LCG News!

Wow, folks! Just, wow! Things seem to be getting a little bit crazy in the Living Card Game world at the minute, with FFG announcing the end of one of their most successful LCGs, Android Netrunner just days after the announcement of a new co-operative card games, Heroes of Terrinoth!

Android Netrunner

The news that Netrunner is ending is quite the shock, I have to say. I’d always been under the impression that it was one of their biggest product lines, and thought that would be too much to let it go. While the article, Jacking Out, makes it sound very much like the decision was made by FFG, and the game was just at the end of its natural run as a product, there are other quotes scattered around related news articles that refer to “the unfortunate news about the Netrunner license”, which makes it sound more like they’ve lost that license, rather than anything else. A lot has been made in the past of FFG wanting to focus more on their in-house IP, which we’re now seeing with the second-edition-style of Terrinoth games such as the RPG, so I can see why they’re looking at things like the Warhammer license and perhaps choosing not to renew (though what exactly happened there, we don’t know!) Star Wars is doing well for them, and I think A Game of Thrones will continue to be an earner, as well. But it still feels a bit odd that they’re just letting this one go, especially so soon after the rotation period.

Android Netrunner

I’m going to be sad to see Netrunner leave the stable, even though I stopped following the game after rotation. I’ve had a lot of fun with this game over the years, and I still remember the excitement of that very first game I had back in the summer of 2013. When I used to live in my flat, I had neighbours out the back who would hold a massive birthday party around the 4 July weekend every year, which would invariably go on into the small hours – Netrunner proved to be my coping mechanism for that, as I’d just settle down to a night of watching the Naked Gun trilogy, and (initially) sorted out my entire card pool into each faction (up until this point, I’d kept them sorted by expansion). Year after year, that 4 July weekend would be when I’d go through the card pool once again, and see about mixing up my decks for the coming months. It sounds a bit strange, but I came to really enjoy these times, all the same! Netrunner was the game with which I somehow managed to infect my entire local community with the LCG bug, and led to one of only two official tournaments in which I’ve competed. I don’t want to turn this into some kind of eulogy for the game, but I’ll be sad to see it go.

Heroes of Terrinoth

Going back to in-house IP brings us nicely on to the news from earlier in the week, where another co-operative card game has been announced: Heroes of Terrinoth. This game looks like it is strongly influenced by the mechanics of FFG’s Warhammer Quest card game, something that turned out to be a one-shot before the license went away back in 2015. While I wanted to like it, ultimately I wasn’t really a big fan of that iteration, I have to say, which makes me a little wary of saying this, but I’ve been waiting for a Terrinoth LCG for what feels like centuries!

It feels at first glance a bit like Arkham Horror LCG, with heroes coming from a specific class. However, with eight quests in the core set, and a focus on dungeon-delving to slay the monster and grab some loot, I think this is more akin to Descent: the Card Game, than anything else! Maybe that’s just me being immersed in these games from the start, though…

It’s definitely got the potential to be a lot of fun, at any rate, something that I think has been the hallmark of the first batch of Terrinoth games such as Descent. While FFG has looked more at the tribal feel of the setting through factional games like Runewars and Rune Age, I think it’s interesting that they’re returning to the hero-driven style with this new game. It seems to be an aspect that a lot of people appreciate – and I’m guessing that if they had introduced another factional-based game, it would have the potential to be too similar to Legend of the Five Rings. Building a deck as a hero rather than a warlord has that classic RPG feel, which I suppose is another of the hallmarks of Descent-era Terrinoth games. It’ll certainly be interesting to see where this game goes next, and if the tribes such as Uthuk Y’llan or Daqan Lords will make an appearance. It could be telling that the announcement article mentions the setting as Mennara, the entire world of which Terrinoth is only a part, so perhaps we’ll branch out beyond any of the other games FFG has yet produced?

While it isn’t another LCG, I’m guessing that the distribution model will be very much akin to it, with campaign boxes bringing more quests and the like, and potentially class-specific upgrade packs to further kit-out your decks. A huge negative for the Warhammer Quest game was its lack of replayability, but with eight quests off the bat, this should at least be better in that regard.

It’s worth pointing out, incidentally, that all mention of the deck-building card game Rune Age has been removed from the products pages now. You can still find it if you search for it, of course, but I wonder if they’re planning to quiety do away with that one now that they have the LCG on the horizon?

There’s also the State of the LCG article up on the website, which looks into how the Netrunner announcement will potentially affect the other games on the roster. L5R is naturally a big component of this right now, and while I’ve not been paying attention to the latest of the living card games, it does seem like this is perhaps their principal thrust for the time being. The approach of releasing all six packs for a cycle across six weeks, rather than the usual six months, I find really interesting, as it was always something of a contention for the games I used to follow really closely, waiting for that one sweet card that I knew was in pack six, and having to stand by while seeing other factions getting awesome stuff. Warhammer Invasion was always a pain for this, but to a lesser extent, I’ve also seen it a lot with Lord of the Rings, when a card would come out in pack six that would have made the experience with quest #3 so much easier!

It’s interesting to read how the designers think the other LCGs are doing right now, and seeing their priorities for the future. Arkham Horror and A Game of Thrones also seem to be pretty big for the company right now, and seeing the designer insight for all four of the games here was really interesting as showing just how unique each game is now being encouraged to be. While it strikes me as a little funny that A Game of Thrones seems to be morphing a little into its first edition, it’s cool to see such attention to the story being given in Arkham Horror. It’s also kinda fascinating to see the differences that each game is trying, with stuff like the Return to the Night of the Zealot box for Arkham Horror that seems to function almost as a Nightmare Deck deluxe, and the intro decks for each House in A Game of Thrones.

Lord of the Rings still troubles me a little, though I think there is still the potential there to keep going for a while. We’re poised on the brink of the Ered Mithrin Cycle, of course, which is exciting as it feels like we’re going back into the heartland of Middle Earth after being away for so long, but there’s a part of me that wonders, will this be the end? I think a lot of players have been guilty for a long time of thinking the end is nigh, but with the launch of the new digital edition, it does seem that this is more of a possibility now. With seven full expansion cycles, not to mention all of the Saga expansions and standalone decks, would this be the right time to draw the game to a close? The glimmer of hope, for me, is seeing Caleb’s thoughts about implementing campaign play with the game now that the main six-part Saga expansion era is over. Not that we should be reading so much into it these days, but perhaps something like a Return to the Night of the Zealot box could be coming, marking a return to some of the older scenarios to make them into a more cohesive campaign. I think it’s really exciting to see them return to some of the encounter sets from the Core Set in the upcoming deluxe expansion, so maybe this could be a thing once again?

Anyway, this has been a very long and rambling post about Living Card Games, so I think I’ll stop here. I’m curious to see what other people think, though, so do feel free to leave a comment with your thoughts!

The Ered Mithrin cycle

Hey everybody!
It’s been a while since I’ve done a game day blog, but it’s Tuesday, and there’s some really cool games news been announced, so I thought I’d write a little something talking about my favourite game, Lord of the Rings LCG!

The Wilds of Rhovanion was announced what feels like ages ago now (well it was four months back), and I was beginning to wonder just what the plan was for Lord of the Rings these days. Well, it looks like we’re still in for some wonderful content going forward, thanks to yesterday’s announcement of the eighth cycle for the game.

Journeying through Middle Earth on the eve of winter ticks a lot of boxes for me, make no mistake. Winter-themed fantasy is always a plus, and this particular quest is putting me in mind of the classic The Redhorn Gate, so I’m really chuffed!

The adventure pack seems to involve searching for a drake, to prevent any calamity falling the Haradrim tribe we’re trying to relocate. It sounds a bit odd, but I love it all the same – the focus is on something a lot more heroic, in many ways, without being all about the big boss fights. The weather is an important part of the quest, which I really like, as it’s something that has been talked about in years gone by in terms of adding weather cards to current quests to help mix things up. So that should be a nice addition!

As always, the art is beautiful, and we’ve got a real sense of LotR history here in getting Grimbeorn the Old as a hero! We last saw him in Conflict at the Carrock as an objective-ally card, so it’s really cool to get the big man as a hero to play in other scenarios now, as well! His ability is also really good, allowing him to attack back when he defends an attack. It’s always made sense to me that characters should be able to do both, as they’d be both defending and attacking as part of the same action, surely? Splitting these up has always really detracted from the game for me, but there we go.

I’m really happy to be seeing some more announcements for this game, and I’m looking forward to getting into the Wilderlands soon!

 

New LotR deluxe expansion announced!

Hey everybody!
Well, it was with some trepidation that I’d been waiting for the big announcement for Lord of the Rings this weekend, as I was beginning to feel like the sky was about to fall, and the game would be announced as ending. The whole Harad cycle seems to have been really stalled, and I’m sure it’s taken almost the whole year to get not very far with it (pack five has just been released, more than a year since the deluxe came out). While the big announcement has yet to be made (at the time of this writing), I’m so glad that I was wrong, and that another announcement was made yesterday for a brand new deluxe expansion for the game!

The Wilds of Rhovanion sounds just wonderful. In many ways, it feels like something of a return to the Lord of the Rings of the early days. Accompanying a band of refugees north from Harad to Dale, we go along the Anduin and through Mirkwood once again, before being given a quest by King Brand that leads us deep into the Iron Hills. The feel of the Shadows of Mirkwood and Dwarrowdelf cycles is definitely there for me as I read through the description, and I am hugely looking forward to getting my hot little hands on this expansion in the new year!

The player cards coming in this expansion seem to have a focus on Items, denoting the powerful trade links of Dale. It looks like it should be a really interesting box, with cards that allow you to move items among your fellowship and so forth. It’s already got me thinking about my decks, and going back over the Items of the game to see what I’ve been overlooking all these years!

Overall, very cool to see the game continuing like this, and I’m very happy to see we’re off to the north-east of the map, somewhere I’m not overly familiar with. It’s going to be a very exciting time for the game, I’m sure!

As regards the bigger announcement due later today, a lot of people seem to be under the impression we’re getting an app. I’m not entirely sure why, as the previous games from FFG to have such treatment tend to have an app to convert it from competitive to cooperative. Elder Sign has Omens, though, so maybe we will be getting another such thing? I’d prefer it be something for the physical game, if I had a choice, but I guess we’ll just have to see!

The Voice of Isengard

Hey everybody!
Tuesday means just one thing here at spalanz.com, it’s game day! Today’s blog returns to Middle Earth, and the next deluxe expansion in the series of blogs I’ve been writing with my garbled thoughts on the Lord of the Rings LCG: today, we’re braving the Voice of Isengard!

The Voice of Isengard

The third deluxe expansion for Lord of the Rings LCG, The Voice of Isengard marks a bit of a turning point for me with this game. For the first three “seasons” of the game, I’d been playing fairly often, and have logged plenty of plays with all of the adventure packs up to this point. While there had been some odd moments where I’d thought my love for the game could have wavered (Watcher in the Water, I’m looking at you), I think the fourth deluxe marks a significant level of difficulty-increase, which in turn has seen me move away from the game to some degree. That’s not to say that I dislike this game by any means, and I still snap up the adventure packs and deluxe expansions upon their release. However, I find that I’m somewhat less inclined to actually sit down and play with them upon their release, and I actually have two cycles of cards that I haven’t yet played with, at the time I’m writing this.

I’ll probably come back to this point later in the blog; let’s actually take a look at the contents and the quests!

As always, there are two new heroes and a slew of new player cards in the box, as well as three new quests to play through that set up the following Ring-maker cycle. The player cards are headed up by the new Éomer and Gríma heroes, Éomer is actually pretty great, and quickly found his way into my Rohan deck as I began to re-tool it for spirit and tactics. He’s great for attacking, especially as how his ability gives him +2 attack when a character leaves play. Use an Escort from Edoras during the quest phase to buff your willpower, then he’ll leave and buff Éomer during the next attack phase – excellent! Ride to Ruin is another useful card to have if you have some cheap allies you don’t mind getting rid of! While probably not as deep as dwarves, the Rohan deck type is nevertheless rife with all manner of fantastic cards that work really well together.

The Voice of Isengard also brings the third and greatest Istari to the game: Saruman! Yes, I’m a big Saruman fan, I find him extremely compelling as a character, and had been looking forward to seeing him arrive. As the main game is set somewhere in the nebulous early part of Fellowship of the Ring, Saruman hasn’t actually fallen to evil, and so works fine as being a player card. However, he does showcase one of the new mechanics from this expansion, Doomed X. Whenever a card with this keyword enters play, each player raises his threat by X. These cards are usually quite powerful, and Saruman is definitely a prime example of this. With three willpower, five attack, four defense and four hit points for only three resources, Saruman is an exceptional ally. Furthermore, when he enters play, you get to remove a non-unique enemy or location in the staging area from the game for as long as he remains in play. Like the original Gandalf, Saruman does unfortunately leave play at the end of the round, but this effect can be incredibly useful, as you can get just enough time to set yourself up to deal with something potentially game-ending. The price is high, for sure – raising your threat by three can put you in a precarious position, so it’s not to be done lightly. But paired with some of those Valour cards from the Angmar Awakened cycle? He’s definitely got his place in decks, that’s for sure!

The encounter cards are varying degrees of awful, and most of them showcase the new Time X keyword. Whenever a card with Time X is revealed, you place resource tokens on it equal to X, and at the beginning of each refresh phase, you remove one counter. When there are no tokens left, something will happen, usually something terrible. There are also cards that remove tokens, which add to your woes! The mechanic lends a sense of urgency to the game, though, something that the designers said was a deliberate method of changing the meta, such as it is, for the game.

The Fords of Isen

The Voice of Isengard

The first scenario sees you trying to help a group of Rohirrim warriors defend the small Islet from fierce Dunlendings – more accurately, they’re protecting Gríma among them. The fact that there is a Gríma hero card in this box led to a similar situation to the Faramir business in Against the Shadow, though I must say I’ve never played with Gríma among my fellowship, so have never been too concerned by this!

The object of the quest is basically to outlast the awful encounter deck, and defeat the three stages of the quest. In addition to the Time X keyword on each quest card (the first of which can discard Gríma from play, causing you to lose at the first hurdle!) there are a significant number of effects that punish you for having cards in hand. This was another conscious decision by the designers, to combat strategies that had made it into the meta, and thematically reflects the hatred the Wild Men of Dunland have for the richer, more resourceful men of Rohan. I tend not to use too many card draw effects in my decks, but there are also a lot of mechanics in the encounter set that force you to draw cards, adding to the misery!

The Fords of Isen is a very urgent scenario, forcing you to breeze through it quickly or else die horribly, face down in the muck.

To Catch An Orc

The Voice of Isengard

The next scenario requires the players to capture the orc, Mugash, at the behest of Saruman himself. Mugash has been leading raids into the valley of Isengard, but Saruman believes he has vital intelligence about Mordor, and so wishes to question him. At the start of the scenario, you are forced to put the top 20 cards of your own deck aside – copies of Mugash’s Guard and a single copy of Mugash himself are then shuffled together, and distributed among these out-of-play player decks.

Over the course of the game, you will encounter locations with the Searches X keyword – this allows you to search through X cards of your out-of-play deck, as you try to find the leader of the Orc tribe. You also get to choose one of those cards to keep and discard the rest, while placing any enemies into the staging area. It’s an incredibly different-feeling quest, with something of a built-in timer in the form of giving you a smaller deck to start. The mechanics of finding Mugash are quite prescriptive, but overall I think they’re really effective for providing an interesting, and engaging scenario. While the encounter deck can still be quite awful, it doesn’t feel quite so bad somehow, and overall I think this is one of my favourites.

Into Fangorn

The Voice of Isengard

The final quest takes us into Fangorn Forest, and we get to see the Ents! Despite (presumably!) capturing Mugash in the last scenario, he has since escaped his bonds, and the players pursue him into the depths of Fangorn. The Forest is alive, however, and the Ents are not happy with the players’ intrusion.

This is another interesting scenario, with some very interesting mechanics. Mugash is now an Objective, and the players must capture him to win the game. If he is captured when you defeat the first stage, then you progress to the second stage and attempt to keep hold of the Orc chieftain while putting 12 progress there. If he has escaped into the encounter deck, you instead advance to stage three and remain there until you find him again, then advancing to stage two and keeping hold of him until the end. It reminds me of a few earlier scenarios, where the possibility of losing an Objective can make the game suddenly a lot more arduous.

However, the encounter deck itself is no picnic, filled as it is with the Huorn! The Ents of Fangorn have the Hinder keyword, which basically annoys the hell out of you. Rather than attacking, these enemies remove progress from the quest when they are engaged with you, and with high toughness and high wounds, these enemies are not going to be picked off quickly! Indeed, the whole quest seems designed to slow you down, while the quest cards themselves continue to make use of the Time X mechanic. It’s actually a pretty fun, thematic scenario, but my god is it disheartening to actually play through!


Each of the quests in Voice of Isengard has something different to offer, and each is highly thematic to play through. While it’s an expansion that I’d wanted for a long time, being such a fan of Saruman and this area of Middle Earth as a whole, I nevertheless found it to be a little less than satisfying, because there no longer felt like the option to just enjoy the quest, as you had to rush through or whatever. All quests in Lord of the Rings LCG have a race element to them, of course, as you attempt to outlast your threat reaching 50, but moreso than ever, we’re now being forced into a very specific play style if we want to go through these newer quests. I get that the more competitive elements of the community had been asking for this since the game released, but I do get the impression that a fundamental shift occurred somewhere here, whereby the main focus of development for Lord of the Rings LCG was no longer exploring Tolkien’s world in all of its glorious abundance, but instead on nuts-and-bolts mechanics of flipping cards over and mathematics.

I still play Lord of the Rings LCG, don’t get me wrong, and I still love it, but I don’t find myself returning to these newer quests nearly as often as I return for just one more stroll through Mirkwood or the Long Dark of Khazad-dûm.

Exciting times!

Hey everybody!
It feels like there is a lot of excitement in the air at the minute for anybody of a geeky disposition. We’re almost a month away from a new Star Wars movie, for starters, but the slide into December is always packed with so much awesome that I really should look to setting up a savings account specifically for the purpose…

I’ve been watching the second international trailer for Rogue One, which does subtly differ from the last official trailer released last month. It’s always cool to see new bits, and I’m certainly feeling pretty excited about this movie right now: I think, more than anything, it just looks fantastic. It has the Classic Trilogy sense of style but with today’s technology making more possible within that setting. Sure, I mentioned this in my musings on the first trailer, where I thought it would make the movie make the original films look shabby in comparison. However, I don’t think that will be the case any longer; maybe I’ve mellowed over the past few months!

While the story of the Death Star plans has been done to death in the old canon, I’m actually looking forward to this movie for giving us the definitive story around that. It’s a fascinating part of the Star Wars lore, and while some of the trailer seems to have some bits that look overly cheesy or cliche, I’m still looking forward to what promises to be an overall good film.

I’ve pre-ordered the lead-in novel, Catalyst, and I’m really looking forward to getting my hands on it as it’s by one of my favourite Star Wars authors, James Luceno. I’d been thinking I might keep the book to read closer to Christmas, but I might not be able to wait that long, so there may be a review coming in sooner than you think!

Speaking of trailers, I’m still super hyped for the upcoming Wonder Woman movie next year! I won’t deny, I was kinda speechless when it first dropped, as it looks like it should be everything we could ever want from such a movie. I still haven’t seen Batman vs Superman, so have nothing to really go on (though by all accounts, her role was somewhat limited in that movie). But these trailers look incredible, and I heartily cannot wait for it!

But let’s talk about some games for a minute.

I picked up the new Arkham Horror LCG the other day, and it does look kinda fantastic, I have to say. To date, all I’ve done is take the cards out of the airtight bags and quickly ruffle through them, but I’m hoping that, once I’m caught up with my degree, I’ll be able to try it out and see what all the fuss is about. I’ve been subscribed to the page on boardgamegeek since it had one, and have been astonished at the amount of new posts created for it, talking about the minutiae before it even landed. It was akin to the Rise of the Runelords Pathfinder ACG, and I’ve considered unsubscribing because of it! I’m sure it’ll die down in time, however.

Speaking of the Pathfinder ACG, the fourth box, The Mummy’s Mask, has apparently been released, though I have yet to see it for sale in the UK. Of course, I haven’t really been trying all that hard to find it, but even so! I’ve only recently made it to the end of the first adventure pack in the Rise of the Runelords game, of course, so I’m hardly chomping at the bit for the next box, but it does look amazing!

Android Netrunner Terminal Directive

Last night, FFG announced the next expansion for Android: Netrunner, Terminal Directive. The article doesn’t have a great deal of information for how exactly this expansion works, but it looks to be extremely similar to the Pandemic Legacy stuff that involves game components opened and used at specific points of the game/when specific conditions have been met. I’m not surprised that another company has used this idea, because it seems to be doing well for Z-Man Games, though I am surprised that it was used for a living card game rather than a boardgame.

The implementation aside, I think the idea of having a game of Netrunner where your actions have consequences for a campaign is really interesting, and I hope I can get in on this when it starts…

Along with the Arkham LCG, I also picked up the final packs for the latest Lord of the Rings cycle, as well as the final pack for Warhammer Conquest! I do feel kinda sad that the game is over now, but talking about it down at the local store, it sounds like the game isn’t quite dead yet, so I can still try out my Slaanesh demons deck now that we finally have a warlord for the Dark Prince!

I still haven’t played with any of the new Lord of the Rings cards, unfortunately – it doesn’t seem so long ago that I would eagerly be playing through the latest pack no sooner had I gotten my grubby little mits on it! I’ve mentioned it on this blog fairly recently how I want to get back into playing this game with more regularity, so I hope that I can make that a thing soon! All of my free time at the moment seems to be taken up with either working on my degree or painting up little plastic guys… I do feel like I need to get back into gaming though, that’s definitely been sliding of late…

Week off, day one!

Hey everybody!
I’ve got a week off work, so I’m looking forward to doing a whole lot of nothing for a week! Today has been a great start in that respect, and despite feeling like I’m coming down with a cold, I’m happy to report that I’ve had a really productive day for painting! Full details will be revealed on Sunday’s painting progress blog, of course, but hopefully I can continue in this vein and get a lot more progress with my ongoing projects!

I also had a chance to catch up with the latest issue of White Dwarf, the first in the new monthly iteration of the magazine. Relaxing this morning with a coffee, I perused the pages and was pretty blown away by a lot of what’s going on in here! I mean, the Eldar Biel-Tan army of the month is just stupendous!! I really enjoyed the idea of the Tale of Four Warlords, and kinda wish I could do something similar, but I know I just don’t have the dedication for that. The blue Nurgle stuff was really interesting, though! There is a lot in this magazine, and I can highly recommend it to anyone looking for some hobby goodness – but it’s more than likely you’ll have gotten a hold of this already if you’re looking for that!

Lots of painting has been happening, which is really exciting as I’ve actually finished painting some guys. Aside from this, I’ve also been checking out the latest news coming from over in Nottingham, and the leaks around the Genestealer Cult stuff coming from this weekend!

I’m surprised to say that I’m kinda looking forward to this! Having a lot of the miniatures anyway from the Overkill boxed game, I think I might pick up the Codex anyway, but I’m not so sure yet. I’m also not sure if I’d want to pick up any of the additional kits, I suppose we’ll have to wait and see on that score. I think more than anything, I’m just excited to see some of the more side-event things happen for the main game, anyway!

I’m also excited to see the next Horus Heresy boxed game coming, from the leaked cover of the November WD. Not really a fan of Mark-III armour, but I do like the Thousand Sons, so I suppose I’m looking forward to it for that. I wasn’t entirely sure about Betrayal at Calth until I actually saw the unboxing, and eventually got two boxes, so I’m expecting that I’ll be buying this one when it comes out. Though if Blood Bowl is also coming out for Christmas, this may be a fairly tall order…

In other news, I’ve started to work on a new deck for Lord of the Rings LCG, which I haven’t played for a long while now. I haven’t really used a lot of the new cards – heck, I’ve not bought any of the new cycle yet! – so I want to really investigate what’s going on there. I’m hoping, as the week goes on, that I’ll get some games in with this thing, then who knows, maybe a future game day blog or something might feature a look at it!

So, a really productive start to the week, and yet also really quite restful, which is always a good thing. I hope this sets the tone for the week!

Time for a change…

Hey everybody!
It’s Tuesday Game Day here at spalanz.com, and time for a bit of a ramble, I think. Not that my other blogs aren’t a ramble, of course!

For over two years now, I’ve been writing about some of my favourite games every Tuesday, but I thought I might try something a bit different today and just talk about gaming more generally, see how that goes. I’ll keep doing game blogs, of course, but maybe once in a while I’ll do more of these, sort of casual things.

First of all, I wanted to talk a bit about what games I’ve been playing lately. I’ve not actually had a lot of time to play games unfortunately, though have had a couple with some 40k-themed stuff. Notably some more glorious defeats in Space Hulk: Death Angel, which is pretty par for the course with that game, and also Conquest – including my first victory with my Necron deck! I’m a bit behind with the latest war packs, so I’ve been using Anrakyr the Traveller rather than having the new Illuminor Szeras, who I’ve been looking forward to for a while, but managed to get in a victory a short while ago when I played at the local store against a Space Marines deck that was pretty badly put together. But it’s a victory, and I’m not going to deny myself that!

I’ve fallen behind with the expansions, though – I’ve only got the first two packs from the new cycle, while FFG have just announced the fourth is available! Eek! I haven’t really been buying a lot of games lately, however, and have fallen behind with quite a few things, Lord of the Rings also being a case in point. I haven’t gotten to play much of that game lately, so I guess it’s no big deal, but still!

While there doesn’t appear to have been much announced for Conquest – I believe there’s currently a conspiracy theory doing the rounds that FFG and GW are about to part ways – I am impressed with the next cycle announcement for Lord of the Rings: we’re going to Harad! Back when Heirs of Númenor was announced, I was hoping we’d be seeing more from the Southrons, and while it’s taken a while, we’re finally getting there!

The Sands of Harad

In terms of fantasy settings, I think the desert locale is vastly under-used, and so cannot wait to see what’s in store for us here. The mechanics sound really interesting as well – paired traits that buff each other sounds to me very much like the dual-colour deck thing from Magic, of course. The effects of the temperature sound really intriguing, hopefully it’ll be super cool, anyway! Something I found very interesting from the expansion’s announcement was how the article didn’t include any information about the upcoming cycle, which made me speculate at the time that maybe it was moving to a distribution model similar to that Call of Cthulhu adopted before it was finished, of deluxe expansions only. However, we’ve recently also had the first look at the new Haradrim Cycle, which sees us trying to capture Oliphaunts! Oh, my! I’ve been away from this game for too long, but I think this upcoming expansion is going to be exactly the thing I want to get me back into Middle Earth with aplomb!

Something else I haven’t gotten round to yet is the new Eldritch Horror expansion – I’ve been eyeing it up, of course, but my local store had a shipment that came without the character cards, and it seemed to take forever for them to send replacements. I think he’s only recently put it up for sale, but I haven’t really had the money to get it, what with spending on more Warhammer kits! Seeing as how there probably isn’t going to be a new expansion out for Christmas this year, however, I think I might wait and get that one for myself then – it’s hardly the same as a big box thing, but it’s Eldritch Horror, so it’ll do! I haven’t actually played Eldritch Horror for a long time, sadly, so will have to try and change that soon!

Since my two-year anniversary with the Warhammer stuff, I’ve been mainly focused on the building/painting of minis, of course, and I tend to go along with these things lately – particularly given how many kits I have unbuilt and unpainted! I’ve actually been super-busy on that front, as I think last weekend’s hobby progress blog shows. Just been on something of a production line for building and priming models, which is probably going to keep me going through the winter, anyway!

Which leads me to…

The main gaming thing that has been on my mind for the last few weeks has been getting properly into Warhammer 40k, though. I may or may not have mentioned that my local GW store has been running a sort of mini-campaign-type-thing that starts off small and allows you to build up your army over time – it sounded perfect for a beginner like myself, and I actually got myself a list prepared of a Necron Overlord and two troops of Immortals, but due to work commitments have so far missed both events!

I am, however, really keen to get going with this whole thing, so I’m trying to arrange a suitable time with one of the guys from the store to get me in a learning game soon – stay tuned for that!

Conspiracy 2

As I get back into Warhammer, I seem to have lost my momentum with Magic once more, though these games tend to wax and wane for me, so I’m not too bummed at having spent a lot of money on snow-covered lands lately! I’ve kinda been following the spoilers for the second Conspiracy set, though I’m not really planning to get involved in drafting that, primarily because Draft has never actually interested me, though. I still have a bunch of decks built up, including a lot of Standard decks that I’m still somewhat keen to try out, but haven’t managed to play much of the game whatsoever since the Eldritch Moon prerelease last month.

I’m still planning to go to the Kaladesh prerelease next month, however, as that was a really good time!

It saddens me a little when I realise, I have probably the two most expensive gaming hobbies ever: plastic and card crack. But y’know, they’re enjoyable, so I’m not going to complain too loudly!

Anyway, that’s probably it for this blog, I don’t like to ramble on too much of course! I think I might try to change up the feel of these Tuesday blogs in the future, though, as just blandly talking through a game’s components can be, well, pretty bland. Might try and get some kind of game-report type of thing (I did try it once, of course!) or something. We’ll see. Anyway, hopefully if you made it this far, you enjoyed it (don’t be afraid to leave a comment!), and I’ll see you all in the next exciting installment!