Looking back at the Games Workshop reveals

Hey everybody!
So it’s time to play a little catch-up here, as I take a look at some of the stuff being previewed by Games Workshop in recent weeks. There is a lot of exciting stuff coming over the horizon and, while I’ve managed to catch snippets of stuff here and there, I’ve not really had much time to take a look in any great detail at this stuff. Until now!

At the recent Blood & Glory event, we got to see a lot of stuff that was really quite exciting when I first glanced through, but on reflection felt a bit like it fell flat. I suppose we’ve been seeing such a wide variety of stuff previewed like this lately, that it’s hard to keep things at the same level? Anyway, to start with we’ve seen some new monsters for Warcry, which seem to function like mercenary characters that your warband can hire.

These things look pretty huge, and would likely make really nice centrepiece models for a collection in their own right. Being released for Warcry seems a little bit strange to me, as I’d have thought they would do well as main-line Age of Sigmar, but then what do I know? I do like the Sphiranx model though, and it’s nice to see another breed of Ogroid after the magical beastie from Silver Tower way back when.

These aren’t the only two coming though, as we’ve already seen a third big beast at the end of September, so I guess there might be quite an extensive second-wave of releases for the game coming up soon, when we get those final two warbands and all this additional stuff?

Back during the Spiel reveals, we got to see one of those new bands, the Spire Tyrants, which do tend to look a lot like the more generic Chaos marauders type of kits. Here’s hoping that the final warband of the eight will be as fancy and as individual as the others…

I still haven’t played Warcry, but all the reports I’ve heard have been mainly positive, with just a few niggles, so it’s definitely something that I’d like to get round to at some point!

The big news from Blood & Glory seemed to be the newly remade Slaves to Darkness for Age of Sigmar, though – at least, that was my big take-away! Warriors of Chaos Undivided, these guys are definitely a welcome sight on the horizon, and I find it quite interesting to see just how much of a focus is being put on the Ruinous Powers these days, between this and Warcry. We’re definitely at an interesting time for Chaos, and it’s really exciting to see GW updating these, some of the oldest sculpts still doing the rounds.

Am I going to start a Slaves to Darkness army? Possibly. Well, I do have Slaanesh daemons on the cards, still. I would love to get my hands on this chap though, as I think he looks magnificent! I can definitely see that lizard beastie in a pale lilac colour…

It’s interesting though, isn’t it, that these new Warriors, Knights and Lord kits are effectively being launched via a Start Collecting box, rather than the SC coming out months after the initial release. I guess it’s partly due to the fact this is an updated range, and not a new one? Just thought it worth mentioning, anyway…

Speaking of Chaos…

The next book in the Psychic Awakening campaign, Faith and Fury, has also been shown, with the promise of updated rules for all of the non-Codex Traitor Legions – “supplement-tier” rules, apparently! That’s certainly interesting, don’t get me wrong, but… why does this always happen to the Heretic Astartes? Remember when they had a massive update via Vigilus Ablaze? Feels very much like we’re once again playing second fiddle to the loyalists…

That said…

This new Chaos Sorcerer is just glorious!! I mean, when you look at the current sculpt, there’s really no comparison, is there?

I’m really loving the revamped Chaos Space Marines range, and I can’t wait to get my hands on the new Sorcerer, even though my actual force is nowhere near battle-ready!

I wonder if we’ll be getting a plastic Warpsmith anytime soon…

I think this is where I felt deflated the most, though. I was really hoping that we’d get some surprise previews for the Sisters, some stuff we didn’t know was coming, or something not previously mentioned. Instead, while the tanks look amazing and everything I was hoping they would be, I can’t help but feel a little bit let down. It’s definitely my own fault for expecting something like that, of course, but there we are.

The tanks themselves both look phenomenal, with so much incredible gothic detail that I was hoping to see. I’m struggling against the desire to not start yet another new army, and a need to get at least one of each of these superb vehicles!

I do love the cherubs that adorn the tanks, being a big fan of these macabre things anyway, so the latest Battle Sister Bulletin was a real treat for me, I have to say! Looking forward to seeing what some of those kits contain, as I’m not sure we know the full range yet…

Let’s end with some more Imperium stuff though, and a look at a couple of recent Rumour Engine photos. I don’t normally talk about these, because they can be far too obtuse, but there does appear to be some kind of AdMech vibe coming from a few that makes me wonder what on earth could be on the way…

The above came on 22 October, followed by the below image, out today:

It all looks a bit curious, especially if we remember this one from 8 October:

Some kind of Skitarii flying machine? Who the hell knows!

Exciting stuff coming, for sure, but I am definitely feeling a bit overwhelmed now by the amount of stuff coming at us from Nottingham. To say nothing of how much it’s all going to cost us…

Nova Open reveals!

Oh my goodness, there were some interesting bits dropped at Nova last night/this morning!! I’m really quite excited about a lot of this stuff, so let’s get into it!

So the Psychic Awakening thing has got a fancy cinematic trailer now, but I’m still a little bit disappointed that we didn’t get a good look at what this is going to look like from a products perspective. We’ve got a new Inquisitor model coming along (presumably), along with new plastics for Howling Banshees and Shrike. So that’s interesting, I reckon! The official site has got this to say about it:

Psychic Awakening is a monumental event that will shape Warhammer 40,000 forever, on a scale unlike anything you’ve ever seen before. Across this epic event, every codex will see expanded rules as we explore the front-line war zones of a cataclysmic new conflict that makes the 13th Black Crusade look like a border scuffle.

Now, that sounds exciting as all hell, but I wonder how much of it is going to actually translate true, you know? Vigilus was cool and all, but it somehow didn’t quite live up to what we had been perhaps hoping for in the run up to it last year.

The new Shrike has been pretty divisive, though I do quite like it myself! Of course, I’m not about to start collecting Raven Guard, but even so, it’s really nice to see more models than merely Ultramarines! I hope we’ll see some really interesting, weird stuff – starting with that bald inquisitor, of course! If Howling Banshees are getting the updated treatment, as well, then I hope they’ll use this as an excuse to update a few more kits from finecast to plastic! Speaking of which…

The Sisters of Battle have got an army box coming out in November, which I guess means that we really are going to see plastic Sisters coming out this year! Of course, the army set might be out in time for Christmas, but we might not yet be seeing the range introduced. I mean, they may well use this box to bump up the sales, and keep back the individual kits until later. Personally, I’m not planning to pick them up in one big hit like this, even if it does prove to be a saving. Recent army projects have shown that I do much better if I buy things steadily, rather than splurge on a huge pile of plastic to just then have them sitting around depressing me…

But the range does look fantastic, and that new Penitent Engine looks wonderfully grim-dark that I just can’t wait to get one for my collection, if nothing else! Very exciting times ahead, anyway!

Necromunda is getting something that looks pretty interesting – Helot Gangs seems to be the main thought here, from what I’ve seen online, though I’d always thought that to mean the Chaos Cultist rules they released in White Dwarf and on the official site? Who knows. Looks cool, and as per usual I’d definitely be all over this like a rash!

Heading to the Mortal Realms, Warcry is getting an expansion for Monsters and Mercenaries, which looks like it will indeed be following the release pattern of Kill Team – though I don’t know of course if they’re planning to re-pack the monsters and mercenary units in the same way as, say, Kill Team: Commanders. Interesting to see how this one pans out. I had been hoping we’d see the remaining two warbands that were discussed in the main Warcry rulebook, but no such luck! Maybe they’re being held back for the Christmas sales, too?

The biggest thing, for me, to come out of these reveals has got to be the next army for Age of Sigmar, however:

Now, I was excited by Cities of Sigmar, as it represented something of a re-theme of classic Old World models that I do want to get my hands on. I’m a huge Tomb Kings fan, of course, but I’m also a huge fan of Nagash and the whole undead thing in Warhammer Fantasy and Age of Sigmar, so I am incredibly excited for this range to come out, apparently as early as October!

An army of bone constructs, led by the new mortarch, Orpheon Katakros, this army looks incredibly exciting and really cool, and should go well with the current Nagash, Mortarch and Morghast range!

There have been some fairly vocal detractors online since the reveals dropped, but I don’t really care what people have to say about it: I think the range looks awesome, and I think it’s going to be difficult not to pick up the whole damn lot when it arrives!

It’s true, accusations of Tyranid Warriors rip-offs here are difficult to argue against. But I just don’t see the similarities with Necrons, which a lot of other folks are calling out. True, they’re armies of undead skeletal warriors, but that’s pretty much where the similarities end. Necrons are far more sleek and futuristic, for all that they’re an ancient species, whereas these guys have got too many design cues in common with Nagash and his ilk to be said to be the same!

I do still feel like the Tomb Kings had something special in Fantasy, but these guys just fit the whole AoS aesthetic much better.

It’s really a wonderful re-imagining of the idea of Tomb Kings, and I can’t wait to get my hands on the full range of plastic goodness!

The Ossiarch Bonereapers are going to land probably square in the middle of the birth of my first child, so I don’t anticipate having much in the way of updates here on the blog during October, but I will be chronicling my hobby progress with certain Undead models here whenever I can, starting much sooner than anticipated with the delightful model that is Arkhan the Black!!

The Tree People Project

Hey everybody!
Following my post the other day about Wood Elves and my thoughts on making a small force for Age of Sigmar. Well, that has kinda been ramped up in the last couple of days!

I’m really quite taken with the idea of putting together a combined Dark Elf and Wood Elf force, though of course how that would work remains to be seen. I suppose I’m waiting for the Cities of Sigmar book to come out before I can see how things will go down from there.

In the meantime, I’ve picked up a couple of things for the big tree force, starting with a box of Kurnoth Hunters and the Start Collecting box.

I’m thinking that the trees will be headed up with a Spirit of Durthu. It’s a beautiful model, absolutely stunning, and I’ve been wanting to get one again for a long time now.

I really love this dude, though while I originally preferred the staff, I’ve come instead to prefer the sword. Which is quite helpful, as the official painting guide for this model is for Durthu with his sword:

I am going to stick with my winter theme, though the Sylvaneth Battletome has a whole wealth of colour schemes for the “wargroves” now, and I may well take some inspiration from there.

But seriously, that sword!!

There is definitely something about the Sylvaneth that has inspired me right now. There is an element of nostalgia here, as I think back to my early days in the hobby, when I was probably equally into fantasy and 40k. I’m trying to re-capture that a little bit, I suppose, with the thought of using a number of older, Warhammer Fantasy miniatures. That’ll be where the Dark Elf side will come in, I suppose, and I’ll get to that in due course!

Sylvaneth Kunroth Hunters

For now, I’ve decided to try and get started with this project with these chaps. I want to try and complete one unit per month, and thought these guys would be suitably engaging to try my hand with it to see how far I get! With a baby on the way, I’m not sure I’ll get very far once we hit October, but until we get to that point, I suppose it’s a good way to keep motivated!

So there’s the plan! We’ll see how it pans out…

Hobby Happiness: Mortarch of Nagash

Hey everybody!
This past weekend was a little nostalgic for me. I recently moved house, and so was trying to find the best location in which to do my hobby stuff. (For those who are interested, it happens to be the dining table, as the whole room is flooded with natural light and is awesome).

I also spent a good few days building up the amazing Mortarch of Nagash kit, which comes in the Start Collecting Skeleton Horde box, and is the third time I’ve bought this model! Back when the End Times were going on, I picked one up alongside the rest of those releases, but promptly sold it off for one reason or another… I then picked up the Start Collecting box when I had grand plans for a Tomb Kings army, but sold it off when I got rid of all of my Age of Sigmar stuff about two years ago. But having started with Nighthaunt at the beginning of this year, I’ve decided the time was finally right to build up this bad boy and make myself a Legions of Nagash army!

This model brings me immense happiness to finally have it in my collection. Sure, it’s only built, and I still need to paint it – fortunately, Arkhan isn’t actually glued in place, as I feel that would have been a silly thing to do.

The End Times
I first got into the modelling side of Warhammer in the summer of 2014 – in fact, it was five years ago today that I placed my first order on the Games Workshop website. By September of 2014, the End Times had begun, starting with the release of that awesome kit, Nagash:

Of course, I have recently picked up Nagash, as I really fancy having him as an army centrepiece (though at 800 points, I can’t see myself including him very often in an army list!) However, this blog is about the Mortarchs, specifically Arkhan the Black, who will be much simpler to slot into a list.

I just really love these models. I think I’d originally wanted to build up Neferata, because I really love her lore and think the model just looks so incredible and badass, but following my Tomb Kings experiment, I had started to look at Arkhan the Black more as my Mortarch of choice.

While a lot of people didn’t appreciate the End Times for blowing up their world, I suppose I didn’t have that level of hobby investment at the time to feel I had to burn my entire army and post the video up on youtube (well, I didn’t have an army yet, so there is that). Instead, I was kinda bowled over with excitement for how awesome these new models were, and really got quite caught up with the whole thing in a good way. As such, I always look back quite fondly on the End Times, as being the real start of my hobby adventure.

The actual End Times themselves didn’t really culminate until late spring 2015, so I still had the best part of a year to enjoy my time with Warhammer Fantasy, so I do still look back on the Old World with some nostalgia, mainly for the lore rather than the game of Warhammer Fantasy Battles.

The Model
Holy buckets, this model is amazing! It was a real joy to build up from start pretty much through to the finish. (Unfortunately, the reins on my model were broken on the sprue, and as this part is so small and delicate anyway, it has left them pretty much unusable. Luckily, I still plan to also have a Neferata model at some stage, so I’m thinking I’ll just use those when I come to it, as the two Mortarchs don’t share those parts).

That’s not to say it wasn’t fiddly, as there were several points during the building where I felt a little bit at sea. Also – Arkhan has a sword in its scabbard on his back, Zefet-kar, the Tomb Blade. The scabbard is part of the cloak, but the grip and pommel are a separate part. And they’re tiny! Well, at least his beard wasn’t a separate part, also.

He looks amazing, though, and the dread abyssal Razarak is actually quite sturdy and able to support its own weight really well, given that it is only held aloft on that skeletal tail-thing. Don’t get me wrong, it does wobble a little bit, but it doesn’t seem like anything is about to collapse!

Painting Plans
Now, I’m probably not about to go down the route of all that non-metallic metal on the armour that the studio has. I do want to do a deep blue scheme though, so have been considering using the new Night Lords Blue colour on his armour. I don’t know what to do about the rest of him though – in all honesty, I’ll most likely just end up following the studio scheme of pale bone and pale turquoise skulls. I do want to try out the contrast paints on him, though, so I think that might be interesting.

There’s a real presence about this model, though, and I am really looking forward to painting him up! I started painting two mortal followers of Khorne at the weekend, really because I wanted to try out the contrast paints again, but also because I want to try to get back into painting properly, and trying to get good at it. With moving house, it feels like it’s been a while since I’ve had the time to consistently sit down to paint in an effort to get better, but I’m hoping that I’ll be able to get back into the swing of things now, and hopefully get somewhere near “decent”!!

And now, Wood Elves!

Hey everybody!
In a move that will no doubt shock nobody at this point, I’ve found myself thinking about painting something completely different to what I’m used to, and feeling the need for – not a new challenge, as such, but just feeling like I want to try painting something different… and so I’ve been thinking about new armies, and looking at different stuff online, and have returned to an idea from a few years back now: the Wood Elves!

Wood Elves don’t really exist in Age of Sigmar. They were a faction from the Old World that encompassed the new Sylvaneth alongside their elven counterparts. I think this is the aspect of Wood Elves that appeals to me the most; the image in my mind of some tree-spirit creatures like the Treelord and Dryads, alongside their “mortal” followers, the Eternal Guard and so on.

I don’t honestly know enough about the elves (or aelves, as they are these days) to know if they’re worthwhile in an Age of Sigmar army. I still think I’d like to try and put together a small number of miniatures though, simply because I love the appeal of walking trees alongside elf hunters!

There seems to be an interesting mix of units available to the Wood Elves, which is another appealing factor. Of course, I’ve not looking into it in any great deal, so I suppose this could be equally true of any other faction, but I do like the fact that there are a lot of utility units, and nothing really seems to be too wasted. Of course, there are a lot of units that do their own thing, but then it isn’t simply reliant on heroes to then buff those units.

One of the units that first drew me to the army was the Wildwood Rangers, hooded and masked warriors wielding these massive two-handed draichs. I have previously picked up a box of these gents, in an effort to kit-bash them into plastic Incubi for my Dark Eldar army. Unsurprisingly, that was a project that ended in obscurity (well, ebay).

Of course, there have been so many new model releases that are just awesome for the Sylvaneth side of things since Age of Sigmar first launched, I think anybody would be hard-pressed not to want to include these in any such army! The exciting thing now, of course, is that we’ll hopefully be able to do exactly this, with the upcoming Cities of Sigmar battletome that was previewed at the weekend!

Back in the day, I was leaning heavily into Sylvaneth after I’d grown tired of painting Stormcast Eternals in the gold-and-purple scheme I’d been using, and had picked up several kits in an effort to build up a second force. The Tree-Revenants I later decided would be used as Mandrakes for my Dark Eldar, and I painted them up to match the main force:

I had also been painting Dryads, the first unit that I was building up for my Sylvaneth army, using the winter colour scheme from back in the day:

Warhammer Age of Sigmar Sylvaneth Dryads

I also had the big daddy himself, the Treelord that would form the centrepiece of this collection of living trees:

I really like the Sylvaneth. I suppose part of it is because it takes me back to my early days in the hobby, where I would buy all kinds of random stuff and build and paint while the youtubes was on in the background. Back then, I used to listen to Joey Berry a lot, whose videos would chronicle her own beginning journey in the hobby and served as a nice sort of mirror. Given that Joey was a Wood Elves player, a lot of that has stuck with me down the years, and it’s a nice way to look back on my hobby “journey” (if that doesn’t sound too corny) and reminisce!

It was a wrench when I eventually sold all of this off a couple of years ago, thinking I would concentrate solely on 40k, only to then fall right back into it when Soul Wars came out and I found myself picking up more and more fantasy stuff once more as 2018 rolled to a close. I suppose thinking I would just stick to 40k was a bit disingenuous, as it was fantasy that got me into this wonderful game, and back in the day, I was actually really into Age of Sigmar and all the rest of it.

I’m probably not going to go wild with this project. I’ve definitely been thinking a lot about that Treelord miniature, and wanting to get one so that I can paint it up and enjoy it. Having a small band of miniatures adjacent to that would be just lovely, I’m sure, and making them a nice mix of tree-folk and elves is the dream.

I’m probably still going to stick to my plans for the Nighthaunt and Legions of Nagash being my main AoS focus, with Chaos being a close second. Sylvaneth have some beautiful models though – there is just something really pleasing to me about painting fantasy miniatures. It was the same when I was painting up the Nighthaunt, something that just strikes a chord with me, and takes me back to my early days in the hobby. I think this could be a really fun side project though, so stay tuned for some (hopefully) exciting updates to see where I go with this for the rest of the year!

Age of Sigmar Open Day!

Yesterday was the Age of Sigmar Open Day over at Warhammer World, and perhaps unsurprisingly, the main focus was on Warcry, which is due out in a scant fortnight.

There were demo games, the beautiful models were on display, and folks were getting to paint up Iron Golems left and right.

I wasn’t jealous at all…

At any rate, Warcry wasn’t the only thing going on over in Nottingham…

The next two Battletomes were announced, one of which I really didn’t think we’d ever see! The Orc factions getting amalgamated into their own book was a nice touch for sure, as it’s good to see the formerly-splintered armies finally coming back together in a sensible and cohesive way. This is especially true of the old Empire faction, which was hacked apart, much like the old elves, into several tiny factions which, overall, it seems was done simply to then eliminate portions from stock. Cities of Sigmar is promised as more than just the Empire re-imagined, however, as it instead re-forges the Empire, the Elves and the Dwarves into a single book!

Cries of “Soup!” might well be warranted, but I’m hoping there will be solid plans in place to allow for an intelligent combination of these forces into a single cohesive army.

each City of Sigmar can enlist units from Battletome: Stormcast Eternals into their main force, while Tempest’s Eye and The Living City can draw on aid from the Kharadron Overlords and Sylvaneth, respectively, as full members of your army that share your allegiance abilities.

This has gotten me really quite excited, as I’ve been thinking for some time about trying to combine some of the old Warhammer Fantasy units with some of the new Age of Sigmar kits. Come back tomorrow for some of my thoughts on this!

Legendary Slayer Gotrik Gurnnisson is finally getting the model that he deserves, standing atop a pile of dead Skaven. Nice.

Speaking of new models…

I did not expect this to ever happen! A plastic Ogre Tyrant kit?! He looks wonderfully menacing, as well, which is really good. Alas, I’ve cleared out all of my Ogres, so don’t have any need to buy this one, but if I were still collecting the fat dudes, I’d definitely be picking this chap up!

Exactly how he’s going to be packaged, though – I’m guessing it’s going to be something along the lines of Looncurse and Carrion Empire from a couple of months ago. Bring out a new Leader for a faction, bundle it up with a bunch of older kits, and watch the money come rolling in!

Feast of Bones – the new battle box coming for Age of Sigmar! Maybe…

Meanwhile, Warhammer Underworlds is gearing up for season three, and I still haven’t played a single game! I’ve got stuff all over the place for this (I blame moving house, but still) so I think it really is time I tried the game out sometime soon. It seems to have a good following at my local store, at least, so that’s a good start!

Centaurs? Could we be seeing entirely new factions for Age of Sigmar here, or simply new models for existing factions? Who the hell knows!

It’s definitely time that I got my act together and tried this game out…

Finally – just what the hell is this all about? The Tithe of Bones? I’ve seen some speculation out there that the Tomb Kings will be coming back as a re-imagined AoS-style army, which would be incredible! Others think it could be Vlad coming back, or Krell. I’m not so sure, as I don’t think GW will be bringing back named characters anytime soon like this. So far, at least, it seems to have been mostly about creating new characters where possible, and the only named folks we’re seeing are the major players who came across at the very beginning anyway.

Re-imagined Tomb Kings would be so awesome. Death has got ghosts and it’s got zombies, and then there are the other bits within Legions of Nagash; it’d be really nice, in my mind, to have a faction of skeletons that forms a proper skeleton horde. Of course, TKs weren’t all about the skeletons and nothing but – rather, there were all of those constructs like the Necrosphynx and Ushabti. A skeleton army that features golem-like creatures could be really cool, and would allow for stuff like the Morghasts and Mortarchs to slot into the force quite easily.

Would it be too much to ask for a proper Deathrattle / Skeleton Horde? Possibly. I suppose only time will tell!


So there we go! I suppose for me, filtering out the Warcry stuff that was clearly the main focus of this event, the most exciting thing is this Tithe of Bones. I hope it’s basically a new faction release, and not the other half of that Ogres boxset that people have been speculating about!

Warcry up for pre-order

Hey everybody
It’s finally time for Warcry to emerge from the haze of the fairly bland internet previews and come up for pre-order! I thought this day would never come – I’d actually been growing a little bored waiting for the announcement, and had begun to lose faith it would be of any interest, given the complete lack of anything beyond previews of the models themselves.

Don’t get me wrong, those previews were showing off some pretty spectacular models, I just wanted to know more about what the hell the game is, and so it was with no small measure of joy that I discovered the “how to play” video finally uploaded yesterday:

Visual Appeal
The game looks amazing. I mean, I’m really blown away by the aesthetic that GW have captured here. The warbands included in the starter set have a totally unique look to them, and while there is definitely something to be said for the classic Slaves to Darkness look of the old Warriors of Chaos, these new models really capture the look of the classic Warhammer berzerkers of old. While it is of course set firmly within the Age of Sigmar universe, taking place at the Eight Points (more in a bit), there is still something very Old World about some of these minis. I think the Untamed Beasts warband in particular give off that Conan vibe that was almost the hallmark of old GW, pulling together and synthesizing so many disparate elements from classic fantasy into their own setting.

The terrain is just mind-blowing, though. I mean, sure, we’ve had ruins and archways like this before, most recently with the Azyrite Ruins set, these things are just phenomenal. I think the most impressive aspect we have here is that the terrain is designed to be multi-level, so we have all of these walkways, bridges and ladders that bring up the idea of Mordheim from all those years ago. Is Warcry meant to be Mordheim for the modern era? I have no idea, having never played the older game. But it has the feel of a classic in the making, with some fairly straightforward rules that should get you up and playing very quickly.

The Rules
Warcry uses a fairly straightforward system of rules, with some flavour from the current 40k set in terms of the strength vs toughness mechanic. The initiative is a very interesting idea, where you both want the duplicate rolls so as to employ powerful abilities within the game, but you also want to roll singles so as to give you a higher chance of going first. The additional die you get to add to your pool will lead to some pretty difficult tactical decisions, I’m sure!

The actual rules seem to be quite straightforward, and predominantly close-quarters focused. While there does appear to be some ranged combat possible, from what I’ve seen so far it does seem to be around the 3″ max range. Which is in fitting with the sort of skirmish game that a board densely packed with scenery like this would suggest…

All of the glyphs and runes that appear across the fighter cards really add something to the feel of the game, being as it is set in the realms of roving Chaos bands. It was a really nice idea to provide that additional feel to the game, I think.

First thoughts
There is a definite boardgame feel to this one, I think. People have been calling it Kill Team for AoS, including the designers, and I can sort of see that, but it also feels like much more its own thing. There are elements of Kill Team, though it feels a lot more like Necromunda to me – instead of gangs, we have warbands, but these are models that are specifically created for this game. I’ve heard somewhere on the e-grapevine that there will be rules for these warbands to be used as Slaves to Darkness stand-ins in regular Age of Sigmar games, which is cool and all, but I do like the idea that we have a distinct and separate game that is its own thing.

At first, I was one of those people a bit surprised that this was solely a Chaos vs Chaos game, and while there are rules to include other factions such as Stormcast Eternals, Idoneth Deepkin and Nighthaunt in the game, I get the impression that the design is really focused on these individual Chaos bands, with the six we’ve already had previewed as well as two additional bands that we have yet to see any models for.

Even the new scenery feels like it is intended purely for these Chaos warbands to fight over. The game is set in the Eight Points, what was once the Allpoints, the mystical crossing-point between all of the Mortal Realms, but that has since been captured by Archaon and fallen into Chaos and ruin. Warring factions now compete for the favour of the Everchosen, and that’s really what the game is all about. It feels almost weird to be bringing in Daughters of Khaine into this, though I must admit that the idea did cross my mind to pick up some models…!

The Future
I had kinda forgotten about this game. I’d certainly lost some interest in it, after waiting for months since the initial announcement with no news on what it was, beyond the fact it features Chaos on Chaos violence and had some very attractive miniatures. With the ability to add in regular AoS miniatures, the game will have a lot of traction, I’d guess, and while there does seem to be some mixed reactions overall, I think the general impression is a favourable one of the new miniatures.

With the two additional warbands – Spire Tyrants and Scions of the Flame – as well as the promise of further warbands for the game coming, I’d guess there will be a decent amount of life in this one. Kill Team has the benefit of having a wealth of miniatures to choose from across the entire 40k range, and so far GW have only seen fit to create two brand new teams for that game. As such, it has really taken off and flown with the number of expansions available for it already.

I get the impression the opposite may well be in store for us here. We’ve seen six warbands, making me think those miniatures are ready to go now, and it won’t be too long before all six of them are out in the wild (three of them are available for pre-order this weekend, even if the Wild Beasts and Iron Golems are stuck within the core box). A Kill Team-like approach has been taken with repackaging older terrain sets for this game, with the second such pack announced at today’s AoS Open Day, but I could totally see something like the Rogue Trader box coming out later in the year with those final two bands, side by side with some more terrain to supplement that from the core box, as well as maybe some rules tweaks or something.

Of course, there is always the possibility that we’ll see some rules, further down the line, that bring some of the Shadespire warbands into the mix. I’m not overly familiar with that game, though have been enjoying painting up a couple of those warbands, but from what I’ve heard, there is a similar feel to both – even down to the glyphs to denote the mechanics of the game. Shadespire / Nightvault (and the upcoming Beastgrave also announced at the Open Day) is also organised into these small-scale warbands, of course, and while some of them are perhaps on the smaller side (such as the Stormcast), bands like the Godsworn Hunt or the Sepulchral Guard have a similar feel as regards the model count, and the Darkoath models perfectly fit with the aesthetic of warring Chaos tribes.

Of course, if we do end up seeing a similar situation to that of Kill Team last year, we’ll be seeing all of that sweet new scenery, repackaged and expanded upon – that has got to be reason enough to want this to be the AoS version of Kill Team, right?! The terrain is already fantastic; I can only begin to wonder at how it could be expanded upon!!

At any rate, I’m really happy to announce that I think Warcry could well be the next big thing for me, and I’m really keen to get my hands on all of that plastic to get building, painting and playing!