Getting into 8th Edition

Hey everybody!
I’ve talked a lot about Warhammer 40k 8th Edition on my blog this summer, as I was increasingly excited for the new edition of one of the most popular wargames around. Well, I’ve been playing quite a bit of it now, as well, so wanted to come back here and give some general thoughts and ramblings about what I think of the new experience!

I talked about my first game of 8th back in the middle of July, and have since played three further games, for a grand total of four: two with Necrons, and two with Dark Eldar. Three of those games were against the same guy and his Orks, and I’ve also played against Blood Angels. So!

Warhammer 40k

First of all, I have to say that the game is just so much better than it was during 7th. 8th Edition has been out only a couple of months, and already I’ve played more games of it than I had during the entire run of 7th. In part this is due to my circumstances changing, as I finished with my degree course right when 8th came out, so never really had the time in the last edition – but then, I still had some time, but could never really fathom the complicated rules set in order to spend an entire day playing through a game. So there is that to consider.

8th Edition also just flows much more smoothly. I’m still very new to the game, with just 4 games to my name right now, so I can’t pretend to be some kind of expert, but I have to say, it’s a lot easier to just get on with a game rather than going through the endless, “What does this do again?” sort of book-keeping. So I do enjoy that.

Warhammer 40k

I think the way that combat has been streamlined, it has led to a lot more cinematic moments being achieved. True, it was always possible to get exciting times during 7th, but the fact that you’re not consulting endless charts and trying to remember stats and equations means you can focus instead on what is happening in the game. Such as my Necron Overlord swooping down onto a group of Boyz and a Warboss to avenge the savage beating of a phalanx of Lychguard. There wasn’t a lot of, “Now, this is an open-topped skimmer, so it can go so many inches, and the guy inside can still do his thing…” and all the rest of it. You just move, shoot, charge and smash face! I like that a lot.

I never played Dark Eldar in 7th, but I have been enjoying them tremendously so far in 8th. Only had two games with them, but I think they definitely feel like the kind of army I like. There’s a lot going on with them, and trying to find a good balance within that army has been causing me some head-scratching as I write up list after list of potential musters, but I think it’s the sort of army that I’m going to enjoy trying to get to grips with, which is the main thing for me!

Warhammer 40k

I had my most recent game with the army just last Friday, which is part of the reason why I wanted to write this blog for today. I’d been going quite heavily into the Kabal route from the start with these guys, but as I’ve managed to bring them to the table, I’m enjoying the Covens units so much that I feel I may begin to slant my build more towards the flesh-sculptors. Wracks are a unit type that I never thought I’d enjoy having as much as I currently do, being really quite a diverse bunch. We were talking on Friday about how they’re basically a close-combat orientated unit, yet the Acothyst can take what is essentially a sniper rifle, which just seemed to blow a lot of peoples’ minds. Getting into close combat, with a haemonculus nearby to buff their toughness and a Cronos to allow for re-rolling failed to wound rolls, it can be very useful!

I’ve yet to try out any Wych Cult units in my army, so I think the Reavers and Wyches may be making an appearance next time, just to see what happens!

Of course, as I said before, there is a lot going on with them, and I don’t ever seem capable of remembering Power From Pain for these chaps! Turn 1 shrugging off wounds on a 6 is stupidly useful, yet can I remember I can do that? Of course not! I definitely need to get more games in where I can try to remember these things!

So all in all, 8th Edition has done something that 7th never could, and gotten me wanting to play 40k with more regularity than I ever thought possible. I’m definitely pleased to be in the hobby right now, but more than just for the artistry of building and painting minis, but for playing games with them, too!

Drukhari catch-up!

Hey everybody!
Well, it’s been quite the slog at times, but I’m pleased to announce that, this week, I’ve not only finished my initial Dark Eldar Oath project from back in February, but I’ve also started to add more miniatures to the ranks! Well, kinda…

Back in February, my local Games Workshop started a painting project where we all picked a new army for the new year (we were a little late getting it all sorted), and we had six months to paint up a 1000-point list. Of course, 7th Edition was still a thing, and I’d already started to build and paint Dark Eldar, so I went along with making up a list there. You can read all about my initial efforts with the dark kin here.

Over the course of the last few months, then, I’ve been trying to get paint on this thousand-point list, though was initially pretty stumped by the vehicles. I mean, I’m fine with painting infantry, and even the odd monster, but vehicles seem to just get me every time. I had the same issue with the Necron stuff, and the only thing I’ve managed to complete for the Space Marine stuff is that Alpha Legion Rhino, which isn’t my finest work! So having a pretty mechanised army was a bit of a stumbling block, I have to say!

However, I think I’ve managed to pull it all back quite well, and this weekend got the list finished! It wasn’t my original 1000-point list, as 8th Edition had kinda messed with that to the point where I wouldn’t be able to fit everything in. One Raider was cut out, and the Trueborn had to be re-done with their weapons options, but I’m finally at the point where the army is done!

I’m actually really happy with it, in the end. Sure, the faces are always going to cause me grief – but this is tabletop standard, I’m not trying to win any awards with them! I just want a fully-painted force, done to the best of my ability.

Costed precisely how each model is built, I’ve worked this out to be 1010 points, or 53 power, in the new edition. But that includes stuff like the power sword on the Dracon, which I’m not sure I actually want to use in the game. The first game, incidentally, is lined up for tomorrow, so I’ll be sure to come back with some thoughts on how they play in the not-too-distant future!

I’ve also been finishing off a few other models for the Dark Eldar, which had been built for the original list. Initially, both Kabalite Warrior squads were in Raiders, but the increased points on vehicles has meant that I can only take one now. That said, a Raider is the same points cost as my current Kabalite Trueborn build, so I could always swap them out.

I still have a Ravager and a Venom that have been partially finished for a while now, so I hope to get those models completed soon enough! In the meantime, though, I’ve been working on a third squad of Warriors, and also getting round to painting the Reaver Jetbikes! Exciting times ahead, I must say!!

Preparing for 8th Edition

Hey everybody!
I’ve got my first game(s) of 8th Edition Warhammer 40k scheduled for tomorrow, and have been thinking a lot about list-building and the like in advance of this. I’m taking Necrons, and my opponent will be fielding Orks, so I have no idea what to expect there beyond a massive green tide. My Necrons list is primarily Immortals and Lychguard – the Immortals now fielded as groups of 10 to help with the Reanimation Protocols changes. It’s very basic, especially seeing as how Lychguard are such a points-sink now that taking even five of the buggers can mean you’ve got very little room for anything else! I’m also including three Wraiths, though I’m still weighing up whether I want to bring them or another squad of Immortals… Despite the new edition stuff, I still feel that Necrons are the faction I feel most at home with, and so I’m excited to see how they work and stuff!

I’ve also been thinking about Dark Eldar, or Drukhari as they’re now known, and trying to come up with a decent list to finally get the kabal to the tabletop. I’ve played with Necrons before so, despite the rules changes, I think I’m still most comfortable with them. Trying to develop a Drukhari list, I initially thought about just adapting my current list that I’d been building towards since the new year, but which had been written for 7th Edition. I’ve come up with the following, anyway, and don’t really know how good it would be (especially with me at the helm!) but I really want to try these folks out soon!

Drukhari list v1

So this list is my first attempt at creating an army specifically for 8th. Dark Lances seem to be the thing here, with Strength 8 and AP -4, putting out D6 shots to boot, I suppose it’s clear to see why. The blaster is a shorter-range version of this, so I’ve kept them wherever they can go, as well. It’s a very shooty army, of course, which is kinda what I’d been expecting from the Drukhari when I first started looking into them.

I did have some spare points that I didn’t want to turn into just more of the same, so have devoted them to some Arena-folk, a squad of Wyches and a trio of Reavers. Aside from hopefully prompting me to finally start painting the jetbikes that have been built and primed since new year, this is very much an experimental list and I’d like to change it up every so often, playing around with this 200-point slot by adding in maybe some Scourges or some Hellions as time moves on, and I can get more games in. I don’t yet want to go heavily changing it up for Coven units, but I have got quite a few painted now, so I could well end up slipping some Wracks in here before long…

The basic idea is to have pretty much everything flying around the table shooting stuff up. The Wyches are the only unit not in a vehicle, simply because I can’t fit another one in, but I’m thinking I should be able to clear away enough threats to get them into close combat with the amount of shots I’ll be firing from everything else each turn. I’m considering shrinking the squad to five, and giving them a Venom, however; while it is cool to have the special weapons in my Kabalite squads, the splinter weapons are definitely easier to keep track of, as they always wound on a 4+, so there’s less “What’s your toughness, again?” questions to ask!

But I definitely want to try out this list as it stands, before making any further amendments!

So how does this fare with what I’ve got built and painted to date?

I’ve got the Warriors and the Wyches done, and one squad of Trueborn isn’t far off – I’d painted them with haywire blasters, as that was the thing for 7th of course, but have got two built up with dark lances, so just need to get them finished. And then five more built and painted… The vehicles are always my major bugbear, however! I’ve got to pull my finger out on that front, and try to get them finished for the 1000-point Oath army that I’ve previously talked about, as well!

I think there’s going to be a lot of work taking place over the next few days with these guys, anyway!!

How’s everybody else faring with 8th so far? Hopefully you’ve been getting a lot of exciting games in! I keep hearing really positive things about all of the changes, anyway, so I’m really excited to get my miniatures onto the tabletop and into battle!

Dark Eldar updates!

Hey everybody!
Exciting times are inbound, as I’m sure anyone looking forward to the new edition of Warhammer 40k will agree! I’m particularly excited as my degree course finally came to a close on Friday – I’ve been doing a part time course through the Open University since February 2012, and it’s with a huge sigh of relief that I had my final exam on the 2nd! With no more essays or revision to take up my time, then, I’ve been applying myself with gusto to the task of completing the 1000-point list of Dark Eldar that I’d started work on earlier this year!

At the weekend, however, I thought it’d be interesting to see how my list holds up in the new 8th Edition ruleset. The first thing that I can see is just how cheap it is for the same list this time around!

Dark Eldar oath list

I think the biggest factor here is the Talos, which has dropped by 32 points alone. Not having to pay for sergeant upgrades is also not insignificant! So these things have absorbed the increase in points that the vehicles represent, meaning that I’m overall 50 points cheaper!

In my original list, I hadn’t upgraded the Trueborn beyond giving them a Dracon, but since I’ve now built them with 50 points-worth of upgrades, I’ve adjusted the Warriors accordingly. So I was a little over the 1000 points limit agreed by my local GW, but in 8th Edition, Trueborn can’t take haywire blasters, so having modeled them with these things, I’m feeling a bit bummed right now! I’m still in something of a planning stage with them, but I might make them counts-as dark lances, which they can take. Or just build two more with regular blasters and wait for 9th Edition!

I was actually surprised to find that they’d made these changes, though – while obviously it’s a new edition, and things change, I somehow wasn’t expecting to see wargear options diminish like this. I’ve never been around for a change of edition, however – getting into 40k shortly after 7th Edition landed – so I suppose I don’t know what to have expected!

Anyway, I’ve been making decent progress with my army lately, I think, so it’s time for a showcase!

I’m really pleased with how this project has been going so far! Considering I wasn’t really sure what I was doing when I painted up my first Kabalite squad, I think it’s really gathered some steam over the last month or so, as I’ve managed to finish off the first batch of Wyches, churn out another batch of Kabalite Warriors, some Kabalite Trueborn, an Archon, a handful of more Kabalite Warriors, and most recently, two horrors from the Coven! My Wracks just need their bases finishing off, and they’ll be done as well! I’ve already started work on a Succubus and Lhamaean, while also trying to get started with the vehicles!

I’ve not been entirely sure what I’m doing with these things – they’re probably the biggest miniatures I’ve tackled so far, with some very flat surfaces! I’ve been doing some drybrushing on them, the same scheme as with the Kabalite Warriors, though so far it’s only looking decent on the Venoms… Still, got to start somewhere!

So, all in all, I’m really very pleased with these guys!!

Hobby catch-up! (May 2017)

Hey everybody!
It’s been a long time since I’ve been able to do any kind of serious hobby update on my blog, principally as my degree has been taking over the world since January. My final essay was in last week, and while I still have an exam on 2 June, I’m otherwise done now! So there shall be revising going on for the next few weeks, but I feel like I have a lot more time back, and so I’m obviously spending that time painting little people!

Dark Eldar

Dark Eldar are obviously still high on my list to get done, mainly I’m planning to get a force ready in time for playing some 8th Edition from as soon as possible. I’ve still only gotten one actual unit of Kabalite Warriors finished, but these guys are well on the way, so I’m hoping I can turn them around quickly enough. Something that I’m finding to be quite the chore right now is getting round to doing the vehicles for these guys, as well. Of all the miniatures involved in the game, I think I prefer doing infantry the most, and vehicles are just too much like hard work. I’ve currently got three venoms and a raider just hanging about waiting for me to do stuff with, but I find it very difficult to want to do stuff with them. If Dark Eldar retain their flavour of a vehicle-heavy army in the new edition, I might have to up my game here – or at least, find an easier way of doing them!!

Genestealer Cults progress

I’ve also been painting Genestealer Cultists! These guys were done around Easter, as it happens, and while they still aren’t finished, I think they look pretty great as a start to my forces there. While I definitely enjoyed doing all of these little chaps, I think they were too much like a distraction for me, as I’d been wanting to get back into painting something since struggling to get anywhere with my Wracks earlier in the month, so now that I’m better-predisposed to it, I’m moving back towards the armies that I actually want to play with, rather than those I want to paint. Don’t get me wrong, I’m looking forward to eventually getting the cultists out there as well, but for now, I’m all about the Dark Eldar and the Necrons!

Yes, that’s right, I’ve resumed painting my undead space robots! I’ve actually made hardly any progress with these guys yet, of course, but I stripped a bunch of Lychguard at the beginning of the year and had them just hanging about since, so I’ve been wanting to get going with them – again, mainly because I want to have some dudes ready to go with 8th. My Necrons are easily the most numerous force I have, so if I can get a few more done between now and then, I’ll be happy. If 8th Edition gives back the rule to allow the dispersion shield to bounce hits back at the shooters, then I’ll be even more happy!

While I’ve been really quiet as regards the painting side of things, I most certainly haven’t been as far as building minis goes!

FOLLOW ME, MY CHILDREN! #DarkEldar #HaemonculusCovens #Warhammer40k

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First of all, I built up a Dark Artisan formation, getting it built scant weeks before the announcement came that formations are a thing of the past! I do hold out hope there will be several thematic formations like this, of course, but it’s a little sad that something fairly iconic that I was looking at has now gone. I’ll still be fielding them though!

In the midst of all the angst over 8th, Shadow War really seems to have hit it off – it’s almost like GW planned to have an awesome alternative to play while the new edition was being prepped for launch! My local store was running an Armageddathon on 1 May (Mayday! Mayday!), which I eventually couldn’t be a part of as I went on a date, but I had prepared a force of Harlequins in the meantime! So it’s 1000 points in Shadow War terms, and I still plan to do something with them soon. I’m definitely not going to do Masque of the Midnight Sorrow diamonds, as that way lies madness, but instead I’m planning to do them themed as DC villains. This instagram post explains it a bit more, but basically they’re being led by Deathstroke. Stay tuned to see how that turns out!

And finally, there has been a lot of Dark Eldar building taking place! I’m still building my force according to the points system and organisation of 7th edition for my 40k Oath down at the local GW store (the oath was detailed in this post, where I also showed off my Wracks!). While the Scourges weren’t a part of that list, I’d built five Kabalite Trueborn that used haywire blasters from the Scourges kit, which had got me thinking about them generally, and so I eventually built five of them up. I’ve since also used the dark lance from the Scourges kit to build another group of six Kabalite Warriors (it was supposed to be five, but I’d snipped off enough bits that I decided to just build another). That Scourges kit is a bit of a goldmine for Dark Eldar bitz, I have to say! It’s almost an auto-buy, even if you never plan to field the winged postmen themselves! I actually dislike the bat-wings that come in the kit, however, so built them all with the feather-wings, and have since bought some more in bitz from ebay, where I plan to sell the bat ones. I’ve only recently built these guys, so have primed them but that’s it for now, however I’m planning to do them with brown¬†wings – they have Kabalite armour, so the colour scheme will be the usual browns I’ve been going for, and I wanted something that would complement that rather than anything else. So I’m thinking about doing them in a sort of dark tan. Not sure how to get there yet, but we’ll see…

So yeah, that’s what I’ve been up to so far this year! I have this week off work, so I’m hoping that I can at least get all of the Kabalites finished, and maybe I can also do some work on getting my Wyches finished alongside this. I’ll then have at least some things that I can do stuff with! Though I do need to make a more serious effort with those venoms…

Awesome Saturday!

Hey everybody!
Well today has been pretty awesome, I have to say! One of those days where I’ve just mooched through, and enjoyed myself immensely!

Dark Eldar Wracks

To start with, I’ve been painting again, for the first time in a long time! I mentioned last week that I’ve been listening to a lot of the Command Zone podcasts, and I think having a lot of fairly long podcasts to listen to allowed me to get on with this stuff! I’d already painted the skin on these Wracks last weekend, following the GW quick tip video, so I spent the bulk of the day painting up the rest of the models – I’m fairly happy with how they look right now, though I might do a few extra tweaks to them in the coming days. In the main, I want to get them based, though, and then at least they’ll look just so much more, well, finished!

At my local store, we’ve all been pledging “Oaths” as part of a sort of painting campaign to get 1000 points of miniatures done by mid-July, after which there will be a fortnight of gaming that I’m guessing more and more will coincide with 8th edition. Anyway, my Dark Eldar “Oath” consists of:

Archon, with just a Lhamaean in his Court, both in a Venom;
10 Kabalite Warriors, in a Raider
10 Kabalite Warriors, in a Raider
5 Kabalite Trueborn, one upgraded to Dracon
5 Wracks, in a Venom
Haemonculus, Talos and Cronos (Dark Artisan formation)

It’s going to be tough! 36 models shouldn’t be so difficult to get done in three and a half months, but this oath was made six weeks ago, and so far I’ve not had the motivation to do a great deal of it! I need to get back into painting with a bit more regularity, anyway, and see how far I can get!

Warhammer 40k Shadow War Armageddon

While we’re on the subject of Warhammer 40k, this was a huge disappointment this morning. I checked in just after 11am, mainly to see how much it was going to be, though apparently it had sold out within twenty minutes of going up for pre-order. Reminds me of the insanity of the End Times hardcovers. I mean, hopefully this is just a temporary setback, and they’ll be making more of them – I can’t imagine they didn’t think a new Necromunda wouldn’t be popular, surely! My local GW is having a midnight launch on next Saturday morning, so I guess that’s where I’ll be headed…

On a better note, I’ve decided to try and play more games, as I’ve not done a great deal of anything so far this year! My degree course is partly to blame for this, of course, but even so! I’ve started with my favourite, Lord of the Rings LCG, and will have a blog coming out on that this coming Tuesday…

Princess Mononoke

Finally, I’ve been watching some more Studio Ghibli this evening, the classic Princess Mononoke. It was an ex-girlfriend who got me into these movies, and the first time I watched this particular one, I remember being particularly ill, and didn’t really take a lot of it in. Consequently, I’d always thought it was a little bit odd and disjointed, but that’s mainly my own perception of it than any real reflection on the film.

Like a lot of Studio Ghibli films, Princess Mononoke deals with the consequences of industrialisation on the landscape, though here it’s quite a visceral message that Miyazaki is putting across. We follow Ashitaka as he saves his village from a demonically-possessed boar spirit, but falls foul of the curse himself in doing so. He travels into the west in order to find the forest spirit, and thus cure this curse. He arrives at Irontown, and discovers that that the the townspeople, led by Lady Eboshi, are clearing the nearby forest in order to dig for iron. This has brought them into conflict with the many forest gods, including the wolf-goddess Moro and her human daughter San, dubbed Princess Mononoke.

Eboshi and the townsfolk wage their war against the forest gods, and manage to decapitate the forest spirit, which proves almost fatal for the surrounding countryside as he transforms from a life-giving spirit into one that causes death to all he touches. Ashitaka and San manage to restore his head, and thus peace to the area, though the film ends with a distinct tension still between the natural world and humanity.

The story is actually a lot more complex than this, of course, but hopefully you get the picture. It’s actually a really dark movie, and I think if you approach it with the same mindset as Spirited Away or My Neighbour Totoro, you’re in for quite a surprise. It’s certainly nuanced, with no clear good-and-evil to root for. Sure, you may hate Eboshi and her ruthless drive to eliminate the forest spirits in the name of progress, but she is also shown in a more benevolent light as the leader of her people, and she does appear to learn some lessons over the course of the movie. While I think overall the film had a profound message against the continual drive of industrialisation at the expense of the natural world, under the immediate surface I think there is more to be said for a give-and-take relationship between nature and mankind, that we should attempt to live in harmony with each other as opposed to standing still. It’s a very complex film, and if you haven’t watched it already, I can highly recommend you do so!

Learning the Dark Eldar ways

Hey everybody!
Tuesday is game day here at, and today I wanted to share some of my attempts to get to grips with my new army for Warhammer 40k: the Dark Eldar! I’ve been building and painting up these guys since New Year now, and have been trying to get together my 200-point kill-team sorted, which has involved a bit of a learning curve on what I need to do with these space pirates.

Hobby Progress January

If you’ve been reading this blog for a while now, you’ll probably know how much I love my Necrons, and while I’ve hardly been prolific with them, they are the only army that I’ve played the game with. Having a 4+ armour save, and a 5+ Reanimation Protocols save, means I’ve never been too fussed about being out in the open with my regular troops or even my warlord and so on. Not having a Night Scythe, I’m usually walking about the board, soaking up hits and losing comparatively few models (as much as I’m bad at rolling dice, for some reason I’m usually very good at making Reanimation Protocols rolls) before I make it into close combat with my Lychguard, where they tend to tear up the battlefield really effectively.

All of this has now changed, of course, as I read through the Codex and listen to the various tactics advice blogs and videos online. Indeed, having spent the best part of January watching a whole host of Dark Eldar tactics videos on youtube, I keep hearing the same things repeated: they’re one of the fastest armies in the game, but they’re riding around in wet paper bag-armoured vehicles; they’re a finesse army, etc etc. There’s also some contradictory advice out there, as some folks refer to them as the close-combat version of Eldar, while others advise against getting any closer than rapid-fire range.

Dark Eldar

I can’t really comment on any of these tactics, as I’ve yet to play a game with them. However, something that is overwhelmingly said of the army is to bring everything in vehicles for the speed, and to hug cover like there’s no tomorrow. That’s really going to change up my playstyle, as I’ve mentioned with the Necrons, and I think it’s going to be interesting to be fielding an army that is potentially deployed entirely as vehicles at the start of the game, rather than having units on foot.

Aside from the aesthetics of the army, something that has really drawn me to Dark Eldar is how they seem quite straightforward in terms of the mechanics. Their standard weaponry is Splinter guns, which all seem to cause poisoned shots, most often 4+. What this means is, they wound on 4+ regardless of the model’s Toughness, which I think is a very welcome change from trying to remember – or having to ask – what I wound on whenever I shoot at a target. The Kabalite Warriors have BS4, so hit on 3s and wound on 4s – that, I can remember! Splinter rifles are only AP5 though, so pretty much everything I’m likely to be shooting at will be making armour saves. But I suppose you can’t have it all!

Furthermore, a lot of people in my local area seem to play Guard, which involves a lot of tanks. Even Marines players have a lot of tanks. And poison weapons have no effect against vehicles, which does leave me at something of a disadvantage. The best anti-vehicle units in the Codex seem to be Scourges, though I have to admit that I find the models a bit silly. Nevertheless, I’ve got two boxes of them to start my anti-tank offensive!

I’m starting with kill-team, as I mentioned above, and my army list for this looks as follows:
– 1 unit Kabalite Warriors, with a Sybarite equipped with an agoniser;
– 1 unit Wyches, with a Hekatrix, inside
– 1 Venom, upgraded with a splinter cannon.
This comes to 200 points exactly, though I have been debating a lot about whether to include those troop upgrades, or instead just keep them as basic units and spend the points on adding more bodies. I don’t think it would be particularly the best idea for kill-team, as every model acts independently, but if I were playing something like a more regular game of 40k, I would most likely not bother with, say, the Hekatrix upgrade, and the same for the Sybarite. It does slightly bother me that I’ve modeled both within the units, and I feel a strong attachment to WYSIWYG armies, but I suppose that’s a ways off yet.

For the kill-team, my Leader is the Sybarite, because he’s such a grand-looking model. I’ve made one of the warriors a Weapon Specialist (Expert Shot), and another an Indomitable Specialist (Feel no Pain), and one of the Wyches is a Combat Specialist (Killer Instinct). My thoughts for all of this are that the Sybarite might hang back and wait for folks to come for him, while the warriors act as something of a loose bodyguard. The venom will fly about and drop off the Wyches so that they can deal with anything as it comes up, hopefully their Dodge ability can keep them alive in close combat, anyway!

That’s my vague plan, so I suppose we’ll just have to see whether it works out! Kill-team seems to be quite popular at my local GW, and I’m hoping to get up there one Friday night soon for a game, so will be reporting back once that happens!

Dark Eldar

Looking ahead, I think the next logical step, for me, is to expand into Combat Patrol. 400 points, and you can take an HQ choice for this one, I think I’d like to see what I can do with more warriors at first, maybe have an Archon and lots of Raiders. Initially, I’d sworn off moving into Covens, but I’ve recently had a bit of a splurge and gotten myself all manner of good stuff for the force, including the supplement, a haemonculus and a pain engine. That’s still going to be a long way off, as I want to continue building along the Kabalite/Cults route for the time being. While I did build the contents of the Start Collecting box in short order, and have been focusing on painting the kill-team, I’ve since been building some Hellions from Gangs of Commorragh to try out that game, so I can start to branch in that direction, as well.

I’ve heard a lot about providing a bodyguard for the Archon based on Incubi, though I try to stay away from finecast as much as possible. That said, I’ve since started to invest in building a Court of the Archon, starting with a Lhamaean – she has poison 2+ and can cause Instant Death, which is certainly attractive! Of course, getting her into close combat is going to be the problem, and I think a Venom with the Archon and his Court inside would be too much of a distraction and attract all the shots, which is a bit of a concern!

This leads me to something of my favourite tactic for playing games like this, the Distraction Carnifex. Basically, the idea is to have something that looks threatening and will absorb all of your opponent’s attention, allowing the rest of your army to take care of business. Initially, I’d been struggling to find anything sufficient to form such a massive distraction, but I’m now weighing up the options of either just going for a Ravager (unfortunately, this model is out of stock at the moment), or else the Dark Artisan formation from the Covens book (which will require an additional pain engine). I basically want something big and dangerous to distract from the fact that the rest of my army is actually running around in really weak armour, and that will cause serious damage if it is ignored!

At some point, I also want to invest in the Tantalus from Forge World – which is a huge model that is just as weak as the rest of the army – now there is a distraction!!

It’s a tactic that I’ve used fairly well in the past with both a unit of Canoptek Wraiths and, oddly, a Catacomb Command Barge. Oddly, because the barge was ignored in favour of killing the rest of my army, so it just flew around the battlefield popping tanks all over the place…

Another tactic that I like the sound of is using the Dark Eldar as a bit of a swarm army. Of course, they won’t be anywhere near swarming like Tyranids or Orks, but at just 40 points for a unit of five Warriors, I think there’s potential to really spam the board with bodies, and present as many threats as possible. It’s a bit of a nascent tactic, but it’s something I’m thinking about.

However, a lot of this is going to be quite a ways off yet, as I’m a really slow hobbyist in general! Getting things built and painted is forever a challenge, which is why I’m looking more towards the small-scale games first, while I build up my force to a more sizable battle.

If you’ve got any Dark Eldar tips you’d like to share, please do so in the comments! I’m always keen to hear opinions on how to play with these guys!

Dark Eldar
I have no regrets…