LCG News!

Wow, folks! Just, wow! Things seem to be getting a little bit crazy in the Living Card Game world at the minute, with FFG announcing the end of one of their most successful LCGs, Android Netrunner just days after the announcement of a new co-operative card games, Heroes of Terrinoth!

Android Netrunner

The news that Netrunner is ending is quite the shock, I have to say. I’d always been under the impression that it was one of their biggest product lines, and thought that would be too much to let it go. While the article, Jacking Out, makes it sound very much like the decision was made by FFG, and the game was just at the end of its natural run as a product, there are other quotes scattered around related news articles that refer to “the unfortunate news about the Netrunner license”, which makes it sound more like they’ve lost that license, rather than anything else. A lot has been made in the past of FFG wanting to focus more on their in-house IP, which we’re now seeing with the second-edition-style of Terrinoth games such as the RPG, so I can see why they’re looking at things like the Warhammer license and perhaps choosing not to renew (though what exactly happened there, we don’t know!) Star Wars is doing well for them, and I think A Game of Thrones will continue to be an earner, as well. But it still feels a bit odd that they’re just letting this one go, especially so soon after the rotation period.

Android Netrunner

I’m going to be sad to see Netrunner leave the stable, even though I stopped following the game after rotation. I’ve had a lot of fun with this game over the years, and I still remember the excitement of that very first game I had back in the summer of 2013. When I used to live in my flat, I had neighbours out the back who would hold a massive birthday party around the 4 July weekend every year, which would invariably go on into the small hours – Netrunner proved to be my coping mechanism for that, as I’d just settle down to a night of watching the Naked Gun trilogy, and (initially) sorted out my entire card pool into each faction (up until this point, I’d kept them sorted by expansion). Year after year, that 4 July weekend would be when I’d go through the card pool once again, and see about mixing up my decks for the coming months. It sounds a bit strange, but I came to really enjoy these times, all the same! Netrunner was the game with which I somehow managed to infect my entire local community with the LCG bug, and led to one of only two official tournaments in which I’ve competed. I don’t want to turn this into some kind of eulogy for the game, but I’ll be sad to see it go.

Heroes of Terrinoth

Going back to in-house IP brings us nicely on to the news from earlier in the week, where another co-operative card game has been announced: Heroes of Terrinoth. This game looks like it is strongly influenced by the mechanics of FFG’s Warhammer Quest card game, something that turned out to be a one-shot before the license went away back in 2015. While I wanted to like it, ultimately I wasn’t really a big fan of that iteration, I have to say, which makes me a little wary of saying this, but I’ve been waiting for a Terrinoth LCG for what feels like centuries!

It feels at first glance a bit like Arkham Horror LCG, with heroes coming from a specific class. However, with eight quests in the core set, and a focus on dungeon-delving to slay the monster and grab some loot, I think this is more akin to Descent: the Card Game, than anything else! Maybe that’s just me being immersed in these games from the start, though…

It’s definitely got the potential to be a lot of fun, at any rate, something that I think has been the hallmark of the first batch of Terrinoth games such as Descent. While FFG has looked more at the tribal feel of the setting through factional games like Runewars and Rune Age, I think it’s interesting that they’re returning to the hero-driven style with this new game. It seems to be an aspect that a lot of people appreciate – and I’m guessing that if they had introduced another factional-based game, it would have the potential to be too similar to Legend of the Five Rings. Building a deck as a hero rather than a warlord has that classic RPG feel, which I suppose is another of the hallmarks of Descent-era Terrinoth games. It’ll certainly be interesting to see where this game goes next, and if the tribes such as Uthuk Y’llan or Daqan Lords will make an appearance. It could be telling that the announcement article mentions the setting as Mennara, the entire world of which Terrinoth is only a part, so perhaps we’ll branch out beyond any of the other games FFG has yet produced?

While it isn’t another LCG, I’m guessing that the distribution model will be very much akin to it, with campaign boxes bringing more quests and the like, and potentially class-specific upgrade packs to further kit-out your decks. A huge negative for the Warhammer Quest game was its lack of replayability, but with eight quests off the bat, this should at least be better in that regard.

It’s worth pointing out, incidentally, that all mention of the deck-building card game Rune Age has been removed from the products pages now. You can still find it if you search for it, of course, but I wonder if they’re planning to quiety do away with that one now that they have the LCG on the horizon?

There’s also the State of the LCG article up on the website, which looks into how the Netrunner announcement will potentially affect the other games on the roster. L5R is naturally a big component of this right now, and while I’ve not been paying attention to the latest of the living card games, it does seem like this is perhaps their principal thrust for the time being. The approach of releasing all six packs for a cycle across six weeks, rather than the usual six months, I find really interesting, as it was always something of a contention for the games I used to follow really closely, waiting for that one sweet card that I knew was in pack six, and having to stand by while seeing other factions getting awesome stuff. Warhammer Invasion was always a pain for this, but to a lesser extent, I’ve also seen it a lot with Lord of the Rings, when a card would come out in pack six that would have made the experience with quest #3 so much easier!

It’s interesting to read how the designers think the other LCGs are doing right now, and seeing their priorities for the future. Arkham Horror and A Game of Thrones also seem to be pretty big for the company right now, and seeing the designer insight for all four of the games here was really interesting as showing just how unique each game is now being encouraged to be. While it strikes me as a little funny that A Game of Thrones seems to be morphing a little into its first edition, it’s cool to see such attention to the story being given in Arkham Horror. It’s also kinda fascinating to see the differences that each game is trying, with stuff like the Return to the Night of the Zealot box for Arkham Horror that seems to function almost as a Nightmare Deck deluxe, and the intro decks for each House in A Game of Thrones.

Lord of the Rings still troubles me a little, though I think there is still the potential there to keep going for a while. We’re poised on the brink of the Ered Mithrin Cycle, of course, which is exciting as it feels like we’re going back into the heartland of Middle Earth after being away for so long, but there’s a part of me that wonders, will this be the end? I think a lot of players have been guilty for a long time of thinking the end is nigh, but with the launch of the new digital edition, it does seem that this is more of a possibility now. With seven full expansion cycles, not to mention all of the Saga expansions and standalone decks, would this be the right time to draw the game to a close? The glimmer of hope, for me, is seeing Caleb’s thoughts about implementing campaign play with the game now that the main six-part Saga expansion era is over. Not that we should be reading so much into it these days, but perhaps something like a Return to the Night of the Zealot box could be coming, marking a return to some of the older scenarios to make them into a more cohesive campaign. I think it’s really exciting to see them return to some of the encounter sets from the Core Set in the upcoming deluxe expansion, so maybe this could be a thing once again?

Anyway, this has been a very long and rambling post about Living Card Games, so I think I’ll stop here. I’m curious to see what other people think, though, so do feel free to leave a comment with your thoughts!

Let the campaign commence!

Hey everybody!
It’s time for another game day blog here at spalanz.com, and today I wanted to talk a bit about the Arkham Horror LCG, which I’ve started to play again as part of a campaign rather than just the one-off games I had back at Christmas while I was learning the ropes. I know I’m a bit late to the party on this one, as the game has been incredibly popular for months already, but I thought I’d just ramble a bit about it all, and then talk about the first game in the Night of the Zealot campaign that I had a couple of weeks ago!

Arkham Horror LCG

Deck-building
Before I go any further, I think it’s probably useful to have read my earlier blog where I talk a lot about my reactions to the game after playing through each of the core set scenarios. Back then, I was playing as Roland Banks with the starter deck suggested in the rulebook, and I didn’t feel any need to deck-build throughout the attempts. I was gaining experience, as I was trying out the campaign back then also, but the deck-building options just didn’t really do anything for me.

This time around, I’m playing different decks, headed up by Skids O’Toole and Daisy Walker. The Ex-Con and the Librarian; it’s got rom-com written all over it! Again, I’ve just mashed the ten level-0 cards from each of their possible character classes, along with ten level-0 neutral cards, to form the decks to start with. However, right from the off, I’m seeing how it can be exceptionally useful to actually deck-build here, and I’m now considering buying a second core set in order to widen my options.

The decks that are possible with the core set cards just feel very narrow, I think because we only get one copy of each class card and, to build a 30-card deck for the investigator, we need therefore to include all of those class cards. With two core sets, you could use two copies (the maximum allowed) of five cards, and refine your deck accordingly. I’m sure you don’t need me to lecture you on the art of deck-building, of course, but I think it’s worth pointing out anyway. While I’m writing this blog, I still haven’t pulled the trigger on a second core set, mainly because I’m in the middle of buying a house, but I do foresee getting it before the end of the summer, for sure.

Campaign Play
Something that I talked about at some length in my earlier blog was the idea that I didn’t want to play the core set scenarios again after the first run-through, due to the fact I knew what was happening in the story there. While this is true, and is probably the biggest factor in my not picking the game up again for the last six months, I found the game to still hold a lot of my attention despite this factor this time around.

One thing that was immediately apparent was the added benefits and disadvantages of playing with more than one investigator. For a start, the number of clues spawned at locations was doubled, meaning the game was potentially sped up that much more. However, the number of encounter cards drawn was also doubled, but as these cards were – either by accident or design – predominantly affecting the investigator who drew them, it didn’t really impact on the game overall. For example, Skids drew a card that forced him to make a skill test, then Daisy drew a card that affected the location only she was at.

Comparisons with Lord of the Rings LCG have been made all over the place, naturally, and I don’t think they’re particularly wrong, but the way the encounter deck is built with predominantly treachery effects rather than enemies means that adding more investigators usually isn’t as much a hindrance to the game as it is for the older LCG. Of course, oftentimes you do need to spend clues equal to the number of investigators to advance the act deck, leading to a nice sense of balance in the game overall.

I’m surprised at how little overall impact knowing how the story ends actually had on my enjoyment of the game this time around, however. I still managed to defeat the Ghoul Priest (mainly thanks to some very lucky cards from Skids, I have to say!) and I still opted to burn my house down – but knowing this would be coming didn’t stop me from having a good time! So that was very pleasing!

Arkham Horror LCG

The Gathering
So I’ve completed the first scenario, and both investigators managed to score six Victory points by the end of the game. Skids O’Toole has gained the company of the lovely zealot Lita Chandler, and I’ve used two of his experience points to upgrade the deck. One point went on upgrading the Leo De Luca ally, and with the second I swapped out Pickpocketing for some Extra Ammunition. With only two target cards for this in the deck, I think that’ll be one of the first things I do when I upgrade to a second core set!

Daisy didn’t seem to have as many interesting options, however. I’ve upgraded her Magnifying Glass, but that’s it. I was hoping I could get a few more Tome assets, but again, with only one core set, the pickings are slim. Of course, once I truly get underway, I should have more options from the Dunwich cards as well!

Something that I found really interesting, however, was just how much this process actually felt like a real RPG. The ability to level-up your character has, at its core, a sense of where you want that character to go. Do you choose to level-up their combat ability, or their mental attributes instead? In doing so, I feel like I made a conscious decision to refine the Skids deck into something less self-serving than the Rogue cards he starts out with make it feel. His character story tells of how he stole in order to pay for his mother’s operation, yet she died while he was in prison. There’s a noble streak to the character, and so I want to try and make something more of that, if I can, through the deck-building options. In something of a similar vein, Daisy is all about reading books, but the addition of the Mystic class to her deck allows her to actually gain knowledge from all that reading – in the form of spells. I’m considering making her something of a cleric-style character, therefore, though I need a wider card pool to choose from to do this. At any rate, I thought this was a really interesting aspect of the game, and one that I hadn’t quite expected to come across so well!

So the house has burnt down, and Skids has got four experience points and one point of mental trauma for his trouble. Daisy still has five experience points left to use, so hopefully she’ll be able to get more for them after the next scenario!

I’m hoping to write these campaign updates on a semi-regular basis, so stay tuned to see how well my daring duo get on!

Game stuff ahoy!

Hey everybody!
I’ve been missing out on a lot of new game stuff coming out over the last few days and weeks, so following the news about new 40k yesterday, it’s time to get caught up!

Magic the Gathering Commander

So first of all, we’ve got Commander 2017 coming on 25 August. August? I always thought these things came out later in the year! Well, anyway, Bank Holiday weekend will no doubt be full of digesting all of that stuff. Four new pre-constructed decks coming, based along a tribal theme rather than the usual colour-based design, I’m excited for this for a number of reasons. First of all, getting four will be cheaper than five, and since the C16 decks have sold out so quickly and I’ve missed out on at least the Atraxa one, I’m planning to buy all of them this time around just in case. Secondly, I love tribal stuff, so I’m sure there will be a lot here that I’ll enjoy. Definitely looking forward to seeing what’s going on here!

The Commander Anthology is of course coming out in June, and that’s something else that I’m feeling the need to pick up before it becomes impossible to find a Kaalia deck once again.

We also know the name of the next set after Hour of Devastation: Ixalan! It has that vaguely Mesoamerican sound to it that came through from the “leaked” packaging a while back, though with a different name. Hopefully it’ll still have that sort of aesthetic and will be wonderful, anyway!

Iconic Masters will apparently be a thing, but crucially the Reserved List is going to remain unviolated and intact. While I’m a huge proponent of allowing people to play the game rather than supporting people who want to hoard the components of a game and not use them for their intended purpose, I’ve recently changed my mind and have come to appreciate the fact that having a Reserved List adds a depth to the game that elevates it above its competitors.

And, I don’t think I want to actually play with cards like Kukemssa Pirates, Tracker or Boris Devilboon. I’m sure there are plenty of more interesting cards on the list (dual lands, anyone?) but by and large, I’m actually content to have the new stream of cards coming out.

Legend of the Five Rings

Let’s move over to FFG now, and their Legend of the Five Rings LCG!

Another famous CCG from back in the day, L5R is being reimagined as a LCG from Fantasy Flight and is due out at the end of the year. It looks like a really interesting game, a bit of a cross between A Game of Thrones and, well, Magic. I’ve noticed that I’ve been buying fewer actual games lately, partly because I’m saving up to buy a house, but also I’ve been throwing a lot of money at Magic singles. L5R looks like it should be a good experience, so I’m actually looking to get this thing and see what it’s all about!

We’ve got the next deluxe expansion for Arkham Horror LCG, while we’re on the subject of the living card games now, The Path to Carcosa. I mean, first of all this expansion has already been spoiled on the internet by a European game shop (I believe), so I suppose it’s about right for them to show it off here before too much thunder has been stolen.

I’ve not actually been delving too much into Arkham Horror LCG since I first played through the core set at Christmas, but I’ve picked up a couple of the expansions that have come out since, so really should get back into this game. It seems to have been really popular locally, and the boardgamegeek forums are lighting up daily with threads, so a part of me is slightly concerned that it might actually overtake Lord of the Rings LCG soon, because –

The final Saga expansion for Lord of the Rings LCG has finally been announced, and it looks splendid! We’ve got two scenarios that follow Frodo and Sam through the spires of Cirith Ungol and to the fires of Mount Doom, with the third depicting the clash on the Pelennor Fields. I am really excited to see this box, even might get me playing through the entire Saga at last!!

Ever since The Black Riders was announced, there have been rumblings about the future of Lord of the Rings LCG, with an almost consensus being that the game would lose a lot of momentum once we dump the Ring into Mount Doom. I’m hopeful that FFG will have room for two co-op LCGs in their stable but, given that they have previously cancelled one LCG in order to start up another (Warhammer Invasion for Warhammer Conquest, for example). If Lord of the Rings hasn’t got anything further to offer once we’ve been to The Mountain of Fire, and it will be retired in favour of Arkham Horror.

As much as I would love to see more content for years to come, and as much as I’m concerned that we might not see this happen, I’m sure my wallet will be relieved to have one less game to pick up each month!

Runewars Miniatures Game

Runewars has been released, and while I haven’t actually dropped the £80 on a core set, I have actually been tempted by that Rune Golem model. It does actually look pretty decent, though, and I’m concerned that my resolve will waver if I walk into my local store and it’s still on offer there! But the fact that I don’t know anyone who has even expressed a passing interest in the game has managed to keep me away from it for the time being. Maybe at some time I’ll see if I can get a demo in, and see what it’s all about.

FFG have already announced the Latari Elves expansion for the game, which I find funny, so I might actually be tempted to get it if they bring the Uthuk Y’llan out and they also look as good. For now, I’m resisting, though!

DC deck building game Rogues

It’s been a while since we’ve had anything new come out for the DC deck-building game, but finally the next Crossover pack is apparently out and available, so it’ll be time to try and sniff that one out soon enough. We’ve also got the artwork for the next Crossover pack, Birds of Prey. The Multiverse Box has recently had another preview over on the Cryptozoic website, showing some of the new content that will be coming out in the box, which is really exciting! Anything that just adds depth to the game is always welcome by me, anyway! Looks like there are elements from the Crisis packs being ported over into the more standard game, which I like, so I’m excited to pick that up, anyway!

Weekend reflections

It’s been a while since I’ve done one of these weekend reflections types of blogs, but I thought I’d just ramble for a bit about what’s been going on and what I’ve been up to of late, so sit back and enjoy some rambles!

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Forging ahead with #TheBeastArises

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First off, I finished book six in The Beast Arises series, Echoes of the Long War. This was a really good book, showing the Fists Exemplar and the renegade Iron Warriors working together to destroy the Ork menace infesting the world of Prax. The world is a fortress world of the Iron Warriors, but the marines discover the Orks are using it to provide food for their war effort (in the form of human chattel) and so initiate a hidden mechanism in the core of the planet to basically destroy it. Exterminatus is but a mere wipe down with a damp cloth compared with what the Iron Warriors are prepared to do to wipe out the xenos!

In addition, we have some pretty turbulent events taking place on Terra, as Chapter Master Koorland basically takes command of the High Council of Terra, which gives me tremendous hope for the next steps in the war against the greenskins! We also get more on the intrigue on Mars, as the net closes on the assassins placed there back in book two…

I have to say, I’m really impressed with how the series has been progressing, especially over the last couple of books. I was surprised by the inclusion of the Iron Warriors storyline, but as the books have progressed I’ve been finding myself interested in them more and more! In fact, I’ve since moved on to reading the Iron Warriors novel, Storm of Iron, by Graham McNeill! Back last year, I read the first two novels in the Ultramarines series, Nightbringer and Warriors of Ultramar. I know that the next novels have strong ties to the Iron Warriors stories, but hadn’t really looked into the reading order until recently. So wait for that review, coming soon!

Thousand Sons

On the subject of Warhammer 40k stuff, it’s been an exciting weekend for Chaos folks as we see the new releases of Tzeentchy goodness, including these rather magnificent Rubric Marines. I single these out, as I would like to get myself a box soon enough! I mentioned it a while ago that I wanted to build some up, perhaps for a kill team type of thing, but having many projects on the go right now, I’ve managed to resist… for now!

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Let's see what this is all about! #StarWars #games

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That hasn’t stopped me buying other games of course, including the new Star Wars Destiny dice game, and The Sands of Harad for Lord of the Rings! Destiny looks great – I bought both starter boxes and three boosters with the idea that I could try the game out with my buddy Tony, and maybe change up the starter decks if required. I’m disappointed I didn’t get Count Dooku, but from all accounts there appears to be a very small distribution of characters in the game, so I suppose I’m not overly surprised. My usual Magic singles webstore, Magic Madhouse, is selling stuff for the game singly, and I’m a bit surprised at the £6 cost for single cards with dice – but having paid £14 for a single Magic card in the past, I suppose I shouldn’t really be all that surprised… At any rate, I want to actually play the game a bit and get an opinion of it before I go too nuts…

The Sands of Harad looks fantastic, I must say. I talked about this a while ago, where I thought it might be the expansion that really gets me back into the game and, on first glance through, I think that assertion is correct! The artwork is beautiful as always, and has gotten me excited to get back into playing the game. Christmas is only around the corner, of course, and it’s a time of year that I do associate with both the game and the setting, so I’m very excited for this! I’m still featuring the various cycles in game day blogs in the order of their release, but I might be talking about this one more in the near future, so stay tuned for that!

I’ve still got the Arkham Horror LCG waiting to be investigated (pun intended, I think) though I’m not yet in the mood for that one… think it might have to be one of these games where you devote an afternoon to the whole experience of it, you know? Between the deckbuilding and learning the game itself, I’m actually looking forward to it! But, much like my painting, it seems whenever I spend more than an hour doing things these days, I feel like I’m wasting time! Not sure what that’s all about… But at any rate, I plan to set aside some time when I’m next off work (and have no essays due!) so that I can go through it all – and will no doubt be reporting back here in a game day blog soon enough, so stay tuned for that, as well!

I’m ashamed to say that I’ve not really been keeping up with a lot of the new games lately – though I haven’t really seen anything that I can say I’m really super-excited for. I’ve not bought any of the Flashpoint cycle for Netrunner, and the next cyle, Red Sand, has already started the announcements! I haven’t played the game in months though, so should probably look to getting back into that. It seems a lot like Warhammer things have taken over my life the last few months – which I’ve been enjoying, don’t get me wrong! I just think that I’ve been missing out on some other really great games, and it might be time to make a return to some of those…

GenCon 2016!

Hey everybody!
It’s GenCon 2016, the best four days in gaming, and this is my attempt to round up all of the stuff that I think looks particularly amazing as the weekend rolls on!

Warhammer 40k Death Masque

Let’s start with something not announced at the con, but is definitely worth a mention all the same – Death Masque, the new boxed game for Warhammer 40k that appears to be replacing the current intro box, Dark Vengeance. Games Workshop are really pushing Deathwatch stuff, it seems, following the Overkill boxed game earlier in the year. Along with the game, which features Harlequins vs Deathwatch Marines, they’ve got the new codex and data cards available for pre-order this weekend, to allow for quite the launch for the latest additions to the 40k line. I really like the whole Deathwatch idea and lore, so will no doubt be picking up the codex next weekend, though the box set might have to wait for a while. Especially seeing as how I’ve got so many other projects on the go!

Fantasy Flight Games are always the company I’m most interested in at GenCon, so let’s move on to see what they’re currently up to. In recent years, they’ve taken to making most of their announcements in the weeks leading up to the convention, saving just one or two showstoppers for the actual event itself, and 2016 is no different there. I’ve already talked about the new Star Wars dice game here, but let’s take a look at what else is going on…

Imperial Assault is getting a new small-box expansion later in the year, centred on Jabba’s Palace. Looks amazing, though this is a game I have unfortunately barely played, so I’m questioning the need to actually buy this when it launches. You can bet your ass, of course, if I manage to make this game into a regular thing, I’ll be snapping it up! Jabba is also one of the new hero/villain releases accompanying the game, as well as a new Luke Skywalker.

Mansions of Madness is a Descent-style game that I’ve owned for years but never gotten round to featuring on the blog. It’s a really great, thematic game, but there hadn’t been any news on it for a long time, until FFG announced the new second edition a couple of weeks ago. Looks to involve an app similar to the Road to Legend app for Descent, though I’m currently undecided – I’m not about to go buy the second edition, owning all of first edition anyway, but I’m not sure if it would be the same experience. The game launched at GenCon, anyway, and seems to be getting a lot of hype from folks across the internet, so there is that!

More exciting from my perspective is the new Arkham Horror LCG. I’d heard about this recently as a rumour, but the announcement last week really got me excited for what looks to be an awesome gameplay experience! Looks similar to Elder Sign in parts, though the RPG-like feel to the whole thing has got me incredibly excited, so this is definitely on the Christmas list!

Doom is a classic of the boardgame world, though I’ve never had the opportunity to play it previously. All I can say on this right now is, the miniatures look incredible! And speaking of miniatures…

Runewars Miniatures Game

I was honestly not expecting this, and I’m still not entirely recovered from my shock following yesterday’s announcement! The “original” Runewars is a game I’ve played but once, though it’s still fantastic, and I’ve been wanting to feature it on the blog for a while now. Set in the same universe as Rune Age and Battlelore, it’s a game I’d thought dead, especially given the popularity of Battlelore nowadays.

It’s not just the fact that this is a new game set in the Terrinoth universe, this is a huge deal for FFG. A rank-and-file miniatures war game is a huge thing for any company, and to see them do this really warms my heart, as it feels like we’re seeing more games that have that juggernaut feel to them from the company. Horus Heresy, Runewars, and Twilight Imperium are all games that fit the classic mould, and it looks like FFG are perhaps making a return to that style of game here.

Very exciting times are ahead, I feel!

What’s been going on at the In-Flight Report this year, then?

Interesting stuff there, looks like FFG are making a lot of these app-driven games since X-Com…

Announced a while back, Legend of the Five Rings has another year to go before it arrives, but that should allow for FFG to make it pretty awesome. I’m not slavering for it, but it’s probably going to be picked up when it comes out, so there is that! Any LCG from Fantasy Flight is amazing, after all!

Looks like a pair of “expansions” to second edition of Mansions of Madness, which feature content from the first edition core set and expansions. Seems like second edition might be worth looking into more deeply after all!

X-Wing Wave X

Wave 10 for X-Wing (sorry, Wave X!) is coming, with ships from Rebels and The Force Awakens. I’m genuinely surprised they’ve managed to keep going so long with this game, I thought they would have shifted to a cards-only supplement style of expansion before now!

This is here because I still can’t get over my shock!

I’ve been seeing a lot of positive vibes around this game across Twitter, so I’m thinking that I’ll definitely try it out once it’s released…

I still can’t get over this Runewars announcement…

While there was a lot of amazing stuff coming out of the In-Flight Report this year, I’m more surprised by what hasn’t been announced at GenCon this year – a new big box expansion for Eldritch Horror, and anything about Warhammer Quest the card game. I find this lack of anything fairly suspicious, so it’ll bear keeping an eye on in the future, I think…

But what about the other companies out there?

Star Wars and Carcassonne… I don’t even… I mean, why?! Carcassonne is a good game, but I feel that perhaps some of the expansions for the main game have shown just how far that game can be taken, so instead we’re getting a lot of re-skins, which I suppose are okay if you like the theme, but seriously, why don’t you just get the main game? Hm.

Having recently bought the boxset to rediscover my love for Buffy, this is perhaps some of the most exciting news to come out of Gen Con for me this year! A co-op game sounds super interesting, and I love the Legendary thing, so definitely going to snap this one up when it comes out, that’s for sure!

Okay, so I had the game Mythic Battles, and I sold it after having never played it in the 2+ years of ownership. These miniatures look so incredibly beautiful, however, that I may have to keep an eye on this bad boy…

Flying Frog haven’t officially shared anything (yet), but a few people have been posting up pictures of the stuff they’re picking up as part of wave 1.5 of Shadows of Brimstone, and it does look kinda neat, I have to say. I’m still a bit bummed by the fact that I don’t have a lot of the stuff that I backed, but as many others have pointed out, the kickstarter was a hell of a deal, so I’m not complaining too loudly!

What’s very interesting, to me, is this news:

It’s interesting to me because I don’t have a lot of games with this theme, but it’s something I would like to explore in more depth. The fact that it’s going to be a kickstarter is not exactly getting my juices going, but y’know, I think FFP might have learnt from the Shadows of Brimstone experience, and perhaps things will be better this time around. I’m cautiously optimistic, though I might pass until it actually hits retail, so I guess we’ll see how things pan out. Of course, I’m quite sad they’ve had to put all of their other games on hold while they fulfill the SoB pledges, as I’m keen to see where they take Fortune & Glory, and A Touch of Evil, next!

Of course, FFP don’t have the only Oriental-themed game coming soon:

My favourite game designer, Eric Lang, has come up with, well…

…with beautiful minis, as always!

I should try to contain myself, though that might be very difficult!

That’s all for now! I’ll be updating here whenever I find more interesting stuff to share, so don’t think it’s over yet!