Chapter Approved 2017

Hey everybody!
I picked up the new Chapter Approved book for Warhammer 40k the other day, and was so impressed I just had to come here and briefly ramble about how good it is! Choc-full of good stuff, it’s definitely worth picking up for fans of the game, I have to say!

Chapter Approved

The book is divided into sections that follow the three ways to play, with new rules and missions for each of Open Play, Narrative Play, and Matched Play. Under the Open Play section, we have the rules for Apocalypse games of 8th Edition, and three missions specifically for that, along with the now-famous vehicle design rules that allow you to build your own land raider, along with some datasheets for chapter-specific land raiders to inspire you. Want flamers on top of flamers? Then the Angel Infernus might suffice!

Narrative Play holds the rules for both Planetstrike and Stronghold Assault, each with six missions, and each with a host of stratagems warlord traits and force organisation charts. Not content with all of that, however, there are also rules that allow you to link both together in a campaign! Here are also rules for some of the classic battlefield terrain such as the aegis defense line and void shield generator.

The most exciting part of the book, for me, is Matched Play, which features six new Eternal War missions, six new Maelstrom of War missions, a nice little feature on making your own objective markers, and then updated rules for all of the armies that haven’t yet had a Codex release. There are eleven army entries, and each one gets at least one unique warlord trait, relic, and stratagem. Of course, it’s not a perfect solution for going up against a full Codex army with your Index list, but it should be enough to keep going until you do get that Codex.

On a side note, I really hope GW keeps the pace going with the Codexes in 2018…

Finally, the Appendix features Battlezone rules, covering the Sector Mechanicus and Death World Forest, and has four pages of Empyric Storms stratagems that can cause all sorts of twists and turns to your games, giving psykers and daemons buffs as the Warp decrees. There are rules for ladder campaigns, and finally, the updated points values that everybody has been so keen to find (yes, Forge World models are also in here!)

This book is an amazing supplement to the game. When it was announced, I thought it was going to be amazing, but then with the news that it would have updates for various armies etc, I felt that it might make the game too cumbersome, having yet another book to bring along for a game night. While that is partially true – if I want to use the Webway Portal stratagem when playing my Dark Eldar, I probably need to bring this book as well as the Index, and have a rulebook on hand in case weird things crop up, I feel that the benefits to this greatly outweigh the negatives. The sheer amount of choice as to how you play your games that this book provides is just phenomenal, and I can’t thank GW enough for this.

It’s apparently going to be the first of this kind of annual supplement, much like the General’s Handbook for Age of Sigmar, which will seek to rebalance points and such where necessary. I find this both good and bad, as I worry a little as regards how much they’re going to tinker with the rules in the 2018 edition. I do appreciate the time that is being taken to re-evaluate the game, of course, but there is a part of me that is concerned about how far this will be taken.

However, if we get more missions, more interesting rules for scenery and stuff, then I’ll be happy!

To sum up, then, if you’re playing 8th Edition right now, you need this book in your life. It’s just a rules book, there’s no real fluff in here, but it’s very much worth getting your hands on!!

Warhammer 40,000 news!

Hey everybody!
It’s the Warhammer 40,000 open day today in Nottingham, but I’m at home moving furniture about so couldn’t make it. However, catching up with the news over on the GW Community site, it looks like a tremendous time ahead for the game! Let’s take a look, and then I’ll catch you all up with what I’ve been doing of late, as well! (Spoiler: it isn’t what you might think…)

First of all, following its release yesterday, Necromunda has already got the next gang expansion lined up: House Orlock!

House Orlock is made up of miners and engineers who use ingenuity and grit to solve the various problems of the underhive, whether they’re making sure mining quotas are met or are just working out the best way to neutralise a charging Goliath ganger.

Exciting stuff, I have to say! I think this is actually the best-looking gang so far, and I can definitely see myself going for them – I was planning to go for Escher because I thought the Goliaths look slightly too over-the-top, but these chaps look like they could be exactly what I want in a gang! If nothing else, they are sporting some truly amazing facial hair…

In addition to a new gang, there’s a new book coming out with their rules, and new terrain tiles to further help expand the game! Looks like GW are truly making this a wonderful gaming experience! However, the new Hive Scum are being released in resin, which is not something that I’m looking forward to experiencing. Might have to pass on them.

I’ve not actually had the time to pick up my preorder copy of the game, so need to try harder and get my stuff soon…

While we’re on the subject of Necromunda, have you guys seen this video from Warhammer TV? 3D combat is, of course, what Necromunda was famous for, and while the new boxed game doesn’t have any multi-level terrain, the Gang War book apparently does. Anyway, I got on a real scenery kick earlier this year, building loads of stuff for an Armies on Parade board that never really got off the ground, given that I ended up moving house and all the rest of it, but I do still have a few kits lying around, and have recently managed to consolidate all of the stuff I had built up, following the move. Now that GW are releasing new terrain, and this has cropped up, I’m hoping that we’ll continue to see stuff like this into the future – and, indeed, more videos to inspire all manner of build options!

Back to main-line 40k, now, and the mythical Myphitic Blight Hauler is finally coming out in time for Christmas – and it’s just £15! Having decided to build a Chaos force that is predominantly these lovely chaps, I’m definitely going to pick up this demon engine for the army, and it just looks so cute!

It’s an easy-build kit, and we’re getting more for both Primaris Space Marines and the Death Guard – I actually think it’s a really great way of continuing the Dark Imperium box by having these things available as well. I’ve often thought it’s a bit weird how there are starter boxes with the push-fit models, then if you want anything more added to your force you need to level up your modelling game. Plenty of people are put off by the assembly of these things, and instead have picked up the likes of X-Wing, so having almost a complete range of easy-to-build kits can allow someone to assemble quite a decent army even when they’re an absolute beginner. Sure, it might not look as great to experienced gamers, but I think this is a problem that a lot of commentators seem to forget – experienced gamers are not GW’s intended audience for these kits. Of course, such folks will no doubt buy them anyway, but I don’t think these kits are intended for anybody other than those people who want to spend as little time at the hobby table as possible, and more time at the gaming table. A lot of people are complaining about the Redemptor Dreadnought coming out, due to its mono-pose look – well, luckily for you, you can actually buy a fully-customisable version already! So leave the easy-to-build one alone and move along!

Urgh. Rant over, anyway.

Speaking of Primaris Marines, however, we’re getting two new Lieutenants, one each for the Blood Angels and the Dark Angels, that have all the usual regalia of each chapter, to accompany their respective codex releases in December. Wonderful! I don’t actually have a Blood Angels force, but I have been trying to build a Deathwing army since GW made their first and only foray into the whole Black Friday thing a couple of years ago, and this is the first thing I wanted to talk about when catching you all up with my hobby progress of late!

My Deathwing force has been in a state of partial completion for about two years now, although to date I’ve only got about seven terminators and the venerable dreadnought actually finished. I had some time off work not too long ago, and spent a day building a land raider crusader for them. I love the Deathwing photo spread from the old Dark Angels codex, and have been vaguely modelling my force on that, so definitely wanted to get the big tank for my force.

When I spent some time trying to work out all of the points costs for this force, I think it came in somewhere around 1500 without the land raider, which initially surprised me for such a small force. However, I’m guessing that these chaps will do a lot more damage than otherwise expected… I have got two Vanguard Detachments, due to 3/5 of the old Command Squad now being deemed as characters in their own right, but I am wondering if I really need Belial in the force anymore. He used to negate scattering after you deep strike in, but scattering isn’t in 8th edition, so he’s mainly there for fluff. I suppose we’ll just see how the army evolves!

I’ve already mentioned my Chaos force that I’ve been assembling, of course and wanted to point out the other half of the army – Thousand Sons! I was very taken by these chaps when they were released about a year ago, and had thought about getting some for a Kill Team, but only recently pulled the trigger and picked up a box. Well, I enjoyed putting the Aspiring Sorcerer together so much last weekend that I’ve since bought a second box, as I think I’m going to have at least one Patrol Detachment in my Chaos army of Thousand Sons!

I just hope we get some plastic Noise Marines at some point…!

Finally, we have this handsome fella. I’ve been flirting with Tyranids for so long now, they were almost my first army (but lost out to Necrons), and a couple of times over the years I’ve found myself buying bugs without any real thought to making a force, but just having something utterly alien to paint. Very much like Lizardmen from Warhammer Fantasy, I think I’ve been drawn to Tyranids because they were part of my first exposure to 40k (Space Hulk, of course), and the fact that you can paint them with some really outlandish, almost venomous colour schemes.

More so than that, however, I feel that there is just something so utterly 40k-ish about Tyranids: while Chaos is probably the most over-arching enemy across the majority of 40k literature, I always find myself enjoying far more the books that throw space marines against the big bugs. Shield of Baal is definitely one of the best settings I’ve come across, and books like Warriors of Ultramar and Space Marines Legends: Cassius have proven just how much I enjoy these things.

Since the codex has been released, I’ve been scrabbling about, sorting out my Genestealer Cult models, as well as looking for the other Tyranid models that I’ve bought – I have a Maleceptor kit somewhere, and need to find those Zoanthropes that I built up a while back, too.

In the meantime, I’ve been working on building up the Tyranid Warriors from the Shield of Baal: Deathstorm box, as well as purchasing more reinforcements in the shape of the old Start Collecting box (I do want a Trygon as well, but that Hive Tyrant model looks so damn good!)

I suppose it’s somewhat inevitable, given the fact that I’ve been recently thinking about my Cult models as well, that I would have moved towards building a force – however small – of the bugs those cultists worship. I’ve not properly worked out a list just yet, but I think it’s going to involve a Hive Tyrant surrounded by Warriors, a Broodlord surrounded by Genestealers, and a psychic contingent of Zoanthropes and at least one Maleceptor. I can start thinking about Carnifexes and Trygons further down the line, I think…

I’m really happy to have started in earnest with building some Tyranids to go alongside my Cult. While it has previously always felt a little like a distraction from my main force of Necrons, I think I have enough on the go nowadays that adding one more faction isn’t really going to harm anything!

And who knows? Maybe if plastic Sisters of Battle ever happen, I’ll be adding yet another faction to the never-ending roster!

Deliverance Lost

Hey everybody!
I’ve made a return to the Horus Heresy lately, having read book 18 in the mammoth series: Deliverance Lost.

Deliverance Lost

The book follows on from the events of the dropsite massacre on Isstvan V, and details the activities of the Raven Guard, under their primarch Corvus Corax, as he attempts to rebuild the legion. I’ve admired the Raven Guard colour scheme when I’ve seen it in stuff like the Kill Team box set, but I’ve never really thought of myself as a fan of the XIX legion. However, after reading this book – well, I’m not about to start building a new army, but I do think I have a better appreciation for them.

As Corvax and his marines escape the Isstvan system, we discover that the Alpha Legion has managed to infiltrate the loyalists, and there is some really wonderful misdirection throughout the entire novel, as we follow the spy, “Alpharius”, as he gathers intelligence for Omegon, who has placed himself close to Deliverance, the heartland of the Raven Guard.

I think it’s widely known that Corvax obtained knowledge of genetic manipulation from the Emperor in order to rebuild his legion, especially since all of the Primaris hullabaloo that brought out other instances of people other than the Master of Mankind building space marines. Corvax obtains access to the primarch project itself after an elaborate set-piece trap sequence, which seemed somewhat out of place, but was nevertheless entertaining. Postulating that they could mix Raven Guard geneseed with primarch genetics to produce space marines that have the superhuman powers and enhanced growth rate of the primarchs, the Raven Guard begin to re-create their numbers, but this is sabotaged by “Alpharius” and his introduction of demon ichor to the genetic material, which causes the new recruits to spawn demonic talons and such. While thousands of marines are successfully made, it’s an unfortunate stumbling block on the road for Corvax, and I did find myself quite sorry for the poor guy as his continued attempts to re-build are thwarted!

While the Alpha Legion spies all seem to have been outed by the end of the novel, an interesting question is posed by the fact that, if the Alpha Legion has successfully infiltrated one legion, how many more have spies within them now? There is a lot here that has an impact within the wider storyline of the Heresy, and I particularly liked the idea that nobody was quite sure if the Raven Guard were still loyal to the Emperor at the beginning. The undercurrent of fear is shown to be quite the effective weapon, and you can easily believe that Horus doesn’t actually need to march on Terra quite yet, as the mistrust that he has sown among the Imperium is doing so much work for him already.

This is a really good novel, and one that I was surprised at because I hadn’t been expecting to enjoy it quite as much. I think the inclusion of the Alpha Legion helped here, for sure, but even without that, I was suitably intrigued by the Raven Guard that I’ve found myself looking forward to seeing where they get to next.

Until then, however, it’s time to join the Ultramarines properly, as the Battle of Calth beckons!

Upcoming Black Library goodness

I’ve made a return to the Horus Heresy series, and a short discussion on Twitter has got me looking ahead for more on the latest and upcoming Black Library offerings…

Oh my goodness, this thing has gotten my interest! The Devastation of Baal looks like it should be a really good book. Guy Haley does churn out some great fiction, of course, and I’m really keen to see how the new 8th Edition timeline is going to progress, so I’m looking forward to getting this next month!

I’m not the biggest Blood Angels fan, of course, but I did really enjoy the Shield of Baal series back in 2014/15, so if it gives off this kind of vibe, then I’m all for it!

Also – Space Marine Conquests? Is this another series of Space Marine-centric novels? If they have similarly amazing stories as the Devastation of Baal seems to be, then I’m all for it!

Sons of the Hydra, coming in January, sounds like it could be a really interesting book. An Alpha Legion soldier seeking redemption for his legion? I’m more intrigued than I can possibly say! Of course, I have an Alpha Legion army that is still something of a work in progress, and definitely hold a soft spot for the duplicitous sons of Alpharius. It’s one of the things that’s interesting me so much about Deliverance Lost right now.

There are still plenty of new books (and some not-so-new!) that I want to get round to, mainly that I’m waiting to arrive in paperback, top of that list being Ghost Warrior and Shroud of Night. It’s going to be a very busy winter!

Ghostmaker

Hey everybody!
Earlier this week, I finally finished reading my way through Ghostmaker, the second novel in the Gaunt’s Ghosts series. I won’t deny, it was a tough slog to get through this one in the end, not as good as the first, but get through it I did… let’s take a look…

Back to the Ghosts tonight! #Warhammer40k #GauntsGhosts

A post shared by Mark (@marrrkusss) on

The novel is set on the world of Monthax, as the Ghosts are preparing to fight another onslaught of Chaos Cultists. However, the actual story of this action doesn’t really begin until about 100 pages from the end. The majority of the novel is taken up with reminiscences from several key members of the regiment, tied together with a couple of pages of Gaunt walking the trenches and reassuring his men on the eve of battle.

We get to see Gaunt arrive on Tanith for the founding ceremony, and the Chaos invasion that ultimately destroyed the world. We see extended flashbacks from Major Rawne, Mkoll, Larkin, Corbec, and others, which somehow manage to interweave among each other as well as helping to inform the final story section, where the Ghosts storm a ruined building on Monthax and find a small group of Eldar from Craftworld Dolthe, who are trying to seal a webway portal to which the Chaos cultists are so desperate to gain access.

While the structure of a series of reminiscences like this is quite a tried and tested formula for telling a story, I found that it irritated me the longer it went on in this particular instance. I generally don’t read the synopses on the backs of novels like this, but had somehow caught sight of the fact that the Ghosts were going up against the Eldar, and so was looking forward to seeing that – as a result, every time I read about something else, I felt somehow cheated by it. The book isn’t a bad one, and fans of the series no doubt will appreciate the character portraits that emerge as we get to see more of individual Ghosts, but I felt that the endless flashbacks got in the way of a story that I wanted to read.

And that’s the great shame about Ghostmaker, for me. I know that, ultimately, the novel isn’t really about the Tanith vs Eldar battle, but the final chapter that actually details the fight is actually really interesting, and I wish that there had been some way of peppering these flashbacks into the narrative while throwing the focus instead on the “present” story.

I think I might have another break before making it on to Necropolis, anyway!

Ambush!

Hey everybody!
It’s my 700th blog post! Crikey!

This isn’t really going to be a very long post, but it’s going to be an exciting one, all the same! See, I’ve been doing a bit of an inventory of my Warhamer kits that are waiting to be built, and while I’m continually shocked at just how much plastic I have waiting for me to get round to it, I think that everything I have is fairly necessary. I mean, of course, that I don’t really have an odd kit for an army that I don’t really collect. I have a lot of things that I’ve not really managed to properly do much of anything with yet, like Space Marines, and I have a lot of stuff for well-established armies such as Necrons and Dark Eldar. And I have bits and pieces for the combined Militarum Tempestus/Adeptus Mechanicus list that I’m working on, along with some pieces for a Genestealer Cults army that has been on my mind for about a year now…

Genestealer Cults progress

It’s this last army that I want to talk about briefly today. I’ve got a bunch of kits, along with the stuff from Deathwatch Overkill, that has been in varying stages of completion for quite some time now. I know the colour scheme that I want to use, both on the mining Cultists and the guardsmen Cultists, and I have a vague idea for including a detachment of Tyranids in with them now that I’ve been delving into Index: Xenos 2, but it’s finding the time to work out a proper army list that is proving to be difficult right now!

So far, I’ve decided that I want to have a core of actual Genestealer Cultists for the army, and I’m probably looking at a Battalion detachment, given the number of HQ units that I’ll be doing for these chaps. My big plan is to then have waves of Neophyte Hybrids much like in the picture above, though on a much larger scale. I think I want to get at least two more boxes of these guys – to add to the one box I bought last year, and the contents of Overkill.

Incidentally – how good are the contents of Overkill for starting a GSC army?! According to my calculations, the total points cost for the models you get in the box, for 8th Edition, is 809 points. Now, that does assume a squad of 5 purestrain genestealers, and not the four that are supplied, but it’s otherwise a very good start to the army. I was initially a bit bummed that GSC don’t yet have a Start Collecting box for the faction, but I actually feel that Overkill is such a good place to start, it’s a lot better than a Start Collecting box will be. Though, you don’t get any transports in the boxed game, of course.

Anyway!

I then have a sort of secondary plan to use the Acolyte Hybrids probably in a separate detachment with an Acolyte Iconward. However, I found it quite interesting when working out the points values for the squad of Acolytes that I had built up last year:

The squad that I built up just over 12 months ago now works out at 106 points, by my reckoning – with the weapons forming almost half of that cost. Now, I have 5-man troop squads that have quite a high cost, and something I’ve been thinking about when building my Imperium army has been keeping the cost down in order to get more bodies on the ground, so I’m surprised at just how expensive these things can turn out to be.

The modular flavour of building a 40k army is something that I really enjoy, and drilling down to that level of precisely what I can kit out my guys with is always a lot of fun for me. Especially given how restrictive my first army, Necrons, can be! So I don’t think I’m ever going to go for a boring, basic squad, but I do feel somewhat bad about including such expensive wargear in just one squad!

(I’ve lost some of my miniatures in moving house, and currently can’t find the Neophytes that I had built prior to the move. Once I do, I’m planning to write up a proper “My First Genestealer Cult Army” style blog, so stay tuned for that!)

The Tyranid detachment is something that I’m very much looking forward to adding, as it’ll finally give me the impetus I need to get painting these chaps! I love the look of the Zoanthropes, and have been looking forward to getting them done for a while now. I’ve been thinking about adding these in a Vanguard detachment, just because there are more Elite units of Tyranids that I want to add to the army than anything else. I definitely want to build up my Maleceptor for the list, and add some Venomthropes (along with a Toxicrene in the heavy support slot). It would be more thematic, however, to build the list around a Broodlord and Genestealers, which are troops in the Index, so I suppose the idea of concentrating on a Vanguard because of the Elites really isn’t quite so limiting.

Genestealer Cult

Anyway, I thought this blog would be a short one, but clearly not! Tyranids and Genestealer Cultists always intrigue me greatly around this time of year, so I expect to be talking about them more as the autumn goes on. Thanks for making it this far through the post, and here’s to the next 700!

Army Updates!

Hey everybody!
For today’s game day blog, I thought I’d share the fruits of some of my musings on Warhammer 40k since I spent the best part of a weekend sorting out how I’m going to field the legions of little people that I have right now. It’s been a very exciting time, I have to say, so I’m excited to share it with you all!

Imperium Army

First of all, I’m sure by now you’ll all remember the combined AdMech/Militarum Tempestus army that I’ve been thinking about for a while? Well I’ve been looking into getting the AdMech part ready for a tournament at my local game store at the end of October, so was working on a 1500-point list of Skitarii and the odd Tech Priest. What a glorious list that would have been! The only problem, of course, is that I would need to buy more miniatures than I already have, and the enormity of the task was somewhat getting to me… I mean, the total project weighed in at 1468 points and 66 miniatures, of which I’ve currently only painted one five-man Skitarii Ranger squad.

Hm.

It’s with a bit of regret, then, that I think this army project will likely not be ready inside of a month… But I’m going to continue on with it for the time being, as I really do like the idea of having a wave of Skitarii robot-men marching across the field implacably!

I picked up the Codex for the AdMech when it dropped, and also the Guard Codex when that came out at the weekend. What a pair of books!! A lot of people have been really tearing the AdMech to pieces, whereas the Guard have had nothing but glowing reviews – indeed, it seems right now, they’re the most powerful army in 8th Edition! So I’m intrigued to see how a combined army would fare.

Of course, my own Guard contribution is Militarum Tempestus, which seem to have come off the worse in comparison with the other Regiments in the book. However, the models are so damn amazing that I would never let a small factor like the rules get in the way of me enjoying them! So before I move on, let me talk about the planned army that I have right now.

The original army list for the Scions that I posted back when I was working from the Index came in at 385 points, very much a subsidiary portion of the overall force. I’ve not actually changed the load-out, from what I can see, but my new Tempestus force weighs in at 391 points, so still not exactly a massive part of the force.

Tempestus list

I’ve since bought another box of Tempestus Scions, and the Start Collecting box, as I managed to find both at a reasonable discount. It’s probably important to note, I’ve never owned a Guard Codex previously, so I’ve never really been aware of the make-up of the army. Reading through the new edition at the weekend, though, I was quite impressed to discover that this list, plus the kits I have yet to build, make up a single Militarum Tempestus Platoon! Exciting times. I do enjoy having the proper organisation for these things, after all.

Now, of course, I just need to think of how I want to kit-out the three other squads of Scions…

For the AdMech portion of the army, however, I’m not being quite so formal. I very much want to field an army that I want to field, if that makes sense, and so I don’t particularly want to go forcing myself to get miniatures that I don’t particularly want, just for the sake of getting a Maniple or Cohort or whatever…

Skitarii list

The army is Skitarii-heavy, as I’ve mentioned already, but I think it should be an interesting build to play (and, hopefully, to play against!) Right now, then, I have a total of 717 points built and primed, which I suppose isn’t too bad going, on the whole! I’ve added a 10-man Skitarii Rangers group to this list since I first blogged about starting the army, as well as the Tech-Priest Enginseer, as I was aiming to get that Battalion detachment going on there. I’ve since started work on a further box of Skitarii, building them as Vanguard this time, so I’m now wondering if I can manage to slip them into a Patrol detachment that would give me yet more command points to spend, but I think I’ll need to give this some more thought for the time being. The dream remains a Brigade detachment, of course, but I think that will be a long way off yet…

On the whole, then, I have a Skitarii Battalion and a Tempestus Patrol detachment, so I’ll be getting the grand sum of 9 command points. So what can I do with all these things?

Codex Astra Militarum has given us some really nice, juicy Stratagems to work with. I’ve taken great care to ensure that all of my Tempestus units have vox casters in them, to allow for Orders to be issued as far as 18″ away, and the Tempestor Prime has his command rod that allows him to issue two orders instead of one each turn, anyway. The Inspired Tactics stratagem will allow him to issue up to three orders per turn, all for a single command point, which I find very exciting – I’m looking forward to seeing how well that can work for me, anyway! The Tempestus also have their own unique stratagem that allows them to immediately fire at a unit arriving from reserves within 12″, which could be quite useful, though so far in 8th I’ve not really played against a great deal of these types of armies…

As for the Codex Adeptus Mechanicus list of Stratagems, I’m not entirely sure if I’ll be using a great deal. I do like the Protector Doctrina Imperative, allowing for +1 to hit in the shooting phase (+2 if the unit has an enhanced or broad-spectrum data tether) – as I’m seeing the AdMech primarily as a gun-line army, I think it’ll be really useful to bolster them like this. I don’t have a Forge World for my army, so I’ve been taking a look through those in the book, and overall I think I like the look of Metalica – it was originally going to be my colour scheme, after all! So I think I’m going to have them as subsidiaries of the Metalica FW and go from there.

This has been an incredibly long ramble, so well done if you’ve made it to the end here! I’ve been very excitedly looking at my Dark Eldar collection in a similar vein, but I think I’ll wait for a bit before writing up my thoughts on the space pirates. October will definitely be a time for trying to get more of the AdMech and Tempestus guys finished for the tabletop, so I hope that I can soon get to my local store for some games!