Hey everybody,
I’m fresh from reading the anthology Uprising, so thought today that I’d come along and talk a bit about things in the Underhive!
The book is a little uneven, as with any anthology really, and is mainly built around the novella Low Lives, which is a tale of a conman in the ash wastes. The various short stories that make up the collection often feature the gangs from the miniatures line, and three of them actually involve some of the named characters that you can buy in glorious Forge World resin! I thought that was pretty neat. There are a lot of Orlock stories, with one Escher, one Cawdor, one Van Saar, and one Corpse Grinder Cult. Although the Escher story is more about the Palanite Enforcers and Servalen.
On the whole, I did enjoy the book, although I did only give it three stars on goodreads, mainly because where the stories weren’t so engaging, it became a chore to get through them.
I was also disappointed there were no Delaque short stories (though they are in the Van Saar tale, as the faceless pursuit).
I mean, it was okay, and I do enjoy getting to experience the Underhive in print, as well as plastic! I was very disappointed, though, by the fact that none of the stories really dealt with the idea of the Uprising as detailed in the Dark Uprising boxed set. Having the Enforcer on the cover also felt a bit like a red herring…
But never mind!
I’ve been fairly productive on the Necromunda front as regards the actual game, I must say!
I’ve been chipping away at the Delaque gang for a while now, and they’re definitely coming on, at last! Still got quite a bit to do around the weapons and bionics, but in the main I think it’s going fairly well!
I’ve built up a few more Van Saar, too! I’ve made good use of the weapons upgrades, but I have yet to actually start painting them. One step (or gang!) at a time, I guess!
I’ve also been working on building the Gang Stronghold up since Christmas, of course, and I’m very pleased with how it’s taking shape so far! Everything is fully modular, so each section of wall can be moved about to fit any kind of configuration, which is something that is nice! I’m not sure if I should try to glue things to make it a little more solid, particularly the corner piece at the 90-degree turn, but I think I’ll wait for now, and maybe play about with it all a bit more. The floor platform at the corner I mentioned can be supported with one of the many struts included in the set, so it doesn’t seem too bad.
I’m really excited to see how it fits together with the zone mortalis stuff from Dark Uprising, as I have a lot of the platforms left over, somehow, but they are all fully compatible, so it’ll be really interesting! I recently picked up another box of the stairs and platforms, so I’ve got a lot of plastic available to me now, for sure! It does look really good, I think, with the corner stairwell I’ve attached in the above photo, but I’m sure I could combine things to come up with yet more permutations!
I don’t think I’m about to create something quite as wonderful as the stuff being put out by Owen Patten, or Leonard Dime (Rapid Tabletop), however, but it should be nice, and allow me to create some very cool looking battlegrounds!
Excitingly, I’ve also managed to get another game of Necromunda in shortly after Christmas! I built up a Sector Mechanicus board, using the Kill Team boards and a bunch of terrain that I’ve had for years, and once more pitted my Van Saar against my Delaque! (We’re still locked down here, and my wife has no interest in 40k games, sadly!)
It was an absolute joy, I must say! I didn’t play with the additional rules for Sector Mechanicus boards that were published in the Book of Peril, mainly because I am still trying to keep the core rules clear in my head! I think I need to work on making a sort of ‘rules primer’ that will help in these situations, because I spent far too long flipping back and forth in the rule book.
During the game, I was controlling both sides equally, but wanted the Van Saar to come out victorious, as I still think of them as my first gang, and all. Well, it seemed like that dream would come to nought as the Delaque gangers were picking them off with ease. I rolled so many Out of Action results this game compared with last time, it was untrue!
Things looked really grim for Van Saar, despite constantly winning the roll off to act first each round. In the fifth or sixth round, they failed a Bottle Test and barely managed to make it through, passing the subsequent Cool check to act normally. And that was really the clincher, as the Leader was able to dispatch the remaining trench coats from his lofty perch with ease, but it absolutely came down to the last man standing!
Such an epic game!
And it’s such a great game, too! Playing solo like this is fine to scratch the itch, of course – if gets me rolling dice and playing with my plastic – but this kind of game had so many epic, cinematic moments in it that could easily form part of campaign legends, this is really where I miss being able to play with friends! Hopefully we’ll begin to see an end to the restrictions by the time my gangs are painted, though, and I can be bringing news of my campaigns in the Underhive to the blog!!