Hey everybody,
With the world opening up now, and I’m potentially inching closer towards sanity once more on the parenthood front, I’ve been talking about 40k once again with my buddy JP, and the potential for games maybe this autumn. Possibly. September/October time is forever set in my heart as the time of year, all those moons ago, when I first got into the grim darkness of the far future, and while traditionally it might be more closely associated with the Necrons, I do also have a very strong attraction to the Tyranids, who were getting a fairly substantial plastic update at the time. Ah, memories!
With the current storyline set in the Octarius sector, with Tyranids and Orks going up against each other, it’s got me thinking about my own bug list from years gone by, and how I think the time has come to get some serious effort in with these chaps.
Massive dioramas like these don’t really help the cause, either!
It looks like the upcoming War Zone book, Rising Tide, is set to provide an update for the faction much like Blood of Baal did during the Psychic Awakening series, although I don’t remember hearing much in the way of good things there! The recent article up on the Warhammer Community site seems to be starting strong though, with a look at the synapse ability. In 8th Edition, synapse just allowed models within 12″ of a creature with synapse the ability to auto-pass morale tests, as well as making shooting more accurate for units within 24″ of them. Now, however, synapse creatures are getting their own unique abilities, which sounds quite nice! They’re a bit like these relic abilities that you can give to certain characters as upgrades – my only frame of reference is for Necron Crypteks, but I’m sure there’s a more commonly-used term! So Broodlords give nearby models the benefit of cover, and Neurothropes give nearby models fear-like effects, for the cost of a few points. What’s more interesting is that synapse creatures extend each others’ ranges, so if another synapse unit is within range of a buffed synapse creature, units within range of that unit will also get the benefit, even though they may be outside the range of the original buffed creature.
Interesting…
So what about my list?
I have quite a few Tyranid units built up these days, and some of them are even painted! I know! I think I’ve only played one game with them – possibly two, though it/they happened shortly before my eldest was born, and those pre-children times are quite hazy now!
Initially, I’d intended my Tyranid list to be predominantly big bugs, with just a few bits and pieces that would form something of the bulk. I’d mainly thought about carnifexes, tyrannofexes, hive tyrants and so on, without the need for painting swarms of termagants and so on. Well, once I’d played that first game, I think the need for more bodies quickly became clear! It’s all well and good having some big chaps along, but if they get picked off (my carnifex, I seem to recall, performed admirably in true “distraction” style, and died before doing anything) there’s much less you can do with your guys.
I also have a lot of genestealers, from a variety of sources, so that helps!
Adjusting for 9th edition, the army that I brought with me back in 2019 is somewhere in the region of 1300 points (it wasn’t quite to the level that I’d originally hoped!). It’s gone up quite a lot, mainly I suppose because of the amount of adrenal glands that everyone is using. However, the list was made very much with the multiple detachment style of 8th edition in mind, and of course we’re now free from those restraints, so I’ve been looking at mixing things up a bit!

I’m going for a 1500-point list, but I’m leaving myself a cushion at the moment with which to potentially pay for some of those tasty upgrades that I mentioned. So the core of this is basically the list I used last time. No Termagants, but another bunch of Genestealers (I said I have lots!) as well as the pair of Carnifexes and the Maleceptor as some pretty hefty creatures. I think I had a Trygon in here last time, but the cost is just too much for me at the minute, with all the other increases. I could probably drop some of the adrenal glands, but I do just love the mental picture of a carnifex running up the field and smashing into the enemy, followed up the field by a whole bunch of other warrior organisms. Wonderful stuff, for sure!
I’m playing Hive Fleet Gorgon, so that lets me re-roll wound rolls of 1 in the fight phase. As such, I want to get as many people into close combat as possible, particularly the genestealers and carnifexes. I’m paying for guns on the warriors and feel like they’ll be a waste in combat, but I guess we’ll have to see. As far as psychic abilities go, I’m still not entirely sure how to get the best out of the bugs, but I’m hoping that I have a decent-enough spread to help me out!
Interesting choice, perhaps, but I’m giving the warlord slot to the Broodlord. Of the three HQ options, he’s pretty much the middle of the road slot, and given the warlord trait wants him to be in the thick of the fray, you’d think I’d have instead gone for the Hive Tyrant with that trait, as he’s a much tankier unit. His relic will increase his toughness to 6 after the first fight phase in which he takes a wound, though, and with 6 wounds anyway, with a 5+ invuln, I’m hoping that I can pick my battles well enough that he is either going to do well, or survive enough that he can wreck face. The warlord trait only affects enemy units within 1″, though, so my initial idea of having him screened by genestealers (to which he gives +1 to hit rolls) won’t quite work.
It’s quite exciting, I think, having this little project to return to. I’ve not really painted up a lot of these guys so far, but from having started to paint those few models already, I seem to recall it’s a fairly quick and easy scheme to do. So I’m hoping that, as time allows, I’ll be able to get a fair few more miniatures painted up and ready for the gaming table!

As always, stay tuned for more excited rambling as Project Tyranids gets underway!!