July retrospective

Hey everybody,

Well it doesn’t seem like five minutes since I was here with my June retrospective, and already July has been and gone! With everything going on in real life right now, I have (unsurprisingly!) been a bit busy to be doing any fun stuff, as holding a baby to get her to sleep (and all the other associated activities!) don’t really allow for anything else. But I have been reading, which is probably going to be the main focus of this post!

I’ve been reading a lot of Necromunda books, both the current range of hardcovers and also the old Gang War supplements that were released three years ago now. Perhaps because of the fact that I’m now outnumbered by women at home, I’ve been taking a long look at House Escher for the game, and did actually manage to find a spare moment to paint some miniatures earlier in the month! So hurrah for that! I haven’t managed to get very far though, and haven’t managed to do so again, either. But never mind. I think, having a second child, it’s easier because you know there will come a time when the stars align and you get your free time back in the evenings – it isn’t suddenly a black hole of having no available time for the foreseeable future!

I’ve been reading a lot about campaign play as well, and seeing how that all works out for the game. It’s really exciting, and I think it’s going to be at the top of my list when I’m able to have something like regular gaming once more!

The roadmap for Necromunda was recently updated, to show the plastic weapon upgrades for Orlock, Van Saar and Cawdor are coming in the next quarter, and a new gang in Q4! This is very exciting, I must say. A lot of speculation is being made around classics such as Ratskins or Skavvies, but I do recall hearing at one of the Open Days that they also had plans for totally new gangs, which of course we have seen already with the Corpse Grinders, so I’m very excited to see what’s coming. Very exciting times in the Underhive right now – and it’d be even better if we had the Delaque weapons!

The new edition of Kill Team has been announced, with GW making a very big deal of it coming out next month. I’ve been back and forth so much on this one, but I think I’m still at the point where I’m really excited for the new system. Whether I am able to get my hands on the new box or not is, of course, the big question, but I think it looks like it should make a really interesting board game style of game, even if I nevermake up another team. But, who am I kidding? Of course I’m going to be making more teams!

The thing is, though, I’m really feeling the narrative focus this time around, and I know people have been losing their literal minds on the internet by the fact that it now uses movement templates rather than inches, but I do find myself quite liking the fact that the rules have changed to a more bespoke system. However, it’s the narrative, for me, that I’m keen to dive into, and I’m really looking forward to assembling a team of spec-ops to use. Furthermore, I think I’ll most likely be assembling a team or two that are purely meant for Kill Team, and not simply taking a bunch of models from my 40k collection to use in this game, which I have done in the past. The Krieg models are a perfect case in point, and I think I might be keeping a few Tempestus Scions for the game as well. We shall see!

As I said, though, I’ve mainly been reading this month, and have managed to make my way through two of the anthologies for the Horus Heresy, Shadows of Treachery and The Primarchs – so I think I’m reasonably now up to date on everything that I’ve missed! As ever, anthologies are a bit of an uneven experience for me, so rather than going through them both story-by-story, I thought I’d pick out my absolute favourites to talk about from each.

Prince of Crows

Published in Shadows of Treachery, this follows on from Savage Weapons, where Konrad Curze was wounded by Lion el’Jonson during their duel. With Curze lying comatose, First Captain Sevatar re-forms the Kyroptera advisory council of the Night Lords, and plans how to save the Legion as the Thramas Crusade draws to its conclusion, with the Dark Angels poised to annihilate the VIII Legion. The Legion commanders each take a portion of the fleet to raid Imperial space, while Sevatar himself uses his nascent psychic ability to bring back the Night Haunter from his coma, and lead a retaliatory strike against the Lion’s cruiser. While this attack ultimately fails, it does allow for Curze to hide himself in the bowels of the Invincible Reason.

I really enjoyed this novella – it’s probably one of the best Horus Heresy stories that I’ve read for some time, actually! The Night Lords haven’t really had a novel properly dedicated to them, they’re always just on the sidelines – I’m not sure if that changes, as I’ve only just broken into the 30s in the series, but I feel like they’re something of a forgotten Legion, really! There are a couple of short stories though, which somewhat culminate with this novella, joining the dots as to what’s happening out on the fringes before Curze then makes an appearance in The Unremembered Empire. I’m sure I’ve mentioned this before, but it’s nice to see the Legion structures and compare / contrast how each works. The Night Lords, for all that they’re said to be a band of ruthless murderers, still have that similar command structure, the Kyroptera being roughly analogous to the Mournival of the Sons of Horus.

We also get an extended flashback/memory sequence from Curze, detailing his early life on Nostramo, which was nice to get that full story in print, as it’s a fairly major part of the lore, etc. It’s a fairly lengthy novella, and gives a lot of action as well as some of the quieter moments to allow for a bit of Legion lore to get in, as well. Overall, I definitely enjoyed it!

Shadows of Treachery is otherwise a bit bland, with a couple of shorter stories that just felt dull and unnecessary when talking about the Heresy as a whole, but we also have The Crimson Fist, which was a bit of a drawn-out explanation for why the Imperial Fists didn’t make it to Isstvan V. I wasn’t a huge fan, truth be told.

The Serpent Beneath

This is another fantastic novella-length story, published in The Primarchs and this time dealing with the Alpha Legion. My favourite of the Legions, the story is actually quite fascinating as it deals with the Legion infiltrating Tenebrae Station, which is controlled by their own brother legionaries. The station is being used to create the warp storms that are keeping the White Scars at Chondax, but several security leaks have been traced to the installation and Omegon decides to form a team to neutralise this threat.

The narrative is really quite cleverly constructed, as it keeps slipping back to the planning meeting that Omegon held with the team, and then into the action of their infiltration. It poses the very intriguing question, what happens when you need to infiltrate your own Legion, and so know your own tricks? 

There are so many twists and turns along the way that it is virtually impossible to summarise them all, but the story takes a hugely interesting turn at the very end, where Omegon and Alpharius discuss the situation. It seems Omegon had fabricated the security leak as a means to destroy the station, a gift from the Cabal, and it is possible that he is trying to subvert his twin’s plans – is Omegon a secret loyalist? Who the hell knows, this is the Alpha Legion, after all! It was a great story, with a look at the wider universe outside of the space marines – when Omegon is recruiting his team, we get something almost akin to a film noir sequence of the hooded marines stalking a Mechanicum operative. This is just one of many cases in point, though, as the story was exceedingly cinematic, and it read really well as a result.

The Primarchs is essentially four novellas that tell stories about Fulgrim, Ferrus Manus, Lion el’Jonson, and Omegon. The Fulgrim story actually turned out to be fairly important, bridging the gap between Fulgrim and Angel Exterminatus, and clearing up some minor points that had be a little confused at the time. The Iron Hands story is notable for being a tale with Ferrus Manus front and centre (considering he is killed in book three of the series), and I thought it posed some interesting questions about the Legion, notably how easy it would be to overcome the warriors if you can disrupt their bionics.

In addition to reading, I’ve also been watching more TV, starting to make my way through The Expanse on Amazon Prime. It’s been years since I first read Leviathan Wakes, and I’m still a little put out that I’ve not yet made it to the next book in the series! I really need to pull my finger out on that front. I’ve watched the first series, and I was really impressed by the look of it, and the feel for how they’ve translated the book to the screen. I do find myself increasingly impressed at how good TV shows have become in recent years – watching WandaVision earlier in the year, I was continually blown away by how the production values made it feel very much like a part of the MCU. The Expanse is in a similar vein, with a big-budget feel to it. I did feel lost for the most part, because the storyline has been mixed up, I believe, with some of the more political storylines from Cibola Burn. So I did find it a little hard to follow at times, but that was only because I was thinking of it in terms of the book! I think that adding this political dimension in right away has been the best decision, though, because it greatly enhances the world-building – in my initial review of the book, I did mention the fact that we don’t get a lot of that as a downside to the story.

It’s a great series, anyway, and I think in general this is some of the most believable sci-fi that we have out there. Definitely looking forward to diving into more of this!

Flashpoint: Octarius

This month’s White Dwarf has got the start of a new Flashpoint, this time moving to the Octarius Sector, ready to tie in to the new Kill Team box that is coming next month! I thought it might be good to have a proper catch up with this one, anyway, and keep updated as it seems to be a fairly major development going forward, with the next in the series of Warzone books also focusing on the Sector.

This particular flashpoint seems to be involving the Tyranids and the Orks, as a Waaagh! was manoeuvred into the path of a tendril of Hive Fleet Leviathan by the Imperium, thinking that they would wipe each other out. But no! The Tyranids gained more biomass to enjoy, and were able to adapt in yet more interesting ways, while the Orks grew huge on the prospect of even more brutal carnage. The Sector was then declared the planets at the heart of this conflict to be lost to the Imperium, with those worlds bordering the battlegrounds reinforced to contain the xenos menace. Reinforcements of space marines from the Deathwatch as well as the Dark Krakens (a Salamanders successor chapter) answered the call for aid along the newly established Cordon Impenetra.

The Dark Krakens began an unusual mission on the planet Death of Bianzeer; to protect a pack of ursun-wolves, to ensure the Tyranids weren’t able to assimilate the creatures into the hive mind and gain a potentially lethal advantage in the subsector. There is a lot of information about this campaign against the Tyranids, and it all sounds wonderfully atmospheric, with the space marines wading through snowdrifts while the Tyranids send Hormagaunts to burst up through the snow, or Gargoyles hanging still and silent from trees, waiting to attack from above.

I don’t think the Dark Krakens are about to become another Tome Keepers, with a whole Index Astartes article on them, but we get a lot of information about their librarian, chaplain and chapter master, with some datasheets as well. Just the one mission is included in the article, one of which replicates the Dark Krakens’ defence of the ursun-wolves. Additionally, though, there is one Theatre of War, which seems to be a set of additional rules for any scenario of your choosing. This one is set underwater, Beneath the Mirror Sea, the site of a skirmish with the Tyranids prior to the ursun-wolves stuff.

This doesn’t feel as loaded with additional rules and stuff as the first White Dwarf Flashpoint articles, somehow, though maybe they’re going to either draw this out or else have learned to balance the magazine content away from giving too many optional rules. Of course, it’s still fantastic that we get this kind of game content in the magazine! I think it’ll be interesting to see the contents of the Kill Team and Warzone books that come out, and how they link in with this content.

2021 Hobby Goals check-in

Hey everybody,

We’re a little way over halfway through the year now, so I thought it would be good to check in on where I’m up to, as regards fulfilling those goals that were set out back in January!

To start with, I’ve been trying to do more with my Sisters, working on the original Battle Sister squad from the launch box, which I had previously tried to paint in a couple of different schemes, but haven’t yet managed to get very far! I have been doing a great deal of research into the faction, which had been inspiring me to get them painted, but the project stalled when Necromunda came heavily back onto my radar!

So far, then, not much has been done.

Next up we’re the Drukhari, and I had planned to paint up 5 Wracks, 3 Grotesques, 5 Incubi and Drahzar. So far, I’ve painted 5 Incubi, which is delightful, and I’ve also made some progress with the Coven models as well. I’m hopeful that I might actually achieve this one by the end of the year, anyway!

I need to think about what I want to do with those armies for which I have so many unpainted or partially painted things. AdMech, Deathwatch, Tempestus Scions and Blood Angels, specifically. I’m pretty much set on keeping my Genestealer Cults and my Tyranids, though at this point I don’t really have them on my radar. The same is true of my Grey Knights – I think the winter time is when I tend to go down that road, anyway – though with the new Castellan Crowe model on the horizon, that could well change. I still have Heretic Astartes on the radar as well, though not far enough up the list where I want to start working on them. Similar story with my Necrons really, I had wanted to try to rescue some more of the older models that I have hanging about, but so far all I’ve done is finish a couple of the newer models.

I’m always in a bit of a quandary over the Imperium armies, because on the one hand I think it’s really cool to have the sort of classic 40k army, with tanks and such – I just find it so inspirational! But on the other hand, I feel as though I’m forever taking on too much, and I do feel that need to trim back my projects!!

Lastly, I wanted to paint more terrain. Well, I’ve not managed to do anything with that one yet, either!! I really want to try and get some Sector Mechanicus stuff finished, in particular the Alchomite Stack that has been partially painted for a couple of years now. I have quite a lot of stuff though, but having finally figured out a colour scheme when painting up the Ferratonic Incinerator at the end of last year, I’m hopeful that I could get another terrain piece finished by the end of the year!

So, if I’m doing this badly at keeping to my goals, what the hell have I been doing?!

Despite all of my goals being centred around 40k, I’ve actually spent the year painting up a near-complete army for Age of Sigmar! I’ve painted up loads of Ossiarch Bonereapers, which makes me happy! I’ve even done some terrain for the fantasy game! Definitely unexpected, that one!

At the minute, I’m not really able to paint anything, as I’m in full-on baby-care mode. But hopefully as the year moves on, I’ll be able to get somewhere as life returns to something like normal. Fingers crossed!! It’ll be interesting to see how far I get with all this!!

New Kill Team!

We have another new edition of Kill Team coming soon, and it does look kinda tasty, I have to say!

It looks quite wonderful, for sure – Death Corps of Krieg vs Orks, and we have a box load of Ork shanty-town style terrain, too!

Now, I’m not an Ork fan, not really. They’re possibly the only faction in 40k that I’ve never really shown any interest in collecting, but these models have got so much character that I have been finding myself wondering if the time has come! I mean, look at them!

What has really piqued my interest though, is the plastic Death Corps models that are coming!

These really are some of the most beautiful, characterful models that I’ve seen for 40k in some time. Multipart plastic models that have the options to make regular guardsmen, but which come with a Veterans sprue that allow for all of the specialist models for Kill Team – I mean, this all sounds so perfect!

The thing is, my buddy James already has a Krieg army, and I have no interest in stepping on anyone’s toes. I also have no genuine interest in Orks, so this set – while initially full of excitement for me, has actually fallen off the wayside now, and I think I’ll most likely pass. Even when the separate boxes come out, I don’t really know if I’d buy the guard, as it would only really be for a painting project.

However, I’m really torn because this, perhaps more than any other box that GW has produced, is giving me strong board-game vibes, and I think it looks like an excellent game to keep for its own merits. The previous iteration of Kill Team had that to some extent, though I think that box was always seen as a launch set for the Sector Imperialis terrain, and recycled some Skitarii and Neophytes. This box feels much more like the miniatures are designed for the box, and not designed for 40k. But that’s probably just me!

I find it interesting that these models have almost been specifically designed for KT, though are perfectly usable in 40k – rather than the other way round. It’s led to some discussion on the Facebook group over whether we’re seeing something akin to Warcry. Intriguing, if we are – I’ve previously thought the future of Kill Team could have been in putting out “legendary teams” much like the Rogue Trader box, rather than continually drafting in different units from regular 40k.

It’s definitely exciting me to see the evolution of the game from my first encounter with the system back in 7th edition. Rather than being 40k lite, or some kind of weird tacked-on small scale game of 40k, we appear to be getting a genuine skirmish game that seems to have a real narrative focus. In the stream, it felt like they were placing a lot of emphasis on the narrative of what a kill team actually is, so I think it could be fascinating to see how they’ll handle this sort of thing, going forward. The last iteration of the game was very much centred on recycling existing content, with the very notable exception of the Rogue Trader box, and so we never really got anything that was actually new and exciting for the game – we just got a rules system to overlay onto 40k models, albeit very nicely marketed. The Death Corps, and (surprisingly, to me) the Ork Kommandos both feel very much like an actual Kill Team, something that I suppose has previously only really been seen in the Deathwatch lore.

Aside from seeing some vaguely whacky measuring rules, I don’t know anything about what we can expect so far, but I think having some genuine kill teams in this core box is setting the stage for what could be something special. If we do get expansion boxes along the Warcry mould, rather than the previous Kill Team method of repackaged 40k stuff, I think we could really be getting something good here.

I’m going to be keeping a close eye on this, anyway!

I think this could well be an interesting time for skirmish games in the 41st millennium!!

House of Blades (part two)

Hey everybody,
Over the past few days, I’ve been managing to juggle looking after my now two-week-old daughter while also deep-diving into the House of Blades for Necromunda, I honestly don’t know how this has been achieved, but I’m just going with it and somehow managing to help keep a tiny person alive (full disclosure: my wife does the lion’s share!) and also throw around ideas for a starting gang. Having now picked up the Escher reinforcements, as well as the Escher plastic weapons set, I feel like I’m now poised on the brink of greatness here!

So this is very much my first effort at creating an Escher gang. Back when I first picked up the boxed game, I built up the Escher side of the box pretty much as the instructions told me, without knowing anything about anything. So I already have ten gangers built, but I don’t really want to play that type of gang, as I feel as though it’s a bit boring. As an aside, I can’t believe how non-descript the Escher sprue is – the weapons are all pretty basic things, there are no special weapons beside the chem thrower and combi needler! I’m so glad that GW has finally brought out an affordable upgrade sprue, because these gangs really need it! I just hope they actually produce such things for the other gangs (wouldn’t it be awesome if the reason why the Enforcers and Corpse Grinder Cult hasn’t had any Forge World upgrades is because they’re going to make them in plastic instead?)

Now that I have Hive War, I’ve got ten more Sisters to build, and I definitely want to make sure that I’m building them the way that I want!

In the above list, there are only three more gangers to build: the needle rifle, the autogun, and the Little Sister with autopistol and stub gun. Only the autogun comes in the base gang set, so let’s give another cheer for the plastic upgrade set!

This gang is the first time that I’m including juves – for the Escher, we’re now calling them Little Sisters – and I have to say, I don’t know why I didn’t do this earlier. While the leader is always going to be a touch on the expensive side, having juves does allow you to then include either a couple more special types, or just more bodies in general. As an aside, I’ve gone for the needle rifle on my specialist Sister (ganger), which is only a slight extravagance – I think my very first thought of including a plasma gun in the list meant that one ganger cost 160 credits! Far too extravagant! I have given her flak armour, to at least try to ensure she stays with me, but after talking it over in the Escher facebook group, flak armour (most of the time) is a bit of a waste of credits across the whole gang, because it will work so rarely, but can be the cost of a whole other ganger if you cut it entirely!

I’ve also picked up the reinforcements kit (are we calling them that?) with Death Maidens and Wyld Runners, and the cats. I love the variety that these things give, especially how the earlier kits like that for Escher are basically just more of the same, albeit with much more exotic options. I do feel that stuff like Van Saar and (particularly) Delaque have had some very weird reinforcements, but anyway. I wanted to include one of the Death Maidens because I find them utterly fascinating, and I think it’ll be an interesting sort of game to have an undead Sister running about. The lore on these things is very creepy, and I think it definitely adds depth to the House.

While I’ve mostly been plotting my list and reading up on the lore while giving my wife a break from dealing with Freya, at the weekend I was actually able to grab about an hour’s hobby time during the day, so built up the Death Maiden as well as threw a bit of paint on some gangers! I’m still not 100% sure on the sort of colour scheme that I want to go for – I had been considering a violet and maybe green theme, then I thought maybe about doing something with orange, but now I’m leaning more towards having a grungy sort of look, and only picking out things like the feathers in brighter colours. I mean, this is the Underhive still, and I’m not entirely convinced that the gang would be able to keep their boob armour that pristine yellow on the box art…

I’m also not convinced by that almost-purple skin tone they use for the models, although given the lore of chem-cults and so forth, I suppose it might fit with the notion of some gangers being almost drug-addicts. I’m going to stick with my more “normal” skintones, anyway, and see how far I get.

So there we have it – my starting gang, nine models strong, with some fairly interesting things going on (hopefully!) I still need to think about skills for the champions and leader, but I’m currently dying from a cold (it’s not COVID, honest!) so I don’t really have the wherewithal to make those sorts of decisions yet! I’m hoping that I’ll be able to have some more hobby time before I go back to work in two weeks, and maybe I’ll have some completed gangers to show for it!

But let’s try to keep things real here…