Dunwich, once more

Tuesday is always game day here at spalanz.com, even if I don’t always get to post each and every time. Today, I’m heading back to Dunwich, for the third playthrough of the Dunwich Legacy campaign. This has been a bit of a dicey one for me so far – I set up some decks while riding high after the Dream-Eaters campaign at Christmas, but it took me almost a month to decide what to play, before I settled on Dunwich again. But after playing the first two scenarios at the end of January, I haven’t actually touched the game until the end of last week, when I went in for The Miskatonic Museum.

Dunwich Legacy

Despite having played this campaign the most, it never fails to surprise me how little I remember of the details, which of course means the replay value of this game is, for me, outstanding. As a story-driven game, it’s crucial that you can ‘forge your own path’ and so on, as if there is nothing really to be gained from playing the same story over and over. Having these kinds of branching paths is great, as you can make different choices to lead to different outcomes. For example, in the Museum scenario, you need to find a copy of the Necronomicon – when you do, you have a choice, whether to destroy it or to keep it safe. I’m fairly sure that in previous games, I’ve chosen to destroy the book, but this time, I’m going to keep it safe. Well, we shall see how that turns out!!

Dunwich Legacy

The investigators that I’m playing are quite interesting, both from the Dream-Eaters (coincidentally!) with some interesting abilities. Tony Morgan, the bounty hunter, has the ‘bounty contracts’ effect that allows him to put bounties on enemies as they are revealed and, when that enemy is defeated, claim said bounty as a resource. Playing a scenario with only one enemy in the whole deck is a bit of a waste, however, though when that enemy did show up, he was in his element! Mandy Thompson, the researcher, is a clue-gathering powerhouse, and has the ability to dig deeper when searching her deck, meaning I built her with a lot of ‘search your deck’ cards, but so far I don’t really think that has come up in games. Still, she’s able to just hoover up the clues, and I like that!

Excitingly, I have 11xp to spend, as I haven’t yet upgraded the decks this campaign. I think I might do that at the weekend, then maybe play some more.

Also excitingly, I was playing with some of the ‘new’ cards from the Return To box. In case you don’t know, each of the Return To boxes had additional player cards, and additional encounters for each of the scenarios of the cycle it revisits, though they also included alternate encounter sets for some of the commonly used sets from the core, like Ancient Evils and Creeping Cold. In theory, I could play this scenario with just this campaign, and not have to resort to core set standards. So that was nice! I think I’m going to try, as much as possible, to use these variant encounter sets during this campaign, anyway.

I’m sort of disappointed in myself, really, that I have been taking so long to get round to the game. It is, after all, a really good game! I suppose there’s a possibility that I’ve played this scenario too often to be that invested in the overall game, as I do know where we’re going ultimately, but hopefully I can still enjoy the ride during each game! And, hopefully, it will be a lot sooner than once every three or four months that I’ll be playing!

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