Lair of the Wyrm

Hey everybody!
It’s game day here at spalanz.com, and today I thought it’d be cool to take a look at some expansions for Descent 2nd Edition, a game that I first featured on the blog here back in 2015: let’s look at the Lair of the Wyrm!

Lair of the Wyrm

The treacherous Wyrm Queen Valyndra has awoken from her slumber, unleashing her foul hybrid minions on the countryside to burn and raid as they please. Her lust for gold has lured her from her lair, and now it’s up to a few brave heroes to drive her back into hiding and destroy her cruel servants!

The first expansion for Descent, Lair of the Wyrm came out in 2012, and is what I suppose you could now call a small box expansion for the main game. As such, it comes with more of everything, which is never a bad thing as far as I’m concerned! We get new items, new enemies, and new heroes, as well as new tiles and five new quests that link into a new campaign to go on as we delve into the lair of Valyndra, the wyrm of the title.

First of all, let’s look at the heroes. We get two: Reynhart the Worthy, and High Mage Quellen. Reynhart is from the warrior archetype, and comes with a new Champion class, while the mage Quellen brings the new Geomancer class with him. Both of these allow for more options for all manner of heroes, of course, which is something that I always enjoy seeing.

Again, the item cards provide more of the same, though a new aspect of the game is introduced through something called Secret Rooms, which allow you to place a whole new tile that can be searched, in a mechanic that feels very similar to the secret door cards in DungeonQuest. Unlike in that game, you don’t start a whole new area of the map, but rather continue on with the current quest once the Room has been resolved, but it just feels very similar, and I thought I’d mention it!

Lair of the Wyrm

Moving on to monsters, there are only two new types included here: Hybrid Sentinels (the bat-like creatures) and Fire Imps (those little dudes coming out of the flames). The fire imps in particular tie into the theme of the expansion, through the new condition of Burning! Yes, if being poisoned and all the rest of it wasn’t enough to worry about, you can also catch on fire in the dungeon! Well, it makes sense, because you are delving into the dragon’s lair…

Lair of the Wyrm

Valyndra herself is a Lieutenant for the Overlord, and as such is sold separately as a miniature, though there is a large cardboard tile the size of her base to represent her in the game if you don’t want to add the mini. She’s pretty huge, and very detailed, and I can’t imagine anyone who wouldn’t want to have this model on the tabletop as a final boss monster. Valyndra comes with all the usual lieutenant pack stuff, and the Overlord in general gets some nice new toys in this box, including the new Punisher class that can be pretty brutal on the heroes.

Lair of the Wyrm is also used in the co-op scenario Dark Elements, which successfully blends the base game with the expansion in a new and exciting way. The co-op scenario plays a little like Shadows of Brimstone, if you’re familiar with that game, whereby the heroes are progressing through the quest in the light of a single torch that illuminates only a few squares around them. The elements involved in this quest include both enemy units from Lair of the Wyrm, along with the Elementals from the base game and – my favourite enemy type so far in the game – merriods! If you’re looking for a great co-op expansion for Descent, and want to use the bits from Lair of the Wyrm, then this is definitely it!

Descent Dark Elements

Lair of the Wyrm is an incredibly flavourful expansion to the Descent line, and definitely worth picking up if you find yourself in need of some dragon goodness for your games (and let’s be honest, who wouldn’t want dragon goodness in their games?) As of the time I’m writing this, I believe it’s getting quite difficult to find, being one of the earlier expansions for the game, but definitely worthwhile picking up if you can!

Catching up with FFG

Some very exciting things have been coming out of FFG over the past couple of days, some of it already announced at GenCon, but some new. Let’s take a look!

Under the Pyramids

To start with, the very exciting news about Under the Pyramids, the new big box expansion for Eldritch Horror. Last year saw Mountains of Madness come out, which brought a sideboard to the game, along with a lot of additional bumph that you can see in my blog here. Under the Pyramids seems to be following that template, with a new board that depicts – unsurprisingly – the Egyptian desert. Two new Ancient Ones, of which only Nephren-ka has been spoiled, along with eight more investigators and a whole host of other new bits. I’m guessing Nyarlathotep will be the second Ancient One, though given the breadth of lore for him in the mythos, he may be better-placed in a box by himself. We’ll see, though.

Something that sounds like a lot of fun is the Museum Heist adventure – no idea how this will work mechanically, but it just sounds like a lot of fun!

Hoping we’ll get this for Christmas!

Descent Treaty of Champions

Just announced today is the seventh hero and monster collection for Descent – Treaty of Champions! Looks very much like more of the same, really, though take a look at those miniatures! Those demon lords look absolutely amazing. Interestingly, while I said this was more of the same, there is a new monster group, the Crow Hag! An interesting-looking mini, some strange cultist-like character with a huge mace of some sort… interesting!

Always great to have exciting options for a game, anyway!

Warhammer Conquest What Lurks Below

Have I mentioned the new cycle for Warhammer Conquest? I’m not sure…  At any rate, the next cycle is expected to begin at some point, and it mainly deals with interacting with the position of planets. Capitalizing on the fact the deluxe expansion, The Great Devourer, will be released by the time this hits, we’ll also be getting Tyranid cards, and the fourth pack, What Lurks Below, brings a new Warlord to the faction. In keeping with the first cycle, it also looks like the Space Marines will be focusing on a new chapter, this time Black Templars. Interesting, as I’d have thought we’d be seeing something like Blood Angels or Dark Angels first. At any rate, I wasn’t actually intending to keep buying Conquest packs after the Warlord cycle ended, but FFG are always so very good at keeping me hooked on their card-crack!

Imperial Assault Return to Hoth

I realise I’ve not mentioned the other big, exciting expansion announced back in GenCon, Return to Hoth! I’ve actually played the skirmish game once, and thoroughly enjoyed it, but have wanted to play more before featuring it on the blog. Anyway, it’s a really exciting game, and Return to Hoth looks like it has some very good additions to this! The miniatures include HK-droids, Wampas, and a Mon Calamari hero, all of which look excellent.

The associated ally and villain packs also look good – Princess Leia, Dengar, and some Snowtrooper chaps, all look fantastic! Interestingly, there is a lot in this box that seems to support the skirmish game, including a four-player variant, which makes me wonder if FFG are keen to support this aspect above anything else. It does kinda make sense, given the opportunity for organised play. The skirmish game is certainly the more popular aspect as far as what I’m seeing locally, at any rate.

Another one for the Christmas list, anyway – all four of these things are coming before the end of the year, anyway.

Finally…

X Wing Imperial Raider

The Imperial Raider is apparently in stock at my local store, though it is so overdue that I don’t think I’ll actually believe it until I’ve seen it with my own hands!

Journeys in the Dark

Hey everybody!
It’s post 300! Never thought I’d see the day… to celebrate the fact that I’ve been churning out so many posts here at spalanz.com, I’ve decided to go for a fairly special post to mark the occasion, and bring you all a game day blog that takes a look at a game that has been mentioned here so often, it’s gotten a little silly: it’s time for Descent!

Yes, ladies and gentlemen, today I’m looking at the juggernaut of dungeon-crawling games, designed by Kevin Wilson and originally released from Fantasy Flight Games back in 2005. Set in the fantasy world of Terrinoth, the game features a one-vs-many mechanic, pitting a group of heroes against the evil Overlord. It was released in a second edition in 2012, and being a huge fan of the Realms of Terrinoth, I snapped it up! While it has seen depressingly little table-time from me, a spate of co-operative adventures has since been released that supports solo play for the game, and has allowed me to enjoy the game at last!

So let’s take a look…

First of all, the heroes. There are eight heroes in the base game, sub-divided into four archetypes – warrior (red), healer (blue), mage (yellow) and scout (green). Each of these is further subdivided into classes, with each archetype receiving two such classes in the base game. Each class has its own deck of small cards, which provide the hero with some starting items and abilities, as well as skills that can be bought by leveling up your hero. Always fantastic when a game allows this!

In a similar manner, the Overlord player has a deck of Overlord cards he can use to counter the efforts of the heroes, which starts as a generic deck of cards but can branch into particular specialties. The Overlord mainly interacts with the heroes by deploying monsters, as well as using the Overlord cards to affect gameplay. Furthermore, the Overlord has access to powerful Lieutenant packs that give even more options:

Lieutenant packs feature plastic miniatures instead of the cardboard tokens used to represent Lieutenants in the game. As usual with FFG, however, they’re much more than just a new figure. They also come with a Plot deck that adds an extra level of storytelling for the Overlord, a deck of cards that is paid for with threat tokens that are gained whenever the Overlord defeats heroes, completing quests, etc. However, threat tokens, when paid, are given to the heroes as Fortune tokens, which can be used by them to re-roll dice and stuff. It can be a powerful trade-off! Also included is an Overlord card that allows you to bring that Lieutenant into any game as an Agent, replacing one monster group with a version of the Lieutenant that is somewhere between full Lieutenant and Monster. There are loads of Lieutenant packs out now, and they’re all very much worth it for the range of options they bring to the game!

The game follows a specific scenario, and supports a campaign-mode of play whereby scenarios can be linked to form a real adventure, and character-leveling becomes more important as the game goes on! There is a campaign book included in the game that details how each scenario is set up, using specific tiles and monsters, as well as other tokens to represent items or search opportunities for the heroes.

Descent: Journeys in the Dark

The Overlord, as mentioned, has access to a fairly decent collection of monsters here, but there are also Hero and Monster Collections available that re-implement classic monsters from the first edition of the game, in new sculpts that look pretty awesome! I’ve looked at those elsewhere on this blog, of course, so let’s stick with the base game for now!

Descent: Journeys in the Dark

While the game is scenario-driven, combat forms a main part of the experience, and the system used by Descent is actually really nice, I think! To start with, there are a whole load of weird-looking six-sided dice for the game, which have all manner of symbols on them to indicate successes and failures.

Descent: Journeys in the Dark

The dice fall into two categories: attack and defense. Attack dice range in potency from yellow through to blue and up to red; the defense dice follow a similar pattern, from brown, through to grey and finally to black. Shown on the attack dice are heart symbols, indicating how many wounds the attack does. The numbers indicate how far the range is – so if you’re using a ranged weapon on a monster six squares away, but you only roll one 2 on your attack dice, the attack falls short. There are also lightning-bolt glyphs, called surges, which can allow you to trigger a special effect by spending them. On the defense dice, the shield icons are used to cancel any heart icons rolled by the attacker on a one-to-one basis. Let’s take a look:

Descent: Journeys in the Dark

Here, Grisban the Thirsty has rolled three hits (with a range of 6, but as this is a melee attack the range doesn’t count) against the Merriod, and has one surge that he can spend to trigger the effect on his Chipped Greataxe to deal an additional wound; the Merriod can cancel two of these, so will take two damage from this attack.

The number of dice a hero or monster rolls are shown on the respective cards – monsters have cubes above the picture (for a generic, cream-coloured monster) and below (for the red, master monster), while item cards will show the coloured cubes on the right border. Item cards often have a hand limit, similar to Arkham Horror – Grisban’s axe in the above picture has two hands in the bottom-left corner, so he can’t use any other items in his attack.

Descent: Journeys in the Dark

There is a lot of depth to Descent that I’m not really getting across in this blog, for the simple reason that it’s a game you really need to play in order to truly experience. It can be quite complex to get everything moving, as evidenced by the 36-minute Watch It Played video, but the experience can be exceptionally rewarding for both sides when you do it right. That said, it’s not the sort of game I tend to go for (despite owning the fairly-similar Mansions of Madness), and the Overlord is much more the antagonist rather than more a DM, but it’s still got so much to commend it that I can never stop gushing about it whenever I get to play!

Painting time! and more

Hey folks!
Hope everyone has been having an excellent weekend – aside from the weather, it’s been pretty good for me, I have to say! I’ve been slowly working on a couple of Necron things lately, mainly in the interests of finally doing stuff with models I’ve had hanging about for ages. About three weeks ago I built up a trio of Canoptek Wraiths, and have finally begun the process of painting! There’s another painting competition at the local GW store – Paint It Green – so I thought I’d enter with this chap, given that my Necron scheme relies on lots of green:

Finally! Base colours all blocked in! #Necrons #Warhammer

A post shared by Mark (@marrrkusss) on

The base colours are pretty much done now, though I haven’t managed to get any more done to it yet. As with the Catacomb Command Barge, I like the look that results from just having the base colours blocked in, so while it might not be enough to win a painting competition, I’ll stick to my usual MO, I think.

True to form, I have dozens of unfinished, half-painted miniatures hanging about the place, and I’ve moved on to yet another model – the C’tan Shard of the Deceiver!

"To the stars, boys!" #Necrons #Ctan #Warhammer

A post shared by Mark (@marrrkusss) on

I believe the Nightbringer is the more powerful of the shards, but I just love the pose on this one! While, on the whole, the finecast took minimal preparation (very few airholes), putting it together has shown that some greenstuff will be required here. I want it to be something of a centrepiece model for the army – even though I have lords and stuff who are probably more important, the fact that this guy is just so tall (though, oddly, he’s smaller than I thought he’d be) means I want him to stand out. The “official” colour scheme has that wonderfully burnished gold-with-cream-cloth look, but I’m currently thinking of orange-yellow with perhaps a purple cloth. It may well tax my painting skills to actually do this, but I’m looking forward to it.

Once the other stuff has been painted, of course…

As well as the new C’tan, I took delivery of some pretty damn exciting stuff lately, as well:

new games

Awesome! The new Battlelore army packs are very exciting, bringing more options for the existing Daqan and Uthuk armies in the base game. While I’ve only played it once, it was a lot of fun, and I look forward to being able to play it again very soon! The third army was recently announced, of course, which is also very exciting, but I think I’ll always be an Uthuk kinda guy at heart! Rune Age has shown me the truth of that!

Battlelore Hernfar Guardians

Battlelore Warband of Scorn

A lot of the Hernfar Guardians models were broken upon arrival – all told, six models were in bits. FFG has really good customer service, though, so I’m hoping they will replace them, as I don’t think I’ll be able to glue them back. We shall see, anyway! The big Siege Golem comes in parts that snap together, much like the Roc thing in the base game, just in case you were wondering – in the montage above, he’s been dry-fitted together, but I think I’ll glue him together to make sure he stays put.

As for the new Descent stuff, well that’s just all sorts of awesome. Descent is a game that has been languishing in the unplayed pile for far too long, though the recent spate of co-op scenarios has enabled me to get it to the table for solo games, if nothing else! I’ve been enjoying these Hero & Monster collections, the first three of which I took a look at back in November.

The most recent release, Visions of Dawn, included a new hero sculpt for Nara the Fang, who was originally released as one of four promo heroes for the original game (with crossover hero cards for Runebound and Rune Wars). The new sculpt appears to have retconned his entire species, but it’s still an awesome-looking miniature, and inspired a game with the new Dark Elements co-op scenario that I had a short while ago, but have only just now had the ink to print out the rules!

Descent Dark Elements

I also love the Merriods!

Descent is one of these games that I’ve mentioned an awful lot on this blog now, so I think I should probably devote an up-coming game day to the game. Keep your eyes peeled for that!

Learning 40k, and other sundries

Hey everybody!

Hope you’ve all been having a tremendous weekend – especially filled with lots of tabletop awesome yesterday, of course! I only managed one game yesterday, unfortunately, though it involved Runebound, so that’s always great! I have the intention to play at least one game today as well, so we’ll see how that goes.

Chronicles of the Gatekeeper

We’ve been seeing some interesting stuff coming out of Fantasy Flight lately – at least, to me it’s interesting! The new Force and Destiny RPG looks fantastic, and while I love the galactic fringe, I’m really feeling inspired by the way FFG have been infusing this idea of Jedi-in-hiding and such throughout their LCG so far. A new adventure book has been announced already, which seems almost tailor-made for integrating into either of the other two Star Wars RPG lines, provided of course that you have a Force sensitive character among your party. I particularly like the idea of seeing relics of the Clone Wars era, which is something I thought was nicely-implemented in the new Darth Vader ongoing series from Marvel. The book isn’t due until the third quarter (so, Christmas!), and of course we have yet to see the core rulebook released, but it introduces an interesting possibility for the game as a whole, and I’m excited for it.

Star Wars role playing games are something that I really enjoy a lot, and while I haven’t yet had the opportunity to try the new one from FFG, it still excites me to see new content for it, if only to provide something interesting to read!

Descent Dark Elements

FFG have also released a third co-op scenario expansion for Descent, Dark Elements. I played the first one last year, and the second a week or so ago, and can highly recommend them to anyone and everyone, really! What’s particularly exciting about this third one is that it uses stuff from the expansion Labyrinth of Ruin. Expansions for expansions are rare in the board game world, as returns are assumed to be smaller due to the dependent nature of the beast. However, given that the Descent co-op expansions use the in-house manufacturing process, I kinda hope that they’ll produce a slew of the things, as while they still have design costs, the fact that they only produce these things to order should help to mitigate the risk of not selling as well as more mainstream game expansions. Anyway, enough rambling from me on this – it has merriods, so it should be awesome! I’ve treated myself to it, along with some of the Lord of the Rings print on demand stuff, so stay tuned for more of that!

Warhammer 40,000

I’ve been trying to learn the rules to Warhammer 40k over the weekend, as the manager of my local games shop has offered to play a game with me on Friday. I’ve got to say, this is one overly-complex rules set! Aside from the fact that it’s a tabletop game with nearly 300 pages of rules across two hardcover books, it seems to require a lot of time and effort, which I’m not sure will be worthwhile. I’m open to persuasion, as always, but it strikes me that it might be a bit too long-winded. We’ll see, of course.

From what I’ve gleaned, it’s a case of moving, shooting, and melee – I don’t have any C’tan, so I won’t be engaging in any psychic warfare (I think). Moving seems fine, as I move 6 inches, and terrain can interact with that. Shooting seems to be overly-complicated for what it is – check range, roll to hit, roll to wound, remove models. It sounds simple, except it really isn’t, due to the various stats that interfere in bizarre ways, predominantly ballistics skill. I mean, my Necron Immortals have a ballistics skill of 4, which means they hit on 3+? Why can’t ballistics skill just be what you need to roll to hit on, and eliminate the unnecessary step of subtracting from 7? BS, indeed!

I’m still not entirely sure what’s involved for melee combat – I got distracted by the issue of Challenges, which sound like a lot of fun! It’s something that has drawn me to 40k from the beginning, the idea of a more narrative style of play, and I thought this seemed to be quite thematic in how it encourages role-playing. There is some element around Morale, apparently, and if your guy refused a Challenge, his leadership value is ignored for Morale checks, which seemed nice and thematic! Simple things…

I’ll be playing my Necrons, of course, and I think I have roughly 1000-points of army ready. I’m going with Immortals as the troop choice of course, and I’ll have some Lychguard in there as well. I’ve recently finished the Catacomb Command Barge, which will also feature, as will a couple of Lords and a Cryptek. I’ll have a write-up for you all on Friday, with pictures if I remember, so you can see how it went!

Until then, I’ll be enjoying my usual round of board and card games, and hopefully today I’ll be able to get in a couple, if nothing else. Whatever you’re doing this Sunday, I hope it’s awesome!

Week off, last day

Ah, this happened far too quickly! Doesn’t seem like five minutes since I was looking at the grand vista of a whole nine days off work!

This last weekend has been pretty quiet and uneventful as things go, at any rate. Yesterday I had the very exciting game with the new co-op scenario for Descent, Nature’s Ire, which I mentioned yesterday anyway, but just wanted to re-iterate how much fun these co-op scenarios are! Highly recommended, to all!

This afternoon/evening, I actually did a spot of miniatures painting, too!

Last September, Games Workshop brought out a fourth edition of the classic Space Hulk boardgame, which I initially resisted, but decided to just throw caution to the winds and snap up, as I fell entirely for the whole limited-availability thing. While I did build up the miniatures towards the end of that month, but it’s just been languishing in my spare room ever since. However, I had a small problem with one of the genestealers coming in the box broken, and GW replaced the entire sprue – awesome customer service, right there! It was the sprue with the Broodlord on, though I didn’t do anything with the extras – until today!

The adventure begins with #genestealers! #SpaceHulk #Warhammer

A post shared by Mark (@marrrkusss) on

I’m actually really excited to be painting these chaps, as I felt like the whole Space Hulk thing was a bit of an event, back in the day, so it’s nice to kinda get a bit more of that. I’ve so far only painted one base coat onto them, just the decking bits, but it’s good to be finally doing something with these miniatures, I have to say!

So now I’m in a bit of a quandary over the colour scheme I want to use. Part of me wants a traditional-looking game, with the purple and navy genestealers as per normal:

genestealers

However, there are so many interesting-looking colour schemes out there for Tyranids in general, I’m really not sure what I want to do! I bought a Maleceptor at the beginning of the year that I’m still planning to paint in Hive Fleet Eumenides colours, but we’ll see what happens. Crazy times, people – anything could happen!!

Speaking of painting stuff, I didn’t win the painting competition at my local store – though seriously, I never had any illusions of victory! More than anything, it got me somewhat out of my painting funk, but check out the winner:

Amazing stuff, I have to say. You can just about see my Saurus Oldblood under his wing, too!

So yeah, anyway, it’s been a fantastic week, over all-too-quickly, but at least next weekend is Easter, so at least there’re a couple of short weeks coming up! Marvellous!

New Stuff!

Hey everybody!
Thought I’d take a look at some of the new stuff that’s been floating about the internet of late, see what’s happening in the board game world, and the like. You love it!

Descent Heirs of Blood

First of all, I’d just like to announce that I’m intrigued by this. Not being a 1st Edition-er, I’m not entirely sure what to expect from this. A campaign of 32 adventures, I’m assuming it’s just going to be a bloated version of any of the quest books from any of the boxes available for the game. Which isn’t a bad thing, don’t get me wrong! Given the narrative, I really hope they make it work really well with the lieutenants for the Farrows. We’ll have to see what Q1 brings, I suppose! As I’ve often said, though, I’m a big fan of seeing game lines supported, so it’s always a pleasure to see new stuff for games.

Another preview for Imperial Assault has gone up, showing off the Mercenary faction. I have to admit, I hadn’t really realised they were going to be making an appearance in the core box, despite there being a nexu quite obviously on the main page for the game! I’ve kinda lost track on whether this game is going to be out in time for xmas, though the Upcoming page of the FFG website does have it listed as on the boat, so…

I’m sure everyone has by now seen the news that FFG are going to merge into the Asmodee group? This is something that I totally didn’t see coming, but as I’ve been up to my elbows in essay this past week I hadn’t had the time to say anything about it until now. Amid the “no massive changes/business as usual” assurances, one of the biggest things to come out of this for me was the news that FFG will be able to take advantage of Asmodee’s distribution network in Europe – I’m hoping this means we’ll be able to get the games as quickly as our American friends across the water! Currently it’s very hit-and-miss, so that’ll be nice. The idea that “a few of FFG’s products” may transition to other publishers within the group has been taken by some on the internet to assume that FFG will be moving back to designing more “hardcore” boardgames that they were originally known for, such as Runebound. The historian in me doesn’t believe anything without seeing the first-hand evidence, but it’s definitely a very nice idea! Asmodee have an impressive portfolio of games (indeed, any amazon search will invariably bring up pages and pages of games that stem from the Asmodee group), but I hope FFG won’t get diluted/absorbed by that…

DC Forever Evil

Still waiting for this to be released – currently expected 3 December, so we’ll see. Apparently, it has a Bane promo card, but unlike previous releases, we’ll all get the promo card. So, it’s just a card, then, really. But anyway. I’m no fan of promo cards, so this is good. I haven’t played DC for a long time, despite picking up the Crisis Expansion when it came out earlier in the year. Might be worth giving it another look, methinks, anyway…

Warhammer Khaine

The End Times continue for Warhammer Fantasy with part three: Khaine. God of War for the High Elves, and of Murder for the Dark Elves, Khaine is definitely a destructive personality, so it’ll be very interesting to see what happens to the elves in this installment. I was one of the lucky ones who was able to place a pre-order; like the previous books in the series, this one also sold out – but within 20 minutes of being made available for pre-order! Ridiculous.

While I’m all for creating excitement about products and so forth, I’d be embarassed if I was working for Games Workshop. How can a company that has been around for so long be so incredibly bad at projecting sales? This has been going on since Nagash back at the end of August now, and from what I’ve been reading online, and from conversations I’ve been having and hearing at local stores, this sales strategy is pleasing nobody. Some people think it’s to drive up the e-version sales, while others think it’s just bad planning (these books have been in development for months, after all). For it to keep happening, however, is just shameful, and it strikes me that, if this were any other company, the merchandising team would have been sacked to a man, for a start. There are a whole bunch of people who want to buy from them, but because of their own business model, can’t. What sort of company actively discourages sales? Sheesh. (Remember folks, I don’t work in retail, so all of this is my own – limited – opinion!)

At any rate, I’ve been busy with my Lizardmen project in the breaks between essay-writing:

Warhammer Lizardmen Skinks

Hardly an army’s-worth, but I’ve been enjoying the change from Necrons! Lizardmen are really what got me into Warhammer all those years ago, so I’ve been enjoying this “getting back to my roots” sorta feel! Of course, I once again run the risk of having a whole plethora of models that will require painting at some point, but I’ll cross that bridge when I come to it. For now, I’ve just been enjoying building these guys up!