Looking back at the Games Workshop reveals

Hey everybody!
So it’s time to play a little catch-up here, as I take a look at some of the stuff being previewed by Games Workshop in recent weeks. There is a lot of exciting stuff coming over the horizon and, while I’ve managed to catch snippets of stuff here and there, I’ve not really had much time to take a look in any great detail at this stuff. Until now!

At the recent Blood & Glory event, we got to see a lot of stuff that was really quite exciting when I first glanced through, but on reflection felt a bit like it fell flat. I suppose we’ve been seeing such a wide variety of stuff previewed like this lately, that it’s hard to keep things at the same level? Anyway, to start with we’ve seen some new monsters for Warcry, which seem to function like mercenary characters that your warband can hire.

These things look pretty huge, and would likely make really nice centrepiece models for a collection in their own right. Being released for Warcry seems a little bit strange to me, as I’d have thought they would do well as main-line Age of Sigmar, but then what do I know? I do like the Sphiranx model though, and it’s nice to see another breed of Ogroid after the magical beastie from Silver Tower way back when.

These aren’t the only two coming though, as we’ve already seen a third big beast at the end of September, so I guess there might be quite an extensive second-wave of releases for the game coming up soon, when we get those final two warbands and all this additional stuff?

Back during the Spiel reveals, we got to see one of those new bands, the Spire Tyrants, which do tend to look a lot like the more generic Chaos marauders type of kits. Here’s hoping that the final warband of the eight will be as fancy and as individual as the others…

I still haven’t played Warcry, but all the reports I’ve heard have been mainly positive, with just a few niggles, so it’s definitely something that I’d like to get round to at some point!

The big news from Blood & Glory seemed to be the newly remade Slaves to Darkness for Age of Sigmar, though – at least, that was my big take-away! Warriors of Chaos Undivided, these guys are definitely a welcome sight on the horizon, and I find it quite interesting to see just how much of a focus is being put on the Ruinous Powers these days, between this and Warcry. We’re definitely at an interesting time for Chaos, and it’s really exciting to see GW updating these, some of the oldest sculpts still doing the rounds.

Am I going to start a Slaves to Darkness army? Possibly. Well, I do have Slaanesh daemons on the cards, still. I would love to get my hands on this chap though, as I think he looks magnificent! I can definitely see that lizard beastie in a pale lilac colour…

It’s interesting though, isn’t it, that these new Warriors, Knights and Lord kits are effectively being launched via a Start Collecting box, rather than the SC coming out months after the initial release. I guess it’s partly due to the fact this is an updated range, and not a new one? Just thought it worth mentioning, anyway…

Speaking of Chaos…

The next book in the Psychic Awakening campaign, Faith and Fury, has also been shown, with the promise of updated rules for all of the non-Codex Traitor Legions – “supplement-tier” rules, apparently! That’s certainly interesting, don’t get me wrong, but… why does this always happen to the Heretic Astartes? Remember when they had a massive update via Vigilus Ablaze? Feels very much like we’re once again playing second fiddle to the loyalists…

That said…

This new Chaos Sorcerer is just glorious!! I mean, when you look at the current sculpt, there’s really no comparison, is there?

I’m really loving the revamped Chaos Space Marines range, and I can’t wait to get my hands on the new Sorcerer, even though my actual force is nowhere near battle-ready!

I wonder if we’ll be getting a plastic Warpsmith anytime soon…

I think this is where I felt deflated the most, though. I was really hoping that we’d get some surprise previews for the Sisters, some stuff we didn’t know was coming, or something not previously mentioned. Instead, while the tanks look amazing and everything I was hoping they would be, I can’t help but feel a little bit let down. It’s definitely my own fault for expecting something like that, of course, but there we are.

The tanks themselves both look phenomenal, with so much incredible gothic detail that I was hoping to see. I’m struggling against the desire to not start yet another new army, and a need to get at least one of each of these superb vehicles!

I do love the cherubs that adorn the tanks, being a big fan of these macabre things anyway, so the latest Battle Sister Bulletin was a real treat for me, I have to say! Looking forward to seeing what some of those kits contain, as I’m not sure we know the full range yet…

Let’s end with some more Imperium stuff though, and a look at a couple of recent Rumour Engine photos. I don’t normally talk about these, because they can be far too obtuse, but there does appear to be some kind of AdMech vibe coming from a few that makes me wonder what on earth could be on the way…

The above came on 22 October, followed by the below image, out today:

It all looks a bit curious, especially if we remember this one from 8 October:

Some kind of Skitarii flying machine? Who the hell knows!

Exciting stuff coming, for sure, but I am definitely feeling a bit overwhelmed now by the amount of stuff coming at us from Nottingham. To say nothing of how much it’s all going to cost us…

Nova Open reveals!

Oh my goodness, there were some interesting bits dropped at Nova last night/this morning!! I’m really quite excited about a lot of this stuff, so let’s get into it!

So the Psychic Awakening thing has got a fancy cinematic trailer now, but I’m still a little bit disappointed that we didn’t get a good look at what this is going to look like from a products perspective. We’ve got a new Inquisitor model coming along (presumably), along with new plastics for Howling Banshees and Shrike. So that’s interesting, I reckon! The official site has got this to say about it:

Psychic Awakening is a monumental event that will shape Warhammer 40,000 forever, on a scale unlike anything you’ve ever seen before. Across this epic event, every codex will see expanded rules as we explore the front-line war zones of a cataclysmic new conflict that makes the 13th Black Crusade look like a border scuffle.

Now, that sounds exciting as all hell, but I wonder how much of it is going to actually translate true, you know? Vigilus was cool and all, but it somehow didn’t quite live up to what we had been perhaps hoping for in the run up to it last year.

The new Shrike has been pretty divisive, though I do quite like it myself! Of course, I’m not about to start collecting Raven Guard, but even so, it’s really nice to see more models than merely Ultramarines! I hope we’ll see some really interesting, weird stuff – starting with that bald inquisitor, of course! If Howling Banshees are getting the updated treatment, as well, then I hope they’ll use this as an excuse to update a few more kits from finecast to plastic! Speaking of which…

The Sisters of Battle have got an army box coming out in November, which I guess means that we really are going to see plastic Sisters coming out this year! Of course, the army set might be out in time for Christmas, but we might not yet be seeing the range introduced. I mean, they may well use this box to bump up the sales, and keep back the individual kits until later. Personally, I’m not planning to pick them up in one big hit like this, even if it does prove to be a saving. Recent army projects have shown that I do much better if I buy things steadily, rather than splurge on a huge pile of plastic to just then have them sitting around depressing me…

But the range does look fantastic, and that new Penitent Engine looks wonderfully grim-dark that I just can’t wait to get one for my collection, if nothing else! Very exciting times ahead, anyway!

Necromunda is getting something that looks pretty interesting – Helot Gangs seems to be the main thought here, from what I’ve seen online, though I’d always thought that to mean the Chaos Cultist rules they released in White Dwarf and on the official site? Who knows. Looks cool, and as per usual I’d definitely be all over this like a rash!

Heading to the Mortal Realms, Warcry is getting an expansion for Monsters and Mercenaries, which looks like it will indeed be following the release pattern of Kill Team – though I don’t know of course if they’re planning to re-pack the monsters and mercenary units in the same way as, say, Kill Team: Commanders. Interesting to see how this one pans out. I had been hoping we’d see the remaining two warbands that were discussed in the main Warcry rulebook, but no such luck! Maybe they’re being held back for the Christmas sales, too?

The biggest thing, for me, to come out of these reveals has got to be the next army for Age of Sigmar, however:

Now, I was excited by Cities of Sigmar, as it represented something of a re-theme of classic Old World models that I do want to get my hands on. I’m a huge Tomb Kings fan, of course, but I’m also a huge fan of Nagash and the whole undead thing in Warhammer Fantasy and Age of Sigmar, so I am incredibly excited for this range to come out, apparently as early as October!

An army of bone constructs, led by the new mortarch, Orpheon Katakros, this army looks incredibly exciting and really cool, and should go well with the current Nagash, Mortarch and Morghast range!

There have been some fairly vocal detractors online since the reveals dropped, but I don’t really care what people have to say about it: I think the range looks awesome, and I think it’s going to be difficult not to pick up the whole damn lot when it arrives!

It’s true, accusations of Tyranid Warriors rip-offs here are difficult to argue against. But I just don’t see the similarities with Necrons, which a lot of other folks are calling out. True, they’re armies of undead skeletal warriors, but that’s pretty much where the similarities end. Necrons are far more sleek and futuristic, for all that they’re an ancient species, whereas these guys have got too many design cues in common with Nagash and his ilk to be said to be the same!

I do still feel like the Tomb Kings had something special in Fantasy, but these guys just fit the whole AoS aesthetic much better.

It’s really a wonderful re-imagining of the idea of Tomb Kings, and I can’t wait to get my hands on the full range of plastic goodness!

The Ossiarch Bonereapers are going to land probably square in the middle of the birth of my first child, so I don’t anticipate having much in the way of updates here on the blog during October, but I will be chronicling my hobby progress with certain Undead models here whenever I can, starting much sooner than anticipated with the delightful model that is Arkhan the Black!!

New Sisters of Battle

Sisters of Battle

Hey everybody!
We’ve had quite a few of these Battle Sister Bulletins come out from the community site now, and with this week’s reveal of quite a few from the troops squad, I thought it might be time to finally sit down with you all and take a look at what we’re being promised from the new Adepta Sororitas.

It’s an army that I’ve had a sort of tangential interest in for years now, especially since I’ve started delving deep into the history of the game. While I’ve had that interest, however, I’ve always eventually channeled myself elsewhere, mainly into the xenos races. There is something very, very fascinating about the Imperial cult, though, and I find myself drawn time and again to the smaller Imperial factions, wanting to explore things like the Inquisition line in more detail. Plastic Necromunda has brought us House Cawdor, with their own fascinating vibe, and I think it’s this aspect of the game and its lore that keeps drawing me in to the Adepta Sororitas. Back in 2016, I wrote this piece on the Sisters, when they were being embroiled up in Codex: Imperial Agents for 7th Edition, and while I wanted to be excited for a Sisters release, the fact that they were in all-metal just turned me off no end, and I’ve pretty much been in this half-state of kinda wanting to be excited, but just being totally burnt out (and absorbed in loads of other projects, of course!) But we’re getting plastic Sisters at some point in 2019 (apparently), and GW have been drip-feeding us news ever since.

Before the Bulletins commenced in February this year, we did get some teases from the range, such as the heads revealed at the Nova Open and a range of weapons shown off at Warhammer Fest Europe.

The weird crossbow-bolter seems like it might be a step too crazy, though this is 40k, and I don’t think you can ever get too crazy when it comes to the religious zealotry of the Sisters! Of course, whetting the appetite like this just means we’re hungry for more!

The Battle Sister Bulletin

We started with a look at some iconography, which was interesting but perhaps not what fans were expecting/hoping for. This was followed by some notes on the feedback GW received from the beta Codex that was included in Chapter Approved 2018. It was a little bit like the FAQ, though only telling us what they want to change, without going into details of how it would change.

We had to wait until the third update before we actually got anywhere near the new model range, and even then, we got to see some of the pieces for the army, and not whole models.

Which is fine – I mean, the pieces they showed off were quite something, I have to admit!

This update was almost certainly the one that got me thinking. As I said earlier, there is just so much bound up with the Sisters, these weird techno-baroque touches that I just find so incredible about the 40k aesthetic. It was really, really good to see that they were going to be bringing this out in the new range.

If seeing the bits was exciting, then the fourth bulletin was even more so, as we got to see a whole model for the first time!

This Seraphim was criticised at the time, but that’s mostly because 40k fans are never, ever happy, I think. Taking a lot of stylistic cues from the Geminae Superior that accompany the plastic Saint Celestine model, these miniatures do look really nice, and I’m interested to see how they will work as miniatures. I mean, the Geminae Superior are held aloft on the scrolls of parchment trailing behind them, which is quite the elegant touch, while most jump infantry seem to end up with plastic flying stands, so I wonder if they’ll end up looking much like the Primaris Inceptors…

The fifth update was all about the vehicles, and I think this is also where things begin to get interesting, as we’ve had confirmation that the Rhino chassis that will form the basis for their vehicles will be the Mark I Deimos-pattern, with the circular doors, rather than the more familiar Mark IIc Mars-pattern rectangular box. We’ve been promised a level of detailing that should allow for some really beautiful models, such as the shrine in the front armour panel:

It’s shaping up to be a release that is full of gothic promise!

We also had confirmation that the Penitent Engine will be redesigned, which I think is a huge boon as the current model is just awful. When you think that we have such beauties as the Ironstrider for the Adeptus Mechanicus, which features a servitor hard-wired into the vehicle, I’m sure they can come up with something suitably macabre yet clear of the crucifixion flavour of the old model.

Who knew vehicles could be so exciting! Well, I suppose the promise of plastic Deimos-pattern Rhino models will do that to you…

The sixth update was all about the lore, as we see some of the artwork and history that will be making its way into the Codex. It’s cool and all, getting to read about some epic Sororitas vs Tyranids violence, but I suppose I’m all about the new models at this point!

Which is why the seventh installment of the Battle Sister Bulletin was so exciting, as we got to see not only 3D renders, but the first actual plastic Sisters model, fully painted!

Of course, this model is now familiar because of its release on Warhammer Day at the end of June (though I still haven’t received mine!) Sister Superior Amalia Novena was given quite the run-down in this update, with the article going into detail on how the various parts of the model were painted. It’s worth bearing in mind for when we all get our hands on these new miniatures – although there are some principles that will be quite useful, no matter what is on the painting schedule.

The eighth update brought us a first look at another unit from the army, the Retributors. These are the heavy weapons teams for the Sisters, akin to the Space Marines Devastators, or the Heretic Astartes Havocs, and will supposedly have options for heavy bolters, heavy flamers, and multi-meltas.

I really like the fact that we’re getting the full range updated, rather than a replacement range, which is a thought that crossed my mind at one point. With the new Primaris releases having a single weapon option for each squad, I was a little concerned that we might have a similar situation with the new Sisters. I’d heard it was something to do with GW trying to make things straightforward for newcomers to the hobby, and prevent the sort of analysis-paralysis of how to equip a new squad. Well, it’s good to see that we’ll be able to get the full panoply of wargear for these girls, at any rate!

I really love the small details on all of these models. Hopefully they won’t turn out to be quite the madness that we have from ranges like the Death Guard, but it’s nice to have models that have so many details on them that will allow you to really invest in painting them up. It’s also nice, as with the Rhino talked about earlier, to see the Sisters getting their own distinct wargear, rather than just being females in power armour with the basic flamer/melta, etc.

The ninth update was simply an announcement that Amalia Novena would be available to purchase at the end of June, while the tenth was an interview with Darren Latham, the incredibly talented chap who designed her miniature.

That little tease at the end! I hope it is brilliant, though from what we’ve seen so far, I don’t think we’ve got anything to worry about!

All of this brings us to this week’s update, and the 3D renders of more of the regular Battle Sisters squad.

I know we can’t really compare these to the old models any more, because let’s be honest, they’re worlds apart now, but I just wanted to add in this image from the older metal sculpts to illustrate how far removed from the older models we are now:

All of the design cues are there, but things have just come along so much that we can now get something in plastic that has just so much more elegance than the blocky metal miniature. It’s really exciting to see these things coming out, and how the range has the potential to really bring us something truly special.

The Sister with the Simulacrum Imperialis is a personal favourite, as it has so much of the gothic detailing that we can find elsewhere within the Imperium, helping to really tie these forces together, while still remaining its own thing. I have images of running some Sisters alongside my Tempestus Scions, and I think they’ll provide a really nice counterpoint between the hefty, utilitarian flak armoured stormtroopers with their own gothic grace and splendour. Really looking forward to picking some of these up when they’re released, though depending on the actual release date, I don’t know if I’ll have a lot of time for hobbying as the first born will be arriving around mid-October!

Another fully-painted miniature from the range! Bulletin 11 really was a treat! These miniatures do look fabulous, the flowing robes and sleek power armour having a really arresting look overall. The bulletin also went into depth on the colour choices with ‘Eavy Metal’s Max Faleij, another really useful resource for when we get our hands on these miniatures and start to paint them up for ourselves!


So far, then, we’ve had almost five months’ worth of Bulletins, and along the way we’ve had some really exciting stuff shown off. I think the most exciting for me have been the vehicles update, followed closely by this week’s update with the regular Battle Sisters squad. I’m a sucker for the regular infantry in many armies, and seeing these warriors has really gotten me interested in collecting a force of Sisters. I think the promise we’ve seen from the vehicles bulletin really cements the idea that this is going to be an actual army, and not just a couple of new kits that will use some existing stuff, re-packaged with an upgrade sprue.

So far, we’ve got the Battle Sisters squad, the Retributors and the Seraphim, alongside a new Sister Superior (I’m assuming she’ll be a special character HQ choice) and promise of the three Rhino variants coming as Deimos-pattern, plus a new Penitent Engine. That’s a good solid core, but what else can we hope to see as part of this release?

Going from the top, I’d assume a generic Canoness will be coming, with the possibility of a new Dominion Squad. I put this as a possibility because Dominion teams are made up of regular Battle Sisters, all of whom wield special weapons. So in theory they may market the Battle Sisters as a dual kit for the Dominions, I don’t know. (It’s difficult to tell based off the current range, because they’re all metal, and you can very often buy these specialists as single miniature blisters to upgrade a regular squad, anyway).

The Command Squad will hopefully also be upgraded – I’m guessing it will be done, given the vox-hailer we had previewed in the third bulletin, but I suppose you never know! They were all separated out in the beta Codex as individual Elites choices, much like we’ve seen with the Primaris stuff. Of course, Battle Sisters aren’t Space Marines, so maybe the fact that Astra Militarum forces still get a Command Squad will mean they’ll be reunited in their actual Codex release. I’m going to put a question-mark over the Repentia squad, because of the weird nature of that particular squad. Half-naked Sisters wielding chainswords, urged on by a whip-toting Mistress of Repentance? Not sure it fits with new-GW, but maybe they’ll find a way to make it work. I suppose you could have them just clad in flowing robes, and no power-armour? Hm.

Of course, this all assumes that they will merely content themselves with updating the existing line, and leaving it there. What if there were to be some new squads brought out as part of this? Thinking about the Space Marines line, we don’t have Sororitas Scouts, for instance. Would they be a thing? I don’t think we’ll get Dreadnoughts per se (and I suppose there’s an argument that the Penitent Engine fulfills that role, anyway), but what about bikers? Of course, I did just say that Sisters of Battle are not Space Marines, so maybe this isn’t the right comparison to make.

What particularly interests me, however, is all of the Sisters-adjacent stuff that is also included as part of the line-up. The Preachers, Missionaries, Arco-Flagellants and Death Cult Assassins. I wonder if these will also be getting upgraded as part of the army? While the Preachers could, I suppose, be thought of as a part of the overall force, units like the Crusaders and the like feel a little more… odd. I think they’re all fine to be part of an Inquisition force, and there’s a significant part of me that hopes that model range gets a plastic update along the Sisters lines very soon! But in all honesty, I feel like these aspects of the army might be overlooked at this time. At least most of them are in finecast resin, rather than the dreaded metal!

Of course, we have had one plastic Death Cult Assassin, as part of the Rogue Trader box set for Kill Team, so maybe such things aren’t actually so far away after all? I’d like to think that these weirder aspects of the 40k universe will continue to be explored through releases like the Kill Team box, and also Blackstone Fortress (which has already given us a Ministorum Preacher, as well as a Missionary Zealot). Who knows, maybe the Sisters upgrade will naturally evolve, through units like the Crusaders and the Preachers, into a plastic update for the Inquisition, as well? To tie in with the much-requested Kill Team: Inquisition? Surely the upcoming rules for Eisenhorn in Kill Team are simply a testing bed for another boxed game to come out later this year?!

There is a lot of stuff that I would like to see come out for 40k, even if my wallet would disagree. Plastic Sisters have been a wonderful start to that, as well as the weird and wonderful releases from Kill Team: Rogue Trader, Blackstone Fortress and the like. I can only hope that these things continue to add diversity to the game, while we continue to see the main-line factions get their updates in the same way.

For now, though, I’m excited to see what else we might be getting from GW in the next Battle Sister Bulletin!

Nobody expects the Inquisition!

Hey everybody,
My recent return to the light of the Emperor with the Deathwing army that I currently have on the go has got me thinking more about the Imperium as a whole, and looking at the other armies on offer to us outside of the Dark Angels. From Deathwing, I started looking at the Deathwatch army that I had started to paint up over the summer of 2016, and there will be a blog coming shortly with some of my thoughts on those chaps, don’t you worry!

But I’ve also started to think a lot about the smaller-scale stuff, and in particular, the Inquisition. This is a range that is quite woefully under-represented in 40k miniatures terms, which is odd considering the success of Dan Abnett’s Eisenhorn and Ravenor novel series. Most of the Inquisition line is made up of old finecast miniatures, with only the new finecast Eisenhorn mini and the plastic Greyfax that show any real attention for it over the past few years.

It got me thinking about what GW have been up to, what they are up to, and what I think I’d like to see them be up to, based on the first two.

First of all, though, let’s talk about some history
The Inquisition dates right back to the original Rogue Trader years, where they would combat the myriad threats to the Imperium, most often rogue psykers (more on this in a bit). Further lore expanded on this, introducing secretive sub-factions, and produced the little nugget of information that one of their secret tasks is to discover the sensei. For those who aren’t familiar, the sensei are the offspring of the Emperor of Mankind, who possess the ability to hide from the warp and are something of a perfect weapon to use against Chaos. While I don’t know whether the current GW will want to pursue this storyline, I think it has some potential to advance the story of 40k, which does seem to be a current objective for the company, so whether we will see them reimagined for this, I don’t know.

The popularity of the Inquisition has always seemingly stemmed from the specialist game Inquisitor, released in 2001 as a skirmish game roughly double the scale of “normal” 40k. It was this game that spawned Dan Abnett’s Eisenhorn trilogy, of course, and alongside several of Fantasy Flight’s RPGs, the popularity of the faction has bubbled along away from the wargame. In terms of the regular tabletop 40k, the expansion of the Grey Knights in 2011 to have their own Codex seemingly overshadowed the rest of the Inquisition, though it does seem that 2016’s Deathwatch Codex may have helped to balance that somewhat.

Power Armour connections
The Inquisition is made up of three major Orders: the Ordo Malleus (which deals with daemons), the Ordo Xenos (which deals with aliens) and the Ordo Hereticus (which deals with cultists). Each of these three has its own Chamber Militant: the Grey Knights, the Deathwatch, and the Adepta Sororitas, respectively. Now then, the Grey Knights have a decent plastic range of models, and the Deathwatch saw a new release of miniatures back in 2016. As has been well-documented by now, we’re expecting the plastic Sororitas range to arrive in 2019, with the current rumours pointing to sometime around October. With each of the Chambers Militant getting plastic releases, it’s gotten me thinking about when we’d be likely to see the Inquisition released in plastic sculpts to go alongside them.

Deathwatch: Overkill

Deathwatch have been something of a surprise, to my mind, as far as the new releases go. We saw a glorious release back in 2016, starting with the boxed game Deathwatch: Overkill, and it just went from there in terms of the amazing things we’ve been seeing. Genestealer Cults are such a fantastic example of this, and now again with the Rogue Trader releases, that it makes me thing GW is, to some extent, committed to bringing out some of the more weird and wonderful aspects of the 40k universe, not necessarily always via the mainstream tabletop game.

Within the space of months, we’ve seen two flamboyant Rogue Traders come out, surely it will only be a matter of time before we get the equally flamboyant Inquisitors in plastic?!

The Kill Team factor
Kill Team has already brought out so many fascinating sculpts with the Rogue Trader box back in September, and it doesn’t take a genius to see the possibility for a Kill Team: Inquisitor box to be quite the thematic expansion to that line. The fact that we have now got a plastic Death Cult Assassin in the Elucidian Starstriders makes me wonder if this is showing the possibility of further miniatures down the line. I know we’re wishlisting here once again, and most likely reading far too much into this, but I do like the idea that GW are perhaps testing the waters with these boxed games before going more down certain routes and creating miniatures on the back of those found in their specialist / board games.

It’s not just limited to the Kill Team game, though. Blackstone Fortress is set to be a major source of new, previously-unseen miniatures that might not be expected to have a full-army release. The fact that the Inquisition has been said to predominantly tackle rogue psykers in the past (Eisenhorn does it quite often, as we know), and there are rogue psyker models in the core set, makes me fanboy-dream that we might see a new “team” of heroes to choose from – the Inquisitor team. It would be so straightforward to give us a new plastic Inquisitor model, with some warrior acolytes and crusaders, maybe some sort of arco-flagellant or death-cult assassin, and a preacher of a lesser rank than Thaddeus from the core set. Throw in an Interrogator or Null Maiden as secondary leader-types (yes, I just want Ravenor and Bequin!) Heck, I’m sure people would like to play the Jokaero if they could, as well! It would be straightforward as anything to reinvent the current finecast/pewter range as a plastic warband here.

But I fully admit to leaping to this conclusion due to the tenuous link with rogue psykers, don’t you worry!

What does it all mean?
I don’t claim to have any kind of special insight into the future for GW. I’m just a nerd with a laptop typing all this junk up as I think of it. But given the popularity of the Inquisitors as a faction, it seems just wrong that they have one plastic mini, one (hard-to-find) resin mini, and the rest of the army is dated as all hell. Most of the line is made up of finecast versions of the old metal miniatures from back in the 90s, which admittedly is something of an improvement on the current Sisters line, which is all metal (but we know they’re changing that).

As it stands, we’re seeing a very slow drip-release of new miniatures that could potentially be used in an Inquisitorial retinue. Knosso Prond from the Elucidian Starstriders is a great example of this. Thaddeus the Purifier and Pious Vorne from Blackstone Fortress are also fantastic for making Preachers. Due to their heavy Redemptionist aesthetic, the new House Cawdor gangers could make excellent Warrior Acolytes. Without trying to read too much into these things, I do think it’s only a matter of time before we see the Inquisition brought back to life as a modern force on the tabletop.

Sisters?
Again, without trying to read too much into anything, I’ve been flicking through the old Codex: Imperial Agents from seventh edition, and I find it interesting that a Sisters army back then wasn’t all-female. Ministorum Priests, Arco-Flagellants, Crusaders and Assassins all featured in the army list, which gives it a strong crossover to the Inquisition army list in the same book. Could we be seeing new models for these coming as part of the plastic Sisters army next year?

Army releases for Games Workshop nowadays tend to be smaller affairs, with less of the more obscure elements like this. Since the announcement of plastic Sisters, I’ve been expecting a character or two, maybe two troops choices (multi-part kits?) and an elites choice. With maybe a heavy support/vehicle option. I’d not been expecting any of the, for want of a better term, “hangers-on” like the Priests. However, GW do seem to be treating this army project very much as an Event, and so it would perhaps be in keeping with that for them to go ahead and basically re-imagine the entire list, maybe even go crazy and give us entirely new units if they’re going to advance the fluff as well, and so in time we’ll be getting a whole host of new plastic goodness. The rumoured release of October 2019 does also make me think that maybe, by then, they will have released a lot of the Blackstone Fortress stuff separately, so could potentially be tying-in with that. I wouldn’t have thought they’d attempt to cash-in with Sisters and give the option for a Priest that basically means players need to buy a Blackstone Fortress set for £95, but maybe we’ll be seeing multi-part plastic clampack releases for the heroes by then?

On a side note, given the strong ties to both Grey Knights and Deathwatch, I’ve also been wondering if there will be rules to include special detachments of those forces, which won’t break your Battleforged army. Only time will tell!

It’s definitely an exciting prospect, and one that I hadn’t really given much thought to until now!

But what about Kill Team?
Ah yes, Kill Team. It feels a little like Kill Team is being dampened-down of late, with all the hype for Blackstone Fortress coming out this week and all. We’ve got two new Commanders being released, but there aren’t any tremendous rumours on the horizon for more expansions, or even to finish off the Kill Team faction boxes as they have been doing. (Probably because they’ve run out of terrain to include within those boxes?)

However, the rumour of Kill Team: Inquisition is still floating around, with nobody confirming or denying this, but also no further information beyond the idea that it will be a thing. I do think that Rogue Trader and, by necessity, Commanders were both rushed out somewhat due to the leaks that predated the core set for Kill Team itself, so perhaps we shouldn’t read too much into this gap. I do hope that we’ll see an Inquisitor expansion, and that we’ll see it in the first quarter of 2019.

If we do get such a box, then, I’m really hoping for a similar look to the Rogue Trader line-up, with the Inquisitor and his retinue forming maybe a dozen models, facing off against perhaps 20 Cultists. While this would be a perfect opportunity to bring back those push-fit Cultist models from Dark Vengeance, I think that rant is for another blog. At any rate, we’ve had Chaos mutants in the Rogue Trader box – an Inquisitor expansion would be better served with some Cultists (I’d also like some form of xenos race, preferably a new race that we haven’t seen yet, but that would likely take too much time). Indeed, the crossover between Rogue Trader and Blackstone Fortress was enough that I think it could be a nice touch to continue the Traitor Guard aesthetic and provide more of that, with a varied band of generic Cultists, peppered in with a Rogue Psyker or two – it would be on-theme, after all!

Blackstone Fortress

 

I am in danger of running away with myself on this (well, I’ve been running away with ideas for this entire blog!) But I do feel like there is the potential here for significant crossovers with actual Kill Team expansions like Rogue Trader and the Blackstone Fortress stuff. It would probably be too much to hope for some kind of expansion for the Starstriders and Gellerpox mutants in Blackstone Fortress, but I suppose you can never say what GW are going to do these days, as they have been coming up with some phenomenal releases of late, and I don’t think a lot of us could have predicted any of them, if we’re being honest. Who would have thought plastic Rogue Traders would ever see the light of the tabletop? At least we’re getting Kill Team profiles for the Blackstone Fortress minis, so we can (presumably) field a Kill Team of Traitor Guard and Rogue Psykers – which is quite an exciting prospect, given my desire to make a 40k army out of these guys!

But so much of this blog has been me just wishlisting and fanboy-dreaming, I’m not entirely sure if any of it has been worthwhile reading! If you’ve made it through this far, thank you! There’s not a lot to take away from this, really, beyond the fact that I absolutely love the weird and esoteric corners of the 40k universe, and the arrival of first Kill Team: Rogue Trader, and now Blackstone Fortress has got my imagination doing so many somersaults and backflips with the amazing potential such boxed games hold for the expansion of the universe in plastic!

I’ve been enjoying thinking about the possibilities for these things, though, and I really hope at least one or two of my ramblings might come true in the fullness of time!

So much Warhammer news!

Hey everybody!
It’s been a bit crazy for Warhammer news during August, I’m not entirely sure if I’ve managed to digest it all yet! With the reveals from Warhammer Fest two weeks ago, and now the NOVA Open reveals, we’re going to be in for some amazing times as hobbyists and gamers for a good while to come!

Let’s start with Warhammer Fest, as it was so long ago now. The news that the Horus Heresy series is coming to an end before the actual Siege of Terra itself I find quite interesting, and I’m a little bit worried that it means we’re going to be in for another drawn out series as we see the culmination of Horus’ betrayal. It’s also really weird that the series The Horus Heresy doesn’t actually conclude the events of the Heresy, if you know what I mean. But James Swallow is a good author, and I did like his Flight of the Eisenstein, so I’m hoping for good things as he draws the proceedings to a close.

Of course, we’ve had a lot of stuff for Adeptus Titanicus coming out this month, so I suppose it’s about time I addressed this point now: I am not a fan of this game. Betrayal at Calth, while it’s Space Marine on Space Marine violence, was nevertheless an interesting game. Adeptus Titanicus, being hulking war machine vs hulking war machine, just doesn’t interest me in the same way. I get the sense that it is appealing to those with more nostalgia for the olden days, and the original iteration of the game (those at my local store are all part of the Old Guard), but it just sounds far too boring and bland, and I don’t think the fact that it’s a completely different scale is helping matters – at least Betrayal at Calth and all of the other boxed games they produce have included miniatures that could be used in regular games.

Something in its favour though – I love the fact that we can talk about Games Workshop and “all the other boxed games they produce”. They really are becoming a Workshop of Games now, and I love it!

Rogue Trader! The big box expansion for Kill Team is coming out in September, and I’m really very excited to get my hands on what look like amazing, weird, and very different minis. Perhaps most excitingly of all, though, is the little paragraph at the end of that announcement, saying that we can use both the Rogue Trader crew and the mutants in regular 40k! Didn’t see that one coming!

Codex: Imperial Agents, anyone?

So, even though I already have quite a lot on the go with regards painting projects, I’m looking forward to this quite a bit. It’s that sense of borrowed nostalgia once again. I wasn’t around for Rogue Trader back in the day, of course, but it’s something that looms so large in the background lore, and indeed, the meta world of the game as a whole, that I can’t help but feel excited at the prospect of something so iconic to the grim darkness of the far future finally coming to the tabletop!

So October (sorry, Orktober) is going to be the month of the greenskins, and it’s likely the Codex will be coming then, too. With the Space Wolves getting theirs last weekend, does this mean the Genestealer Cults will get theirs in September, maybe? Anyway. I’m not a big Ork fan – I play against them often enough, so it’ll be fun to go Codex-to-Codex against them now, but there’s very little else about the release that I can say, if I’m honest. It’s always good to see new models that replace the older ones with stuff that looks this good, so there is definitely that!

Speed Freeks seems to be a bit like the Gangs of Commorragh boxed game, in that it involves pure vehicle combat within a single faction, but is including a lot of new models – it seems GW likes to launch new kits this way nowadays, which isn’t always a bad thing, as it allows you to flesh out an army while getting the new stuff, usually with a decent saving.

Something that unites both sets of announcements, though, is the new Adepta Sororitas stuff coming – Emperor willing – next year. From Warhammer Fest, we got to see some renders of the weapons – exciting enough, for sure, but I can’t say as it really interested me. Well, maybe the fact that they’ll get a crossbow is hilarious, but still.

The NOVA Open announcement gave us a look at the heads of these girls, and they’re looking like they have a good amount of movement there to suggest some pretty dynamic poses within the kits. Interestingly, the 2018 Chapter Approved will include a mini-Codex for the Sisters that will allow for a decent amount of playtesting feedback to be gathered before the Codex itself lands. Ever get the feeling that they’re almost going too far with this? I get that people are keen to get plastic Sisters, and they want the release to be a memorable one – hell, I’ve talked about this myself years ago – but it’s almost like they’re getting too much special attention. Why should one army get so much playtesting, while others get landed with a copy-and-paste Codex just so as to get the book out there? Hm. It’s always going to be a difficult one, for sure, but it struck me this morning when I was reading this stuff, it just seems to be making this too much of A Thing.

Anyway, clearly I’m now one of those old farts who is just never going to be happy!

I’ve been quiet about Age of Sigmar for a long time now, for the simple reason that I’ve been moving away from the game, and focusing more completely on 40k. However, what looks like the return of Slaanesh to any of the game systems simply cannot go un-mentioned! It has always been my favourite of the Chaos Gods (don’t judge me!) so I’m always going to follow what happens here with a keen eye. Expect more blogs when we have more information on this, including one devoted to just why I like Slaanesh so much…

Now, what the hell is this, when it’s at home?! Is it really going to be the new Battlefleet Gothic? The fact there are ships in the announcement video seems to have a lot of people assuming so, but the announcement compares the game to Silver Tower in a way that makes me think we’ll get a similar line-up of infantry-based miniatures battling through the impossible halls of a Blackstone Fortress. Indeed, it’s being described as a dungeon crawl game over on the 40k facebook page, so I reckon we’re definitely getting people miniatures, and not starship miniatures.

(As an aside, I don’t really know if I’d be into Battlefleet Gothic in the same way I’m not into Adeptus Titanicus – I guess cross-compatibility might be an issue for me, after all!)

Intriguingly, the protagonist/voiceover chap in the video seems to be another Rogue Trader, so it may be possible we’ll see some sort of merging of the miniatures from the Kill Team expansion and this in the future…

I am really excited for these two boxed games, if nothing else, so I’ll be saving the pennies from here on, for sure!

Warhammer Fest 2018 News!

Holy Buckets, guys!

I’m still trying to digest the amount of news that happened this weekend around Warhammer 40k, Age of Sigmar, and specialist stuff from Forge World. It’s just too much! Well, is there really such a thing as too much good stuff? Anyway, there was so much awesomeness coming out from Coventry that it’s taken me a while to process.

Where to begin? Well, let’s talk about new Stormcast stuff:

These guys were the bomb for me back when Age of Sigmar launched. True, they were new and shiny and all that, but I had an absolute blast painting up my Stormcast army as Lions of Sigmar, and to this day, I think some of my proudest work can be seen in this very Liberator:

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And here he is, finished! #Warhammer #AgeOfSigmar

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They’ve had more guys over the last few years, for sure, and I can’t say as I was a big fan of the weird lizard-riding Scout-like guys, but now we’re getting Stormcast wizards in bona-fide wizard garb, and I think I love it! I’ve been dormant with Age of Sigmar for a long time now, but I think I may well be tempted to pick some of these chaps up when they arrive. The temptation is real!

Before that, however, it looks like we’re getting some super awesome looking new Nighthaunt models to go alongside Nagash and his Mortarchs, and these are also proving to be a temptation too far! I’m trying to remind myself how fiddly and difficult it was to put those Spirit Hosts together back in the day, but even so, they look beautiful!

That’s not all though, as next month, just three years after the game first launched, we’re getting a 2nd Edition of Age of Sigmar, which sounds like it’s taking on a lot of the fan feedback from these last few years, and could be pretty much amazing! The new edition is coming with gaming aids and objective markers and terrain that sounds very much like the Dark Imperium launch from last year, and it looks as exciting as all hell! I’m still somehow resisting getting myself back into fantasy gaming, as I feel like I’m too heavily invested in 40k at this point, but I’ll certainly be keeping a very close eye on the proceedings!

Moving away from fantasy and Age of Sigmar, let’s take a look at what’s happening in the grim darkness of the far future…

Well, they did say they were starting! This is a preview of the first Sister of Battle model that will be made available as a kind of vanguard for the main releases, and she does look pretty damn awesome. The detailing is incredible, and I love that scenic base! I’m 100% sure that I’ll be picking these girls up to add to my Imperial force once they’re ready. Cannot wait!

I know I can’t not mention this, as so many people are chomping at the bit, but I’m really just not that interested in Titanicus. It looks like it’ll be a fine game, don’t get me wrong, but I’m not that bothered in Knights in general, so can’t say as I’d want to play a game devoted solely to these big guys.

What I am excited for is the next gang for Necromunda, however! I still need to do a blog on this game, but it continues to excite me with every release, and having just picked up my Van Saar pre-order recently, I’m already excitedly looking forward to the Cawdors coming to join the fray! I love how the game has been expanding, and I can’t wait for more!

We’ve also seen the announcement of the next Horus Heresy book, featuring rules for Blood Angels and White Scars among others, and we’re getting a few Alpha Legion models, including the big man himself, who looks awesome, and I’m still seriously considering picking him up soon!

I wasn’t expecting this, however – and I think I’m still pretty amazed at the fact we’re getting a Necron Titan! The thing looks immense, and I’m not sure I have the house room for it, let alone the budget!

I’m trying very hard to resist a lot of these things due to gaming budget, however something that initially passed me by late last week is going to very much be an instant purchase, and that’s the Rogue Trader skirmish game that’s coming out later this year:

I mean, this thing looks just beautiful. I don’t mean the gameplay, I just mean the models. Its subject matter is just so weird and out of left-field, I saw the blurry leak photo and wondered if it’s not just some weird knock-off thing, but it turns out that it’s very real, and it looks incredible!

Those Nurgle beasties could easily be used for Drukhari Grotesques, but I think this is another game that could very easily be kept as a game, something I think is almost a bit weird with a lot of these GW games that aren’t Blood Bowl or Necromunda. I mean, how many people bought Deathwatch: Overkill because they wanted an actual board game? I’m still wondering if there will be a way to use the Rogue Trader part of this force in regular tabletop 40k, and I’m sure the Nurgle stuff will either get rules in the same way, or you’ll be able to use things like the cleaver-guy as a Beast of Nurgle or Herald of Nurgle, or whatever.

But the fact that it’s Rogue Trader says so much about how far GW has come lately. There’s such an air of nostalgia around the products they’re bringing, along with a determination to do their own past justice with stuff like the Genestealer Cults, Necromunda, and now this. It’s not just the fifth or sixth re-release of the same Space Hulk game, but they’re pouring effort into things because, I can only assume, it’s now clear that people actively want to see this stuff, and will buy it up like nobody’s business, and will clamour for more until the cows come home. The Nurgle stuff looks gross, as it should be – some of the models manage to capture the perfect essence of creepy and cartoon grotesque-ness that Nurgle is all about, for me – while the Rogue Trader contingent looks fancy as all hell, and exactly like Rogue Traders should look. Man, it’s making me want to read that Omnibus now!

I’m finding myself genuinely excited about this, and I’m loving the fact that we seem to be getting a regular stream of board games from GW around Christmastime. It’s awesome to see how many games they’re producing now, and I really hope that it’s a success and sees further support down the line!

Sisters of Battle

Hey everybody!
With the upcoming release of the Imperial Agents codex from Games Workshop, and all the hullabaloo surrounding it (mainly due to the inclusion of the Sisters of Battle), I thought I’d do a little digging and see just what all the fuss is about, then share that fuss here with you all!

I’ve not been in the game as long as many folks, of course, though I feel it’s long enough to get a general grasp of what’s going on in the world! But feel free to take the rest of this blog with however much scepticism you feel is appropriate! Seems that a lot of the love for Sisters of Battle dates to the heady days of Second Edition, back in 1993, when the game was focused on smaller-scale games. The Codex for Sisters of Battle dropped in 1997, and was followed in the following year by Third Edition. Throughout the subsequent years and editions, Sisters of Battle have had a weird short-change in terms of getting Codex updates, being rolled into the Codex: Witch Hunters for Third Edition in 2003, then a two-part feature in White Dwarf in 2011 for Fifth Edition, followed by their digital Codex for Sixth Edition in 2013, again right before Seventh Edition launched a year later. If the rumours are right for Eighth Edition coming in 2017, then the inclusion of Sisters of Battle in this year’s Codex: Imperial Agents seems right on the money.

Sisters of Battle

Codices have been slower than some factions, but they’ve certainly been there. There have been about as many distinct Sisters codices as there have for my beloved Necrons (who have had their own book in Third, Fifth and Seventh Editions), so all of the disappointment can’t really stem from a lack of availability, surely? Perhaps it’s more accurate to think of the disappointment coming more from the power level. I can’t really talk about that because I’m not a power-gamer – I much prefer to use games as a vehicle for having fun, not to demand the game entertains me on its own. To that end, I’d gladly play with a fifth-rate codex if it meant I could forge some hilarious narratives as I get gunned down en masse.

A lot of the complaints that I read – particularly from the always-entertaining Bell of Lost Souls comments – seem to paint this picture of a distinct lack of power in the Sisters codex, however. But that attitude seems to be prevalent a lot online, with players talking in terms of tournaments and the like (if indeed they are players at all). However, it does seem unfair when there is a Codex: Space Marines in every edition, with multiple chapters getting their own individual book alongside this.

Games Workshop has its own priorities, naturally, and they seem to be centred around Space Marines when it comes to Warhammer 40k. Which I think is fine, really. I mean, I’m relatively okay because Necrons have had an update for the current edition, and a pretty powerful one at that, and I’ve also been collecting Space Marines for a while. But Space Marines are the iconic warriors of this setting more than anything, and that’s how Games Workshop wants it. It’s their setting, so that’s fine. I think a lot of people get mad at GW because they aren’t being personally catered for, but when you think how many people play this game, and how many options there are within it, I think that becomes a little silly.

Sisters of Battle

However, there is something else that I’ve been overlooking during the course of this ramble, and that is the miniatures themselves. The original line of Sisters miniatures was released for their Second Edition Codex in 1997, and has seen a re-release in 2004 to tie-in with their Third Edition Witch Hunters amalgamation. The entire range was first put out in metal, and is still metal. There is no other range of Warhammer 40k figures with this problem – even though a lot of the Astra Militarum figures are still metal, they have some pretty decent plastics now. While there’s still a lot of finecast stuff around, a lot of armies can field all-plastic miniatures, while the Sisters are left in metal. Given the fact that plastic is much easier to work with than metal if you’re new to the hobby, I can’t see these old metals bringing in many new people any time soon.

There’s also the issue of price. To get a ten-woman battle squad will cost you £50, which will cost you just 120 points to field, un-upgraded. To get the minimum combined-arms detatchment of one HQ and two troops choices will cost you £58.20 (pairing the ten-woman squad with a Canoness), while you can field a Space Marines force with the same CAD for £39 (getting the ten-man tactical squad and a fancy commander), not to mention the sheer variety of weapons options and upgrades you can give to the marines thanks to the spare bits in those kits. An entire army of Sisters is therefore going to cost about a third more than a Marines army, if we extrapolate upwards from that – again, not a good way to get new folks into the hobby.

They also look so much better – though that is a matter of personal preference…

Space Marines

So we have an army that is old in terms of miniatures, and comparatively old in terms of rules. Those rules are also purported to be under-powered, though I suppose that partially depends on who you are as a gamer. Added to this mix is the price, but also, an extremely vocal fan base for the Sisters.

2015 saw the release of Harlequins and Cult Mechanicus as distinct armies within the Warhammer 40k line, and 2016 has continued this with Deathwatch and Genestealer Cults. All four of these armies are highly iconic, and hold some incredible nostalgia for fans of the game from the 1990s. 2016 has also seen the release of two codex supplements, Angels of Death and Traitor Legions, which give incredible individuality and diversity to the Space Marines who don’t have separate chapter codices, and the Chaos Space Marines. All of this shows how keen GW are to provide more options for players who want to field some really individual armies, and therefore I don’t believe there is any kind of malice directed towards Sisters players. In all honesty, I think people who think that are projecting their own childishness onto the company. GW exists to make money, and no matter how much it may seem like they do, I don’t believe they’re unaware of the interest players have in playing Sisters of Battle. If you go along with the adage of, for every one person who shouts about it, there are ten who silently hold the same opinion, then I would say that interest in the Adepta Sororitas is high indeed.

There are a few convincing arguments that I’ve heard for the lack of plastic Sisters, and thought I’d share them here before I finish. First of all, there has been talk of these plastic girls for years – I can remember hearing of folks “who know a guy whose brother-in-law’s best friend’s cousin has seen the plastic Sisters, and they’re awesome!” and so forth, back when I was first hanging around GW stores in 2014. There has been mention of them needing to perfect the moulds for particularly delicate models clad in robes, and the Skitarii models have shown that such technology now exists (not to mention, some of those Harlequin models). There are, of course, the Seraphim Squad that look really weird in today’s miniatures ranges, being suspended above the ground from black metal rods rather than clear plastic flying base-type things, and such things would need a drastic make-over to be in keeping with the modern range. But looking at some of the things they’ve put out in recent years, from the Harlequins and Assassins to the level of detail on the Genestealer Cults and the Thousand Sons, it really does seem like the technology is there to create these miniatures now. In that sense, then, I’m choosing to believe that the plastic Sisters of Battle really are around the corner, hopefully in Q1 of 2017, and this current release of the metal models is merely an effort to clear out the existing stock and allow collectors of the older minis to grab some more before the complete overhaul.

The power of positive thought, people!