Ambush!

Hey everybody!
It’s my 700th blog post! Crikey!

This isn’t really going to be a very long post, but it’s going to be an exciting one, all the same! See, I’ve been doing a bit of an inventory of my Warhamer kits that are waiting to be built, and while I’m continually shocked at just how much plastic I have waiting for me to get round to it, I think that everything I have is fairly necessary. I mean, of course, that I don’t really have an odd kit for an army that I don’t really collect. I have a lot of things that I’ve not really managed to properly do much of anything with yet, like Space Marines, and I have a lot of stuff for well-established armies such as Necrons and Dark Eldar. And I have bits and pieces for the combined Militarum Tempestus/Adeptus Mechanicus list that I’m working on, along with some pieces for a Genestealer Cults army that has been on my mind for about a year now…

Genestealer Cults progress

It’s this last army that I want to talk about briefly today. I’ve got a bunch of kits, along with the stuff from Deathwatch Overkill, that has been in varying stages of completion for quite some time now. I know the colour scheme that I want to use, both on the mining Cultists and the guardsmen Cultists, and I have a vague idea for including a detachment of Tyranids in with them now that I’ve been delving into Index: Xenos 2, but it’s finding the time to work out a proper army list that is proving to be difficult right now!

So far, I’ve decided that I want to have a core of actual Genestealer Cultists for the army, and I’m probably looking at a Battalion detachment, given the number of HQ units that I’ll be doing for these chaps. My big plan is to then have waves of Neophyte Hybrids much like in the picture above, though on a much larger scale. I think I want to get at least two more boxes of these guys – to add to the one box I bought last year, and the contents of Overkill.

Incidentally – how good are the contents of Overkill for starting a GSC army?! According to my calculations, the total points cost for the models you get in the box, for 8th Edition, is 809 points. Now, that does assume a squad of 5 purestrain genestealers, and not the four that are supplied, but it’s otherwise a very good start to the army. I was initially a bit bummed that GSC don’t yet have a Start Collecting box for the faction, but I actually feel that Overkill is such a good place to start, it’s a lot better than a Start Collecting box will be. Though, you don’t get any transports in the boxed game, of course.

Anyway!

I then have a sort of secondary plan to use the Acolyte Hybrids probably in a separate detachment with an Acolyte Iconward. However, I found it quite interesting when working out the points values for the squad of Acolytes that I had built up last year:

The squad that I built up just over 12 months ago now works out at 106 points, by my reckoning – with the weapons forming almost half of that cost. Now, I have 5-man troop squads that have quite a high cost, and something I’ve been thinking about when building my Imperium army has been keeping the cost down in order to get more bodies on the ground, so I’m surprised at just how expensive these things can turn out to be.

The modular flavour of building a 40k army is something that I really enjoy, and drilling down to that level of precisely what I can kit out my guys with is always a lot of fun for me. Especially given how restrictive my first army, Necrons, can be! So I don’t think I’m ever going to go for a boring, basic squad, but I do feel somewhat bad about including such expensive wargear in just one squad!

(I’ve lost some of my miniatures in moving house, and currently can’t find the Neophytes that I had built prior to the move. Once I do, I’m planning to write up a proper “My First Genestealer Cult Army” style blog, so stay tuned for that!)

The Tyranid detachment is something that I’m very much looking forward to adding, as it’ll finally give me the impetus I need to get painting these chaps! I love the look of the Zoanthropes, and have been looking forward to getting them done for a while now. I’ve been thinking about adding these in a Vanguard detachment, just because there are more Elite units of Tyranids that I want to add to the army than anything else. I definitely want to build up my Maleceptor for the list, and add some Venomthropes (along with a Toxicrene in the heavy support slot). It would be more thematic, however, to build the list around a Broodlord and Genestealers, which are troops in the Index, so I suppose the idea of concentrating on a Vanguard because of the Elites really isn’t quite so limiting.

Genestealer Cult

Anyway, I thought this blog would be a short one, but clearly not! Tyranids and Genestealer Cultists always intrigue me greatly around this time of year, so I expect to be talking about them more as the autumn goes on. Thanks for making it this far through the post, and here’s to the next 700!

Army Updates!

Hey everybody!
For today’s game day blog, I thought I’d share the fruits of some of my musings on Warhammer 40k since I spent the best part of a weekend sorting out how I’m going to field the legions of little people that I have right now. It’s been a very exciting time, I have to say, so I’m excited to share it with you all!

Imperium Army

First of all, I’m sure by now you’ll all remember the combined AdMech/Militarum Tempestus army that I’ve been thinking about for a while? Well I’ve been looking into getting the AdMech part ready for a tournament at my local game store at the end of October, so was working on a 1500-point list of Skitarii and the odd Tech Priest. What a glorious list that would have been! The only problem, of course, is that I would need to buy more miniatures than I already have, and the enormity of the task was somewhat getting to me… I mean, the total project weighed in at 1468 points and 66 miniatures, of which I’ve currently only painted one five-man Skitarii Ranger squad.

Hm.

It’s with a bit of regret, then, that I think this army project will likely not be ready inside of a month… But I’m going to continue on with it for the time being, as I really do like the idea of having a wave of Skitarii robot-men marching across the field implacably!

I picked up the Codex for the AdMech when it dropped, and also the Guard Codex when that came out at the weekend. What a pair of books!! A lot of people have been really tearing the AdMech to pieces, whereas the Guard have had nothing but glowing reviews – indeed, it seems right now, they’re the most powerful army in 8th Edition! So I’m intrigued to see how a combined army would fare.

Of course, my own Guard contribution is Militarum Tempestus, which seem to have come off the worse in comparison with the other Regiments in the book. However, the models are so damn amazing that I would never let a small factor like the rules get in the way of me enjoying them! So before I move on, let me talk about the planned army that I have right now.

The original army list for the Scions that I posted back when I was working from the Index came in at 385 points, very much a subsidiary portion of the overall force. I’ve not actually changed the load-out, from what I can see, but my new Tempestus force weighs in at 391 points, so still not exactly a massive part of the force.

Tempestus list

I’ve since bought another box of Tempestus Scions, and the Start Collecting box, as I managed to find both at a reasonable discount. It’s probably important to note, I’ve never owned a Guard Codex previously, so I’ve never really been aware of the make-up of the army. Reading through the new edition at the weekend, though, I was quite impressed to discover that this list, plus the kits I have yet to build, make up a single Militarum Tempestus Platoon! Exciting times. I do enjoy having the proper organisation for these things, after all.

Now, of course, I just need to think of how I want to kit-out the three other squads of Scions…

For the AdMech portion of the army, however, I’m not being quite so formal. I very much want to field an army that I want to field, if that makes sense, and so I don’t particularly want to go forcing myself to get miniatures that I don’t particularly want, just for the sake of getting a Maniple or Cohort or whatever…

Skitarii list

The army is Skitarii-heavy, as I’ve mentioned already, but I think it should be an interesting build to play (and, hopefully, to play against!) Right now, then, I have a total of 717 points built and primed, which I suppose isn’t too bad going, on the whole! I’ve added a 10-man Skitarii Rangers group to this list since I first blogged about starting the army, as well as the Tech-Priest Enginseer, as I was aiming to get that Battalion detachment going on there. I’ve since started work on a further box of Skitarii, building them as Vanguard this time, so I’m now wondering if I can manage to slip them into a Patrol detachment that would give me yet more command points to spend, but I think I’ll need to give this some more thought for the time being. The dream remains a Brigade detachment, of course, but I think that will be a long way off yet…

On the whole, then, I have a Skitarii Battalion and a Tempestus Patrol detachment, so I’ll be getting the grand sum of 9 command points. So what can I do with all these things?

Codex Astra Militarum has given us some really nice, juicy Stratagems to work with. I’ve taken great care to ensure that all of my Tempestus units have vox casters in them, to allow for Orders to be issued as far as 18″ away, and the Tempestor Prime has his command rod that allows him to issue two orders instead of one each turn, anyway. The Inspired Tactics stratagem will allow him to issue up to three orders per turn, all for a single command point, which I find very exciting – I’m looking forward to seeing how well that can work for me, anyway! The Tempestus also have their own unique stratagem that allows them to immediately fire at a unit arriving from reserves within 12″, which could be quite useful, though so far in 8th I’ve not really played against a great deal of these types of armies…

As for the Codex Adeptus Mechanicus list of Stratagems, I’m not entirely sure if I’ll be using a great deal. I do like the Protector Doctrina Imperative, allowing for +1 to hit in the shooting phase (+2 if the unit has an enhanced or broad-spectrum data tether) – as I’m seeing the AdMech primarily as a gun-line army, I think it’ll be really useful to bolster them like this. I don’t have a Forge World for my army, so I’ve been taking a look through those in the book, and overall I think I like the look of Metalica – it was originally going to be my colour scheme, after all! So I think I’m going to have them as subsidiaries of the Metalica FW and go from there.

This has been an incredibly long ramble, so well done if you’ve made it to the end here! I’ve been very excitedly looking at my Dark Eldar collection in a similar vein, but I think I’ll wait for a bit before writing up my thoughts on the space pirates. October will definitely be a time for trying to get more of the AdMech and Tempestus guys finished for the tabletop, so I hope that I can soon get to my local store for some games!

My tabletop update!

Hey everybody!
While my games day blog from earlier this week has described how I haven’t really had a lot of time to be doing much in the way of gaming this last month or so, I do seem to have found the time to build a few miniatures lately, so I thought I’d take a brief look around the old tabletop and catch up with what I’ve been doing!

Adeptus Mechanicus update

No real surprise, in light of the recent Codex release, is the preponderance of Adeptus Mechanicus models here. I started to build up the Skitarii Rangers (and those two Vanguard) a couple of weeks before the Codex arrived, and have been steadily adding to the ranks of unpainted Rangers right up to this weekend just gone. Having now picked up the Codex, I’m pleased to see there haven’t been any differences in unit composition compared with the Index, just a slight points difference. These sorts of things always concern me a little, so I’m glad that I can now plough on with these chaps.

Adeptus Mechanicus Skitarii

You may recall that I painted up five Rangers back in July? Well, it’s time to try and really get going now with a massive force of these implacable robot-men!

These recent efforts have been in an attempt to get moving with my Imperial Soup army that I discussed in the blog linked above. That army involves 23 Adeptus Mechanicus models, and I’m very close to having everything at least built. I still need to get the Vanguard built, of course, and the Dominus, but still!

For that same army, I’ve already had the three groups of Scions built, but now have added the Chimera and Commissar to the roster.

Of course, now I just need to paint them!

The Commissar model in particular went together really nicely, I have to say. I still wanted to do a little conversion to him, as I fancied getting a power fist on there somehow, but in the event I put him together as he comes. I’ve now bought a Start Collecting Militarum Tempestus box as well, which also comes with a Commissar, so I might do some work to him instead…

Right now, I’m definitely in a building mood, as I continue to get to grips with how to arrange my paints in my new house. I’ve currently got things scattered all over the place, which is particularly annoying as my house is split across three floors. But hopefully I can get this sorted soon, and then make a start on painting these models. I’ve recently fancied getting those Haemotrope Reactors painted, though, so I’m hoping that I’ll be able to follow up on this soon!!

Unfortunately, I don’t think I’m going to have my industrial board ready in time for this year’s Armies on Parade. Far too much going on right now, after all! But next year…

Necromunda hype!

I’ve not been able to talk much about the hype around the return of Necromunda on my blog yet, as I’ve been in the middle of moving house and stuff, so haven’t had a proper amount of time to digest the news we’ve seen from GW about it. However, I’ve been gorging myself on this stuff today, and I have to say, I’m incredibly excited to get my greasy paws on this box when it arrives in November!

I wasn’t around for the original Necromunda, which was out in 1995. I mean, I was alive, but I was much more interested in fantasy than 40k at the time. Anyway! This time around, it looks like GW have applied all of the style and panache of their recent sculpting success into the gangs we get in the box, to bring us (what looks like) twenty wonderfully individual miniatures that would look great on the tabletop. While I’m excited for the game, I’m excited for the miniatures and find myself hoping that we’ll be able to use them, in some way, in 40k at large, as well. At any rate, they should provide some amazing conversion-fodder!

I’ve already been thinking about the potential for House Escher as Wyches in my Dark Eldar army!

The sculpts look amazing, but I find myself less than enthused about the paint jobs on the minis we’ve seen so far. The purply skin tones seem to clash terribly with the yellow on the Escher minis, although I love the weapons options, and I’m really impressed by the look of them as a gang. House Goliath minis look somehow weirdly washed-out with the faintly rust-orange thing going on all over there, but even so, they look like solid sculpts that I’m finding myself looking forward to painting up just as much!

Each of these gangs will be multi-part plastic kits, and I’m so happy about this! It sounds like this game is going to be more like Betrayal at Calth rather than Deathwatch Overkill, and we’ll eventually get the sprues for each available separately without any need for them to re-tool the sculpts. I love getting individuality from models through the assembly, so this is definitely something to look forward to. Forge World are also set to do upgrade kits, which sounds like there could really be quite the industry coming out of this game! Not that there would really have been any doubt about its popularity, surely…?

While the game is coming with just two gangs, I really hope we get more options soon for more variety. News from the recent NOVA open indicates that we’re getting a lot of support for the game – Adeptus Arbites, welcome back!

The board seems a bit flat, especially when you consider that the original game was all about the multi-level experience. However, as the article from whence I’ve been plundering all of these pictures explains, there will also be rules for us to enjoy the game amid the Sector Mechanicus terrain sets, which makes me glad I picked up the entire range earlier this summer!

I’m hugely looking forward to getting hold of this game when it comes out. I’m hoping that GW don’t drop the ball and make it some kind of limited-run thing like the original Shadow War Armageddon box – hopefully, its release in November means that it is taking the place of the Horus Heresy boxed game that we’ve had over the last couple of years, and so will be available for a long time yet. Though of course, I imagine that initial take-up is going to be phenomenal.

I mean, it’s Necromunda!

Drukhari catch-up!

Hey everybody!
Well, it’s been quite the slog at times, but I’m pleased to announce that, this week, I’ve not only finished my initial Dark Eldar Oath project from back in February, but I’ve also started to add more miniatures to the ranks! Well, kinda…

Back in February, my local Games Workshop started a painting project where we all picked a new army for the new year (we were a little late getting it all sorted), and we had six months to paint up a 1000-point list. Of course, 7th Edition was still a thing, and I’d already started to build and paint Dark Eldar, so I went along with making up a list there. You can read all about my initial efforts with the dark kin here.

Over the course of the last few months, then, I’ve been trying to get paint on this thousand-point list, though was initially pretty stumped by the vehicles. I mean, I’m fine with painting infantry, and even the odd monster, but vehicles seem to just get me every time. I had the same issue with the Necron stuff, and the only thing I’ve managed to complete for the Space Marine stuff is that Alpha Legion Rhino, which isn’t my finest work! So having a pretty mechanised army was a bit of a stumbling block, I have to say!

However, I think I’ve managed to pull it all back quite well, and this weekend got the list finished! It wasn’t my original 1000-point list, as 8th Edition had kinda messed with that to the point where I wouldn’t be able to fit everything in. One Raider was cut out, and the Trueborn had to be re-done with their weapons options, but I’m finally at the point where the army is done!

I’m actually really happy with it, in the end. Sure, the faces are always going to cause me grief – but this is tabletop standard, I’m not trying to win any awards with them! I just want a fully-painted force, done to the best of my ability.

Costed precisely how each model is built, I’ve worked this out to be 1010 points, or 53 power, in the new edition. But that includes stuff like the power sword on the Dracon, which I’m not sure I actually want to use in the game. The first game, incidentally, is lined up for tomorrow, so I’ll be sure to come back with some thoughts on how they play in the not-too-distant future!

I’ve also been finishing off a few other models for the Dark Eldar, which had been built for the original list. Initially, both Kabalite Warrior squads were in Raiders, but the increased points on vehicles has meant that I can only take one now. That said, a Raider is the same points cost as my current Kabalite Trueborn build, so I could always swap them out.

I still have a Ravager and a Venom that have been partially finished for a while now, so I hope to get those models completed soon enough! In the meantime, though, I’ve been working on a third squad of Warriors, and also getting round to painting the Reaver Jetbikes! Exciting times ahead, I must say!!

The Outcast Dead

I've been missing the heresy, so it's time to get back! #HorusHeresy

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I’m slowly making progress with the Horus Heresy series once again, having recently finished reading book 17 in the juggernaut of grimdark novel series, The Outcast Dead. It’s probably important to note that I’ve skipped Prospero Burns for the time being, as I’m not interested in Space Wolves (even if it is Dan Abnett at the pen), and have saved the short story compendium Age of Darkness for another time.

Anyhow!

The Outcast Dead is a very weird book, one that alternately fascinated me and annoyed the hell out of me. First of all to note, this is the first time a Horus Heresy novel takes place entirely on Terra. We follow the broken astropath Kai Zulane as he returns to the City of Sight for reconditioning, following a catastrophe aboard the Argo, a ship in the employ of the Navigator House Castana. Kai and the ship’s Navigator, Roxanne Castana, are the only two survivors of the tragedy, which saw a warp storm rip the ship apart, demons spilling into the ship and killing the entire crew. Roxanne herself has taken refuge from her House, who wanted to make her a scapegoat for the loss of the ship, at the Temple of Woe, a strange place near the Imperial Palace where people basically bring their dead for incineration.

The bulk of the first part of the novel deals with Kai Zulane and Roxanne alternately, and we get some insight into the working of the Adeptus Astra Telepathica at this time. However, when Magnus makes his ill-fated psychic attempt to warn the Emperor of Horus’ betrayal, the psychic shockwave is felt across Terra, and millions are destroyed by the warp spawn that manage to break into reality. During this incursion, Kai Zulane is given forbidden knowledge about the future that is deposited within his centre of guilt over what happened to the Argo, and he is incapable of accessing that knowledge until he has faced what happened.

He is taken to the Custodian Guard, who attempt to break the information out of him, but at this time a group of powerful Space Marines imprisoned within the Custodians’ dungeons make their escape attempt. Led by Atharva of the Thousand Sons, and including three World Eaters, a Luna Wolf, a Death Guard and an Emperor’s Children, the “Outcast Dead” break out, picking up Kai in the process, but their stolen flyer is shot down in the Petitioners’ City, a vast slum close to the Palace. The Marines are tracked along their way, and come up against the local ganglord Babu Dhakal, who turns out to be a Thunder Warrior that has inexplicably survived the Wars of Unification, and attempts to capture the Marines in an effort to use their geneseed to help prolong his life.

In a battle with the Babu’s enforcer Ghota, two of the Marines are killed, and so the remaining Outcast Dead take their bodies for disposal in the Temple of Woe. There, the Custodians catch up with them, and after a bloody battle, all of the Marines are killed, with the exception of Saverian the Luna Wolf. Kai, reunited with Roxanne, begs the Navigator to use her third eye’s power to kill him, to stop any further abuses of his body and mind in the effort to extract the knowledge of the future.

The book is weird, mainly because it takes place in the weird realm of the psychic. The astropaths and other folk at the City of Sight are all slightly odd, and a clear sense of other-ness really pervades the book. While we do get Space Marines in the form of the Outcast Dead, it’s really interesting to see another side of the Imperium, much like with Graham McNeill’s previous novel Mechanicum, which maintained itself largely without any recourse to the Astartes.

In addition, we get a bit of a look at the Navigators, though without as much depth as the astropaths. It was a little confusing at times, as Kai was said to be in the employ of House Castana and to be working for the Ultramarines, and I couldn’t quite work out what was going on there. Of course, the details are largely irrelevant. I don’t think the Navigators have been shown previously in the series, however, so it was nice to have them show up for a bit.

Indeed, we seem to get many fringe elements turn up in this book, as the Sisters of Silence make a brief but pivotal appearance at the final battle, as well as a couple of Custodians having some decent page-time. Finally, we get the elements of the mythical past in the form of two Thunder Warriors, who are all presumed dead following the Wars of Unity. I can’t quite decide if I liked this inclusion, or if it felt a bit like over-kill. Of course, while the fact that there were survivors shouldn’t be surprising given the breadth of the universe we’re dealing with here, I think I would have preferred them to be left out, and Babu Dhakal to have been a Space Marine washout or something.

For all that I found it fascinating, however, I was also really quite disappointed with the book. The story of the Heresy has barely advanced since the first couple of books in the series – with Nemesis providing the first proper step on the timeline since probably Battle for the Abyss. Instead of continuing the story, we’ve instead gone back a step to the psychic incursion of Magnus to warn the Emperor, which we saw in A Thousand Sons, six books prior. It’s not entirely all bad, don’t get me wrong, but I just feel like we’re not really getting anywhere right now. I get that the narrative is immense and epic and all the rest of it, but I’m used to novel series from the Star Wars universe that tell a complete storyline – even padded out quite considerably – within nineteen books…!

I’m still more interested in what’s happened to Garviel Loken at the end of Galaxy in Flames!

It was an enjoyable book for a lot of reasons, although the copy I have is absolutely riddled with typos, word omissions and, towards the end, printing errors. It is a little frustrating that we’re seventeen books into the series and we don’t seem to have advanced very far at all into the story of the Heresy, but I suppose that’s just how the series is being told.

Another new army!

Hey everybody!
By now, you no doubt realise that I have an addiction to Games Workshop and their little plastic men. Well, we all have our vices. Anyway, while I’ve been both adding to my Necrons, and building up my Dark Eldar, I’ve also been thinking about a lot of the smaller-scale stuff that I have had on the go for varying lengths of time. Genestealer Cults, Deathwatch, and even the regular Space Marine stuff – but first and foremost, I’ve been thinking about making some sort of expansive Imperium army. With the release of the Imperial Agents codex last Christmas, I’ve been pondering all sorts of different combinations of interesting little marginal character-armies, and with the roll-out of 8th Edition, this idea is getting a little more firmly off the ground!

Adeptus Mechanicus Skitarii

Back in May, I’d picked up a Start Collecting Skitarii box set, and not long after had built up five Skitarii Rangers. They’d been hanging about primed for a number of weeks, but finally I’ve decided to actually get myself in gear and paint the little blighters! I’d initially wanted to paint them in the Metalica scheme, but decided that I didn’t want the hassle of painting the off-white robes. In the event, I’ve created my own Forge World, which is yet to receive a name, but still! I’d initially wanted to have some very blue Skitarii, to contrast with the usual reds, but as it turns out, these chaps are just kinda muted and grungy. I’d hoped the bases would brighten the scheme somewhat and set them off nicely, but as it happens, they just seem to have added to the overall muted effect! Hm.

The robes have been done with Stegadon Scale Green, with Dark Reaper and Thunderhawk Blue providing the highlights; inside it’s a case of Celestra Grey and Ulthuan Grey, all of the robes then shaded with Drakenhof Nightshade. The pressure suit was done with Eshin Grey shaded with Nuln Oil, and the metallics are the usual scheme of Leadbelcher and Nuln Oil, and Balthasar Gold and Agrax Earthshade. I’d decided against painting the Machina Opus in the usual half-and-half manner, and instead have opted for a golden skull. Might see if I can somehow tie that in to the history of my Forge World at some point. The guns are painted with Rhinox Hide, shaded with Agrax Earthshade, and then highlighted with Skrag Brown. The Arc weaponry is Caledor Sky highlighted with Baharroth Blue. Both of these are pretty much the Duncan-approved methods, anyway! The purity seals are Zandri Dust (parchment) and Tuskgor Fur (wax) shaded with Agrax Earthshade. Finally, the eye lenses have been done with Ulthuan Grey shaded with Carroburg Crimson.

Despite the fact that they haven’t turned out as I’d first imagined them, I nevertheless actually really like these guys! I think once I have a proper horde of them on the tabletop, with some vehicles in amongst them, it’ll look really cool, anyway!

So what am I going to be doing with this army?

As I said before, it’s an Imperium Army, and for the most part I’ll be using models that I’ve already got hanging about for one reason or another. It’s broken up into two Patrol detachments, and combined comes to 50 power / 1000 points exactly. Let’s break it down.

Imperium Army

I’ve got a lot of Militarum Tempestus stormtroopers anyway, so thought it would be good to get some use out of them. Two squads of five Scions, flying about the field in a Chimera with a Commissar for inspiration should be useful – by giving every squad a vox caster, I should be able to make maximum use of the Tempestor Prime and his command rod, relaying orders up to 18″ away from him. I mean, in my head it sounds cool, but I don’t know exactly whether it will play out that way!

I bought a bunch of Astra Militarum stuff around Christmastime for my burgeoning Genestealer Cults army, so already have a Chimera and Commissar that are just waiting to be built – I had initially thought about converting the Commissar to be a Genestealer Hybrid, as I wanted my entire Guard to be cultists, but I think that may be a bit too much to bother with. Plus, the Primus is a pretty good Commissar stand-in if I need one! I’ve already built up two squads from a pair of Scions kits, as I was building up the relevant Scions for the expansion to Deathwatch Overkill that appeared in White Dwarf back in the day. Working through each of those models has proven to require a third box, however, to make legal squads, but no matter. I enjoy having the variety of weapons and such, anyway, and they are really quite wonderful kits to put together, after all.

For the Skitarii portion of the army, I only needed to get a second squad of the Rangers/Vanguard kit, and a Sydonian Dragoon. I’d already been attempting to paint some Electro-Priests over a year ago now, so hopefully this will prompt me to finish them off, and the Start Collecting box really is incredible value. I do plan on getting another in time, in part to continue the idea of a wave of Skitarii marching implacably across the table, but those Onager Dunecrawlers have been growing on me as models, and while I’d initially planned on selling that portion of the box, I think I’d like to have at least a pair of the buggers on the table!

The Skitarii portion of the list feels much smaller, but is actually a fairly significant portion of the overall army. While I was surprised at first at how cheap some of the units actually are, I think it would also be quite easy to sink a lot of points into upgrades that, on T3 models, are probably wasted. If building Dark Eldar has taught me anything, it’s to be sparing with the upgrades!!

Before I end this blog, I just want to give a shout-out to Alchemists Workshops in Winsford, who I came across after watching The War Gamer‘s painting tutorials on youtube. I trundled over there earlier in the week to pick up the above bits, and couldn’t believe how well-stocked and how cheap the Games Workshop stuff is! It’s in the middle of an industrial estate, which feels a little weird to me, but I was very impressed! Definitely going to be making that journey again to stock up on stuff soon, anyway!