The Genestealer Cults Codex is here!

Hey everybody,
Ascension Day has come, and my Genestealer Cults army has a brand new codex to ponder over! Or, as is usually the case for me, to be intimidated and confused by! I don’t know why, but I was forever confused by the options available to GSC during 8th edition, to the point where I only played with the army once, and I think I made a bit of a hash of things then, too. With a new book comes a lot of simplification, although there are plenty of other new rules to mull over – so let’s dive in!


I’ve been painting up my guys now for a few months – back in the last edition, I had something like 1200 points of the guys painted up. Well, out of this, I’ve assembled a 1000 point list that I had intended to use for a game this week, but feeling under the weather (not covid!) has put those plans back for the time being!

The core of the battalion is, of course, 30 Neophyte Hybrids and the Broodcoven, along with some of the chosen few in the shape of the Hybrid Metamorphs, then a quartet of the new support characters. In theory, I was thinking this would be a fairly straightforward list with which to try out the new rules, but I guess my first game with it will show! An Incursion Battalion gains me 6CP to start out, and I’m using one of them already on the Leaders of the Cult stratagem, which allows me to choose warlord traits for the three HQs.

My Cult is that of the Bladed Cog – to be honest, I’m sticking with this one for the time being, but I haven’t really checked out any of the others in the new book yet. Bladed Cog is my colour scheme, and has been with me since I started on my Genestealer Cult journey back in 7th edition, so to start out with, I’m staying with it. This gives me an army-wide 6+ invuln save, increases the range of ranged weapons by 3”, and allows each unit to reroll one wound roll when either shooting or fighting. There are so many rerolls in this army now, though, that it’s going to be difficult to keep track…

The Primus has the Mark of the Clawed Omnissiah relic, which allows him to do mortal wounds to nearby units at the start of the fight phase, as well as giving a 4+ invuln. The Magus and the Patriarch each know two psychic powers, and can attempt to cast two powers each turn, which is pretty big. The Magus has Psionic Blast and Psychic Stimulus, while the Patriarch has Might from Beyond and Mental Onslaught. I envisage the Magus with a bodyguard of Neophytes, while the Patriarch will be getting stuck in to the fight, alongside the Primus and Metamorphs.


The new rule for these guys is Crossfire, which most of the army has. A unit with Crossfire, if it either hits with 5 or more attacks, or hits with an attack that deals more than 1 damage, can give its target unit a Crossfire marker. Why? Well, when you target a unit with a Crossfire marker, you get +1 to hit; if the unit is also classed as Exposed, you get +1 to wound, and if the target unit has a marker, is Exposed, and you’re within 12” of it, that unit gets no cover save. What does Exposed mean? If you can draw a line between two of your units that have Crossfire, with said line going over one model from the target unit, it is said to be Exposed. I like it, it feels somewhat thematic, but it doesn’t feel huge or broken, but should come into play during the game. I feel like it might be more beneficial with multiple small units of, say, Neophytes, though equally you need those 5 attacks to hit, so a big unit won’t go amiss. There’s an interesting balance, I think.

However, the Nexos can just give an enemy unit a marker during the Command Phase, which could be quite powerful. If you really want some bonuses there, it could be great to just dump that on there straightaway. Indeed, given the way Command Points have changed since 8th, the Nexos has changed significantly. He also has the ability to extend auras in an interesting way – if you position, say, a Primus within 6” of the Nexos, he can pick any CORE unit on the battlefield to be treated as within range of the Primus’ aura abilities. Nice, huh?


The Clamavus has also gotten quite fancy in the new edition, with effects that buff friendly CORE units within 12” of him (allowing them to shoot and still perform actions, or auto-pass combat attrition tests), and to adversely affect enemy units in the morale phase. He’s also kept his deny bubble of 12”, which I think is quite nice.

Don’t get me wrong, this army – well, this list, at least! – isn’t massively broken. Indeed, I was quite dismayed when I first read through the book at just how much has been taken out from last edition. My cherished ideas for the Metamorph bomb have all been struck out, as there are now very few ways to increase the number of attacks a unit can do. Metamorphs have been simplified so that they simply have “mutations”, there’s no claw/talon/whip distinction. Rather than the glorious 30-odd attacks, or whatever it was I thought I could generate, we’re maxed at 21 when blessed by Might from Beyond. Though I suppose there are so many ways to reroll these attacks, it’s not worth worrying over!

Of course, there will be plenty of ways to build out from this, and I think I’ve got at least another group of Neophytes painted already! I think it would be good to have two big blobs of Neophytes for Crossfire, and I’ve been thinking about 20-man units for a while, so watch this space on how that develops! As regards the bikers, though, I think I need to play with the army before I go any further there!

Genestealer Cults


Overall, though, I think the Codex does look quite good. A lot has been removed from the last book, which made me feel a bit adrift when I first started to look through it. I wouldn’t say I was an expert with the army of course – far from it – but I was beginning to understand some key combos and stuff, and so much of that has just been torn out now. But there seems to have been a lot more added in, a lot of tweaks overall, and I think it’s going to take some time to get used to, but I am excited to see what 9th edition has to offer the Cult. There seems to be a lot of really fluffy, cool things that we can do now, which on paper looks like it should allow for some really nice games!

Interestingly, Brood Brothers units have all been taken out of the Codex. So, no Cult Chimeras, no Cult Leman Russ, the Fragdrill has gone (I think the model has also been discontinued?) and we now have something more like a pure Cults book. Which is good, I think. A lot of Cult armies that I’ve seen have got so much Guard in them, between the Cult stuff from previous Codexes, and then allied detachments, that they have pretty much killed the feel of the Cult. Now, a Genestealer Cult detachment is going to be entirely Genestealer Cult models.

Oh, and Genestealers themselves now get Cult Creeds, so that’s a big one!

This is undoubtedly going to be simply the first blog of many where I get to play with my totally ordinary, totally normal mining guys, so do stay tuned for more!  

December Retrospective

Hey everybody,
It has soon come round, hasn’t it? December has come and gone, and it’s once more time to take a look back at the month and see how much stuff I was able to get through!

It’s been a pretty good month, all told – I suppose the fact that there is usually a fair bit of time off work does help to get things done! I have been quite productive in several respects, though there will be a full-blown hobby retrospective coming later on today, so stay tuned for that!

After getting all of the Genestealer Cultists painted up that I had planned for my first foray, I kept going and got another squad of 10 Neophytes, a Kelermorph and a Locus done, as well as the two familiars! Considering I had first planned this as a 500-point list to get me started back in September, my current fully-painted Cult stands at a little over 1200 points now, so that is very impressive work, I think! Sure, they aren’t going to win any awards for best-painted army, but at least they’re all done, and I have most definitely broken the back of this job now! It seems weird to be talking about a hobby like a job, but having so many Genestealer Cults models built but not painted was turning into something of a nightmare for me, and I suppose a small part of me was wondering if I might end up selling them all off, as I did with the Tau army back in the day.

I’ve not been painting much of my Grey Knights, but I have been playing a lot of games with them! I think I’ve had four games with the Knights of Titan now this month, and it has been really nice to dig into the army and see how it all ticks. True, the first game did end up as almost a complete waste when I basically deployed wrong and felt like I was getting nowhere for the first round and a half! I’ve played a few smaller-scale games though, and it has helped me to somewhat get a better grip with what’s going on. Having an army that acts in every phase does mean there’s a lot going on, and of course my turns are that much longer because of it. At least the psychic phase has been simplified a little in that units now have a set power that they know, and you don’t have to fully kit out the whole army with different powers, and then trying to sequence everything right.

The last game was actually played last night, and in a shocking twist, I won! I think the bulk of the game, for me, was played in the Psychic Phase, with a combination of Smite and some of the offensive witchfire powers such as Vortex of Doom and Purifying Flame really doing work for me. It has been consistently disappointing for me to see how few shots I manage to get through with storm bolters – each squad is making 20 shots when within rapid fire range, but only actually getting 1 wound, maybe 3 wounds if I’m lucky. In fairness, we both rolled really badly last night, and it is always the luck of the draw how these things go. Having been underwhelmed by the Purgation squad in my last game, I went for three Strike squads, a Purifier squad, and was hoping for great things from my Paladin squad – but in the event, the Paladins being dropped in at the end of turn two did very little, so while Teleport Strike might seem like a good idea, I’m really going off the idea of using it as a strategy for now.

I won on points, anyway, managing to Slay the Warlord and score Engage on All Fronts twice (the second time thanks to a very lucky consolidation move from the Chaplain). I really should try and make more of an effort to paint these miniatures, seeing as how I’m playing more games with them, but I’ve found myself more into painting the xenos for the moment, rather than anything else!

This week, I have built up the Tau Pathfinders from the latest Kill Team box, and I’ve been thinking a lot about the army that I used to have. I’m not planning to go all-out with them again, as I found that I burnt out too quickly when I basically bought the whole army in one go, but I have been tempted to get more than just the Pathfinders… time will tell, I guess! But don’t be surprised if I’m suddenly talking about these guys once again on the blog!

My renewed interest in the Tau has in part been down to the miniatures, but also from reading the Dark Coil short stories of Peter Fehevari. A lot of these stories are set around the Damocles Gulf, and feature the Tau in some form or another. I’ve talked about the first three stories that I’ve read here, and I have another blog due out early next month about a few more, which is very exciting as it features one of my favourite stories that I’ve read to date! Stay tuned for that one!

I’ve recently started to read the latest Thrawn trilogy from Tim Zahn though, his Ascendancy trilogy. I’m about 100 pages into book one, Chaos Rising, and I have to say that I’m enjoying it rather a great deal! I can’t say that I was expecting it to be worse or anything, but there is a large part of me that thinks I’d rather he leave Thrawn alone and write about someone or something else, because the character had so much allure when there was mystery surrounding him! Now, we’ve got almost his entire life chronicled, and I’m not entirely sure we needed it! But the novel has been really good, and I’m looking forward to seeing where the story takes me! I had the third book for Christmas, too, which was handy!

I’ve also been watching more Marvel movies with my wife, as we make our way through Phase Three for the umpteenth time. We did watch Black Widow earlier in the month, out of sequence a bit, and that was pretty good – though I suppose it’s all very much of a muchness with these films at this point! I’d not seen any of the standalone Spider-Man films since he joined the MCU, but we watched Homecoming earlier this week, and I was surprised by how much I did enjoy it! Not being a Spider-Man fan in general, I can’t say that it’s convinced me or anything, but it was definitely a lot more fun than I had been expecting.

The most recent Spidey film seems to be doing alright for itself, too, which is surprising to see in these strange times, but hopefully it means that we are on the way back to normality, or something approaching it!

I think that’s pretty much it for this month, though!

It has been a pretty good year, all told. I mean, I have had a pretty good run with my hobby, and I’ve had some good games, not just Warhammer-related, but also the card games. True, I still haven’t gotten very far with the Innsmouth Conspiracy campaign for Arkham Horror, but there’s time! I feel like January can be a long and drawn out month, so hopefully I’ll be able to get more done there to make the month more palatable! I’m hoping to play a bit more of that game, having spent some time recently sleeving up the Edge of the Earth campaign ready to tackle it soon!

So let’s hope for an exciting January! Have a very happy new year, and I’ll see you all on the other side!

Genestealer Cult uprising is real!

Back in September, I decided that I really wanted to make the dream of a Genestealer Cults army come alive, and wrote this blog detailing my plans to just paint 500 points – some of which had already been painted to some degree. Well, people, this week I have not only surpassed that initial list, but I’m knocking on the door to 1000 points of Genestealer Cultists fully painted!!

I’m so excited, I can’t begin to tell you!

From having what I now feel to have been a fairly modest list of just 500 points, I actually have 900 points of Cultists fully painted, and it’s only the beginning of December! There’s still time to get to 1000 points before the year is out, I feel!!

The most recent additions to the army have been the Hybrid Metamorphs and the Goliath Truck, the two units that brought my initial 500 points to a close. The Metamorphs had been further along than I’d realised, and when I got them to the table to paint, I was quite pleased that I wouldn’t have so much work to do as I’d initially thought! The truck has been red for years, but it has taken a lot of work and I’m still not convinced by it – somehow, the Red feels far too flat! But I’ve both shaded and highlighted the panels, so I’m not sure what else I can do!!

In addition to these models, I’ve been working on the Patriarch, a beautiful sculpt and another model that was further along than I’d realised. There were just the odd details of his talons and the whole basing thing left to do. I’ve also touched up the Magus a little, trying to make his robes a little nicer and repainting the ribbed collar to match the dirty grey of the miners (it was originally brown, for some reason!)

All of this means I have a lot of great options in terms of the characters. I think the Primus might be next on my list for some further attention like the Magus, but for now this is a fine-looking bunch of totally normal guys from a mining community!

The Neophyte troops are wonderful models, and some of my all-time favourites, even if they can be heavy-going to paint! Seeing them like this, however, has really inspired me to keep going with the Cult – as I really want to create that sort of horde feel with lots of bodies swarming up! Sure, T3 models aren’t particularly scary, but 60 T3 models will take a hell of a lot of shifting!

I also have the initial batch of Neophytes, armed with autoguns from the initial Deathwatch Overkill box set. I have two of these squads, of course, bulked out to 10 with the addition of the crew from the Goliath kit – but they don’t really have a squad leader model. So I might be doing some jiggery pokery there, soon.

Moving forward, I think I’m going to try and tackle one more Neophyte squad this month, as well as the two familiar models. I don’t want to try to bite off too much, of course, and it’ll no doubt need some thinking to make a halfway decent army out of all these disparate elements, but regardless, I think it would be really good to have a solid basis for my Cult, in advance of the new Codex that we’re expecting to come out next month!

Im getting through them, slowly…

November Retrospective

Hey everybody,
The end of the year is fast approaching, and it’s been really great to have these monthly retrospective blogs to look back on the progress that I’ve made with all manner of projects – hopefully they’ve been as interesting to read as they have been to write!

For November, the pace seems to have been a bit slow, as we slide towards the festive season. I’ve been reading a lot of weird fiction this month, which has shown itself in two blogs covering a variety of stories from contemporaries and followers of HP Lovecraft, before then the man himself popping up last week with The Case of Charles Dexter Ward. I do love a bit of cosmic horror, and I think it’s been good to read some of the more extended mythos stuff this time around. It’s all very uneven, of course, and a lot of these stories could hardly be called masterpieces, though they are fun, which for me is the main thing. I am planning to read more of Lovecraft’s own horror stories over Christmas, of course, so do stay tuned for the traditional Mythos Delvings blog!

Reading so much weird fiction has, of course, gotten me back into playing the LCG. Having kinda planned out a series of games with Trish and Agnes, playing through some of the standalone scenarios, I’ve since pushed this idea to the side in favour of an actual campaign once again: The Innsmouth Conspiracy has well and truly started! I’ve built new decks, for Stella and Zoey, and hope to finish that in the coming week or so. I’ve got next week off work, so fingers crossed I can have more games then, if nothing else!

I have been trying to get somewhere with my painting though, and after a month off in October, I’ve been back to the Genestealer Cults, getting more Neophyte Hybrids painted up alongside an Acolyte Iconward and a Clamavus. These characters weren’t part of my original scheme, so it may mean that I end up not completing the 500-point list by the end of the year – that’s my excuse, and I’m sticking to it! I’m hoping to move onto the truck next, and still have the 5 Hybrid Metamorphs to do something with. So, we’ll see how far we get. But hopefully it’ll be a nice-looking little force, so I’m excited for that!

The Genestealer Cult hasn’t really been languishing for it, but I have moved on a little bit to another little project. After starting to read the third novel in the Grey Knights series, Hammer of Daemons, I’ve obviously moved on to these fellas once again, as it’s now a bit of a tradition for me to see how far I can get with them! I’ve got another 5-man Strike Squad on the table currently, along with a Brother-Captain. My painted Grey Knights are currently somewhere on a par with my painted Genestealer Cultists, in terms of size, so I suppose there’s a nice symmetry there in terms of building up both of the smaller forces. While I did initially think 9th edition might mean a slimming-down of my backlog, both of these armies are quite beautiful, and I really feel that I want to keep them.

My big news for November is that I’ve actually played my first game of Warhammer 40k this year, at last! Lockdowns do get in the way of these things, don’t they? JP and I took the tried-and-tested Chaos Space Marines vs Necrons out for a spin, but as ever, we spent most of the evening talking about all manner of junk and didn’t get much gaming actually done! I’m still not wholly sure about 9th edition, if I’m honest – I think it might be the subject for another blog, but I’m still not entirely in love with it. Which is slightly concerning, because if the recent pattern still holds true, we’ve only got about 18 months left before 10th edition rolls around…

It hasn’t even changed a great deal from 8th edition, really, it’s just the additional stuff in the rules have made it feel like it’s an overly complicated game now. When I sat down with the core rules a while back to try to make sense of them, it really surprised me just how little has actually changed. It certainly isn’t the seismic change from 7th to 8th that I experienced as my first edition change, but there’s something just stopping me from really enjoying it. I think this is probably something to explore in another blog, though. I might have a smaller-scale game with the Genestealer Cult and my mate James’ Black Templars soon, though, so maybe playing with a smaller model count might make things a bit better to understand, etc! Of course, that has its own problems when playing with an older Codex for the Genestealer Cult. Hm.

At any rate, I have been thinking that I would like to get more of my Necrons painted – I do have a lot of Necrons painted, for sure, but I need another ten Immortals, 5 Lychguard and 5 Tomb Blades to be finished before I can say that I’m happy with the force as it is. I’ll then be turning my attention to the stuff that I currently have painted, but which could be done better – some stuff like the Annihilation Barge could do with a bit of work to make it a bit more visually appealing, I think. So, I’d like to try and get the models that I think of as “finished” up to a better standard. Then there’s all manner of other units I need to turn my attention to.

I’m really chuffed to have got my hands on the new set for Warcry, Red Harvest, and have already started to build up some of the models from it. The design team are really knocking it out of the proverbial right now with this stuff, and I am utterly bowled-over by how good this stuff is. I think the terrain is what got me interested in this box, but the actual game content seems to be really great, too. It’s always nice when you get something like this – essentially a box of plastic – and there is a great rule set to go alongside it! My current plans, though, are to build up the new Tarantulos Brood warband, then potentially try them out in some regular games of Warcry with the core set stuff. It might be quite some time before all of that terrain is built, after all!

I have no more plans to attach to any of my hobby things right now, though. I think I just want to concentrate on getting my Genestealer Cultists done, and seeing where I can get to with the Grey Knights and the Necrons. If I can build and/or paint anything else, then that’s a bonus for me! I’m looking forward to making my way fully through the Innsmouth Conspiracy, and will have some more thoughts up here when that is all said and done. Who knows what else the month of December may hold? I do have some time off to look forward to, so there could be many exciting things yet to fill 2021!

Genestealer Cults in the Black Library!

Hey everybody,
It feels like it’s been a long few weeks as I’ve been reading some Genestealer Cults stories – or re-reading, that should be, as I have actually read both of these before, I’ve just never talked about them on the blog! As I’m still on the Cult kick at the minute (although painting has stopped due to lack of brushes!) I thought it was appropriate to get in the mood, and all that!

Cult of the Warmason is first on the list, and shows a Cult uprising on the shrineworld of Lubentina while the besieged Sisters of Battle attempt to put them down. There is a lot of story here, as we see the battle sisters defend the Warmason’s cathedral against the cultists. The Warmason of the title, Vadok Singh, was the man who helped design the defences around the Imperial Palace on Terra during the Heresy. The Ministorum clerical staff refuse to call for aid until it is too late, and when they think that the Adeptus Astartes have arrived to answer their call, instead it is revealed that the Iron Warriors have arrived to reclaim one of the relics in the cathedral. The cathedral becomes a nexus of the fighting, as the Astra Militarum, the Sisters, the Cult and then the Iron Warriors all converge upon it. The Cultists get the relic first, and so the Iron Warriors follow them into the catacombs below the surface, followed closely by the Sister Superior while all goes to hell up above. The Iron Warriors confront the Patriarch of the Cult, and eventually recover the relic, which turns out to be one of Perturabo’s flawed creations. In keeping with their primarch’s wishes, the launch the device into the sun, and leave the planet. While the world burns, the Sister Superior escapes Lubentina with the genestealer infection…

Like I said, there is a lot of story here, and it almost needs more space to be told at times, as the narrative feels a bit like it jumps around a bit too much. I love the inertia of the ruling Ecclesiarchy and Ministorum council, and there is something wonderfully gothic and very 40k about the flashpoint being centred around a monumental cathedral. However, the story did feel a little bit like it shouldn’t have been constrained by a page count, which is something a lot of Black Library books almost have in common. Perhaps if the Iron Warriors storyline hadn’t been included, things would have had the room to breathe a bit more? I believe that plot links in to the Space Marines Battles novel Siege of Castellax, also by CL Werner, which is on my list to investigate at some point, so maybe I’ll think differently when I’ve read the background there!

However, I also think the novel suffers a little from comparisons with the next book that I read…

Cult of the Spiral Dawn is the rebranded novel from Peter Fehervari originally published as part of the Legends of the Dark Millennium series, back (I think) when the original Genestealer Cults codex came out at the end of 7th Edition. There are a lot of similar ideas to the Warmason book; Sisters of Battle and Astra Militarum fighting the Genestealer Cults uprising on a remote world, but there the similarities end. Spiral Dawn is somehow a lot more complex, and yet also a more compelling read. It starts with the genestealers besieging the abbey stronghold of the Sisters of the Thorn Eternal on the planet Redemption 219, then fast-forwards a century to the arrival on world of a group of pilgrims seeking the light of the Emperor through the Cult of the Spiral Dawn, an officially-sanctioned sect of the Imperial creed. However, when the pilgrims land, a hundred are pressganged into the Vassago Black Flags regiment of the Astra Militarum, who are on some obscure guard duty, though nobody has explained to them what they’re guarding. The tension mounts from the Imperial side, while we get some glimpses into the activities of the Cult and their kindred followers, until it all boils over with the emergence of the Primus war-leader. The colonel of the Black Flags is almost seduced by the Magus, but in so-doing he learns of the existence and location of the Spiral Father, and launches an assault with his ogryn bodyguard while the on-world Inquisition presence also launches its assault. Despite the carnage of the assault, three of the purestrains manage to escape Redemption for deep space…

Also included in here is Cast a Hungry Shadow, a short story that takes place within the narrative of the novel, dealing with the early years of the genestealer infestation and filling in some blanks around the betrayal of the Sisters. There are some interesting threads in the story, which felt a little confused towards the end, but ultimately it is the tale of the cult securing their hold on Redemption, the discovery of an untrained psyker hiding beneath one of the spires who is taken in by the genestealers to birth their Magus. There are some interesting scenes in the story, particularly involving another cult, called the Scorched Creed, which may or may not be a Chaos Cult dedicated to Khorne.  

I do think that Cult of the Spiral Dawn is one of my favourite 40k novels. I hadn’t really realised that I’d read it before – I mean, I knew that I’d read the Legends hardcover, but I didn’t remember which one that book was. It’s a really good story – some of it could perhaps do with a bit more meat for the bones, and help to further the atmosphere, but it’s still a really good story. It’s also my first exposure to Peter Fehervari’s Dark Coil … series? I’m not sure if you could call it that, but all of the 40k stories that he has written are linked in subtle ways, either with shared characters or worlds, etc. It’s an incredibly interesting way to write in a shared universe and carve out a niche without limiting yourself to staying in a random corner. The links in this book to the Fire and Ice novella, for example, give the sense of history without feeling forced, if that makes sense. It’s really good, anyway – I like it a lot! And will no doubt be investigating more of these stories in the not-too-distant future!

September Retrospective

Hey everybody,
Well, we are three-quarters of the way through 2021 now, and it seems pretty crazy to think that I wrote my January retrospective blog as potentially a one-off to cover all the random rubbish I’d been doing at the start of it all. It’s actually been a really great motivator, for me, to have these retrospective blogs now form a part of my monthly pattern, because it makes me want to do stuff to then report on at the end of the month. At any rate, September has been fairly busy for me, as I’ve had a couple of weeks off work that have enabled quite a bit of recreation – if you can call looking after two children under 2 “recreation”!

To start with, September is the month that I traditionally think of as my hobby month, as I have a lot of fond memories of really getting into the 40k thing way back when during this month. As such, I’ve tried to really recapture that essence, as far as the paternal duties would allow, and ended up with a fair few random projects on the go!

Let’s talk about my Zone Mortalis terrain progress first! I’m very pleased with this, and I think it’s all coming together really quite beautifully! I talked about the colour scheme that I’m using last month, so won’t go over that again here, but I’ve now expanded my repertoire into other bits like ladders and water tanks! The ladder was just painted Averland Sunset, shaded Agrax Earthshade, then drybrushed like everything else to give it that worn, lived-in look. The tank I’d wanted to paint orange, as I think it makes sense to have it follow the same pattern as the Water Guild big boy, but in the end it turned out more red. No matter, other tanks I’m thinking about painting different colours, anyway, so it’s not like it’s important to remember their colours. I’m very excited to get more terrain painted up – whether I end up getting more done by the end of the year, who can say, but to have any of it painted so far is, frankly, a miracle!

I’ve been doing odd bits with genestealers and have recently finished the Necron Triarch Praetorians, but my main focus has shifted to the Genestealer Cults, as I have decided that I really want to get some of these things painted up, finally! I’ve been working on ten Neophyte Hybrids this month, and slowly but steadily I have almost got the squad finished – a huge achievement, considering the amount of detail on them! They’re tiny, and the scheme that I’m following doesn’t allow for speed painting when it comes to these chaps – the armour, the fatigues, the cloth, the padding, the weapons, the skin (actual skin, and carapace), the dangly-doodads, it’s all just so time consuming!

But I think I’m really getting somewhere now, having finished the first of my ten-man squad, and I’m ready to move on to my next project in the list! Since writing the linked blog, however, I’ve reorganised all of my Cultist miniatures, and have a different ten-man squad make-up, so there are ten more shotguns coming my way soon! Once all the Neophytes are done, though, I should have a fairly straightforward task of finishing off the Metamorphs and the Truck, so I think I can definitely get this first part of the list painted up and ready by Christmas. Ready for what, precisely, I’m not yet sure, but still – it’ll be ready!

I’ve been generally immersing myself in 40k across the month, anyway, and have been enjoying myself immensely. I finally picked up the Drukhari Codex as well, and have been investigating that to build my first proper list for that army in 9th edition. I think Necrons are still edging out the Dark Eldar in my affections for 9th edition, though I am definitely looking forward to playing both armies when the time comes. I’m at that point in the year where I’m now thinking about what I can accomplish prior to the year-end, and in addition to the GSC, I’ve got 5 Wracks and 3 Grotesques on my radar. Though everything is a time-sink, so we’ll have to see how things pan out!

GenCon surprised me this month by, well, taking place! I always thought it was August, but I guess the pandemic has been causing chaos. There hasn’t been a great deal of anything that is exciting me, if truth be told, but I think that could be symptomatic of my relationship with the whole board game scene right now. I wrote a very long ramble about that yesterday, but basically I feel like Kickstarter games have been taking over somewhat, and I’m increasingly disappointed in how FFG have diminished over the years. GW have put in a decent showing at GenCon, announcing a few exciting projects that has my wallet in palpitations.

I do feel like I have been quite gloomy on the board game front, but it’s not really the case! I’m hoping to get in a game day with my buddy Tony some time in October, and I also have plans to once again check out the Hellboy board game, after thinking on that one quite a bit of late, also. So there should be some interesting bits and pieces coming to the blog in the coming weeks! I’ve also finally been able to pick up In Too Deep for the Arkham Horror LCG, so I am thinking about an Innsmouth campaign for the autumn – assuming that I have the time, of course!

All in all, it hasn’t been that bad a month – fingers crossed that I can keep up the pace into the final quarter!

Goodbye to 8th Edition

Hey everybody!
I had what is most likely going to be my last game of 8th Edition 40k yesterday, though I didn’t let that stop me from trying out yet another new army!

Genestealer Cults 9th edition

I’d drawn up a list of Genestealer Cults, mainly the units that I’d already had built up over the last few years…

Genestealer Cults

A double battalion with 13 command points available, and yet I manage to finish the game with 11 of the buggers left to me! Of course, I was using the Nexos to regain a couple of them over the course of the game, but even so!

Genestealer Cults

I really enjoyed this game, seeing how the Cult works and so forth. I had a blast with the various rules and seeing what I could do with the units that I have on offer!

The Genestealer Cults models are some of the most beautiful models in the game, in my opinion, and while I do like the models that we’ve had out for some time now, I was looking forward to trying out some of the new units as well! The Clamavus-Primus-Nexos trick of gaining command points back seemed like it would be glorious, but it actually didn’t seem to be worth bringing them all along just for that. I think I gained two back over the course of two rounds, so it wasn’t really worth having the Nexos and Clamavus both on the table. The latter did actually help prevent an Obliterator landing square in my backfield (instead, he came in on the corner, and only succeeded in wiping off half a squad of Acolytes).

Genestealer Cults

The Primus was decent though, and he is a serious buff for Cult models, so I think he’ll be staying in the list.

Genestealer Cults

I’m a big fan of this chap though, the Achilles Ridgerunner. With two heavy stubbers, and that heavy mining laser on top, it was pretty damn useful during the game, killing off the Daemon Prince to net me Slay the Warlord. I was really quite surprised at the punch of the laser! In all honesty, I don’t think I used it to the full potential – I don’t even think that I moved it during the game! – so I’d like to work again on what I would do with that in future games.

Genestealer Cults

Man of the match, though, has got to be the Patriarch. Which I suppose is only fitting, really. When everything seemed to be looking quite dire for me, the Patriarch stepped up to the plate and used Mind Control on the Venomcrawler there to remove the Dark Apostle, before then utterly shredding his way through the Venomcrawler in a single round of close combat. I feel that he certainly helped me go out with a bang, anyway!

However, I did indeed lose, and quite badly, as well – I think the final score was 9-6, but when we’d been looking through the potential third round, it would have only gotten worse, so we called it there.

One of the main downsides for the army is just how squishy they are. With T3 almost across the board, vast swathes of my army were being chewed up. In contrast, I wasn’t really doing a great deal to fight back, despite the massed fire from Neophytes seeing a lot of dice rolled… I think I was averaging 3 successful wound rolls from 14 hits (though of course, several were then saved).

As much as they fold like wet paper bags, I’m thinking about maybe taking bigger blobs of Neophyte Hybrids, to allow for greater sticking power. Of course, their weapons still leave a bit to be desired, but I’m hoping that I can get some results just from the weight of numbers! We shall see. 9th edition seems to be losing the requirement for multiple detachments, so I suppose I could afford to then take my troops in bigger squads rather than the minimum squads that I have at the moment.

Genestealer Cults

I’m very excited for these gribblies, as I really want to get better with the army over time. In particular, I’d like to get a better handle on the stratagems available to me. For sure, a lot of them were to do with playing around with the Cult Ambush rules, which I wasn’t entirely sure about before I began. Having no real plan, I think this showed most with my deployment, as a lot of things ended up in the middle of no-man’s land.

We were playing at 1230 points, although I do think it might have been better to have started with a smaller game to get the feel for it. Again, 9th edition might help me here, as I can potentially try smaller games to start with, as I get to grips with the army.

For a long time now, I’ve been trying to paint the army up but it’s been a slow process due to the level of detail on the models. I’m thinking I’m going to try and focus on getting the equivalent of the Start Collecting box painted up, especially as I want to show some love to the Ridgerunner after such a good performance!

Regardless of the inaugural outing with the Cult being a washout, I am still really excited for the army as my new force for 9th edition! I’ve played a lot of Necrons and a lot of Dark Eldar during my time with 8th, but I think it was nice to say goodbye to the edition with my new army 🙂

Genestealer Cults: A New Army for 9th Edition

Hey everybody!
So with the news of the new edition coming out this summer, I’ve been going through my vast collection of 40k miniatures, and seeing what I can get rid of, trying to thin out the ranks as we start anew. In doing so, however, I’ve decided to finally make a proper go of things with my Genestealer Cult! I’ve been here before, of course, but I’m currently feeling really positive about this new project, so decided to announce things here, and go through it with regular updates as I proceed!

Genestealer Cults Hybrid Metamorphs

As always with these things, I’m building a list by starting with a unit from the codex, and seeing what I can do to build out from there. I’m starting with the Hybrid Metamorphs, a unit that I’ve always liked the sound of, and had originally built up two years ago for Kill Team. The Hybrids are those cultists who have begun to mutate with more Tyranid bioforms than the usual Acolytes and Neophytes, and are seen as particularly blessed by their fellows. These saint-like creatures are usually deployed very near to the day of ascension, in time to wreak havoc among the planet that has been chosen for the Tyranid invasion.

In the game, these chaps are quite the blender, pretty wholly close combat-orientated, with three attacks base (and four for the Leader). I’ve always found their upgrades quite confusing, as they are swapped out in pairs – talons and claws for whips and claws, or talons and claws for bigger claws… The Metamorph talon gives the bearer one additional attack, which is always nice, as keeping the squad at their basic load-out gives them 21 attacks. However, two of mine have traded their talons for Metamorph claws, so I’m doing myself out of 2 attacks. Sad face.

Genestealer Cults

But things can get really interesting when you start pairing these guys up with stratagems, psychic powers, and the like. Let’s start with the Primus. This guy has got four attacks of his own, but gives +1 to the hit rolls of friendly <cult> models within 6″ in the fight phase. Now, the Metamorph talon allows you to add 1 to hit rolls as well, but a natural 1 will always fail, so let’s put this to the side for now. So my Metamorphs are making 19 attacks, and they’re hitting on 2s. I’ve got a cult icon with my squad, as well, which allows me to re-roll any hit rolls of 1. Nice!

Now, they’re only S4, for sure, but there are two guys in the squad with Metamorph claws, those massive crab things which are S+2. So there are 19 attacks, six of which are S6. Nice!

Without trying to get too far ahead of myself here, I want to include a Patriarch in my list, so he will have to be the warlord. However, I’m planning to spend a command point before the battle for the Broodcoven stratagem, allowing me to pick warlord traits for the Magus and Primus in the list as well. For my Primus, I’m taking the Biomorph Adaptation for +1 strength and +1 attacks. So the Primus is making 5 attacks of his own, hitting on 2s, and his attacks are at S5. Handy!

Let’s leave the Primus for a moment, and turn to the Magus. His sole use here is as a Psychic powerhouse – he knows 2 powers from the Broodmind discipline, but can only attempt to cast one per turn. I’m giving him Might from Beyond, which gives +1 to strength and attacks of units within 18″, and then Psychic Stimulus, which allows units to charge even if they have advanced, and also fight first in the fight phase. For one command point, I can use the Cult’s Psyche stratagem to attempt a second psychic power in my turn. I’m up to 2 CP used now, but my Hybrid Metamorphs are now making 24 attacks, eight at S7 with sixteen at S5.

But I’m not done yet!

In The Greater Good, there is a Hybrid Metamorph-specific stratagem for 1 command point, Violence Unleashed, which gives the unit +1 attack. What’s that, 29 attacks? I’ll take that, thank you very much!

I’m running my army as Cult of the Bladed Cog, whose unique strategem (1 command point) gives exploding hits on 6s. How nice! So that’s a total of four command points used, and I’m sort of banking on two psychic powers going off – the two powers have a warp charge value of 7 and 6, respectively, so I’d hope that it would work out, but I could potentially take a Familiar with the Magus to allow me a third bite at the (psychic) cherry.

I have no real head for probability calculations, so have used a dice roller to give it a try, and rolled an average of six 6s. Now, if you remember that I’m hitting on 2s and re-rolling 1s, so I’m going to be hitting on a lot of these attacks! Assuming that 32 attacks will hit, against T4 models, I’m going to be getting roughly 20 wounds in. My favourite tactic of drowning a unit in saving throws might well work out here!

On top of this, of course, we’ll have the Primus in close proximity, probably making his own five attacks. Interesting…

Of course, this is all fairly theoretical stuff, but it’s always nice to see what sort of things you can do with a unit like this. For info, my Metamorph – Primus – Magus combo costs 209 points (I did think about throwing in a Clamavus for an extra 55 points, to give +1 to advance and charge rolls, helping them get closer, but I’m thinking now that I’d prefer to throw them into a transport to ensure they get to combat unscathed), but I’m now considering making a max-unit of 10 Metamorphs, which would be purely with talons to get that 20 attacks base (30 attacks with all the buffs, which generated an average of three 6s for a potential +33 attacks in the unit, hitting on 2s and wounding MEQ on 3s).

Who knows how 9th Edition will change this up? Genestealer Cults were one of the last codexes published for 8th Edition, of course, so my guess is that they will be hanging around in this form for some time to come.

I’m going to be looking at using some Aberrants, and I am for sure going to be investigating the new Atalan Jackals, as they are some very cool models. I have two boxes of them, so it’ll be fun to see what I can come up with there! I think I’m going to do these sort of update-style blogs as I decide on the pieces of the list, rather than going through a massive run-down once I’ve got the whole thing decided (as I have done for Necrons before!)

So Genestealer Cults will be my 9th Edition army, although Necrons and Drukhari will definitely see play, and I hope that I can continue to paint my Grey Knights, and get started properly with the Sisters. Those are my current plans, but who knows if the AdMech or Black Legion, or any other project will get in the way?!

Thanks for reading, and check back soon for more musings on our four-armed saviours!

Psychic Awakening: The Greater Good

Hey everybody,
So it’s been a while since the fourth book in the Psychic Awakening series was released, but I’m only now trying to catch up with these things, so hopefully there will be something of a flurry of blog posts in the next few weeks as I make every effort to see what’s been going on over the last few months! As it happens, the global lockdown has meant this catch-up is a lot easier, as the releases coming out of Nottingham have stopped – otherwise, I’m sure it would be months before I could have properly caught up with things!

Psychic Awakening The Greater Good

The Greater Good focuses on three factions – the T’au, the Astra Militarum, and the Genestealer Cults. Let’s first of all take a look at the crunch in this book, which is a little bit disappointing if I’m being perfectly honest…

The T’au get the lion’s share here. While previous books in the series came with a single model release, The Greater Good technically had quite a few. We saw a Start Collecting box for the Genestealers, as well as the new Kelermorph model that was previously only available via a Kill Team set, and we had Shadowsun released in a new plastic sculpt. I’ve moved away from the T’au Empire, having sold all of my models off last year, but I still think this new model looks amazing, and would have for sure picked her up if I had been collecting those models still.

The new T’au rules therefore have an entire page devoted to the new Shadowsun’s datasheet – she is clearly a busy girl these days! They also have the standard name generator, and new Sept Tenets that you can use in place of those provided in the Codex. There are also new relics and stratagems rounding out the mix, which follow the now-established routine for these books by providing more model-specific stratagems – for instance, there are quite a few Kroot-specific stratagems, as well as one for the Firesight Marksman, etc. Interestingly, we then get the supplement for The Eight, Commander Farsight and his buddies that was originally printed back in Chapter Approved 2018. I guess they wanted this supplement to remain viable, much like that for the Ynnari that had appeared previously in a White Dwarf. I don’t recall if the CA2018 supplement had full rules for the Enclaves, including warlord traits and stratagems, but we get the full mini-dex treatment here, which is nice!

Astra Militarum are next up, and while they don’t have as many pages devoted to them, they still get the usual name generator, new stratagems, new Regimental Doctrines, and a couple of pages of Tank Aces which are a little like warlord traits but for tanks – you can choose one of them instead of a warlord trait, and there is a stratagem that can give you access to them if you choose to keep the warlord trait (or want a second Ace in the army!)

There is then something that I didn’t see coming – a mini-dex for the Militarum Tempestus! Back in 6th edition, these guys had their own book, but obviously they have since been enveloped into the wider Astra Militarum, with the result that the rules can sometimes be a bit clunky. Well, they’re still a bit clunky now, but at least we get more rules for this small sub-set of the army, which I think it really pretty cool! There are six different Militarum Tempestus Regimental Doctrines that you can choose, instead of the Storm Troopers doctrine from the main book, as well as relics and warlord traits, and two pages of Tempestus-specific stratagems! It’s a really nice addition, and I’m really pleased to see them doing this!

Finally, though, we come to the Genestealer Cults, who have the least new stuff. Sure, we get the expanded rules for Cult Creeds, allowing for us to pick our own rather than stick with those from the Codex, and we get more Stratagems and Creed-specific psychic powers (not forgetting, of course, the name generator!) But there are almost two pages devoted to errata for the Cult Ambush and Brood Brothers rules, and that’s that. I suppose it’s kinda nice to have this in a book, and not have to also carry around a printed FAQ, but even so. It definitely feels like Genestealer Cults get the short end of the stick on this one. But I suppose the Codex is fairly new in comparison to the other factions in the book, so they have the least to be added… maybe…

The lore is an interesting update to that presented in the T’au Codex, as we learn more about the ill-fated Fourth Sphere expansion. There are some interesting details about battles with the Death Guard, and we get some info on a Cult uprising led by the Pauper Princes. The atmosphere of some of these stories is quite claustrophobic, which is echoed in the mission included in the book, which includes Theatres of War rules, aptly named “Cavern Warfare”.

All in all, it’s a nice book, and I do enjoy seeing the various updates that they’re providing for the various factions throughout this series. I guess, being a Cult collector, I’d have liked to have seen more for them!

However, I thought I’d take the opportunity in today’s blog to talk more about the project I mentioned briefly in my last blog – the resurrection of my Tempestus Scions army! This is a project that goes back years, and I had started to make some progress with it at the start of 8th edition, where I planned an army split roughly 50/50 with Scions and Skitarii. Well, things have moved on a little now, and I’m thinking of something a little different.

This list has a core of Tempestus Scions, but adds on a bit of the more weird and wonderful aspects of the Imperium, without (I think) breaking the battle-forged rules. I’ve decided to use the plastic Commissar as just the regular elite choice, and have the finecast Lord Commissar for the HQ choice. Doing so, along with the Bullgryns and Command Squad, I’ve got a separate Vanguard detachment for the additional command points. I do plan to build out the Scion squads to 10-man squads each, which may involve reducing them from 4 to 3 squads in total. Not decided yet. I also need to buy the parts for the second Tempestor Prime, though that might be dropped anyway.

My plans for the list had always been to see wave after wave of orders being transmitted across the table, though I’m not 100% sure it will work as I see it in my mind! I guess time will tell on that one!

As well as using the psyker model from Blackstone Fortress, the list will allow me to resurrect another long-dormant project in the shape of these girls – looking forward to getting them painted up at last!

Getting somewhere with Genestealer Cults

Hey everybody!
So the Codex has been out for a couple of months now, and I’ve been finding it a bit difficult to work out just how I want to build my Genestealer Cults army. I mean, there’s a lot going on here, with it being a new army with a whole slew of new models to try and get my head around and see how they work with the units that I was somewhat familiar with from leafing through the Index and stuff.

While I’ve been leafing through other codices, it’s usually my game-plan to start with a single model, or a single idea that requires a couple of models, and build out from there. With the Cult, however, I’m still at something of a loss! I think the first problem I encounter is always wanting to include the Broodcoven in my list, simply because of the coolness factor. The three HQ choices of Patriarch, Primus and Magus are something of a holy trinity, though, and I do feel like they should be at the forefront of my list. With that in mind, then, I suppose it’s time to try and build a Cult!

The Patriarch is a melee monster with some real psychic punch, as well. The Psychic Phase is not my natural home – I’m a Necrons & Dark Eldar player, after all! – and I think this could also be part of my downfall with these guys. Knowing when and how to use the best of the Broodmind Discipline is going to be a steep learning curve for me, I feel. The Patriarch knows two psychic powers and can attempt to manifest one per turn, though any familiars he has with him can lend him the power to try for a second. That could be very useful, I feel. He’s also something of a commander for both the Cult at large (allowing friendly models to auto-pass Morale if they’re within 6″) as well as adding one to the hit rolls for friendly Genestealer models within 6″. With 6 attacks of his own, he’s going to be up close and personal with the Genestealers, rather than hanging back with a screen of chaff to protect him (though that chaff will be useful, regardless!)

The Magus has a new model, I’m pretty sure we’re all aware of that by now, but I still love the classic model that came out with the first batch of miniatures for the army. The Magus is actually quite underwhelming as an HQ choice, I feel – he can allow units within 6″ to deny psychic powers as if they were themselves psykers, but if you’re not playing a psychic-heavy enemy, this ability is fairly redundant. He does know two psychic powers however, and can also benefit from familiars allowing him to attempt another one per Psychic Phase, which is quite nice. I’m guessing that’s where his main focus will be, either through buffing friendly units or else denying Overwatch with Mass Hypnosis. There are some more offensive Psychic powers in the Broodmind Discipline, but I think I prefer to keep my Magus further back than they perhaps require him to be…

A lot of Genestealer Cult players have been a bit miffed – and rightly so – that Purestrain Genestealers do not gain a Cult Creed. Indeed, I’m sure I’ve read somewhere that the Cult version of Genestealers are strictly worse than their Tyranid counterparts, though I don’t know a great deal about such things. At any rate, I feel like I can’t have a Genestealer Cults army without at least one squad of these little critters, and they do have the unique Stratagem that gives them a random buff that feels like it may go some way to compensating for the lack of a Cult Creed.

Speaking of which, I think I should probably talk about that for a moment, as well. All of my Genestealer Cults units painted so far have been in the colour scheme of The Bladed Cog, which gives an improved invuln save, and negates the penalty for Infantry units moving and firing heavy weapons. Which is alright, but given my thoughts of going heavily into melee, I’m wondering if The Pauper Princes might not be a better choice, giving re-rolls to hit rolls for melee weapons on the charge. For now, I think I’m going to stick with my original plan, because so often with chapter tactics-type rules, I feel that you really need to play them to get a feel for how good they actually are.

I definitely want to include some Aberrants in the list. I’d been keeping away from these models for some reason – I think I had in my mind the idea of a relentless wave of cultists, much like my plans for Chaos. With 2 attacks each, hitting on 3s and the potential to be dishing out some serious damage, they look like a melee powerhouse. Their Bestial Vigour ability allows them to reduce the damage they receive, and also gives them a decent enough chance to shrug off wounds anyway.

It also gives me the reason I needed to buy the Biophagus, which is such a great looking model, but had firmly dropped off my radar because of the fact his only special ability is really to buff the unit.

The Primus is another useful HQ that will give +1 to hit in the Fight phase for units within 6″, as well as providing a useful buff for nearby units when they target a unit he has designated as the quarry. Very thematic, I like it!

When thinking about what to bring as a bodyguard for the Primus, I hear a lot of chatter about people using Acolyte Hybrids for their versatility. I’m not about to get all power-gamer and equip the whole squad with heavy rock cutters, or whatever the current meta has decided is the best weapon of the moment. Indeed, I’ve got a lot of Acolyte Hybrids from Deathwatch: Overkill that are bare-bones with autopistol and cult knife, and as a cheap troops choice, they’re pretty great for that!

Of course, a lot of Cult units are very squishy, with most of the hybrid Infantry being T3. This is perhaps where the mechanised portion of the list will come into play. I’ve had a Goliath Truck half-painted up for years, but I really want to add the Rockgrinder to the list, for that insane drilldozer blade! There are now some fairly good options for the Cult to get around the board, with the new bikes and the Ridgerunner. I’m thinking a lot of these things can be used to soak up Overwatch fire, which is always something of a concern for me with units like this. I do love the idea of mass-infantry, don’t get me wrong, and the thought of unstoppable waves of cultists just coming and coming at the enemy does have some appeal (I feel like I have enough miniatures that I could fairly well-replicate that idea, too!) but there are practical considerations to bear in mind!

Finally, I love the hilarity of the Tectonic Fragdrill, and would love to include it in the list. At 75 points, it should be able to find a home, and if for no other reason than it looks fantastic, I think I do need one in my life. As the centrepiece for the army, it really does look the part:

So I think I’ve been wittering on long enough now – I suppose I should actually share the list ideas that I’ve come up with!

This is something of an evolution of one of many, many attempts to make a Genestealer Cults list that I have been through so far this year! At 1500 points, I didn’t have the room for a Fragdrill, instead opting to go for more customisation on the Neophytes and take a second squad of Atalan Jackals to provide me with an Outrider detachment. While I do have four detachments in this list, I think I’m really only allowed to have three, and so there will be a number of things shifted into the main Battalion detachment, with then the Vanguard and Outrider providing the additional benefits.

While I was particularly excited about pretty much everything prior to the release, I actually ended up with just two of the new character models and a box of Atalan Jackals. These bikers really impressed me with how they can be customised, but I wasn’t sure if I was going to include them in the army from the off. Well, that soon went by the wayside! I’ve grown to love their dirt-bike aesthetic, and I think they’ll be really useful for harassing the enemy with their 14″ movement, as well as potentially tanking Overwatch as mentioned above.

It might just be me, but there’s almost a Wild West vibe that comes off these guys, as well. The name, plus the quadbike Wolfquad they use, as well as the tomahawk-wielding guy in the image above… it puts me in mind of prospectors out in the deserts, which I suppose is what the intention is – the Codex talks of these bikers using the cover of searching out new seams of ore in order to further the infestation of the Cult.

All gaming considerations aside, I think I am really in love with the Genestealer Cults as a faction, for the simple reason of their flavour being some of the strongest we’ve yet seen for any army in 40k. The idea of a band of everyday chumps forming a revolution against the Empire is terrific, and when paired with the idea of the Genestealer Cults preparing the way for the Tyranid invasion, I think it really leads to some of the best storytelling in the game. The new Elites choices that we’ve seen, from the vox-hacking Clamavus to the tactician Nexos, bring to life some of these fantastic elements from the army and it’s in-universe methods. All of the new models fit in seamlessly with the already-established mining aesthetic from the first releases back in the day, giving us one of the best, most fully-fleshed-out forces in the game right now.

I can’t wait to get started painting more of these guys!!