More Kill Teams!

Oh Kill Team, what have you done to me?! I feel like I’ve spent the entire weekend writing up different lists, juggling people around to fill specialisms, and generally losing myself in list-building for skirmish games! I suppose this isn’t necessarily a bad thing, as it has allowed me to look at a lot of the factions where I’ve not got a lot of work done, and started to think about finally finishing off some of my long-held projects.

So I thought I’d come here once more, and ramble about 40k – though on a smaller scale…

Skitarii Kill Team

I’ve been off-and-on thinking about a Skitarii army since I first bought the Start Collecting box back in May last year on a whim. Since then, I rather feel like I’ve been drowning in Skitarii miniatures, and between a second SC box, Forgebane, and now Kill Team, I think I probably have enough troops to garrison Mars. There’s something about a huge wave of these robot-men that I like the idea of, so really want to have an army of the blighters.

For Kill Team, of course, I’m going slightly more circumspect – let me introduce you to my list!

Team Lambda-Rho-Psi is a fairly standard mix of Rangers and Vanguard – I know the radium carbine is probably a better option than the galvanic rifle, but I already have three galvanic rifle dudes painted and ready, so half the team is already done! I’m therefore thinking I only actually need to paint five guys for this to be a finished team, which feels like a much more manageable option! It also fits in quite nicely with my Summer Painting Goals for the 500-point Skitarii list, although I do need a second plasma caliver-wielding Vanguard for this one.

I do like the army, at any rate, and it’s something that really excites me when I think about the hobby and 40k in general. I really fancy an eventual army with probably two battalions’ worth of Skitarii, along with Dunecrawlers and the like. Ah, wonderful!

Militarum Tempestus

These guys have a similar feel, for me, to the Skitarii mentioned above – everything about them just feels classic 40k somehow, and I love the fact that I have them in my line-up. I’ve been thinking for over a year now about getting together an army of just Scions, but since the Codex arrived last autumn, instead I’ve been considering my options for widening the view to take in some of the tanks of the Astra Militarum, also.

As regards the Kill Team, however…

Eight bodies doesn’t seem too much, does it? Especially when you think I’ve already got one painted – the actual Tempestor Prime for the army won’t work in Kill Team, but one of the Tempestors I have for one of my squads will work just as well.

I’ve been putting off painting any more of these so far, mainly because I can’t remember the colours I used. But I think I just need to crack on and get some paint on there, and it should be vaguely obvious what I’ve used. I think it’s Mephiston Red with a shade of Nuln Oil for the carapace armour, but I can’t really be sure.

Anyway. As with the Skitarii, I’m really excited about painting up these Scions, not only because I already have the army in my mind, but I think the models are superb!

The thing with Kill Team, as I’ve said, is that it’s making me think of all sorts of little bands of warriors that I might not otherwise have done anything with. I’m also considering making teams with things like T’au and Drukhari (the latter isn’t too bad, but I’m really finding it difficult to come up with a build I like the look of for T’au).

And then, of course, there’s this…

Primaris Marines

Well, this one came from nowhere! Right before I moved house last summer, Dark Imperium came out, and I was torn between building things with the new Space Marines and packing my life away. As it happens, I had to do the packing, so played a lot of 8th with Necrons and Dark Eldar, existing armies that I had painted up. With no real time for anything new, Primaris Marines and Death Guard both kinda passed me by, really, though I’ve tried a couple of times to look at the Chaos side of things over the months.

Now, however, after seeing the phenomenal work of Paul Norton and his Iron Ravens on instagram, I’ve found myself wanting to do something with Primaris Marines at last. I’ve actually painted a total of five Primaris Marines since they arrived over a year ago – three Reivers, a Hellblaster and an Intercessor. While I’ve built up quite a few, as it turns out, of the other marines from the box, I’ve only basecoated them with Khorne Red and left it there. Time to do a lot more with them, then, I think!

I’m going for Genesis Chapter, although I have previously thought about doing Novamarines with them as well. I might end up doing a mix, I suppose we’ll see! I know that the shoulder pads work on either flavour, though the Dark Imperium marines are often sculpted with the pads stuck to the arms already, so that may not work out for me. So far, I’ve been quite pleased anyway, though, so I might just continue with Genesis Chapter and be done with!

The squad is the smallest yet, with just six chaps (and I’ve already painted one, so…) I’m planning to use the 30th Anniversary marine for the Sergeant, and then use Dark Imperium guys for the rest.

I think, after playing the game last Friday, I can see a definite advantage to smaller teams, as my 15 Cultists got to the point where they auto-failed Nerve Tests and I was basically just sitting there being picked off. Added to this, Marines should be a lot more durable, so I shouldn’t (hopefully!) get into the position where I’m seeing my guys die off in droves. An all-shooty team should be a plus, too, as I can hang further back than with the more combat-orientated Cultists.

That’s the theory, at any rate!

I’m hoping to be back soon with some progress on getting these chaps painted up, anyway. I only need to do 17 models to get all three Kill Teams on this page fully painted! Shouldn’t take too long…

Warhammer Reflections – 4 years on

Hey everybody,
It’s approaching the time of year where I generally get quite nostalgic for my “career” within the Warhammer hobby, so I thought I’d ramble a bit here about some of the good times I’ve had with little plastic men over the last four years. In a manner of speaking…

Can you believe it’s been four years since I started this little adventure? Well, if you’re a long-time reader of this blog, you’re not only extremely classy, but you probably can… It all started because of Shadows of Brimstone, that kickstarter from Flying Frog Productions that I backed massively, only to find out in the months following the end of the campaign that the miniatures would require assembly. To practice, I therefore bought a Beast of Nurgle from Games Workshop, having been aware of their products for a number of years thanks to the card game Warhammer: Invasion, and the rest, as they say, is history.

As a side note, I should really look at doing a blog devoted to that game. I know it’s long-dead, but it was one of my all-time favourites, so definitely deserves some love here on the blog!

While I was initially really heavily into the Old World, due in part to the fact that I was so familiar with the card game, I think the negative reactions I was exposed to following the End Times series really started me moving away from the fantasy setting, and instead looking into the 40k stuff. While I felt like I had a decent grounding, between the card game and Warhammer Fantasy Roleplay, I was really flying blind when it came to the grim dark of the far future, but threw myself into the lore of the Necrons, having discovered the Lychguard kit (as has been mentioned on this blog before, of course!) I suppose, to some extent, it was only natural that I would gravitate towards those chaps, seeing as how I was a huge Tomb Kings fan. It was a real heartache when I recently decided to sell my stock of TKs, having been so assiduous in gathering up as many of the kits as I could when they went Last Chance to Buy. But that’s beside the point.

I really enjoyed the look of metallic skeletons, and as has been well chronicled on the blog now, I really fell for those Lychguard like there was no tomorrow. While they weren’t the only contenders for my first 40k army – it was a toss-up between Necrons, Tyranids and Dark Eldar as to who I was going to pursue as a first army choice – the undead space robots won out! Tyranids were an extremely close second, due in part to the awesome Shield of Baal series that started very soon after I’d made the decision, but I think I’ll always love those undead space robots…

Of course, since then I’ve managed to build up an extremely large Dark Eldar army, as well as having started to build a number of big bugs, too! Recently, I’ve embarked on repainting my Necron force, as it was my first army (and you can tell), though I’ve not yet managed to get very far. Always something to distract me!

It’s really been 40k that has been a driving force behind my passion and enthusiasm for this hobby, despite dipping my toe into fantasy every once in a while. I have very fond memories of the launch of Age of Sigmar, and while I’ve bought and sold more fantasy armies than I care to remember, I think I’m definitely keeping hold of my Stormcast Eternals for the fact that I enjoyed assembling that force so much.

Age of Sigmar

40k has been huge for me since then, and I honestly can’t ever see myself moving away from it. Whether it’s through the tabletop game itself, or any of the specialist games like Deathwatch Overkill or Necromunda – or even keeping some of the FFG games alive such as Conquest or, the classic, Space Hulk Death Angel – I can see myself forever staying with the grim dark of the far future, and look forward to sharing that with as many people as possible.

It’s definitely been an exciting four years, and there has been so much that I’ve enjoyed. While this blog started life as a sort of general nerdy thing with a lot of variety (at least, I think it did!), I’ve been very conscious of the fact that it has now become very focused on Warhammer, with Magic and Star Wars being a bit of a sideline.

And this is because I basically love the Warhammer 40k universe now!

I had a bit of a realisation a week or so ago, as I was laboriously reading through the latest new canon Star Wars novel Last Shot, that I don’t actually enjoy the new Star Wars as much as I enjoyed the franchise back before 2015. I don’t mean to turn this into some kind of Warhammer 40k vs Star Wars debate, but let’s leave it at I’m enjoying the former an awful lot more than the latter, right now!

And I suppose that’s partly due to the interactive nature of Warhammer 40k for me. There hasn’t really been a stand-out Star Wars game since WotC produced Star Wars miniatures, whereas there’s a whole hobby-gaming side to 40k that makes it a great deal more immersive.

I’d like to think that I’ve improved a great deal as a painter in the last four years – certainly, I’m more willing to show off my Drukhari, my Genestealer Cult, or my Thokt Necrons before bringing out that Beast of Nurgle – though there is always room for improvement. I’m still quite a lazy painter, something I’ve noticed when painting some Van Saar gangers recently. I rely a lot on drybrushing, while not always taking the time to drybrush properly. More models than I care to remember are quite streaky as a result! But I do feel a lot happier with my miniatures that I’m painting now, than I have done with the older lot. One of the reasons why I’m intending to re-do my entire Necron army, actually!

I don’t really have any sort of hobby goals in mind right now, except maybe to paint more than I buy, and get smarter with just what I’m buying in the first place, though who doesn’t have those sorts of goals in this hobby, right?! I’ve got a number of projects on the go that feel like they’re overwhelming me, particularly since Kill Team came along and I’m finding myself with plans for several small bands of infantry! Since delving back into my Genestealer Cults for that, however, I’ve been feeling in the mood to try some Tyranids, having bought quite a lot of kits for that army back at the start of the year. I find myself forever floating around from one project to another, without really getting anywhere with one (a notable exception being the Drukhari last year, that was amazing how I managed to apply myself and get over 2000 points painted up in a few months!)

I definitely want to plan my purchases more, and really try to work out just what I need before wandering into the store and picking up all manner of pretty looking kits just because they look nice. I also want to try to paint more, as has been shown by the variety of ‘painting goals’ style blogs that I’ve written so far this year. Having added Tau to my army rosters back in March, I really do feel a bit overwhelmed with everything, so definitely want to start scaling things back on that front. Going forward, I want to try (as much as I can) to pick a unit of, say, five guys, and just do what I need to do to get them finished. I think that’s how I eventually got going with the Drukhari, just five or ten at a time, and as whole units were added to the force, things really just snowballed…

I also want to play more games! Who doesn’t, I guess? But with Kill Team a thing now, the ability to have a lot of small games should make things easier. I’m keen to try my hand at Necromunda, having kitted out the Van Saars to be a proper gang and ready for the skirmish there, though I’m not sure if it’s that popular at my store… Skirmish games are fine, of course, but I also want to try and be a bit more serious with my efforts in mainstream 40k. I’ve got three big armies now as far as my Drukhari, Necrons (if I include the old ones that need re-doing), and T’au, along with a lot of smaller forces (with a lot of unbuilt kits that will one day make them bigger forces), so it would be a shame to not make the most of that and actually do something with them!

All this talk of Necromunda and Genestealer Cults brings me to something that I find a bit odd, but let’s talk about it anyway. I’ve not been in the hobby that long, and I’ve especially not been within the 40k universe that long, but there’s a weird kind of borrowed-nostalgia that I get from these re-imagining of classic aspects of the 40k universe. I suppose I get swept up in the moment, and find it all quite wonderful, though it could just be down to the fact that the miniatures are obviously designed with such care and attention to detail that I find myself really enamoured with them, despite not having a basis for any kind of nostalgia-response. It also helps that Necromunda, in particular, just looks like such a cool, immersive game that I can’t help but be swept up within the tidal wave of awesome that it is!

Rogue Trader is obviously coming out at Christmastime, and also promises to be every fanboy’s dream – including mine! I’m going to have to do some serious negotiation to get that under the tree for Christmas, but it looks like it will be so damn worth it!

The Rogue Trader release in 3-4 months’ time makes me wonder just when we can be expecting the last three Codexes for Warhammer 40k, though. There has been a hell of a lot of talk about a big campaign box for Space Wolves vs Orks, but as we’re now getting closer to the end of the year, I just don’t see this coming out anytime soon. It’s been two months since the announcement, on 1 June, about these books – looking at the last such announcement, when those for Imperial Knights, Harlequins and Deathwatch were talked about, it’s roughly two-to-three months between the announcement and the books being released. So I’m guessing that September will see the start of these things. It’s kinda unheard of for a big box game to have not been spoiled if it is, in fact, only a month or so away…

But that said, the Warhammer 40k facebook page did just unveil this…

Space Wolves vs Genestealer Cult? Who saw that one coming?!

Just another little tangent there! I did say this would be rambling!

Where was I? Ah yes, how much I need to be more careful with my purchases, rather than simply throwing my money at all the new shiny releases. Erm…

At any rate, after almost a year where I moved house and have since struggled to find a place to paint properly, I’m finding myself sliding closer to that point where I’m happily applying acrylic to plastic, so I’m hoping that I can at least make good on one of the many, many painting promises I’ve talked about on this blog before the end of the year…

While I like the thought of Tyranids and having a big bugs army, I’m also moving back towards my Drukhari, having lost interest a little when I felt the Codex had tried to force me to play a mixed list. However, I think I’m most excited right now for the Militarum Tempestus army that I’ve been wanting to build for a number of years now.

To date, I’ve still only painted two models for them. However, this is where the joy of Kill Team comes in, as I’ve excitedly been writing up a list that I think will make it relatively easy to get done, at which point I might as well just carry on and paint up a platoon! Oh, I make it sound so easy. But I think, if I can get some of these done, and some more Skitarii painted by the end of the year, I’ll be a very happy bunny, indeed.

So, thanks for reading all the way through this extremely rambling blog post about my jumbled thoughts on 40k right now, as well as something of a potted history of my life with the game, and stay tuned to the blog as I begin to delve more seriously into Kill Team campaigns – and, of course, Necromunda!

Kill Team – I finally played it!

Hey everybody!
Yes, that’s right, the game is two weeks old now, and I’ve finally gotten round to playing it. I suppose, after seeing my facebook feed filled with posts in the 40k Skirmish Community page, it was time to actually see what the fuss was all about!

I took along a group of 15 Genestealer Cultists (not all of them painted…) and had an absolute blast, though was pretty badly brutalised in both the games we managed to play. That brings me to my first point, however: ordinarily, I play at my local GW for about 4 hours on a Friday evening, and games usually get to round 3 at the most. That’s probably due to the fact I play a lot of games against Orks, and have tailored a Drukhari list to be horde-based as well, but even so! Getting two full games in one night, as opposed to a bit of a game, is actually really good value for money, and I’m quite impressed!

My opponent was a chap called Kev, against whom I’ve played a couple of games, either with Tau or Necrons against his Deathwatch. This time, he was sticking with the power armour, and brought five Grey Knights. First of all, then, you can see that my force was three times the number of his, but if you know anything about anything, you’ll probably realise that Genestealer Cultists are pretty weak and pathetic, and really require that horde mentality to just drown an opponent in bodies. 15 wasn’t the maximum I could have taken, for sure, as I’m sure a pure Neophyte list would easily get to 20 models, but I’d allowed for just 11 of the regular chaps, alongside a Metamorph, two Acolytes, and a Purestrain. It was a fairly nice mix, I thought, but none of those combat-orientated gentlemen could make it across the table in one piece, and so I was pretty decimated, relying on just a single Neophyte gunner and the rest of my dudes to carry the day.

Unsurprisingly, the day was not carried!

See, not only are Genestealer Cultists physically weak in comparison to anything in power armour, but their weapons are also pretty terrible when talking about ranged firepower. I don’t think there was anything above S3 in my list! Trying to position myself to get unobstructed shots left me woefully out in the open in turn, so I could either risk being shot outright, or else I was hitting and wounding on 5s, which I’m not very good at doing!

The best moments for me came when I suddenly remembered, in my second game, that I had blasting charges on everybody, and managed to get one of them as five shots, though sadly all of the damage I ever inflicted all night was saved!

So I think Genestealer Cults vs Grey Knights is a really bad match-up.

We played two games, as I said, and while we didn’t actually link them together as a campaign, I think the system in the book is actually a really nice way of implementing such a thing. There’s a lot of negativity that I’ve seen about the fact they’re selling dice packs with d10s “just for the campaign stuff that nobody is bothering with anyway”, but I think it’s currently too early in the game’s life to be saying such things. We’ve already seen the NOVA open stuff they’ve put out, and a flurry of posts have happened recently where local stores (my own, included) are going to be kicking off store campaigns from next month, which actually makes a lot of sense as we do need to get to grips with the actual rules first of all!

I do love the new terrain that they’ve produced for the game, I think that looks really cool. While perhaps not as exciting as the Sector Mechanicus, it does nevertheless feel very grim-dark, and I have to say, I’m having a hard time not snapping up that Basilicanum. I’m getting married next month though, and would like to have some money left for the honeymoon…

Overall, then, I think my first impressions of the game were really good. It doesn’t so much feel like just a small-scale version of 40k, but instead definitely has its own feel. The turn structure is slightly different, which did take some getting used to at first, but I actually think I prefer some things (charges in the movement phase feels about right, somehow!)

Squad building was something I wasn’t entirely sure I’d like as much as I have ended up doing. Having every single chap be his own man seemed a little daunting to me somehow, like it’s easier to keep track of a blob of models, but when each one has its own personality, it just felt like it would be too much. That’s probably one of the perils of having a larger team (that and Nerve tests… urgh…) Suffice it to say, though, once I’d gone through that Lithuanian baby names website to name all 15 members of my cult, I’d gotten into the process quite a great deal, and have since been planning similar adventures for more Kill Teams that I have on paper. Good ol’ fashioned English names for my Tempestus Scions? Damn right!

So anyway, I’ll leave you with the make-up of my Cultist kill-team as I played it last night – I think against non-power-armoured armies it might be a little more fun to play, but I’m also thinking of a few swaps I want to make to add a bit more oomph to the roster overall…

Cult of the Bladed Cog kill team

Necromunda!

Hey everybody!
This weekend saw the pre-orders for House Cawdor, the fourth gang available for the new Necromunda: Underhive, and between this and the recent kill team stuff going on, it’s gotten me thinking a lot about the skirmish stuff from GW.

I’m a huge fan of games that see massed infantry with some decent heavy support stuff, so skirmish games might not be the first thing I go for. But there’s no denying it, long and drawn-out 40k games can be a bit tiring after a while. I mean, sure, some folks will relish playing for 4+ hours, but while I love the look of seeing my army out on the battlefield, I can’t say that I relish setting aside an entire day to play one game. Certainly not if it isn’t in the comfort of my own home, where I can at least take food and bathroom breaks to my heart’s content…

So, instead I’ve been thinking about these skirmish things, and after excitedly getting my Kill Team box last weekend, I’ve been poring over the rulebook and building teams left and right – fortunately, I don’t think I need to buy any additional models right now, though I don’t think that will stop me in the long run from buying yet more little dudes…

Kill Team is a subject for another blog, though – today, I want to talk about the other 40k-themed skirmish game that has been out for almost a year now, Necromunda: Underhive.  I bought this game for myself last Christmas, and despite having built up the Escher gang that came in the box, and also investing heavily in literally everything that has come out for the game between then and now, I haven’t really done anything about it. Hm.

Happy Christmas, everyone!! #Necromunda #Tyranids #Warhammer40k

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So this weekend, I’ve been looking through the rules, and through each of the (currently) three Gang War supplements, and have been trying to fathom out (a) how the game works, and (b) how gang construction works. Doing so has gotten me really intrigued, I must say, to the point where I’ve gone and built up my first actual gang, a group of six Van Saar gangers that I’m now ready to paint and see if I can get some games with them!

I’m really excited for this game, and will continue to buy everything for it as it gets released, from my retailer-of-choice for these things, Alchemists Workshops. They’re not too far away, and definitely have some fantastic deals going on with GW and more, so you should definitely check them out if you’re after some little dudes of your own!

Stay tuned for more blogs on Necromunda coming soon, as I fumble my way through the Underhive!!

Kill Team!

Well, it’s almost upon us, so I thought it about time to come here and waffle for a bit more about how much I’m looking forward to this Kill Team malarcky!

After the launch article earlier this month, I was left somewhere between hoping this would be better than Shadow War: Armageddon, and wanting all of the accessories, no matter how painful it would be for my wallet. Since then, we’ve seen a series of articles on the Warhammer Community site that talks about each of the factions eligible to play in the game, and some of the special rules those factions have. While I have often found myself feeling a little saddened at the narrow focus on models that can be taken in specific armies, I’m nevertheless trying to be hopeful that the game system itself will have enough redeeming features that it will still be a lot of fun to play.

Enter, the latest video!

It seems really interesting to me to see just how similar the rules are to regular 40k, although with a few subtle tweaks that will likely make it difficult to keep a track of. Charging in the movement phase? Interesting. The whole business of fighting on while wounded does feel a little bit weird as well, though a similar situation exists in Shadow War, and I suppose it could be just too devastating for the small model count forces to be picked off. Kill Team should, rightly, be more than regular 40k in 10 minutes…

Skitarii killteam

The datasheets look remarkably similar to those for the regular game of 40k, also!

Overall, I am very excited for the new Kill Team, though I have the usual feeling of not wanting to write on the cards that come with the game to mark things like level-ups, so can see myself getting some sort of alternative solution for that! I like my stuff to be as clean as possible! As to what faction I want to try out first, while I’ll likely be playing something like Necrons, Dark Eldar or Tau, simply because I already have painted models for them, I’m looking forward to trying out some of the smaller forces that I’ve been working on (or planning) for a while now, foremost among them being my Thousand Sons!

Yes, I started building these handsome folk back in November, and have so far managed to get just five of the blighters built up. While I’m still not sure how things like points work for the models in a Kill Team (I have heard that there’s a system similar to power points, where each model is costed, regardless of its wargear), I’m slightly hoping that just five models might be enough, though I might well build up the entire box of ten before I move on to painting them.

Paint scheme is something I’m not 100% sure of just yet, but I’m either going to go for the classic blue and gold, or else a scheme that involves purple. We shall see, I suppose!!

Blocking in some more colours on the #GenestealerCults minis this evening! #Warhammer40k

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I’m also thinking that this could be the excuse I need to get moving with some Genestealer Cults at last, as well – progress really halted around February time, as I felt it had been too long since I’d painted detailed models properly, and consequently felt my skills had lapsed somewhat. In fact, it was the stumbling block of not getting very far with these guys that led to me picking up the Tau force. I do have a number of minis that have been painted almost to completion, however, so I’m thinking I might possibly try to finish those off in time for the new game. We shall see I guess!

Of course, while I do like the sound of it, and I’m looking forward a great deal to the new style of gameplay and micro-level squad-building, I don’t think this is going to take away from regular 40k for me. I’ve been having the best time playing in 8th edition so far, and so don’t really see myself moving away from that in favour of a smaller-scale game. While it’s nice for the change of pace, and it seems to allow for a whole host of different flavour to come out, ultimately, I want to play with big battlesuits, tanks, and all that cool stuff that doesn’t have a place in a smaller game.

New Kill Team!

Well folks, the news has dropped, and so has my jaw! This release looks huge, and makes the 7th edition ruleset look particularly awful by comparison!

I mean, right off the bat there’s just so much stuff!

I’ve not played Shadespire, but from all accounts it’s pretty good. Using the same rules designer to come up with this game seems like it’s a sure bet for success, at any rate. The article linked above talks about what will make the game so good, such as the squad customisation stuff, and from the sounds of it, we should be in for a really great addition to the 40k universe.

The way that the game is going to be supported, with individual Kill Teams available with their own bits of terrain, as well as terrain bundles that come with the game mats to play on, sounds like it’s almost akin to a boardgame than anything else, and I guess that is the overriding impression I get from the launch article, that they’re heavily targeting the boardgame audience rather than making just a different way to play with your existing 40k collection.

When I read the article, my first impulse was to buy everything so that I could have it all, but upon reflection, I have a great deal of this stuff already, so will likely only be getting the manual at first. I’ll probably be getting one or two of the “environment expansions” as well, mainly for the terrain but also because they come with the game mats. I’m really hoping that they will produce some way of selling the datacards for the kill teams separately for those of us who already have the models – I’d be really interested in playing a Genestealer Cults kill team, but I don’t want to buy another set of Neophyte Hybrids just to get the cards. (Or maybe I will, anyway…!)

The scenery does look incredible, and I really want to get that Basilicanum right now, even though my painting backlog is insane!

It’s just beautiful!

The accessories are as exciting as the game, almost – with unique dice sets giving this the greatest resemblance to the Shadespire model that is giving me the hope they’ll sell the cards separately. But I digress…

It’s not all fantastic though, as there is something giving me a little pause here. The game is described as the successor to Shadow War: Armageddon, and the article ends with a look at the different factions that will receive rules support, saying that “each of these factions uses a specially chosen pool of units, designed to represent the kind of forces you’d find in a kill team”. While I realise that balance is important for these sorts of small scale games, one of the things I really hated about SWA was the fact that I was so severely forced into playing with a narrow pool of units if I wanted to play the game – sure, I want to play Tau, so I have to play with Pathfinders and cannot make a team out of Fire Warriors or just two/three Crisis Suits. I might want to try out Dark Eldar, but cannot make a Coven team, or a Kabalite team, but instead must use only Wyches for the core of the squad. It just feels so incredibly cramped that I found myself without a whole lot of interest in playing it as time went on.

I hope that Kill Team is much broader, and uses a similar sort of idea to the last iteration, and instead of really prescribing the models we can and can’t use, it will allow for much more cherry-picking of favourite unit types.

While not mentioned in the article, the FAQ they have posted alongside all of this news does specifically state that the recently-leaked Rogue Trader game is actually an expansion to this game system, which sounds like it should be a fantastic new games line for the company. Delving into corners of the 40k universe that the main tabletop wargame doesn’t otherwise allow for conjures up all manner of goodness to me – principally, Arbites! Who knows what awesome stuff they could bring out?!

It’s very exciting, and really cool to see something done to this extent with the skirmish game. I’m really looking forward to getting my hands on the book (maybe the box set itself), and maybe getting some games in with a couple of the other skirmish fans at my local store!

Let’s pause for a minute…

Wow. Just, wow.

As you probably know, if you’ve been keeping up with my blog for any amount of time, I’m a big fan of Warhammer 40k, and really enjoy what’s been happening with all the new stuff right now. But I feel a bit like there’s almost too much coming at me right now, that I can barely keep up with it all and contain my excitement! Let’s recap, first of all.

Kill Team was announced at the GAMA Trade Show, as an updated version of the skirmish game, and I was extremely excited. I love the idea of small-scale games, and I’m really intrigued as to what they mean with making it a fully supported and distinct game system. Should be a lot of fun, not least because it will also be coming along with more terrain, which is always good!

Overall, very much looking forward to getting some of this in my life!

At the same time, we also had House Van Saar announced as the fourth gang coming out for Necromunda, and I was also incredibly excited by the look of these guys. I do love the biker aesthetic of House Orlock, as I’ve mentioned on this blog already, but there’s something about Van Saar that I can’t quite put my finger on. What I do know is, I’m going to be getting these chaps, too!

I think I’m pretty much dedicated to following Necromunda for all of the new gangs, as I’m just really in love with the feel and the look of them all. But yeah, there’s something I can’t quite put my finger on about this gang that is making me really intrigued to try them out.

So that’s another resounding success!

While they were also announced at GAMA, we had to wait until Adepticon this week for the reveal of the next faction for Age of Sigmar, the Idoneth Deepkin. And my goodness me, what a reveal it was!

This video, and stills from it, seemed to take over my facebook feed for 24 hours straight, it was quite amazing! While they’re not the Fishmen we’ve been waiting for all these years, the Deepkin take as their basis the Black Ark Corsairs subfaction of Dark Elves from the World-That-Was, and they really go to town with it! GW’s miniatures have improved so dramatically since the Corsairs were a thing, and it really shows with these guys.

I’ve not played Age of Sigmar since 2016, and I believe it’s come a long way since then. While I haven’t really kept up with it, there have been numerous things coming out that have really got me wanting to invest in the game system, not least of which the Daughters of Khaine release that came out recently. I think the new-style fantasy miniatures from GW are just stunning, and while it is a subjective thing, I do think that anyone who says these things look terrible is just being ridiculous. However, my heart does truly belong to 40k, so I doubt I’ll be buying into a fantasy army (despite having made some purchases of late…)

But it won’t stop me getting some of these Deepkin to convert for my Dark Eldar…!

I’m still pretty excited for these guys, anyway!

Of course, lots of other tidbits have come out of Adepticon, such as the next three Codexes after Drukhari (rumoured to be out on 7 or 14 April), news of some huge Knight that mocks the idea of this being a miniatures game, an Age of Sigmar CCG, and of course, the confirmation that plastic Sisters of Battle will be coming out in 2019.

Of course, I’ve been feeling pretty burnt-out on the Sisters rumours for quite some time now, so even despite this news, I’ll still believe it when I see it. However, it’s nice to see the community feedback finally taken seriously on this point! And no doubt, when they come out, I’ll want an army of them like most other people!

Along with all of this, we have the Forgebane game coming out tomorrow, and the Necron Codex is due over the Easter weekend. I’ve already been excitedly starting a Tau army, which is once more vying with my Necrons for my attention. To say nothing of adding yet more miniatures to my Dark Eldar, which I’ll doubtless be in the mood for in another couple of weeks when their Codex comes out!

All of this stuff has got me feeling a little bit like I’m on some kind of hobby treadmill, and I’m in actual danger of falling off!

See, like many folks, I have a whole load of hobby projects that I’d like to get on with, but it’s getting to the point where I’m not sure where to begin with tackling it all. Off the top of my head, and in no particular order, I have:
– get on with painting the Tau that I’ve been building up recently;
– get moving with painting/re-painting my Necrons in Thokt Dynasty colours;
– finish painting all of those half-complete Dark Eldar models;
– paint the Orlock and Escher gangers for Necromunda;
– also think about building and painting the Goliath gangers;
– think about the terrain for Necromunda;
– paint all of that Sector Mechanicus terrain I built last summer;
– carry on with the AdMech/Tempestus Scions army;
– finish painting up those Deathwatch miniatures;
– finish painting up those Novamarines, too;
– finish building and paint the Thousand Sons and Death Guard models;
– make a more serious effort with painting the Genestealer Cultists;
– decide if I want to have all of those Tyranid models, as well…

I’m sure there’s plenty more on the agenda that I’m just not thinking about right now!

First-world problems, for sure, but I think I’m in danger of getting into some kind of hobby overload once more, and I think I need to take a step away and almost move all the half-complete projects to the side while I concentrate on just one! I had a real issue when trying to paint the Genestealer Cultists that I discussed in my Tau blog here, in that I felt like I was out of practice with painting in general. I still haven’t yet made any concerted effort to remedy this, but until I do, I’m not feeling confident enough to get moving on things like the Deathwatch, Thousand Sons, or Necromunda minis. I need to focus on a much smaller array of stuff, and in fact I think I need to actually fully paint up a single unit to get my head back in the game, as it were!

Something that is increasingly difficult with all of this wonderful new stuff coming out left and right!

But looking at it from the opposite side: what a glorious time to be in this hobby!!