Warcry DLC

Hey everybody,
Earlier in the week, the Warhammer Community website put out an article for Warcry, covering new rules for the miniatures released as part of the Dominion box set for Age of Sigmar. It was the last of these “Call of the Everchosen” articles, which has prompted me to look back at what they’ve actually covered in this series since it began in February. By my count, there have only been five, more’s the pity, but that’s a good number to allow for us to take a dive through and see what is on offer!

1. The Purge of Anvilgard

Relive the fall of Anvilgard in this free Warcry campaign – Warhammer Community (warhammer-community.com)

Stormcast Eternals vs the Blackscale Coil, a shadowy criminal enterprise in Anvilgard, around the events in Broken Realms: Morathi. There are a series of linked narrative battles where the Stormcast leader, Keiser Ven Brecht, is gathering clues on the activities of the criminals before the final showdown. The Blackscale Coil player musters different warbands throughout the campaign, finally playing with the Coil (made up from Dark Elf units, including a chariot and Hydra/Kharibdyss!) Ven Brecht is searching for clues, and will automatically lose the campaign if he fails to uncover 10 over the course of the linked battles. It’s a really cool concept, narratively, and I think it harkens back a lot to the anthology of short stories that I read a while back, where the cities of the Eightpoints are alive with criminal elements and not just bloodthirsty chaos cults vying for dominance – I know this particular campaign is set in Anvilgard, of course, but it’s very interesting to see how these types of stories can be told through the game system, and it’s not all just warbands fighting for the sake of it.

2. The Forlorn Hope

Bring the Lumineth to Warcry with Free Fighter Cards and a New Campaign – Warhammer Community (warhammer-community.com)

This is an interesting one, adding 21 Lumineth fighters to the roster, and gives us a narrative campaign of the Lumineth Realm-Lords vs Ossiarch Bonereapers. The campaign allows for the Lumineth to be led by the Light of Eltharion model, which is itself quite something, while the Bonereapers are able to use Mortisan Boneshapers, Soulmasons or Soulreapers, they can attempt to summon a Nightmare Predator. Much like the previous campaign, this one follows along the Broken Realms: Teclis book, and is fought over three games. The rules are much for flexible for the first two, but the third has a specific battleplan that brings none other than Arkhan the Black into the fray for the Bonereapers’ leader! A very cool aspect of this narrative campaign is the sense of travel given during the Aftermath sequence – the Lumineth player is trying to get to the Gates of Paradox to prevent the Bonereapers from enacting a ritual to corrupt this realmgate. During the Aftermath, the Lumineth player rolls a d6 and consults the relevant chart, adding 1 to the roll if they won the previous battle, and subtracting one if they lost; on a 1-3 they suffer a setback, and on a 4-6 they gain a reward. These tables have different effects depending on whether the warband “errs to the east” or “errs to the west”, which is a really nice idea that I like a great deal!

3. The Depths of Sylontum

Unleash the Soulblight Gravelords in Your Games of Warcry With These Free Fighter Cards – Warhammer Community (warhammer-community.com)

The Depths of Sylontum narrative campaign features Chaos Daemons vs Undead (Nighthaunt and/or Soulblight Gravelords), making for an excellent introduction to the new warband while also tying into the third Broken Realms instalment, Be’lakor. This is a 4-6 player campaign, where the players form a team to play each other individually (no grand melee). Each team gets to select tactics that determine deployment etc, before the final battle where the teams join together in grand melee style. The Agents of Be’lakor are trying to complete a ritual, represented by controlling objectives, while the Emerald Host of Lady Olynder is trying to stop them; at the end of each battle round, Chaos get D3 ritual points for each objective, but they subtract D3 points for each objective controlled by the Host. If Chaos get 10 ritual points, they win! It’s a very interesting game idea – I’ve not got a lot of experience with big multi-player games like this, but I can imagine there would be a lot of back-and-forth as there are only three objectives out on the table. It’s also a very interesting match-up, purely Daemons vs zombies and ghosts, I can imagine that would lead for some very interesting interactions.

4. A Fool’s Trove in Ulfenkarn

Hunt Treasure in the Cursed City With This Free 4-Player Warcry Campaign – Warhammer Community (warhammer-community.com)

Within the forsaken city of Ulfenkarn lies the Ven Silveren estate, and its lure of riches untold has led many to seek it out for plunder. Tying into the Warhammer Quest: Cursed City boxed game (that came and went in a heartbeat – but I’m not bitter), this narrative campaign features a strong theme of horror, with warbands unable to add reinforcements between battles, and potentially turned into zombies, meaning it is that much more brutal and grim! Rather than the team game that we saw in the Be’lakor tie-in, this is a free-for-all campaign where players are competing with each other to find the estate’s riches. To further the horror-story feeling, there is the Nightfall mechanic, which acts as the Twist for every game in the campaign. A d3 roll at the start of the game determines how many rounds of daylight are left, before night descends, and the Restless Undead come out – basically roving monsters like the chaotic beasts from the starter set. Another interesting mechanic happens during the Aftermath section, where you can choose to send out a fighter into the night, and roll on a d6 table to see what happens – maybe they’re slain, or perhaps they will be able to add to your progress? Progress determines the level of bonuses your warband will get during the final battle, where the warbands all converge on the crypt of Ven Silveren – entrances to which are denoted by objective markers, which are removed one by one at the end of each battle round, until the player controlling both the final objective marker and the key token wins! Sounds very atmospheric, I have to say!

5. War of the Morruk Hills

The Warriors From Dominion Arrive in Warcry With Free Fighter Cards and a New Campaign – Warhammer Community (warhammer-community.com)

The most recent campaign is based around the Dominion starter set for Age of Sigmar, and has a decidedly different feel to it than the others we’ve seen. It feels very much like a war, fittingly! One player controls the Thunderstrike Stormcast, while the other takes the Kruleboyz, and each side is led by three heroes, who each surround themselves with a warband of varying size. There are a number of locations being fought over, and each hero is sent with their warband to one of those locations. When the location of the battle is revealed, the warbands are then deployed, and battle is joined! There are either three or four battles in the campaign – once a player has one two battles, the final battle begins. In this battle, all of the leaders are involved in warbands of 1300 points, and the objective is to take out all of the enemy fighters. Quite straightforward, in all honesty, though there is the unique mechanic of Victory at All Costs, which you can declare once in the battle and gain two wild dice, which you must declare how they are to be used (and then receive no further wild dice for the game). There’s a definite pitched-battle feel, as opposed to the normal skirmish-feel of the game, but it’s quite nice to have that sort of thing as an option for the game, really!

Overall, there are some really good ideas here – as well as some great expansions for warbands such as the Lumineth and the Soulblight. It’s an interesting take on narrative campaigns, to have them so prescribed and such. The Tome of Champions 2020 has the excellent narrative campaign that is based on the silent city of Soroth Kor, though obviously any warband can take part there. So I suppose a lot of people who play Warcry may not be set up to use this content – but perhaps GW are treating these campaigns as a way to lure AoS players into the Warcry camp?

Of course, it’s usually the other way round, and I think the Anvilgard campaign is a case in point, where you can use the Start Collecting contents for the Blackscale Coil warband. But I suppose it goes both ways, as the Soulblight, Lumineth and Dominion campaigns are all designed to let existing AoS players use their minis in Warcry. Hm.

It’s a shame about the way that Cursed City was handled, because the campaign using that game’s contents is pretty good, I feel! The nightfall mechanic is very interesting, and lends a definite air of dread to the game – if only the board game hadn’t disappeared so quickly, it would have been a perfect excuse, as a Warcry player already, to pick it up! I retain some level of hope that they’re planning to re-try when the world has returned to normal, though as some people have speculated already, some of those Soulblight characters do look very much like the sort of thing that you’d expect to see in an expansion, like the Ambull or Zoat expansions for Blackstone Fortress. Perhaps the design studio is already hard at work picking another locale for the next iteration of WHQ though, and we’ll see something in a couple more years.

Before I finish rambling though, I thought it might be interesting to speculate on what’s next for the game, given the little tease in the Dominion article about the “exciting things in store” for the game. Looking at how things have been shown with the new Kill Team, and the focus on warzones and seasons of the game, with the promise of bespoke teams and the like, I think we could see a move away from the purely Chaos-driven theme and blow it up to include more AoS factions. In a similar manner to how the Dominion narrative campaign had the feel of a small scale war, rather than the skirmishes between rag-tag warbands, I think we could be seeing this as the next stage. I’m not entirely sure how I feel about that, because the appeal, to me, of this game has been in the fact that it’s almost purely Chaos vs Chaos, with the other warbands very much bolt-ons to the existing game system. Going forward, I think we could expect to see seasons of the game, with a couple of warbands specific for this game, though from any faction in the Realms, and maybe a campaign book or something that deals with the background and stuff, a bit like Soroth Kor in TOC20.

I could be entirely wrong, of course, and a big part of me does hope so! Catacombs was something that I had not expected, so it could also be the case here! I guess we’ll have to just wait and see what GW has to offer us next!

Musings on Warcry

I’m really into Warcry right now. I think the fast-paced gameplay is a real big factor, because time is definitely at a premium for me at the minute. Having a game that can be played during a lunch break is a huge draw, and it helps that the whole thing is actually really enjoyable, of course! GW models are mostly amazing, after all, so the whole thing is quite a feast for the visual senses, and with that fantastic scenery you can get some incredible cinematic moments. Of course, it would help if I’d actually got round to painting mine up!

I’m very slow at painting, not helped by the fact I’m definitely a hobby butterfly, but also of course I don’t have time for much of anything right now! I’ve managed to grab a couple of moments – possibly an hour and a half in total, spread across a few days – where I’ve been able to do some painting as well, so I’ve been really excitably working on The Unmade, who have always performed pretty well amazing in my games of Warcry, so definitely deserve to have some love. They’re so weird, and that Blissful One is possibly the most disturbing model GW has ever produced, but I love just how disturbing they are. I’m still very much early days with them all, but I think things are coming together now, and once the basing has been done, I think I’ll likely be daubing liberal amounts of blood all over the place.

For a while now, I’ve had just the four warbands built – Iron Golem, Untamed Beasts, Cypher Lords, and Unmade – with only two of those in varying stages of painted. While I really don’t want to go off the deep end with having so much stuff, I also feel a bit like I want some more variety, and have been thinking about building up some more minis, as time allows. I have all of the Warcry warbands, and for a while have been considering either the Corvus Cabal or the Spire Tyrants, just for a bit of variety in games. However, after playing two games recently where the minis have been primed black, I realise how drab that can make the game feel. It’s difficult to make out any level of detail, and so you feel very much like you’re playing with a lump of plastic – it’s like the Chaos Black spray sucks all definition out from a distance! The Iron Golem look like they should be very nice to paint, too, so I’m thinking I might give them my attention once I’m done with the freaky Unmade.

Of course, there is all this terrain, as well.

I have the Defiled Ruins terrain set as well, and I’d like to get cracking and build some of that so that I can try out different environments, but again, I’m very mindful of the fact that I have a ton of the stuff from the original core set to get a grip with! Then there’s the Catacombs box, which I suppose I could try out at some point because the terrain there is mainly doors and bridges, and I am quite curious about giving that a try. But I guess we’ll see. I need to rein myself in, generally, so for now I think I’ll plod on with painting the Unmade.

Playing Warcry, and painting the models, has naturally got me thinking more about the game in general, and I’m curious as to where this is headed. It’s obviously not meant to expand like Necromunda, where we have codex-like books for each gang. Though I suppose the case could be made that the Grand Alliance books effectively are the House Of equivalents). With the advent of a new gang for Necromunda, though, I do wonder if we’ll get more new Warcry warbands, as I feel that would be a natural way to go.

For a while now, I’ve been wondering how it could look if we had a warband that is properly dedicated to each of the Chaos gods. I know we have the AOS stuff to use for this, of course, but I would really like to have a proper, bespoke band that maybe comprises a couple of cultists, a wizard (or priest, for Khorne), and a daemon. I think it could be interesting, seeing as how the original bands were all pretty much Chaos Undivided, fighting for the attention of Archaon. Getting God-specific, Warcry-specific warbands could be an interesting way to take things?

I think it would be good, as well, to have a sort of narrative book, a bit like how Tome of Champions 2020 focused on the narrative with Soroth Kor and built up a real sense of the locale etc. Incidentally, Tome of Champions 2020 has got some really good stuff in it, I’m just gearing myself up for a proper look through that sometime soon.

Maybe we can see this kind of thing really expanded upon? New terrain, maybe a new warband, and a new narrative campaign focus? A bit like the 40k campaign books, with lots of fluff in there, and then new narrative rules that would support the wider release? I don’t know – I’m sure, whatever I do think might happen, we’ll have something totally different!

Of course, all of this useless speculation assumes Warcry should have the kind of aggressive release schedule as Necromunda. The initial box was released in summer 2019, with a small flurry of expansions to give us the new warbands and terrain, with Catacombs released at the end of 2020 with the grand alliance books, although it is believed that the pandemic had pushed that back from the summer. Can we expect anything more in 2021? It seems that we’re all about Kill Team right now, with a rumoured new Horus Heresy box set due in the November slot for the year, which makes me think we don’t have anything big coming out this year. I’d hope for a Tome of Champions of course, as those books are pretty great. I think we’ve had a few Warcry features in White Dwarf now, which might be good to have collected into an Annual of sorts.

I suppose it doesn’t need a slew of releases all the time, though. It would definitely be good to have more Warcry, just because the game has brought us so many incredible miniatures as it explores such a unique aspect of the Mortal Realms. I really hope GW don’t just let this one slide.

New Army update four

Hey everybody,
Today is the day of the long-awaited fourth new army update! While this has pretty much been covered in both my April and May retrospective blogs, I thought I’d keep the tradition going and provide a proper update for the force, mainly so that I can share some fancy pictures!

Since the last update, I’ve painted up the three Endless Spells for the Ossiarch Bonereapers, as well as some more hero models. Vokmortian and the Mortisan Soulreaper are both wizards, something my army was otherwise lacking (considering I’d painted up the spells with only the Mortisan Boneshaper to cast them all).

I really enjoy the Vokmortian mini. He was the original Bonereapers character, of course, coming out in Feast of Bones back in the day, and under the current rules, he has that spell that can outright kill a model. His miniature design is also pretty bonkers, a skeleton clerk holding out a contract and wearing a tombstone strapped to his back. I mean, what’s not to love?! I can probably make him look a lot better, particularly in terms of his staff, but I think I principally wanted to concentrate on getting the model finished.

That’s been a theme across pretty much the whole army, though, I suppose – having a colour scheme that is quick to replicate across all the models, to get them tabletop ready, and then I can come back in as time allows to properly finish off odd details when necessary.

The Mortisan Soulreaper was an interesting model to paint, because of the ghostly stuff going on around that massive scythe he’s got. Again, there’s really nothing new on this model that I haven’t painted before, the ghostly bits being similar to the hafts of the Immortis Guard weapons. I’m quite pleased about the way I’ve been able to get the screaming ghost blending in with the scythe blade.

The main boy in this procession of heroes is Arch-Kavalos Zandtos, who is a named character for the Mortis Praetorians that I’ve painted in the colour scheme of the Petrifex Elite. But I suppose my use for him is as a Liege-Kavalos. I built this model up in its entirety to start with, which didn’t feel like it would be a problem until it came to painting and discovered that it was more difficult than I’d anticipated! The shield is connected to the arm and harness, meaning it can’t really be left off to paint, so led to some issues, but I think I managed to pull it back and get him looking reasonably fancy! I decided to paint the weapon as metallic rather than the usual scheme I’ve been using for the nadirite weaponry, but on reflection I’m thinking I might change it – it’s called the Dark Lance, after all!

I’m trying not to get too much into the rules now that AOS 3 is on the horizon, but Zandtos has some very nice abilities, allowing for re-rolls of wound rolls and the like, plus dishing our mortal wounds to nearby enemies when he finishes a charge, as well as a command ability that adds 1 to the attacks of a unit within 12”. The Liege-Kavalos has these last two abilities as well, and clocks in at 20 points cheaper. What’s 20 points, I hear you cry? Well, it’s the difference between a stock named character and a generic character that you can give additional relics and command abilities to, allowing you to tailor your approach. 20 points is also the cost of the Soulstealer Carrion, the massive bird endless spell.

So this is where I’m up to, anyway! 1380 points (if I’m taking the mounted hero as Arch-Kavalos Zandtos), and I’m very pleased with my efforts to date!

I still have a few models to get moving on, specifically those Kavalos Deathriders, as I’d like to get a mounted contingent started for the army, and give Zandtos some friends! The catapult is an absolutely stunning model, as I’ve said previously, but I’m still a bit wary of it for the time being! One of my principal concerns is that I don’t actually have a proper storage solution for the army sorted yet – so they’re all pretty much stood up in a storage box, which is already full!

Longer term, I’m going to get myself another 20 Mortek Guard, and bulk out both of the squads that I’ve already got going on. Of course, with everything about to be going on in my life, I’m not in any rush, so can probably afford to wait and see if we do get a Start Collecting box when the new battletome comes out!

It’s probably incumbent upon me to mention the faction focus that came out the other day, looking at how Ossiarch Bonereapers are going to play in the new edition. I have to admit, I didn’t really take anything away from it as I’ve not been following the news with gusto, so aside from the fact Nagash is a powerhouse of Arcane Bolts now, the biggest thing for me was the fact that the Gothizzar Harvester counts as more than one model for holding objectives, because it’s a monster. Excellent!

The facebook group seemed to be going crazy about how the Bonereapers are now nerfed into the ground, though, because of the way command abilities work. The army still collects Relentless Discipline points, which are used for using command abilities as normal. I hear things about not being able to use more than one command ability per phase though, but I don’t know if (a) RD points work around that, as we don’t appear to have seen the whole rule yet, or (b) if I’d even find myself trying to use multiple command abilities per phase? It has been on my mind to properly sit down and work out the kind of battle plan I’d like to affect, but now that the game is in flux I don’t really see the need anymore!

Things do seem a little bit up in the air at the moment, but hopefully when the time comes for me to look again at this army, we’ll have a new book and know more about any potential new units coming out – Mortek Archers, I want you!

May retrospective

Hey everybody,
Well this has soon come round again, hasn’t it? Doesn’t seem like five minutes since the last retrospective blog, does it now?! I’ve not actually been posting all that much on here throughout May, unfortunately, and I doubt that June will be very busy at all, given that we’re eagerly awaiting the birth of baby number two, but I hope that I’ll be able to do something. At any rate – it’s not the time to look forward right now, it’s time to look back!

May has seen the temporary culmination of my Ossiarch Bonereapers army, with three heroes joining the ranks of the rest of the models that I’ve painted up for the army. Arch-Kavalos Zandtos, Vokmortian, and the Mortisan Soulreaper have been a nice way to finish things off, I think!

I’ve got somewhere in the realm of 1400 points painted up now, which is very exciting, though I do think I need to get more basic troops done before I can call this army done. I’m hoping that the new edition of Age of Sigmar will bring us some more models, as I’d really like to get a unit of those archers, if nothing else!

So the start of the month was almost consumed with Age of Sigmar and getting the Bonereapers into shape. I’ve also got some more games of Warhammer Underworlds in, which has been really nice, including with the original Shadespire set.

It’s been really nice getting to play the game, and I’m hoping that I can pick up some of the Direchasm expansions when the world returns to normal and they’re actually available to buy again… fingers crossed!

It’s not all about the Mortal Realms, though, as I’ve also made a return to the grim darkness of the far future. Specifically, with the Sisters!

Sisters of Battle

It’s been far too long, of course, but I’m really glad to have finally made an effort with these ladies. I’ve gone for a custom scheme, though intend to play them as Order of the Sacred Rose – I’ve written at length on my plans for the army, here and here, so please do check those blogs out!

I very nearly had a game of 40k the other week, though my buddy JP had a drunken night and figuring out the rules for a system we’ve barely played was not to be! I’ve got a game of Necromunda lined up with James next weekend, which should be good because I’ve only ever played it solo up to now! So gaming is slowly coming back on the radar, even if it will be curtailed while I look after a newborn again!


Jemma and I have started to watch the MCU again, working our way through Phase One during May. There’s probably a lot more to talk about with these things, although at the same time I feel like there isn’t really a great deal that I can add that has already been said. Two Iron Man films, Thor, Captain America, and the Avengers movie. I do find origin films to get a bit same-y after a while, and this is very true of the MCU, where you get to feel like they’re just giving us yet another superhero who comes into his or her power (actually, I guess they’re just male) and fights the bad guys, gets beaten down, comes back stronger and saves the day.

There is a definite élan to the first Iron Man, which updates the action from Communist China to Afghanistan during the War on Terror superbly well. Indeed, that’s one of the great things we see during the series as a whole, the way that they’re updated and made relevant, almost. For sure, they all exist as pure escapism, and they’re all just great adventures that you can sit back and bask in the effects without needing to really think. But I do find it quite fun to watch the development of Iron Man, the one that started it all.

The Avengers is also an amazing film for the fact it managed to pull together so many A-list stars and not feel like it favoured one too heavily. It was nice that we’d been having hints and shadows of SHIELD since the very beginning, but that film very definitely exists in a SHIELD world. It’s almost ten years old, and I still can’t quite believe they managed to pull it off!

Phase One has got some great stuff in there, though. I think it’s possibly because of the fact that they’re starting off, and so all the big names are being established. Things are definitely getting more niche in some of the post-Infinity Saga stuff that we’re hearing about! There’s a lot to enjoy in this first act, I found myself in particular enjoying Captain America more than I remember, and Jemma was appreciative of Thor as a sort of classic fantasy movie merged with the conspiracy-theory stuff based here on Earth. Things definitely began to get unwieldy after this, although I do think Phase Two managed to keep a fairly decent lid on things until it all seemed to go nuts in Phase Three. But that’ll be for another blog!


Now then. I was up in the attic recently, trying to choose my next book, and I came across a stack of unsorted Magic cards, which seem to have been my last purchase from maybe 12-18 months ago? Feels like it might be longer, though I’m not 100% sure. Anyway, it brought back a lot of memories, and I have been doing a bit of tinkering with some things, in the hope that – as I said before – real-life gaming may well be on the cards once again.

They’re mostly from Ikoria, though some M20 in there as well. I need to get to grips with what I’ve missed since I was last interested in all this stuff. Was it War of the Spark, last time I paid attention? Can’t remember… It’s been a long time, anyway, though seeing these things, and flicking through them, and even the smell – it’s all triggering those fond memories, and it’s got me wanting to build decks again! Let’s hope that it won’t all be for nothing, though…

I think it’s a pretty safe bet that you can expect to see some more Magic blogs here, as I attempt to catch up with what I’ve missed!

Age of Sigmar: Dominion

The new box set has been previewed! This thing is choc-full of interesting goodies, featuring Stormcast vs a new breed of Orruks, the Kruleboyz. We’re firmly in the realm of beasts, and we have some swanky new Stormcast models, the first (I think) since Soul Wars updated the range a few years ago.

The new Stormcast look like they’re a tougher breed than the wizards we had last time, but this addition has got to be making their battletome really quite bloated. Interesting.

The new Stormcast do look nice, of course, and I really like this character, as I think I have mentioned before:

She looks utterly amazing, don’t you think?

However, these are what has got me most interested in the box. The Kruleboyz have got a cunning look about them, and seem much more intelligent than the regular greenskins. I’m intrigued because it’s always nice to see a new race involved in these games, and there is an element of world-building that will be interesting to explore.

The big hero miniature is quite something, for sure, and I love the dynamism of the pose, with his big battle cat leaping down off the ruin. The draping filth off these things is really evocative of the swamp, and these guys are just brimming with character!

The sorcerer chap looks particularly funky, with his sous-chef assistant there.

There is a very interesting mix of guys, although of course they all follow the established pattern of having some leaders, a heavy group of warriors and a larger mob of more runty chaps.

This doesn’t seem to be all that’s coming though, as we’ve seen previews for a few more units for each force, including a Stormcast chariot (like the olden days! Chariots for all!) and this for the Kruleboyz:

It’s a wonderful piece of artillery, though they’re also getting a very angry troll:

The Mirebrute Troggoth looks wonderful, and I can’t imagine being able to resist this dude when he is released into the wild!

However, I’m finding it very hard to get excited for this box, because of the paragraphs towards the end of the article. It’s up for pre-order in June, but it’s another of these “while stocks last” thing. I don’t understand it. I was able to pick up Soul Wars about six months after the launch, but this is the same language as Indomitus, and that box disappeared at a rate of knots. Given the way things have been with the big boxsets of late, as well, I really have no faith in the Dominion box being any different – it’ll be available for pre-order for maybe 20 minutes, and then it’ll disappear. Which will no doubt make for good reading for the shareholders, but is disappointing because the odds are it won’t be available for the people at whom it’s intended.

But lets not end this on a downer. The new Orruks look wonderful, and it’ll be interesting to see how third edition changes the game – and whether we’re in for any more new races!

Warhammer Fest 2021

Hey everybody,
Warhammer Fest 2021 has been and gone, and there have been some fairly mixed reviews on the internet overall, with a lot of people seemingly disappointed with the fact that the hyped 6 days of previews didn’t live up to expectations. While that is perhaps true, and the event didn’t really have the usual feel of these preview events as being ground-shaking, there’s still a lot to talk about here! So let’s get to it!

Warhammer 40,000
To start with, let’s talk 40k. Over the six days, there were two devoted specifically to 40k, the first seeing a collation of the various Adepta Sororitas previews that we’ve had over the past few weeks and months, plus a few extras of course. Looks like the warsuit thing is coming in a squad of three, and there will be the new Celestian squad with the maces and shields.

The weird thing about all of this is, we’re getting a High Lord of Terra! Weird, right? Well, I guess anything is possible.

It’s always exciting when an army gets new stuff though, isn’t it? So however weird these things are, let’s just enjoy the fact that the Sisters range didn’t just get a plastic overhaul back in 2019; they’re now being fully developed as a faction.

Sisters will be getting their Codex soon, and the next chapter in War Zone Charadon is on its way, and will come with rules for Be’lakor in the 41st millennium, which is pretty exciting, and it’ll be coming out alongside a terrain expansion that seems to have all of the Sector Mechanicus stuff that has been hard to find for quite some time now!

The second day for 40k reveals came on day five, and we’ve got more Orks coming, those squig-riding things and a couple of new characters.

In addition, there is going to be a reboxing of Cadian Shock Troopers to give them more diversity, more faces and the like.

Not a new kit, though, which everybody has been clamouring for for years. Ah well! But we have also seen this little teaser:

I must admit, I’ve been turning away from the light of the Emperor of late, and preparing to embrace the fact that I’m a xenos player through and through. However, now that we’re seeing some Grey Knights on the horizon, however distant that may be, I’m thinking I need to wait and see what’s coming before I do anything too hasty!

That wasn’t all for the 41st millennium though, as day three brought us a bit of a surprise (for me, at least!) – Gaunt’s Ghosts are getting new miniatures!

I did not expect this! There are another raft of novels on the way, including two more Warhammer Crime anthologies! I’m a little disappointed to find out that they’re anthologies – although one apparently had a novella in there – but it’s still very good to have more of this stuff! Grim Repast, “a Quillon Drask novel”, sounds like it should be good though. I just hope that we see Black Library make good on these books that are sold as “a (character) novel” and give us more of that same character in future books.

Boxed Games
Day four was all about boxed games, and we saw some upcoming stuff for Direchasm, Necromunda and Aeronautica Imperialis. The latter doesn’t really interest me, though I do think it’s kinda funny that it’s being marketed as the plastic thunderhawk that people have been asking for for years.

Necromunda previews consist of the House of Shadows, and the Delaque specialists. I am very excited about this particular release, as they really have become my preferred gang! The new models are just as weird as I’d hoped they’d be, with a couple of gribblies such as that weird flying brain thing. Definitely the sort of thing that I’d expected from Delaque!

For Direchasm, we’re getting the Idoneth Deepkin warband, though everyone has been going crazy for the crab mini!

Which brings us nicely on to…

Age of Sigmar
I’ve saved this until last because it was probably the biggest part of the week of previews – outside of the crab, of course. Day One saw the remaining previews of the Soulblight Gravelords miniatures, which look truly like the stuff of nightmares:

These models tie in quite strongly with Warhammer Quest: Cursed City, which is quite sad because that game has disappeared entirely in a whimper that wholly belies the ceremony and hype that had been lavished upon it prior to release! A lot of people – myself included – had hoped there would be some kind of official word on this game coming from one of the days, but despite hundreds of comments in the twitch chat asking about it, no mention has been made whatsoever. Shame.

The fourth Mortal Realms book has also been announced: Kragnos is a huge Beastman-type, and the book will be coming with all those cool new models that have been shown off, such as the flying Slaaneshi thing, the new Lord Kroak and more. Mortal Realms then draws a line underneath Age of Sigmar 2nd edition, as the Sixth and Final Day of previews has given us the big news (that so many people had already guessed) – third edition is on its way!

This model is just wonderful, and I won’t lie, it’s got me pondering starting a Stormcast army!

She’s a new type of Lord-Celestant, or something – I didn’t really watch the stream, although I caught bits of this one as I was putting my daughter to bed. The interesting thing, for me, is that the lore has the armies of Order finally reclaiming the lands lost to Chaos and creating outpost cities. I find this fascinating because it feels like we may actually be seeing something akin to the Old World, and the network of cities and whatnot. Of course, there’s still the potential for them to all have daft names, but even so!

The article makes mention of a new narrative play style, which I guess is Crusade from 40k by another name, so we can expect to get updated battletomes for all factions to include those new rules. So long as the Ossiarch Bonereapers get their Mortek Archers and the mace-wielding guys, I’ll be happy!

And that was it! Big news was Age of Sigmar v3, and we have supplemental ranges of Sisters and Orks to look forward to. I think everything else was decidedly of a lower rung of colossal really, though I’m trying not to follow the rest of the internet with complaining too much. New stuff is nice, for sure, but I think this time around, it was definitely over-hyped, and with having everything spread over six days, it meant that individually each live stream was a little disappointing. But we’ve got the promise of more previews to come in May, which may bring us further news of what’s coming – hopefully they won’t be quite so universally decried…

April retrospective

Hey everybody,
It’s the end of another month, and we’re already a third of the way through the year! After quite an eventful March, I feel as though my April doesn’t really measure up! Lots of real-world stuff going on, sadly, but as this blog is being published, I’m coming to the end of a very relaxing week away, which is hopefully going to help propel me to new heights in May! Well, we can but hope!

While perhaps not as much has happened in April, I think what I have been able to do has been pretty big! I want to start with Warhammer, because why not – indeed, most of this blog is probably going to be taken up with plastic crack! After a few years of having the game, I have finally made it round to trying out Warhammer Underworlds, and I think I’ve become obsessed…

In these coronavirus times, I’m still playing games with myself, so stuff like this and Warcry has suffered a bit, but nevertheless, I can say that I wholeheartedly love the idea and the playstyle and I cannot wait to play against a real person! The only warband that I have painted is still the Thorns of the Briar Queen from the Nightvault set, though I have recently made efforts to get the Godsworn Hunt warband painted as well, having made a start back when Contrasts were new and all. Very small progress, but progress nonetheless.

I definitely think I’m obsessed, though!

I’ve also been making some very decent progress with the Ossiarch Bonereapers! In my latest New Army Update blog, I showed off some Immortis Guard, as well as the plans for the Endless Spells and Arch-Kavalos Zandtos. Well, the Spells are finished, and while everything is just done to tabletop standard, I do like how these things have turned out! I must say, I struggled with each one to think of a good colour scheme for them – I wanted something different to the ghostly-green of the box art, but I never knew what! In the end, I went for ghostly-blue, in the main,as a nod to the Mortisan Boneshaper.

The army is definitely coming along, though. I’m trying to not get too distracted with Underworlds and other projects, so that it won’t be too long before I’ll have a fourth update blog with yet more finished miniatures! Although it is exciting to think that I’m only one model away from having that 1000-point list fully painted!

Of course, the Ossiarch Bonereapers are due for their own Underworlds warband to come out soon, talk about worlds colliding! So that’s definitely something to look forward to.

While we’re talking about new miniatures…

The next Broken Realms book is going to be accompanied by a slew of huge model releases, it seems, not least of which is a new Lord Kroak for the Seraphon, and this fabulous thing for Slaanesh! If I was excited for the plastic Keeper of Secrets back in 2019, I don’t even know where to start with this beauty! Slaanesh is, of course, my favourite, and I keep talking about how much I want to have a Slaanesh army. Well, given that they’re quite possibly now the most-supported of the four Ruinous Powers, it seems like I need to make a start with these glorious things! I do need to try and control myself at times, of course, but when things like this come along, I just don’t know what to do…

The Keeper is a big model, but these things look huge, due to the wings and everything. I really didn’t see this coming, but I definitely want at least one!

Moving away from the Mortal Realms now, I’ve been reading quite a bit of the Horus Heresy this month – mainly catching up on some of those books that I had left out up to this point.

Prospero Burns is the 15th novel in the series, and tells the story of the Burning of Prospero from the point of view of the VI Legion. Now, the book is by Dan Abnett, one of the Black Library’s greatest, and it deals with one of the most critical moments in the Heresy that has already had a fantastic novel covering those events. What’s not to like? Well, it’s Space Wolves, and if there’s one Legion I just cannot enjoy, it’s these. In all fairness to him, Dan does a great job and the story feels very much like a sort of Viking Saga. It’s told from the point of view of Kasper Hawser, who functions a bit like a Remembrancer for the Legion. He’s a noted academic from Terra, and we get to see some of his backstory investigating sites and the like. He seems to have a particular specialism in the Imperium’s past during Old Night, which was particularly intriguing. However, during one of these academic investigations, he is seemingly turned into a sleeper agent by the Thousand Sons, and sent to Fenris to live alongside the Space Wolves Legion, acting as an early warning system for Magnus to ensure Leman Russ is never sent against him.

What? Why would Magnus even think such a thing? Well, he is perhaps the only psyker on a level with the Emperor Himself, so maybe he had a premonition. Anyway, the Wolves keep Hawser in stasis when they discover his identity, before deciding to study him as he studied them, in an attempt to discover more of his intentions. We revisit a lot of ground covered by Graham McNeil’s book, including the Council of Nikea, where Hawser’s role as spy is revealed to him by Russ. Hawser and the Wolves attempt to discover what exactly is going on, and it eventually transpires that he was in fact possessed by a daemon of Chaos, with the purpose of ensuring the mutual annihilation of both Thousand Sons and Space Wolves. The Thousand Sons’ psychic potential had no room in the plans of the Ruinous Powers, and the Wolves are the only Legion to pose a real threat to Horus and his Sons. Makes sense, no?

The Burning of Prospero happens as we all know, with Russ and the Wolves decimating the Thousand Sons, and Magnus fleeing with his Legion into the Warp to the Planet of the Sorcerers. Hawser agrees to go back into stasis so that he cannot be used against Russ again.

I don’t know what it is, but I just dislike the Space Wolves, particularly in how they’re handled in the fiction. I get it, they’re Space Vikings, and everything is wolf this and wolf that, with pelts all over the place, and the battle brothers drinking mead and eating raw meat with their special fangs. If Chaos’ plan had worked, and the two Legions had destroyed each other, I don’t think I’d have been all that concerned with the loss of the VI Legion. Dan Abnett does a wonderful job of creating some truly atmospheric scenes, and we get a very interesting look at the Legion like nothing we’ve had before, but I found myself most often feeling that they worked particularly well when read as some kind of Viking story, and not as Warhammer.

But that’s just me!

I suppose it’s difficult to get away from the fact that the book just feels a bit superfluous, and really we could just have A Thousand Sons and miss this one completely, and the whole Heresy story wouldn’t suffer for it. I think this gets worse as the series moves along – I’m actually about to start on book 30, and I believe it gets a bit rough at times as the books range wider and wider, with more and more superfluous entries in the series. Prospero Burns was an interesting book in some respects, showing us marines in a different light, and it actually gave me the strange feeling of actually being a bit like a serious, grown-up novel, at times. No mere bolter porn, for sure! But ultimately, I just wasn’t that into it, and it really felt like a chore to get through it.

To help me get through it, I actually started to read something else, with a kind of reward system going on. Bad, isn’t it? Never thought I’d say that about Dan Abnett, but honestly I think it’s really just my own personal hang-ups about the Legion, and not the quality of the writing, that are colouring this review.

I read this book alongside my fellow bloggers Jenn and Dave, although I think I started a bit early and finished first, but you can now check out Inquisitor Jenn’s thoughts on the book here, and Dave’s review is now here! Be warned, though, punches have not been pulled!

I also read book sixteen, Age of Darkness. The second anthology in the series, I thought this one much better than the first, Tales of Heresy. Perhaps because more has happened by this point in the series, and so there is more for the short stories to tie into? At any rate, there are nine stories here, written by all manner of Black Library alums, including Dan Abnett who wrote Little Horus – the story of how Horus Aximand of the Sons of Horus Legion had his face cut off. Delightful! The stories all feel quite important, though I think that might be due to having read so far into the series now, coming back to this book has helped me make sense of how a lot of them fit into the overall series to date.

I thought Liar’s Due, by James Swallow, was a good story. Different, in that it dealt with a lone Alpha Legion operative as he sows discord throughout the normal people of the Imperium. It really shows how the XX Legion wage their wars, through intrigue and subterfuge, without needing to fire a shot themselves. Savage Weapons is a story that I’ve read before, by Aaron Dembski-Bowden. It deals with a parlay gone wrong between Lion el’Jonson and Konrad Curze, and is I think the first time in the Horus Heresy that we get to seriously see the Night Lords (though I could be wrong there!) It is set during the events of the Thramas Crusade, which is notable for being an attempt to keep the Dark Angels from Terra by having the Night Lords run amok in Ultima Segmentum. The story is mainly told by ADB in this and Prince of Crows, one that I’m looking forward to reading at some point soon!

Little Horus and The Last Remembrancer directly link to the 29th novel, Vengeful Spirit, which I have covered in its own blog here. That is definitely worth the read, and I am still impressed with the breadth of that book!

Darth Bane Trilogy

It’s not been all Warhammer, though, as I’ve finally drawn to a conclusion with the Darth Bane trilogy! Not my favourite, by any stretch of the imagination – you can read my rambling thoughts on the final book, and the trilogy as a whole, here!

I’ve finally started to read the hardcover sensation that is Light of the Jedi, as well – the inaugural novel in the High Republic series. Be sure to check back for my review when that goes up!

It seems to be an exciting time for Star Wars, with the announcement of the “special event series”, Obi-Wan Kenobi. Originally slated to be a movie along the lines of Rogue One, it was announced as a series in 2019 but put on hold due to “script problems” a year later. With the announcement of the cast, though, we’re well on the way to getting this series in 2022, I believe, and I’m really intrigued to see what it’s all about. The Mandalorian has really shown just how good Star Wars on the small screen can be, and while I don’t know what the significance of “a special event series” will be, I would like to think that we’re in for something really special.

I just hope Obi-Wan and Vader never actually meet…

Lots going on right now to be excited for, though! The Cassian Andor spin-off series has already been filming since December, although we don’t have a release date yet. The Book of Boba Fett is set for release in December this year, though, and the third season of The Mandalorian will be out sometime after that, maybe this time next year? Definitely a lot to look forward to, at any rate!! I do wonder if we’ll get many more movies, with the way the TV series have been a success for Disney+ so far. I suppose it does hearken back to what I was talking about with WandaVision though, in that the series can show a lot more of the slow moments, whereas the movies seem to have to deal with just one big adventure. The upcoming Rogue Squadron movie is probably going to be something along these lines, I’d guess…

Oh yes, and I turned 7 on 21 April!

Anyway, I’m rambling here! Time to wrap things up. It’s been a slower month for sure, and I haven’t had the time for as much as I’d have liked, but things are definitely ticking along with the hobby, and you can definitely look forward to more Underworlds content as it continues to take over my life!!

Warhammer Underworlds

Hey everybody,
Today is game day once more here at spalanz.com, and today I’m going to talk about my latest obsession: Warhammer Underworlds! It’s been out for years, and I’ve had the Nightvault core set hanging about for a couple of years now, but only recently started thinking about it seriously for the game, rather than the miniatures as part of the larger Age of Sigmar game.

I do love the miniatures though, it has to be said they’re some of the best fantasy sculpts out there!

Anyway, Warhammer Underworlds is heavily marketed as the competitive miniatures game, and you can really tell just from reading the rulebook. Everything is quite strict and laid-out, trying really hard to cut out any room for error or misinterpretation. Of course, some rules can come across a bit thickly, if that makes sense, though subsequent “seasons” have sought to refine the rules to the point where, I believe, they’re in the best shape yet.

Seasons, I hear you ask?
There have been four seasons, as the time I’m writing this. Shadespire, Nightvault, Beastgrave, and Direchasm. To remain competitive, while keeping the bar for entry somewhat low, a system of rotation was introduced to keep only the two most recent core boxes current – something akin to Standard for Magic the Gathering, I guess. Whether additional formats will come in time, along the lines of Modern say, I suppose time will tell. At any rate, the cardpool is kept small enough that it doesn’t become too arduous to build a deck for the game.

A deck, you say? But GW are a miniatures company!
Ah yes, Games Workshop is mainly all about the minis, for sure. But Warhammer Underworlds is a curious mix of miniatures and deckbuilding. When assembling your warband, you build two decks; an objective deck and a power deck. At the start of the game, you draw three objective cards, and five power cards; the objective cards are exactly that, objectives that you can aim to score throughout the game. These can be scored immediately or at the end of the game, and upon achievement they give you “glory” – at the end of the game, the player with the most glory wins.

Power cards are a more immediate benefit, which come in two flavours – upgrades and gambits. Upgrades can, well, upgrade fighters for the cost of the glory that you have earned (this doesn’t remove that glory from your final pool, though), whereas gambits can be more one-time effects. With Nightvault, the game had the addition of Magic, and several gambits come in the form of spells, which can be used only by wizards in your band.

There are of course many rules for deckbuilding, which is pretty much true of any such game of course. You can only have 12 objectives, only six of which can be “surge” objectives (the type you can score immediately once the conditions are met). The power deck must have at least 20 cards, no more than half of which can be gambit cards. Additionally, you cannot use multiple copies of the same card.

So how do you play?
The game lasts for three rounds, which are split into four activations for each player. Perhaps the best thing about this game is that it follows an I go/You go principle of alternating activations, so you don’t have to sit through one person working out their strategy for the whole turn. Warbands come in many sizes, from three to nine fighters, though you only have four activations to work through each round, causing a lot of decisions as to who you use and who you leave back.

Each fighter can move, attack, charge or go on-guard. In addition, there are player activations that you can take, such as discarding and drawing cards. Interestingly, fighters can be activated more than once per round, however once a fighter moves he receives a token which means he can’t perform the same action again. In addition, if the fighter charges, he receives a token which means he can’t be activated again. But in theory, you can move the fighter in the first activation, and then attack with the same fighter in each subsequent activation. Very useful if your warband is reduced to one fighter!

The game uses special dice, which can be a little confusing at first of course, as with any game that uses such dice. The white dice are used for attacks; black for defence, and blue for magic. Each fighter’s card uses a fairly elegant system to show how they move, attack and defend, as well as their wounds characteristic.

On the left we have the weapons, showing the range (in hexes), number of attack dice rolled, as well as what you need to roll for a success, and then how much damage the attack deals. Attack dice have two hammer symbols, one crossed swords symbol, and a critical success symbol. When attacking, a critical success symbol has the potential to cancel out any successful defence roll, and the other way round.

Rather than trying to cover the whole gameplay thing, it might be easier if I just link to the GW video where Becca Scott explains it all:

While you can attempt to destroy your opponent’s warband, the game is all about playing the objectives, of course, and at the end of the game, the player with the most glory is the winner – even if they have no fighters left standing.

I’ve recently picked up the Direchasm box, which I’ve been eyeing up for a while because of the Slaanesh warband, but decided it was high time I actually see what I’ve been missing out on all these years. The short answer, of course, is a lot of fun! Sadly, due to the ongoing coronavirus restrictions, I’ve been unable to play real games, so have been checking things out by playing against myself, but already I’m pretty hooked!

I’ve played one game with each core game so far – although I think I may have sold off the Stormcast that came in the Nightvault box, so instead I used the Godsworn Hunt warband, which I have hanging about because I love the aesthetic so much. As shown up at the top, the Thorns of the Briar Queen warband is the only one that I have fully painted up, though, so it was a pleasure to get those guys out at last!

It’s definitely the sort of game that I can see myself really immersing into. I’m not about to go ahead and plough a lot of money into all the various warbands, of course, but I would like to pick up a few (probably ones that I have already earmarked for their miniatures) so that I can get a wider cardpool to use, and of course having different warbands to try is always going to be a nice bonus!

The rotation thing that I mentioned before does give me pause, though. The Nightvault game that I had yesterday was played using cards and warbands from that season – kinda like Block Constructed for MtG, I suppose! The way that rotation works, all the Warbands currently out there are still legal, including any warband-specific cards they have. But each warband is sold in a pack that includes 60 cards, roughly half of which are “universal” – when a season rotates out, those universal cards go with it. If a card is then featured in a new, current season after being printed in the older one, you can use the old printing if you like. I’m not sure how many cards that affects – there are probably sites out there that crunch these sorts of numbers! – but it’s something I find interesting insofar as longevity of the product. I’m not trying to say that I’m against rotation per se, especially when you think I’m trying to get into the game during its fourth season, so would otherwise have quite the task ahead of me to do so! But while I like the look of the Beastmen warband from Beastgrave, I’m probably not going to buy that set because it’s going to be rotating out this year…

Obviously, rotation only affects tournament play and I don’t think I’m likely to be playing in any such events with a baby due in two months’ time, but I’d like to get as much play out of my stuff as possible. Luckily, Direchasm seems to have the greatest number yet of warbands that I’m actually interested in – along with the Slaanesh Hedonite warband from the core box, there are Slaves to Darkness and Ossiarch Bonereapers, Idoneth Deepkin and even Seraphon.

I’m two games in, and already I can feel myself getting sucked in to the whole thing. I’m finding myself pondering deckbuilds, and wanting to read up on all of the Glory Points articles in White Dwarf that I have, up to this point, been ignoring. The rule book covers all kinds of different scenarios and has rules to cover supporting other fighters during activations etc. There is a lot of depth to the otherwise basic gameplay that I tried to summarise earlier! I think it’s pretty safe to say that I’m going to be talking about this game again, and most likely soon!

New Army update three

Hey everybody,
I thought it might be a nice time for a look at what I’ve been doing with the Ossiarch Bonereapers since my last update more than a month ago. The short answer to that question is, not a lot, but I wanted to take a bit of time today to show off the few efforts that I have made, regardless!

I’ve got three Immortis Guard painted up, which was quite wonderful really. Considering they’re much bigger than the Mortek Guard, there are very few real differences between the two models which allows for an easy scaling-up of the scheme. The only real difference here is the hafts of the dread halberds, which I painted with Drakenhof Nightshade and then lightly drybrushed with Teclis Blue. It gives enough of a contrast to the blades and other elements, but keeps the ethereal theme of them being mystical ghostly things.

I’m looking forward to trying these out, more than perhaps any other unit that I’ve painted so far – they look great, in my opinion, and I think they should be quite hard-hitting. Each model has 2 attacks with the halberd, and 2 with the shield; then they can attack again with the shield for 2 more attacks. The halberds hit on 3s and the shields on 4s, so fairly decent, and the halberds have -2 rend and do 2 damage on each successful hit. Finally, the shields do a mortal wound on the attack roll of a 6 in addition to any further damage. I know there are a lot of variables here, but there is still a lot of damage potential, for sure!

What else?

I’ve built up the Endless Spells for the faction, which are an exciting set of models – much bigger than I’d first thought they would be! I only actually have one wizard in the army so far, the Boneshaper, so I would need to get a few more for maximum effect, I suppose! The Ossiarch Bonereapers spells are “soul-linked” to the caster, meaning that only that player can move the spells that are predatory (all of them!) which gives some degree of control over them that other armies don’t get with their own.

I particularly like the Bone-tithe Shrieker (the one in the middle there), as it adds 1 to the hit rolls for units which target a unit within 12″ of this spell. All of them are pretty good though, which gives me the additional incentive to get more wizards in the force!

I’ve also built up Arch-Kavalos Zandtos, who will be the second hero for my army. I am a little hesitant, having built him entirely, and I hope that it won’t be too cumbersome to actually paint him. As usual, of course, I’ll be using the Contrast paints for the most part, which should help things along well enough. Fingers crossed that I can do it justice, anyway! He comes with two command abilities, one of which gives re-rolls to units wholly within 24″ of him, the other adds 1 to attacks for units wholly within 12″ of him. There are also a couple of nice abilities that he has to help with his offensive capability, which I think would make him a real force to be reckoned with!

What does all of this look like, then?

I think this is a great start to the army. Of course, I have no idea if it would work really well on the table, but I’m looking forward to getting it there. Just two more models to go before this list is finished, of course, though I’ll probably paint up all three of the spells so that they’re done and dusted.

So, all in all, things are going really well right now! We had some good weather earlier in the week, so I’ve been able to prime them with Grey Seer already, so I’m hoping to get these things painted up soon enough! With the arrival of the secondborn expected in mid-to-late June, I do feel a little like I’m on the clock with getting these things finished! I am definitely excited to have gotten so far with the army in such a short time.

What’s Next?
Once these models are finished, I recently picked up some Kavalos Deathriders to add in to the mix, and I still have both Vokmortian and the Mortek Crawler to build and paint up. However, I do also find myself wanting to get a second box of Mortek Guard, as I think it could be handy to have more troops. It will also get me to my first battalion, Mortek Shield-Corps, which will be good. I suppose I’ve been hanging fire on that because of the potential for a Start Collecting box to come out at some point, and I would naturally be getting one in due course!

I’m also wondering if we aren’t going to see some more units in due course, maybe archers or mace-wielding Mortek Guard. I’m very excited to get hold of this warband when it comes out, though, so that’ll be another few models to add in to the army!

With the current additions, I’ll push the army just over the one thousand points that I was initially aiming for, though with the Deathriders et al, I’ll be at 1640 points – and of course, if I were to add in Arkhan the Black, that will bring me to exactly 2000 points! Would it be a good force, with those Leaders involved? No idea… but I’m sure it’d look good on the table!

New Warhammer incoming!

My goodness, what a day!

There are some very interesting models coming our way in the next few months! The Faith & Damnation preview came out of nowhere, at least to me, and has shown off quite a few models that I’m excited for! Let’s take a look…

Of course, a lot of the stuff is Soulblight Gravelords, who must be coming pretty soon given that we’ve seen so many new units already. The Blood Knights have been redesigned, and look very fancy! Whether they’ll be an extortionate £61.50 for a box of five though, who can say? We’re also getting more Skeletons and Zombies, who fit in nicely with the stuff that we’ve seen from the upcoming Warhammer Quest: Cursed City. I’ve been back and forth on the new stuff, but right now I’m holding off getting into the new Vampires: I think I have enough on my plate without adding yet another army into the mix!!

The Ossiarch Bonereapers are getting their Underworlds warband and I WANT THIS NOW! May isn’t too long to wait, I guess, but still… I’m very excited for this! I also hope that it means we’ll be getting some more Bonereapers units in the future – archers would be lovely, and how about some mace-wielding chaps as well? But how nice would it also be to have some executioner-types as well? Massive axes and all!

I still haven’t played Underworlds, of course, and I don’t know if I will anytime soon, but I am very excited for this band!

We’re off to the 41st millennium next, and there are yet more units coming for the Adepta Sororitas! We’ve already seen the walker and the lieutenant-type, and now we’re getting a Predator-type vehicle as well! This is very nice, I must say – I wonder if this is it, or whether we’ll be seeing more for the Sisters before they inevitably get their 9th edition codex.

This is long overdue, for sure. Another army that has been getting new units that are bursting out of its current book. The Skitarii Marshal is probably the last we’ll be seeing for the army for a while, I’d guess. After the wave of models that came out in the Psychic Awakening release, I can’t see anything more coming over the hill, but I suppose you never know! At any rate, it’s good to see an army that has been spread apart like this come together, so I’m pleased to know that they’ll be getting their book soon.

Of course, I have a small-ish Mechanicus force of my own that I still don’t quite know what to do with. Maybe I’ll keep them, but I do want to try to thin out my plastic addiction!

Third starter set coming for Necromunda – who saw this coming?! Escher vs Delaque with some of the plastic Zone Mortalis stuff, though I’m expecting it to be quite expensive, regardless. Can’t think it would be the same price tag as Dark Uprising, of course! It’s good to see a hopefully more affordable starter set on its way, and Delaque is a nice choice, I must say!

The next House of book is coming up as well, House of Faith, featuring the Cawdor gangers having their update. Do we have a box with prospects and leaders? Not sure, but we will be getting these fine gentlemen:

We’ve already had one spoiled, but it’s lovely to see the whole box. Six miniatures, three times two, but with some very nice options regardless. I’m liking these guys a lot, anyway, I must say! And it’s always wonderful to see what’s coming next for Necromunda!

All in all, this has been a very exciting preview – if the Bonereapers warband is scheduled for May, then I’m guessing that it won’t be long until we see all of these coming out!