The Blood Harvest

Hey everybody,
It’s been a while since Magic has been at the forefront of my mind, but today I thought I’d once again spend a bit of time talking about a deck that I’ve been tinkering with recently. It’s an older red/black deck, which I think I’d originally built years ago – Vampires and Demons, Zombies and Wizards! It was, like many such decks, a bit of a homage to the deck I used so often with the android app, but has since evolved into something a bit more like my normal style of deck-building. Any time I’m building a paper deck, it’s hampered by the fact I didn’t get into the game until well after most of the legendary sets, such as Zendikar and Innistrad, so the card pool is somewhat limited! But still, enough prattling on, let’s look at the deck itself!

As always for me, it’s creature-heavy, but this one is particularly big on bodies.

Creatures (22)
Harvester of Souls
Blood Cultist
Kargan Dragonlord
Onyx Mage
Blind Zealot
Stonewright
Rakish Heir (2)
Bloodcrazed Neonate (2)
Markov Blademaster
Stromkirk Noble
Vampire Outcasts
Falkenrath Torturer
Falkenrath Aristocrat
Falkenrath Exterminator
Guul Draz Vampire
Kalastria Highborn
Vein Drinker (2)
Sangromancer
Blood Seeker

Instants / Sorceries (5)
Uncanny Speed
Dark Temper
Vampire’s Bite
Feast of Blood
Blood Tribute

Enchantments (5)
Curse of Wizardry
Raid Bombardment
Talons of Falkenrath
Maniacal Rage
Claws of Valakut

Artifacts (3)
Veinfire Borderpost
Onyx Goblet
Elbrus, the Binding Blade

Land (25)
Swamp (11)
Mountain (9)
Lavaclaw Reaches
Crypt of Agadeem
Smoldering Spires
Teetering Peaks
Akoum Refuge

The main idea behind the deck, then, is to just beat on my opponent with constant attacks. There are a few effects that don’t allow my creatures to block, emphasizing the vicious nature of the deck. There aren’t really any key pieces for the deck, either, which is something of a philosophy for me when making these kinds of decks. Far too often, you’ll be playing a game with an army out there, and key cards are getting removed in one way or another; for me, it’s much better if I can just keep going with whatever I have to hand.

The Innistrad vampires have the subtheme of +1/+1 counters going onto cards, and I was thinking about including some of the Proliferate cards from Scars of Mirrodin block, as I have done with my Sheoldred deck, but I think this deck is a little less involved than that one. If the cards can generate counters, then that’s great, and there are a couple of “target creature can’t block” effects to hopefully get some combat damage through to make it happen, but that’s not the force of the deck, really.

It’s just all about dealing damage, all the time. There’s a little bit of deathtouch, and a little bit of intimidate, but otherwise we’re not being too fancy here. Sometimes it’s just good to go all out and kill stuff, you know? The big lad in the deck is the Harvester of Souls, which would be nice if he had some form of evasion like flying, but I think deathtouch can be enough of a deterrent at times that he should still be able to get some damage through. I’ve got Falkenrath Aristocrat in the deck as well, who is quite a powerhouse in the right circumstances. I was actually trying to alter the deck up to include more humans to sacrifice to her abilities before I realised that I basically have one copy of her in the deck, so it became a bit silly.

There are a couple of cards that I can still see myself swapping out, though for the moment I’m leaving them where they are. Raid Bombardment is just a nice call-back to my deck on the app, but isn’t really necessary for the deck to work (it’s just good to have, as there are a lot of low-power creatures here!) Falkenrath Exterminator is another of these cards that I think I could potentially do without, but for the time being I’m leaving him in, as well. I was considering going heavier with artifacts at one point as well, but that’s gone by the wayside somewhat, too.

It’s definitely the type of deck that I enjoy playing. Relatively straightforward, no requirement to set up a combo and won’t fall down if some cards get removed. There are a lot of singleton cards in here, so it’s not vulnerable to stuff that discards all copies, and stuff. Generally, it’s the kind of janky deck that nobody expects, and can very often do well as a result! But it can definitely be vulnerable to -2/-2 effects…


Having written all of this up, I am now kinda tempted to try and make this into a much more “streamlined” kind of deck. You know, the sort of deck where you have 4-of everything for maximum efficiency, and whatnot. I probably won’t, of course, as I can’t afford it, but it’s an interesting idea!! The deck originated in an idea that I’d had for making a singleton deck (aside from basic lands), and included a lot more cards from Alara block. It’s interesting to see how it has been refined into the Vampire deck that it is today, at any rate!