The Dunwich Legacy campaign

Hey everybody!
It’s campaign time for today’s game day, as I bring you my first thoughts and news on how I’ve fared with playing through the first two encounters of The Dunwich Legacy campaign.

Back in June, I played the first scenario, Extracurricular Activity, and this past weekend I finally got to the second scenario, The House Always Wins, so thought it probably time to give some thoughts here as I’m way behind with playing this game!

I was playing my Jenny Barnes and Ursula Marsh decks, one that has a strong emphasis on investigating locations, the other that is attempting to be a bit of an all-rounder deck. I don’t think I did too badly in the first scenario, but the second was a bit close to the wire for me, as all hell seemed to break loose and I was close to losing the game!

Professor Warren Rice was last seen working late at night in the humanities department of Miskatonic University.

The Dunwich Legacy deluxe expansion was the first such for the Arkham Horror LCG. As with all such deluxe expansions, we get two scenarios in the box, along with all of the new investigators we’ll have for that cycle, and a bunch of the “filler” cards that get used across each of the different scenarios in the cycle. What I found quite interesting, having come at this game from my long-standing Lord of the Rings obsession, is that the deluxe box used some of the filler cards from the core set too, something that wasn’t seen in the older LCG until the seventh deluxe box.

The premise of the box is that Dr Henry Armitage, that venerable old stalwart of the Arkham Horror universe, has enlisted the help of the investigators to find two colleagues – Professor Warren Rice, and Dr Francis Morgan. The investigators can choose whether to go find Rice first, or Morgan. Without really thinking about it, I set up Extracurricular Activity first, so found myself on the trail of Warren Rice!

Arkham Horror LCG Dunwich Legacy

I find it difficult to get going with Arkham Horror LCG games, because I haven’t played it enough to get a real feel for the game. Lord of the Rings LCG has seen my table so often over the years, I can go for a long stretch without playing it, and still pick it up quite easily. With Arkham Horror, however, it always takes me a lot of time and effort to get back into it. Unfortunately, I invariably then play just one game before packing it all away once again… bah!

In my attempt to ensure I found Professor Rice, and thinking that I was playing the scenario, I inadvertently allowed a horrible monster to attack the students in the school… whoops… I managed to conclude the scenario (I wouldn’t really say “win” by spending clues in the Faculty Office, discovering the professor bound and gagged in his own closet. The fiends! Ursula has now got his ally card added into her deck, which is nice!

Campaign Log:
The investigators rescued Professor Warren Rice.
The investigators failed to save the students
2 VPs were won by each investigator.
Ursula Downs has identified the solution.

In front of La Bella Luna stands a man in a pinstripe suit who sizes you up as you approach. “Enjoy yourselves,” he says with a snake-like grin as he holds open the restaurant’s front door.

Just over two months after starting on the campaign, I returned to it this weekend with the second scenario in the box, The House Always Wins. We’re going to the Clover Club, a decision that I found frankly bizarre when the expansion was first announced, but what the hell!

After the events at the University, my intrepid duo of Jenny and Ursula now entered the sleazy life at the speakeasy, as they attempted to track down Dr Morgan. First of all, I have never played a game where I managed to gain so many resources and do so little with them as when playing this one – I think Jenny managed to gain pretty much the entire bank of resources by the end of the game!

This scenario really pleased me, though, as quite a lot happened that felt quite thematic for the sort of story we’re telling here. It came right down to the wire, with the agenda one doom counter away from the club collapsing around me!

Campaign Log:
Naomi has the investigators’ backs.
Dr Francis Morgan was kidnapped.
1 VP was gained by each investigator.

“I’m afraid I must apologize. There’s something I didn’t mention to you earlier.” Dr Armitage then spins a tale you would scarcely believe had it not been for your harrowing experiences earlier that night…

I really enjoyed playing through the two scenarios in this expansion. While they were separated by months, it’s nevertheless quite easy to pick up the story, and whether through the design of the game itself, or just the fact that I’m wired that way anyway, I thought it felt like a well-matched pair of games, despite the different locales.

The Dunwich Legacy is set several months after the events of The Dunwich Horror, one of my all-time favourite Lovecraft stories. While nothing in the deluxe expansion really feels like it bears anything but the most tangential relation to that story, I do get the feeling that we’re gearing up for a cycle of adventures that deals with the fall out from the destruction of Wilbur Whateley’s brother.

I think it’s interesting to see the comparisons between this game and Lord of the Rings LCG, which took quite some time to develop its campaign play system. I mean, there was always an element of narrative thread running through a cycle from the off, but it wasn’t really until the saga expansion idea that we began to see a real campaign implemented. Right from the off, Arkham Horror LCG gives us this, with real consequences in-game for the events of the previous outing, and adding cards to our decks if we manage to discover certain things, etc. It’s quite fascinating really, to view this game as an evolution of the older game, and I find it interesting to read comments from folks who have praised this as almost the pinnacle of the co-operative LCG. I say this, because I find the campaign structure to be so well-integrated overall that it becomes almost impossible to play a scenario out of step with that campaign. I mean, for sure, there’s nothing literally stopping you from doing exactly that, just picking up a mythos pack and going at it, but the game is so narrative-focused, and the story of the campaign is so deeply ingrained that it becomes almost cheap to just play it for what it is. Of course, I’m not trying to say that Lord of the Rings LCG is better because you can so easily play those packs as a stand-alone adventure, but I feel like there could well be a limited replay value to Arkham Horror LCG that I hadn’t previously considered.

I said earlier that I haven’t played the Arkham Horror LCG enough to feel like I’m all that fluent with the gameplay yet, which could well be in part due to this limited replayability issue, but I’m hoping that I can change that soon. Having played through the core set campaign two or three times in a previous effort to get into the game, it does feel really nice to finally be moving on with the game, and experiencing more of the stuff it has to offer, as that experience can feel quite stale, even with a year or more between each play through.

All of this may sound like I’m actually quite down on this game, but I’m definitely looking forward to moving ahead with the campaign and seeing how I fare in the rest of the cycle and beyond!!

Gen Con 2019!

Having somehow missed my annual blog roundup last year, I’m back with a look at the hot new stuff coming out of GenCon 2019 – spoiler alert: some of this stuff is really hot!

There they all go! It’s almost a tradition or something these days to see the geek swarm as the doors open on a Thursday! Wonderful stuff.

Marvel Champions LCG

I want to start with what was, for me, the biggest, most awe-inspiring, and most shocking reveal of the event so far: FFG have got the Marvel license. Well, maybe. I’ve not been able to find any further details on precisely what they can do – I mean, crikey, this announcement just came entirely out of nowhere and I’m still not entirely sure what it means for games. Where does it leave Upper Deck and Marvel Legendary? Hm.

A co-op living card game, to go alongside Lord of the Rings and Arkham Horror, is definitely an interesting move. The cards look similar to the heroes in Lord of the Rings, with their attributes running down the left hand side, and abilities down the bottom etc. The villain AI side of things appears a little more like Arkham Horror and the act/agenda mechanic, with a deck that can either attack your hero or work to advance their schemes.

I am particularly impressed with the news that the core set of Marvel Champions actually includes full playsets of all the cards, going against the grain of all previous LCGs. It’s a complaint that I’ve seen since the dawn of time, though, so I suppose it’s good to see the company work out that niggle!

However. I just don’t feel like I’m in the market for another LCG right now, and given that it does feel like an amalgamation of two other games that I already own, play and enjoy does make me think that I’ll likely pass this one over. I enjoy Marvel superheroes for sure, though not nearly as much as I used to enjoy them, and the theme is therefore just not strong enough for me to want to get this for the experience of playing a game in a specific universe.

On the subject of Arkham Horror, though, we’ve got another game set in the Lovecraft universe – Arkham Horror: Final Hour! This seems to be designed as a quicker game than the others in Fantasy Flight’s stable of Arkham Files games, and focused much more on combat than any of their previous games.

I’m not sure about this one, if I’m perfectly honest! There is still the element of investigation and discovery, as we attempt to find the clues to stop the ritual while beating back a tide of endless monsters and gribblies, and there seems to be a lot of interesting stuff going on from the image of the board up there, but there’s just something holding me back. Previous games have almost been built around the narrative and storytelling of the lore, and bringing that to the fore, while this just seems to be a little more on the punch-and-run style. I’ve definitely got my eye on it, and I think I’ll aim to get in a demo at my local store (as well as finding some videos on youtube in the fullness of time!) before making a final decision…

What else have we seen from FFG?

I gave up with Armada almost as quickly as I picked it up, but I saw these being delivered at the local store and had to chuckle to myself. £165 for a “miniature”?! Blimey. Apparently the base is bigger than the deployment zone, which I find silly, but I’m sure for narrative play it is a lot of fun.


Fantasy Flight Games used to be my all-time favourite games company, with amazing games that I used to enjoy playing again and again. I suppose my own life has evolved and I don’t really have the time for huge afternoons with intricate games anymore, though I’ve also noticed that there is a marked reliance on licensed games rather than sticking with their own stuff. I suppose that’s where the mega-bucks lie, and names like Marvel and Star Wars will certainly bring in the $$$. While there is a small part of me that is sorry to see things like Terrinoth go by the wayside, it’s still cool to see the company have a presence on the scene, and they are still producing amazing products, which has always been a hallmark.

However, I just don’t seem to feel the love for these things anymore. I suppose that’s probably because Games Workshop has sort of replaced them in my heart as favourite games company – so let’s take a look at what they’ve got to offer us from GenCon 2019!

Having recently announced my intention to get into Blood Bowl, I’m really impressed with the timing of this! Lizardmen are perhaps my all-time favourite Warhammer Fantasy faction, and I had been hoping I could pick some up to start my fantasy football journey with them, but alas it was not meant to be! I’ll definitely be picking these up though, as I just love them all!

Some of these skinks do look a little bit silly, though I love that dude prancing across the centre with the sun headdress on! What’s not to love!

So the Mirrored City has been shattered by the necroquake, or something, and the various bands of adventurers have made it out to find themselves trapped within a mountain range known as the Beastgrave. Well, something like that… I’ve still never played this game, of course, but I’m not sure that I like the Beastmen warband, as cool as some of the Gor models are, and the updated Wardancers are really quite divisive, aren’t they?!

I can’t decide, so I think I might wait this one out for now.

The manager at my local store is really excited for this one, though I’m not really feeling the love, either! My first thought was, oh it’s X-Wing in the 41st millennium, but I’ve no real idea what to expect here. Much like Adeptus Titanicus, I suppose I just don’t have the pedigree behind me to want this sort of game when it is so out of whack with the rest of Games Workshop’s products. Necromunda, Blood Bowl, and all the others are at least infantry-based miniatures games, and I can get behind them in a way that titan legions or airplane squadrons just don’t excite me as much.


So far, then, I’m not doing so well out of this year’s Gen Con, am I?! Stay tuned as I update this blog over the weekend with more news and opinions – who knows, maybe I’ll find a game that I actually like the look of!!

Games updates!

Hey everybody!
I may be in the middle of moving house, but I’m still trying to keep abreast of all the goings-on in the games world! There is, after all, quite a great deal happening in the world, and I feel like it’s a glorious time for us nerds as we move into the summer.

First up, I want to talk about Lord of the Rings, and the first pack preview for the upcoming Vengeance of Mordor cycle.

After your adventures in A Shadow in the East, Dorwinion seems to be bright and beautiful, free from the taint of evil that the mysterious cult had swept over the land. After a month of peaceful travel, your band of adventurers have made their way back to the capital city to enjoy one last night of the citizens’ hospitality before returning home. You are glad for the rest, but your thoughts cannot help but drift back to the horrors you witnessed in the shadow of Mordor, and wonder whether the evil has truly been rooted out. 

Your fears are confirmed when you awake in the middle of the night to the sounds of clashing steel and cries of fear pouring in from the streets. The enemy has gotten Inside the Walls. Thane Ulchor, a traitor to Dorwinion, has returned to the city with an army of Easterlings. His agents within the city slew the guards and opened the gate to let them in, and now the battle rages in the streets. It is up to you to defend the helpless citizens, support the city guard, and push back the invading forces before the city falls into the clutches of darkness.

I feel very much like this cycle is setting itself up a little like Against the Shadow, which was an urban cycle focused on Gondor, and began with a pack set in the city with the task of rooting out a traitor. While comparisons can be made with controlling locations and Assault on Osgiliath, I think this one could be quite interesting, with the locations you control having effects on them that remain in play even after the card has left play.

Of course, the most interesting aspect of this pack is the new Tom Bombadil ally card, which is shuffled into the encounter deck if you manage to play a copy of the Tom Bombadillo! card from your hand. It’s an interesting way to bring in an ally like this – previously, they’ve been included in the encounter deck as Objectives. It’s exciting to see that the game is still bringing us new ways to play, even this far in the game’s history.

I’ve not been playing Lord of the Rings nearly as much as I’d like to this year, though I have rediscovered my love for the adventure card game with Arkham Horror LCG, and recently picked up the Return to Night of the Zealot box from my local store. While I’ve finally made it to playing The Dunwich Legacy, I think it might be fun to give this one a try and see how much more difficult the additional cards make things!

I’m still not caught up with the current cycle, which I think has now seen the final pack released, but I am looking forward to the next box already, as it looks really interesting with its dual-planes of play. I’ve already talked about this in a previous blog, of course, but I really need to catch up with this game and put some time aside to really investigate what it has to offer. I mean, it’s really not that I dislike the game, it just doesn’t seem to have the table-time that I think it needs. Symptomatic of the times, of course, as I don’t seem to be playing anywhere near as much as I’d like. I guess I’m mainly painting miniatures these days, which brings me on to…

Warcry, the skirmish game set in the Mortal Realms, the game I’d nearly forgotten about with everything else going on, has had another warband revealed, and it is just weird!

The Unmade are just…well, weird! They look like some wonderful Drukhari experiment or something, and I can probably see myself getting hold of some of these models simply to paint, though I’m not sure if they’ve taken the spot of the Iron Golems as my favourite.

They look… I don’t know, almost too-40k. Especially that elongated champion-like figure. Very much John Blanche-esque, make no mistake!

They could also make some useful Cultists for 40k, thinking about it…

Model of the set is probably this chap with the chain, though. The models coming out of Nottingham these days are all pretty amazing, but the sense of movement in these warbands is just phenomenal, and I thought it just looks really, really cool!

Where the hell did this come from?! Talisman: Batman?! Not only a re-skin of the classic game, but a Super Villains edition, where you navigate the hallways of Arkham Asylum, evading Batman to free the inmates! Sounds hilarious, and it’s always interesting when you have the opportunity to play as the villains!

I’m actually trying to thin out the boardgames collection once more, as space is currently at a premium while we get settled in the new house and prepare for the arrival of the firstborn, but it is definitely very tempting, I have to say!!

Core Set 2020 is now out, with no real storyline as such (well, it’s a Core Set, so…) but focusing on the life of everybody’s favourite pyromancer, Chandra Nalaar. The set focuses on three-colour wedges, which I like because it’s the first time we’re seeing this since Tarkir block, the set that I really started playing in. I’ve not played in prerelease, of course, but I would like to get my hands on some of those cards for my decks!

There is always something quite nice about a new Magic set, and especially seeing a Core Set again. I’m really trying hard not to fall into the spiral of the cardboard crack, but Magic is probably the best one-on-one card game experience I can think of, so I think it will always be there in some form, and I enjoy collecting at least a few cards from each set and seeing what I can do with them!

Apparently, it’s summer now…

Hey everybody,
It’s been raining something terrible here in the UK for the last week or so, which has left me with a lot of indoor pursuits to take my mind off the fact we’ve had more than a month’s rainfall within hours. I’ve already talked about getting back into Magic, which has been very exciting as I’ve been rediscovering that classic. I’ve got quite a bit more to discuss on that, of course, so those blogs will be peppering my site over the coming weeks and months. I’ve already got some lined up, to keep things going while I move house (though when, exactly, that will be, remains to be seen!) so I thought I’d check in with everything else that has been going on!

First of all, I’ve really gotten back into painting, and have been really getting somewhere with my Skitarii army ideas from days gone by. I’ve been toying around with quite a number of list ideas, though for now I’m trying to focus on painting up what I’ve got built, and ensuring I can bring down the pile of shame into something more akin to a proper army.

I’ve managed to get two lots of five troops, along with one HQ and one elite slot finished. Once I’ve finished up the Tech Priest Enginseer and the next ten Vanguard painted up, I want to move back to making the two lots of five troops into two lots of ten, which I’ll probably do alongside another character model. I’ve also built up five Sicarian Infiltrators, which I really like – especially that Princeps model! I love the insane technical details on these models, and I’ve really enjoyed painting the abundance of clips and plugs and screens on the Enginseer, so I’m expecting to enjoy him as well!

It’s my plan to get 500 points of AdMech painted up soon, so that I can start to play games with them. I don’t have an Imperium army that I can play with, so I’m looking forward to seeing how they work. Once I’ve got those 500 points finished, I can keep painting and adding to the collection, but at least it will be an army that is seeing some action, at last!

Skitarii list 500 points

My thought process here is to keep adding units that interest me, or that I feel that I need, once I’ve been able to try the army out and see what it’s all about. I’m guessing that heavier artillery will be a requirement, and I’ve already started to put some paint on the first Dunecrawler twelve months ago, so hopefully that will be making an appearance before too long!

On the subject of painting models, I’ve also been fidding with some Necromunda miniatures, the Delaque gangers that I’d built back in December. I want to get into this game so badly, but finding people to play with has been proving a bit more difficult than I’d thought – hopefully soon, though, I’ll be able to get either the Delaque or Van Saar models to the table and try it out! I just hope I actually enjoy it!

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#nowReading #Warhammer40k #BloodAngels

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I’ve also been reading Warhammer 40k novels quite voraciously, as I try to work my way through quite the backlog that I have! The Space Marines Legends series was a short-lived set of hardbacks that focused on a single Space Marine hero from one of the popular first-founding chapters. I’d read the first book in the series, Cassius, back in 2017, and was quite impressed overall. Lemartes takes us to the Blood Angels, and discusses the cursed sons of Sanguinius with the dual flaws of the Red Thirst and the Black Rage. We follow a Chaos incursion on the planet Phlegethon, which the Blood Angels are sent to put down. The Death Company are unleashed on the cultists, along with those brothers from the Fourth Company who are particularly susceptible to the Red Thirst. When the cultists bring down the wrath of Khorne on the planet, these brothers almost lose themselves, but fortunately the unbridled fury of the Death Company is able to bring down the greater daemon Skarbrand.

It’s an enjoyable enough novel, though it felt a little bit like a non-event in the grand scheme of things. I also read Azrael recently, by the king of the Dark Angels, Gav Thorpe, but I was particularly unimpressed with this one. It just felt interminable, and the plot was particularly uninspiring overall. Also dealing with a Chaos uprising, and showing Azrael’s ascent to Supreme Grand Master of the Chapter, I was hoping we’d get to see a lot more of the inner circle, but instead it all just fell a bit too flat for me. Ah well!

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#nowReading #Warhammer40k

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A bit more recently, we have Cadia Stands, which is something of a tie-in to the Gathering Storm series that brought 7th Edition to a close. The novel deals with, well, the Fall of Cadia, as the forces of Chaos emerge from the Eye of Terror for Abaddon’s Thirteenth Black Crusade. Yes, he’s had a Thirteenth Black Crusade before, but this is a different Thirteenth Black Crusade. I really found myself enjoying this book, as we followed groups of Cadians around the planet. I thought it was really quite interesting to see how the soldiers reacted to the increasingly Chaotic events on-world, as some struggled to evacuate from the warzone.

The book has been followed up by Cadian Honour, which seems to follow up on one of the soldiers featured in Cadia Stands, Minka Lesk. I’m not normally one for Cadian stories, as I’m not a fan of the army in-game, but I enjoyed this one enough that I’m thinking I’ll probably give it a try soon!

Arkham Horror LCG

From 40k to Lovecraft, and it’s been quite an adventure this afternoon, as I’ve finally started playing the Dunwich Legacy!

I’ve been playing this game for what feels like a long time now, but have never made it past the Core Set. Back last October, I finished the core set campaign, Night of the Zealot, and so built up some decks with the new cards and thought about starting up the Dunwich Legacy, but other things seemed to get in the way. Well, I’m pleased to report that I’ve finally made it to Dunwich!

I’ve played the first scenario, Extracurricular Activity, using my Jenny Barnes and Ursula Marsh decks. I know Ursula is a more recent investigator, but the deck was built, so there we are! I really enjoyed it, seeing how the game has evolved from the core set already was quite interesting. There is a strong discard theme in the first scenario, at least, which I wasn’t expecting – I didn’t quite see my decks completely discarded, but even so, it was something I wasn’t really prepared for, and the hate leveled at investigators by the Agenda for having a large discard pile was really something!

Arkham Horror LCG Dunwich Legacy

Overall, I’m really enjoying this game. I’ve been buying everything for it as it has been coming out up until the current cycle which, due to real life intrusions, I hadn’t been aware had been released! When I popped by the games shop recently, it turns out pretty much the entire cycle has been released now, though I’m fairly sure I’ve only picked up the deluxe cycle.

FFG have recently announced a fifth deluxe expansion, The Dream-Eaters, which has also taken me unawares! The way the campaign works for this expansion is quite unique, as it features scenarios set in the real world and in the Dreamlands, and you choose one of the two for your investigators to follow. There is still talk of a cohesive eight-part campaign, though, so it sounds as though it will still be a traditional cycle. I may even have caught up with it all by then, and be able to play this one as it happens!

While I am loving this return to the Arkham Horror LCG, and finally getting round to seeing what I’ve been missing all this time, I’m also excitedly awaiting A Shadow in the East, the next deluxe expansion for Lord of the Rings. I haven’t played that game for a long time now, I know, but it is still up there for me, and I look forward to getting my grubby little hands on it!

A Shadow in the East

Wow, you guys! Wow!

Lord of the Rings LCG is getting an eighth deluxe expansion pack, A Shadow in the East, and it sounds spectacular! We’re heading to Rhûn for this and the subsequent Vengeance of Mordor cycle, and I for one simply cannot wait!

The three quests that come in the expansion are all a little reminiscent of the Against the Shadow cycle, with their urban feel and sinister cults, but there is also the added feeling of the oppression of Mordor, with the idea of mysterious ruined temples built in honour of Sauron. Wow!

This has been great news, I have to say. It’s always exciting to see more come out for this game, which I have frequently said is my all-time favourite board/card game in my collection. We’re getting new quests of course, and we’re travelling to another new area of the map, so what’s not to like? Some very interesting new theme and mechanics coming on the cards we’ve seen spoiled so far – and we’re getting The One Ring once again!

I’m not sure whether this new Ring card will make it into my decks (although I’m also wondering whether it will be a stipulation of playing the quests?) as I’m a fairly cautious player at times, and reducing my threat elimination level by 5 to play with it seems a bit too much for me! But I’m sure, in time, I’ll try and experience how it changes things – especially seeing as how there will be new cards that interact with it, as well.

The first double-sided Hero card is here, too! I’m sure I’ve seen fans speculating about the possibility of a Sméagol/Gollum card for years, so I’m sure there are plenty of folks excited by this! With two cards shuffled into the encounter deck that give him a chance to flip to the Enemy side, I can see having the Ring’s ability to counter encounter cards in this way could be quite powerful! He’s otherwise quite decent-looking, and his cost is splendid! Reminds me of the Spirit Glorfindel from back in the day!


I’m really excited to see a new deluxe expansion – I’ve been concerned for a while now that The Wilds of Rhovanion would be the end of the game in its paper form, as it seems to have a real “last hurrah” feel to it. You can read more about that here, though! There is still some strong speculation online that the language used in the announcement feels a bit final – “it has all led to this” etc – plus the question of just what was happening within the time period the game is supposed to be following, leading many folks to think we could be in for news of the final expansion pack soon.

Previous LCGs from Fantasy Flight have come to an end when they have about this much content out there for them, of course. We’re coming to the end of the eighth cycle for the game, which has also included seven deluxe expansions and eight Saga deluxe expansions, as well as eleven standalone expansion packs, not to mention all of the Nightmare expansion packs! There is a heck of a lot of content out there right now for this game, and while the amount of content doesn’t always equal bloat for a game like this, there is nevertheless quite a high barrier to entry at this point, and I wonder if the designers might be feeling the need to draw things to a close. I guess we can but wait and see on this.

At least we’re in for more Lord of the Rings LCG for a while yet, and I cannot wait to see what we’re going to be up to in this upcoming cycle! I think it might be time to crack out some decks and see how far I can get once more!

Star Wars thoughts

Oh my word, have you guys seen this?!

I have been in a bit of a Star Wars flunk lately, after having been burned by mediocre (or less) Star Wars novels and comics coming out from Disney. Don’t get me wrong, I’ve been enjoying the new films, it just feels a bit like everything else on offer has been just stale, somehow, and uninteresting at best.

Well, I think I’ve just stumbled across the thing that will get me back among the stars, with the announcement of Star Wars: Outer Rim, from Fantasy Flight Games! It’s not a co-op game, but looks like it can be played solo, which is always an interesting point for me these days.

There’s no mention in the article of any kind of AI or beating a game engine, but rather just trying to become the best scoundrel in the galaxy. Of course, I imagine there would be some kind of way to make it enjoyable solo, though I do feel it might end up a bit like playing a deck-building game without any opponents. Certainly sounds like a fun time with more players, as you each race across the galaxy trying to gain influence and the like! Sounds a bit like the much-vaunted Firefly game, which I’ve never played but hear pretty much nothing but good things about!

It looks like an encounter-based system that should be a lot of fun, and being designed by Corey Konieczka – the man behind Eldritch Horror and Rune Age among others – I have high hopes that it will be an immersive experience as well.

My love of Star Wars has been on a definite decline recently, though, so I’m really glad there has been something like this come along to kick-start it once again. The upcoming release of the ninth installment of the main Saga hasn’t even got me this interested, though I think this has a lot to do with internet-fatigue. You know, I kinda liked how different The Last Jedi was from all the other movies, in the same way that I’ve come to appreciate the Prequels more and more for being different to the Original Trilogy. The Sequel Trilogy (are we calling it that, now?) has been markedly different, for me, and while there have been some hiccups for me along the way, nevertheless I think they’re telling an interesting story in their own way. If all of my frustrations with these sequels could be boiled down to one thing, it would be that we still haven’t really yet gone wider in the universe. I guess that’s my own problem, because the OT wasn’t particularly wide, but the EU we had for years did a very good job of filling the rest in, so it still felt like a whole universe. I suppose once we’ve had all of the plot holes filled in with Episode IX, we’ll hopefully get some novels that can go back and tell us more about Snoke, the First Order, how the Rebellion became the New Republic which became the Resistance (though I believe that is starting already). I suppose I just need to try and give it some more time.

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And now, this! #StarWars #Solo #nowReading

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I started to read Last Shot back in July last year, and had to give it up as a bad job roughly halfway through. I read a few more books, got married, and then came back to finish it in, I think, October – mainly because I hate to leave a book unfinished, even if it’s a bad book. And this, in my opinion, was a bad book. It suffered, for me, from having an author who seems determined to only use the movies as reference material, and begins to incorporate all manner of ridiculous, annoying things in here, because he doesn’t know anything else. The Ewok slicer just got on my nerves, and the Gungan prison warden in Kessel made me want to punch the book multiple times. I mean, there was just so much wrong about this book that it just annoyed me to pick it up and try to read it.

I’m not going to attempt to do a full review of it on my blog, because I’ve been trying to cast all memory of it from my mind, but suffice it to say, I did not enjoy this one, and as it happens, I’ve been pretty much away from Star Wars since. I suppose it’s just part of this burn-out, where I’ve still not really read an enjoyable SW novel since the excellent Bloodline, and the comics are so bad I’ve actually stopped buying them month after month, as I’ve only marginally found one or two interesting, at best. I’ll probably do another catch up with them at some point, but otherwise, I’ve just been feeling decidedly unimpressed with the new stuff.

In all honesty, I don’t think this has got a lot to do with my nostalgia for the old EU, either, as there was plenty there that was, shall we say, less than inspiring? But it’s a shame, because I think there has been some good stuff to come out since the Disney take-over, and for me, one of these has actually been the Solo movie. I’ve been quite disappointed with the internet reaction to this, as while there were some odd things, and some unnecessary things, overall I thought it was actually a good movie, and definitely worth its place in the movie-verse.

Details seem to be pretty scant as to what new movies we can expect from Disney post-episode 9, which I find to be quite curious. Solo was, apparently, the most expensive Star Wars movie ever made, and that it failed to make that back at the box office seems to have put the nail in the coffin – or at least, the brakes on – any further movies being developed. Maybe they’re just waiting to see how well IX does before they announce anything further? At any rate, while I’ve not been enjoying the new films anywhere near as much as I enjoyed a movie with Lucas at the helm, I’ve still been finding a lot to enjoy in these new offerings, and I think I’m over that initial fear of Star Wars-saturation. It’s been a long slog since The Force Awakens started us on this road, but I’m hopeful that, once we’re out of the communications blackout that always seems to surround making an “episode” movie, we’ll have a lot more to look forward to. And, y’know, I hope they finally go wide and let some really talented and imaginative authors explore this new universe and finally flesh it out for the fans!

Gaming catch up, and more!

Hey everybody!
I tend to talk about Warhammer a lot on this blog, which I suppose is fine because it is my blog and all, but every so often I like to branch out a bit and take a look at the wider world, and see what’s going on that I might have missed! Well, I thought today would be one such branch, as I take some time to catch up with what I’ve been up to and whatnot!

I read this article on New Year’s Day, and I feel weirdly sad to see Christian Petersen leave FFG. I suppose it’s just a bit of fear of the new, and while I haven’t really been all that into FFG games of late (there was a time when they were the only publisher I bought from), I still feel a sort of attachment to the company, and of course, its CEO. I used to enjoy the In-Flight Reports during GenCon, and always thought he sounded like a cool guy. Hopefully we’ll continue to see amazing quality games coming from the company, anyway, and I hope we don’t get too much of a shake-up when he is replaced. Although I remain quite firmly convinced that Lord of the Rings LCG is going to be saying farewell soon enough!

There was another preview for the Arkham Horror LCG on the same day, showing Tarot cards as a new type of player card for the game, which sound like an interesting idea. Over the festive period, I started the ball rolling with building a couple of new investigator decks for the game, as I’m intending to finally get around to the Dunwich Legacy! It’s been a few years now, of course, but I’m looking forward to seeing what the game has in store for me as I venture beyond the core set! Stay tuned for updates on that one – Arkham Horror LCG is definitely a fun game, and if you’re a fan of the lore, it certainly has a lot to offer!

In 2018, I played a grand total of 47 games. I used to play that many in a month, so this is a definite down-turn, but in December I started making a conscious effort to try and play more. That was certainly helped by playing the Harry Potter deck-building game with Jemma over Christmas (I’ll have to get round to featuring that on the blog sometime soon!) Excitingly, she has said that playing that game has made her better-predisposed to trying stuff like Lord of the Rings again, so hopefully we can trudge off into Mordor together soon!

Though I’m not sure we’ll be playing much Magic anytime soon…

The new set, Ravnica Allegiance, is coming out at the end of the month, and is quite exciting for me as it features two of my very favourite guilds, Rakdos and Orzhov. While I did buy some bits for the last set, Guilds of Ravnica, as it only had Dimir as a guild I usually play I wasn’t entirely fussed with it. I did actually build a Boros deck, as I ended up with a lot of those cards in the packs I picked up, and I do like playing Boros on occasion, but I am particularly looking forward to the Rakdos and Orzhov cards this time around, as well as another perennial favourite, Simic!

I feel quite excited about this set, even if I don’t get to play anything of it. We’re getting some exciting new cards for some of my favourite guilds:

The new mechanic for Rakdos is Spectacle, which offers an alternative casting cost if an opponent lost life this turn – in keeping with the classic Rakdos, Lord of Riots guild leader, naturally. They’re discounts on some cards, and increases on others to yield enhanced effects. Speaking of the cult leader himself, he’s getting a new card – Rakdos, the Showstopper – as are many guild leaders of old, such as Lavinia and Zegana. Each guild also gets a new Legendary Creature, which will be fun for Commander, and there are a couple of new Planeswalkers, including Kaya for the Orzhov (last seen in Conspiracy 2, so that’s fun the ghost assassin is now in a regular set).

Orzhov is getting an interesting new mechanic, Afterlife, which creates a 1/1 Spirit token when the creature with Afterlife dies. It wouldn’t be Orzhov without seeing Teysa again, and of course she’s back with new token shenanigans, which I’m sure will make her a powerhouse when she comes into the wild. Granting tokens vigilance and lifelink is lovely, and causing a trigger to occur twice just makes Afterlife so much more powerful on its own. She’s going to be a hit, I’m sure – I’m just a little sad I probably won’t be able to get her outside of a lucky pack opening!

Simic has Adapt, which allows you to put +1/+1 counters on a creature if there aren’t any by paying the Adapt cost. Given the number of counter-synergies within Simic guild cards alone, I can imagine Commander players are going to get a whole lot of fun out of using these mechanics with older iterations from the guild. I can certainly see myself adding in a few to my Prime Speaker Zegana deck, for sure! New Zegana still gives some card draw, but acts a bit like a Lord for all cards with a +1/+1 counter on them, giving them trample. Very handy. In case you aren’t interested in beating your opponent down the traditional way, Simic also has an alternative win condition with Simic Ascendancy, which allows you to put growth counters on it whenever you add a +1/+1 counter to a card – if Simic Ascendancy has 20 or more growth counters on it, you win! Cards like Hydroid Krasis, which enters the battlefield with X +1/+1 counters, or Combine Guildmage, who gives you an additional +1/+1 counter on any cards entering the battlefield for a turn, or Biogenic Upgrade, which allows you to distribute three +1/+1 counters across creatures you control, then to double the counters on that creature, will definitely help you get Simic Ascendancy close to 20 growth counters! Of course, that’s the dream, but even so!

I think it’s safe to say that I’m a lot more excited for Ravnica Allegiance, at any rate!!

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Seeing the new year in with this #nowReading

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Finally, I thought I’d have a brief ramble about a book I finished reading at New Year, United States of Japan. Taking as its starting point that the Axis won World War II, we see a very different take on the West Coast of America, as Japan is in charge of most of the area. There are pockets of American resistance, fighting out of the Rockies, but Japan holds California in an iron grip. The majority of the book takes place in the late 1980s, but it’s a lot more technologically advanced, with everybody using porticals (basically, smartphones) to play games almost constantly. This activity is strictly monitored by the authorities, so when a game called Unites States of America is suddenly made available, showing an alternate take on the end of the war, these rebels are shut down with maximum prejudice. The whole thing ends in a rather shocking denouement in San Diego, with the future fairly unsure for our protagonists.

I went into this novel with a bit of trepidation, as I wasn’t sure it was going to be all that good. I’m not entirely up on my Japanese culture, and there were a number of references to it peppered throughout, but I found the book really easy to read, and positively raced through it. I do enjoy alt-histories like this, and I love a good post-apocalyptic storyline, so the fact that both elements were combined here was really quite fun.

One of my main frustrations with the book, though, was that I found myself wanting to know more about the wider world than we were getting from the story. WW2 was said to end in 1948, then the novel leaps forward 40 years, with only a few fleeting references to what Germany was up to in Europe and on the East Coast of America. I know Peter Tieryas has written a second book within the same universe, which seems to deal more with a specific aspect of the universe than seeing things from a wider perspective, but I find myself wanting to know more of what this world could look like! Hopefully there will be a third book that might see that.

At any rate, it was a real discovery for me in the final days of 2018, and I would say it’s definitely worth a read if you’re into alternative takes on stuff like this!