build decks with the new investigators from the deluxe expansion. This sort of thing does bring with it an interesting situation, as the investigators here have a completely different sort of limitation upon their deckbuilding, which involves a lot more thought than the core investigators, and just mashing together two factions into a single deck! Of course, I still haven’t made the leap for a second core box, so my deckbuilding options are a little slim as far as that goes, so I’m thinking I may well be buying that second box before Christmas gets here.

I’m very much looking forward to getting back into the whole card gaming world of LCGs this autumn/winter season, so stay tuned for more exciting updates!!

Arkham Horror LCG

New games!

Hey everybody!
I feel like it’s been a while since I really thought about playing board games and the like, though my recent foray into Middle Earth has gotten me thinking a lot more about the breadth of other games out there in the wild, so it was with no small amount of excitement that I read the news of the next deluxe expansion for the Arkham Horror LCG, The Circle Undone!

Arkham Horror LCG The Circle Undone

I haven’t played nearly as much of this game as I’d have liked by now – indeed, despite buying the expansions as they have come out, I’ve never yet made it beyond playing the core set! Since that time, of course, the deluxe expansions for this game have taken us all over the world, currently alighting in Mesoamerica, but it feels quite exciting to me that with this deluxe box the game will be returning to the city where it all began.

The box comes with a prologue scenario, where you play as specific characters and try to find out some clues that presumably help with the main scenarios of the box. This does sound pretty awesome, as I’m always a huge fan of alternative ways to play like this. Having a sort of prescriptive introduction sounds like it’s a narrative player’s dream, so I’m all for it!

I’m definitely feeling excited by this, and I’m thinking about breaking back into the game with a couple of the decks that I’ve had built for well over a year at this point. I mean, it would be a victory for me to just get to the Dunwich expansion, and see something new for the game!

Arkham Horror LCG

Arkham Horror is one of my all-time favourite games, for sure, and I really do love the board game version like an old friend. The card game has a completely different feel, for sure, but it’s not something that I don’t like – the reason why I’ve not gotten round to playing the game nearly as much as I feel I should is simply one of time. I’ve devoted so much of my time to Warhammer 40k over the past year, in addition to all of the real-life stuff that’s been going on, that I just haven’t had the time to sit down and enjoy a game as I once did.

It’s certainly a difficult game when playing solo (I tried to get my wife into it a few weeks back, but even though it’s a co-op game, it didn’t go down as well as Lord of the Rings or Elder Sign). I think this might be another reason why I’ve neglected it somewhat, but the fact that I was moving house and getting everything packed up during the first cycle has sort of put me back a little bit on getting into the game. I did recently take a look through all of the material that I have for the game, more in an attempt to try and organise it all, but I’ve still not yet played with any of the expansions – something that I really think it’s time that I changed!

You just know that any blog that I write cannot go without mention of Games Workshop! When Warhammer Underworlds first came out last autumn with Shadespire, I wasn’t particularly interested in it, as I was trying to focus more on 40k and wasn’t paying any attention to the fantasy stuff. As time went on, I did like seeing some of the models for these warbands, and I did go so far as to buy the Fyreslayers because I love the scenic bases in that kit, though I have since sold that on and stuff. However, the new season of the game, Nightvault, has brought out another slew of amazing-looking miniatures, particularly for the Nighthaunt range, and I’m now considering buying into it. One of my regular gaming buddies does actually have a set of Shadespire, so I’m thinking about giving it a go before I dive on in, but I have been particularly taken by the sculpts of these flying ghost-people, especially their leader, the Briar Queen.

The Nighthaunt range does look amazing, but I had been trying to resist the fantasy stuff during AoS2, and so hadn’t got anything for it. Now, however, I’m already building a Beasts of Chaos army, so I can see the slippery slope of getting back into fantasy is occurring, and I have been considering getting a few ghosts to try my hand at painting…

For now, I’m trying to keep my slide into AoS a slow one, so as not to overwhelm myself with too many models. I don’t really know what I’m doing with the game overall, yet, either – though that’ll be the subject for another blog, I think…

Mythos delvings

Hey everybody!
It’s time to continue the tradition of the Christmas Lovecraftian delvings, and look at some of the short stories that I’ve been reading by the light of the Christmas tree. This year, I’ve been re-reading some old favourites, as well as investigating some little things that are new to me!

Let’s start with the always-wonderful Thing on the Doorstep. I first read this about five years ago now, and it was one of the few Lovecraftian tales that genuinely chilled me. It tells the story of Edward Derby and his ill-fated marriage to Asenath Waite, one of the Innsmouth Waites who has some very peculiar ideas about transferring consciousness (among other stuff). Over the course of the tale, Edward Derby becomes increasingly insane, it seems, convinced that his wife has some kind of hold over him, only to be revealed that she has indeed – through some foul sorcerous deeds – been taking control of her weak-willed husband. Even a marital separation can’t prevent Asenath from possessing Edward, and she eventually seems to have taken permanent control of his body. It’s up to the narrator to sort things out, by shooting his best friend before it’s too late – but what on earth is that thing crawling on his doorstep..?

It’s one of my favourite of his tales, with a very definite tie in to the Arkham line of board games etc – I remember a game of Arkham Horror where I had both Asenath and Herbert West as allies, making for a particularly hilarious game as I thought of the mischief each would no doubt be plotting behind my hero’s back! I also remember playing a game of Eldritch Horror with Charlie Kane travelling the globe and using Asenath for spell-casting… Anyway!

A short tale, The Statement of Randolph Carter is a bit of a spooky tale that seems to be told as a kind of confession. It concerns the nocturnal adventures of the titular Randolph and his occultist friend Harley Warren, as they attempt to access the underworld following Warren’s researches in a peculiar Arabic tome. Harley goes deep into a tomb in a graveyard somewhere near a cypress swamp, and screams for Randolph to flee before never being seen again. Randolph, for his part, loses part of his memory of the event, and the story is effectively his testimony as to what happened to Harley in the swamp. It is the first time the character of Randolph Carter appears in a story by Lovecraft, though he would reappear in later writings – including the famous Dream Cycle.

Continuing the link with the Arkham games now, The Unnamable is a short little tale that is set in the graveyard of the New England town, and details a debate between two gents on the nature of the supernatural. It has the hallmarks of a sort of campfire ghost story to it, and references several locations within the town that will be familiar to fans of the boardgame as being locations to be investigated. Notably also, the narrator is again Randolph Carter.

Herbert West – Reanimator is another classic that I’ve read before, chronicling the black-hearted career of Herbert West and his attempts to return people from the dead. Notably, Herbert and the narrator attended Miskatonic University in Arkham, the first time this venerable institution was mentioned in a short story by Lovecraft. West and his assistant have a series of near-successes across six short installments, each ending with a particularly gruesome climax. The tale had been serialized, which leads to some slightly annoying recaps at the start of each section, but the story itself is just wonderful gothic horror. We see West, always keen to have the freshest corpse possible, actually kill someone in order to then bring him back from death, before finally being abducted off into the bowels of the earth by his failed experiments of the past. Wonderful stuff!

Also serialized was the short story The Lurking Fear, which is a sort of classic haunted-house-on-the-hill type of tale. The house had been shunned by those living in its shadow, who were convinced some fell beast stalked within. The intrepid narrator attempts to get to the bottom of the matter with predictably morbid and horrific results. Again, it has that sort of sensationalized ending to each of its four parts, and while I wouldn’t say it was quite as classic as Herbert West – Reanimator, it was nevertheless a decent enough read!

He is a weird little tale, which is similar in parts to Cool Air that I read a couple of years back. The narrator follows a mysterious gentleman who appears to have preserved his life for more than a few centuries, and proceeds to show him some eldritch magic or other, including visions of the past and future New York, with dire warnings about the rise of the Chinese that, unfortunately, shows some of Lovecraft’s darker side.

Weird, but then, I suppose that’s the point of these stories!

Cities in Ruin!

Hey everybody!
It’s the first game day of 2018! It’s also the first game day in quite some time! With several life-changes going on these last few months, it’s been difficult to devote any real time to board games, but as per my Boxing Day tradition, I managed to get Eldritch Horror to the table, with predictably wonderful results! I sat down to no less than three games this time around, as the game proved to be a huge hit with my SO Jemma (and, it takes so much time to set up, once it’s there you might as well settle in for an afternoon!), and for the middle game we tried out the latest small box expansion, Cities in Ruin!

Eldritch Horror Cities in Ruin

This expansion brings one of my favourite Ancient Ones to the game, Shudde M’ell. The world-cracking king of the Cthonians originally appeared in the Dunwich Horror expansion for Arkham Horror, and of course was created by Brian Lumley in his short story Cement Surroundings. One of the non-Lovecraftian creations that has managed to retain significant traction among the mythos today, it’s also one of my favourites to go up against in Arkham Horror, so I was really looking forward to seeing how he’d be implemented in Eldritch Horror.

Like Yig and Ithaqua before him, Shudde M’ell has become so much more vicious in his Eldritch Horror incarnation!!

Eldritch Horror Cities in Ruin

Starting at 15 doom, Shudde M’ell looks like he should be fine, starting at the same point as Azathoth from the base game. However, true to form, he gets to destroy points on the board, which is where this expansion becomes a bit of a beast.

Eldritch Horror Cities in Ruin

To start with, Rome is ‘devastated’ – the city is wiped off the map, and all that remains are crumbling ruins. During set-up, three eldritch tokens are placed on the doom track and, when the doom counter reaches those, there is the chance that more cities will meet a similar fate.

Of course, they’re not really gone in the sense that you just skip over them if you’re moving through Europe, or something. When you arrive at a devastated location, rather than drawing from the normal deck you instead draw one of the Devastation cards, complex encounters that can net you useful stuff from poking about in the ruins. I found these to be particularly interesting, as the card will present you with a choice, and you can actually choose to resolve the failure part instead of the pass part, each of these then involving some kind of test with rewards for passing and detriments for failing. We’ve seen a similar thing with some Other World encounters, where you can still fail even when you passed the first part of the encounter, but even so, it’s interesting to see the depth going on in the game right now.

The other deck is, of course, the Disaster deck, which is drawn when finding out where on the map is going to be hit next. Shudde M’ell has got three in-built disasters in terms of the doom track anyway, but there are Mythos cards and other ways that can bring about Disasters, which range from destroying cities to removing all of the travel tokens from the game, as sea voyages become too perilous. It’s an added dimension to the game that I really enjoyed, especially if you’re relying on a specific location to buff a skill, or gain a spell, etc. I think it’s a tremendous addition, and I’m happy to say that there are additional Prelude cards included in the box to allow you to use the Disaster deck even if you aren’t trying to fend off Shudde M’ell. Excellent stuff!

Eldritch Horror Cities in Ruin

The investigators are more from the Arkham stable, I particularly liked Bob Jenkins and his ability to trade items with anybody on the board. We also get new assets and artifacts, conditions and spells, as well as new encounter cards and mythos cards that all help to bring in the feel of a monster lurking beneath the surface of the world – though without being quite so overt that you could still shuffle these into the deck and play against Yig, for instance. There are also Expedition encounter cards that make Shanghai and London possible locations, which I quite enjoyed – especially considering there is a Disaster that destroys these locations as well!

All in all, Cities in Ruin is another excellent expansion in what is becoming possibly the best game line Fantasy Flight is publishing right now! It’s certainly my top board game of the moment, and I am forever just bowled-over at how amazing these expansions are. Don’t get me wrong, I enjoy the expansions for Arkham Horror as much as the next man, but I feel that these for Eldritch Horror are designed with such care and attention that every single one of them has been so much more than simply, “more of the same”.

Definitely worth picking up if you enjoy this game!!