LCG News!

Wow, folks! Just, wow! Things seem to be getting a little bit crazy in the Living Card Game world at the minute, with FFG announcing the end of one of their most successful LCGs, Android Netrunner just days after the announcement of a new co-operative card games, Heroes of Terrinoth!

Android Netrunner

The news that Netrunner is ending is quite the shock, I have to say. I’d always been under the impression that it was one of their biggest product lines, and thought that would be too much to let it go. While the article, Jacking Out, makes it sound very much like the decision was made by FFG, and the game was just at the end of its natural run as a product, there are other quotes scattered around related news articles that refer to “the unfortunate news about the Netrunner license”, which makes it sound more like they’ve lost that license, rather than anything else. A lot has been made in the past of FFG wanting to focus more on their in-house IP, which we’re now seeing with the second-edition-style of Terrinoth games such as the RPG, so I can see why they’re looking at things like the Warhammer license and perhaps choosing not to renew (though what exactly happened there, we don’t know!) Star Wars is doing well for them, and I think A Game of Thrones will continue to be an earner, as well. But it still feels a bit odd that they’re just letting this one go, especially so soon after the rotation period.

Android Netrunner

I’m going to be sad to see Netrunner leave the stable, even though I stopped following the game after rotation. I’ve had a lot of fun with this game over the years, and I still remember the excitement of that very first game I had back in the summer of 2013. When I used to live in my flat, I had neighbours out the back who would hold a massive birthday party around the 4 July weekend every year, which would invariably go on into the small hours – Netrunner proved to be my coping mechanism for that, as I’d just settle down to a night of watching the Naked Gun trilogy, and (initially) sorted out my entire card pool into each faction (up until this point, I’d kept them sorted by expansion). Year after year, that 4 July weekend would be when I’d go through the card pool once again, and see about mixing up my decks for the coming months. It sounds a bit strange, but I came to really enjoy these times, all the same! Netrunner was the game with which I somehow managed to infect my entire local community with the LCG bug, and led to one of only two official tournaments in which I’ve competed. I don’t want to turn this into some kind of eulogy for the game, but I’ll be sad to see it go.

Heroes of Terrinoth

Going back to in-house IP brings us nicely on to the news from earlier in the week, where another co-operative card game has been announced: Heroes of Terrinoth. This game looks like it is strongly influenced by the mechanics of FFG’s Warhammer Quest card game, something that turned out to be a one-shot before the license went away back in 2015. While I wanted to like it, ultimately I wasn’t really a big fan of that iteration, I have to say, which makes me a little wary of saying this, but I’ve been waiting for a Terrinoth LCG for what feels like centuries!

It feels at first glance a bit like Arkham Horror LCG, with heroes coming from a specific class. However, with eight quests in the core set, and a focus on dungeon-delving to slay the monster and grab some loot, I think this is more akin to Descent: the Card Game, than anything else! Maybe that’s just me being immersed in these games from the start, though…

It’s definitely got the potential to be a lot of fun, at any rate, something that I think has been the hallmark of the first batch of Terrinoth games such as Descent. While FFG has looked more at the tribal feel of the setting through factional games like Runewars and Rune Age, I think it’s interesting that they’re returning to the hero-driven style with this new game. It seems to be an aspect that a lot of people appreciate – and I’m guessing that if they had introduced another factional-based game, it would have the potential to be too similar to Legend of the Five Rings. Building a deck as a hero rather than a warlord has that classic RPG feel, which I suppose is another of the hallmarks of Descent-era Terrinoth games. It’ll certainly be interesting to see where this game goes next, and if the tribes such as Uthuk Y’llan or Daqan Lords will make an appearance. It could be telling that the announcement article mentions the setting as Mennara, the entire world of which Terrinoth is only a part, so perhaps we’ll branch out beyond any of the other games FFG has yet produced?

While it isn’t another LCG, I’m guessing that the distribution model will be very much akin to it, with campaign boxes bringing more quests and the like, and potentially class-specific upgrade packs to further kit-out your decks. A huge negative for the Warhammer Quest game was its lack of replayability, but with eight quests off the bat, this should at least be better in that regard.

It’s worth pointing out, incidentally, that all mention of the deck-building card game Rune Age has been removed from the products pages now. You can still find it if you search for it, of course, but I wonder if they’re planning to quiety do away with that one now that they have the LCG on the horizon?

There’s also the State of the LCG article up on the website, which looks into how the Netrunner announcement will potentially affect the other games on the roster. L5R is naturally a big component of this right now, and while I’ve not been paying attention to the latest of the living card games, it does seem like this is perhaps their principal thrust for the time being. The approach of releasing all six packs for a cycle across six weeks, rather than the usual six months, I find really interesting, as it was always something of a contention for the games I used to follow really closely, waiting for that one sweet card that I knew was in pack six, and having to stand by while seeing other factions getting awesome stuff. Warhammer Invasion was always a pain for this, but to a lesser extent, I’ve also seen it a lot with Lord of the Rings, when a card would come out in pack six that would have made the experience with quest #3 so much easier!

It’s interesting to read how the designers think the other LCGs are doing right now, and seeing their priorities for the future. Arkham Horror and A Game of Thrones also seem to be pretty big for the company right now, and seeing the designer insight for all four of the games here was really interesting as showing just how unique each game is now being encouraged to be. While it strikes me as a little funny that A Game of Thrones seems to be morphing a little into its first edition, it’s cool to see such attention to the story being given in Arkham Horror. It’s also kinda fascinating to see the differences that each game is trying, with stuff like the Return to the Night of the Zealot box for Arkham Horror that seems to function almost as a Nightmare Deck deluxe, and the intro decks for each House in A Game of Thrones.

Lord of the Rings still troubles me a little, though I think there is still the potential there to keep going for a while. We’re poised on the brink of the Ered Mithrin Cycle, of course, which is exciting as it feels like we’re going back into the heartland of Middle Earth after being away for so long, but there’s a part of me that wonders, will this be the end? I think a lot of players have been guilty for a long time of thinking the end is nigh, but with the launch of the new digital edition, it does seem that this is more of a possibility now. With seven full expansion cycles, not to mention all of the Saga expansions and standalone decks, would this be the right time to draw the game to a close? The glimmer of hope, for me, is seeing Caleb’s thoughts about implementing campaign play with the game now that the main six-part Saga expansion era is over. Not that we should be reading so much into it these days, but perhaps something like a Return to the Night of the Zealot box could be coming, marking a return to some of the older scenarios to make them into a more cohesive campaign. I think it’s really exciting to see them return to some of the encounter sets from the Core Set in the upcoming deluxe expansion, so maybe this could be a thing once again?

Anyway, this has been a very long and rambling post about Living Card Games, so I think I’ll stop here. I’m curious to see what other people think, though, so do feel free to leave a comment with your thoughts!

Netrunner Rotation

Android Netrunner

Last week, Fantasy Flight put up a very interesting article that explained the way that rotation is going to work for their Netrunner LCG from October, and I have to say, I was utterly fascinated by it – to the point that it’s the subject of this week’s game day blog, in fact!

For the uninitiated, rotation is the definition of an organized play environment for the game, where older sets have been moved out of the pool to prevent that pool from growing prohibitively large. For me, it’s synonymous with Magic the Gathering, where sets rotate out of Standard at set points in the year to ensure the environment is manageable for tournament play. FFG first put up an article about this in 2014, which described how Netrunner would see the first two cycles of data packs rotate out of organized play when the first pack of the eighth cycle was released. That cycle has now been announced as the Kitara cycle, and takes the game to Africa and the Sub Saharan League. As this cycle comes into play, the Genesis and Spin cycles will rotate out, meaning that none of those cards can be used in decks for organized play from this point on.

But it’s not all doom and gloom!

See, FFG are releasing a Revised Core Set, which isn’t just a core set with errata’d cards or something, but is essentially the next way to buy into the game. It doesn’t merely reprint cards from the current set, but rather includes a new mix of cards that features some from the Genesis and Spin cycles that are rotating out, meaning that you may not need to deconstruct those decks, after all!

They have released a card list for the Revised Core Set already, just to help further!

I find this somehow fascinating, and it makes me think that the game is expanding at a sensible rate. It is somewhat similar to the way that Magic works, by having a core set come along with those all-important cards, but the rotation here is so much more leisurely that it doesn’t feel like there’s going to be a mad scramble to keep up. At its smallest extent, there will be five cycles of cards that will form the current meta, which represents a good number of years with which to play these cards. I mean, Netrunner has already been out for what, five years now? That’s a five-year Standard season that allows you to really get a decent amount of play out of your card pool!

Back when they announced rotation originally, I was all for it, and I remain so. The fact that it took almost a year longer to get going than they’d initially thought notwithstanding, I think now that we’re here, and seeing how they’re handling it, I’m really impressed at what’s happening.

Will I be getting a copy of the new core set? Probably not. While I have taken part in Netrunner tournaments in the past, I don’t think it’s something I’m planning to do in the future, so it’s almost irrelevant to me. I’m really pleased to see that the game is being supported so well, however, and I’ll doubtless be buying the data packs as they come out anyway, as casual play is really all I get into these days!

Flashpoint!

Titan Transnational, the Goliath of the New Angeles financial market, suffers a breach of security. For twenty-three seconds, all its sysops are locked out, and all its defenses are down. Simultaneously. For those twenty-three seconds, all its logs are erased. Millions of micro-transactions take place in each fraction of each second, but for twenty-three seconds, no transactions are being logged. No one knows who owns what.

The Flashpoint cycle for Netrunner LCG sounded immense, and yet I have only recently caught up with the new packs! Terrible. While I’m currently in the process of radically down-sizing my gaming collection in preparation for moving house, Netrunner is one of those games that I keep getting drawn back to. While I haven’t paid much attention to the game since the Mumbad cycle ended last summer, I’ve recently started to get back into web design, and there’s just something about computer programming that links very strongly in my mind back to this game.

So let’s take a look!

The Flashpoint cycle is the sixth cycle of data packs for Netrunner, which is important in that Rotation is looming ever closer for the game (if you’re wondering about LCG Rotation, you can check out my blog on it here). Rotation for Netrunner is coming when the first pack of the eighth cycle hits stores, and we lose the Genesis and Spin cycles. The original article postulated Spring 2017 as the date the eighth cycle would begin but, as Red Sands is the seventh cycle for the game, we’re still at least another six months or so out. We’ve also since had the announcement of the Terminal Directive campaign that seems to attempt a sort of level-playing-field approach to the game by using only the core set and that box, so it’s certainly an interesting time for fans of the game – and definitely a good time to get back into it if, like me, you’ve been away for a while!

Anyway, enough with the tangents!

Android Netrunner Flashpoint Cycle

The cards in the cycle have a focus on credits, with the money you have in the bank determining the effects that certain cards you play will have. It’s a really interesting mechanic, and I like the fact that the theme of a bank robbery is implemented into the gameplay itself in this way. There are a couple of themes that come out of the cycle, but I thought it was particularly interesting to see just how brutal some of the Corp cards are. Whether I’m having this reaction because I’m more comfortable as the Runner, I don’t know, but it struck me when I was looking through the data packs that there were a really large number of cards that do a lot of damage to the Runner, and it feels quite harsh! There are also new Terminal Operations, which ends the action phase when they are played but provide pretty decent benefits in return. I probably need to go deeper into the card pool here, of course, but I feel that the Corp is definitely the one benefiting the most from this cycle.

Android Netrunner Flashpoint Cycle

Of course, that’s not to say the Runner doesn’t have lots of nice new toys as well! Each Corp gets a new identity, and there are four new Runners across the cycle, also – including two for the Anarch faction. While I’m usually most-drawn to the Shaper faction overall, as I love the ethos behind them, there are several exciting new Criminal cards (more shortly) and the new Null Runner is making me want to build an Anarch deck! We’ll have to see where that goes. What’s more, there are also new cards for each of the three mini-faction Runners that were introduced in Data and Destiny, which is really exciting to see! While the linked article there did say that the majority of cards these Runners would ever receive are in that expansion, it is still nice to see that they aren’t a one-time gimmick.

Android Netrunner Flashpoint Cycle

The sixth pack, Quorum, was particularly difficult to get hold of in my recent catch-up splurge. Why? Well, I think it has something to do with the HB Terminal Operation, Violet Level Clearance. This card appears to have made quite the splash in the Netrunner tournament scene when run in a Haas-Bioroid deck that runs Cerebral Imaging as the ID. The synergy with those cards is pretty great, allowing for so many options. But is it really the whole reason for the pack flying off the shelves? There is one further card that is seeing a lot more play in the game right now than Violet Level Clearance, the Criminal Resource, Aaron Marrón. For just two credits and only using up two loyalty, this guy gets two power counters whenever an agenda is scored or stolen, and you can use these counters to remove 1 tag and draw a card. I love cards that work off necessary game actions like this! It’s like Landfall in Magic, something that is necessary to the game can work even more in your favour! Wonderful stuff! I’ve been thinking about putting a Criminal deck together for a long time already; I think this might be the impetus I need!

So, the Flashpoint incident is over, and the eighth cycle for Netrunner is taking us back into space and the Red Sands of Mars, in the aftermath of the Martian Colony Wars…

Exciting times!

Hey everybody!
It feels like there is a lot of excitement in the air at the minute for anybody of a geeky disposition. We’re almost a month away from a new Star Wars movie, for starters, but the slide into December is always packed with so much awesome that I really should look to setting up a savings account specifically for the purpose…

I’ve been watching the second international trailer for Rogue One, which does subtly differ from the last official trailer released last month. It’s always cool to see new bits, and I’m certainly feeling pretty excited about this movie right now: I think, more than anything, it just looks fantastic. It has the Classic Trilogy sense of style but with today’s technology making more possible within that setting. Sure, I mentioned this in my musings on the first trailer, where I thought it would make the movie make the original films look shabby in comparison. However, I don’t think that will be the case any longer; maybe I’ve mellowed over the past few months!

While the story of the Death Star plans has been done to death in the old canon, I’m actually looking forward to this movie for giving us the definitive story around that. It’s a fascinating part of the Star Wars lore, and while some of the trailer seems to have some bits that look overly cheesy or cliche, I’m still looking forward to what promises to be an overall good film.

I’ve pre-ordered the lead-in novel, Catalyst, and I’m really looking forward to getting my hands on it as it’s by one of my favourite Star Wars authors, James Luceno. I’d been thinking I might keep the book to read closer to Christmas, but I might not be able to wait that long, so there may be a review coming in sooner than you think!

Speaking of trailers, I’m still super hyped for the upcoming Wonder Woman movie next year! I won’t deny, I was kinda speechless when it first dropped, as it looks like it should be everything we could ever want from such a movie. I still haven’t seen Batman vs Superman, so have nothing to really go on (though by all accounts, her role was somewhat limited in that movie). But these trailers look incredible, and I heartily cannot wait for it!

But let’s talk about some games for a minute.

Picked this bad boy up today! #ArkhamHorror #cardgames #Lovecraft #Cthulhu

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I picked up the new Arkham Horror LCG the other day, and it does look kinda fantastic, I have to say. To date, all I’ve done is take the cards out of the airtight bags and quickly ruffle through them, but I’m hoping that, once I’m caught up with my degree, I’ll be able to try it out and see what all the fuss is about. I’ve been subscribed to the page on boardgamegeek since it had one, and have been astonished at the amount of new posts created for it, talking about the minutiae before it even landed. It was akin to the Rise of the Runelords Pathfinder ACG, and I’ve considered unsubscribing because of it! I’m sure it’ll die down in time, however.

Speaking of the Pathfinder ACG, the fourth box, The Mummy’s Mask, has apparently been released, though I have yet to see it for sale in the UK. Of course, I haven’t really been trying all that hard to find it, but even so! I’ve only recently made it to the end of the first adventure pack in the Rise of the Runelords game, of course, so I’m hardly chomping at the bit for the next box, but it does look amazing!

Android Netrunner Terminal Directive

Last night, FFG announced the next expansion for Android: Netrunner, Terminal Directive. The article doesn’t have a great deal of information for how exactly this expansion works, but it looks to be extremely similar to the Pandemic Legacy stuff that involves game components opened and used at specific points of the game/when specific conditions have been met. I’m not surprised that another company has used this idea, because it seems to be doing well for Z-Man Games, though I am surprised that it was used for a living card game rather than a boardgame.

The implementation aside, I think the idea of having a game of Netrunner where your actions have consequences for a campaign is really interesting, and I hope I can get in on this when it starts…

Along with the Arkham LCG, I also picked up the final packs for the latest Lord of the Rings cycle, as well as the final pack for Warhammer Conquest! I do feel kinda sad that the game is over now, but talking about it down at the local store, it sounds like the game isn’t quite dead yet, so I can still try out my Slaanesh demons deck now that we finally have a warlord for the Dark Prince!

I still haven’t played with any of the new Lord of the Rings cards, unfortunately – it doesn’t seem so long ago that I would eagerly be playing through the latest pack no sooner had I gotten my grubby little mits on it! I’ve mentioned it on this blog fairly recently how I want to get back into playing this game with more regularity, so I hope that I can make that a thing soon! All of my free time at the moment seems to be taken up with either working on my degree or painting up little plastic guys… I do feel like I need to get back into gaming though, that’s definitely been sliding of late…

Mumbad

Hey everybody!
The Mumbad Cycle recently ended for Android Netrunner, and while I haven’t really talked much about the individual cycles as I do for Lord of the Rings LCG, I thought I’d do a small blog today to mark the occasion because, in my opinion, this is by far the most flavourful of all those for the cyberpunk LCG, and is definitely worth talking about!

Android Netrunner Mumbad Cycle

The Mumbad Cycle gives us a global view of the Netrunner universe as we move to India, on the brink of an important vote as to whether clones should be granted citizen rights within the Indian Union. Basically, the story here is that everybody is against Jinteki, the corporation that has made a fortune in the cloning process, and that “will stop at nothing to make sure their most lucrative product remains just that: a product”. There are a whole host of cards across the six data packs of the cycle that detail the storyline, one of my favourite being Voter Intimidation.

Android Netrunner Mumbad Cycle

We get a lot of new great things in this cycle, including two new corp identities and two new runners, and a whole load of really flavourful cards. Part of me wonders if there is some degree of stereotyping going on here, as a lot of the cards have a very Indian feel to them, but not being myself an Indian, I don’t know if that’s a bad thing. They certainly don’t look culturally offensive, but I can’t honestly chime in on that debate. There are certainly a lot of cards that run with the Hindu vibe, though I feel this is more to establish the sense of place than anything untoward.

The new cards look pretty great, anyway. I’ve been looking them over, and can see where a couple could fit into my already-established decks, while a few others might even be worth specific build-arounds. I’d just like to mention two specifically, which involve one of my favourite mechanics of the game, agenda-manipulation. Liberated Chela is a 0-cost Resource you can pay five clicks and forfeit an agenda to make into a 2-point agenda. I love how the Shaper faction seems to have this kind of theme of making agendas out of nothing! While the Corp can forfeit one of their own agendas to stop this happening, it is still pretty nice, especially if you only have a one-point agenda (or have made one out of Notoriety). “Freedom Through Equality” is another such card, and while as a Current event it is only in play until another event is played, it could potentially win you the game if played late on.

Exchange of Information is an operation for NBN that allows the Corp to swap an agenda in their score area for one in the Runner’s score area if the Runner is tagged. Suddenly, losing my Utopia Fragment isn’t going to be too bad if I can get a tag on the Runner – and what do you know, isn’t that just NBN’s specialty!

There are two notable new mechanics introduced in this cycle, one each for the Corp and the Runner. The Corp has access to some powerful new Alliance cards, neutral upgrades and assets that give your chosen Corp some distinctive advantage if you have more of them in your deck. Each Corp also has an operation and an asset that grants boons if you have less cards from outside your Corp, creating a fine line for deckbuilding. It’s an interesting idea, and one that I hope to see built upon in future cycles. Something that I think could be really nice is having specific alliances set up between the Corps, though I don’t really have any actual ideas for implementing that!

The Runner has consumer-grade tech, which breaks the deckbuilding rules by allowing up to 6 copies in a deck rather than the usual 3. I thought this to be particularly interesting as it demostrates the “relaxed technology restrictions” prevalent across the Indian Union. This rule of 6 is further used in event cards, one for each faction, that are more powerful the more copies you include in your deck. Unlike with the alliances, I think this should be something used sparingly, but it’s nice to see new stuff like this being introduced to the game.

Overall, I’m mightily impressed with this cycle. I don’t normally wait until the whole thing is over before taking a proper look through the set, but I think this time around, having paid no attention to each pack until the sixth was in my hand, I managed to get a much stronger impression of the new stuff overall.

The next cycle, Flashpoint, has already had its first two packs previewed (here and here), and looks to be just as interesting, though I’m not entirely sure how they’ll manage to sustain the theme across six packs as they did so well with the Mumbad Cycle.

Thursday was awesome!

Hey everybody!
Pretty much as the title up there says, my Thursday was awesome! Let me ramble inanely for a while…

Time to get in the mood… #Batman #Superman #DCComics

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First of all, I’ve been reading comics again. Batman / Superman: Cross World was a bit of an impulse buy not long ago, back when the movie was really hyping up for its release last week; I’ve not been to see it yet, though hoping to remedy that this weekend. To get in the mood, I thought I’d read this book, and I have to admit, I wasn’t that impressed. It seems to follow the demon Kaiyo as she causes chaos in the multiverse, uniting Earth-1 Batman and Superman with their counterparts from Earth-2 in an attempt to see which Earth has the best champions to defeat Darkseid. I’m not a big fan of alternative-reality stories, as I get easily confused, and there were parts of this book that I felt I didn’t quite follow. The epilogue was the best part for me, as we see the early years of Darkseid on Apokolips.

Not the best – but then, I’ve been reading a lot of DC Comics of late, so I was bound to find something I wasn’t too keen on before long!

I really like #Aquaman – he's no #Flash, but he's up there all the same! #DCComics

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Next up was Aquaman: The Others! I basically fell in love with the character before I’d even finished reading the first book, so had high hopes for this one and, I’m pleased to say, it delivered! We see Aquaman working with his old team The Others again, as Ya’Wara comes to warn him that Kahina has been killed by Black Manta. The storyline follows each of the other members of the team as we see Black Manta on the hunt for relics of Atlantis – turns out, there’s a still-undiscovered relic in the tomb of the first King of Atlantis, and Black Manta is trying to find it using the others. The sceptre of the king is the most powerful of all the relics, it actually caused Atlantis to sink all those years ago – and now Black Manta has it!

This story was terrific, as we get to meet Aquaman’s team and everything. I know very little of the lore, but that has no bearing on my enjoyment of this story – I imagine if you do know the team, you’ll appreciate it even more! The artwork is gorgeous, especially that double-page spread of the tomb of the king. It’s a pretty dark story, however, as Aquaman shuns the help of his team, feeling he’s gotten them into too much trouble already, but ends with an entirely too-emotional scene that actually had me filling up! Oh, Vostok! In the final panels, we see the next story being set up, with conspiring Atlanteans and the Trench reopens!

This story certainly didn’t disappoint, anyway, and I’ll be moving on to volume three soon, no doubt!

My mid-week painting update is quite impressive, I think! There’ll be more on this on Sunday, of course, but I was so excited I thought I’d post this early! Getting the bases done has suddenly made me feel so much closer to completing all of these things now, so hurrah for that!

And while I’m on the subject of games, I’ve been getting back into Android: Netrunner today, with a couple of games at the local store. I haven’t played this in months, and still have next to no experience playing the Corp, so sat down with Rob, the guy who I taught to play last summer and who, as a result, created a whole ream of converts to the game, and we had two games.

First of all, I played my Shaper deck with Kate McCaffrey, which I’d wanted to re-do for a while but had just left in the deckbox, against Rob’s new Corp deck: NBN! This was an extremely lucky game for me, as I pulled out all the cards I needed, and only stole two agendas, but they were Vanity Projects, so they were all I needed!

We then switched, so Rob played Noise and I played my NBN deck that I’d thrown together a while ago (with some recent refinements). The whole plan for my deck was to have cards that reduced the value of my agendas when they were stolen, or made it fiscally impossible to steal them. Despite drawing two Day Jobs, Rob just couldn’t get past my ICE to get them, and somehow, I managed to win the second game, too!

Such a great gaming experience. Not just for the wins, here – rather, to see my decks come together and do what they’re supposed to do! My NBN deck in particular made me happy, because I’ve had such bad luck playing as the Corp in the past! The deck is actually a little large, so has a lot of agenda points, but it runs a lot of higher-costing agendas, to make sure the actual card count is low. A lot of low-cost ICE also helps, though I had some serious problems with placements – a lot of the cards I put down affect the Runner when he’s tagged, but I put those in front of cards that tag the Runner in the first place, so that didn’t quite work out! Managing to get a Utopia Fragment scored first also helped with making the agendas difficult to steal, and News Team made sure, given the ICE I had out, it was in Rob’s score area to de-value the agenda he had stolen. I was so gutted when he trashed Director Haas, converting her into an agenda, but in the end, it didn’t matter, and all was well!

NBN appears to have become a popular Corp in the local meta since Data and Destiny came out (and since my hiatus from the game) so I’m thinking about mixing it up a little more as I look to come back to the game. I’m considering making up a Wayland deck, and also an Andromeda Criminal deck as an alternative Runner!

But first – let’s get to the Throne of Atlantis!

Catching Up with FFG

Hey everybody,

It’s been an interesting few weeks for games fans, and while I haven’t been all that regular with keeping up to date myself, I thought today was high-time that changed. So let’s take a look at what FFG have been up to the past few weeks…

Android Netrunner has seen the next two packs in the Mumbad Cycle previewed: Business First and Democracy and Dogma. I was really excited for this cycle back when it was first mentioned in the summer,  and it looks like it’s really shaping up to be something very, very cool. While I’m not usually a fan of the Criminal faction, the new runner, Nero Seven, looks like he might have a very nice synergy with the new cards that could well be worth investigating. It’s really nice to see the theme coming from these packs, I have to say. Makes me wonder if they’ll be publishing any new novels set in the dystopian future anytime soon…

I love some of the new cards being previewed in the new Endor cycle for the Star Wars LCG, and the recent The Forest Moon article has shown another card I’m going to definitely make room for in my Jedi deck – Outwit. It changes the priority in which Fate cards are resolved in the edge battle, then you draw a card – always good to have cards that let you do stuff then replace themselves in your hand. The new Fate card for the cycle, Battle for Endor, is also worth mentioning as (hopefully) seeing a lot of Ewok/Endor-based stuff going on, which should just be funny. I’ve not played with the Rebel faction nearly as much as I perhaps should have, but the new objective set previewed in the article has got me wanting to try them out, so that’s interesting… While I’m not a tournament player, rumours of a potential event at my local store have got me wanting to get into it, just to get to play the game some more…

X Wing Force Awakens

On the subject of Star Wars, this massive piece of news took up most of last week as FFG announced the new iteration of their X-Wing core set, to coincide with the new film coming out now on December 17 here in the UK. This isn’t any kind of revised edition, it’s important to note that: what we have here are two TIE fighters and an X-Wing that have been painted to look like the new ships in the new film, alongside the requisite new pilot cards and upgrades. So there’s a lot of new art, but the rules are the same. So you can basically field the new ships alongside your old, which is really useful to existing fans of the game. I assume there will be new versions of old friends like Luke and Han down the road, to recognise the change from the classic trilogy to the new, but it looks like the fundamentals of the game remain unchanged. Which I suppose is nice, but I’m still currently on the fence about getting this when it sees its wider release later in the month.

Warhammer Conquest is really looking great with the new Planetfall Cycle, especially with the new preview of the fifth pack, Wrath of the Crusaders. We’re getting the Black Templars in the Space Marine faction, which is pretty exciting stuff, with some great synergy around the warlord and his signature squad. Looks like there should be some amazing stuff going on in that faction once this pack hits, so I’m really looking forward to that! We should be getting the new Tyranid expansion soon, as well, so that’s yet more awesome to look forward to!

Legend of the Five Rings

Most of this post has been about the excitement coming in FFG’s LCGs, but I’ve saved perhaps the most exciting piece of news until last. We’re getting a new one! Legend of the Five Rings is one of the powerhouses of CCGs, with a strong Oriental theme and immersive mechanics borne of a long history of publishing. I’ve only actually played the game once, and while you can never really judge a game from your first play, I do recall it being a fantastic experience, and have been keen to try it out again since. Well, FFG will be publishing it as a LCG from summer 2017, so less than two years until we can see the newly-imagined game. I find it interesting that they’re being quite up-front about making mechanical changes to the game: ordinarily, whenever a beloved IP like this passes between publishers, the new one will make a lot of noise about preserving what the game is, but FFG are basically saying, “we’ve got it now, and we’re gonna be making changes, so get ready”. It’s quite a nice change, I feel, and whether I’m only thinking this from my very brief history with the game, but I feel it’s actually quite exciting to see just what they’re going to make of it.

Part of me is wondering whether this means the death-knell for Call of Cthulhu, however. Since the announcement of A Game of Thrones, second edition, Call of Cthulhu has become the oldest LCG currently in print. It was the first to move to a deluxe-only expansion distribution model, where we’ve seen faction-based boxes and theme-based boxes now merged into one, and with The Mark of Madness, all seven factions will have seen their own dedicated deluxe expansion (though whether the Order of the Silver Twilight will need a second deluxe is debatable, as their box came to introduce the faction in the first instance). Will the tenth box be the final one? It’s due very soon (though is curiously absent from the upcoming page), so I expect the “it’s here!” announcement will tell us more.

No matter which LCG you prefer, interesting times are ahead, I’m sure!