New Army Update One

Hey everybody,
It’s time for an update on my New Year, New Army project for 2021 – yes, already! Only because I’ve been making some really good progress, so thought I’d come along and share it with you all!

Mortek Guard

I’ve been painting up the Mortek Guard, the basic foot soldiers of the Ossiarch Bonereapers, as I thought I’d try first to get the colour scheme down on the basic guys, before moving on to the more exciting stuff! I’ve gone for the colour scheme of the Petrifex Elite, after seeing them in the battletome and liking the mix of dark bone on the warriors themselves, lighter bone trim, then the more striking bright red armour and jade/turquoise cloth!

I’ve got a long way to go yet, but fortunately there are painting guides included in the Battletomes for Age of Sigmar, so I have some idea of where I need to go with it all! The scheme uses Contrast paints, which is fairly exciting for me, as I’ve not really done a great deal with them before. I must admit, I’m still not 100% sold on them even now, but I think once I start to bring it all together, it could be quite nice!

The Petrifex Elite were the original go-to choice for all the tournament lists once Ossiarch Bonereapers initially came out, due to the army-wide +1 to save. Basic troops with a 3+ save is quite powerful, after all! However, this has now been changed to a re-roll save rolls of 1, which isn’t quite as powerful, though for sure will have its uses! Of course, I’m no power gamer, so I’m fairly oblivious to the vagaries of these things! I also have nowhere near a playable army, with my partially-painted Mortek Guard bringing the grand total of 130 points to my army list!

The other Petrifex Elite abilities are nice, improving the rend of melee weapons as a command ability, and negating the first wound allocated to the relic-bearer etc. Age of Sigmar rules are not my specialism at the moment, however, so I’m going to have to go away and learn all about this stuff before I can talk sensibly about these things!

I have, however, made a start on my list, and have made the decision on which sub-Legion to use now, so that’s positive!

I’m starting out with the unit of 10 Mortek Guard, armed with Nadirite Blades (plus the one-in-ten champion type, who is armed with a Soulcleaver Greatblade which hits on a 3+, rather than a 4+). Nadirite weapons score 2 hits on a natural 6, which is very nice because the unit has 9 of these things, which make 2 attacks each! In 18 dice rolls, there has to be at least a couple of natural 6s, even the way I roll dice!

Mortek Guard are the basic troops, but I’ve ordered some Immortis Guard to give myself some elite options. These guys are armed with halberds that have a slightly improved stat line to the Guard’s blades, but importantly they also attack with their massive shields, which has the same Nadirite weapon ability of causing 2 hits on a natural 6. Fantastic! Furthermore, they have a command ability that lets them attack for a second time with the shields – anything that gives extra attacks is okay in my book!

The Immortis Guard also have the HEKATOS keyword, which is the name of the sergeant-type guys, and triggers off a number of other abilities, including the Legion-specific command abilities. For my Legion choice, I’ve gone with the Mortis Praetorians, which is the Legion on the box art, and the one with the named characters in there. I’m not sure, because I’m thinking like a 40k player, but I imagine that I can’t include those characters in my army if I were playing a different Legion… anyway!

Mortis Praetorians have a fear-like army-wide rule that subtracts 1 from the bravery of any unit within 12″ of them, and the command ability allows you to re-roll hits for units within range of a HERO or a HEKATOS, which is nice!

Speaking of heroes, I have got the Mortisan Boneshaper, a support wizard that can heal units, with a spell that lets them deal mortal wounds to enemy units based on that unit’s model count. It’s a variation on a fairly popular theme, but I think he’ll be quite useful in the back-line (his spell is 18″). I’ve got my eye on one of the named characters, Arch-Kavalos Zandtos, though currently haven’t pulled the trigger on buying him (it was him or the Immortis Guard this month!)

As a bit of heavy support, I have the Gothizzar Harvester to go about healing my chaps in a similar manner to the Boneshaper, though I’m also arming him with Soulcleaver Sickles, which increase the attacks for larger units. I’m not entirely sure how big this guy is, but I’m thinking somewhat Carnifex-sized. Should be a nice sort of centrepiece model while the army is still small-ish, though!

In total, then, we’ve got:

Mortisan Boneshaper: 130 points
10 Mortek Guard: 130 points
3 Immortis Guard: 200 points
Gothizzar Harvester: 200 points

There is a lot to do right now, for sure, but I’m trying to focus myself on building and painting one unit at a time (might do the hero alongside the big guy though). My principal focus for the time being is to get the equivalent of a Start Collecting box painted, so I’m thinking the troops, the hero, and the big guy. I want those finished by the end of February, and given how quickly the Guard have progressed since I started painting them on Saturday, I’m hopeful this is achievable! I may even get the other 10 warriors painted up in that time, actually!

In addition…

Following a flurry of interest back in September, Warcry has somewhat fallen on the back burner once more for me, as 40k and Necromunda took over my life for the remainder of the year. However, I’m really on the fantasy kick once more with this current project, and I’m really enjoying the return to fantasy models and all that entails – it’s always the same for me when I come back after time away, it’s like my world is blown open and I remember why I got into this whole mess in the first place.

Back when I bought the first few Ossiarch Bonereapers kits, I also picked up the Warcry cards for them, as I think the store had one left in stock, and I thought, why not? The Bonereapers seem to have a fair number of units available to them, made from three boxes: the Mortek Guard, the Necropolis Stakers (the Immortis Guard aren’t allowed, oddly), and the Kavalos Deathriders (the cavalry units). There are two leader choices, one of them mounted, and a whole host of new rules for unit types that I’d not come across when I initially tried the game out, so that’s been exciting!

There is the “bulwark” runemark which grants an ability that can be used by shield-wielding Mortek Guard, giving them +1 toughness, and two units for the “destroyer” runemark, which can be used by the Necropolis Stalkers to grant an additional move on a double, or a bonus to the number of attacks made on a quad. Very nice!

Warcry is definitely something that I’d like to try out some more, as I really do love the look of the game. For a 1000-point warband of Ossiarch Bonereapers, I’ve thrown together the idea of a Hekatos, a Necropolis Stalker, and the Guard champion fella, with six further Mortek Guard to get me nine guys at 985 points. Could be quite interesting, though I suppose there’s only one way to find out!!

More New Warhammer!

Hey everybody,

At the weekend, we had the latest Warhammer preview, showing off some of the new stuff that’s coming up in 2021, and some of it is very exciting, to say the least! I really hope this year brings us some awesome new toys, because let’s be fair, it’s been pretty grim these last few months, and we currently don’t have any sort of end in sight…

First off, we have the Sisters of Battle version of the Nemesis Dreadknight. It’s a little sill looking, in particular when you try to imagine the dimensions of the pilot and imagine how long her neck must be. But new models are always cool, even when they’re not necessarily the new models you’d have hoped for. No Biker Sisters? Hm.

Next up for 40k is a new expansion for Kill Team, showing that skirmish 40k hasn’t entirely been abandoned. I believe that this set is in addition to the re-vamp promised for the system later in the year? I’m a little sad that it seems we may need to wait longer still before getting the Chronomancer and Flayed Ones as separate kits, though I guess it’s possible people might be splitting these sets on eBay.

On a separate note, I’m really pleased to see the Psychomancer up for preorder soon! It seems like ages since I wrote my Necrons list with that guy in there!

The new Kill Team box is likely going to be a pass from me, price depending, but it’s interesting to note that this bundle gives new players who picked up Indomitus, or any of the new starter sets, a nice little expansion to those armies while also getting a different sort of game. Nice one!

We’re off to the Mortal Realms now, however…

I am categorically not about to start an army of High Elves, but I think it’s really neat to see how GW have taken the old classic elf fantasy trope and combined it with something a bit more eastern/otherworldly, with these huge animal spirit type forces of nature thing they have going on. The Teclis model is strange as all hell, for sure, but I do like these big mountain spirit things!

We’ve seen some of the Vampire previews doing the rounds, but finally the new Soulblight Gravelords are making an entrance into the game with a new warband for Warhammer Underworlds, and they do look very nice! Just to reiterate, I’m not about to start yet another new army, but I could see me picking up this warband, to actually try out this game!

We’ve recently seen the update for Warhammer Underworlds, with the Slaves to Darkness warband going up for preorder soon, and what looks like an Ossiarch Bonereapers warband coming up in May. Direchasm is shaping up to have a lot of nice warband options, that’s for sure! It’s definitely time that I tried this one out, I’m thinking!

The big news, for me, is this. We’ve got a new version of Warhammer Quest coming out, and it’s once again in the Mortal Realms. However, this one miniature has got me completely drawn in – I’ve been trying to calm myself in regards to buying new stuff, but look at that guy! If we think back to Silver Tower, and all of the Tzeentch-y weirdness that we had there, this has the potential for unspeakably good zombie minis along the lines of this gravedigger lad.

Time will tell, but this is definitely one to keep an eye on, as the miniatures design shown off in just this one guy, combined with everything they’ve doubtless learnt from Blackstone Fortress, will surely make for an incredible experience!

It vaguely surprises me how, in recent weeks, I’ve moved back into what I suppose is my first love from Games Workshop, the fantasy stuff. 40k is still up there, don’t worry, but I do find myself increasingly enamoured of the Age of Sigmar miniatures line, and I think going all-in on the Bonereapers army recently testifies to that.

I’ve been worried recently that my drive to hobby has been waning, in part due to lockdown stopping me playing games, but seeing stuff like this coming over the hill has started to fire me up once more!

New Year, New Army 2021!

Hey everybody,
It’s been a while in the planning stages, but I’m finally ready to talk about the new project for 2021! New projects are, of course, nothing new for me, although finished projects are much more of a rarity. However, this one is something that I’ve been thinking about for a couple of months now, since picking up some bits late last year, and it’s something that I’m very excited to get moving with, so I’m hoping that I’ll be able to keep some momentum with things, and see some real results when I look back on this point in the future!

The project I’m talking about is nothing less than Ossiarch Bonereapers!

This is an army that I was incredibly excited for back when it was first revealed at the 2019 Nova Open. Tomb Kings re-imagined as ancient conquerors with hints of both Roman and Mongolian heritage in the lore and aesthetic, it was wonderful! I’ve been a huge fan of the armies of Death for Warhammer Fantasy and Age of Sigmar for such a long time, in part due to the nostalgia of having the Nagash releases happening back when I was properly falling into the whole miniatures side of things. I currently have a fairly sizable Nighthaunt army as well, although I’m not exactly sure what I’m doing with that as it has been languishing in a box for a long time now.

Arkhan the Black is one of my favourite miniatures of all time, and while I had initially thought to include him with the Nighthaunt, it seems like he has found a much more permanent home among the Bonereapers, which makes me love them all the more! I really like the fact that the Arkhan model is, what, 5 years removed from the Bonereapers, and yet they all share certain design cues that makes everything feel really quite homogeneous. Arkhan is still unpainted, I think I recently put him up in the loft as I need the space for something else, but when I’ve got a decent force built and painted, I think I’d like to test my skills with painting the big lad himself, as that should be a real fun project!

The lore on these guys does veer a bit towards the silly at times, though I think in part this is due to the penchant for Games Workshop to give over-the-top names for stuff, which really goes across the board and isn’t unique to the Bonereapers. Here is an army of undead skeletons, and the amount of necro- prefixes, mort- prefixes, and osseo / bone references is just off the charts. Bones, bones, bones.

The idea behind them is that Nagash created a race of warriors from bone, almost as a secret weapon, and hid them underground “in serried ranks”. So, terracotta warriors style. The Necroquake that was (I think) the event that kicked off Soul Wars unleashed the Bonereapers, and they’ve been going about the Mortal Realms ever since, conquering empires in the name of Nagash. They extract a toll of bone from the vanquished populace, which they use to then replenish their ranks to keep the immortal legions strong.

Among the theme of BONES then, there is also a strong undercurrent of contracts and extracting tithes, which no doubt appeals to me as a civil servant, thinking there might somewhere be countless clerks making sure these tithes are met! It’s very weird, to me, for a fantasy army in a game like this, to have such a convoluted backstory that is based around taxation. But that’s pretty immaterial, really, because the miniatures themselves look great!

I’m a big fan of the line soldiers of this faction. It always helps, when you’re looking at having to paint vast hordes, that you’d actually want to do so! The Mortis Guard are the basic troops that come in two flavours: sword and spear. Each box has 20 models, and I’ve already begun to build up my first unit, for which I’m building the sword variety. There isn’t really anything more to say about these guys, they’re just the basic troops, and they’ll doubtless be forming the backbone (ha!) of the army as it evolves.

There are so many good-looking models in this range, but my first hero choice is going to be one of the few named characters in the faction, Vokmortian, Master of the Bone-tithe. He was the central hero of the faction at launch, in the Feast of Bones boxset, and his miniature seems to just drip with that officiousness, holding out the contract there as if to point out the small print. What a guy! In the game, he has the ability to outright kill a model on a 5+, the only downside being that model has to be within 1″ of him. I wonder how many times that has actually been pulled off against some god-like character in the opposing army…

In time, I’m probably going to collect everything, but aside from (probably) more Mortis Guard, I’d really like to get my hands on the Mortek Crawler. A giant, walking catapult, this thing is absolutely absurd, but the more I’ve been looking at it lately, the more I’ve fallen in love with it!

I love the fact that it’s almost a mini-diorama piece in and of itself, with the guys crawling over it and that dude in his little hamster wheel to (presumably) move the thing forwards. In the game, it fires magical skulls, although has two additional once-per-game missiles, including a lump of inscribed stone that looks so amazing I just love it! It’s barmy, but it’s another of these models that I hope to be able to paint up and do justice to as something of a centrepiece model.

Of course, the Bonereapers have perhaps the original centrepiece model, Katakros, the new Mortarch! This guy seems to have attracted more hate than I think he deserves, as the model is definitely an imposing piece, and it is also really quite amazing in the true sense of the word, with all the attendants that he has surrounding him. He’s become almost a blueprint for others, such as the Triumph of St Katherine, with multi-model diorama style miniatures coming out for several armies since.

I won’t be rushing to get this model, mainly because of the price and the fact I don’t think I am good enough to do it any kind of justice! But in time, I think it would be a wonderful crowning piece for the army, and I’d love to have a go at it!

For now, though, my collection of Bone-Boys is really quite modest:

I’ve also got the Gothizzar Harvester on order, the idea being that my local store is doing a New Year New Army thing, where we all paint up the equivalent of a Start Collecting box. In the absence of such a box for the Bonereapers, I thought Vokmortian, some Mortek Guard, and the Harvester would make a very decent start! Now I just need to get a move on and start building and painting these things!

I’m still not 100% set on my colour scheme just yet, but I think I’m leaning towards that of the Petrifex Elite. They used to be almost overpowered, from what I’ve picked up, but have since been nerfed quite considerably. Personally, I just like the combination of colours, and think it could work really nicely across the whole force!

I haven’t looked at the rules properly since I picked up the book last October, so I need to properly read up on everything to see what subfaction I actually choose to go for. I’ll be back sometime soon with some waffle about this, though – probably with an army list that I’m going to be aiming for, and maybe some updates on the actual models, if I’ve managed to get anywhere with them! So stay tuned for that!!

Merry Christmas, everyone!

Hope you’re all having a splendid Yuletide – and if you don’t go in for all that, hope it’s been a tremendous Friday!

I’ve had a pretty decent haul this year, mainly focusing on the recent upsurge in Arkham Horror that I’ve had! In addition to getting fully up to date with the card game, I’m quite pleased to have the new edition of the board game, which is a curious beast that I hope to find the time to explore soon!

In addition, I’ve kept a few of my recent purchases back for the festive season, as a bit of a present to myself! Looking forward to getting round to these soon!

In a pretty surprising move, GW has announced some new models coming out soon, starting with Drukhari vs Sisters of Battle, which will serve as a vehicle to show off two new plastic character models, Lelith Hesperax, and the new Lieutenant model for the Sisters, the Palatine:

I think that’s a great looking box and, depending on the price, I’m probably going to get it. I’m feeling a distinct need to get back to my beloved Dark Eldar, so it’s the perfect product! However, some of these things have been priced quite… ambitiously, and I’m not going to go too crazy for it…

We’ve also seen more for the new Slaanesh release, and I’m bowled over at the attention being lavished upon the Prince of Pleasure! New mortal archers, ranged and melee Seeker-riding mortals… and Slaangors!! My goodness, I need a lie down…

What a Christmas!!

Decadence & Decay: The Warhammer Preview!

Decadence and Decay

This weekend, we’ve had another Warhammer Preview from the Community team, looking at a whole bunch of stuff from across a multitude of game systems. Let’s take a look!

We’ve got a new campaign coming, which looks like it might be the start of bringing out these lieutenant models that were teased a while ago: Death Guard vs AdMech (with Imperial Knights, and my favourite Drukhari!), which should be fun! I’m a bit curious about the title for the book, “Act One”, which seems to imply there’ll be more where this came from, which sounds a lot like another Vigilus. Remember when we had Shield of Baal, which was a Blood Angels vs Tyranids, with some Necrons and Sisters action on the side? When we had Warzone Fenris that was just Dark Angels, Space Wolves and Thousand Sons? 7th Edition had a lot that needed to be fixed, but at the same time, it was nice when a campaign had a much tighter focus. To me, it doesn’t matter if my Necrons aren’t featured in the current campaign – if I have a different campaign coming up that might have them front and centre instead. By trying to have all of the factions involved, it seems to dilute something from it, and can make a lot of it seem forced. But I guess we’ll see!

Getting back to the Drukhari, though…

Oh man, we’re going to be the first xenos codex of 2021! Hopefully we’ll be able to play actual games with it soon after, too! I’m very excited to see what is on offer, as I’ve heard we’re going to lose that penalty for mixing Kabal, Cult and Coven. I mean, I’d been experimenting with a mixed force that went back to the Index days towards the end of 8th edition anyway, so this will be good to find out more!

We’ve been promised “lethal combat damage across the board” – I hope that transpires to making a lot of the Cult units truly horrible. Whenever I’ve taken Wyches to games, they have rarely (if ever) made up their points in terms of the damage output. I mean, they should be truly terrifying to come up against, but end up just being a bit… meh…

The Dark Angels are also getting their Codex, with promise of more stratagems to hunt the Fallen. I mean… they’re really pushing the theme on this, fair play, but it’s very niche, don’t you think? I’m sure if you’re a Dark Angels player, and have regular matches against Chaos Marines, you’d benefit, but so many of these rules specifically mention the Fallen. I don’t really know what you’re going to expect from the new book, but I’ve definitely moved away from the army (despite loving the aesthetic!)

Okay, let’s get to something that I’m really excited for now! House of Artifice is coming to update House Van Saar in Necromunda, guys!

I am very excited about this! As we’ve seen for three gangs already now, we’ll be getting new leader-types and new juve-types – but my goodness, we’ve got juves on hover boards! I mean, Christ! This looks fantastic!

I’m looking forward to seeing what the rules are around these leaders as well, with their spider-arm weaponry up top there. They look great, and while I do love the main gang box, I do like their posture!

I’ve been somewhat on the fence about the new Direchasm set, although the fact that it has Slaanesh mortal units in there, I will most likely be picking it up in due course! However, these Slaves to Darkness do look really wonderful, and not just for the board game – that sorcerer character looks great, and I think I’ll definitely be picking up a box!

Speaking of Slaanesh, though…

Oh my good god, YES!

Sigvald the Magnificent was the first Warhammer novel I ever read, and I’m probably always going to have a soft spot for him (steady!) This miniature looks utterly amazing, and I absolutely love it. Some of these re-imaginings of Old World characters have been a bit… off… but I really love this new Sigvald – he’s definitely looking magnificent, don’t you think? It’s got just everything, and I really want to get this model…

In case you aren’t sure – I like it!

And this isn’t all for Slaanesh…

We’re getting Slaanesh mortal units! The Myrmidesh Painbringers look like the kind of perfect warriors that I’ve been expecting from the Prince of Pleasure, and I think they personify that excess that the god is all about. Looks like a dual kit, as well, with these Symbaresh Twinsouls:

Where the Painbringers are perfect soldiers, the Twinsouls are just weird. Slaanesh isn’t just about sex and drugs, of course, and there is so much more to explore when it comes to the Dark Prince, I’m so glad we’re now getting to see this.

I thought we were being spoiled when we had all of that good stuff last year, with the new Keeper of Secrets at the head of the range of plastics. Now, we’re finally getting to explore the mortal side of things, and we’re seeing Sigvald at the head of his own Decadent Host! It’s a glorious time to be alive – dare I say, it’s magnificent!!

What’s New?!

Hey everybody!
Well, it feels like a long time since I’ve had the time for some rambling here on the old blog, but there seems to be so much going on right now, even considering the ongoing global pandemic, that I feel I just have to try and catch up with it all!

Of course, it was the Warhammer Preview again today, and we’ve seen a bunch new boxed games coming from the vaults of Nottingham, such as the new Blood Bowl, and the next season of Warhammer Underworlds:

Forget about the Lumineth – we’re getting Slaanesh cultists, even a Slaangor!

Look at these guys! They look amazing, so perfect and stuff. Exactly what I would want to see from Slaaneshi cultist models. Have we got all the flavours of Chaos cultists now? I really hope that this signifies the release of actual Slaanesh mortal cultist models – for years, all that we’ve had are the Hellstriders, we definitely need more. With these, and the upcoming boxset with Daughters of Khaine, it seems like Slaanesh is firmly back in the frame!

I still haven’t even tried Warhammer Underworlds, but I won’t let that stop me grabbing this for the Slaaneshi chaps!

So, I wasn’t expecting this. In truth, I don’t know what to make of it, either. Warcry is fast becoming Age of Sigmar: Skirmish, and it feels a bit wrong. I mean, one of the best things about the game is how much it is focused on the Chaos warbands in the Varanspire, vying for the attention of Archaon. Hm. At any rate, Warcry is getting battletomes, which seems to be an effort to combine what happened with the Tome of Champions and peppering in stuff like the Monsters and Mercenaries book, and the White Dwarf articles. Interesting.

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Is your Kill Team ready to enter the Pariah Nexus?

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And what’s more, there’s this! It seems there’s been a lot of talk about what is in store for Kill Team with the new edition of 40k out in the wild. Well, it hasn’t been forgotten, at least! But while we’re seemingly getting Marines vs Necrons, I’m hoping that we’re going to get something similar to the Rogue Trader box of yesteryear, with the Inquisition getting some amazing new plastics! Well, hope springs eternal…

What else?

The last adventure pack for Lord of the Rings LCG has been released, and I’m a bit sad by that fact! I mean, let’s talk about this for a moment; I haven’t played it for quite some time, and I certainly haven’t played some of the later cycles, so I certainly have a lot still to get through, regardless of the fact that it’s finished! I think the latest pack that I’ve played up to is the Haradrim cycle, although it’s all very patchy following the Ringmaker cycle… I’ve got plenty more years of this game left to me, anyway!

I’m really feeling in the mood to get into the Arkham Horror LCG again though, as it’s been well over twelve months since I had the run through the Dunwich Legacy cycle, and Innsmouth is of course a classic location for the mythos. I really need to get to grips with this game, as it’s such a great way to get my Lovecraft fix!

However, for the time being, I’ve been thinking about trying to actually accomplish something as we’re heading into Lockdown number two, and I’ve been thinking about finally getting some of the Ossiarch Bonereapers models that I was so excited about last year. I mean, sure, I’ve got plenty to be getting on with, but I thought it might be nice to get a bit of a special project going on – and it’ll give me something to focus my Arkhan the Black around! So stay tuned for that!

Warcry!

Hey everybody!
It’s been more than a year, but I’ve not only finished building up the 2019 starter set of Warcry, but also I’ve had my first trial game of it at the bank holiday weekend! I’ve become really quite obsessed with this game of late, hence my push to build up the terrain etc, so I’m pleased to report that the game is actually quite a tactical one – brutal, swift, but really enjoyable!

Warcry

It’s quite straightforward to play, once the warbands have been built according to the 1000-point limit and any campaigns decided upon, etc. There are four decks of cards from which players choose the battle they’re about to play – these cards give you the map you deploy the terrain to, show where each warband is going to be deployed, what the victory condition of the game will be, and then any twist that will provide additional rules. The players the roll six dice, and count up any singles rolled – these determine who has the initiative for the battle round.

Warcry

Any multiples rolled then count as the ability dice that you can use during the round – the warband card will show these abilities and their cost, either doubles, triples or quads. In order to improve your chances, you get one wild die, which you can use either to seize the initiative or to add to make your singles into doubles, etc. So in the above example for the Unmade, there was a triple (the 2s), a double (5s) and a single rolled; the red wild die then made that single into another double, giving greater scope for the round to come. Wild dice are extremely useful, and can be kept from round to round if you decide not to use them.

Warcry

The battle itself is quite brutal, with almost all of the “genuine” Chaos warbands having predominantly melee attacks, meaning that a lot of the first battle round is about moving and positioning. However, there are quite a few warbands ported-over from Age of Sigmar who have more ranged attacks that can mix things up. At any rate, once things get down to it, the combination of attacks and abilities that the warbands can bring to bear mean that models can be taken out almost in one hit.

Of course, there are tiers of fighters, with the regular grunts, along with champions and the leader. The basic principle follows that of Games Workshop’s other games, with a strength vs toughness mechanic, albeit adding in critical hits that deal bonus damage. It keeps the game moving at quite the pace, to the point where I was able to play my first game, with all of the false-starts and rules-checking that entails, in the time it took my 11-month old to have her morning nap. Really good going, there, I have to say!

Where the game really comes alive is through the campaign system, however. Warcry is primarily a narrative game, with each of the Chaos warbands striving to earn the attention of Archaon, and thus the honour of joining his army. The campaign system formulates this as a series of games that are organised around three “convergences”, with victory in these allowing you to level-up your warband, of sorts. Each warband, including those non-Chaos ones, has specific campaigns that they can play through, which allows you to personalise your own narrative through the game.

I’m only one game in, but I’m hooked already!

Warcry

There is still a lot of tactical play involved here, though. I think it’s a classic example of those games that are simple to learn, but difficult to master. The flexible set up afforded by the terrain cards, victory conditions and twists means that it is the sort of game that will never really get old, as well, despite the core rules being fairly straightforward. It’s also interesting that fighters basically all have hand-to-hand combat and that’s it. The abilities mechanic is intriguing, and Jervis Johnson recently wrote a column in White Dwarf talking about how that all came to be that is well worth a read. I suppose it lends that streamlined approach to the whole thing, where you aren’t cluttering up the game with tons of different abilities depending on the fighters you bring in your warband.

In terms of expansion, the game has already seen seven Chaos-themed warbands, each having their own set of rules, as well as different environments that you can play in, much like the Kill Team model. There have also been card packs that have given the various Age of Sigmar armies their own deck of cards that you can use to play with your Nighthaunt, Stormcast or Flesh Eater Courts, etc. At the most recent reveal, it has also been shown that a new “starter set” is coming, which will feature two new warbands and a dungeon-style of fighting, which is a curious way to expand the game, but I’m all for it, all the same!

I do find myself wondering, though, what the future could hold for the game, long-term. All of the different warbands and environments etc are just basically more of the same, which is fine, but there will undoubtedly come a point where the game will have to find some new ground.

We’ve had some new ways to play come from the Monsters and Mercenaries book – something that, again, seemed to be following the Kill Team model, whereby we could add other, pre-existing units to our warbands, albeit we had to first fight the monster we wanted to add in, to best it in combat. That’s a neat idea, and super thematic for the game as a whole. The Tome of Champions, which seems to be very much a Chapter Approved-style book for the game, brought us new quests to play, and gave the rules for all of those armies where the card packs that were published had sold out within moments.

But what could be next? What should be next? I’m always happy with more of the same, although I think I would like them to create more new content for the game, rather than just giving us the rules to add a Terrorgheist into our warbands, and calling it a day. The way that fighters work, with the system of runemarks and so on, makes me think that they can go down the route of Necromunda, and give us a new box of fighters for existing warbands like the Cypher Lords or the Unmade, and increase the options there. I don’t really know what else could be done, but I’m finding myself hoping that they don’t let the game lapse into a sort of forgotten cousin, much like Kill Team seems to have become. I don’t want them to turn it into something competitive like Kill Team saw with the Arena expansion, because I think the immense emphasis on the narrative is one of this game’s strongest selling points, but I do hope they find a way to provide more exciting content for Warcry for years to come, because it has fast become one of the most exciting games I’ve played in a long time!

The Warhammer Preview!

Hey everybody!
Another weekend, another Warhammer Preview! I suppose it’s been a while since the last one, of course – though those last few Previews did feel a little bit lacklustre when compared with what we’ve seen today!

Let’s start with Necromunda, which has seen the House of Blades for the Eschers go up for pre-order today. The next book in the series, House of Iron, has now been previewed, and is coming out along with some wonderful models! The Orlock Arms Masters and Wreckers box looks amazing, and I’m excited to see the variety of stuff that we’ve seen in the Escher and Orlock boxes – we’re getting juves, which seems to have been the main draw for this second round of releases, but also these champion types, and now crazy animals as well! Makes me excited to see what’s in store for Houses Delaque and Van Saar!

We’ve already got more new Necrons coming out, it’s just crazy how many new things are on the way for this faction these days! Now, I’ve actually been really disappointed with the new Necron models so far, having seen the sculpted battle-damage on those from the Indomitus box that makes even the HQ models look like they’re falling apart. I mean, I get that they’re supposed to be kind of space zombies in an everlasting horde now, but I’ve always tried to have my own army as a kind of pristine force, due to them having that sort of incredible tech and stuff. Anyway! I’m sure, in time, I’ll give them a go and include the new stuff in my army, but for now I’m kinda giving things a wide birth.

Now, this is interesting. Mission Packs for the new Crusade narrative system, which makes it all feel almost like a role-playing game. It all sounds pretty great, although I do wonder how long they’ll continue to support these things for. It’s all shiny and new for the moment, of course, and they’re pushing the Crusade stuff real hard, but we’ll see if it’s still a thing in a year or two, I guess.

Now, I was not prepared for this! Of course, we knew that the Scions of the Flame were still on the way, and while I’d forgotten about them, the Khainite warband had been previewed a whiles back too. The interesting thing about this expansion is that it looks an awful lot like Kill Team: Rogue Trader, with it being very much more a dungeon-crawl type of game rather than the multi-level skirmish we’ve had so far.

The terrain this time around is mainly doors, with the odd bridge and a bunch of scatter terrain – and just the two warbands, no Chaotic Beasts. Whether that means it’ll be a lower price point than the original starter set, which had an MSRP of £100, who knows – I certainly hope so! That said, the Kill Team: Rogue Trader box was £80 MSRP, and would perhaps be a closer analogue, so it might not be that much lower…

I am so obsessed with Warcry right now, I can’t wait for this box, regardless!

I mean, look at it! I think this photo hits the nail on the head, with that “Warhammer Quest charm”, having a bunch of doors and that’s it! Looks like a lot of duplication as well, though, but the scatter terrain is always something I enjoy seeing, so if nothing else, I’m looking forward to it for that. Available in the not-too-distant future, too – I need to start raising some funds!! Though hopefully this might stay in stock for longer than previous boxes have – I’m still sore over having missed out on the Corpsewrack Mausoleum!

The fourth season of Warhammer Underworlds is almost upon us! I’ve still never played a single game, though I do always like seeing the warbands coming out for this game. Hedonites of Slaanesh and the new Lumineth Realm-Lords go head to head, and the promise of a Seraphon warband coming out as well – splendid stuff! Who knows, maybe I’ll actually get to play this game one day soon. Shame my only fully-painted band is the Nighthaunt one from Nightvault! Anyway…

Speaking of Hedonites of Slaanesh – I’m very excited for this box! In the last couple of days, I’ve been thinking again about starting a Daughters of Khaine army, and of course I’ve always wanted a Slaanesh force, so it’s kind of ideal really!

It looks like it’s in the same mould as stuff like Looncurse, with having two opposing armies led by a brand new hero model. Hopefully it won’t sell out in seconds, as I’d like to get my hands on both forces here!

I think it’s especially exciting to see more of the mortal side of the followers of Slaanesh. The new Lord of Pain is a fitting HQ choice for the Hellstriders, although I wish we’d seen an updated Lord on Steed, but hopefully we’ll be getting some more stuff like this in the future!

The finale to this Preview was Broken Realms, what seems to be the AoS equivalent of Psychic Awakening. Does this telegraph AoS third edition next summer? Well, who knows. I’d like to think the world will return to normal soon enough so that I can actually play some more AoS before we lose everything that I’ve been building up so far, though I suppose that could be a little hyperbolic! I’ve only actually played AoS twice, after all, so it would be good to get some more games in!


This Preview was definitely full of some exciting stuff! I’m really looking forward to the new Warcry box, even though it doesn’t seem to compare terrain-wise with the original starter. The AoS battle-box is also going to be an exciting one, as I hope to get started with a new army and all. More Necromunda is always a delight, as well, and I’m really excited to see how this line of miniatures and books continues through all of the House gangs!

Definitely an exciting time to be in the hobby – and definitely time to start thinning out the ranks of the unwanted miniatures!!

February Hobby Retrospective

Hey everybody!
It feels like the last couple of months have just flown by in a haze, and I hadn’t found much time to either hobby or come here and ramble about all manner of junk – I’m sure you’ve all missed that! I’ve been in a bit of a hobby slump of late, though, and haven’t been much in the mood to do anything. Feels like I’ve lost my hobby spark, and was struggling to get it back. Well, I recently took a major shift and decided to work on some Age of Sigmar stuff, as fantasy miniatures always feel like something of a breath of fresh air when I’ve been painting 40k for a long while, and I think my work on some Warcry stuff lately has begun to get me back in the saddle!

I mean, who couldn’t love that face, right?!

At the start of the year, I’d been thinking that I’d like to get a Slaves to Darkness army at last, and so had some vague ideas following my purchase of the battletome, mainly involving at least one Warcry warband, possibly two – the Cypher Lords, and maybe the Unmade. I had the idea of using a lot of rag-tag cultist-types, so also threw in the Godsworn Hunt, but the actual Chaos Marauders kit does put me off a little bit, so I had thought I might pick up some of the Bloodreavers as stand-ins, but I think that’ll be a long way off. I then thought about picking up some Wrathmongers to use as Chaos Chosen, as while I love the look of the kit, it is finecast, and so I doubt will stand up to the rest of the army now that the Warriors have been re-done. With that, though, I had begun to think that this could be the first time I look at creating a Chaos army with a distinctly Khorne feel! Normally I go Undivided or Slaanesh, but this could be interesting!

It definitely helps, having something I’m not normally into!

I’m still playing around with the Slaves to Darkness idea, as I’m not entirely sure how I want the army to look. I’ve got vaguely 900 points (or thereabouts) plotted out, with the units I’ve mentioned plus a Chaos Warshrine (because that model is just so iconic!)

But yeah, I’ve started now to really go heavy into Warcry, and I’m interested in getting a warband finished so that I can play a game. The Cypher Lords are probably the models I’m furthest along with, having done some experimentation with Contrast paints back in January, so that could be a plan. I think I have all of the monsters released so far, too, so could see myself adding in a Mindstealer Sphyranx at some point (more for the theme, than anything!) So it’s all definitely quite exciting!

I suppose I just need to look into the rules now, and see if I can get a game sorted!

However, it’s not been all fantasy-related this month!

I’ve been slowly chipping away at this gent for a week or so now, having gotten some of the silver done, as well as thinking about the overall scheme that I’d like to have for it. When I first painted a Triarch Stalker, the results were decidedly different!

I’m hoping to get the two of them painted up for the army soon (the older model has been stripped, and is ready for re-painting as soon as I get my act together!) I might even get a third, not sure yet. That targeting relay rule is just so good, I feel as though they should be staples of the army!

I think the Necrons are possibly going to be my 40k focus for a while, as I’d really like to get my army up to scratch now. They are my first love, and I definitely enjoy playing them when I get them to the table, so it makes sense that I should have more toys to field than just waves of infantry! As fun as waves of infantry can be, of course!

The old bête-noir of the Doomsday Ark has also been at the back of my mind, and I think I’d like to get that painted up sometime soon, too. Though that’s probably going to be a long project, as well, so I suppose we’ll have to see how I go with that one!

As much as I do still enjoy the hobby and the game, I think I’d like to break out of the Warhammer thing more, though, and play more of a variety of games. I’ve sold off so many of the old favourites that it’s a little bit scary to think about, but I do still have plenty to enjoy. Stuff like the Ghostbusters kickstarters, all of that Hellboy goodness, and the classics like Eldritch Horror and Lord of the Rings LCG – I’m hopeful that this year will see a resurgence in my non-Games Workshop gaming, anyway!

It’s always good to have a variety, after all!

New Stuff from Games Workshop!

Hey everybody!
It’s been a while since I’ve had time to catch up with what’s coming over the hill, but with the news coming from the Nuremberg Toy Fair today, I thought I’d better make some time to wax lyrical!

There are three big names in the offing here, let’s start with Aeronautica Imperialis and the new box, Imperial Guard vs T’au!

I’ve not played IA, and if I’m honest, it doesn’t really interest me a whole lot. But I am really quite intrigued by seeing the xenos races coming to the game. I wonder if we’ll see this explored further, with Necrons maybe? Is this how they’re going to re-implement Battlefleet Gothic? Hm!

Adeptus Titanicus has got a new box, too. Another game that I’ve not had any interest in, if I’m being honest, though I have had a game of this at least! At any rate, it’s good to see more for the game, as I’ve seen a lot of folks getting a bit antsy for more! Notably, battlefield structures!

Wonderful stuff, even if it isn’t a game that I’m going to be rushing to buy!

Something that I will be rushing to get, however, is new Necromunda!

Now, then. Of all the House gangs, Goliath are the ones that I’ve not yet been tempted enough to build. Well, I take that back – I’m interested in them, but I think they’d look better with some of the Forge World upgrades on them, such as the massive hammer and heavy flamer:

The other thing, of course, is that the other gangs just interest me more!

However, we’re seeing a new book, House of Chains, along with an upgrade pack for the gang, featuring massive hulks, or Stimmers, and some juves seeking to prove their worth in the gang.

As with a lot of Forge World paint jobs, I’m not entirely sure about these models when we see them like this – indeed, a lot of recent Necromunda publicity photos don’t really do the models justice.

The preview article tells us that several of the core gangs will be getting reinforcements along the way, so I’m really excited to see what else is going to be on the horizon in 2020. Particularly with regards to Van Saar, Delaque and Orlock.

Speaking of which…

I’ve been feeling a bit down of late about my own painting, as I was trying to get the Orlocks finished but feeling really unhappy with them. After the above photo, I ended up stripping these models and starting again – I’ve finished building up the full gang, finishing them off with a heavy bolter from the Forge World kit, so I’ve primed all ten of them black (rather than the grey recommended by Duncan). So far, I’ve not done a great deal with them, but I’m hoping that I can get them painted up before I start browbeating people into playing games with me!

Nuremberg isn’t the only set of reveals though, as we’ve recently had the excitement of the LVO last week, as well!

Oh, wow. AdMech flyers, and AdMech cavalry. This, I did not foresee! I’m not sure right now what I want to do with my AdMech, truth be told, but I’m considering getting some of the mechanical horses because I like the idea of all of these weird things, and they remind me of the Genestealer Cult bikers. Might be interesting to have as a sort of mirror for those guys, anyway.

The next Psychic Awakening book has also been revealed to be all about Knights, AdMech and Daemons! Engine War does sound intriguing, I have to say, though I’ve got no plans to go for Knights anytime soon!

Age of Sigmar is finally seeing High Elves return, the Lumineth Realm-lords. Alongside new units that have a distinct feel of the Old World about them – perhaps more than any of the new Age of Sigmar stuff yet – we’re getting a new Teclis, though I’m not a big fan of it.

It’s been out there for almost a week now, and I just can’t get round the fact that he’s just floating there, really lop-sided on the wing of this flying tiger-thing. It’s just weird, in a way that I can’t quite get my head around. The flying tiger bit is glorious, don’t get me wrong, but why is Teclis just floating there like a weird pin-badge…

What else is there…?

New warbands for Warhammer Underworlds, and most excitingly of all, Zoats are coming back to 40k in the next expansion for Blackstone Fortress!

Well, it’s just one zoat, it seems, which is a bit of a disappointment, as the Ambull at least had those borewyrm models as well. Unless it’s huge, in which case I can understand! The article talks about how they were the vanguards for the Tyranid Hive Fleets back in the day, so I’m guessing that connection will stay. In which case, I wonder whether they’ll have some special affinity with the bugs in their 40k rules (assuming they get some!)


There is a lot of good stuff coming out of Nottingham right now, it must be said! Of course, the new-style High Elves are interesting, though I’m more interested in the Slaves to Darkness release that I still hope is coming. There must be more to it than just the Start Collecting box, right? Also, what’s next for Warcry? Scions of the Flame still haven’t even been teased, outside of their name, while the Spire Tyrants are getting released this coming weekend.

These guys are very much making their way into my Slaves to Darkness force – there’ll be a blog on this soon, no doubt, but I want an army of Chaos renegades and rabble, and they fit the bill perfectly!

The first of the big beasts for Warcry is being released at the weekend also, and I’m quite excited for this! Again, it’s for the Slaves to Darkness that I’m most thinking for this guy, but even so! I think I’d like to get in at least one game of Warcry in 2020. I’ve got several warbands now, of course, and have recently made a start on painting the Cypher Lords… Hopefully I’ll get to try them out soon, anyway!

Blackstone Fortress is looking exciting right now, as it continues to be supported with the Zoats, though I find myself wanting more – as ever! I think I’d like to see a bigger box expansion, much like last year’s Escalation, though maybe even bigger still. More of the same is always fun, more explorers and more gribblies, of course, though I’d like to see something different – like a new big baddie rather than continuing the story of Obsidius Mallex. Whether we’ll see something like this, who knows, but it’s definitely something I’ll be keeping an eye on!

Necromunda The Eightfold Harvest Lord

Necromunda, though, is looking really rosy for the time being! The Corpse Grinder Cult is getting their standalone box this coming weekend, as well as the expanded terrain from the Dark Uprising box. I’ve not made great progress getting that box built up – I had a loose timeline in my head, where I’d get it all built in January, then painted in February into March, in time to start getting games in. Well, maybe half the terrain has been built, so I’m getting there. I do like the look of these Cultists, and have been building up a few with a look to getting at least some of them painted, if not yet the full gang. Though apparently they don’t work well for a starting gang, so it might be better off sticking with the main six gangs for the time being.

The possibility of new models for these gangs is really exciting me, though, and I’m looking forward to seeing how the year goes on.

What with getting into Sisters of Battle, too, I feel like it’s going to be a busy year!!