Christmas Eve catch-up!

Hey everybody,

The festive season is well and truly upon us, although it’s a stranger one this year because of all the restrictions that are in place. I’ve got five days off work now, so I’m hoping for a bit of a break from things – mainly because there’s so little that we can do!

Of course, being a huge nerd, I feel almost like I’ve been preparing for lockdown my entire life! I’ve got an almost 15 month old baby to keep me occupied during the day, of course, and during naps and the evenings, I’ve got plenty of hobby-backlog to work through!

In an effort to get more models finished before January, today I put the finishing touches to my Necron Overlord from the Indomitus box. It’s a very nice model, even though all the Necrons from that set have got sculpted damage on them, which I’m not a fan of, but I think I’m slowly getting over that now!

I’ve been working most recently on my Delaque gangers, who are finally coming close to being finished! I’m very excited for that of course, though I do think that I’ve taken my time with them, when you think it’s been around 2 years since I first started to build them! I think they’re looking really great, anyway, and as I’m planning another game of Necromunda against myself in the near future, it’ll be nice to have that much more painted up!

Speaking of games, I’ve started to play The Lost Realm for Lord of the Rings, as well, playing the first scenario, Intruders in Chetwood, earlier this week. That was a great game, albeit really quite involved! I’m sure that I played a couple of things incorrectly, as there were a great deal of moving parts to that quest, but I really enjoyed myself – while it definitely provided a challenge, it never felt completely impossible, which was nice to see. So often in the past with this game I’ll have lost due to location lock, where the threat in the staging area is just too high for me to cope with. The encounter deck seemed to be a decent blend of cards, though, which I think is key here. Too many enemies or locations can lead to the game just beating you down hard. I was also playing with Shadow effects, as I feel I’ve been missing out on this aspect for my playing career so far! It probably helped me more than I realised, having that ability to cycle through the encounter deck and effectively discard some locations and enemies without having to deal with them, so I definitely appreciated that!

I think my decks need looking at fairly urgently, though – a lot of the time I felt as though I had too much of a mix of questers, and fighters, meaning that I probably wasn’t dealing with enemies effectively. Of course, I’m still a bit of a novice when it comes to this aspect of play, but I do feel like the decks need to have their balance addressed, so that they fall down either as ‘the questing deck’ or ‘the fighting deck’. That’s not to say that they will fulfil that role exclusively, but just have a greater emphasis, rather than trying to do both equally.

I can probably make better use of Sentinel cards, also!

Hopefully I’ll be able to get more games played over the next few days – I’m hoping to get some Arkham Horror played, as well as more Lord of the Rings!

Hope you all have a wonderful festive weekend, whatever you end up doing!

Star Wars: Legacy

Hey everybody,
We’re back with the great re-read of the Star Wars Legacy series!

Star Wars Legacy

Volume Six: Vector

The Vector storyline was a year-long event in Star Wars comics publishing, back in 2008, where each of the four ongoing storylines – Knights of the Old Republic, Dark Times, Rebellion, and Legacy – would be touched by an ongoing crossover event. Given that more than 4000 years separates these lines, in-universe, that was quite the prospect at the start! However, it was effected really well, with the Jedi Celeste Morne being kept in stasis following the initial four-part storyline in KotOR, and being awoken by Darth Vader thousands of years later.

By the time we get to the Legacy part of the story, Morne has a star destroyer full of rakghouls floating in deep space, where Cade and his crew come across her and hatch a plan to use the rakghouls and the Muur talisman to destroy Darth Krayt and the One Sith. They travel to Had Abbadon, where Krayt and his inner circle find them and do battle. Roan Fel, hearing of the talisman, sends his Imperial Knights to collect it, thinking he can use an army of rakghouls to defeat the Sith and reclaim his throne.

Azlyn Rae manages to land the killing blow on Krayt, and his body is Force-pushed off a cliff, however she herself is mortally wounded. Karness Muur is disappointed that Krayt has been taken out of the picture, but he senses the darkness within Cade and attempts to bond his spirit with Skywalker’s. Cade, however, uses his Force power to shatter the talisman, destroying Muur for good.

The storyline concludes with Darth Wyyrlock collecting the body of Darth Krayt, only to discover that he is clinging to life – and so he uses Force-lightning to finish him off.

Dun dun dun!

Star Wars Legacy

It’s a strange one, this, because it forms something of an end-of-act storyline for the Legacy series, as well as the finale to the Vector storyline, but it does so quite well, if I’m honest. Putting aside the strangeness that we see from having a Jedi from the Old Republic era surviving for so long, and the whole thing with Roan Fel thinking it would be okay to unleash the power of the Dark Side on the galaxy if it gets his throne back (to say nothing of Antares Draco’s thoughts on getting the talisman as a way to get Marasiah into bed), the story was interesting in bringing together a lot of the major players once again. Definitely felt like an “event” storyline!

I still find myself bored by Cade forever coming across as a bad-boy type while also having these noble ideas of killing off Krayt and removing the threat of the Sith from the galaxy. It almost cheapens that threat, really, if they can be taken out by a Jedi drop-out like Cade. Remember, this is the Sith that removed the entire Jedi Order that had been rebuilt by this point. It just doesn’t ring true and I find myself having to really suspend that sense of disbelief that is normally pretty strung out with Star Wars, anyway!