Kill Team: Octarius (some thoughts)

I finally finished building all of the new Kill Team box up recently, so I thought I’d just come here and write a short bit of bumph about the new edition! I still haven’t played it yet, because children, but I’m rather excitedly planning for some dummy walk-throughs at some point, just to see how the things work in the new edition.

It’s been a couple of months now, of course – and we’ve got the next box set currently on pre-order, so things have definitely moved on! – but I think it’s useful sometimes to revisit these things at a remove, and see if the new and shiny was blinding me in any way to the actual value or worth here.

In terms of the actual plastic, there is a hell of a lot in here. I bought this from my local game store, so for £100, I’ve had ten guardsmen, twelve Orks, five substantial structures, and a bunch of scrapyard scatter terrain and barricades. It’s really quite brilliant value, when you think the two kill teams alone probably account for around £50-£60 of that. The terrain is nice and chunky, full of great little details, and given the size of the board we’re talking about, it really fills the playing field out well. It can combine to create an Ork fortress, or be used to make that kind of shanty town thing, plus combines excellently with the workshop terrain that came out a couple of years back, the scatter elements of which are reused here.

All in all, there is a tremendous amount of awesome plastic in here. The Death Korps of Krieg miniatures are simply beautiful, with an amazing level of detail that I really like and appreciate. They’re everything I suppose we can expect from models these days. The Ork models are similarly full of character, even the sprue is as crazy as the xenos themselves! Whereas the guardsmen can be built from parts clustered together on the sprue, the Orks have their bits scattered all over the place. Very Orky.

Of course, a lot of people seem to value these things in terms of the plastic content, and forget that Games Workshop have had to pay people to come up with a game that uses this stuff. The rules for the new Kill Team do take a little bit of reading to make sense, at least to me, but this is largely because it’s now a clear departure from the regular 40k ruleset.

There are three phases per round – Initiative, Strategy, and Firefight. The round is called a Turning Point, and each game takes place over 4 Turning Points. During the Initiative Phase, models are readied and given either Conceal or Engage orders. Conceal means your operatives are being stealthy, so can’t be targeted by the enemy, but it also means they can’t take certain actions. Engage has no limitations on what actions they can take, but it does mean they’re viable targets for the enemy.

In the Strategy Phase, you generate a command point, which can be used to pay for Strategic Ploys or Tactical Ploys. These Ploys are much like Stratagems in 40k, with Strategic Ploys being the kind of set-up type, use them beforehand when you expect something to happen (such as Overcharge Lasguns for the Veteran Guardsmen, which improves the gun profile for that weapon for all operatives before they shoot with it), while Tactical Ploys are played when that specific situation arises (such as Combined Arms, again for the Veteran Guardsmen, which allows for rerolls on an attack against an enemy that has already been targeted that round). I find it helpful to think of it in Magic terms – Strategic Ploys are like Sorceries, and Tactical Ploys more like Instants.

There is then the target reveal step, where you can reveal (if you want/are instructed to) any Tac Ops that you are trying to achieve. These are basically secondary objectives, and you usually pick around 3 per mission. The kill team you’re playing comes with an archetype, and you choose Tac Ops based upon that – again, sticking with the Veteran Guard, their archetype is Security, so they’d pick from there. Veteran Guard and Ork Kommandos have faction-specific Tac Ops, and the newer teams featured in White Dwarf, allowing for further customisation. In fact, getting rules like this is one of the reasons why I’m so attracted to the new Chalnath release, as I don’t know if the model for releases includes the actual rules you need for these teams outside of the big boxes.

The Firefight Phase is the main action, where operatives alternate activating, starting with whoever has the initiative. Each operative has an action point limit, for the Veteran Guard that’s 2 each, and they can do the usual stuff like move, shoot, charge, etc.

Shooting and Fighting is completely different from the regular 40k stuff. To start, you roll a number of dice equal to the attack value of the weapon, and compare it to the BS/WS of the model wielding that weapon. 6s are critical hits. Defence works interestingly, where the defender can negate hits with successful defence rolls (using 2 normal saves to negate a critical hit). Fighting follows a similar route, where you each select a melee weapon and roll dice at the same time – for each successful hit, you then choose if you are going to strike or parry. If you parry, you discard the dice and one of your opponent’s successes. If you strike, you can deal damage – whether as attacker or defender. It’s a very dynamic way to play, and sounds like it’s what melee combat should be! I suppose implementing this in a game the scale of regular 40k could be a nightmare of course, but who knows what 10th edition might have in store?

There are more rules for supporting fighters, and the like, rules for injured fighters where the stat line is worsened, etc. Objectives are controlled by whoever has the most number of APL on their models near an objective – that’s an interesting take on things, and works in the favour of some teams like Custodes, where each operative has 4APL. Aside from some pistols, ranged weapons have infinite range, which I find a bit baffling… but I suppose the board is small enough that it probably makes sense…

All of this is the core rules for Kill Team. Which is great – it’s an interesting new system with a very nice implementation of melee combat, and I feel like games will actually be pretty quick to play, and you could potentially play a couple of matches over an evening, which is a nice touch. The second big attraction of the Octarius box, after the shiny new terrain, is the narrative book. This has the missions that are themed to the Octarius storyline, as well as the rules for the specific Death Korps and Kommandos kill teams, which are much more extensive than the rules for generic teams found in the Compendium book. I know why GW released the latter, but in retrospect it seems like a move that soured a lot of the online community against the game at first – “why do the Death Korps get fancy rules when my Space Marines are boring?” etc. I suppose the answer to that is simply to wait, as the release model appears to be going through the factions slowly, with currently six fully-fledged factions now with rules (including the two White Dwarf articles and the upcoming Chalnath box).

It all just serves to heighten the fact that Kill Team is not intended as the same gateway to 40k that it was previously. Whereas before people could build a team from existing models, and then you might buy a box or two to create a new team and then perhaps consider a smaller army of those and so forth, now it seems very much that you’re supposed to just buy one box of models and that is your team. Well, maybe two of the same box. The Fire Team structure of the new style of teams means that you don’t have the same freedom that you had in the last edition, so you won’t necessarily need to buy a box of 5 or 10 models to get the parts for one operative. Having had a while to think about it now, I think it’s a really good move, and has already allowed for some pretty cool models – the upcoming Sisters Novitiates is a prime example of this, such an eclectic bunch and really full of character. I really love the fact Kill Team is getting its own releases, which remain compatible with 40k but aren’t ‘40k and also Kill Team’, if that makes sense? They’re primarily designed for this game, and much like the Underworlds warbands, will have rules for the main game system alongside.

That actually begs the question as to whether we’ll see increasingly wild Kill Teams? It’s all very well and good seeing a 10-man unit boxed up with a sprue of Fancy Bits to use in Kill Team, but what about having some more weird and wonderful ones? The upcoming Sisters team seems to be starting to break the mould a little with having a character-style model on the sprue, so they aren’t just ten of the same type of infantry, but whether we’d ever see a Haemonculus Covens team, for instance, which has two Wracks, two Grotesques, and some weird experimental part-mutant type thing, only time will tell! A lot of people are clamouring for Gaunt’s Ghosts to be released with Kill Team rules, which would be awesome but would give us a Commissar as well as some pretty specific Guard models (sniper, scout etc).

It very much speaks to something I talked about during the last edition, having Kill Teams of Renown or something, where you get a very specific bunch of models, not necessarily a team of ten of the same type of model. I suppose this is kinda what the Elucidian Starstriders were, a Rogue Trader crew with a variety of model types. I really hope they give us rules for those miniatures, heck I hope they find a way to make all the random Imperium models from this and Blackstone Fortress playable going forward! I also have fervent hopes that we’re going to see an Inquisitor and retinue!!

At any rate, it seems to be a very interesting rule set, and one that I’m looking forward to giving a whirl. The future definitely looks bright for the system, as well, although I’m not sure how many £100 boxes I’m going to want/be able to afford!!

August Retrospective

Hey everybody,

August has been and gone, and it’s time to look forward to an autumn with the hobby, usually! Hopefully there won’t be anymore lockdowns happening of course, though with a 10-week old baby to look after, I’m not exactly sure how much I’ll get to do! She’s been quite poorly of late, as well, which hasn’t been much fun for anyone. Fingers crossed for a much more exciting September, anyway!

I’ve found myself in a curious place, lately, where I’ve not really been in the mood to read. Part of this is, I’m sure, because I find it awkward to hold the smaller person and also a book, so have spent a lot of the summer just not reading anything. However, this month I picked up The Rising Storm, the second book in the High Republic series. Well, it’s the second book in the ‘adult’ series; there are YA and junior books in the mix, as well as comics and now audio dramas, but I don’t have the energy to keep up with it all, if I’m honest. The Rising Storm has, so far, been pretty good – there’s definitely the feeling that I’m in the middle of a series (I believe this is only a trilogy, though I could be mistaken), but even so, I’m about 150pp in, and I’m enjoying it!

I’m in a Facebook group for Star Wars novels, and I kinda feel like I should just come out of it, as the opinions in there seem to be wild and I don’t know that I really get all that much out of it. I mean, a lot of the time, if I’ve spoken of my distaste for anything (the Darth Bane trilogy, in particular, sticks out here), it’s almost like a red flag to be lynched, or something. I dunno, anyway, but the latest High Republic book seems to be getting panned in the group, and I’m just a bit down on them all!

I haven’t mentioned the Arkham Horror LCG for a while, as I haven’t been able to play it since I ran through the Return to Night of the Zealot a few months ago, but after trundling on down to my local game store last week, I’ve been able to order a copy of In Too Deep, and have also discovered that the first part of the Edge of the Earth expansion is due imminently, giving us the investigator cards. So that’s all exciting stuff, especially as I’ll finally have the Innsmouth campaign in its entirety!

I think I’m going to save the box for later in the year, anyway. I’m in no rush to play with the new cards, as I have a ton of cards I’ve still never used, after all, so it would make a nice birthday/Christmas present!

This month seems to have been about Warcry in a big way, though. I wrote up a long and rambling post earlier in the month, talking about what I like about it, and where it could be going etc, as well as another post commenting on the downloadable content GW have put out, with a dash of speculation on the future of the game, after the hints of there being exciting news on the horizon. In the middle of these, I also took a look at the Tome of Champions 2020, which had an awesome narrative campaign included. The more that I’ve dived in to Warcry, the more impressed I am with the breadth of content available. I mean, all that free stuff on the Warhammer Community site looks fantastic, and the work that must go into those Tomes is phenomenal. If Necromunda wasn’t a thing, this could be the best!

I’m very pleased to say that I’m almost finished painting the Unmade now – I was hoping to have finished the whole warband, but there are maybe 2 models still to paint the metals. I think I’ve managed to do quite well with the tasteful blood spatter and so on, and I’m very pleased with how the bases are a good match for the main board in Warcry – the old Lustrian Undergrowth texture paint, which I bought a load of back in the day, drybrushed with Administratum Grey. Very effective, in my opinion!

Oh, and I’ve also been building up the Catacombs stuff! I’ve built up the dungeon terrain, and the Scions of the Flame warband, and have had an abortive game with it. I wasn’t entirely excited by it all, if I’m honest, but I want to have a full game with it before I form a proper opinion of it all. Stay tuned for that, of course!

In addition to Warcry though, it’s also been all about the new Kill Team!

This is especially true of the bank holiday weekend, when I finally picked the box up and had the opportunity to get some of it built. Who knows when I’ll be able to actually do anything more with it, of course! I’m going to try and take the opportunity to keep building it up though, and see how far I can get with actually painting it all up, as well. So far, 10 Death Korps of Krieg models have been built, and they look beautiful!

For a long time during the month, I wasn’t sure if I wanted to get it – the price, more than anything, had me wondering if I wouldn’t be better-off using my money on stuff I already play and enjoy etc, rather than buying into yet another game from GW. In the event, my initial thoughts of it being pretty much a board game have won out and I took the plunge, as I have no plans to start an Imperial Guard or Ork army! I am going to keep this as a boxed game, I think, though of course I’ll probably end up buying some add-ons as and when!

The subject of add-ons is an interesting one, of course, because I do find myself idly wondering where they’re going to go from here, specifically. We know we’re getting new Kill Zones per quarter, but does each quarter simply have a new big box and then some articles in White Dwarf? Or can we expect an expansion-type deal in a month or so, where we get Elites or Commanders? Death Korps Commissar, be still my heart! I firmly believe that we’ll see an expansion with more regular 40k models from here on out, and while initially I’d thought we could be seeing new units for existing armies, as the initial rumours seemed to suggest we’d be getting a new Sisters unit for the rumoured Sisters vs Tau box, I’m now thinking that we will most likely be getting re-packs with, perhaps, an upgrade frame. This is basically how the Krieg models work – the two main A sprues are the 10 infantrymen, with the B upgrade sprue having specific fancy parts. There are still fancy parts on A, but stuff like the medic on B is a lot more involved than the medic on A, if you see what I mean. So I could see a box of 10 Sisters being packed along with an upgrade frame to give access to more weapons (though the Sisters, being dual-purpose with Dominions and Celestians, already have a good breadth of bits available to them). There are quite a few kits that exist in the 40k range that would very easily port over, and if they were to just throw in some Sector Imperialis sprues as well, you’d quite easily have the bulk of a new box, right there.

It’s not all been about skirmish games though! I’ve started to think about my Tyranids again, and have been planning up my next steps to getting that army up to scratch. I’ve mainly been trying to recapture my paint scheme, because I didn’t make a note of it anywhere (like a fool!) I think I’ve been able to deduce that I used Death World Forest for the green, and I think Straken Green might be involved as a highlight; the carapace is definitely Rakarth Flesh, shaded with Agrax Earthshade, and highlighted with Ushabti Bone (and possibly Screaming Skull). I’m working on some genestealers while I recover the scheme, anyway, though I’ve seen online a potentially easier way of doing this with Contrasts, which might work for the gaunts, so I want to try that at some point.

I’ve been painting some of the walls from the Dark Uprising set for Necromunda, as well, and I’m really pleased with the results! This is a fairly quick scheme that I’ve seen on a facebook group a couple of months ago. Spray the model with Mechanicus Standard Grey, then paint the inner arch bits with Tallarn Sand. Shade the whole thing with Agrax Earthshade, then drybrush Dawnstone and Deepkin Flesh, and that’s basically it! The details will obviously vary, but for the metalwork I’ve been painting the silver Leadbelcher, and the copper Castellax Bronze, all shaded with both Nuln Oil and Agrax Earthshade. It’s intentionally patchy and crappy, because I’m trying to make it look gross! I’ve then gone in and dabbed some Dryad Bark along the bottom as kicked-up dirt, and in places (though it isn’t always apparent) I’ve put some Athonian Camoshade to simulate moss/mould. It does work better on a lighter stone, but never mind. As a base, I’m quite pleased, but there’s always room for improvement and adding in some details, but for now it’s definitely good to see the walls coming together! I’m looking forward to getting more of the zone mortalis structures painted, the stairs and things, and seeing the whole hive come together!

As I said up at the top, September is very much a hobby-focused month for me, as I harken back to the good old days when I was first discovering 40k in a big way, so I’m excited to see what I could possibly accomplish on that front – here’s hoping next month’s retrospective blog will be choc full of good stuff!

Kill Team 2021

Hey everybody,

After a weekend devoted to attempting to understand the rules for the new version of Warhammer 40k: Kill Team that just came out, I thought I’d ramble for a bit on the blog here, with some thoughts and first impressions. I haven’t played any games yet – hell, I’ve barely had time to start building models – so all of this is just my rambling conjecture, really!

I think it’s important to note, first of all, that this game is a completely different and new iteration of Kill Team, and one that does not form a low bar of entry into regular 40k. It is its own game system, and I think it’s much better for it. Sure, I got confused as much as anyone when I first picked this up, but I’m getting my head wrapped around it now, and I’m cautiously optimistic.

I think one of the biggest changes comes from how you build your team. Points have all gone, and instead your faction choice dictates pretty much your roster. It’s not as straightforward as all that, but it is still very prescriptive. I don’t have the Compendium that has been released, to allow for all the “regular” unit choices from 40k to be played here, but I understand that, broadly speaking, each faction has a set number of “fire teams”, which are built from specific models, and you can’t simply throw together a team based on a whim. For example, it seems to be the case that Necron Warriors and Immortals aren’t on the same fire team anymore, so potentially won’t be in the same game.

That said, the campaign book that was released in the box has the rules for Death Korps and Kommandos – and these rules are both interesting and involved! For Death Korps, you get to build a single team of 10 guys, but can pick from a long list of role types. You get a plethora of additional rules to make use of. Which is a bit overwhelming at first, especially as you’ll need to get to grips with it all before you start. It just serves to illustrate how the Compendium is the Index of this game, and I suppose the promise of lots more boxes as the game develops makes sense, now!

I’ve surprised myself by getting a complete Krieg team built this weekend! I’m going purely for the rule of cool on these chaps, fully in the knowledge that I want to pick up another box when they’re released separately. I’ll probably build a couple more special ones, but I really like the look of these as basic troops, and it kinda fits the narrative in my head of having less of a ‘special’ squad with fancy weapons, rather just having a regular team that has been thrown into this situation of clearing out an Ork infestation.

The rules, as stated earlier, are very different to previous iterations, and from regular 40k, too. There are three parts to each turn (which itself is called a Turning Point), of which there are four per game. The initiative phase is where initiative is decided, oddly enough, then the strategy phase acts much like 40k’s command phase, where you get your command points and can play strategic ploys – one of two types of ploy, the other being tactical ones. These are basically stratagems from 40k, and each team has a suite of them that they can use. During the strategy phase, you also get to reveal TacOps – secondary objectives – which score you additional victory points outside of the scope of the mission being played.

Lastly, there is the firefight phase, where the actual model stuff happens! There are 9 different actions available to models, which have limits on how many actions they can take. The Krieg guys all have 2 action points to spend, and stuff like move, shoot, pick up and fight all costs one action point. Very nice.

Movement is still measured in inches, but there is a symbol-based system that has been the subject of much debate online, so I’m not going to go heavily into it here. I do kinda like the way having this symbol-based thing can be used, as you move in straight-line increments of whatever your move value is – 3⚪️ is 6”, but you move in blocks of 2”. There’s a nuance there that comes from playing, I imagine.

Combat is very interesting, especially hand-to-hand combat. Basically, both fighters roll together, and the defender can try to parry the successful hits from the attacker, simulating real-time combat in a way that I’ve not seen in games before. Very interesting, indeed!!

As normal for GW games, there are the three ways to play, with narrative play seeming to get the best deal here. Referred to as Spec Ops, there are rules for specialists that we had in the last version of the game, although the talent tree style has been replaced with a battle honours system that basically nets the operative more rules from a list of six available within that specialism. It’s perfectly serviceable, though does lack that sense of progression the old system had. The exciting thing here, though, is that you have rules to create your own HQ! The meat and potatoes of the narrative style is the Spec Ops themselves, though – ten missions, for want of a better term, that give you a structure to what your kill team is trying to achieve. Each one has two objectives, which must be completed in order – but that’s not to say you only have to play a pair of games! The first one objective of each requires you to play five games and score victory points from accomplishing certain things. It’s similar to Warcry, in that you’re trying to tell your own story through your narrative, and you aren’t tied in to a group or anything.

The Octarius book builds on this by providing a whole bunch of faction-specific rules, including unique Spec Ops for those teams to complete. It seems very much that this edition of Kill Team is aimed at the narrative end, although you can of course play matched play games if you want – I’m just not sure how much fun they’d be.

Overall, I’m cautiously optimistic about this version of Kill Team. It isn’t tied to the main 40k system anymore, which seems like it might outlast 9th edition. I know a lot of people are a little salty that it no longer provides a gateway into 40k, but that’s kinda the point now. Kill Team is its own thing, and will usher in fans via the models and the overall grim dark world and theme, but Combat Patrol is now clearly the way forward for small-scale 40k. Kill Team is its own game, one that looks like it will have its own model range that can almost coincidentally be used in main-line 40k.

Should be really interesting to watch this one as time goes on.

New Kill Team unpacked

It’s here! It’s pretty fantastic too, I must say! Daddy duties have kept me from immediately tearing into the box, and building up these new models, but from looking through the sprues, this box is just awesome. Both kill teams look utterly stunning, the level of detail on each team really is off the charts. The plastic Death Korps look every bit as detailed as the Forge World resin originals, and out of everything in here, these are the guys that I’m looking forward to the most. But even the Orks look pretty damn good, and that’s coming from me as someone who has never wanted to build or paint an Ork model in my life! The terrain does look a bit chunky, and a bit flat, but it’s still highly detailed and full of character. Very impressive!

I’ve been flicking through the books, and it feels like there’s a lot to take in, probably because it’s such a departure from what I’m used to with 40k, etc. I am a big fan, anyway, and I’m really excited to see how this game is supported, going forward. That sounds like I’m forever looking to the next big thing, and you might wonder just why I don’t take the time to appreciate and explore the current release! Well, I fully intend to, don’t you worry! I suppose it’s more idle curiosity, given that we know GW intend to put out new sets once a quarter. Is there anything else coming for Octarius? Or is it literally just four big boxes like this per year? I am intrigued! 🤔

Quarterly releases feel a bit like the schedule might get rushed. I mean, it could take me three months just to build everything in this box! I think I’d rather a slower pace, but if this box is it, and there’s no expansion for, say, Death Korps Commissars to come out next month, then at least we know what we’re dealing with.

The box has a campaign book, in which we find the rules for the fighters included here. I believe that the sprues included in the box have all of the parts to allow you to assemble a single kill team of each faction, although I could totally see myself buying a second box – indeed, Death Korps teams can consist of a leader and either 9 regular troopers or 9 fancy specialists, or a mix thereof. With a roster having a maximum of 20 operatives from which to draw your team, it kinda makes sense to me to build up two boxes’ worth and get every configuration. Smart move, GW!

The model rules coming in the campaign book is very interesting to me, because I feel like future sets might be smaller, for instance sold without the terrain. I suppose big boxes are a big part of their sales model right now, though, so I am likely to be priced out of this game soon enough! I thought the original Kill Team model of expansion was a brilliant way to sell the game, but this time they definitely seem to be veering more down the notion of bespoke teams, with those ‘compendium kill teams’ appearing almost bland by comparison. Rumours are already swirling about the next box being a new Sisters unit vs Tau Pathfinders, with an upgrade sprue for the latter to, presumably, allow for multiple weapon options. Interesting notion, for sure, but I guess we’ll just have to wait and see.

I’m beginning to sound a bit down on the whole thing, though, and that’s really not my intention. I am very much looking forward to getting my teeth stuck in to the new Kill Team, so stay tuned as I hopefully learn the ropes and – who knows? – get to try out the new edition!!

What a weekend!

Kill Team: Octarius has gone up for preorder, and it looks pretty sexy, I have to say. I’ve put my order in at my local store, so I’m hoping I won’t be in for any disappointment in a couple of weeks. I do like the look of the box – even though I’m not an Ork fan, I think it looks like a cracking game and I’m very excited to get my hands on it!

It’s also been really interesting to see the news that Kill Team will be supported, going forward, with new ‘seasons’, for want of a better word, every three months. That feels almost too much, if they’re all going to be launched with a big box like this, but maybe the big box route is how GW is modelling their business now. Seems like they’re getting to grips more with the idea of actual pre-orders rather than adding a week on to your delivery time, with how they’re doing this made-to-order thing if they sell out. In my opinion, that’s how they should be producing every “event box” from now on.

However, there’s nothing to say that some of these ‘new season’ boxes won’t be strict repackages of existing stuff. Will they be able to produce so much new stuff to such a schedule? Why not just stick some Sector Imperialis terrain in with some Battle Sisters and some Tau Pathfinders, and job done! No massive design outlay, there!

Word on the street, of course, is that the release model will mimic Warcry and give us fairly unique, new teams that will have normal 40k rules, but will be primarily for Kill Team. Furthermore, the next box is already rumoured to be Sisters vs Tau. Given that Sisters have had a lot of releases recently, something just tells me that the release model just isn’t going to be purely new teams, but there will be those elements ported over from 40k where it makes sense. I guess we’ll see, of course, but yeah, it feels a bit off to say that we’re getting yet more plastic Sisters good stuff.

I would love to get the odd special box every once in a while, though – perhaps along the lines of Pariah Nexus, where the KT box is used to launch a new plastic unit from an existing army? Eldar, maybe your time is coming?

Speaking of what’s coming, the new codex road map for the rest of the year has been revealed, showing Black Templars as coming up, with a new Primaris Emperor’s Champion being shown off as well. Tyranids seem to be a strong option for their book coming, with a lot of people expecting Imperial Guard as well, though a persistent rumour of an Imperial Agents book has got me quite intrigued!

I guess time will tell! I’m looking forward to getting some of this good stuff – September seems to have become my traditional time of the year for really reconnecting with 40k, so after a lot of time spent with Warcry and Necromunda, I’m sort of hoping to have the hobby time to devote to maybe getting some Necrons painted!

Oh, and apparently this is a thing! I’ve been tentatively getting interested in Magic for a while now, and this weekend was watching a few of the Professor’s videos when I came across this – Commander decks themed for 40k, apparently coming out with a full set themed around Lord of the Rings. Weird! In his video, the Professor talks about diluting the world of MtG, and I have to say that I agree. I love 40k, of course, and while I don’t really play much these days, I still love Magic. But I love them as separate entities, and have no wish to see them mixed together. I’m sure it might be fun to get Primarchs as Legendary Creatures, or whatever, but ultimately I feel like this is going to be detrimental to the game. Sure, collectors will probably buy them, I may even be tempted myself, but I wouldn’t want to mix them into my collection of Magic cards. Worlds don’t need to collide!

Finally, this arrived today! Very much looking forward to getting my teeth into it!

Flashpoint: Octarius

This month’s White Dwarf has got the start of a new Flashpoint, this time moving to the Octarius Sector, ready to tie in to the new Kill Team box that is coming next month! I thought it might be good to have a proper catch up with this one, anyway, and keep updated as it seems to be a fairly major development going forward, with the next in the series of Warzone books also focusing on the Sector.

This particular flashpoint seems to be involving the Tyranids and the Orks, as a Waaagh! was manoeuvred into the path of a tendril of Hive Fleet Leviathan by the Imperium, thinking that they would wipe each other out. But no! The Tyranids gained more biomass to enjoy, and were able to adapt in yet more interesting ways, while the Orks grew huge on the prospect of even more brutal carnage. The Sector was then declared the planets at the heart of this conflict to be lost to the Imperium, with those worlds bordering the battlegrounds reinforced to contain the xenos menace. Reinforcements of space marines from the Deathwatch as well as the Dark Krakens (a Salamanders successor chapter) answered the call for aid along the newly established Cordon Impenetra.

The Dark Krakens began an unusual mission on the planet Death of Bianzeer; to protect a pack of ursun-wolves, to ensure the Tyranids weren’t able to assimilate the creatures into the hive mind and gain a potentially lethal advantage in the subsector. There is a lot of information about this campaign against the Tyranids, and it all sounds wonderfully atmospheric, with the space marines wading through snowdrifts while the Tyranids send Hormagaunts to burst up through the snow, or Gargoyles hanging still and silent from trees, waiting to attack from above.

I don’t think the Dark Krakens are about to become another Tome Keepers, with a whole Index Astartes article on them, but we get a lot of information about their librarian, chaplain and chapter master, with some datasheets as well. Just the one mission is included in the article, one of which replicates the Dark Krakens’ defence of the ursun-wolves. Additionally, though, there is one Theatre of War, which seems to be a set of additional rules for any scenario of your choosing. This one is set underwater, Beneath the Mirror Sea, the site of a skirmish with the Tyranids prior to the ursun-wolves stuff.

This doesn’t feel as loaded with additional rules and stuff as the first White Dwarf Flashpoint articles, somehow, though maybe they’re going to either draw this out or else have learned to balance the magazine content away from giving too many optional rules. Of course, it’s still fantastic that we get this kind of game content in the magazine! I think it’ll be interesting to see the contents of the Kill Team and Warzone books that come out, and how they link in with this content.

New Kill Team!

We have another new edition of Kill Team coming soon, and it does look kinda tasty, I have to say!

It looks quite wonderful, for sure – Death Corps of Krieg vs Orks, and we have a box load of Ork shanty-town style terrain, too!

Now, I’m not an Ork fan, not really. They’re possibly the only faction in 40k that I’ve never really shown any interest in collecting, but these models have got so much character that I have been finding myself wondering if the time has come! I mean, look at them!

What has really piqued my interest though, is the plastic Death Corps models that are coming!

These really are some of the most beautiful, characterful models that I’ve seen for 40k in some time. Multipart plastic models that have the options to make regular guardsmen, but which come with a Veterans sprue that allow for all of the specialist models for Kill Team – I mean, this all sounds so perfect!

The thing is, my buddy James already has a Krieg army, and I have no interest in stepping on anyone’s toes. I also have no genuine interest in Orks, so this set – while initially full of excitement for me, has actually fallen off the wayside now, and I think I’ll most likely pass. Even when the separate boxes come out, I don’t really know if I’d buy the guard, as it would only really be for a painting project.

However, I’m really torn because this, perhaps more than any other box that GW has produced, is giving me strong board-game vibes, and I think it looks like an excellent game to keep for its own merits. The previous iteration of Kill Team had that to some extent, though I think that box was always seen as a launch set for the Sector Imperialis terrain, and recycled some Skitarii and Neophytes. This box feels much more like the miniatures are designed for the box, and not designed for 40k. But that’s probably just me!

I find it interesting that these models have almost been specifically designed for KT, though are perfectly usable in 40k – rather than the other way round. It’s led to some discussion on the Facebook group over whether we’re seeing something akin to Warcry. Intriguing, if we are – I’ve previously thought the future of Kill Team could have been in putting out “legendary teams” much like the Rogue Trader box, rather than continually drafting in different units from regular 40k.

It’s definitely exciting me to see the evolution of the game from my first encounter with the system back in 7th edition. Rather than being 40k lite, or some kind of weird tacked-on small scale game of 40k, we appear to be getting a genuine skirmish game that seems to have a real narrative focus. In the stream, it felt like they were placing a lot of emphasis on the narrative of what a kill team actually is, so I think it could be fascinating to see how they’ll handle this sort of thing, going forward. The last iteration of the game was very much centred on recycling existing content, with the very notable exception of the Rogue Trader box, and so we never really got anything that was actually new and exciting for the game – we just got a rules system to overlay onto 40k models, albeit very nicely marketed. The Death Corps, and (surprisingly, to me) the Ork Kommandos both feel very much like an actual Kill Team, something that I suppose has previously only really been seen in the Deathwatch lore.

Aside from seeing some vaguely whacky measuring rules, I don’t know anything about what we can expect so far, but I think having some genuine kill teams in this core box is setting the stage for what could be something special. If we do get expansion boxes along the Warcry mould, rather than the previous Kill Team method of repackaged 40k stuff, I think we could really be getting something good here.

I’m going to be keeping a close eye on this, anyway!

I think this could well be an interesting time for skirmish games in the 41st millennium!!

What’s New?!

Hey everybody!
Well, it feels like a long time since I’ve had the time for some rambling here on the old blog, but there seems to be so much going on right now, even considering the ongoing global pandemic, that I feel I just have to try and catch up with it all!

Of course, it was the Warhammer Preview again today, and we’ve seen a bunch new boxed games coming from the vaults of Nottingham, such as the new Blood Bowl, and the next season of Warhammer Underworlds:

Forget about the Lumineth – we’re getting Slaanesh cultists, even a Slaangor!

Look at these guys! They look amazing, so perfect and stuff. Exactly what I would want to see from Slaaneshi cultist models. Have we got all the flavours of Chaos cultists now? I really hope that this signifies the release of actual Slaanesh mortal cultist models – for years, all that we’ve had are the Hellstriders, we definitely need more. With these, and the upcoming boxset with Daughters of Khaine, it seems like Slaanesh is firmly back in the frame!

I still haven’t even tried Warhammer Underworlds, but I won’t let that stop me grabbing this for the Slaaneshi chaps!

So, I wasn’t expecting this. In truth, I don’t know what to make of it, either. Warcry is fast becoming Age of Sigmar: Skirmish, and it feels a bit wrong. I mean, one of the best things about the game is how much it is focused on the Chaos warbands in the Varanspire, vying for the attention of Archaon. Hm. At any rate, Warcry is getting battletomes, which seems to be an effort to combine what happened with the Tome of Champions and peppering in stuff like the Monsters and Mercenaries book, and the White Dwarf articles. Interesting.

View this post on Instagram

Is your Kill Team ready to enter the Pariah Nexus?

A post shared by Warhammer Community (@warhammerofficial) on

And what’s more, there’s this! It seems there’s been a lot of talk about what is in store for Kill Team with the new edition of 40k out in the wild. Well, it hasn’t been forgotten, at least! But while we’re seemingly getting Marines vs Necrons, I’m hoping that we’re going to get something similar to the Rogue Trader box of yesteryear, with the Inquisition getting some amazing new plastics! Well, hope springs eternal…

What else?

The last adventure pack for Lord of the Rings LCG has been released, and I’m a bit sad by that fact! I mean, let’s talk about this for a moment; I haven’t played it for quite some time, and I certainly haven’t played some of the later cycles, so I certainly have a lot still to get through, regardless of the fact that it’s finished! I think the latest pack that I’ve played up to is the Haradrim cycle, although it’s all very patchy following the Ringmaker cycle… I’ve got plenty more years of this game left to me, anyway!

I’m really feeling in the mood to get into the Arkham Horror LCG again though, as it’s been well over twelve months since I had the run through the Dunwich Legacy cycle, and Innsmouth is of course a classic location for the mythos. I really need to get to grips with this game, as it’s such a great way to get my Lovecraft fix!

However, for the time being, I’ve been thinking about trying to actually accomplish something as we’re heading into Lockdown number two, and I’ve been thinking about finally getting some of the Ossiarch Bonereapers models that I was so excited about last year. I mean, sure, I’ve got plenty to be getting on with, but I thought it might be nice to get a bit of a special project going on – and it’ll give me something to focus my Arkhan the Black around! So stay tuned for that!

40k Catch-Up time

Hey everybody!
It’s been a while since I’ve properly caught up with all of the goings-on in 40k here on the blog, and it definitely feels like there has been a lot to catch up on, to say the least! At the start of the month, we had GenCon, and some early looks at stuff like Aeronautica Imperialis, which I don’t think is for me, but certainly seems to have a lot of people excited, nevertheless. Of course, while we were enjoying the boxed game goodness such as these previews, as well as the eventual landing of Warcry, things quickly became all about the Space Marines, as GW began to reveal the next wave of power armoured good stuff on the way.

I think it’s been pretty much expected since Heretic Astartes had their second edition of the Codex earlier in the year, but the second edition of the Space Marines Codex seems to have both surprised and angered several folks here on the internet, who keep clamouring for more Xenos and so on. Sure, Space Marines are everywhere these days, and it might feel a little bit like Astartes Overload, but the simple fact remains that these guys are the brand icon for GW, and they’re clearly going to put their main efforts into producing stuff for them.

Despite all of the negativity, however, it’s been really interesting to see how GW are going about the release this time around, with these Codex Supplements that focus on a single Chapter. It does feel a little bit like a money grab, how you need to pick up the main Codex to get the rules for all the generic stuff, then your Ultramarines-specific supplement to get the rules for Ultramarines characters and whatnot. They’re a business, of course, but this is perhaps the first serious time I’ve felt like people may well be priced out of the hobby. It’s cool to get an Ultramarines codex, don’t get me wrong, but not if you need to still buy the main book. Wasn’t 8th edition meant to be doing away with the bloat of 7th? Why are we once again faced with the prospect of carting around most of a library to play this game?

However, there are some very pretty models coming out this time – and by pretty, I mean badass, such as Chief Librarian Tigurius in his post-Rubicon Primaris iteration! White Scars are the first non-blue Chapter to get the Codex Supplement treatment as well, without any kind of biker emphasis which seems decidedly strange, but never mind… Maybe Primaris bikers will be a thing sometime? Who knows…

We are set to get all of the Shadowspear stuff though, which is exciting, along with some more units to more fully flesh-out the Phobos-armour section of the force. Not only that, but Space Marines are now building battle suits! I do quite like this chap, and I’m thinking I might treat myself to one at some point in the future – when I eventually decide what I want to do with the various Space Marines that I’ve picked up over the years!

Kill Team is well over 12 months old now, and is getting a new starter set in celebration. Well, I’m not sure if that was the actual motivation, but anyway! T’au Fire Warriors vs Space Wolf Primaris Marines, battling it out among the ruins of the Sector Mechanicus. Cool beans, though I’m not sure if that is going to prove to be as popular a box as the initial one, simply because of the terrain on offer. But it’s good that they’re recognising the game is popular enough to need the starter box as a range item.

I can’t do a 40k update blog without mentioning the latest reveals from the Battle Sister Bulletin, starting with the incredible new Canoness model. What a sculpture! I suppose the centrepiece model of the army will still be Saint Celestine, but to have a really ornate character model like this to stand out is a real treat, for me. Several people have pointed out the fact that it’s nice for GW to be portraying a more mature lady for the role as well, which I suppose is a good thing, though I wish it was something that didn’t have to be made an issue of. I’m sure she’ll be the subject for many painting competition entries for years to come, anyway!

I was a bit sceptical when I did my Bulletin round-up blog last month that we’d see the Sisters Repentia, but in the very next bulletin, we got the first look at these girls, and they are pretty good, I have to say! The half-naked look has been replaced with one that is vaguely unsettling, but which echoes the purpose of these miniatures really well.

If the canoness miniature is going to form the subject of so many competition entries for years to come, I think the latest reveal is going to be adorning display cabinets across the globe for decades!

The Hospitaller model is stunning. There’s no other word for her, really. She’s got a similar sort of scenic base to the Primaris Apothecary, I suppose, but what an incredible model to include in the army! The rules for the Hospitaller in the beta-Codex are actually quite bland, albeit fairly powerful when used at the right time. I guess the miniature itself seems to suggest a much more grand position than just returning D3 lost wounds / a single miniature to a squad per turn. She costs less points than a swarm of Canoptek Scarabs, but the model is just insane!

Sisters of Battle should be a very cool army once they start to be released, and I’m sure there will be forces cropping up all over the place! My inner-hipster wants to wait out the initial flurry, and see how the land lies and the Codex fares before I go all-out, though. It’s not like I don’t have plenty of stuff going on, after all!

I’ve talked about my Necrons project, the Great Reanimation, plenty of times now – most recently, after the flurry of games that I’ve managed to get in with the army. It’s definitely a work-in-progress, as I try to get to grips with the force and experiment with new army builds and the like. I’ve recently passed about 5 years of being in the hobby, and in sort of a celebration of this, I’ve been trying to rescue my Tomb Stalker, the first Forge World model that I’d picked up in the Autumn of 2014. I wrote up a blog about this gentleman that you can read here, but it’s time to try to bring him up to date with the rest of the force (and, sadly, to repair all of the various breaks he’s experienced over the years!) So far, so good, though there’s probably a lot more to be done before he’s ready for the tabletop once again!

I’m really enjoying the Necrons, I have to say – they’ve been enjoying a lot of air time with me recently, and I think I’m getting more and more ideas as to what I can do with them, and so on. They were, of course, my first army, and the attention that they’re finally getting from me is, I think, befitting that status! I’ve got a few more games lined up, where I’m planning to change up my army build to include some (for me) really exotic units, so stay tuned for my further adventures!

Finally, let’s talk about this Psychic Awakening trailer that dropped at the start of the month!

40k Endless Spells seem to be the forerunner for what it means, and while at first I thought the same, I’m no longer so sure. Endless Spells feel a little bit like GW’s attempt to make AoS different to 40k. The fact that they’ve been quite successful, by all accounts, doesn’t make me think they’re suddenly going to port over the idea into 40k just to make more money. I feel like we’re going to be in for another campaign idea along the lines of Vigilus from last winter.

The sigil that forms the main visual interest in the trailer is that for the Adeptus Astra Telepathica, the organisation responsible for finding psykers out in the galaxy and, where appropriate, training them. Such psykers often become sanctioned for use by the Astra Militarum, become astropaths, or sometimes join the ranks of the Inquisition. So far, in the game we’ve got the old Primaris Psykers and Wyrdvane Psykers models for the Imperial Guard, and the Sisters of Silence.

This is where we are, but the announcement that went alongside the trailer promised “a new, galaxy-spanning event that’s going to have a significant impact on every Warhammer 40,000 faction“. The fact that it’s called an event is probably what is causing the Endless Spells speculation, as Malign Portents that introduced them for AoS came with the same tagline. But I’d much rather see something much like the Gathering Storm that came at the very end of 7th edition, which brought out Triumvirate boxes of major characters for a few factions.

I don’t see how every faction can have something linked to a Psyker event, as so many of them are anti-psychic, such as Necrons, Dark Eldar, Adeptus Mechanicus and T’au Empire. So I wonder what we’re going to be getting? Plastic C’tan Shards would be cool, and maybe plastic Grostesques for the Haemonculus Covens that act as Psyker-hunters? I suppose we don’t have too long to wait, if it’s coming this Autumn! At least the Ultramarines got to have a Primaris Tigurius to help them!!

To finish, I thought it worth mentioning the next expansion for Blackstone Fortress that is coming up for pre-order this weekend. Escalation is a sort of traditional big-box expansion for the game, and one that I hadn’t honestly expected to see until much nearer Christmas, if I’m honest!

It’s exciting to see more esoteric corners of the 40k universe being explored in miniatures with stuff like the Primaris Psyker and a third Rogue Trader model. I do wonder if we aren’t in for a full Rogue Trader army soon, given the amount of stuff we’ve seen for this faction since Kill Team Rogue Trader came out last year. There are a lot of possibilities for them, after all!

The next few months are going to be pretty exciting for 40k players, I feel!

Mid Year Hobby Check-In

Hey everybody!
Things have been a bit sparse here on the blog in recent weeks, due to the fact that I’m moving house again at the end of this week. Two moves inside of two years isn’t really all that bad, if I’m being honest, though it’s still one move more than perhaps I’d like! Well, anyway – we’re having lots of fun because Jemma is now six months pregnant, so can’t do a great deal of anything when it comes to packing and moving stuff, but the heir is apparently developing beautifully, so that’s the most important thing!

Anyway!

I’m a bit late to the party on this one, for sure, but I wanted to check in with how I’ve been doing, hobby wise, especially in comparison with the hobby resolutions that I made back in December! So let’s get cracking, and see how widely I’ve strayed from these goals…

First of all, though, let’s take a look at what those resolutions were to be:

So then! I think the easiest thing would be to just run through the list quickly and see, one by one, what I have managed to do…

Build and paint a third Ravager
This one is still a work in progress. But it’s on my mind, which is good!

Build and paint an Imperium tank of some sort
I was hoping to do a Predator or something – you know, something that really looks like a tank? But I haven’t gotten anywhere with this yet.

Buy, build and paint Inquisitor Karamazov
None of these things has happened yet.

Continue to build up and paint the 1500 point Grey Knight List
This project has well and truly stalled!

Finish off painting the Deathwatch models that I have
This project has also well and truly stalled!

Work out what to do with those Tyranids, if anything
Finally, something that I can tick off! Check out this blog post for those plans! I’ve had several thoughts, plans and ideas since then, as well, though I don’t think they’ve yet made it into blog form. But give it time…

Work out what I want to do with the Tau army, if anything
Another big tick in the box – I’ve sold the whole lot on ebay, including the Codex. That Tau bridge has been well and truly burnt!

Paint 10 more Neophyte Hybrids, and paint 5 Hybrid Metamorphs
The models are built and primed, ready and waiting. I just need to get myself sorted out! This has actually stalled in favour of the next bullet point, however:

Paint 10 Skitarii, the Tech Priest Dominus, and the Dunecrawler
Well, I haven’t quite managed the Dunecrawler yet, but the Skitarii are coming along quite nicely, as it happens!

Paint some Ravenwing Black Knights, and the Deathshroud
Okay, so this has also well and truly stalled, but my buddy Matthew has been recently sharing some progress he’s made with his Dark Angels, which has in turn started me thinking once again about a return to the First. Watch this space on that one!

Paint at least one proper terrain piece (not just an ammo crate)
Well, I have plenty of terrain pieces that are built and primed – it’s just finding the time, at the moment, to get anywhere with them! I think I’ve just been much more focused on getting dudes painted, their surroundings have kinda lapsed into nothing for me at this point. Though I have started painting four more ammo crates…

Paint some Nighthaunt and see what AoS is all about
Okay, so this is probably the biggest one for me thus far – I’ve painted up quite a decent chunk of spooks at this point, and have had three games of AoS, which has been really positive overall! I’ve had some hiccups with it, whereby I’ve almost been branching out too much again, but I think I’m now contained to just Death and Slaanesh armies, keeping my AoS adventure much more understated and in keeping with the factions that hold the most interest to me.

Hopefully when I move, I’ll be able to get some more games in!

Paint the Doomsday Ark
Well, this one is still in pieces somewhere, so let’s move on…

Try out ShadeVault and Necromunda
Again, not managed to do anything here except paint gang members, so let’s continue…

Play more games, dammit!
Well, I’ve managed to play 9 games so far this year, across 40k, Age of Sigmar and Kill Team. Bearing in mind that I only managed to play 11 games in the entirety of 2018, 9 games in 6 months isn’t bad at all! So I feel quite good about this one, even though it isn’t as good as perhaps it could be!


So far, then, I’ve not been doing that well, but I think that’s partly because I was so focused, back in December, on getting my Deathwatch and Grey Knights painted, that I somehow thought I could do it to the exclusion of all else. Now, my buddy Kev has often said I just need to be focused here, but I do tend to lack that over a long stretch. I mean, if I had two weeks where all I painted were marines every day, then I might actually come out with a few hundred points of army at the end of it. However, I’ve been painting for one or two nights a week, for one or two weeks per month, and my focus is diffused over a wide variety of projects. Inevitably, I just end up doing nothing, or very little, and I think I need to get better at that aspect.

Last month, I started painting Skitarii like there was no tomorrow – at least, by my standards! And while it might not sound that impressive, I managed to get fifteen Skitarii Vanguard, a Tech Priest Dominus and a Tech Priest Enginseer painted up! That’s not bad, considering I’ve also been slowly packing up the house!

So I think I need to really try to hone myself into just concentrating on one project at a time, and going from there.

However!

Lack of concentration is one thing, but there has also been a number of new releases that have just grabbed my attention, and I feel now like I really need to alter my original resolutions in order to take account of them!

First up is, of course, Slaanesh. I’ve been a great fan of the Dark Prince since my Warhammer Invasion days, and I am thinking more and more about the need to start painting more of these things, and soon! I did also get a new Keeper of Secrets, which is just glorious but, due to the impending move, I haven’t yet made a start on it. So I’m thinking that might be a good project to keep for later in the year – we’ll have a small person to contend with, but I’m sure I’ll be able to cope with a centrepiece miniature! Ha!

Slaanesh has been a big deal for me for years, so I’m really looking forward to getting some of those daemons painted up – both the new stuff, and the old!

Towards the end of last year, I got into Chaos Marines again in a pretty big way. All of that Blackstone Fortress stuff was coming, and it really fired my imagination. Well, Shadowspear brought us loads more, and we’re currently on the cusp of Traitor Command for Blackstone Fortress, so it’s probably little wonder that, with so much heretical good stuff coming, I’m once again feeling the pull of the dark gods. I really fancy having a Word Bearers army, and have made some fairly slow progress in getting these things planned out. Chaos was one of my three “going bigger with” blogs from February, as I really fancied getting a Chaos force to the table sometime this year. The way that real life has intervened, I don’t think that will be possible now, but it’s something that I have on my mind at the moment, along with some other bits and pieces for a Chaos army, so I really hope that I can at least get a few more things painted before the end of the year!

I think I need to take a minute to talk here about the new line of Contrast paints from GW. They came out last month, to much fanfare, and I was actually pretty surprised at the results when I finally managed to try them out myself. The genestealer above was painted using Gryph-Charger Grey, and the blotchy appearance it left was really quite a surprise, and quite an eyesore. I’ve had that finish before with washes, and haven’t always managed to remedy the situation with some drybrushing or overbrushing, but considering these paints are supposed to get the model ready for the tabletop with one thick coat, I think the results are very poor.

Maybe it’s just because I’ve been doing it wrong, but even when mixed with the medium, that seems to tone down the pigmentation, while still leaving this blotchy finish. Is there some secret to it? I’m applying the paint as I think I’m supposed to, but it’s just leaving this horrendous look that I’ve yet to see work well.

I did try it on some space marines today, while I had some small dose of calm amid the flurry of cardboard boxes, but they just look bad. I’m particularly annoyed at this, because one of them was the 30th anniversary Primaris Lieutenant, which is actually a very nice model. Very annoying!

So I’m not a fan of contrast paints, which is just as well because I’ve only bought four of them. I think I’ll stick to the usual methods, but I’m quite pleased GW have brought out so many more base and layer paints, as it means I can start exploring new territories with them! I’ve already been thinking of a new Tyranid colour scheme after getting my hands on some of the old Forge World colours, so that’s exciting!

I’m also keen to continue painting up units for my Dark Eldar army that I’ve not had as a part of it so far. Incubi and Mandrakes, as well as Scourges, have been on the table as I inch closer to getting these chaps finished! So that’s all encouraging stuff.


In the middle of all of this, however, is my desire to just improve as a painter. There is so much that I can do to get better, top of the list being calm down and have more patience! A lot of the time I see myself rushing through things and getting sloppy, only to then need to go back and revisit the whole thing. I think I also need to try and get better with my brushes, as I usually wear them into the ground, while still using tufty things as if they were XS artificer layer brushes. While I have no problem replacing them when they wear out, I’m still a little nervy about starting to use a new one. I think I need to get over that, as it’s holding me back a bit.

There have been a few miniatures that I’ve churned out in the recent past where I’ve thought: yes, this is actually a decent looking mini. The one that immediately comes to mind is that Rogue Psyker from Blackstone Fortress, which is really quite neatly painted, and while the majority of the miniature is actually just basecoat and shade, I still look at it and think it’s come out pretty well. I suppose I’d like to try and capture that more and more as I go along, and paint in an unhurried manner but still get to make decent progress. It’s the dream, for sure, but I’m fairly positive that I could actually make it happen! It does help, of course, that the Rogue Psyker is one model, and did not require any sort of batch painting nonsense that I’ve recently been encountering as I’ve been doing the Skitarii, or preparing myself as I look down the barrel of the Chaos Marines from Shadowspear!

As the year goes on, then, I’m thinking I’ll be doing some much smaller-scale projects, five marines here, five daemonettes there, maybe a vehicle if I can manage it. Certainly from October, when Junior will arrive, I can’t see me getting much of anything done this side of Christmas 2020! But hopefully there will be bright spots on the horizon, as I can begin to get some things finished in the small hours while on the night shift!

But I don’t think I’ll get 1500 points of Grey Knights finished in 2019…!