It’s the GAMA Trade Show 2019!

Hey everybody!
It’s the GAMA Trade Show, and as I have done in the past, I’ll be keeping an eye on the proceedings to see what we’ve got to look forward to in the coming weeks and months!

First up, it’s none other than Games Workshop, who have just updated their community site with a first look at the next expansion for Kill Team – Elites. I mean, of course they have – not to be too proud of myself, or whatever, but I saw this coming a good while ago

We’re getting all manner of delights here, from terminators (as we can see on the cover) to Drukhari Grotesques! It was almost prescient of me, then, to have just bought a pair of these delights!

For all my cynicism of expanding the game like this, I am actually looking forward to seeing how it continues to grow – the danger, of course, being that it will soon turn into just low-point 40k if it isn’t careful. But so long as we continue to get intelligent choices with reasonable rules behind them, why not, right? Just let me take Lychguard now!

I suppose this also answers the question, where has the Thousand Sons faction box been?

Along with a Kal Jerico model for Necromunda, we’re also getting a Halfling team for Blood Bowl, with promises of more announcements to come in the next couple of days!

…let’s see what else is on offer!!

Next generation of the DC Deck Building Game, with the Rebirth branding? Very cool. Not sure about the more board-gamey aspect with moving cardboard chits around – it is supposed to be a deck building game, after all – but linked campaign scenarios and character progression do sound like they should be a lot of fun. Gonna keep my eye on this one!

You know, I’d forgotten about the two Fortune & Glory expansions until reviewing last year’s GAMA blog, but now that I’ve had my memory jogged, I really feel the need to have them in my life! It feels like Shadows of Brimstone has taken over Flying Frog, and with the third kickstarter for this game currently ongoing, I have to wonder if they have their sights set anywhere near the more traditional games manufacturing route. Not that I’m trying to be bitter or anything, but I do miss their games like Fortune & Glory, and A Touch of Evil. Last year, they were in the middle of making sure the Forbidden Fortress SOBS game was shipped in time, pushing the FANG expansions back to the first quarter of 2019. Well, we’ll just have to wait patiently for something not weird-west related to arrive, I guess!


GAMA day two has arrived, and my goodness, how exciting is this:

Traitor Command, the next Blackstone Fortress expansion, gives us a Traitor Commissar and a Chaos Ogryn, both of whom look delightful gentlemen – and will have 40k rules, to boot! Awesome! Forging alliances with unlikely friends sounds interesting, too…

I’ve said it before, of course, but I really love how GW are using Blackstone Fortress to explore these weird and wonderful bits of the 40k universe. The Commissar in particular looks like a stunning chap, I’m really looking forward to snapping these up when they’re out!

Warcry, the skirmish game set in the AoS universe and first teased a few months back now, has finally been shown off to be really quite the interesting game! Pitting different Chaos warbands against one another, at first it sounded like it might be a bit too exclusive – I mean, what about us Death players, right? But whether Chaos is just the first wave or not, it’s difficult to not be enamoured with at least one of these factions, particularly the cute looking devil-bats! I like it, which I’m a bit sorry about, as I feel like it might well become another juggernaut like Kill Team, and I’m not sure my bank balance can cope with that!

I really like the look of those pit-fighters with the welding masks, they remind me of Haemonculus Covens creations among the Drukhari, and I’m sure plenty of us will be using them for Grotesque conversions as these things move along. The scenery looks pretty amazing, too!

Not sure, of course, but this could tie in with the rumours of Warriors of Chaos/Slaves to Darkness getting an overhaul soon. I suppose we’ll see!


At any rate, that appears to be that! Plenty to look forward to from Games Workshop, who appear to have taken over with their exciting announcements of new stuff! Nothing from FFG, though the distributor Asmodee has announced a deal with Cool Mini Or Not, which may bring those incredible games to the masses (personally I try to avoid CMON as I find it difficult to resist them!)

It almost feels like the landscape of boardgame news has changed, and the big trade shows are no longer that important for getting a picture of what’s coming up next. Even the big daddy of them all, GenCon, hasn’t been that explosive for the last year or two. Is it a result of Kickstarter seemingly taking over the world of boardgame production? Speaking from an entirely personal perspective, it seems like the companies I used to watch – FFG in particular here – just aren’t knocking it out of the park anymore, with nothing really overwhelming me with its excitement. Meanwhile, established companies like Cryptozoic and Flying Frog Productions seem to be using Kickstarter more like their business model than not, and it’s leading to an over-saturation of stuff. Shadows of Brimstone has been a case in point here – when that stuff eventually found its way to me, it was like receiving 5+ years’ worth of expansion material in one hit, and I’m not sure I want that from a board game. Has our modern sense of impatience and always wanting the next thing caught up with us, to the point where we suddenly need everything for a game right now? All of these companies using Kickstarter to distribute games, and somewhat by necessity producing almost an entire game’s run in one go just to ensure the crowdfunding, seems to have led to a point where they just don’t have anything new to announce, because we had it all in one hit a year or two ago.

Makes me wonder what GAMA 2020 will have in store for us…

New Year Open Day 2019!

Ohmygod you guys! Ohmygod! There’s so much good stuff in this latest round of reveals from the New Year Open Day, I just don’t know where to begin! Well, I’ll start at the top, I guess, and go from there…

Genestealer Cults are getting a slew of new and interesting figures, and I just don’t know how to explain how excited I am for these guys! Well, the female magos seems to be a little pandering – I mean, the Magos from Overkill is a classic sculpt, I’m not entirely convinced by this one as she seems a little too… 1950s sci-fi? I don’t know. I really like the mysterious chap with his pimp-cane (seems like GW are really pimping it up after the Delaque chaps arrived) and the vox-hacker chap is also really cool. Not sure about the assassin-type model, either, but anyway.

Someone on the GSC facebook page suggested these might come as something akin to the Court of the Archon for the Dark Eldar, which would make more sense than having a massive selection of different HQs to deal with, but I suspect we might have a similar situation to Space Marine Command Squads, where they’re now separated out into a number of elites slots rather than being fielded as a unit. But I would also like to see them packaged together and come as one, so hope springs eternal on that one.

As well as the bikers, we’re also getting a new terrain piece, which I do like – hopefully we’ll be getting a lot more custom terrain for each force as time goes on. Necrons could do with having something interesting, I feel! It’s certainly an exciting time to be a 40k fan, that’s for sure!

But 40k isn’t the only system getting the love, as we see a new Battle Box for Age of Sigmar coming out, featuring Flesh Eater Courts and Skaven! I’ve recently been thinking about investigating the little rats, as several of their models remind me of the Mechanicus minis, and I think that’s cool. I’ve been thinking about, but ultimately passing over, several of these boxes since we initially had Forgebane, but I think I might well pick this one up and sell off the zombie portion, instead getting a decent start on some Skaven models!

Looks like we’re getting Stormfiends, a Warp Lightning Cannon, a Doomwheel, and the new character model, the Warlock Bombadier. I find it a little bit odd that there’s no infantry for the box set, but then the Skaven models included come to £79.50 without the new character, so I suppose the set is going to retail around £90, and still provide a massive saving. Definitely one for the list, anyway!

I’m also looking forward to some Grots, though given the sheer amount of new stuff being announced here, I think I’m going to not only be planning out very carefully what I end up buying, but also downsizing my collection of existing miniatures in order to make room!

Back to 40k and Kill Team now, with a look at the next batch of good stuff. I’m not honestly all that sure about Kill Team: Arena, as it looks a lot like a rehashing of the Rogue Trader box. Maybe it’ll be worth it for the additional rules content, but the box size initially made me interested, then I saw that the terrain was mainly doors and barrels, with rules for fighting in close quarters. Well, I suppose it might be a cheaper price point than the Rogue Trader box, which might make it worth getting for some, but I might be holding off for the time being, until we see some more.

Interestingly, however, there are two new expansions for the two Kill Teams that came in the original box – an AdMech team that features Sicarians, and a Genestealer Cults team that includes Acolyte Hybrids. Both of them come with a Commander model, though, and the usual sheet of tokens and terrain and whatnot, but I find it interesting how we’re seeing the evolution of the different Team expansions from last year. Commanders is presumably a more integrated part of the game than we’d originally expected, and they’re using this game as a delivery method for new models for the regular 40k game, with the Cult Eastwood gunslinger Primus, alongside a new sort of Tech-Priest, the Manipulus. I’m not 100% sold on the latter, if I’m honest, as he does look a little too much like he was originally intended as a Nurgle model. But maybe he’ll be better in the flesh, or else with a little converting.

I’m glad to see more for Kill Team, for sure, and I hope this new type of expansion could herald my idea for “famous teams” to come further down the line. I especially like the idea that they’re expanding the original two teams from the core set, as that is a fantastic way to build on last year’s box for people new to the game, as well as to get them hooked into buying more for regular 40k in true gateway-drug style!

While that’s all for the stuff that grabbed my attention over on the Community site, there are a few other choice morsels doing the rounds of the internets, including an expansion for the Blackstone Fortress game!

Blackstone Fortress Dreaded Ambull

I’m not that old in the hobby to remember the Ambull from back in the Rogue Trader days, but this has got a lot of people excited! Looking at the additional contents in this picture has got me wondering, though – if we’re having a new ship tile, will we be getting a new Hero to go along with it? And there’s another mystery envelope in this one, as well! How exciting!

I really like the idea of this expansion, and it once again puts me in mind of Shadows of Brimstone, only done correctly. I mean, FFP have definitely worked their socks off for that game, and I don’t mean to be too harsh, but it just didn’t feel anywhere near as polished as it perhaps could have been, possibly due to the amount of stuff they had to do to fulfill peoples’ pledges. But that’s a topic for another blog!

Finally (for now!) we’re getting two plastic Am-bots for Necromunda! Not the Adeptus Arbites, but it’ll do!

And finally, we have what looks like a new kind of Chaos Sorcerer for the Black Legion, presumably coming out when the whole Vigilus 80-day countdown thing comes to a conclusion:

I don’t know if this would happen or not, but I do quite like the idea that he might be a part of a wider Servants of the Abyss release, alongside the Blackstone Fortress goodness that is reputedly coming out in March. I think he certainly looks cool, and I’m thinking I might actually get myself a small Chaos Space Marines force soon! (Who am I kidding, small…!)

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Vigilus will burn. #PaintingWarhammer

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Overall, it’s been incredibly exciting so far this New Year Open Day. I’m really excited to see what’s next from Nottingham, anyway!

2018 in review

Happy New Year, everyone!
It’s time to go all traditional, and all, and look back at my hobby year for 2018!

It’s been quite the year, I have to say! Despite some monumental events, including getting married in September, I’m glad to have been able to keep going with hobby stuff. I’ve definitely built more than I’ve painted, but of course that is always the case, really! Starting really quite early, I built this beautiful beast 12 months ago, though he sadly still languishes in the same state after all this time!

I really need to get a move on and make some decisions as regards my Tyranids.

I’ve done quite well with the Great Reanimation of my Necrons, getting a good number of units painted up, including the beautiful new Cryptek model. I’ve still got a way to go with the army, for sure, but having only had one unit of Immortals painted in the new Thokt dynasty scheme back in 2017, this year has seen a real surge! Splendid stuff.

2018 saw me start a couple of armies, most notably the Tau. I’m in a bit of a weird position with this army now, as I feel like it was a bit of a distraction for me while I was waiting for the Dark Eldar codex. I did enjoy building up the models, for sure, and I think there is still a place for them in my collection, but probably nowhere near as many models as I have ended up with! So I’m going to be looking through both the Tau and Tyranid collections in an effort to thin out some of the dead wood, so to speak, and make sure I only keep enough models for small forces of each that I want to actually play with. Famous last words, probably, but still!

I’ve made significant strides with yet another xenos force, the Genestealer Cults!

I was really quite surprised that I even managed to finish these guys, as I’ve been working at them for a long time now, but always seemed to be putting them off for one reason or another. Kill Team, in that respect, was a good thing for me, as it made me finish painting them up, and indeed to get moving with more models for the force:

Being a horde army, though, I’m still nowhere near to having the required number of models for the force, but I think I’m suitably inspired to keep going. Slow and steady, and all that!

I’ve been steadily progressing with my Dark Eldar, though having painted up pretty much the entire army in 2017, 2018 has definitely been a slower year for the dark kin. I’ve got plenty built up, for sure, mainly due to having formed the plans for the army during 7th edition, but we’ll see how many models get painted during 2019…

In terms of smaller scale games, I’ve painted up some Van Saar gangers for Necromunda, and have started work on the Elucidian Starstriders, but this is where things get interesting, as I started looking back into fantasy after all these years, with the new iteration of Warhammer Underworlds.

It was a lot of fun, and it has led to getting myself into a very ghostly mess!

The Nighthaunt models are beautiful, but I’m also vacillating between Idoneth Deepkin and Chaos Beastmen in creating my first army for the new Age of Sigmar. It’s definitely going to be one of them, though I’ll most likely also be picking up some of these new grots models in time. I do enjoy squigs!

Finally, I’ve been working on some of the Chaos Cultists that I’ve had hanging about for years, inspired by the weird and wonderful underbelly of 40k that we got to glimpse in Blackstone Fortress!

This game was quite the boon to me, as it inspired not only the Cultists but also work on the Electro-Priests that had similarly been hanging about for years – all in all, then, it was very much well-received!

I wonder what 2019 will see for my hobby! Hopefully some of those models that I’ve built up over the last year will see themselves finished!!


I’ve definitely enjoyed my hobby time this year, but in order to make sure I stay focused during the coming year, I’ve drawn up a list of hobby resolutions as a lot of folks have been doing over on instagram:

There is a nice mix, I feel, between some of the more wide-ranging stuff with the Grey Knights and the Nighthaunt, and more focused goals for things like the Neophytes and Doomsday Ark. There is bound to be more that distracts me as the year goes on, of course – I’m looking forward to the Genestealer Cults getting their bikers, for sure! Whether Inquisitors come out for Kill Team is anyone’s guess, though I’m fairly positive I’ll go heavily into this one!

I’m going to be writing up my Hobby Progress blogs on the last day of each month as 2019 goes on, so it should keep me motivated to stay on track. Exciting times ahead, at any rate!!

Nobody expects the Inquisition!

Hey everybody,
My recent return to the light of the Emperor with the Deathwing army that I currently have on the go has got me thinking more about the Imperium as a whole, and looking at the other armies on offer to us outside of the Dark Angels. From Deathwing, I started looking at the Deathwatch army that I had started to paint up over the summer of 2016, and there will be a blog coming shortly with some of my thoughts on those chaps, don’t you worry!

But I’ve also started to think a lot about the smaller-scale stuff, and in particular, the Inquisition. This is a range that is quite woefully under-represented in 40k miniatures terms, which is odd considering the success of Dan Abnett’s Eisenhorn and Ravenor novel series. Most of the Inquisition line is made up of old finecast miniatures, with only the new finecast Eisenhorn mini and the plastic Greyfax that show any real attention for it over the past few years.

It got me thinking about what GW have been up to, what they are up to, and what I think I’d like to see them be up to, based on the first two.

First of all, though, let’s talk about some history
The Inquisition dates right back to the original Rogue Trader years, where they would combat the myriad threats to the Imperium, most often rogue psykers (more on this in a bit). Further lore expanded on this, introducing secretive sub-factions, and produced the little nugget of information that one of their secret tasks is to discover the sensei. For those who aren’t familiar, the sensei are the offspring of the Emperor of Mankind, who possess the ability to hide from the warp and are something of a perfect weapon to use against Chaos. While I don’t know whether the current GW will want to pursue this storyline, I think it has some potential to advance the story of 40k, which does seem to be a current objective for the company, so whether we will see them reimagined for this, I don’t know.

The popularity of the Inquisition has always seemingly stemmed from the specialist game Inquisitor, released in 2001 as a skirmish game roughly double the scale of “normal” 40k. It was this game that spawned Dan Abnett’s Eisenhorn trilogy, of course, and alongside several of Fantasy Flight’s RPGs, the popularity of the faction has bubbled along away from the wargame. In terms of the regular tabletop 40k, the expansion of the Grey Knights in 2011 to have their own Codex seemingly overshadowed the rest of the Inquisition, though it does seem that 2016’s Deathwatch Codex may have helped to balance that somewhat.

Power Armour connections
The Inquisition is made up of three major Orders: the Ordo Malleus (which deals with daemons), the Ordo Xenos (which deals with aliens) and the Ordo Hereticus (which deals with cultists). Each of these three has its own Chamber Militant: the Grey Knights, the Deathwatch, and the Adepta Sororitas, respectively. Now then, the Grey Knights have a decent plastic range of models, and the Deathwatch saw a new release of miniatures back in 2016. As has been well-documented by now, we’re expecting the plastic Sororitas range to arrive in 2019, with the current rumours pointing to sometime around October. With each of the Chambers Militant getting plastic releases, it’s gotten me thinking about when we’d be likely to see the Inquisition released in plastic sculpts to go alongside them.

Deathwatch: Overkill

Deathwatch have been something of a surprise, to my mind, as far as the new releases go. We saw a glorious release back in 2016, starting with the boxed game Deathwatch: Overkill, and it just went from there in terms of the amazing things we’ve been seeing. Genestealer Cults are such a fantastic example of this, and now again with the Rogue Trader releases, that it makes me thing GW is, to some extent, committed to bringing out some of the more weird and wonderful aspects of the 40k universe, not necessarily always via the mainstream tabletop game.

Within the space of months, we’ve seen two flamboyant Rogue Traders come out, surely it will only be a matter of time before we get the equally flamboyant Inquisitors in plastic?!

The Kill Team factor
Kill Team has already brought out so many fascinating sculpts with the Rogue Trader box back in September, and it doesn’t take a genius to see the possibility for a Kill Team: Inquisitor box to be quite the thematic expansion to that line. The fact that we have now got a plastic Death Cult Assassin in the Elucidian Starstriders makes me wonder if this is showing the possibility of further miniatures down the line. I know we’re wishlisting here once again, and most likely reading far too much into this, but I do like the idea that GW are perhaps testing the waters with these boxed games before going more down certain routes and creating miniatures on the back of those found in their specialist / board games.

It’s not just limited to the Kill Team game, though. Blackstone Fortress is set to be a major source of new, previously-unseen miniatures that might not be expected to have a full-army release. The fact that the Inquisition has been said to predominantly tackle rogue psykers in the past (Eisenhorn does it quite often, as we know), and there are rogue psyker models in the core set, makes me fanboy-dream that we might see a new “team” of heroes to choose from – the Inquisitor team. It would be so straightforward to give us a new plastic Inquisitor model, with some warrior acolytes and crusaders, maybe some sort of arco-flagellant or death-cult assassin, and a preacher of a lesser rank than Thaddeus from the core set. Throw in an Interrogator or Null Maiden as secondary leader-types (yes, I just want Ravenor and Bequin!) Heck, I’m sure people would like to play the Jokaero if they could, as well! It would be straightforward as anything to reinvent the current finecast/pewter range as a plastic warband here.

But I fully admit to leaping to this conclusion due to the tenuous link with rogue psykers, don’t you worry!

What does it all mean?
I don’t claim to have any kind of special insight into the future for GW. I’m just a nerd with a laptop typing all this junk up as I think of it. But given the popularity of the Inquisitors as a faction, it seems just wrong that they have one plastic mini, one (hard-to-find) resin mini, and the rest of the army is dated as all hell. Most of the line is made up of finecast versions of the old metal miniatures from back in the 90s, which admittedly is something of an improvement on the current Sisters line, which is all metal (but we know they’re changing that).

As it stands, we’re seeing a very slow drip-release of new miniatures that could potentially be used in an Inquisitorial retinue. Knosso Prond from the Elucidian Starstriders is a great example of this. Thaddeus the Purifier and Pious Vorne from Blackstone Fortress are also fantastic for making Preachers. Due to their heavy Redemptionist aesthetic, the new House Cawdor gangers could make excellent Warrior Acolytes. Without trying to read too much into these things, I do think it’s only a matter of time before we see the Inquisition brought back to life as a modern force on the tabletop.

Sisters?
Again, without trying to read too much into anything, I’ve been flicking through the old Codex: Imperial Agents from seventh edition, and I find it interesting that a Sisters army back then wasn’t all-female. Ministorum Priests, Arco-Flagellants, Crusaders and Assassins all featured in the army list, which gives it a strong crossover to the Inquisition army list in the same book. Could we be seeing new models for these coming as part of the plastic Sisters army next year?

Army releases for Games Workshop nowadays tend to be smaller affairs, with less of the more obscure elements like this. Since the announcement of plastic Sisters, I’ve been expecting a character or two, maybe two troops choices (multi-part kits?) and an elites choice. With maybe a heavy support/vehicle option. I’d not been expecting any of the, for want of a better term, “hangers-on” like the Priests. However, GW do seem to be treating this army project very much as an Event, and so it would perhaps be in keeping with that for them to go ahead and basically re-imagine the entire list, maybe even go crazy and give us entirely new units if they’re going to advance the fluff as well, and so in time we’ll be getting a whole host of new plastic goodness. The rumoured release of October 2019 does also make me think that maybe, by then, they will have released a lot of the Blackstone Fortress stuff separately, so could potentially be tying-in with that. I wouldn’t have thought they’d attempt to cash-in with Sisters and give the option for a Priest that basically means players need to buy a Blackstone Fortress set for £95, but maybe we’ll be seeing multi-part plastic clampack releases for the heroes by then?

On a side note, given the strong ties to both Grey Knights and Deathwatch, I’ve also been wondering if there will be rules to include special detachments of those forces, which won’t break your Battleforged army. Only time will tell!

It’s definitely an exciting prospect, and one that I hadn’t really given much thought to until now!

But what about Kill Team?
Ah yes, Kill Team. It feels a little like Kill Team is being dampened-down of late, with all the hype for Blackstone Fortress coming out this week and all. We’ve got two new Commanders being released, but there aren’t any tremendous rumours on the horizon for more expansions, or even to finish off the Kill Team faction boxes as they have been doing. (Probably because they’ve run out of terrain to include within those boxes?)

However, the rumour of Kill Team: Inquisition is still floating around, with nobody confirming or denying this, but also no further information beyond the idea that it will be a thing. I do think that Rogue Trader and, by necessity, Commanders were both rushed out somewhat due to the leaks that predated the core set for Kill Team itself, so perhaps we shouldn’t read too much into this gap. I do hope that we’ll see an Inquisitor expansion, and that we’ll see it in the first quarter of 2019.

If we do get such a box, then, I’m really hoping for a similar look to the Rogue Trader line-up, with the Inquisitor and his retinue forming maybe a dozen models, facing off against perhaps 20 Cultists. While this would be a perfect opportunity to bring back those push-fit Cultist models from Dark Vengeance, I think that rant is for another blog. At any rate, we’ve had Chaos mutants in the Rogue Trader box – an Inquisitor expansion would be better served with some Cultists (I’d also like some form of xenos race, preferably a new race that we haven’t seen yet, but that would likely take too much time). Indeed, the crossover between Rogue Trader and Blackstone Fortress was enough that I think it could be a nice touch to continue the Traitor Guard aesthetic and provide more of that, with a varied band of generic Cultists, peppered in with a Rogue Psyker or two – it would be on-theme, after all!

Blackstone Fortress

 

I am in danger of running away with myself on this (well, I’ve been running away with ideas for this entire blog!) But I do feel like there is the potential here for significant crossovers with actual Kill Team expansions like Rogue Trader and the Blackstone Fortress stuff. It would probably be too much to hope for some kind of expansion for the Starstriders and Gellerpox mutants in Blackstone Fortress, but I suppose you can never say what GW are going to do these days, as they have been coming up with some phenomenal releases of late, and I don’t think a lot of us could have predicted any of them, if we’re being honest. Who would have thought plastic Rogue Traders would ever see the light of the tabletop? At least we’re getting Kill Team profiles for the Blackstone Fortress minis, so we can (presumably) field a Kill Team of Traitor Guard and Rogue Psykers – which is quite an exciting prospect, given my desire to make a 40k army out of these guys!

But so much of this blog has been me just wishlisting and fanboy-dreaming, I’m not entirely sure if any of it has been worthwhile reading! If you’ve made it through this far, thank you! There’s not a lot to take away from this, really, beyond the fact that I absolutely love the weird and esoteric corners of the 40k universe, and the arrival of first Kill Team: Rogue Trader, and now Blackstone Fortress has got my imagination doing so many somersaults and backflips with the amazing potential such boxed games hold for the expansion of the universe in plastic!

I’ve been enjoying thinking about the possibilities for these things, though, and I really hope at least one or two of my ramblings might come true in the fullness of time!

Kill Team: Rogue Trader

Hey everybody!
I’m continuing my week of celebrating 800 posts on my blog by continuing to ramble about all things 40k right now, and thought it about time to get round to the big box expansion for Kill Team that came out in September: Rogue Trader!

Warhammer 40,000 Kill Team

So as you probably know, this box was something pretty special. Named for the space privateers that plough the galaxy under the Emperor’s own Warrant of Trade in search of new planets to plunder for the Imperium, the name not only conjures up adventure and glamour but also hearkens back to the original, first edition of Warhammer 40,000. It was certainly something special that captured the minds of hobbyists all over the world, and while I was away on honeymoon when it actually came out, I wasted no time once I was back home in picking up a copy for myself and getting all of those miniatures built!

While I did manage to get a lot of stuff built in a short space of time, I have only now started to paint up the Imperium half of this box (stay tuned for some progress shots of those models coming at the end of the week!) But I’ve been talking about the expansion (and Kill Team in general) a lot, so I think it’s about time I got round to taking a proper look inside the box here on the blog!

The box is divided into the Elucidian Starstriders, led by the Rogue Trader Elucia Vhane, and the nasty Gellerpox Infected, a subsection of her crew who have been infected by the Gellerpox and now look even worse than some of the Nurgle gribblies. Not only do we have the rules and cards for using these miniatures within the Kill Team game, but GW have also kindly provided two mini-Codexes for each of the teams, so we can use them in regular 40k! I’ll be taking a look at those later in this post. For now, let’s talk about the Kill Teams themselves.

The box comes with 33 miniatures, ten for the Starstriders and twenty-three mutants, as well as two frames of scenery comprising bulkhead doors and computer terminals. The game board features, on one side, the Rogue Trader shuttle Truehawk, and on the other a Ministorum shrine. The narrative booklet that is included features some background on both Rogue Traders and the gellerpox, and tells the story of the shuttle being overrun and crashing on the planet Arcadia Neos. There are enough missions included in the book to allow you to play through the storyline, as well as more generic mission types that allow you to use the maps and scenery included for one-off style events.

New rules include fighting in close confines, a first look at the Commanders rules that later came out as a separate expansion, and the new Strength specialism that currently only applies to one model as far as I can tell, Vulgar the Thrice-Cursed. Finally, there are some advanced rules that let you combine Kill-Zones and link missions together to create a “Historical Campaign”.

For a 56-page booklet, it crams a lot in!!

The models are, as you’d expect, stunning. The Gellerpox Infected faction look disgusting in the tradition of Nurgle, but whether due to the fact that I was building them all up at the same time or if something else was at work, I really found these miniatures to be difficult on the eye when building them. I mean, they’re Nurgle-y, so it’s to be expected, but still. Something about them just put me off, so I can’t imagine I’ll be doing a great deal with these anytime soon! The entire warband comes to a total of 258 points in Kill Team, if you use all 23 models (193 points if you leave out the Commander).

The Starstriders, however, have just got a delicate grace about them that really excites my imagination. They feature so many design references to the larger Imperium, and what makes 40k so incredibly interesting to me as a setting, that I can’t begin to say just how much I like them. There are three named characters within the Kill Team that each have a set specialism, but each of them does not count towards the total number of specialists that you have – an interesting point that I thought it worthwhile mentioning. The total team comes to 145 points (100 points exactly without the Commander).

We only get ten of them – nine people, and a dog – which is such a shame, and has led to me really wanting to see more models in this style. When Blackstone Fortress was originally announced, I’d hoped we’d get a second Rogue Trader style crew that could potentially be combined with this to create a decent-sized force, but obviously now we know we’re only getting one Rogue Trader in that box, with the only other mini related to this style being the Navigator. It’s a shame, but the fact that GW have said they’re using these kinds of releases to explore hitherto unexplored corners of the setting does give me hope that we’ll be seeing more of them in the future.

As it stands, I don’t even think I want them particularly for regular 40k – I just want them because they’re an amazing band of miniatures!

But we can use them in regular 40k, thanks to the mini-dex, and that’s something I want to talk about now.

The Gellerpox Infected are all Chaos, and have the Nurgle keyword that will allow you to ally them in with a bunch of regular Nurgle daemons for added disease and disgust. They form a patrol detachment that is built around Vulgar the Thrice-Cursed, which comes to a total of 238 points. As a complete detachment, they are set up en masse when Vulgar is set up, and not only does the Thrice-Cursed give you access to seven distinct Gellerpox Infected stratagems, he comes with a warlord trait that gives you +3 command points to use on those stratagems.

There are only a couple of stand-out units in the Gellerpox Infected list, for me – the Eyestinger Swarms that allow you to keep adding slain models back to the unit at the start of every turn sounds annoying, but they’re probably more annoying than actually dangerous. The Glitchlings could similarly be annoying, as they subtract 1 from ranged attacks that target them, while the Hullbreakers, with S5 AP-2 weapons, could be quite the bothersome unit. If I were to take any of these in an army, I think it would be the Glitchlings and Hullbreakers, with the inevitable Vulgar tax to make it work.

Kill Team Rogue Trader

On the other hand, the Starstriders are a much more interesting force, for my money. Much like the Gellerpox, there are rules that allow you to set up the whole detachment at the same time as Elucia hits the table, and gain +3 Command Points for using Elucidian Starstrider stratagems (of which there are eight). The Rogue Traders have the Inquisition rule that allows them to use any Imperium transport vehicle, which is nice and fluffy.

Elucia Vhane herself feels like a much more useful HQ unit than Vulgar, allowing friendly units within 6″ re-roll hit rolls of 1. She’s fairly decent in terms of BS/WS, though otherwise has generic human stats with 4 wounds. The Voidsmen are generic soldiers, though the heavy rotor cannon is a nice addition. The Lectro-Maester, Larsen van der Grauss, provides a nice buff to the force, giving everyone a 5++ who is within 6″. He also has a unique stratagem that allows him to better hold objectives. There’s also a healer, and the Death Cult Assassin for some added meat, both of whom also get their own unique stratagems.

All of this comes in at 145 points. It’s definitely a smaller force, but it feels a lot more tight-knit than the Gellerpox, and I can see it working fairly well within a larger Imperium army. Unfortunately, there is a real mix of keywords here, meaning that you can only slot them into an existing army within their own detachment. Larsen van der Grauss will also fit within the Adeptus Mechanicus as a Tech-Priest, while Knosso Prond will fit into a Ministorum faction list as an additional Assassin should you feel the need. What’s even more disheartening, the new models from Blackstone Fortress won’t really slot in here, either – Janus Draik is basically Elucia Vhane with different grenades (and his multi-spectral auspicator only works on himself) but he could fill in as a second HQ if you wanted (you can’t use this to create a Rogue Trader battalion, sadly, as the only troops on offer – Nitsch’s Squad – have a limit of one-per-army) while Espern Locarno the Navigator, who would fit in the army on theme with no problem, has no keywords in common besides Imperium, so he’d currently have to sit in his own detachment. If you wanted to add in these two, though, it would only be an additional 70 points, so still not bringing it up to the realms of the Gellerpox!


I am incredibly guilty of demanding more of these miniatures to create an army for 40k – both here and with Blackstone Fortress – while almost overlooking the fact that this box has got so much to commend it. Kill Team has felt to me recently like it was getting bloated, with all the Commanders stuff that has been released lately – but I failed to see past the initial fact that yes, there may well be 108 individual products on the webstore for Kill Team right now, but all of these are merely adding in options to the game, and it really is something of a toolbox for you, to do with as you will.

I think this is a valid point that I need to learn – new GW isn’t always using board games to stealth-release new models into the tabletop game. Even things like Deathwatch Overkill were decent enough as regular board games, they just get a bit overshadowed by the fact they herald a new range of miniatures. While there have been a lot of releases for Kill Team that repackage existing miniatures and have led to something of a flooding in the market for content, I think it’s important to note that, to date, Kill Team as a game has only got two actual expansions in the traditional, board game sense: Rogue Trader, and Commanders. The army expansions are more like additional bits, nice-to-haves that aren’t really required to play the game (certainly not if you’re only using the starter box armies). The environment expansions are maybe more in the vein of a traditional expansion, although again, they only offer variations on the core theme. When you look at the line more as a traditional board game, I think it feels a lot more contained and, actually, quite a fun experience.

Rogue Trader adds to that experience by bringing with it two extremely thematic teams that make use of the Commanders rules while providing additional content for the close-quarters fighting. I believe that Commanders was supposed to be released first, but somehow the image of Rogue Traders fighting Gellerpox Infected was leaked too soon, forcing a switch-up of the release schedule. Ignoring the fact that there are rules for Necrons and Deathwatch and goodness knows who else to play in this game, if you just bought the core set, the Commanders expansion, and this, you’d have a really thematic set that would provide a whole lot of fun and enjoyable gaming for a long time. The modular expansion model of new armies with their own tactics and terrain to fight over, and the Kill Zone expansions that change up the battlefield, these are all really nice to have, but I think it helps tremendously to see these as very much ancillary to the main product.

If you think of it as a board game line that just happens to use existing GW products, it helps a lot!

Don’t forget to come back later in the week to see how I’ve been getting on painting up the Elucidian Starstriders! I’m posting every day this week to celebrate 800 posts, so come back soon!

Kill Team Expansions

Warhammer 40,000 Kill Team

Hey everybody!
So the Kill Team train has been going pretty much full speed since the game dropped over the summer, and in addition to the main box and the first major expansion, we’ve seen a whole ton of re-packaged models alongside this, comprising, to date, four waves of models. I’ve picked up a couple of these things now, so thought I’d come here today and ramble for a bit about my thoughts on the way Kill Team is moving so far.

Warhammer 40,000 Kill Team

As you can see, I’ve picked up some of these boxes that most fit along with existing armies that I have – I’m going to get the Necrons box at some point as well, for sure! I suppose I’ve been looking at KT almost in the opposite way to perhaps how GW wants me to look at it, and building teams out of existing armies that I own, rather than going for models that I’ve always wanted to paint just a couple of, and then sliding into a full-blown army. But I suppose I’ll get to that point a bit more shortly…

Warhammer 40,000 Kill Team

Each of these boxes includes a plastic infantry squad, a plastic terrain piece (or pieces), and the necessary rules bumph that allows you to use the plastic in your games. So in the above photo, we have a Drukhari infantry squad, which happens to be Wyches, alongside some Deathworld Forest terrain, and all of the tactics cards, squad cards, and tokens that we’d need to use these folks. There are also two mission cards included that make use of the terrain – notably, they tend to include a requirement for more terrain than comes in the box – and a little booklet that has some fluff and a few photos of the fully built and painted kill team.

Interestingly, the Drukhari kill team that they suggest you build – The Slicing Noose – is only 86 points in matched play. The T’au team is 94 points, and the Scions team 58 points. I find this interesting that the suggested teams don’t aim to maximise the 100-points available, though I suppose something like a five-man Scions team could never be very points-effective, given the costs of the units you can make with just one box of Scions. And it’s something that has been there since the core box, where the Ad Mech and Genestealer Cultist teams were not exactly points-efficient.

This brings me on to a minor tangent that I’ve mentioned before, of course,  but I’m still bemused to see mentioned around the internets. A lot of people seem to be genuinely baffled as to why GW are releasing the kill teams that they are – why not include more variety in the models? It’s been very clear since the core rules box came out that the “official” Kill Teams are comprised from single kits that are already available for 40k, so we won’t see a proper mix of units if you can’t make that unit from the whole kit supplied – I suppose in the case of the Necrons box, it got a bit confusing because there were Deathmarks and Immortals in the team. But enough of this rant!

Warhammer 40,000 Kill Team

The boxes are, I think, pretty decent in terms of value for money. At MSRP, you’re getting a five or ten-man squad, all of their rules, plus some terrain, for a lot less than it would cost to get these things separately. The above Tempestus Scions box costs £30, and you get roughly £51-worth of models (I say roughly, because the Munitorum Containers box contains three sprues of containers, while you only get two of them here). There is a lot of value to be had by getting these things, and I’m really excited to see these sorts of products being made.

There have been a few issues of course, notably the coloured plastic they use for the infantry feels somehow softer than the plastic of the regular kits, and the Scions in particular have some really terrible mould lines.

Warhammer 40,000 Kill Team

Re-packaged kits aren’t the only expansions to come for the game, of course – Rogue Trader landed last month while I was on honeymoon, and I managed to finally pick it up a couple of weeks ago. The set contains a whole load of new models – 33 of them, to be precise, along with some small-scale terrain that is mainly in the form of bulkhead doors and the odd treasure chest. I suppose the biggest thing about this is the fact that it happened at all, and brought the Rogue Trader, an iconic character class from the very earliest days of 40k, into the game with new models.

The expansion is pretty much what I think a lot of us were expecting from the off for Kill Team expansions, if I’m honest. The main rule book includes the rules for fielding regular troops that we can already purchase, whereas this box is full of all-new stuff that we’ve never seen before. I suppose I was hoping for something a bit like Shadespire, where we get new bands of miniatures that come with everything we need to play them – whereas we get everything we need to play with pre-existing sculpts. It’s a weird situation because, for the most part, we’re buying these expansion boxes in order to get the tactics cards and (perhaps) the scenarios to try. There are doubtless people who will benefit from these boxes who have not got the models either, for sure, but it does feel a bit weird when it comes to established players. I guess there’s an assumption that established players will be invested enough that buying five or ten more guys for an existing army is no big deal if they also want the tactics cards and scenarios. But I’m no business expert!

So are the tactics cards worth shelling out £37.50 for? Let’s take a look at the Drukhari box again. In the core book, there are four tactics available, which play into the theme of the army being lightning-fast, as well as being vicious reavers from outer space. The box gives us six more tactics that can be used by Drukhari teams in any warzone, and one that is specific to there being an Eldritch Ruin on the game board. More on this in a bit.

The six new tactics are a surprising bunch – two of them are specifically for Wyches (only one actually says it, Bloodied Grace, though there is the Hyperstimm tactic that affects any unit with the Combat Drugs ability – so, only Wyches). There are three more tactics that play into that lightning-fast theme of the force, and one that buffs Power from Pain, which both Wyches and Kabalite Warriors have access to. They’re a good mix, for sure, and they definitely give you some nice options that could potentially keep your guys alive, but I’m not sure if I would pay a premium to get them. Of course, the argument has already been made that you’re basically getting most of the terrain and all of the accompanying paper stuff for free when you buy these boxes, but that isn’t the only way we should be looking at these things, after all.

I think a lot of the Kill Team experience boils down to just that – the experience. We’ve seen GW selling us this sort of thing before when they have major new army releases, where we have to get the exclusive codex and the dice and all the fancy stuff. The fact that Kill Team comes with so much more gubbins than we’re used to in regular 40k is perhaps making this more obvious, as we have the faction-specific cards and tokens as well in these boxes. It’s in this respect, I think, that Kill Team comes very close to Shadespire, as we have the opportunity to make that sort of statement with our collections – we want to play Kill Team using our faction-specific cards and dice and tokens and all the rest of it, because we are that faction. It’s a really interesting way of selling these sorts of games, to me, because I am so often sucked-in to this whole experience! I’ve been collecting everything for Necromunda since day one, so have all of the gang-specific stuff even for those gangs I have no interest in playing! I just want that experience (and of course, I am a completionist).

Something I’ve talked about previously on my blog is the possibility that GW will do another round of these sort of repackaged kill team expansion boxes, where they give us more of our chosen faction’s options – for instance, I could totally see another Drukhari box with Kabalite Warriors, or T’au box with Pathfinders, and because I’m heavily-invested in both of these armies at this point, I would most likely buy them as well. It’s a really quite effective way they have of making money off something that basically already exists – that is, the miniatures. Not to discount the length of time that goes into designing a ruleset here, of course…

This post has been really long and quite rambling, so I’m going to draw it to a close now. Suffice it to say, I feel both excited about how much we’re seeing to support Kill Team, while at the same maintaining a decent cynicism about the whole repackaged theme that GW have got going on here. I really hope that we can see more unique products for Kill Team in the future, once the initial flurry of releases is over and each faction has had their kill team specific box. They don’t have to be particularly huge expansions like the Rogue Trader box, either, but just unique sculpts for existing bands of minis. Maybe that’s how we’ll eventually get new models such as new Chaos Space Marines, or plastic Flayed Ones. I’m really hopeful that Kill Team: Inquisitor will turn out to be a thing, and I would love to see similar styles of releases in the future, with specific warbands pitted against one another.

Kill Team Commanders

Before I do close this blog, however, I feel that I have to mention this bad boy. Up for pre-order this weekend, there’s a significant part of me that feels like this is getting a bit out of control. Gone is the idea of having a small team of five or ten models – games are now running to 200 points, and being led by such luminaries as a Genestealer Patriarch, or a Necron Overlord. What, now?! What happened to the small-scale skirmish?! I mean, for sure, it’s entirely plausible that kill teams can be led by these HQ choices – you can come up with all manner of fluff such as the big guy is out with his elite bodyguard cadre, or whatever, but as many people have already said, where is this going to end? Is the next thing going to be vehicles? Will I end up being able to bring an Annihilation Barge?

I’m a huge hypocrite, for I’ve already pre-ordered the book anyway, but there is a part of me that is just bemused by how this game line is progressing, cannibalising regular 40k as it goes…

More Kill Team expansions!

Hey everybody!
It’s been a couple of days now since we’d seen the reveals of the next wave for Kill Team, so I thought I’d pop along here and take a look at what we can look forward to coming in the next few releases for the increasingly-popular skirmish game!

First of all, of course, it’s Kill Team: Commander. Already hinted at in the Rogue Trader expansion, Commander brings HQ choices to the game in what is, for me at least, quite a surprise move. If I’m honest, I’m still not entirely sure how I feel about this new development, though for sure I’ll be picking it up in due course! From what we’ve seen at the Kill Team Open last weekend, we’re getting a wave of HQ choices that, crucially, are all available in plastic already, in named-hero boxes that will be packaged along with command cards or whatever they’re going to be called, in a similar fashion to the expansion boxes we’ve already seen.

We’re getting a Succubus for Dark Eldar, a Fireblade for Tau, an Overlord for Necrons, etc etc. It’s all a bit weird, somehow – when I first heard about the Fireblade, I thought sure, that sounds okay. He’s a tier-two sort of HQ choice, not the sort of flashy thing that a lot of armies can get. But the Overlord for the Necrons is pretty much the pinnacle of HQs for them. So it seems much more driven by what is available in plastic already for the faction, rather than what would fit the bill of a small-scale HQ choice who could be used in specific missions.

It feels weird to me, I think, because I like the idea of a Kill Team being led by the Leader that you choose when you’re making your initial list. It’s a mechanic that I had somewhat hoped wouldn’t be a huge deal when reading through the Rogue Trader book, but instead, I’m guessing these guys will be used a great deal more to build the team around, rather than only being taken in specific instances.

But what do I know – the expansion hasn’t even been released, yet!

For more information, be sure to head over to Chapter Master Valrak’s video on youtube, where he also mentions Kill Team: Inquisitor, which is basically a no-brainer, and will hopefully be a thing before too long!

Also on the radar, the more immediate radar this time, are the next Kill Teams to be released: Necrons and Tau! Having already picked up the Militarum Tempestus box, and having the Dark Eldar one waiting for me at the store to collect, I feel like I’m going to be very busy as I try to keep up with releases for my armies!

More so than with Dark Eldar, these boxes are definitely ones that I can get behind. It’s always useful to have more Fire Warriors, and I use Immortals as my basic troops, so I’m happy to see those instead of Warriors for the Necrons! I’ve not yet been happy with any of the Necron builds I’ve tried, but I’ve been thinking a lot about Tau kill teams lately, so have got a couple of things that I’m hoping to try out soon enough!

The Wall of Martyrs killzone is something I don’t think anybody imagined would be up next, though I guess it does fit with GW repackaging all of their scenery into these things, and I have toyed with getting the Imperial Bunker as something to just have to paint, so I’m thinking that this will be the first Killzone I will be getting – the Mechanicus and Munitorum zones I just bought the cards and board, not wanting to add to my scenery backlog!


I am a bit surprised at the pace of new releases for this game, as it has only been out for, what, two months now? We’ve already had so many things released, with the promise of yet more to come, that I find it difficult to see how GW will be supporting the line “for a long time to come”. I would assume, though, that the model will turn into something along the lines of the Rogue Trader box every once in a while, because I’m not sure how often people are going to be wanting to buy repackaged miniatures just in order to pick up a few tactics cards or whatever. The current model cannot be sustained for the long-term, and I think it would be particularly foolish if, for instance, once they’ve released the last Kill Team box in this current run, they then start over with alternative models for existing factions – so the next Tau box will come with Pathfinders, the next Dark Eldar box will be Kabalite Warriors, etc.

Someone mentioned expanding beyond the core manual, though, and having Fast Attack or Elite choices being introduced in a measured manner. I would love to be able to have a Crisis Battlesuit team – provided it was done intelligently, and allowed for some awesome narrative gameplay. Whether we get that sort of thing through something like Kill Team: Heavy Hitters, I don’t know. But it would probably be more of a headache to try.

Something that is very clear, though, is that GW have every intention of keeping the expansion releases as finecast-free as possible, so everybody complaining about the Necron box not having Flayed Ones is a little bit misinformed if they genuinely thought it would happen. Heck, every box released so far has been simply one plastic squad of either five or ten models that comes in its own box anyway, and a piece of terrain. Why people would think you’d get two Immortals and three Flayed Ones is just beyond me!

However, this does open up the very intriguing prospect that GW may use Kill Team as a way of releasing new models in the future. Rogue Trader might just be the tip of the iceberg, and maybe plastic Flayed Ones will be in the next Necron faction expansion…