Labyrinth of the Necrons

Well! This is certainly an interesting idea! Chapter Master Valrak has just posted up this video showing off some pictures of what looks like a new boardgame coming in the vein of Shadespire. I’m not entirely convinced on that one, but it’s still interesting to see something like this come out!

Labyrinth of the Necrons

We have an Overlord, four warriors, two immortals and a lychguard, which is a nice warband of troops, better troops, a leader and his bodyguard. Looks like it’s card-based to some extent – those with the egg timer on them at the front there could be event-style cards? – and it’s either a tile based system, or else that’s a punchboard of tokens. I think the former, but anyway!

There’s also what looks like a Wraith on the box art, and it seems that space marines of the Salamanders variety will be involved, as well! Primaris or not, that would be very cool.

The reason why I don’t think it’s going to be like Shadespire is simply the name: it’s too specific. I mean, Warhammer Quest: Silver Tower refers very specifically to the Silver Tower of Tzeentch, so you’ll always be going up against the Lord of Change whenever you play that game. Shadespire, on the other hand, is a much more generic battleground where anyone can fight anyone else. Labyrinth of the Necrons can’t really be expanded to allow for Ultramarines to fight T’au, or Genestealer Cults to fight Skitarii. It implies the game will always see you going up against the Necrons.

As such, I think it’s much more likely this game will be more like last year’s Gangs of Commorragh, and will be a standalone box.

Which is great – I’m all for it, as I love this idea of Games Workshop being a real workshop of games!

The Necromunda Weekender

Hey everybody!
Well, I’m a little late to this stuff, but I’ve just been taking a bit of extra time to digest all of the news that we’ve been seeing from the guys over in Nottingham!

Horus Heresy Necromunda Weekender

For those who don’t know, last weekend was the Horus Heresy & Necromunda Weekender, something that has been an annual celebration of the Horus Heresy but, this year, has been a joint affair between the Heresy itself and Necromunda, the new smash hit boxed game from GW! For the first time ever, I’ve actually been genuinely gutted that the weekend had sold out, as I would have liked to have popped along and soaked up all of the atmosphere – and pick up some brand new plastic!

Let’s start with Necromunda!

Orlock Gang Necromunda

The Orlocks are coming up for pre-order this weekend, which is just so exciting I can’t even begin to tell you! They’re coming alongside their House-specific cards, naturally, with all the rules held in a second Gang War book. This rulebook also holds the rules for some new terrain tiles that are on their way also – it’s going to be quite the weekend, I can tell you!!

Necromunda Hired Guns

Over on the Forge World website, we’ve got the set of three Hired Guns also available for preorder at the weekend. Again, awesome looking models (but not quite so awesome as the Orlocks), and I’m looking forward to getting some. Only trouble, of course, is the fact they’re resin. But I’ll just have to live with that…

In the meantime, I’d built up an Escher gang over the Christmas break, and have slowly started to get moving with them. I mean, I have a colour scheme sorted in my head, so it’s just a matter of time before I get them painted! The Warhammer Community team have put up this handy dandy guide to naming your Necromunda gang, and so I’m quite chuffed to announce that I’ve named my little team the Viridian Venom. That’s got nothing to do with my initials, incidentally, but I took the kinds of conventions listed and went with it. Anyway!

The reason I’m waffling about all of this, anyway, is that there are gang heroes, the Escher Queen and the Goliath King, as well as the Orlocks having a Boss (with dog). If the miniature is anything like this artwork, that Escher character is going to be bloody spectacular!

Escher Queen

I’m looking forward to all of this, having decided that I’m going to collect just everything I can for the game. It’s really fantastic, I have to say! (I’ll try to get a game day review up soon!)

Escher Huntress Necromunda

Heroes aren’t all that we’re getting though, as each House is also getting a sort of faction-specific bounty hunter to go along with the rest of them, and the Eschers have this rather amazing Huntress model. It’s a model strongly reminiscent of some of the artwork that had been doing the rounds while Necromunda was still in its early promotion, so to finally see the miniature is quite amazing. Looking forward to adding her to the roster!

But that’s still not all!

After the beastman bounty hunter that came out shortly after the game’s release, we’re getting more hired gun types, starting with the now-famous Squat bounty hunter. Yes, that’s right – Squats are back! Except they’re not. I mean, one of them is, but he’s hardly enough to build an army with. Anyway, here’s the little guy in all his resin glory:

He looks like a fun model to paint, so I’ll be treating myself to one of these when he arrives. Another bounty hunter on display at the Weekender was Eyros Slagmist (what a name!) who has a very Samurai-esque look about him. In fact, he reminds me of a couple of different Star Wars characters, as well as a hint of Mei from House of Flying Daggers:

Eyros Slagmist Necromunda

I’m sold, at any rate! I’ll be snatching this chap up as soon as possible!

But what of the Heresy, I hear you all type?!

Well, we’ve got the next Primarch for the series they’re doing, Rogal Dorn himself has turned up – much, it seems, to the internet’s dismay. Cries of “he’s a big Custodes?” aside, the model looks quite strident, which I suppose is what we should have expected from Dorn, so I can’t really fault that. I thin it looks decent, and as always with the Primarchs, I love the base!

We’re also getting a new magos dominus for the Dark Mechanicum, some more vehicle doors, and – oh, hello Alpharius!

Alpharius

Jokes aside (seriously, the whole “I am Alpharius” thing is really old and tired now, people!), the model should be amazing, and while I’ve not been interested in picking any of the Primarchs up (price tags notwithstanding), I might find myself getting one of these when he comes out. I do have an Alpha Legion army, somewhere, after all, so it’s only fitting!

Of course, the size they’re going to do this model at does interest me. I’ve talked about this at length in the Alpha Legion blog linked earlier, but Alpharius is consistently referred to as short (for a Primarch), and the fact that anybody in his Legion can feasibly masquerade as him means that he really ought to be regular marine height. Sadly, I can see him coming out as a massive dude like the others, which is a bit sad for my own Legion aesthetic, but even so, it’d be nice to have the daddy…

And that’s all I really wanted to ramble about from the Weekender! Maybe I’ll get to go one day, as it does look like an excellent event. There are a few more models that were shown off during the two days, which I’m sure by now you’ve all managed to devour, so I think I’ll leave it there…

Exciting times to come, though, at any rate!!

Another Drukhari catch-up!

Hey everybody!

Following on from my last major Dark Eldar update, I thought it would be good to take a look at the rest of those units that I’ve been painting up for the tabletop. That last update only covered the miniatures that I’d been painting specifically for my 1000-point Oath challenge at my local store, so I thought it would be nice to collect together all of the other Dark Eldar miniatures that I’ve managed to finish painting this year. There are actually more than I’d thought…

The Ravager is a model that I had looked forward to getting my hands on, but proved a bit more tricky to get finished than I’d initially expected. However, the finished article looks, to me, great, so I’m really pleased! Disintegrator cannons are perhaps not the best choice of load-out in-game, and I have since built up a second Ravager with dark lances, but I’m very pleased by the look of the model, all the same. Style over substance, every time!

This was actually the first Venom that I’d built back in January, but had somehow just left it while painting the others. Of course, the other two were needed for my original Oath list, as I was using one for the Wracks and another for the Archon and Court, so having a third with Wyches in just seemed a bit of a waste while focusing on the core of the army. It’s finished, however, along with a Succubus, who was an absolute beast in close combat the first time I used her! I think she’d work better with different weapons to those with which she’s modeled, but there’s no denying how incredible that pose is, after all!

I think I mentioned it before, but 8th Edition really hampered my build when it came to the Trueborn, as they could no longer take haywire blasters. I therefore set to work giving the original squad dark lances, and have now added two blasters to the line-up, given how Blasterborn seems to be the new way to go with this unit. I’ve not yet managed to try them, but my next game will likely see them jumping out of a Venom…

Again, 8th Edition caused some problems when I had one Kabalite Warrior wielding a heat lance – now no longer legal for the unit. I find it quite odd to think that my original plans for the army involved a massive core of Kabalite Warriors and associated vehicles, with only small add-ons from the Wych Cults and Covens units. Now, however, I have more Covens units than anything, and only just the three squads of Warriors! I think I’m going to work on building and painting more during next year, as I’d like to see just what a legion of Warriors can bring to a game…

Finally for the July update, I painted up some “Mandrakes”! Of course, these are the Sylvaneth Tree-Revenants that look so cool. I’m no fan of finecast, so had no desire to get myself some actual Mandrake models. Instead, I’ve got these guys, and I think they go really well with the aesthetic of Dark Eldar. The bark bodies are painted along roughly the same lines as the Kabalite armour, meaning that they slip into the overall army quite well. The hair has been shaded blue, which also helps to integrate them, though their weapons have a weird purple glow, which I think goes quite well overall!

Of course, I then moved house in August, and painting opportunities were few and far between as I got settled in and all the rest of it. However, I’ve still managed to get some more units fully painted:

I love Wracks! A lot of DE players will tell you they’re no good in this edition, but I  really enjoy fielding my Covens units with these guys running around. My current tally of them is now at 20, along with a Raider and Venom specific to them, and they just look awesome! Notably, this is the first time I’ve actually used the Blood for the Blood God paint on any miniatures, and I think it really helps add to the slaughterhouse feel of these miniatures.

I really enjoy the fact that Dark Eldar kits have these bits that can be interchanged and whatnot to create a very distinctive army. Having the vehicles crewed by the specific type of unit – be it Kabalite, Wych or Wrack – is something I think is very important, and I love the fact that this model came together so well in the end. Definitely one of my favourites of the whole force, I have to say!

Five more Wracks, which I just absolutely love! I think these are possibly the only kit I’ve built that I enjoy building and painting the regular troops…

Finally, I’ve finished a third regular Raider for the Kabalite Warriors that I have now, but more importantly, I’ve finally gotten round to painting the conversion of my actual kabal’s Archon, Aestra Khromys! I built her in July, before I moved house, so I’m really pleased to finally have her done!

So…

This is something that I was a bit wary of, but I knew I’d messed up with Kabalite Warriors along the way because of building Trueborn and the Archon, so wanted to check exactly what I have.

As it turns out, I have 2,395 points of Dark Eldar fully painted right now, which actually blows my mind right now!

Of course, this doesn’t take account of the amount of stuff I have unpainted/partially painted…

Warhammer 40,000 news!

Hey everybody!
It’s the Warhammer 40,000 open day today in Nottingham, but I’m at home moving furniture about so couldn’t make it. However, catching up with the news over on the GW Community site, it looks like a tremendous time ahead for the game! Let’s take a look, and then I’ll catch you all up with what I’ve been doing of late, as well! (Spoiler: it isn’t what you might think…)

First of all, following its release yesterday, Necromunda has already got the next gang expansion lined up: House Orlock!

House Orlock is made up of miners and engineers who use ingenuity and grit to solve the various problems of the underhive, whether they’re making sure mining quotas are met or are just working out the best way to neutralise a charging Goliath ganger.

Exciting stuff, I have to say! I think this is actually the best-looking gang so far, and I can definitely see myself going for them – I was planning to go for Escher because I thought the Goliaths look slightly too over-the-top, but these chaps look like they could be exactly what I want in a gang! If nothing else, they are sporting some truly amazing facial hair…

In addition to a new gang, there’s a new book coming out with their rules, and new terrain tiles to further help expand the game! Looks like GW are truly making this a wonderful gaming experience! However, the new Hive Scum are being released in resin, which is not something that I’m looking forward to experiencing. Might have to pass on them.

I’ve not actually had the time to pick up my preorder copy of the game, so need to try harder and get my stuff soon…

While we’re on the subject of Necromunda, have you guys seen this video from Warhammer TV? 3D combat is, of course, what Necromunda was famous for, and while the new boxed game doesn’t have any multi-level terrain, the Gang War book apparently does. Anyway, I got on a real scenery kick earlier this year, building loads of stuff for an Armies on Parade board that never really got off the ground, given that I ended up moving house and all the rest of it, but I do still have a few kits lying around, and have recently managed to consolidate all of the stuff I had built up, following the move. Now that GW are releasing new terrain, and this has cropped up, I’m hoping that we’ll continue to see stuff like this into the future – and, indeed, more videos to inspire all manner of build options!

Back to main-line 40k, now, and the mythical Myphitic Blight Hauler is finally coming out in time for Christmas – and it’s just £15! Having decided to build a Chaos force that is predominantly these lovely chaps, I’m definitely going to pick up this demon engine for the army, and it just looks so cute!

It’s an easy-build kit, and we’re getting more for both Primaris Space Marines and the Death Guard – I actually think it’s a really great way of continuing the Dark Imperium box by having these things available as well. I’ve often thought it’s a bit weird how there are starter boxes with the push-fit models, then if you want anything more added to your force you need to level up your modelling game. Plenty of people are put off by the assembly of these things, and instead have picked up the likes of X-Wing, so having almost a complete range of easy-to-build kits can allow someone to assemble quite a decent army even when they’re an absolute beginner. Sure, it might not look as great to experienced gamers, but I think this is a problem that a lot of commentators seem to forget – experienced gamers are not GW’s intended audience for these kits. Of course, such folks will no doubt buy them anyway, but I don’t think these kits are intended for anybody other than those people who want to spend as little time at the hobby table as possible, and more time at the gaming table. A lot of people are complaining about the Redemptor Dreadnought coming out, due to its mono-pose look – well, luckily for you, you can actually buy a fully-customisable version already! So leave the easy-to-build one alone and move along!

Urgh. Rant over, anyway.

Speaking of Primaris Marines, however, we’re getting two new Lieutenants, one each for the Blood Angels and the Dark Angels, that have all the usual regalia of each chapter, to accompany their respective codex releases in December. Wonderful! I don’t actually have a Blood Angels force, but I have been trying to build a Deathwing army since GW made their first and only foray into the whole Black Friday thing a couple of years ago, and this is the first thing I wanted to talk about when catching you all up with my hobby progress of late!

My Deathwing force has been in a state of partial completion for about two years now, although to date I’ve only got about seven terminators and the venerable dreadnought actually finished. I had some time off work not too long ago, and spent a day building a land raider crusader for them. I love the Deathwing photo spread from the old Dark Angels codex, and have been vaguely modelling my force on that, so definitely wanted to get the big tank for my force.

When I spent some time trying to work out all of the points costs for this force, I think it came in somewhere around 1500 without the land raider, which initially surprised me for such a small force. However, I’m guessing that these chaps will do a lot more damage than otherwise expected… I have got two Vanguard Detachments, due to 3/5 of the old Command Squad now being deemed as characters in their own right, but I am wondering if I really need Belial in the force anymore. He used to negate scattering after you deep strike in, but scattering isn’t in 8th edition, so he’s mainly there for fluff. I suppose we’ll just see how the army evolves!

I’ve already mentioned my Chaos force that I’ve been assembling, of course and wanted to point out the other half of the army – Thousand Sons! I was very taken by these chaps when they were released about a year ago, and had thought about getting some for a Kill Team, but only recently pulled the trigger and picked up a box. Well, I enjoyed putting the Aspiring Sorcerer together so much last weekend that I’ve since bought a second box, as I think I’m going to have at least one Patrol Detachment in my Chaos army of Thousand Sons!

I just hope we get some plastic Noise Marines at some point…!

Finally, we have this handsome fella. I’ve been flirting with Tyranids for so long now, they were almost my first army (but lost out to Necrons), and a couple of times over the years I’ve found myself buying bugs without any real thought to making a force, but just having something utterly alien to paint. Very much like Lizardmen from Warhammer Fantasy, I think I’ve been drawn to Tyranids because they were part of my first exposure to 40k (Space Hulk, of course), and the fact that you can paint them with some really outlandish, almost venomous colour schemes.

More so than that, however, I feel that there is just something so utterly 40k-ish about Tyranids: while Chaos is probably the most over-arching enemy across the majority of 40k literature, I always find myself enjoying far more the books that throw space marines against the big bugs. Shield of Baal is definitely one of the best settings I’ve come across, and books like Warriors of Ultramar and Space Marines Legends: Cassius have proven just how much I enjoy these things.

Since the codex has been released, I’ve been scrabbling about, sorting out my Genestealer Cult models, as well as looking for the other Tyranid models that I’ve bought – I have a Maleceptor kit somewhere, and need to find those Zoanthropes that I built up a while back, too.

In the meantime, I’ve been working on building up the Tyranid Warriors from the Shield of Baal: Deathstorm box, as well as purchasing more reinforcements in the shape of the old Start Collecting box (I do want a Trygon as well, but that Hive Tyrant model looks so damn good!)

I suppose it’s somewhat inevitable, given the fact that I’ve been recently thinking about my Cult models as well, that I would have moved towards building a force – however small – of the bugs those cultists worship. I’ve not properly worked out a list just yet, but I think it’s going to involve a Hive Tyrant surrounded by Warriors, a Broodlord surrounded by Genestealers, and a psychic contingent of Zoanthropes and at least one Maleceptor. I can start thinking about Carnifexes and Trygons further down the line, I think…

I’m really happy to have started in earnest with building some Tyranids to go alongside my Cult. While it has previously always felt a little like a distraction from my main force of Necrons, I think I have enough on the go nowadays that adding one more faction isn’t really going to harm anything!

And who knows? Maybe if plastic Sisters of Battle ever happen, I’ll be adding yet another faction to the never-ending roster!

Ambush!

Hey everybody!
It’s my 700th blog post! Crikey!

This isn’t really going to be a very long post, but it’s going to be an exciting one, all the same! See, I’ve been doing a bit of an inventory of my Warhamer kits that are waiting to be built, and while I’m continually shocked at just how much plastic I have waiting for me to get round to it, I think that everything I have is fairly necessary. I mean, of course, that I don’t really have an odd kit for an army that I don’t really collect. I have a lot of things that I’ve not really managed to properly do much of anything with yet, like Space Marines, and I have a lot of stuff for well-established armies such as Necrons and Dark Eldar. And I have bits and pieces for the combined Militarum Tempestus/Adeptus Mechanicus list that I’m working on, along with some pieces for a Genestealer Cults army that has been on my mind for about a year now…

Genestealer Cults progress

It’s this last army that I want to talk about briefly today. I’ve got a bunch of kits, along with the stuff from Deathwatch Overkill, that has been in varying stages of completion for quite some time now. I know the colour scheme that I want to use, both on the mining Cultists and the guardsmen Cultists, and I have a vague idea for including a detachment of Tyranids in with them now that I’ve been delving into Index: Xenos 2, but it’s finding the time to work out a proper army list that is proving to be difficult right now!

So far, I’ve decided that I want to have a core of actual Genestealer Cultists for the army, and I’m probably looking at a Battalion detachment, given the number of HQ units that I’ll be doing for these chaps. My big plan is to then have waves of Neophyte Hybrids much like in the picture above, though on a much larger scale. I think I want to get at least two more boxes of these guys – to add to the one box I bought last year, and the contents of Overkill.

Incidentally – how good are the contents of Overkill for starting a GSC army?! According to my calculations, the total points cost for the models you get in the box, for 8th Edition, is 809 points. Now, that does assume a squad of 5 purestrain genestealers, and not the four that are supplied, but it’s otherwise a very good start to the army. I was initially a bit bummed that GSC don’t yet have a Start Collecting box for the faction, but I actually feel that Overkill is such a good place to start, it’s a lot better than a Start Collecting box will be. Though, you don’t get any transports in the boxed game, of course.

Anyway!

I then have a sort of secondary plan to use the Acolyte Hybrids probably in a separate detachment with an Acolyte Iconward. However, I found it quite interesting when working out the points values for the squad of Acolytes that I had built up last year:

The squad that I built up just over 12 months ago now works out at 106 points, by my reckoning – with the weapons forming almost half of that cost. Now, I have 5-man troop squads that have quite a high cost, and something I’ve been thinking about when building my Imperium army has been keeping the cost down in order to get more bodies on the ground, so I’m surprised at just how expensive these things can turn out to be.

The modular flavour of building a 40k army is something that I really enjoy, and drilling down to that level of precisely what I can kit out my guys with is always a lot of fun for me. Especially given how restrictive my first army, Necrons, can be! So I don’t think I’m ever going to go for a boring, basic squad, but I do feel somewhat bad about including such expensive wargear in just one squad!

(I’ve lost some of my miniatures in moving house, and currently can’t find the Neophytes that I had built prior to the move. Once I do, I’m planning to write up a proper “My First Genestealer Cult Army” style blog, so stay tuned for that!)

The Tyranid detachment is something that I’m very much looking forward to adding, as it’ll finally give me the impetus I need to get painting these chaps! I love the look of the Zoanthropes, and have been looking forward to getting them done for a while now. I’ve been thinking about adding these in a Vanguard detachment, just because there are more Elite units of Tyranids that I want to add to the army than anything else. I definitely want to build up my Maleceptor for the list, and add some Venomthropes (along with a Toxicrene in the heavy support slot). It would be more thematic, however, to build the list around a Broodlord and Genestealers, which are troops in the Index, so I suppose the idea of concentrating on a Vanguard because of the Elites really isn’t quite so limiting.

Genestealer Cult

Anyway, I thought this blog would be a short one, but clearly not! Tyranids and Genestealer Cultists always intrigue me greatly around this time of year, so I expect to be talking about them more as the autumn goes on. Thanks for making it this far through the post, and here’s to the next 700!

Army Updates!

Hey everybody!
For today’s game day blog, I thought I’d share the fruits of some of my musings on Warhammer 40k since I spent the best part of a weekend sorting out how I’m going to field the legions of little people that I have right now. It’s been a very exciting time, I have to say, so I’m excited to share it with you all!

Imperium Army

First of all, I’m sure by now you’ll all remember the combined AdMech/Militarum Tempestus army that I’ve been thinking about for a while? Well I’ve been looking into getting the AdMech part ready for a tournament at my local game store at the end of October, so was working on a 1500-point list of Skitarii and the odd Tech Priest. What a glorious list that would have been! The only problem, of course, is that I would need to buy more miniatures than I already have, and the enormity of the task was somewhat getting to me… I mean, the total project weighed in at 1468 points and 66 miniatures, of which I’ve currently only painted one five-man Skitarii Ranger squad.

Hm.

It’s with a bit of regret, then, that I think this army project will likely not be ready inside of a month… But I’m going to continue on with it for the time being, as I really do like the idea of having a wave of Skitarii robot-men marching across the field implacably!

I picked up the Codex for the AdMech when it dropped, and also the Guard Codex when that came out at the weekend. What a pair of books!! A lot of people have been really tearing the AdMech to pieces, whereas the Guard have had nothing but glowing reviews – indeed, it seems right now, they’re the most powerful army in 8th Edition! So I’m intrigued to see how a combined army would fare.

Of course, my own Guard contribution is Militarum Tempestus, which seem to have come off the worse in comparison with the other Regiments in the book. However, the models are so damn amazing that I would never let a small factor like the rules get in the way of me enjoying them! So before I move on, let me talk about the planned army that I have right now.

The original army list for the Scions that I posted back when I was working from the Index came in at 385 points, very much a subsidiary portion of the overall force. I’ve not actually changed the load-out, from what I can see, but my new Tempestus force weighs in at 391 points, so still not exactly a massive part of the force.

Tempestus list

I’ve since bought another box of Tempestus Scions, and the Start Collecting box, as I managed to find both at a reasonable discount. It’s probably important to note, I’ve never owned a Guard Codex previously, so I’ve never really been aware of the make-up of the army. Reading through the new edition at the weekend, though, I was quite impressed to discover that this list, plus the kits I have yet to build, make up a single Militarum Tempestus Platoon! Exciting times. I do enjoy having the proper organisation for these things, after all.

Now, of course, I just need to think of how I want to kit-out the three other squads of Scions…

For the AdMech portion of the army, however, I’m not being quite so formal. I very much want to field an army that I want to field, if that makes sense, and so I don’t particularly want to go forcing myself to get miniatures that I don’t particularly want, just for the sake of getting a Maniple or Cohort or whatever…

Skitarii list

The army is Skitarii-heavy, as I’ve mentioned already, but I think it should be an interesting build to play (and, hopefully, to play against!) Right now, then, I have a total of 717 points built and primed, which I suppose isn’t too bad going, on the whole! I’ve added a 10-man Skitarii Rangers group to this list since I first blogged about starting the army, as well as the Tech-Priest Enginseer, as I was aiming to get that Battalion detachment going on there. I’ve since started work on a further box of Skitarii, building them as Vanguard this time, so I’m now wondering if I can manage to slip them into a Patrol detachment that would give me yet more command points to spend, but I think I’ll need to give this some more thought for the time being. The dream remains a Brigade detachment, of course, but I think that will be a long way off yet…

On the whole, then, I have a Skitarii Battalion and a Tempestus Patrol detachment, so I’ll be getting the grand sum of 9 command points. So what can I do with all these things?

Codex Astra Militarum has given us some really nice, juicy Stratagems to work with. I’ve taken great care to ensure that all of my Tempestus units have vox casters in them, to allow for Orders to be issued as far as 18″ away, and the Tempestor Prime has his command rod that allows him to issue two orders instead of one each turn, anyway. The Inspired Tactics stratagem will allow him to issue up to three orders per turn, all for a single command point, which I find very exciting – I’m looking forward to seeing how well that can work for me, anyway! The Tempestus also have their own unique stratagem that allows them to immediately fire at a unit arriving from reserves within 12″, which could be quite useful, though so far in 8th I’ve not really played against a great deal of these types of armies…

As for the Codex Adeptus Mechanicus list of Stratagems, I’m not entirely sure if I’ll be using a great deal. I do like the Protector Doctrina Imperative, allowing for +1 to hit in the shooting phase (+2 if the unit has an enhanced or broad-spectrum data tether) – as I’m seeing the AdMech primarily as a gun-line army, I think it’ll be really useful to bolster them like this. I don’t have a Forge World for my army, so I’ve been taking a look through those in the book, and overall I think I like the look of Metalica – it was originally going to be my colour scheme, after all! So I think I’m going to have them as subsidiaries of the Metalica FW and go from there.

This has been an incredibly long ramble, so well done if you’ve made it to the end here! I’ve been very excitedly looking at my Dark Eldar collection in a similar vein, but I think I’ll wait for a bit before writing up my thoughts on the space pirates. October will definitely be a time for trying to get more of the AdMech and Tempestus guys finished for the tabletop, so I hope that I can soon get to my local store for some games!

My tabletop update!

Hey everybody!
While my games day blog from earlier this week has described how I haven’t really had a lot of time to be doing much in the way of gaming this last month or so, I do seem to have found the time to build a few miniatures lately, so I thought I’d take a brief look around the old tabletop and catch up with what I’ve been doing!

Adeptus Mechanicus update

No real surprise, in light of the recent Codex release, is the preponderance of Adeptus Mechanicus models here. I started to build up the Skitarii Rangers (and those two Vanguard) a couple of weeks before the Codex arrived, and have been steadily adding to the ranks of unpainted Rangers right up to this weekend just gone. Having now picked up the Codex, I’m pleased to see there haven’t been any differences in unit composition compared with the Index, just a slight points difference. These sorts of things always concern me a little, so I’m glad that I can now plough on with these chaps.

Adeptus Mechanicus Skitarii

You may recall that I painted up five Rangers back in July? Well, it’s time to try and really get going now with a massive force of these implacable robot-men!

These recent efforts have been in an attempt to get moving with my Imperial Soup army that I discussed in the blog linked above. That army involves 23 Adeptus Mechanicus models, and I’m very close to having everything at least built. I still need to get the Vanguard built, of course, and the Dominus, but still!

For that same army, I’ve already had the three groups of Scions built, but now have added the Chimera and Commissar to the roster.

Of course, now I just need to paint them!

The Commissar model in particular went together really nicely, I have to say. I still wanted to do a little conversion to him, as I fancied getting a power fist on there somehow, but in the event I put him together as he comes. I’ve now bought a Start Collecting Militarum Tempestus box as well, which also comes with a Commissar, so I might do some work to him instead…

Right now, I’m definitely in a building mood, as I continue to get to grips with how to arrange my paints in my new house. I’ve currently got things scattered all over the place, which is particularly annoying as my house is split across three floors. But hopefully I can get this sorted soon, and then make a start on painting these models. I’ve recently fancied getting those Haemotrope Reactors painted, though, so I’m hoping that I’ll be able to follow up on this soon!!

Unfortunately, I don’t think I’m going to have my industrial board ready in time for this year’s Armies on Parade. Far too much going on right now, after all! But next year…