Let’s pause for a minute…

Wow. Just, wow.

As you probably know, if you’ve been keeping up with my blog for any amount of time, I’m a big fan of Warhammer 40k, and really enjoy what’s been happening with all the new stuff right now. But I feel a bit like there’s almost too much coming at me right now, that I can barely keep up with it all and contain my excitement! Let’s recap, first of all.

Kill Team was announced at the GAMA Trade Show, as an updated version of the skirmish game, and I was extremely excited. I love the idea of small-scale games, and I’m really intrigued as to what they mean with making it a fully supported and distinct game system. Should be a lot of fun, not least because it will also be coming along with more terrain, which is always good!

Overall, very much looking forward to getting some of this in my life!

At the same time, we also had House Van Saar announced as the fourth gang coming out for Necromunda, and I was also incredibly excited by the look of these guys. I do love the biker aesthetic of House Orlock, as I’ve mentioned on this blog already, but there’s something about Van Saar that I can’t quite put my finger on. What I do know is, I’m going to be getting these chaps, too!

I think I’m pretty much dedicated to following Necromunda for all of the new gangs, as I’m just really in love with the feel and the look of them all. But yeah, there’s something I can’t quite put my finger on about this gang that is making me really intrigued to try them out.

So that’s another resounding success!

While they were also announced at GAMA, we had to wait until Adepticon this week for the reveal of the next faction for Age of Sigmar, the Idoneth Deepkin. And my goodness me, what a reveal it was!

This video, and stills from it, seemed to take over my facebook feed for 24 hours straight, it was quite amazing! While they’re not the Fishmen we’ve been waiting for all these years, the Deepkin take as their basis the Black Ark Corsairs subfaction of Dark Elves from the World-That-Was, and they really go to town with it! GW’s miniatures have improved so dramatically since the Corsairs were a thing, and it really shows with these guys.

I’ve not played Age of Sigmar since 2016, and I believe it’s come a long way since then. While I haven’t really kept up with it, there have been numerous things coming out that have really got me wanting to invest in the game system, not least of which the Daughters of Khaine release that came out recently. I think the new-style fantasy miniatures from GW are just stunning, and while it is a subjective thing, I do think that anyone who says these things look terrible is just being ridiculous. However, my heart does truly belong to 40k, so I doubt I’ll be buying into a fantasy army (despite having made some purchases of late…)

But it won’t stop me getting some of these Deepkin to convert for my Dark Eldar…!

I’m still pretty excited for these guys, anyway!

Of course, lots of other tidbits have come out of Adepticon, such as the next three Codexes after Drukhari (rumoured to be out on 7 or 14 April), news of some huge Knight that mocks the idea of this being a miniatures game, an Age of Sigmar CCG, and of course, the confirmation that plastic Sisters of Battle will be coming out in 2019.

Of course, I’ve been feeling pretty burnt-out on the Sisters rumours for quite some time now, so even despite this news, I’ll still believe it when I see it. However, it’s nice to see the community feedback finally taken seriously on this point! And no doubt, when they come out, I’ll want an army of them like most other people!

Along with all of this, we have the Forgebane game coming out tomorrow, and the Necron Codex is due over the Easter weekend. I’ve already been excitedly starting a Tau army, which is once more vying with my Necrons for my attention. To say nothing of adding yet more miniatures to my Dark Eldar, which I’ll doubtless be in the mood for in another couple of weeks when their Codex comes out!

All of this stuff has got me feeling a little bit like I’m on some kind of hobby treadmill, and I’m in actual danger of falling off!

See, like many folks, I have a whole load of hobby projects that I’d like to get on with, but it’s getting to the point where I’m not sure where to begin with tackling it all. Off the top of my head, and in no particular order, I have:
– get on with painting the Tau that I’ve been building up recently;
– get moving with painting/re-painting my Necrons in Thokt Dynasty colours;
– finish painting all of those half-complete Dark Eldar models;
– paint the Orlock and Escher gangers for Necromunda;
– also think about building and painting the Goliath gangers;
– think about the terrain for Necromunda;
– paint all of that Sector Mechanicus terrain I built last summer;
– carry on with the AdMech/Tempestus Scions army;
– finish painting up those Deathwatch miniatures;
– finish painting up those Novamarines, too;
– finish building and paint the Thousand Sons and Death Guard models;
– make a more serious effort with painting the Genestealer Cultists;
– decide if I want to have all of those Tyranid models, as well…

I’m sure there’s plenty more on the agenda that I’m just not thinking about right now!

First-world problems, for sure, but I think I’m in danger of getting into some kind of hobby overload once more, and I think I need to take a step away and almost move all the half-complete projects to the side while I concentrate on just one! I had a real issue when trying to paint the Genestealer Cultists that I discussed in my Tau blog here, in that I felt like I was out of practice with painting in general. I still haven’t yet made any concerted effort to remedy this, but until I do, I’m not feeling confident enough to get moving on things like the Deathwatch, Thousand Sons, or Necromunda minis. I need to focus on a much smaller array of stuff, and in fact I think I need to actually fully paint up a single unit to get my head back in the game, as it were!

Something that is increasingly difficult with all of this wonderful new stuff coming out left and right!

But looking at it from the opposite side: what a glorious time to be in this hobby!!

It’s killin’ time!

Hey everybody!
It’s time for another game day blog, and today it’s time to finally take a look at Warhammer 40k Kill Team, the small-format variant from Games Workshop that got put out a little over three months ago now. I’ve been fiddling around with it all, and a couple of weeks ago I came up with some ideas for a couple of teams, which prompted the first half of this blog.

Before getting into the game rules etc, I just wanted to say a little about the new box for this variant. In addition to the 32-page rules booklet that details the various tweaks to regular 40k, the box contains two forces, Space Marines and Tau. The rules booklet features the dataslate rules for each force, but while the Marines form 190 points, the Tau Fire Warriors only come to 134 – though that doesn’t seem to account for the drones or the gun turret the Tau can set up. All of the special rules for these two armies (that are required to play a game with them) are included in the booklet, but the regular 40k rulebook is also included in miniature form. The value this box presents is remarkable – the miniatures alone cost £55 to buy as separate kits, but you also get the regular 40k rules and what looks like a really great mini-game, as well!

So let’s take a look at the game itself.

Kill Team is played with teams of no more than 200 points each side. Teams can only consist of troops, elites or fast attack, with some additional restrictions on vehicles and stuff. It’s all designed to have small bands of miniatures going against each other, rather than introducing any kind of ridiculous things in there like powerful characters and stuff.

Players buy their squad in the usual size, but each miniature acts independently on the battlefield. In addition, one is designated the “leader”, who has a table similar to the usual Warlord Traits thing in usual 40k. Three miniatures are then nominated as specialists, from a sort of menu of five different types – combat, weapon, dirty fighter, indomitable and guerilla – each of which has a set of rules that affect the game.

But apart from that, it’s pretty much the same as regular 40k with the rules for shooting and assault.

So what have I been doing with it recently?

200 points isn’t a great deal, of course, especially for someone like me who loves the Elite choices of most Codices out there! The further restraints on not including stuff like Terminators (no 2+ saves here) and Dreadnoughts (vehicles can’t have an armour value of more than 33) made me initially sad that I couldn’t field my Deathwing! However, my first thoughts for this project were still for Space Marines!

Space Marine squad: 
5-man Tactical Squad, one upgrade to veteran sergeant with power sword, one man equipped with a flamer, and
5-man Assault Squad, one upgrade to veteran sergeant with power sword and combat shield

So I’ve got 200 points here. I was going through all manner of iterations, leaving off the swords in case I could fit in more troops, thinking more bodies might be more useful than better-equipped ones. While the choice of vehicles is restricted, land speeders and rhinos are allowed, and at varying points I’d also considered putting each in my team!

My leader is the Tactical squad’s veteran sergeant, Dantoris. In addition the Assault squad’s veteran sergeant, Ottavius, is going to be my Combat specialist; the Flamer marine is my Guerilla specialist, and there’s a particularly dynamic assault marine (you can see him over the assault sergeant’s right shoulder in the picture above) who will be my Indomitable specialist. This may change, of course, but for now, that’s how I’m going to be rolling with these guys for the first game, at least!

As it says in the instagram post, I’ve decided to seriously build a Space Marines army now as a second army for regular 40k. For about 18 months I’ve been somewhat half-heartedly building an Ultramarines force, but have regularly been distracted by painting marines as White Scars and Novamarines, to say nothing of my ponderously-building Deathwing army! So I’ve finally decided to do it, and I’m starting out with Kill Team, because it’s an ideal way to start an army – as long as you have the correct models, you can still play games when your army is still tiny. I have been playing 40k more of late, using my Necrons, but I think this is a decent way to get some variety in my gaming. Once I have these two units painted, I can add to them while still using the smaller core for Kill Team.

So that’s where I’m currently at! I’m going to be painting these up as Novamarines as well, having started with the scheme earlier in the year but never really getting anywhere because I wasn’t 100% happy with it. I’ve had some ideas on how I can paint it differently, so that it looks more like the pictures and whatnot from the official lore, so I hope that I can start emulating that in the coming weeks!

Once I’ve played a few games, I’ll be doing a follow-up blog to this one with impressions on the gameplay itself. For now, I think it’s a really cool idea, and I’m really looking forward to moving ahead!

As a PS, don’t forget to keep an eye on my hobby progress blogs, published every Sunday, to see how my army is coming along!!

Hobby Progress, week 47

Hey everybody!
Well, I’m closing that full circle of hobby updates this week, I feel, having put the Christmas tree up yesterday. In a few short weeks, it’ll be the 52nd update, and I guess I’ll be doing some massive retrospective, along with lots of statistics. I mean, I work as a performance analyst, so it’s only natural…

This week has actually seen very little in terms of progress, but I still want to talk about a few things, so sit back and take a look at what I have done!

I’ve been thinking about assembling a Kill Team for months now, and it’s actually the subject of this upcoming week’s game day blog. After going through a few ideas, anyway, I’ve settled on space marines, and have thus spent the week building up a five-man Tactical Squad, and a five-man Assault Squad. It’s a total of 200 points exactly, and I’ve done some judicious swapping-out of parts to get them looking as I want them. The Assault Squad is fairly standard stuff – it’s got the laurel-wreath head on the veteran sergeant, but otherwise they’ve all got the standard bolt pistols and chainswords. I’d bought a selection of bits earlier in the week, including four torsos with the aquila on them, so that I don’t have the usual odd mix of fronts.

The Tactical Squad is also standard fare, using all five aquila torsos (but leaving out the high-gorget of the Mk 8 armour) from the kit. The veteran sergeant has had the most work done to him here – he’s got the power sword from the Devastator kit, and the head from the Ultramarines upgrade pack. Finally, I’m building them as Novamarines (more shortly), and having bought as many shoulder pads as I could find reasonably-priced on ebay, as well as those I already had, I used the shoulder pad from the Sternguard kit for the Tactical sergeant, as it has a bit more texture to it and looks overall a bit grander.

I’ve painted them all with Rakarth Flesh as a base coat, and will be going over this with Flayed One Flesh. I think it should be a very light cream colour (may highlight with Pallid Wych Flesh), then I just need to find the right blue. I’m sure I used Altdorf Guard Blue last time, but it’s still not pastel-enough for me, so I may go for something else this time. I’m hoping that having them creamier will make them more interesting than that stark white colour, anyway!

I’ve tried painting Novamarines before of course, but was never particularly happy with how white they looked. Undercoating them with Corax White and doing nothing with that beyond shading the panels is to blame there, of course, but anyway. Because I had decided to go for a Kill Team, I thought it would be fine to just do ten Novamarines in their quartered blue and white livery and that would be it, but now I’ve been having different ideas…

I’ve been dallying with Space Marines for about 18 months now, if you measure it from when I bought the first kit, and aside from all of the Alpha Legion stuff I’ve been doing, I’ve only actually finished one ten-man Tactical Squad! So it’s about time I settled in for the long haul and really make an effort in this stuff, so I’ve decided that I’m going to actually build a proper army of Space Marines, starting out with the Kill Team thing, and build it out from there. So, exciting times are to be had there, I feel!

I’m going to start a blog series, I think, that chronicles the growth of my marines, so stay tuned for that soon!

I think this change has been brought about following the game of 40k I played the other week at my local GW. I’d not played there before, but it was a really good atmosphere and stuff, and I’d like to get up there more often for gaming, which has prompted me to start looking more critically at what I have to play games with. I’ve gone through all of my Necron stuff, working out points costs and stuff, and while I have 2200 points fully painted (however badly!) and ready to go, it is by no means a legal, or effective force! So I need to focus on what I want to add there, and then finish it all off. I think the Wraiths are top of my list there, so want to get moving with those soon. I also want to build more Tesla Immortals, and I’ve got ten Triarch Praetorians built and primed ready to take their place in a Judicator Battalion. So there is a bit of a plan there, I just need to get moving with it!

I seem to have become a little obsessed with calculating the points of what I have recently, having gone through all of my Necron stuff (I actually have over 7000 points in various stages of completion!) and, most recently, all of the Deathwatch kits that I’ve been building! I really like these guys, of course, but I’m a bit surprised at just how whacky the builds are – overall I have 1620 points built and primed, but of those, only one unit of veterans and the chaplain are actually fully painted, so 300 points. Hm! Time to get a move on there, I feel! I’m planning to get the upcoming deluxe start collecting box, though, so there will be plenty of kits for me to enjoy and add to the team from there.

While I’m doing Novamarines as my main force, I’m also going to keep going with the Deathwatch, mainly because I enjoy them so much, but there are perfectly valid fluff reasons for fielding Novamarines and Deathwatch together, of course! (Especially when going up against a xenos army!) I’ve also got my Dark Angels Deathwing project going on, but the more I think about that, the more I want to have it as a single army than any kind of allied detachment. I’ve currently got 1285 points of this on the painting table, some of it more complete than others, but a serious effort needs to be made there to get everything finished off, I feel, also! Very much looking forward to getting the cream terminators into battle!

So while this week hasn’t seen much in the way of painting, I have been doing an awful lot of planning for the future and, while I’m fairly positive things will go by the wayside as I come across new units that I want to add to my existing forces or go off on tangents with, I think having this core idea in place will be a good thing from here on out!