Warhammer Fest catch-up

Hey everybody!
It’s been a while, as real life has once more taken over. I’ve been buying a house, which has been all manner of joy! But it’s a bigger place, and hopefully it will all be sorted by the time our firstborn arrives in October! I’ve found I’ve had barely any time to keep up with the world around me, as hobby stuff has been pushed a bit to the back burner while we were selling ours. But I’ve had a week off, down on the south coast of England, so it’s been nice to get away from it all!

Well, it was Warhammer Fest at the weekend, and while it probably wasn’t as exciting as last year’s event, there were a few things of interest to come out of it. Let’s talk first about the new paint range, which is probably the biggest thing to come from Coventry, despite my liking for more model announcements…

From what I’ve been able to understand, from reading the myriad posts on facebook groups since the weekend, they’re pretty much like the Nighthaunt technical paints that came out with the new ghosts last year. I’ve painted a fair number of my Chainrasps with Nighthaunt Gloom, and found it to be quite a decent way to paint them up quickly, though of course I can’t see how I’d do an entire miniature in these colours, but rather use them to do the heavy lifting and then fill in some details later. Of course, it’s best for horde armies, which would have been ideal for my Slaanesh plans, but I’ve now got a colour scheme for these that wouldn’t really help things, so I’m likely to pass over these for the most part until I have a use for them. Probably once I get my Khorne plans underway…

I’ve been quite surprised to see a number of Space Marines painted with these colours, and looking quite well for it, too. Unfortunately, though, I’ve set my heart on painting my Space Marines as Novamarines, which I’m not sure would work. But maybe – I suppose it might work for the cream quarters, but I feel like these paints might be best used on the many scenery pieces that I have waiting in the wings!

I’ve been looking forward to seeing the new Sisters of Battle coming along, though I have to say, now that we’ve seen the first painted one, I’ve begun to wonder whether I’ll actually pick any up. Don’t get me wrong, they look great, and I think it’ll be exciting to see the army come out fully-formed later this year, but I reckon I’ve got enough to be getting on with. Maybe if they come out for Kill Team…

Speaking of Kill Team, the new Elites book is due out tomorrow, and I’m cautiously excited about getting it. I’ve been playing a fair bit of Kill Team recently, and have been enjoying it, so I think it’d be cool to add some different units to the mix. I’ve been playing my Necrons, using four Immortals and two Deathmarks, so I think it might be nice to add some Lychguard or Praetorians to the mix. Maybe both?!

I’m also quite excited about the new killzone, Sector Sanctoris:

There has been quite a lot of annoyance online with this one, given that it only seems to have odd bits of terrain rather than the more full kits we’ve seen coming with the other battlefield expansion sets. I suppose part of the issue might also be the fact only the walls are available separately so far, so it isn’t immediately apparent how big of a saving it might be. Personally, it has all of the terrain that I would want – those two massive statues from the Basilicanum set, as well as the scatter terrain from Urban Conquest. With some low walls to boot, I think it’s a great set and I’m looking forward to picking it up – I’d otherwise been thinking of getting the Scarab Occult terminators set in order to get that scatter terrain, so this has worked out well for me!

I think I might branch out a bit soon with Kill Team, and have been considering either Space Marines or Militarum Tempestus. I’ve got plenty of models for both of course, but it might be nice to have an Imperium force. I’ve thought this about regular 40k before, and had wanted to get moving with the Adeptus Mechanicus army that I’ve been wanting to do things with for what feels like forever (though in actual fact, it’s only been two years!)

While we’re on the subject of the Mechanicus…

Yes, there are Chaos Knights coming, complete with their own Codex – but I’m not interested in that. I’m much more interested in this:

The Skitarii are finally getting a transport! Cool beans, for sure. I’m hoping it’s open-topped, as well, so I can be throwing out a butt-load of galvanic rifle shots (or better, radium carbine shots!) in a binharic drive-by! While there have been plenty of people unhappy with the look of it, thinking it belongs more appropriately as a Cadian transport, I think it looks really on-point for the faction. Doubtless that is helped by the design cues such as the top hatch and all the vents, but it looks exactly like something you’d expect to see floating across the radium wastes.

I also like the tank variant. Up to this point, we’ve only had the walker vehicles for the army, which I think have helped to establish the faction as being, well, weird. Seeing this version as well really just reinforces this weirdness, and I love it!

The AdMech aren’t the only folks getting vehicles though, as the Primaris Marines are due for a variant on the Repulsor tank. The new Repulsor Executioner looks, well, hilarious, but also like it would likely fit in perfectly with a Primaris force.

While we’re on the subject, I’ve been thinking a lot about perhaps finally painting up all the Primaris marines that I have hanging about, from Dark Imperium and the like. I split the Shadowspear box and only got the Heretic side of things, but I’ve since picked up some phobos-armoured bits, and feel like trying my hand at a small marines force, maybe to go alongside my Skitarii or Tempestus Scions… I’ve previously thought about an all-Primaris list, headed up by Marneus Calgar, though I’ve more recently been thinking about making a list around the Vanguard marines.

I’ve painted a small number of Primaris chaps in the colours of Genesis Chapter before now, but I can’t currently decide if I want to continue like that, or else do Primaris Novamarines… 🤔

I’ve never even considered playing Apocalypse games, as I’ve previously given over an entire day to playing just regular 40k back when I was first getting into playing it, and I can’t say as though I really enjoyed it. In all honesty, it’s just a bit draining! But it’s exciting for those people who do enjoy the game that much, so I’m glad to see folks getting what they like!

There’s been some further news for Necromunda expansions, with the alternate heads and weapons for the Delaque gang, and some more hive scum and a champion for the Cawdor gang. While of course, that dude looks cool and all, I think it has made me more excited to think about how the Delaque hero will look! Aside from all of this, however, I think the more exciting thing here is the prospect of Palatine Enforcers coming for the game! Of course, I think it would have been amazing to have actually seen models for these guys, and given the rumours that these things are due in Q3, I find it a bit of a let-down that we’ve not seen anything. I’m therefore assuming that the rumours are false, or else I think it would be a bit of a shame that Warhammer Fest didn’t have anything more for us…

I think this is a very exciting development, seeing yet more warbands for the upcoming Age of Sigmar skirmish game. I’m still going for the Iron Golems, as I find them wonderfully creepy (and almost perfect fodder for Dark Eldar Grotesques), but the snake folks are pretty exciting, I won’t deny:

I mean, look at this chap! With such a proud beast of a cobra at his feet there!

I’m really looking forward to this game, though obviously I’m not sure about whether I’ll be able to pick it up at release! I think we’re probably in for a similar situation as Kill Team last year, with the core set selling out quickly.

On the wider subject of Age of Sigmar though, we’ve got more releases to look forward to in just over a week, with the arrival of the new scenery pieces that form the Dominion of Sigmar stuff. Much like the new Sector Imperialis terrain that came out of Kill Team, I think it’ll be really exciting to see these things come out and what people do with them.

I would have liked to get hold of some of this stuff myself, but while I do enjoy playing AoS, I think I’m still more of a 40k player when it comes to this sort of thing.

Forbidden Power has finally be revealed to have been basically Malign Portents volume 2, bringing more generic endless spells and a book for their use. The spells look cool, but I’m hoping that we’ll get the book released separately so that I can take a look at what the whole thing is all about.

It’s interesting, isn’t it, that while I started my AoS journey with the Nighthaunt and have been branching out almost expansively with ideas for Legions of Nagash as well as Chaos Daemons, I’m still more interested in the wider world of 40k than AoS, and stop myself short when it comes to getting this sort of stuff as well.

I suppose last year was a hard act to follow, bringing the new edition of Age of Sigmar, as well as Malign Sorcery and Adeptus Titanicus. But there are definitely some exciting things on the horizon to look forward to!

The New Slaanesh!

The New Slaanesh is here, folks! I’ve been a bit lax with covering this stuff here on the blog, in the main because it came slap-bang in the middle of the birthday celebrations here.

There are some really fabulous new miniatures coming out for the youngest of the Chaos gods, although part of me feels like we could have done with some more models to properly round the release out. No mortal followers is a subject that has been done to death, of course, but it does feel a lot like the new Keeper of Secrets model has overtaken pretty much all of the other new goodness. While the new model is pretty damned amazing, there is a part of me that wonders whether we could have had anything more…

I suppose that having seen some of these new models already – the Infernal Enrapturess and the new Fiends – makes me wonder if that has perhaps spoiled the release a little. We’ve got the new daemon prince, the weird mirror-on-tentacles, and the new Masque model, along with the first ever Slaanesh Battletome, and the terrain piece and endless spells, which are now part of the expected schedule for Age of Sigmar.

I’ve been hoping for a new Keeper of Secrets for what feels like forever, and it really doesn’t disappoint. It has all of the design cues we’d expect for the line, allowing it to blend into the established Daemonette line quite easily and very well. There’s a wonderful sense of presence for the model, and a really menacing feel from the fact it is posed walking forwards quite leisurely – much like the Wracks really, it feels dangerous.

The new daemon prince looks much like any such daemon prince of Slaanesh would – not some horrific daemon, but rather a perfect, honed and muscular specimen that has reached its own level of ascension. It also has the sense of menace from the calmly-striding figure.

The Contorted Epitome is perhaps the weirdest model that we weren’t expecting for the line, and something that I’ve been really interested in getting my hands on. It’s quite an odd beast in that it is basically a wizard, with the native ability to buff models nearby while forcing enemy units to fight last in combat. I’ve heard a lot of talk about Slaanesh units now being better magic casters than Tzeentch, and I suppose these new units do really add a great deal to the force.

I’ve been struggling, so far, to come up with my own list of a Slaanesh army, though I think so far I’m going with three units of ten Daemonettes, a Contorted Epitome, and possibly a Hellflayer, led by a Bladebringer on Exalted Chariot, all for around 1000 points. Not sure if I can yet fit in any of the endless spells, though I’m not sure if I’d even want them, either. I suppose we’ll see how things pan out as I start in earnest to build and paint the force!

Speaking of which…

I’ve almost finished with the test miniature for the army, managing to get the skin pretty much as I’d like it, having a basecoat of celestra grey, then warpfiend grey, before a thinned wash of druchii violet and lahmian medium in a 1:3 mix, finished up with a light drybrush of slaanesh grey (because, obviously). The armour was a slightly difficult prospect, as I wasn’t sure how I wanted it to look, but settled on a basecoat of dawnstone, washed with coelia greenshade and then a light drybrush of sotek green. The hair was done in alaitoc blue and drakenhof nightshade, which looks better than the initial attempt with Daemonette hair that I’d made, simply drakenhof nightshade over celestra grey.

I’m quite pleased with how this one has turned out, anyway, so have a box of them to build up and get started with, though I fear the Start Collecting box that I’d made some headway with before Christmas has been packed away now that we’re in the process of selling the house, so it might be some time before I get round to that!

Path of the Renegade

Path of the Renegade is the first of the Path of the Dark Eldar trilogy, something almost sacred among us denizens of the Dark City, as it is one of the scant novels that actually deals with the Dark Kin in anywhere like detail. I’d not read the book before, but it was getting to the point where it was almost embarrassing for me to have not read it!

The story deals with the plot of three Archons against the tyrant Asdrubael Vect, the current ruler of Commorragh. Central to the story is Archon Nyos Yllithian, whose plan to overthrow Vect involves reviving one of Vect’s early nemeses, El’uriaq, the self-styled emperor of the dark kin. In order to do so, Yllithian conspires with the haemonculus Bellathonis, acquiring a “pure heart” in the form of an Exodite Worldsinger. The plan works too well, El’uriaq being so charismatic that he manages to overtake Yllithian’s plans.

While there is an intriguing storyline of plots and more plots against Vect, the novel mainly seems to serve as a vehicle to showcase Dark Eldar society, with the story strung out across these major points of interest. We get to see life in the twisting catacombs of a haemonculus coven, the thrilling fights in the arenas of the wych cults, and so forth. It almost feels a bit like a parody, as we have these huge set-pieces interposed within the narrative. Even when the story really gets underway, we still seem to slow down as we get to see this sort of showcase, and it can be quite tedious.

I suppose it didn’t help that I read this book in its re-issue as part of the Path of the Dark Eldar omnibus, which was seemingly riven with spelling mistakes and dropped words. My overall feeling is that it was a little bit disappointing, though I suspect that part of that might be due to having seen it hyped on the Drukhari facebook page for so long.

Having now read it, though, I feel that Nightbringer was a much more interesting Dark Eldar novel than this one…

More Drukhari thoughts

Hey everybody!
Following on from Tuesday’s very rambling post, where I dissected my match against Deathwatch, I thought I’d come back here with some more thoughts on the dark kin. I mentioned in that post how I was thinking about moving away from the now-established Codex army builds, separating my Cult, Coven and Kabal forces, and instead going back to the blended approach from the Index days. Well, I’ve given this some more thought, and I’ve come up with an army list that I’m surprisingly really excited to try out!

The list is at its core a battalion, with five troops choices and two HQs – it’s just that the second HQ is a Haemonculus rather than a second Archon, breaking the Obsessions. I could technically get away with having it as two Patrol detachments, one for the Coven and one for the Kabal, but then I still have the Wych Cult elements to account for and, having no HQ or troop choice in there, this becomes a bit more difficult. So I’ve not bothered.

I’m still getting 8 command points here, and still have the basic Warlord Traits and Relics to choose from, along with a suite of 22 stratagems that I can use, based on the units in the list. When I was thinking about this idea, I mooted it on the Drukhari facebook group, and was kinda shot down for the very notion of even trying it. Some folks did seem a little more open to the idea, but the initial response seemed to be a hearty “no”. I think this is primarily because of people not willing to give up on Agents of Vect, but having never played Black Heart in my life, I think this is hardly a selling point for me to stay within the standard builds.

Between Gangs of Commorragh and all the older Start Collecting boxes I bought, I have a lot of Reaver Jetbikes, which was kinda the starting point for me wanting to do this idea in the first place. A lot of my Index Drukhari lists were primarily Kabal and Coven with some bikers along for the ride, and I found they provided an interesting bit of combat difference for the rest of the army. Especially tooling them up with their specialist wargear, allowing them to dish out mortal wounds when they charge into a unit, or fall back from that unit. So I definitely wanted to include some of these mad biker gangs in there, and thus decided to just break with the whole Obsessions thing and see what happened.

Interestingly, when I mentioned this on the facebook group, someone suggested trying a unit of Kabalites with a blaster inside a Venom – but we’d be looking at well over 100 points for this, whereas the Reavers clock-in around 70ish points.

Having broken this spell, I started looking around a bit more freely at what I would like to include in the list, and struck upon the Beasts. I’d had a Beastmaster and Clawed Fiend hanging about since last year, and had also picked up a Razorwing Flock recently, so decided to go down that route, which proved to be quite easy on the points, as it happens! Much like the Court of the Archon stuff, there is a lot of weird stuff in the Drukhari Codex that I just love, and so decided to go for a real carnival of weird feel to this army list!

The Beasts are a bit of a weird situation in Matched Play games, because you’re basically forced to take them all as one unit, not being able to take Beasts without a Beastmaster, and when you do so, the Beasts don’t take up a force org slot. I suppose it’s there to prevent spamming a lot of the cheap stuff to fill a brigade detachment, but we’re not quite there yet…!

The idea behind my army, then, is to have a Drukhari drive-by style of army, with the Archon and Medusae flying around inside their command Venom, followed closely by the Venom containing a Sybarite with blast pistol and agoniser, sort of acting as the bodyguard. If the threat level requires it, there is the second Venom with a blaster inside to act as a secondary bodyguard, while the main force flies about in Raiders.

I’ve got Haemonculus Coven stuff and the Beasts to work in melee, hopefully destroying a fair few things once the targets have all been softened up by the shooting attacks. Then there are the Reavers to just flit about the field and shoot anything they like, charging into close combat with the rest.

Where Next?
It’s always a little difficult to think about the next steps for these things, when I’ve not even played with this army yet, but I do quite fancy seeing how I could perhaps get some Scourges into the list. I’ve already got a squad of five built up since 7th edition, so I think that’d be good to actually get on and finish these chaps for the table.

Drukhari Scourges Solarite

The jump infantry of the Dark Eldar, Scourges are an interesting choice to me for the sheer amount of fancy weaponry they can take. Coming stock with a shardcarbine, up to four of them can trade that in for a choice of dark lance, heat lance, splinter cannon, haywire blaster, blaster or shredder. The Solarite is also the only model in the army who can take a power lance, which is mainly taken because it looks cool, from what I can gather! I built mine with a dark lance and a splinter cannon, along with two shardcarbines, and the Solarite wielding a splinter pistol and a piece of wargear with no codex entry, the weighted flail. I’m using it as a venom blade, so my squad of five comes in at 92 points. I think I’d probably look at swapping these bird-men in for the Kabalites with a blaster and their venom before I look at increasing the points of the overall list.


Drukhari are very likely going to be a big focus for me as 2019 moves along. It’s an army that I’ve loved since the very first game I had against Blood Angels, and I knew it was something I wanted to pursue and try to improve with. This year, I’ve got quite a few momentous events happening, between hoping to move house at some point over the summer, then the birth of my firstborn due in October – I doubt I’ll have much time to go as wide with the hobby as I have been up to this point!!!!!

Deathwatch vs Drukhari: a postmortem

Hey everybody!
Had a very disappointing game against Deathwatch yesterday, so thought I’d come along here and ramble about it for a bit. Because, y’know, why not?

I was playing at my local store against a guy I’ve played before, albeit with different lists. While in our previous match I’d been Necrons, he’d also included a different line-up and it was a smaller-scale game (1250 points, I think). We’d upped things to 1750, and I thought it was about time I brought out the Drukhari, given that I’ve not been playing them nearly as much since the Codex came out, and it’s really time to get my head around all the stuff they can do!

Firstly, then, my list:

It’s a list that I’ve used in similar configuration before, when I had a game back in December against Orks. I’d initially considered using Wych Cult models alongside the Kabal portion, similar to what I was talking about last month, but in the event I wasn’t going to get all of the models that needed painting finished in time. We both went over a bit, mainly because he was bringing Knights to the party, so I felt no shame in squeezing in a second haemonculus to make it two battalions for 13 command points. I made one of the haemonculi the warlord, putting both in their own Venom, then used the Kabal as the main thrust of my army.  The plan was to use the Kabal as a main threat and keep everything at range, while the Coven portion went up the sides and attempted to create a melee charnel house.

Deathwatch vs Drukhari, round one

This plan did not last nearly as well as I thought it might, given that I went second, losing a lot of my firepower and mobility thanks to both Ravagers being blown off the table, as well as two of the Raiders being brought down to extreme low health. Urgh! We were playing Supplies from Above, one of the new missions from Chapter Approved 2018, and one that I’ve played previously in a smaller-scale Necrons vs Tempestus Scions game, and can be a lot of fun in the smaller setting. With a lot of table to cover, though, it proved to be a different experience.

I’d initially placed my objectives near the centre thinking I’d create a bit of a killzone for my Raiders to just deliver massive broadsides each turn. Unfortunately, that didn’t really come to pass! My first shooting phase, I managed to kill one guy – just one guy! Really poor rolls made it quite difficult to get much further. I did use the Fire and Fade stratagem to then move one of the Raiders out of the way of the Knight that was breathing down my neck (which is how it came to be neatly wedged between the scenery pieces in the centre of the picture, above).

With my Ravagers gone so quickly, though, I decided to just not even bother with the Knights, and tried instead to focus on keeping to cover as much as I could, and go for the troops. The mission requires you to control objective markers at the start of your turn, but they move at the start of each battle round, so I shifted my focus to that in the hope that I’d be able to weather the storm coming my way!

My opponent had switched up his list from last time as well, and rather than having everybody carry storm bolters, instead went for a mostly-Primaris build. Which was, as I’m sure you can imagine, a sheer delight. Everything having two wounds suddenly made what heavy artillery I had left become more viable against troops, as shameful as that may be to fire a dark lance at an infantry blob! As an aside, I’d built the majority of this army during the changeover from 7th to 8th edition, when the dark lance was king. However, I’m really thinking that the remaining Raiders I have to build and paint will all be disintegrator cannons, instead – 5 points cheaper, and two more shots. Sure, the strength and AP aren’t as good, but the chances of hitting with the cannons are so much better than with the lances. Somehow, whiffing with three shots at 15 points feels better than whiffing with one shot for 20 points. But anyway!

The one bright spot for me was having taken the risk and walked up the Wrack squad carrying the Hexrifle along the flank to shoot directly into the face of the Watch Master – I wasn’t sure I’d be any good suffering the penalty for moving and firing a heavy weapon, but there’s something wonderful to be said for actually making the Hexrifle shot work: 6 to wound and an unsaved wound at that meant two wounds came off the Watch Master. Delightful.

Deathwatch vs Drukhari, round two

Turn two was utterly appalling for me. I lost everything except the Coven Raider and Venom, and just kept rolling poorly for all of my Kabalites. The fact that two squads of ten veterans deep-struck in, one of which came down into my deployment zone for a two-pronged attack, really saw the pain. I’d deployed an Archon on foot, which you can see just to the centre-right of the above photo, and intended him to be quite the distraction. As it happened, he managed to pull most of the fire from that back-field deep strike, and his shadowfield broke on the third roll. Nobody can really withstand 12 shots to the face, can they? But it meant my Warlord had that much less coming for him, while somehow I managed to shave another two wounds off the Watch Master by again rolling perfectly for the Hexrifle!

Nobody expects a melee-orientated unit like Wracks to have a sniper rifle hidden in their midst, and so pretty much every game I’ve used it, this squad has been woefully misunderstood. Splendid!

If only the rest of the battle was going splendidly, of course. As a point of note, I always forget about Power from Pain. I even had the cards right there in front of me to remember, but I still forget to make the FNP save from the first battle round. Thankfully, my opponent was a good enough sport about it and let me roll after the fact, which did net me two Kabalites back from one of the squads – though I suspect he did so fully aware of the fact they weren’t really a threat to him at this point!

Due to the insane amount of firepower coming at me, when my actual second turn came around, I had very little left to do, so just charged a bunch of Covens units into the backfield deep strikers, and successfully managed to eliminate a Jump Captain and the squad of ten he came down with. There is something to be said for the brutal efficiency of a Talos, Cronos, Haemonculus and Wrack squad working together. Can’t wait to complete the family and add some Grotesques to the roster!


Despite it all – Hellfire rounds to the face, Knights with ridiculous anti-vehicle hatred all around me – we ended in a draw. The Court of the Archon came in really handy having disembarked from their downed Venom in the centre of the table, as each is a separate unit so they all scattered to secure three objectives, with only the Sslyth losing his during the third battle round. We agreed to call it a draw after his turn though, as the store was 20 minutes from closing and I knew it would take at least that long to pack all of my stuff away!

I can’t remember the last time I won a game of 40k. Well, actually I think I can, but it was a long time ago. At any rate, losing games is very often more valuable an experience than winning. My opponent for this game is a self-advertised newbie, and I think our game last night was his fourth, having won one, lost two, and now drawn one. The usual advice for new players is to let them win their first game, but that really is a double-edged sword, for it may lead a person to think the game is easy, or that it will always be like that. Losing, however, makes you re-evaluate your choices, both in the list and in the game. Even though we called this a draw on victory points, I definitely felt like I lost this one.

I ended the battle with 8 command points left. If you end a game with any CPs left, you’ve likely done something wrong, and I very definitely don’t yet know the full potential for the stratagems Drukhari can employ. In a game situation, though, I hate to stand there, flicking through my cards or the Codex, trying to come up with a strategy on the fly, though often I end up doing so regardless. Not making full use of my command points was definitely a mis-step from me, and leaving one of my Raiders out in the open was just asking for trouble when there is so much heavy firepower on the opposite side of the table.

A great excuse for this game was that I was playing at right angles to my deployment zone. Hear me out on this one: we were playing Hammer and Anvil deployment, but the tables in GW Chester are set up as one long line down the centre of the room. So my deployment zone abutted another game going on, and I couldn’t properly get behind my minis to see what they could see, etc. Trying to figure out lines of sight as best I could was, well, difficult at best! I really shouldn’t have been the gentleman and accepted the poorer of the two zones.

I usually have poor dice rolls, and so I try to mitigate that by going for an almost horde feel to the armies I play, and try to have lots of weapons in the hope that the weight of numbers will mean I’ll get at least some hits. But even for me, last night’s game was a shambles. However, there were some successful shots in there that were, unfortunately, saved. Another cardinal sin here – I paid for splinter racks on all three of my Kabal Raiders, 10 points each. I promptly forgot about this, and cannot remember if any of the drive-by attacks rolled 6s. Argh! The agony is real.

People talk about Blasters being amazing, but it’s a similar situation to the dark lance, putting a lot of faith (and points!) into just one shot. I’m starting to think that I might well just keep things real simple in my next game, and have three squads of ten with just splinter rifles, or maybe add in a splinter cannon for each but otherwise strip them back completely. 70 points for a 10-man Kabalite squad isn’t exactly a bad situation to be in, after all. Keeping things cheap in this manner will open the door for adding in more stuff as well, naturally – maybe a 5-man Kabalite squad in a Venom, where I can perhaps get a bit fancier?

The other thing that has been running around my mind for a while is to just forget about the whole Obsessions thing, and run a Drukhari army without trying to straightjacket it into Kabal/Cult/Coven. There are enough options outside of the Obsessions to do this comfortably, though who knows if it would actually be viable? At least I could use my Reavers without having to think about a Succubus or maxing out the Outrider detachment…

All of this talk leads me to the main point I have to make, though: I’m just not that experienced with my Drukhari force yet. I said at the top that it was a very disappointing game, and that was really a disappointment with myself and the tactical choices I made throughout. I love Dark Eldar, not necessarily for the fluff but the playstyle is a massive puzzle that I really enjoy solving each time I bring them to the table (except, perhaps, when that puzzle is being destroyed before I even have a chance to pick up the next piece!) However, my hobby-butterfly mentality often sees me flit from one army to another, and never really getting the hang of anything. As it happens, I’m hoping to move house this summer, so in the spirit of anticipating some upheaval in the next few months, I probably won’t have the time to flit from project to project, and will therefore have to commit to something. If I actually manage to find the time to play any games, it might be worthwhile to stick with the Drukhari and see if I can really refine how I want to play them…

Falling to Chaos, part three

…it was inevitable, really!

While I’ve always been a xenos player at heart, I’ve nevertheless enjoyed building and painting the odd space marine in my time, and often have thought about wanting an Ultramarines or successor company to play on the tabletop. I never really thought I’d sell my soul to Chaos, but now that Shadowspear is out in the wild, and there is so much more Chaotic goodness coming out way, I thought it might be time to look again at my thoughts on the heretic astartes and all of their diabolical instruments of war…

First of all, I just want to say that I really do still want to get that army of Chaos cultists off the ground sometime soon. I’m not entirely sure when, because this year is shaping up to be pretty seismic with another house move hopefully on the cards, but I would like to get a few more of these fanatics painted up before we see another Sanguinalia.

A little over a month ago, I was rambling about my plans for a Chaos army, and was pretty determined to fit in a lot of the Blackstone Fortress stuff, as that had been the catalyst for my desire for this army. Now that we have at least some decent Chaos stuff out here courtesy of Shadowspear, I think it’s time to start looking at how to fit all of this stuff into my army!

And so…

I’m intending to add more to this as we see the full range of New Chaos unfold. I’m very likely going to get more Marines, and I do really want some Havocs for heavy fire support. Furthermore, I want to get the new Dark Apostle miniature, which I’m feeling fairly certain will have a points increase when we can add in his two mates as well, so this 1009 points list is very likely going to be changing in the coming weeks!

I’m still trying to go with the Cultist vibe, but I really want to add to that the idea of cultists who have gone a bit too far, and have managed to actually take things to the next level by summoning daemons and the unholy powers of the Warp. I’m not entirely sure how I want to play this just yet, but I’m thinking of getting some Daemonettes into the fray, and possibly some Bloodletters, though the important thing here is that I’m going Word Bearers for my Heretic Astartes forces, so I don’t want too much red on the table!

Vigilus Ablaze looks like it’s going to be a must-buy for playing Chaos Space Marines, as it has all of the specialist detachments for the Ruinous Powers that really let you go deep on the army theme. It’s definitely sounding quite exciting, and really plays into the whole Daemonkin thing we’ve had from Shadowspear, so I’m looking forward to getting hold of my copy at the weekend and really delving into this whole thing!

I’ve been quite the fan of the Word Bearers since reading the closing pages of Horus Rising, and seeing just how diabolical the machinations of Erebus truly were. The First Heretic was another high point on that journey of course, but I think it might be time to read the Word Bearers Omnibus soon, and see what they’re up to in the 41st millennium, as well!

We’ve seen a few more new models for Chaos coming, such as the Master of Execution pictured above, and that weird Lord Discordant riding atop his scuttling helstalker:

I’m not really that keen on either, though I did entertain some ideas of buying the latter simply because he looks so silly! There’s a bit of an Age of Sigmar vibe coming from the naming conventions of these chaps, which is kinda putting me off if I’m honest, so I don’t think I’ll be rushing to get either of them when they’re released.

Amid all of the fanfare and pageantry of the new releases so far, we’ve not heard anything about the forces from Blackstone Fortress coming in their own packages, and I’m feeling a bit like they’ve been forgotten now. Sure, they are part of that game and, I suppose, there is an argument there to keep them as their own thing. But I would so like a 10-man unit of Traitor Guard to add to this list, especially since we’ve seen the heretic Commissar previewed for an expansion further down the line! I hope we can get these guys in their own release, as I’ve said before, but in the meantime I’ll probably just add yet more Cultists to the force when I look to round it out to 1500 points…

So far, then, I’ve managed to produce this test mini for my Word Bearers force, and I’m really pleased with the result. I’d started the armour by going along with Pete the Wargamer’s tutorial for it, but then just started doing my own thing – all of the weapon casings are Mechanicus Standard Grey and shaded with Nuln Oil, and the eye glow is Straken Green shaded with Biel-Tan Green. All of the cloth is Zandri Dust, and the leather is Gorthor Brown, both of which are then shaded with Agrax Earthshade. I think it works quite well, though, and I’m looking forward to getting the whole army painted up like this!

I think having an element of the Astartes is going to be quite important for the overall army here – I want the Cultists to look like a rag-tag mob, so they’re not in any kind of uniform. Having a bunch of models who are in uniform will then help to make it feel more like a fighting force, and I suppose I can always add in some links such as red robes for the Cultists, or whatever.

It’s a really exciting project, for me, at any rate, so I’m looking forward to getting ahead with it! Quite how far I’m going to get with this one, I have no idea, as I’m likely moving house at some point, but even so, it’ll be good to maybe get a Kill Team out of them!

The Adepticon Reveal 2019

What a way to wake up! Games Workshop has announced a whole slew of new stuff coming out while they’re at Adepticon 2019, and it looks just fantastic! I don’t even know where to begin…

Well, here is as good a place as any. Forbidden Power is very much a Malign Sorcery 2.0, a box of new Endless Spells to use in games of Age of Sigmar. Some of these spells do look incredible, but while I’m firmly back into playing the game, I’m unsure about getting a copy of this. Mainly because I don’t tend to use a lot of these things, and it feels like too much of an extravagance to get it. Even if they are amazing looking models:

We also know the next battletome will be for Fyreslayers, and there is something called Looncurse coming, which I’m guessing will be a battle box of Sylvaneth vs Gloomspite Gitz. Flowers vs Fungus? Not sure what else it could mean. But anyway, we’ll see what’s in store there!

The next warband for Warhammer Underworlds has been shown off as the Kharadron Overlords, at which point I’m not sure if there are any more to be seen in this season of the game? After all, that teaser from a while back which seemed to show off the line-up for the year, the sky-dwarves were the last on the list, but there could be more surprises, of course! Between these and the Sylvaneth warband we’ve also seen now, though, I suppose that could well take us to a third box coming out for the autumn period?

The first big bit of news for me in the announcement was more info on Warcry. I’m really looking forward to this game, even if my bank balance isn’t, because I love the look of the new Chaos models we’ve been seeing!

The Iron Golems are a fascinating look at Chaos in all its myriad forms, with some truly awesome looking miniatures that I can’t wait to get my hands on and start painting! I mean, this huge dude with the weapon-arms looks splendid! And I love the guy slinging the chain-thing in the trailer above!

There will be 9 non-Chaos warbands to play in the game, which will hopefully alleviate some of the naysayers online who have been making their opinions known. I’m really looking forward to this, because it looks like we’ll be able to play some really eclectic forces from the looks of these new minis alone. Looking forward to the summer for this one, definitely!

40k now, and we’re going huge with a new rules system for Apocalypse games. Looks like GW have come a long way since they included the rules for this back in Chapter Approved 2017! I’ve only ever been tangentially interested in games that take an entire day (takes me back to playing during 7th edition, when 1000-point games took me several hours). However, if it’s what people want, then it should be great to see huge battles once again!

There wasn’t a great deal of 40k news, though under the alarming heading “the future of 40k” we have an idea of where we’re going next – basically, it looks like campaign systems like the current Vigilus one will become the norm, moving to different planets and seeing what’s going on there. Seems like new model releases like Marneus Calgar and Abaddon will be made in the context of this new campaign system, and I think it’s not only a bit obvious, but also could lead to some really great stuff, so I can’t wait to see what’s next in store for us here!

Glossing over the 50 Shades of Grey skit and event-exclusive models (the latter makes me sad, because I can never seem to get to events), the next big community survey will take place from 15 April and we can potentially win a new Sisters of Battle army. But then, at the end of the article, there’s this:

Yes, that’s right – Slaanesh is not buried and forgotten by GW! It may seem inevitable now, but there were some dark days during 2015/16 when we thought Slaanesh might be quietly removed from the Chaos pantheon in an effort to make the model range more PG13 friendly. Well, forget about that, and feast your eyes on this new Keeper of Secrets, baby!

This thing looks incredible, and I cannot wait to get my hands on it. I must be honest here, I’ve recently been waning again with my ideas of a multifarious Chaos army, and instead going down the Khorne route. However, I think a part of me will always be devoted to the Dark Prince, and I will most assuredly be getting my act together with painting some of these things when the time comes!

I mean, this thing looks amazing! Naturally, it’s a new Battletome for the Prince of Pleasure, and so we’re also getting a new terrain piece and new Endless Spells, which looks suitably weird and wonderful!

But that’s not all, as we’re also getting two new Leader units – a new (plastic!) Masque of Slaanesh, and a new named character, Syll’Esske, something that has a lot in common with Fabius Bile, if you ask me…

I’m also hoping we’ll be getting the Slaanesh side of Wrath and Rapture released separately as well, as I want that harpist herald!

What a glorious time to be alive!


There is a lot for Age of Sigmar here, isn’t there? I suppose the new Chaos Space Marines release, and all the shenanigans around Vigilus we’ve been experiencing since well before Christmas have perhaps taken a toll, and it’s high time we did return to the Mortal Realms for a bit. Of course, the Slaanesh stuff will be equally usable on both sides of the fence, but there was a part of me that was a little bit concerned as to whether we’d be seeing a drop-off of 40k stuff this year until the Sisters release. Well, I suppose I could stand to save up a little bit, after all, so I can’t really complain!

Between the new miniatures for Warcry, and the new plastic Slaanesh stuff, we’re really living in a fantastic time for model design and implementation, and it just gets better year after year.