Dark Imperium: Plague War

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It’s taken me almost a month to finish reading this book, but I feel like I need to point out that I haven’t been dragging my feet because the book is bad – far from it, it’s a really great 40k story in what I’m coming to think of as the “iconic” mode, as opposed to all of the throwaway stories that I’ve read in the past. But, as I’ve said already, I’ve been moving house, so time has been at a premium!

Plague War follows on from where Dark Imperium finished off, with the stage set for a Guilliman vs Mortarion showdown. In many ways, Plague War is a much better book, as it doesn’t really come with all of the baggage of the new edition that its predecessor had. Rather than reading the book to find out what would be in store for the new Primaris range, we can instead enjoy it on its own merits, and while I think I’ll most likely re-read them both when the inevitable third part comes along, I do think that the second act is definitely stronger.

The first couple of hundred pages feel like they are very deliberately setting the scene for the showdown on the planet Parmenio, presenting us with a number of small vignettes focused on several major characters to the story. We meet Frater Mathieu, who has settled much more into the role of Militant-Apostolic to Guilliman, and is continuing his schemes to make the Primarch a true believer in the divinity of the Emperor. We follow the Guard, as always, alongside some Sisters of Battle as they investigate the presence of a potential Imperial Saint in the city of Tyros, who first appears at the turning point in the battle against the forces of Nurgle. We meet several of Nurgle’s daemons, we catch up a little with Mortarion, and we also get to catch up with the Primaris marine Justinian Parris, who is seconded to the Novamarines following the events of the earlier novel. It’s all a little bit of a jumble – Guilliman himself doesn’t even appear until well over 100 pages, to take delivery of a curious strongbox.

While Mortarion is cooking up something particularly disgusting on Iax, which we got some clues about in book one, his feint on Parmenio is intended to bring Guilliman to his knees, and so the main portion of the book deals with the battle there. There’s only so much disease, filth and ichor that I can really take, but nevertheless, I felt it was somewhat toned down compared with previous Nurgle-centric novels. The Novamarines manage to destroy one of Mortarion’s clocks on the planet, which means that when the daemonic incursion takes place, the Neverborn are at a distinct disadvantage, due to the lack of any Warp power on Parmenio. They still put up a good show, of course, and Guilliman is almost destroyed by Mortarion’s scythe Silence, but at the crucial moment, the Battle Sisters bring the Saint onto the field of battle (defying Guilliman’s express orders) and her mere presence manages to send most of the daemon’s back to the Warp. Mortarion escapes to fight another day, calling out to his estranged brother to follow him to Iax and pretty much setting up the third novel, and the Imperium forces are left to gather their thoughts and their dead.

The fairly ambiguous end sees Roboute Guilliman open the strongbox, and begin to read possibly the only remaining copy of Lorgar’s Lectitio Divinitatus.


I said before, this is a much more enjoyable novel than Dark Imperium, and I suppose part of that has to do with how I approached reading the earlier novel. There is still an element of seeing these sorts of novels as miniatures catalogues, although there aren’t any new miniatures hinted at that I recall. The Astraeus super-heavy tank gets a mention, though, which I suppose was new at the time this book came out!

The novel did feel a lot like a short series of disjointed events for probably the first half, which didn’t really help me get into it too much. It became easy to pick up and put down after a single chapter, rather than wanting to read through for a good period of time. Nevertheless, once the story got underway, it was very enjoyable – though my personal disinterest in Titan warfare meant a particularly long chapter about 3/4 of the way into the book was just tedious to get through.

I thought it was really interesting how the Imperial Saint, Kaylia, was handled, though. She seems to have been just a regular girl who happened to have, to all intents, the Emperor act through her, bringing the cleansing light of His majesty to the disease-ridden battlefields of Parmenio. One of the daemons actually refers to her as “the anathema”, their word for the Emperor, though once this power has proven to be too much for a mere mortal to contain, and she expires as a result, Guilliman writes her off as an unsanctioned Psyker and berates Mathieu for planting the seed that enabled the Battle Sisters to take possession of her. The war between the Primarch and the Ministorum is clearly not over yet!

I do wish that more had been explored of that, but I suppose it’s possible that we’ll see more of it in the next book, which I hope will follow up on a lot of this stuff. Will Roboute Guilliman become a believer? I don’t know what to make of it – and I really don’t know what to make of him. Throughout this and the last book, we are led to believe that Guilliman, once he had come out of stasis thanks to the help of the Ynnari, had a chat with the Emperor on Terra. During the confrontation with Mortarion, however, it is implied that Guilliman did not, which makes me wonder what’s going on there. Is he trying to create some kind of cult of personality around himself, and maybe eventually declare the Emperor to be dead at last? I think he is now aware of the reasons for the Primarch project, and their eventual redundancy, so maybe his loyalty has shifted a little. I’m not trying to say that he is about to fall to Chaos, of course! I’m just wondering if we might be setting up for a further schism on the side of “good”, with the Ministorum heading up a pro-Emperor faction, and Guilliman at the head of his own? Like an Imperium Secundus, but for the modern age? Who knows!

I was a bit disappointed by the actual Guilliman/Mortarion confrontation however, and while inevitable, the fact that pretty much all of the Nurgle commanders escaped to fight another day was disappointing. I suppose it’s difficult to have such a confrontation where, presumably, the author isn’t allowed to kill off such a hugely important character (with a £90 miniature that was only released a year and a half ago…) In addition, the battle involving Typhus was almost entirely a bit of a sideshow, and I can just imagine the Herald of Nurgle twirling his moustache with a snicker and a “until we meet again!”

“You haven’t seen the last of me, muchachos!”

Overall, it’s definitely worth the read, although as the second part of a trilogy it both benefits and suffers, by having a decent story to build out from, albeit with no real sense of closure quite yet.

Warhammer 40,000 Conquest

Hey everybody!
Last year, amid no little controversy, GW and Hachette Partworks launched the second Warhammer 40k part-work series, Conquest – a weekly magazine that comes with pretty much all of the stuff you’ll need to build and paint two armies, Space Marines and Death Guard. It was a pretty neat idea, and a wonderful starting point for perhaps the more younger crowd of folks who might be wanting to get into the game. For just £7.99 per week, you’d get a magazine with some background, building and painting guides, and tutorial games that build up slowly the rules for 40k.

Warhammer 40k Conquest

The controversy wasn’t just the price, of course, but also the fact that it was such a limited distribution, initially just in the UK. Over the summer of 2018 there were no end of social media posts being made, decrying the fact that the magazine wasn’t available overseas, although Hachette has since been rolling it out into a number of other countries, so I’m guessing it’ll be available like this for a while yet.

At the time, I was torn. Having been quite the enthusiastic part-work collector as a child, I had never managed to actually stick with anything to get a complete collection. Well, I’m an adult now, so thought I might actually try and do it this time, and with something that I am interested in. Well, it was a nice thought, but therein lies a problem: I’m only vaguely interested in marines, and Death Guard are on my absolute periphery. I also picked up Dark Imperium when it came out in 2017, so I have a lot of the models that were being included with the magazine already. Did I really want to get into this collection?

When the publicity shot was released, I decided I’d collect it until the Redemptor Dreadnought came out – reasoning, I wouldn’t begrudge spending £16 to get the model. (I know I’d be spending however much to get to that point, of course, but this made sense to me at the time!) The other day, I took delivery of the Dreadnought, and brought my collection up to issue 26, and so I’ve decided it’s time to stop. I’ve got one ring binder that is quite nicely full of the magazine, and while I’ve actually been selling off pretty much all of the miniatures as they’ve been coming to me, I have kept a few back, thinking I might like to keep small armies of Primaris Marines and Death Guard for the future. Well, with Shadowspear on the horizon, that idea has proven to be quite a good one, I think!

But now that I’ve reached this point, I thought it might be good to come along here and talk a bit about what I think about the magazine, as we’re well over a quarter of the way through the collection at this point.

Let’s get the miniatures out of the way first. They’re an eclectic mix of models, predominantly Dark Imperium Primaris Marines and Death Guard, along with the easy-to-build kits from both factions that have been released so far. There are lots of Poxwalkers, as well as some of the character models, which I was quite impressed to see. We’ve also had one exclusive model so far, Lieutenant Calsius (a Primaris Lieutenant, who knew?) that seems to have been included almost as a stunt to keep people hooked into their subscription past the first three issues.

When Conquest was launched in Spain, the entire collection was leaked online, and you can see the contents of each issue right up to 80 over on bolter and chainsword, here. The only issue that I’m actually considering getting beyond the 26 that I currently have is 54, which comes with Typhus, but I don’t think I’d lose any sleep over missing it, and ultimately, I could always pick him up for cheaper than the cost of continuing the subscription.

Alongside the army miniatures, we’re also getting a lot of terrain. So far, I’ve had the Munitorum Armoured Containers (all three, to add to the set I bought originally, and those that have come in with some of the Kill Team faction boxes – so I could pretty much set up my own shipping company with the amount of crates I have now!) but there are also such gems as the Haemotrope Reactors, the Servohaulers, and plenty more of the Sector Mechanicum stuff. The series also includes fold-out battle maps to play games on, which is quite nice.

From a miniatures standpoint, it does have a great deal to commend it.

As a part-work magazine, it’s a bit of a curious beast. You have four sections: collect, build, paint and play. That’s all fine of course, until you realise that, once you’ve built and painted your models, you have two sections of the magazine that are pointless to keep hold of.

The Play section is really good for people starting out in the hobby, as it guides you through how the rules work without overloading you with the complex terminology from the outset – I think by around issue 20, the little rules pamphlet was included, so up to that point it was all geared towards starting slowly, with battles centred on just the models that you’ve collected up to that point. Pretty good, but that does assume a very specific target audience: children. I don’t mean to be rude here, of course, as I’m sure there are plenty of kids who would be fine to sit down with the hardback core rule book and then give you a decent game thereafter. But there is a very definite feel of this being aimed at the younger audience, with some photos of kids enjoying a game and the like.

This feel spills over into the Collect section, too, which is a history of the 40k universe, and then specific background on the Space Marines and the Death Guard. It’s not written so much as a Codex as more like the sort of hardback annuals you used to get as a kid. Pages are mainly given over to the glossy artwork, with the text pretty much skimming the surface for a lot of the time. Of course, the 40k universe is hardly kid-friendly when you actually look at it, so it’s pretty commendable that they’re able to produce this at a level that will be acceptable and allow folks to enjoy the hobby. I’d certainly be happy allowing my future kids to read through this without worrying too much about the gothic imagery and graphic violence.


I’m very much not the target audience for this collection, and I know a lot of hobbyists who have been buying into this are also not the target audience, but we’ve all been doing so pretty much with the idea of getting heavily-discounted miniatures on a weekly basis. I find this quite interesting, because I’ve really been suckered into this one, without really realising that I’ve been suckered in for two armies that are not armies I collect! Sure, I have an off-again, on-again thing for Space Marines, and have very tangentially considered a Death Guard army following my purchase of Dark Imperium, but on the whole I’m a xenos player, with an interest in the more esoteric Imperium factions. Really, this magazine should have no interest for me! It’s definitely that allure of the new and the shiny, and in this case, the cheap, and so I’m really glad that I’ve managed to curtail myself before spending any more on it.

Of course, if you’re a Space Marines or Death Guard collector, then it’ll be a different story. And if you’re looking to get into the whole hobby thing from scratch, then you couldn’t have picked a finer collection to get going with. The total cost of the 80-issue collection is around £625, with the estimated cost of miniatures you’ll end up with in the realms of £870+. Not bad – especially considering the subscription will be providing you with the paints and the brushes you need!

It has been cool to build up the collection to this point, of course, and I am quite glad to have gotten to this point with it. Weirdly, I feel really very pleased at the fact I was in it for the battlefield scatter terrain, a set of tank traps and ammo crates that I would probably never have otherwise bought!

I’ll leave you with this link to the Tale of Painters blog, and fellow hobbyist Garfy’s journey through the magazine and its models. In the link, he shows off the painted units so far, as well as talking about the magazine in general. Well worth a follow if you’re interested in seeing how this thing progresses!

Warhammer 40,000 news!

Hey everybody!
It’s the Warhammer 40,000 open day today in Nottingham, but I’m at home moving furniture about so couldn’t make it. However, catching up with the news over on the GW Community site, it looks like a tremendous time ahead for the game! Let’s take a look, and then I’ll catch you all up with what I’ve been doing of late, as well! (Spoiler: it isn’t what you might think…)

First of all, following its release yesterday, Necromunda has already got the next gang expansion lined up: House Orlock!

House Orlock is made up of miners and engineers who use ingenuity and grit to solve the various problems of the underhive, whether they’re making sure mining quotas are met or are just working out the best way to neutralise a charging Goliath ganger.

Exciting stuff, I have to say! I think this is actually the best-looking gang so far, and I can definitely see myself going for them – I was planning to go for Escher because I thought the Goliaths look slightly too over-the-top, but these chaps look like they could be exactly what I want in a gang! If nothing else, they are sporting some truly amazing facial hair…

In addition to a new gang, there’s a new book coming out with their rules, and new terrain tiles to further help expand the game! Looks like GW are truly making this a wonderful gaming experience! However, the new Hive Scum are being released in resin, which is not something that I’m looking forward to experiencing. Might have to pass on them.

I’ve not actually had the time to pick up my preorder copy of the game, so need to try harder and get my stuff soon…

While we’re on the subject of Necromunda, have you guys seen this video from Warhammer TV? 3D combat is, of course, what Necromunda was famous for, and while the new boxed game doesn’t have any multi-level terrain, the Gang War book apparently does. Anyway, I got on a real scenery kick earlier this year, building loads of stuff for an Armies on Parade board that never really got off the ground, given that I ended up moving house and all the rest of it, but I do still have a few kits lying around, and have recently managed to consolidate all of the stuff I had built up, following the move. Now that GW are releasing new terrain, and this has cropped up, I’m hoping that we’ll continue to see stuff like this into the future – and, indeed, more videos to inspire all manner of build options!

Back to main-line 40k, now, and the mythical Myphitic Blight Hauler is finally coming out in time for Christmas – and it’s just £15! Having decided to build a Chaos force that is predominantly these lovely chaps, I’m definitely going to pick up this demon engine for the army, and it just looks so cute!

It’s an easy-build kit, and we’re getting more for both Primaris Space Marines and the Death Guard – I actually think it’s a really great way of continuing the Dark Imperium box by having these things available as well. I’ve often thought it’s a bit weird how there are starter boxes with the push-fit models, then if you want anything more added to your force you need to level up your modelling game. Plenty of people are put off by the assembly of these things, and instead have picked up the likes of X-Wing, so having almost a complete range of easy-to-build kits can allow someone to assemble quite a decent army even when they’re an absolute beginner. Sure, it might not look as great to experienced gamers, but I think this is a problem that a lot of commentators seem to forget – experienced gamers are not GW’s intended audience for these kits. Of course, such folks will no doubt buy them anyway, but I don’t think these kits are intended for anybody other than those people who want to spend as little time at the hobby table as possible, and more time at the gaming table. A lot of people are complaining about the Redemptor Dreadnought coming out, due to its mono-pose look – well, luckily for you, you can actually buy a fully-customisable version already! So leave the easy-to-build one alone and move along!

Urgh. Rant over, anyway.

Speaking of Primaris Marines, however, we’re getting two new Lieutenants, one each for the Blood Angels and the Dark Angels, that have all the usual regalia of each chapter, to accompany their respective codex releases in December. Wonderful! I don’t actually have a Blood Angels force, but I have been trying to build a Deathwing army since GW made their first and only foray into the whole Black Friday thing a couple of years ago, and this is the first thing I wanted to talk about when catching you all up with my hobby progress of late!

My Deathwing force has been in a state of partial completion for about two years now, although to date I’ve only got about seven terminators and the venerable dreadnought actually finished. I had some time off work not too long ago, and spent a day building a land raider crusader for them. I love the Deathwing photo spread from the old Dark Angels codex, and have been vaguely modelling my force on that, so definitely wanted to get the big tank for my force.

When I spent some time trying to work out all of the points costs for this force, I think it came in somewhere around 1500 without the land raider, which initially surprised me for such a small force. However, I’m guessing that these chaps will do a lot more damage than otherwise expected… I have got two Vanguard Detachments, due to 3/5 of the old Command Squad now being deemed as characters in their own right, but I am wondering if I really need Belial in the force anymore. He used to negate scattering after you deep strike in, but scattering isn’t in 8th edition, so he’s mainly there for fluff. I suppose we’ll just see how the army evolves!

I’ve already mentioned my Chaos force that I’ve been assembling, of course and wanted to point out the other half of the army – Thousand Sons! I was very taken by these chaps when they were released about a year ago, and had thought about getting some for a Kill Team, but only recently pulled the trigger and picked up a box. Well, I enjoyed putting the Aspiring Sorcerer together so much last weekend that I’ve since bought a second box, as I think I’m going to have at least one Patrol Detachment in my Chaos army of Thousand Sons!

I just hope we get some plastic Noise Marines at some point…!

Finally, we have this handsome fella. I’ve been flirting with Tyranids for so long now, they were almost my first army (but lost out to Necrons), and a couple of times over the years I’ve found myself buying bugs without any real thought to making a force, but just having something utterly alien to paint. Very much like Lizardmen from Warhammer Fantasy, I think I’ve been drawn to Tyranids because they were part of my first exposure to 40k (Space Hulk, of course), and the fact that you can paint them with some really outlandish, almost venomous colour schemes.

More so than that, however, I feel that there is just something so utterly 40k-ish about Tyranids: while Chaos is probably the most over-arching enemy across the majority of 40k literature, I always find myself enjoying far more the books that throw space marines against the big bugs. Shield of Baal is definitely one of the best settings I’ve come across, and books like Warriors of Ultramar and Space Marines Legends: Cassius have proven just how much I enjoy these things.

Since the codex has been released, I’ve been scrabbling about, sorting out my Genestealer Cult models, as well as looking for the other Tyranid models that I’ve bought – I have a Maleceptor kit somewhere, and need to find those Zoanthropes that I built up a while back, too.

In the meantime, I’ve been working on building up the Tyranid Warriors from the Shield of Baal: Deathstorm box, as well as purchasing more reinforcements in the shape of the old Start Collecting box (I do want a Trygon as well, but that Hive Tyrant model looks so damn good!)

I suppose it’s somewhat inevitable, given the fact that I’ve been recently thinking about my Cult models as well, that I would have moved towards building a force – however small – of the bugs those cultists worship. I’ve not properly worked out a list just yet, but I think it’s going to involve a Hive Tyrant surrounded by Warriors, a Broodlord surrounded by Genestealers, and a psychic contingent of Zoanthropes and at least one Maleceptor. I can start thinking about Carnifexes and Trygons further down the line, I think…

I’m really happy to have started in earnest with building some Tyranids to go alongside my Cult. While it has previously always felt a little like a distraction from my main force of Necrons, I think I have enough on the go nowadays that adding one more faction isn’t really going to harm anything!

And who knows? Maybe if plastic Sisters of Battle ever happen, I’ll be adding yet another faction to the never-ending roster!

The Death Guard!

So, the demon primarch Mortarion is coming out tomorrow, and I have to say, I’m actually really excited about the new Death Guard models we’ve been seeing!

Since the arrival of the Dark Imperium set earlier in the summer, I’d been primarily excited for the new Primaris marines, which I do actually like quite a lot. The Death Guard models were, at first, a little too busy for me – and the fact there are so many Poxwalkers to build for that side of the box has somewhat put me off looking at the whole Chaos half of the box. However, a friend of mine posted a picture on instagram of his work-in-progress Nurgle stuff, and it really inspired me to take a look!

So I’ve built up two of them, and have been looking at doing them in an alternate colour scheme to the usual greens. I’ve not gotten very far as it stands, as I’m not entirely sure where I’m going with it, but I think I might go for a tan look, or a pale brown…

I like them, anyway – they’ve got some lovely detail, which I’ve grown to enjoy rather than be intimidated by!

I happened to be in my local game store on Thursday when the owner had his GW delivery, so had a look at the box of Mortarion, and I think that model does look pretty good. I have been slightly intimidated by a lot of these big character models, but seeing him in the store, I did actually think it looked like a great project to sink my teeth into! I haven’t pulled the trigger yet, but don’t be surprised if I suddenly start posting up pictures of the demon primarch here before too long!!

Warhammer 40k: First Strike

Warhammer 40,000 First Strike

Folks, this box is amazing. £25 gets you a total of 15 miniatures, including the new Reivers for the Primaris Marines, as well as three new-pose Intercessors, three new-pose Death Guard, and six alternate-looking Poxwalkers. Additionally, you get pretty much everything you need to start playing games right there and then – dice, measuring thing, a poster-map, and the inner tray of the box doubles as a terrain piece. The only think you’re missing when you buy this is another person to play against, really!

Warhammer 40,000 First Strike

There are a couple of books in here, one of which is a sort of background book that also has handy stuff about assembling and painting miniatures, and the other is the original 8-page rules pamphlet thing included in the Dark Imperium box, conflated with some of the additional rules content like missions etc. You also get datasheet-cards for each of the four types of miniatures included, which I really enjoy and would probably buy versions of them for all of my other armies, should GW ever feel the need to put this sort of thing into circulation (hint, hint).

Forget all of the naysayers who decry push-fit, “easy to build” miniatures. These things are as detailed as any other Citadel miniature, and just because you can’t get your space marine’s arm at precisely the right angle is not reason enough to dismiss these things, in my view! Sure, I’m looking forward to the proper multi-part plastic kits that will hopefully be on their way soon, but for now, I’m fine with this stuff!

Primaris Space Marines

With the release of the Codex: Space Marines on the horizon, I’m looking forward to seeing what else will be coming out to support the line of new Primaris stuff. I caught the chat with Phil Kelly on Thursday talking about the new stuff, where he showed off an image of some new and some old Chapters in Primaris armour, and have started to think about adding some to my Novamarines as well as doing the Dark Imperium box as Genesis Chapter. Might do a couple of squads as Novamarines when the proper kits drop, we’ll see.

In addition to the Repulsor Tank and the Redemptor Dreadnought though, there are rumours flitting about that we’ll be seeing Apothecaries, Chaplains and “something heavy”, a cross between Centurions and Terminators. That could be great, though I’m also a bit concerned it could look silly. I guess we’ll have to wait and see! But I am looking forward to seeing how they grow this new line, no matter how much the internet wants it to go away.

First Strike is an incredibly good value way to get into 40k, and I would go as far as to say everybody who bought the Dark Imperium box should also get this, just for the alternative pose miniatures to pepper through their existing squads. Definitely worth picking up for £25!

Warhammer News!

Hey everybody!
It’s been an exciting day for all of the news coming out of AdeptiCon regarding Warhammer 40k and Age of Sigmar! I wasn’t quite expecting so much so soon, but I suppose the times have been changing lately, and only for the better!

First of all, we’ve had a better look at the new Warhammer Shadespire, a miniature skirmish game set in the Age of Sigmar universe and apparently coming with tournament rules later this year. I’m all for skirmish games, as I think they allow for some wonderful customisable content. We’ve been talking about it at the local GW, and I think we’re all in agreement that, so long as they provide ongoing support, it could be something amazing. Hex-based movement is interesting, I suppose a bit like Gorechosen, but the fact you need cards to play the minis seems like it might have a bit of the Silver Tower thing going on at first. Hopefully they’ve learnt from that, and will provide enough content to support a wide variety of warbands right from the off. I’ve been drifting away from AoS for a while now, focusing my energies on 40k when I’ve been doing anything hobby-related, but I do think it looks like it could be great, so will be keeping an eye on this as things develop!

The Death Guard are getting the Thousand Sons treatment, with reports making it onto facebook that a new book and entire model range coming out soon – including the primarch, Mortarion. Is that supposed to be his scythe near the end? While I’m not planning to get myself any of these chaps, as I’m not a big Nurgle fan anyway, I think it’s fantastic that GW are moving in this way, supporting so many different factions in the game with distinctive models of their own. Sure, they do look a little too closely related to the Putrid Blightkings from the End Times of Fantasy, but I suppose it’s all thematically tied together in the end. Overall, I love seeing them support these factions in this way, and I’m looking forward to seeing what’s next on the list as the year moves on!

Death Guard

Finally, we’ve got the exciting news that everybody has been waiting for – what are they doing with 8th Edition 40k?

First of all, we’re getting a General’s Handbook-style 3 ways to play, which sounds really nice as I enjoy narrative style games. Narrative games in AoS tend to revolve around at least one side being pretty much prescribed, which hasn’t been as prevalent in 40k for me to see, so I’m not sure how well that will look, but I’m optimistic! Most excitingly, however, is the idea of army-specific rules for bringing thematic lists – unfortunately, I can see how this would be abused by power gamers and the like, but I still hope that it’ll be fun, and provide a more interesting game all round.

Changes to movement and shooting I can’t really speak about, as I’ve never actually known 40k outside of the current 7th edition, but it does sound good that each model will have its own individual movement characteristic – I’ve already had the rant about needing to consult three or four pages of rules to find out how my Triarch Praetorians work! It all seems to point to a warscroll-like one page rules sheet for each unit, and I’m very much in favour of this. However, I can’t say that I’m all for changing how charges work – I think the initiative-based system for close combat is great, and thematically I don’t think you should get to go first just because you charged; what if the guys you’re running into can see you coming, and formed-up ready to meet you? Maybe there will be certain units that have quick reflexes (Dark Eldar, maybe?!) who will have specific rules to interact in this manner. I guess we’ll see!

The fact that the article mentions that these are rules that people will perhaps be playing with at next year’s AdeptiCon makes me wonder, when will we be seeing 8th edition hit? Everyone has been assuming April-June time, but this new info sounds like it’s still under development, which would not give them enough time to get new rulebooks into print and distributed ready for a launch so soon…

At any rate, I’m all for more theme in my 40k, so I’m looking forward to seeing what they come up with when the new edition eventually hits!