Grey Knights, 2020 Edition!

Hey everybody!
It’s that time of year when I start to get back into the Grey Knights army, and I think after yesterday’s reflections on the hobby goals from this year, as well as starting to read the second book in the Grey Knights omnibus, I’m really back in the mood for the knights of Titan!

This year, I’ve not yet managed to get very far with my original plans for painting up an actual army of these guys. Of course, I’ve expanded out my guys from merely having that Grand Master painted, and now have the Chaplain and a Strike Squad painted, but I feel like I definitely need to get more models painted!

As a finished squad, I think they look great, which I hope will prompt me into finishing more and more of these chaps as I go! I have a mostly-painted Purifier Squad still hanging about as well, so I do need to get on with those guys, as it’s been almost two years that they have been waiting. Definitely need to crack on there.


Having a look at the models that I have right now, I’m quite surprised at just how many points that I can field. Of course, some bits and pieces have gone up a bit since 8th, but I’m hovering around the 2000-point level, when I throw in the Stormraven Gunship and the Land Raider Crusader that I’ve saved from the Dark Angels cull. Trying to fit this into something approximating an actual army, though, I’ve so far got my list up to 1300 points:


Thinking about how I could bring this up to 1500 points, I might get some more Paladins in there, although I am quite keen on another Purgation Squad, all-incinerators.


With the new rules from Ritual of the Damned, I’ve been seeing some interesting tactical ideas around the famed Paladin-bomb, tooling a full squad of ten with four special weapons, probably Psilencers for the weight of shots, and buff them with the new psychic powers to wreak havoc:

Four psilencers is 24 shots hitting on 3s, and at S4 they’re most likely going to be wounding on 4s, with no AP and D3 damage each. The new powers and litanies, however, you can boost the range of the weapon to 30″ with one chaplain, you could improve the AP to -1 with a second chaplain, and you could re-roll hits if the enemy is within 15″. This is in addition to the pre-existing psychic power that lets you target an enemy unit that isn’t visible to the shooter. Paladins are of course Terminators, so they can be targets for the new Fury of the Proven stratagem, which gives them +1 to hit, in addition to the older Psychic Onslaught stratagem that can give the weapon +1 strength and a further AP improvement to -2. I mean, this is going to be a horrendous investment of points – that 10-man Paladin Squad alone is 508 points! – but it could be a glorious moment in the battle!

I’m not sure where I want to take the force yet, but I’m definitely going to try and paint up more of the models that have been languishing in disarray for the last twelve months or more – stay tuned for more updates on this one, as well as the review of Dark Adeptus once I’ve finished that one!