Remembering the Star Wars LCG

Ah yes, there was indeed a Star Wars living card game. Running for six years, between 2012 and 2018, the game took in the breadth of the Star Wars galaxy from across the original three movies (including Rogue One) and the expanded universe, filling five deluxe expansions and six complete cycles of Force Packs. That’s a lot of cards, though due to the unique structure of the game’s Objective Set deck building rules, the number of unique cards is probably lower than you might think.

I really loved this game, and bought it up consistently for the first few years of its life. When the content started to drift into including Rebels stuff in the fifth cycle, however, I called it a day; in retrospect, if I’d have known that I only had two more cycles to pick up, I might have stuck it out. But, it is what it is, and while a part of me has been thinking that maybe I’ll see if I can still get some of the later packs, I do feel a bit like my resources might be best used elsewhere…

I’m planning to try it out with my wife at some point in the future though, since Jemma did suggest having regular games nights, and we have played a variety of card games now. It’s also pretty newbie-friendly, I think, having the Objective Set structure behind it, as you don’t need to worry too much about building a deck. I’m planning to get just a couple of interesting decks built up, and seeing what she thinks of it, so here’s hoping that I’ll be successful in that!

For all that it’s straightforward in terms of the deck building, which can be as easy or as complex as you like, I think that the game itself plays really quite interestingly. I mean, it almost doesn’t play like any other card game I have tried. The Star Wars thing of having infantry defend against starships is handled well, I think, by having the game basically be about the struggle of light vs dark, and you’re using the unit cards to represent your overall power and might, and not throwing bodies against vehicles, etc.

When you get into the nitty gritty of focus tokens and edge battles, I think the game really comes into its own as this kind of struggle for overall dominance, and it’s something that I really, really enjoy. The fact that it’s done with my favourite cast of heroes and villains, is really just the icing on the cake, I suppose!

I really like the idea of focusing cards to use them. It really gives the game some nice design space when you talk about multiple uses of cards, and making decisions on how many resources to generate from those cards that have the potential to give big returns, but then losing its utility until you’ve been able to clear the tokens from it. Having the asymmetrical gameplay is another thing I like (though of course, it’s not in the same league as Netrunner in this regard).

I’ve gone for two decks to start with, Jedi vs Sith, and have tried to keep them interesting but not overwhelming. In case I’m able to succeed, I’ve got decks built up for the other four factions as well. I’m hoping that things will go my way, and the game will grab Jemma’s attention! I have previously taught her to play Magic, which she got without too much fuss, and she continually surprises me at how competitive she gets in games, so I’m hoping that she’ll like it enough to play more!

One of the big draws for this game now, of course, is that it is finished. That may sound a bit weird, and don’t get me wrong, I love a game that continues to get support, but when you find yourself in a position like this, it’s kinda interesting because it almost becomes a board game, with finite pieces. There may be hundreds of different cards, but you have that finite resource to draw from, and it does feel, to a fairly large degree, that you are dipping into a board game, rather than flicking through endless reams of cards. Another plus point for the Objective Set system is that you assemble a deck fairly quickly from the library, and set up consequently doesn’t take very long at all.

I suppose when the expanded universe was washed away, the writing was on the wall for this game’s survival, so entrenched was it by that point. The material was predominantly movie based, of course, but legends characters like Mara Jade were involved, and while Doctor Aphra has since made an appearance too, I don’t think it was a good move to have that sort of mix. FFG were perhaps rightly looking elsewhere, and Destiny came out with content firmly in the Disney canon. The LCG was therefore allowed to die off with a whimper, and the company has moved on to other outlets for the Star Wars license, mainly X-Wing and Legion. Games like Outer Rim getting an expansion was a surprise, as they do seem to otherwise be very low-key with the Star Wars license, which continually surprises me as I would have thought we’d have seen plenty to exploit the new content that we’re getting! But I wonder if Disney are trying to pull the license back to themselves, and so might be looking at different avenues for the future. Star Wars and gaming have gone hand in hand since time immemorial, so it seems baffling to me that more games aren’t being produced.

At any rate, it’s been so good to get my collection out of the attic, and I’m really looking forward to trying this game out once more!

It’s a shame, really, that I don’t think I’ll ever be able to convince Jemma to try Warhammer Invasion, or Conquest!! 🤣

2 thoughts on “Remembering the Star Wars LCG”

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