New stuff from Games Workshop!

Oh, wow! It’s been quite the few days for new stuff arriving from Games Workshop, and I am one happy geek right now! I don’t even know where to begin, but I suppose it makes the most sense to start with the most exciting thing right now: the next Codexes coming up:

new codexes

Not only are we getting three xenos codexes, but the next one coming (after the Thousand Sons) is my very own Dark Eldar! Okay, so they’re Drukhari now, so I suppose I should start to call them that, but it’s a very exciting time for this! We don’t know when precisely it’s due, of course, but it’s coming, and that’s alright for now.

No new models have been announced for the Drukhari, but my other army, the Necrons, are also getting a book – which, apparently, will deviate significantly from their Index presence, so that’s exciting – and a plastic Cryptek, which is something that has been talked about for quite some time now!

This chap looks both immense and hilarious, and I will definitely be picking one up for my dynasty. I’m not really into the Tau chaps, though it is still very cool to have more xenos in book form now, I must say!

Of course, we’re still currently in thrall to the Boys in Gold, although I am excited about getting a Thousand Sons codex next weekend. I’ve been planning a joint Thousand Sons-Death Guard army for a while, so I think it will be good to get moving with that sometime. I also like the look of the Thousand Sons for allowing big monsters into the army, such as the Mutalith Vortex Beast. I suppose that’s something that attracts me to Tyranids in 40k, having big monsters on the board in addition to the grim-dark feel of the gothic far future. Anyway, I’m rambling here!

But that’s not all – let’s talk about some Age of Sigmar for the first time in ages! I was really into this game when it launched, and while I’ve not really done much with any of the fantasy models I have for what feels like an age, I’m still interested in the new stuff that comes along. New and updated armies seem to be the thing for this game, as the old fantasy races are reimagined for the new setting, and while I was sorely tempted by last year’s Kharadron Overlords, I’m once more feeling the love for the new Daughters of Khaine faction that seems to be updating the Dark Elf race:

This looks amazing. If anything could tempt me into the mortal realms right now, I think it would be snake-ladies with Greek-style face masks and a Medusa vibe. I can definitely see myself picking some of these guys up this year, despite the huge backlog of projects I already have on the go! People have been talking about them for possible Wych Cult conversions, but I think I’d be getting some purely to have for their own merits. As I said earlier, I enjoy having huge monsters in an army, and there is one very big snake-person teased in this video, which looks like it would be incredibly cool! I’ll have to think carefully about this one!

Intriguingly, this has also whetted my appetite more than I thought would be possible! I’ve not paid much attention to the actual game of Shadespire, as I’ve been on my 40k kick for so long that I haven’t really had the time, but I’ve noticed the new factions for Skeletons and Orcs, so was aware of the whole thing. But then this thing cropped up, and I find myself thinking, “yeah, they look cool!”. I have previously been tempted by the Fyreslayers, and had bought some kits that I eventually off-loaded, but having just four guys could well be the way to go!

I should try to be much more careful with cash, as I’m fixing up my house and paying for a wedding this year, but I’m sure a couple of kits here and there can’t hurt…

Eight Games of Eighth, and other thoughts

Well, then! I’m glad to see that the Codex train is still going, and while I’m a bit perplexed that they’re doing a brand new army over an existing one, I suppose it does stretch things out. Of course, everybody wants their Codex, so these releases are bound to aggravate a few. I’m surprised at the amount of hate coming from, specifically, the Dark Eldar facebook group I’m a member of, but I can kinda see their point. There are huge xenos factions like the Orks and the Tau that don’t have a book yet, while the tiny, elite imperium factions are getting more love.

It’s fantastic that there are new factions coming to the game in a really playable way, and I really enjoy seeing these corners of the 41st millennium explored, but I’m getting a bit bored with my Index armies now (specifically, my Necrons…), and feel like it’s becoming almost a chore to play with them.

I’ve specifically avoided playing anybody who can use a Codex so far, but have managed to find myself with a game against Craftworlds later in the month. From what we’ve been talking about, I feel that my Dark Kin are going to be vaporized fairly quickly, even with a fluffy list, so while I’m interested to see what Eldar can do (having never played them before), I’m also not looking forward to it due to the matchup.

It’s a really weird situation right now, to me at least. Chapter Approved was a nice addition, but hasn’t really done anything to even the balance between an Index and a Codex. But then, the only thing that can do that is Codexes for everybody.

At any rate, it’s a bit of a futile argument right now – this is the situation, let’s just get on with it!

I wanted to ramble for a bit today about my most recent game of 40k, another battle between my Dark Eldar and Robin’s Orks at my local store. It was a hilarious battle that took four hours to play just two rounds, due to the ridiculous amount of melee combat going on from Robin’s first turn!

I took the usual load of Warriors in Raiders, as well as Wracks in another Raider. I managed to get three HQs into the list, two Archons and a Haemonculus, the latter riding in his own Venom. The second Venom was given over to five Trueborn, the first time I’ve ever used those chaps, and a squad of Reavers and a Ravager rounded out the list. I will freely admit right now, that I’m not the most tactical of people, but I’ve decided that, from this year, I want to try and have more nous about me in games. I feel like I’ve mentioned this before in respect of playing X-Wing, where my usual tactics of fly around shooting stuff at random probably doesn’t make for a good game for my opponent. It’s a game, we’re supposed to have fun, but I don’t want to be that guy and ruin it for people, you know?

So anyway, faced with a mob of 30 Boyz, all of whom were pretty much on top of the relic we were fighting for, my target priority became that unit, and in my first round of shooting I managed to get rid of 22 of them. Not bad, from two Raiders full of Warriors, and a Venom full of Trueborn! It certainly helped that everybody started within rapid fire range, I have to say.

In the spirit of trying to learn from my games, then, I think I’ll ramble for a bit here whenever I play, and see if I can improve as time goes on! A lot of this is focusing on weight-of-fire as opposed to damage output, as I feel currently that Dark Eldar could be pretty good as a horde army. I mean, you could make a basic squad of ten warriors with no upgrades for 70 points, which can put out 24 shots in rapid fire range and hitting on 3+. I’ve had a lot of experimentation with different builds, but I’m currently thinking I’d like to try a sort of mass swarm of Kabalite Warriors, with occasional support from more combat-orientated units. Covens are a lot of fun to play, but I’m going to try and move away from them a little as I experiment more with Warriors. Wych Cults are going to be a whole other breed of experiment, though, and I think I could write a separate blog on that one!

I really liked the Trueborn. I’d built some for 7th Edition, but had shied away from ever using them in 8th due to the fact I wasn’t convinced about the points cost. The only benefit, to me, was that they can take much more in the way of weapons, but with an almost identical stat line to generic Warriors, were they really worth it? Turns out, I’d been thinking about it the wrong way: the fact that you could have an entire unit of special-weapons-ops, as opposed to just the one, means a lot more in the way of firepower, easily making up for those points differences.

I took a five-man squad, and popped them in a Venom. The squad had two splinter cannons, two shredders, and a Dracon with power sword and blast pistol; the Venom itself had two splinter cannons. That’s 210 points, right there. When I compared it with my ten-man Warrior squad, with splinter cannon alongside a Sybarite wielding a splinter pistol and agoniser, all inside a Raider with a dark lance, the Warrior squad still comes in at 204 points, for almost double the models.

The startling thing, to me, was just how many shots the Trueborn were consistently putting out. At optimum distance for everybody, but assuming the worst for the shredders, five men in a Venom are pumping out 27 shots (with a potential for 31), 24 of which are poison. The ten men in the Raider are capable of 24 shots at optimum distance. It’s not much difference but, when faced with a horde army, I’ll still take it!

Definitely time to build more Trueborn. But not, I think, with dark lances! Even on Trueborn, they just feel too damn fragile on infantry – the weapon is almost double the cost of the model wielding it (which is, admittedly, better than the almost-triple cost of putting one on a Warrior).

I still don’t know what to do with my Ravager though. I prefer the disintegrator cannons for the assault 3 as opposed to the dark lances which, on a vehicle, are only assault 1, even though the dark lance has the greater damage potential. However, I can never decide where to fire the damn thing, and invariably just end up having a mediocre performance, at best. Sad, really.

My Reavers did fairly well – they lasted quite well despite being rammed into a squad of Boyz on turn one, anyway! I don’t play enough Wych Cult units, so had forgotten about combat drugs on my first turn, so turn 2 I gave them adrenalight for the +1 attack (as they were already locked in combat). The arena champion making 4 attacks was pretty good, but at that point it was only the arena champion left, so I think that needs to be looked at anew! I’m considering a bigger squad but, as I said, Wych Cults will be the subject of their own blog soon enough!

So, Trueborn are worth further exploration. I need more splinter cannons in my life, and I need to figure out how to use my Ravager more effectively. I also need to stop charging my Venoms into close combat – hell, I need to stay away from close combat with Kabalite Warriors as much as possible! I keep giving Sybarites agonisers, but that really should be a last-resort thing. At 4 points, the weapon is hardly breaking my bank, after all! I was really pleased that my Haemonculus managed to get off Crucible of Malediction on both the Weirdboyz, killing one and reducing another to 1 wound, so that was a lot of fun. Unfortunately, to do so meant putting him across the board from the Wracks, so they couldn’t benefit from his buff. Wracks in general were quite poor this game, I feel – particularly as I made the decision to charge a Killa Can with one unit, meaning all of their weapons would only hit on 6s!

Target selection and target priority is going to be key, I think…

Hobby Progress 2017

Hey everybody!
Well, it’s the end of another year, and I thought I’d come along here to ramble for a bit about my hobby successes during the course of the year. You know you love it!

2017 has been really quite remarkable in a number of ways. Despite the inherent problems when moving house, I have managed to paint up an entire Dark Eldar army that currently numbers something like 2000 points, as well as building and painting a variety of Imperium stuff, including the beginnings of my AdMech/Tempestus Scions army. So let’s sit back and take a look at some of my hobby highlights!

First of all, let’s talk about Necrons. My very first army, I started the year determined to re-do most of my miniatures, as I’d been feeling that I could do a much better job with them. Then over the summer I decided that no, I would actually build a whole new Necron army with a different paint scheme, and went for the Thokt Dynasty and its cool blue weaponry. To date, I’ve only got five Immortals (above) and five Lychguard painted in this scheme, so I do have quite a ways to go with them! But I have plenty of kits for the army just waiting in the wings, so I should be able to do something with them in the new year.

I mentioned it earlier, but I’ve also been planning a combined AdMech/Tempestus Scions army for a number of months, and spent rather a lot of time building up waves of Skitarii over the autumn months. I think I have just over 1000 points built, but to date, I only have five Skitarii and two Scions actually painted…

The army is one that I’m really excited for, however, so I’m looking forward to properly getting to grips with them all. A platoon of Scions working alongside waves of cyborgs and their various battle automata should look really good on the tabletop, I’m thinking!

I went for some wildly different paint schemes for these chaps, and have somehow managed to basically invert the usual schemes for each, having my Scions red and my Skitarii blue… At any rate, I’m pleased with the guys that I’ve painted so far, and I’m looking forward to getting more of them painted so that I can start having games with them!

2017 will forever go down in the annals as the year of the Dark Eldar, however. After a short period of casting about for something new to really get my teeth into, I knew from building my very first Kabalite Warrior (that guy with the agoniser, above, in case you were interested), this was going to be an army I would enjoy building and painting.

2017 has also seen me play more games of 40k than ever before, and the majority of those have been with the dark kin. While they are still somewhat new to me, of course, I have never enjoyed playing this game so much as I have when commanding the Haemonculus Covens and the Kabalite Warriors of my collection.

There isn’t really a lot more that I could say, if I’m honest. Dark Eldar are, for me, my favourite army, and I’ve loved getting them all built and painted, and then playing games with them since the release of 8th Edition. They’re an amazing force, and I’ve got no plans to stop adding to the ranks anytime soon!

However, I’d also like to look forwards in this blog, and see what I’d like to accomplish in 2018. These things never go according to plan, of course, but I think it’s good all the same to get some idea of where I’d like to be headed as the new year begins!

If you follow my on instagram, you’re not only a very discerning individual, but you’ll also no doubt be aware that I’ve spent some time building up quite a sizable Tyranid force already. This has developed out of a desire to have a small detachment of big bugs alongside my nascent Genestealer Cult, which has seen barely any work go into it over 2017 – at the most, I’ve managed to get three miniatures painted for them!

Genestealer Cult

In 2018, therefore, I’m planning to get this off the ground in style. I’ve talked somewhat already about my desire to have this kind of force, with Cultists forming a central point around which is built an army including elements of Guard and Tyranids, so I’m hoping that I can very much get this going in the new year! I’m going to start with the Tyranids properly, and may even do a sort of Tale of Four Warlords-style series for it, so we’ll see how that goes!

Alongside this, I want to keep playing my Dark Eldar, and have been planning to start adding Wych Cult units with gusto. I’m also going to get myself a Tantalus in March, so that will be cool! In addition to this, I want to continue to tinker away with the AdMech/Scions list, and see how far I can get with that – probably going to start small and build up. For some light relief, I’m also planning to throw the odd Necron squad in there as well, as I continue to build up my new dynasty. The rumour mill seems to be pointing to Necrons as being one of the next codices after Daemons, so I may find myself with the impetus to finally get going there!

I’m really looking forward to 2018 in terms of the hobby, as I’m feeling like GW are going to be doing some amazing things, and I can’t wait to see what’s coming!!

Another Drukhari catch-up!

Hey everybody!

Following on from my last major Dark Eldar update, I thought it would be good to take a look at the rest of those units that I’ve been painting up for the tabletop. That last update only covered the miniatures that I’d been painting specifically for my 1000-point Oath challenge at my local store, so I thought it would be nice to collect together all of the other Dark Eldar miniatures that I’ve managed to finish painting this year. There are actually more than I’d thought…

The Ravager is a model that I had looked forward to getting my hands on, but proved a bit more tricky to get finished than I’d initially expected. However, the finished article looks, to me, great, so I’m really pleased! Disintegrator cannons are perhaps not the best choice of load-out in-game, and I have since built up a second Ravager with dark lances, but I’m very pleased by the look of the model, all the same. Style over substance, every time!

This was actually the first Venom that I’d built back in January, but had somehow just left it while painting the others. Of course, the other two were needed for my original Oath list, as I was using one for the Wracks and another for the Archon and Court, so having a third with Wyches in just seemed a bit of a waste while focusing on the core of the army. It’s finished, however, along with a Succubus, who was an absolute beast in close combat the first time I used her! I think she’d work better with different weapons to those with which she’s modeled, but there’s no denying how incredible that pose is, after all!

I think I mentioned it before, but 8th Edition really hampered my build when it came to the Trueborn, as they could no longer take haywire blasters. I therefore set to work giving the original squad dark lances, and have now added two blasters to the line-up, given how Blasterborn seems to be the new way to go with this unit. I’ve not yet managed to try them, but my next game will likely see them jumping out of a Venom…

Again, 8th Edition caused some problems when I had one Kabalite Warrior wielding a heat lance – now no longer legal for the unit. I find it quite odd to think that my original plans for the army involved a massive core of Kabalite Warriors and associated vehicles, with only small add-ons from the Wych Cults and Covens units. Now, however, I have more Covens units than anything, and only just the three squads of Warriors! I think I’m going to work on building and painting more during next year, as I’d like to see just what a legion of Warriors can bring to a game…

Finally for the July update, I painted up some “Mandrakes”! Of course, these are the Sylvaneth Tree-Revenants that look so cool. I’m no fan of finecast, so had no desire to get myself some actual Mandrake models. Instead, I’ve got these guys, and I think they go really well with the aesthetic of Dark Eldar. The bark bodies are painted along roughly the same lines as the Kabalite armour, meaning that they slip into the overall army quite well. The hair has been shaded blue, which also helps to integrate them, though their weapons have a weird purple glow, which I think goes quite well overall!

Of course, I then moved house in August, and painting opportunities were few and far between as I got settled in and all the rest of it. However, I’ve still managed to get some more units fully painted:

I love Wracks! A lot of DE players will tell you they’re no good in this edition, but I  really enjoy fielding my Covens units with these guys running around. My current tally of them is now at 20, along with a Raider and Venom specific to them, and they just look awesome! Notably, this is the first time I’ve actually used the Blood for the Blood God paint on any miniatures, and I think it really helps add to the slaughterhouse feel of these miniatures.

I really enjoy the fact that Dark Eldar kits have these bits that can be interchanged and whatnot to create a very distinctive army. Having the vehicles crewed by the specific type of unit – be it Kabalite, Wych or Wrack – is something I think is very important, and I love the fact that this model came together so well in the end. Definitely one of my favourites of the whole force, I have to say!

Five more Wracks, which I just absolutely love! I think these are possibly the only kit I’ve built that I enjoy building and painting the regular troops…

Finally, I’ve finished a third regular Raider for the Kabalite Warriors that I have now, but more importantly, I’ve finally gotten round to painting the conversion of my actual kabal’s Archon, Aestra Khromys! I built her in July, before I moved house, so I’m really pleased to finally have her done!


This is something that I was a bit wary of, but I knew I’d messed up with Kabalite Warriors along the way because of building Trueborn and the Archon, so wanted to check exactly what I have.

As it turns out, I have 2,395 points of Dark Eldar fully painted right now, which actually blows my mind right now!

Of course, this doesn’t take account of the amount of stuff I have unpainted/partially painted…

Getting into 8th Edition

Hey everybody!
I’ve talked a lot about Warhammer 40k 8th Edition on my blog this summer, as I was increasingly excited for the new edition of one of the most popular wargames around. Well, I’ve been playing quite a bit of it now, as well, so wanted to come back here and give some general thoughts and ramblings about what I think of the new experience!

I talked about my first game of 8th back in the middle of July, and have since played three further games, for a grand total of four: two with Necrons, and two with Dark Eldar. Three of those games were against the same guy and his Orks, and I’ve also played against Blood Angels. So!

Warhammer 40k

First of all, I have to say that the game is just so much better than it was during 7th. 8th Edition has been out only a couple of months, and already I’ve played more games of it than I had during the entire run of 7th. In part this is due to my circumstances changing, as I finished with my degree course right when 8th came out, so never really had the time in the last edition – but then, I still had some time, but could never really fathom the complicated rules set in order to spend an entire day playing through a game. So there is that to consider.

8th Edition also just flows much more smoothly. I’m still very new to the game, with just 4 games to my name right now, so I can’t pretend to be some kind of expert, but I have to say, it’s a lot easier to just get on with a game rather than going through the endless, “What does this do again?” sort of book-keeping. So I do enjoy that.

Warhammer 40k

I think the way that combat has been streamlined, it has led to a lot more cinematic moments being achieved. True, it was always possible to get exciting times during 7th, but the fact that you’re not consulting endless charts and trying to remember stats and equations means you can focus instead on what is happening in the game. Such as my Necron Overlord swooping down onto a group of Boyz and a Warboss to avenge the savage beating of a phalanx of Lychguard. There wasn’t a lot of, “Now, this is an open-topped skimmer, so it can go so many inches, and the guy inside can still do his thing…” and all the rest of it. You just move, shoot, charge and smash face! I like that a lot.

I never played Dark Eldar in 7th, but I have been enjoying them tremendously so far in 8th. Only had two games with them, but I think they definitely feel like the kind of army I like. There’s a lot going on with them, and trying to find a good balance within that army has been causing me some head-scratching as I write up list after list of potential musters, but I think it’s the sort of army that I’m going to enjoy trying to get to grips with, which is the main thing for me!

Warhammer 40k

I had my most recent game with the army just last Friday, which is part of the reason why I wanted to write this blog for today. I’d been going quite heavily into the Kabal route from the start with these guys, but as I’ve managed to bring them to the table, I’m enjoying the Covens units so much that I feel I may begin to slant my build more towards the flesh-sculptors. Wracks are a unit type that I never thought I’d enjoy having as much as I currently do, being really quite a diverse bunch. We were talking on Friday about how they’re basically a close-combat orientated unit, yet the Acothyst can take what is essentially a sniper rifle, which just seemed to blow a lot of peoples’ minds. Getting into close combat, with a haemonculus nearby to buff their toughness and a Cronos to allow for re-rolling failed to wound rolls, it can be very useful!

I’ve yet to try out any Wych Cult units in my army, so I think the Reavers and Wyches may be making an appearance next time, just to see what happens!

Of course, as I said before, there is a lot going on with them, and I don’t ever seem capable of remembering Power From Pain for these chaps! Turn 1 shrugging off wounds on a 6 is stupidly useful, yet can I remember I can do that? Of course not! I definitely need to get more games in where I can try to remember these things!

So all in all, 8th Edition has done something that 7th never could, and gotten me wanting to play 40k with more regularity than I ever thought possible. I’m definitely pleased to be in the hobby right now, but more than just for the artistry of building and painting minis, but for playing games with them, too!

Drukhari catch-up!

Hey everybody!
Well, it’s been quite the slog at times, but I’m pleased to announce that, this week, I’ve not only finished my initial Dark Eldar Oath project from back in February, but I’ve also started to add more miniatures to the ranks! Well, kinda…

Back in February, my local Games Workshop started a painting project where we all picked a new army for the new year (we were a little late getting it all sorted), and we had six months to paint up a 1000-point list. Of course, 7th Edition was still a thing, and I’d already started to build and paint Dark Eldar, so I went along with making up a list there. You can read all about my initial efforts with the dark kin here.

Over the course of the last few months, then, I’ve been trying to get paint on this thousand-point list, though was initially pretty stumped by the vehicles. I mean, I’m fine with painting infantry, and even the odd monster, but vehicles seem to just get me every time. I had the same issue with the Necron stuff, and the only thing I’ve managed to complete for the Space Marine stuff is that Alpha Legion Rhino, which isn’t my finest work! So having a pretty mechanised army was a bit of a stumbling block, I have to say!

However, I think I’ve managed to pull it all back quite well, and this weekend got the list finished! It wasn’t my original 1000-point list, as 8th Edition had kinda messed with that to the point where I wouldn’t be able to fit everything in. One Raider was cut out, and the Trueborn had to be re-done with their weapons options, but I’m finally at the point where the army is done!

I’m actually really happy with it, in the end. Sure, the faces are always going to cause me grief – but this is tabletop standard, I’m not trying to win any awards with them! I just want a fully-painted force, done to the best of my ability.

Costed precisely how each model is built, I’ve worked this out to be 1010 points, or 53 power, in the new edition. But that includes stuff like the power sword on the Dracon, which I’m not sure I actually want to use in the game. The first game, incidentally, is lined up for tomorrow, so I’ll be sure to come back with some thoughts on how they play in the not-too-distant future!

I’ve also been finishing off a few other models for the Dark Eldar, which had been built for the original list. Initially, both Kabalite Warrior squads were in Raiders, but the increased points on vehicles has meant that I can only take one now. That said, a Raider is the same points cost as my current Kabalite Trueborn build, so I could always swap them out.

I still have a Ravager and a Venom that have been partially finished for a while now, so I hope to get those models completed soon enough! In the meantime, though, I’ve been working on a third squad of Warriors, and also getting round to painting the Reaver Jetbikes! Exciting times ahead, I must say!!

Preparing for 8th Edition

Hey everybody!
I’ve got my first game(s) of 8th Edition Warhammer 40k scheduled for tomorrow, and have been thinking a lot about list-building and the like in advance of this. I’m taking Necrons, and my opponent will be fielding Orks, so I have no idea what to expect there beyond a massive green tide. My Necrons list is primarily Immortals and Lychguard – the Immortals now fielded as groups of 10 to help with the Reanimation Protocols changes. It’s very basic, especially seeing as how Lychguard are such a points-sink now that taking even five of the buggers can mean you’ve got very little room for anything else! I’m also including three Wraiths, though I’m still weighing up whether I want to bring them or another squad of Immortals… Despite the new edition stuff, I still feel that Necrons are the faction I feel most at home with, and so I’m excited to see how they work and stuff!

I’ve also been thinking about Dark Eldar, or Drukhari as they’re now known, and trying to come up with a decent list to finally get the kabal to the tabletop. I’ve played with Necrons before so, despite the rules changes, I think I’m still most comfortable with them. Trying to develop a Drukhari list, I initially thought about just adapting my current list that I’d been building towards since the new year, but which had been written for 7th Edition. I’ve come up with the following, anyway, and don’t really know how good it would be (especially with me at the helm!) but I really want to try these folks out soon!

Drukhari list v1

So this list is my first attempt at creating an army specifically for 8th. Dark Lances seem to be the thing here, with Strength 8 and AP -4, putting out D6 shots to boot, I suppose it’s clear to see why. The blaster is a shorter-range version of this, so I’ve kept them wherever they can go, as well. It’s a very shooty army, of course, which is kinda what I’d been expecting from the Drukhari when I first started looking into them.

I did have some spare points that I didn’t want to turn into just more of the same, so have devoted them to some Arena-folk, a squad of Wyches and a trio of Reavers. Aside from hopefully prompting me to finally start painting the jetbikes that have been built and primed since new year, this is very much an experimental list and I’d like to change it up every so often, playing around with this 200-point slot by adding in maybe some Scourges or some Hellions as time moves on, and I can get more games in. I don’t yet want to go heavily changing it up for Coven units, but I have got quite a few painted now, so I could well end up slipping some Wracks in here before long…

The basic idea is to have pretty much everything flying around the table shooting stuff up. The Wyches are the only unit not in a vehicle, simply because I can’t fit another one in, but I’m thinking I should be able to clear away enough threats to get them into close combat with the amount of shots I’ll be firing from everything else each turn. I’m considering shrinking the squad to five, and giving them a Venom, however; while it is cool to have the special weapons in my Kabalite squads, the splinter weapons are definitely easier to keep track of, as they always wound on a 4+, so there’s less “What’s your toughness, again?” questions to ask!

But I definitely want to try out this list as it stands, before making any further amendments!

So how does this fare with what I’ve got built and painted to date?

I’ve got the Warriors and the Wyches done, and one squad of Trueborn isn’t far off – I’d painted them with haywire blasters, as that was the thing for 7th of course, but have got two built up with dark lances, so just need to get them finished. And then five more built and painted… The vehicles are always my major bugbear, however! I’ve got to pull my finger out on that front, and try to get them finished for the 1000-point Oath army that I’ve previously talked about, as well!

I think there’s going to be a lot of work taking place over the next few days with these guys, anyway!!

How’s everybody else faring with 8th so far? Hopefully you’ve been getting a lot of exciting games in! I keep hearing really positive things about all of the changes, anyway, so I’m really excited to get my miniatures onto the tabletop and into battle!