LCG News!

Wow, folks! Just, wow! Things seem to be getting a little bit crazy in the Living Card Game world at the minute, with FFG announcing the end of one of their most successful LCGs, Android Netrunner just days after the announcement of a new co-operative card games, Heroes of Terrinoth!

Android Netrunner

The news that Netrunner is ending is quite the shock, I have to say. I’d always been under the impression that it was one of their biggest product lines, and thought that would be too much to let it go. While the article, Jacking Out, makes it sound very much like the decision was made by FFG, and the game was just at the end of its natural run as a product, there are other quotes scattered around related news articles that refer to “the unfortunate news about the Netrunner license”, which makes it sound more like they’ve lost that license, rather than anything else. A lot has been made in the past of FFG wanting to focus more on their in-house IP, which we’re now seeing with the second-edition-style of Terrinoth games such as the RPG, so I can see why they’re looking at things like the Warhammer license and perhaps choosing not to renew (though what exactly happened there, we don’t know!) Star Wars is doing well for them, and I think A Game of Thrones will continue to be an earner, as well. But it still feels a bit odd that they’re just letting this one go, especially so soon after the rotation period.

Android Netrunner

I’m going to be sad to see Netrunner leave the stable, even though I stopped following the game after rotation. I’ve had a lot of fun with this game over the years, and I still remember the excitement of that very first game I had back in the summer of 2013. When I used to live in my flat, I had neighbours out the back who would hold a massive birthday party around the 4 July weekend every year, which would invariably go on into the small hours – Netrunner proved to be my coping mechanism for that, as I’d just settle down to a night of watching the Naked Gun trilogy, and (initially) sorted out my entire card pool into each faction (up until this point, I’d kept them sorted by expansion). Year after year, that 4 July weekend would be when I’d go through the card pool once again, and see about mixing up my decks for the coming months. It sounds a bit strange, but I came to really enjoy these times, all the same! Netrunner was the game with which I somehow managed to infect my entire local community with the LCG bug, and led to one of only two official tournaments in which I’ve competed. I don’t want to turn this into some kind of eulogy for the game, but I’ll be sad to see it go.

Heroes of Terrinoth

Going back to in-house IP brings us nicely on to the news from earlier in the week, where another co-operative card game has been announced: Heroes of Terrinoth. This game looks like it is strongly influenced by the mechanics of FFG’s Warhammer Quest card game, something that turned out to be a one-shot before the license went away back in 2015. While I wanted to like it, ultimately I wasn’t really a big fan of that iteration, I have to say, which makes me a little wary of saying this, but I’ve been waiting for a Terrinoth LCG for what feels like centuries!

It feels at first glance a bit like Arkham Horror LCG, with heroes coming from a specific class. However, with eight quests in the core set, and a focus on dungeon-delving to slay the monster and grab some loot, I think this is more akin to Descent: the Card Game, than anything else! Maybe that’s just me being immersed in these games from the start, though…

It’s definitely got the potential to be a lot of fun, at any rate, something that I think has been the hallmark of the first batch of Terrinoth games such as Descent. While FFG has looked more at the tribal feel of the setting through factional games like Runewars and Rune Age, I think it’s interesting that they’re returning to the hero-driven style with this new game. It seems to be an aspect that a lot of people appreciate – and I’m guessing that if they had introduced another factional-based game, it would have the potential to be too similar to Legend of the Five Rings. Building a deck as a hero rather than a warlord has that classic RPG feel, which I suppose is another of the hallmarks of Descent-era Terrinoth games. It’ll certainly be interesting to see where this game goes next, and if the tribes such as Uthuk Y’llan or Daqan Lords will make an appearance. It could be telling that the announcement article mentions the setting as Mennara, the entire world of which Terrinoth is only a part, so perhaps we’ll branch out beyond any of the other games FFG has yet produced?

While it isn’t another LCG, I’m guessing that the distribution model will be very much akin to it, with campaign boxes bringing more quests and the like, and potentially class-specific upgrade packs to further kit-out your decks. A huge negative for the Warhammer Quest game was its lack of replayability, but with eight quests off the bat, this should at least be better in that regard.

It’s worth pointing out, incidentally, that all mention of the deck-building card game Rune Age has been removed from the products pages now. You can still find it if you search for it, of course, but I wonder if they’re planning to quiety do away with that one now that they have the LCG on the horizon?

There’s also the State of the LCG article up on the website, which looks into how the Netrunner announcement will potentially affect the other games on the roster. L5R is naturally a big component of this right now, and while I’ve not been paying attention to the latest of the living card games, it does seem like this is perhaps their principal thrust for the time being. The approach of releasing all six packs for a cycle across six weeks, rather than the usual six months, I find really interesting, as it was always something of a contention for the games I used to follow really closely, waiting for that one sweet card that I knew was in pack six, and having to stand by while seeing other factions getting awesome stuff. Warhammer Invasion was always a pain for this, but to a lesser extent, I’ve also seen it a lot with Lord of the Rings, when a card would come out in pack six that would have made the experience with quest #3 so much easier!

It’s interesting to read how the designers think the other LCGs are doing right now, and seeing their priorities for the future. Arkham Horror and A Game of Thrones also seem to be pretty big for the company right now, and seeing the designer insight for all four of the games here was really interesting as showing just how unique each game is now being encouraged to be. While it strikes me as a little funny that A Game of Thrones seems to be morphing a little into its first edition, it’s cool to see such attention to the story being given in Arkham Horror. It’s also kinda fascinating to see the differences that each game is trying, with stuff like the Return to the Night of the Zealot box for Arkham Horror that seems to function almost as a Nightmare Deck deluxe, and the intro decks for each House in A Game of Thrones.

Lord of the Rings still troubles me a little, though I think there is still the potential there to keep going for a while. We’re poised on the brink of the Ered Mithrin Cycle, of course, which is exciting as it feels like we’re going back into the heartland of Middle Earth after being away for so long, but there’s a part of me that wonders, will this be the end? I think a lot of players have been guilty for a long time of thinking the end is nigh, but with the launch of the new digital edition, it does seem that this is more of a possibility now. With seven full expansion cycles, not to mention all of the Saga expansions and standalone decks, would this be the right time to draw the game to a close? The glimmer of hope, for me, is seeing Caleb’s thoughts about implementing campaign play with the game now that the main six-part Saga expansion era is over. Not that we should be reading so much into it these days, but perhaps something like a Return to the Night of the Zealot box could be coming, marking a return to some of the older scenarios to make them into a more cohesive campaign. I think it’s really exciting to see them return to some of the encounter sets from the Core Set in the upcoming deluxe expansion, so maybe this could be a thing once again?

Anyway, this has been a very long and rambling post about Living Card Games, so I think I’ll stop here. I’m curious to see what other people think, though, so do feel free to leave a comment with your thoughts!

Game stuff ahoy!

Hey everybody!
I’ve been missing out on a lot of new game stuff coming out over the last few days and weeks, so following the news about new 40k yesterday, it’s time to get caught up!

Magic the Gathering Commander

So first of all, we’ve got Commander 2017 coming on 25 August. August? I always thought these things came out later in the year! Well, anyway, Bank Holiday weekend will no doubt be full of digesting all of that stuff. Four new pre-constructed decks coming, based along a tribal theme rather than the usual colour-based design, I’m excited for this for a number of reasons. First of all, getting four will be cheaper than five, and since the C16 decks have sold out so quickly and I’ve missed out on at least the Atraxa one, I’m planning to buy all of them this time around just in case. Secondly, I love tribal stuff, so I’m sure there will be a lot here that I’ll enjoy. Definitely looking forward to seeing what’s going on here!

The Commander Anthology is of course coming out in June, and that’s something else that I’m feeling the need to pick up before it becomes impossible to find a Kaalia deck once again.

We also know the name of the next set after Hour of Devastation: Ixalan! It has that vaguely Mesoamerican sound to it that came through from the “leaked” packaging a while back, though with a different name. Hopefully it’ll still have that sort of aesthetic and will be wonderful, anyway!

Iconic Masters will apparently be a thing, but crucially the Reserved List is going to remain unviolated and intact. While I’m a huge proponent of allowing people to play the game rather than supporting people who want to hoard the components of a game and not use them for their intended purpose, I’ve recently changed my mind and have come to appreciate the fact that having a Reserved List adds a depth to the game that elevates it above its competitors.

And, I don’t think I want to actually play with cards like Kukemssa Pirates, Tracker or Boris Devilboon. I’m sure there are plenty of more interesting cards on the list (dual lands, anyone?) but by and large, I’m actually content to have the new stream of cards coming out.

Legend of the Five Rings

Let’s move over to FFG now, and their Legend of the Five Rings LCG!

Another famous CCG from back in the day, L5R is being reimagined as a LCG from Fantasy Flight and is due out at the end of the year. It looks like a really interesting game, a bit of a cross between A Game of Thrones and, well, Magic. I’ve noticed that I’ve been buying fewer actual games lately, partly because I’m saving up to buy a house, but also I’ve been throwing a lot of money at Magic singles. L5R looks like it should be a good experience, so I’m actually looking to get this thing and see what it’s all about!

We’ve got the next deluxe expansion for Arkham Horror LCG, while we’re on the subject of the living card games now, The Path to Carcosa. I mean, first of all this expansion has already been spoiled on the internet by a European game shop (I believe), so I suppose it’s about right for them to show it off here before too much thunder has been stolen.

I’ve not actually been delving too much into Arkham Horror LCG since I first played through the core set at Christmas, but I’ve picked up a couple of the expansions that have come out since, so really should get back into this game. It seems to have been really popular locally, and the boardgamegeek forums are lighting up daily with threads, so a part of me is slightly concerned that it might actually overtake Lord of the Rings LCG soon, because –

The final Saga expansion for Lord of the Rings LCG has finally been announced, and it looks splendid! We’ve got two scenarios that follow Frodo and Sam through the spires of Cirith Ungol and to the fires of Mount Doom, with the third depicting the clash on the Pelennor Fields. I am really excited to see this box, even might get me playing through the entire Saga at last!!

Ever since The Black Riders was announced, there have been rumblings about the future of Lord of the Rings LCG, with an almost consensus being that the game would lose a lot of momentum once we dump the Ring into Mount Doom. I’m hopeful that FFG will have room for two co-op LCGs in their stable but, given that they have previously cancelled one LCG in order to start up another (Warhammer Invasion for Warhammer Conquest, for example). If Lord of the Rings hasn’t got anything further to offer once we’ve been to The Mountain of Fire, and it will be retired in favour of Arkham Horror.

As much as I would love to see more content for years to come, and as much as I’m concerned that we might not see this happen, I’m sure my wallet will be relieved to have one less game to pick up each month!

Runewars Miniatures Game

Runewars has been released, and while I haven’t actually dropped the £80 on a core set, I have actually been tempted by that Rune Golem model. It does actually look pretty decent, though, and I’m concerned that my resolve will waver if I walk into my local store and it’s still on offer there! But the fact that I don’t know anyone who has even expressed a passing interest in the game has managed to keep me away from it for the time being. Maybe at some time I’ll see if I can get a demo in, and see what it’s all about.

FFG have already announced the Latari Elves expansion for the game, which I find funny, so I might actually be tempted to get it if they bring the Uthuk Y’llan out and they also look as good. For now, I’m resisting, though!

DC deck building game Rogues

It’s been a while since we’ve had anything new come out for the DC deck-building game, but finally the next Crossover pack is apparently out and available, so it’ll be time to try and sniff that one out soon enough. We’ve also got the artwork for the next Crossover pack, Birds of Prey. The Multiverse Box has recently had another preview over on the Cryptozoic website, showing some of the new content that will be coming out in the box, which is really exciting! Anything that just adds depth to the game is always welcome by me, anyway! Looks like there are elements from the Crisis packs being ported over into the more standard game, which I like, so I’m excited to pick that up, anyway!