It’s been more than two years since I took delivery of that big box full of
evil goodness, and in that time, I’ve managed to play it a grand total of just four times. Four times! It’s shocking, even though I have moved house and had two children in that time! I honestly don’t know why I’ve not wanted to get it to the table, either, as it is a really nice dungeon crawler. It reminds me of Descent in many ways, but with a much more unique theme than the fairly generic (by comparison) fantasy realm of Terrinoth.
The box is huge though, being a Kickstarter game and all, full of miniatures that basically make up two fairly substantial expansions, plus a few smaller ones, as well as the main base game. It can be quite off-putting, and it has got me thinking about either splitting the box up, so that it’s much more clear what I’m looking for, or else making a list (who doesn’t love a list?) of everything and where it belongs. It never ceases to amaze me, when I look at this game, just what precisely is the actual base game.
I’ve played the tutorial three times now, as well as one of the “proper” case files once. The tutorial game is a bit drab by comparison to the main game, as I think a lot of other commentators have said. When I played the game last week, I did veer away from the tutorial and found it to be a bit better. You’re still going up against an incessant number of frogs though, which does get a bit boring… I think if you had the retail core set and played this tutorial, without any of the additional bits and bobs, I could well imagine a lot of people might feel this is hardly a game worth keeping.
Once you get past the tutorial game, of course, things can be pretty exciting. There is some level of customisation available through the Requisition cards, something that is almost tucked into the back of the rule book, but which does give a bit more to the game. In a two-player game, you get 8 points to spread around among the agents, from extra equipment to backup agents. The main thing, though, is getting to play with more of those wonderful minis that are weighing the box down so much!
Rasputin is of course a classic Hellboy villain, especially after his appearance in the film, and it was great to play against him in my one and only game outside of the tutorial game. But looking through the Kickstarter bits and pieces, and trying to get a sense of what it all is in there, and I’m particularly intrigued by the idea of the Unexpected Threats. This mechanic allows you to include up to three random enemies in the deck of doom – so you have the chance to come up against Ilsa Haupstein or Karl Ruprecht Kroenen, which again is rather magnificent to see! The scenarios are mainly geared towards that final Big Boss confrontation, while the comics do have a lot of small threats because so many of them are short stories.
The Kickstarter box comes full of stuff that supports the BPRD Archives expansion, a way to allow for near-infinite replayability to the game. The main Archives expansion comes with a series of generic case file cards, split into seven types, which are put together to create a custom scenario to play. So it’s a bit like a guided custom thing, if that makes sense. There are cards which determine the setup, the minions, and so on, providing random twists as we go much like the main case files. I think it’s really cool to see the expansions building on this, though, and giving yet more cards to feed into this custom generator. I’ve not really dabbled much at all with the expansion yet, mainly just looking through it all to see what’s in there. But there is something of the random nature of the Hellboy comics that comes through here, with the support to allow for games against random witches and swarms of bats.
With the additional amount of Kickstarter content, though, the possible case files become kinda ridiculous in their scope, and it really feels like an endless array of stuff that you’ve got to enjoy. I think this is an expansion that I can see being one of the go-to sets in the future, where I just fancy a bit of a random game involving all manner of weird stuff. I mean, while it seems meant to be completely random, there’s nothing to stop you from pre-selecting a couple from each deck, and then making the final selection random, to help give a bit more theme. Or perhaps pre-selecting the final confrontation, and the journey there will be a bit more random? The scope is fairly huge, really!
I’ve not made a tremendous amount of in-roads with the Box Full of Evil, either, but that thing is also choc-full of miniatures! It contains two expansions, plus additional bits and pieces from the original Kickstarter, such as the Oni and the Floating Heads. The sheer amount of options for this game is staggering, to say the least, and it’s going to take a long time to work through things! I suppose that’s part of the issue, of course, because the game has almost been designed for built-in replayability, with a myriad of monsters and such that make no two games exactly the same. It does this almost at the expense of any kind of campaign system, but then the comics don’t really tell a linear story.
But then, as I’ve said before, I kinda like the fact that this is a game that you can set up and play, without worrying about any bookkeeping. It’s nice to have the RPG feel of a campaign brought into some games, for sure – but some games are just nice to pick up and play, you know? And Hellboy is definitely one such game, designed for straightforward fun with next to no fuss. The co-op aspect is fantastic too, and the fact you can decide on the order of each agent’s actions, rather than each agent taking their whole turn at once, is a fantastic way to keep the whole group involved. I’ve read a few reviews where people recommend three agents at a minimum, and I can definitely see me trying this at my next game; two seems much more all-or-nothing, somehow. Certainly, in my last game we had our asses handed to us by the Giant Frog Monster!
That’s for sure part of the appeal of this game, however. It feels like it’s straight out of the comics, where Hellboy is routinely thrown into a brick wall by a wayward tentacle (gonna be sore in the mornin’!) but nobody is an absolute pushover if the team works together. It’s definitely one that I want to play more often, so hopefully I’ll be talking again about the game before we see the end of 2021!