Getting ready for 9th

Hey everybody!
We’re inching ever closer to 9th edition Warhammer 40k now, and somewhat in spite of myself I’m getting a bit excited for it all. While in some ways we’re almost there already, with the rules and FAQs having been published already and the points leaked this last week, I still thought I’d share these plans now as a sort of preface to playing in the new edition.

While I’m planning for Genestealer Cults to become my main new project for the new edition, I’ve got a couple of other projects that I want to get some headway with, which is quite exciting! My aim was to get around 500 points of miniatures painted up, to go alongside this new Crusade idea that we’ve been seeing a lot of this week.

Let’s start with the Heretic Astartes!

I’ve put together this small force based around the Shadowspear box that came out last year, having wanted to get these models painted up initially as Word Bearers.

Since reading ADB’s Black Legion series this year, however, I’ve changed my mind completely, and have gone instead for the Black Legion as my heretics of choice. Of course, I haven’t really gotten all that far, having started with the Helbrute earlier this year (though I still haven’t finished him off yet!)

My aim with this was predominantly just to get started with the Legion, and get a decent force that may well be able to be used with this Crusade format. I’ve got another box of Chaos Marines that I’m planning to move on to following this, using them to fill out the Shadowspear stuff so that I have a full squad of chainsword guys and another with boltguns, and then I’m considering painting up the Cultists that I’ve had on the go for far too long!

I’m not 100% sure anymore how the Blackstone Fortress minis work with the regular stuff, so I’m thinking I might wait for the full 9th reveal before trying to incorporate things like the Rogue Psyker in the above picture. Hopefully there will be a way of getting these interesting bits into the army – although I’m still keeping my fingers crossed for now that we might well get a Renegades and Heretics Codex out of the new edition, so we’ll see what happens there!

I’m determined not to go crazy with Chaos (ha ha), but I’m looking forward to having a proper army painted up here!

Let’s turn our gaze from the empyrean now, however, and focus on the light of the Emperor – it’s time for the Adepta Sororitas!

I was very excited to get my hands on the battle box at Christmas last year, and set about building them all up – though that was pretty much where it ended, really. I think around the same time as the multi-part kits were being released, I’d hit my hobby slump, and 40k took something of a step back for me, as I thought staying away from the hobby for a while might help to reignite the passion! Well, I got there in the end, I suppose!

The core of this list, then, is the battle box stuff, supplemented with a box of Retributors, and five Dominions (built from the same box as the multi-part Sisters themselves). I had originally picked a colour scheme that harkened back to the Deathwing, as Sisters and Dark Angels have something of a similar iconography with all the faux-Catholic stuff going on, and I had begun to move away from wanting a Dark Angel army but still love the colour scheme of bone with greens and pinks.

I was excited for this scheme, but the execution did leave something to be desired! Sisters went firmly on the back burner for me, and it wasn’t until I started to consider selling off chunks of my collection, that I began to re-think keeping them, after all!

I’ve gone for the Order of the Sacred Rose, which is a white-and-black scheme, so that should be difficult! However, I thought I’d try it with the Contrast paints, and so far have been quite unimpressed. As such, I’ve been trying to paint them the more traditional method, so far with minimal results as I haven’t found much time, of course!

Similarly with the Black Legion, I’m not planning to go all that wide with the Sisters, although I have found myself with quite a bundle of plastic since the new year, so maybe that will be inevitable?! As it stands, I don’t think I need to buy anything more for the army for the rest of the year!

With both of these army lists, my intent has been to get a decent start on each of the forces, getting some characters and some troops painted up, along with a few more interesting bits. Basically, I suppose I’m trying to put together an interesting line up that will be fun to paint as time moves on. The armies are never going to be competitive, I’m fairly sure of that, but I’m looking forward to seeing how far I get. Interestingly, both the Chaos and Sisters forces have a squad of troops, a squad of heavy weapons, and at least one hero-character to lead them… though they don’t feel in any way balanced against each other!

I’m always keen to see how far I’ve gone, so I think over the weekend I’ll try to get some photos taken of the models as they stand right now. Then it might be fun to see how far I’ve come at the end of the year, when I get them together once more and see whether, in fact, I’ve made any progress at all! There’s always the risk of something distracting me, after all – especially with the new Necrons on the horizon!!

I’m really quite excited for these two projects, as they should sit quite nicely alongside my Genestealer Cults force. Of course, I’ve found myself with three of the most detailed model ranges out there, so I’m not entirely sure how much progress I’m going to make, but I’m hoping that, by the end of the year, progress will nevertheless have been made!

All of this sort of supersedes the Hobby Resolutions, then, I suppose, though it’ll be interesting to see at my New Year check-in just how far I’ve managed to get with, well, all of this, really! Stay tuned, as ever, for more exciting updates!

Warhammer 40k 9th Edition is here! Nearly…

Welcome to 9th Edition!

Or not…

What a way to start the new edition. Since, what, 3rd edition, there has been a starter box to help people get into the whole thing – if someone walks into a GW and asks how they can get started with this crazy thing, this is what they get pointed to. The boxes have been a varied mix of greatness that, recently at least, have always included miniatures that were exclusively available through that box. Sure, a lot of them were push-fit models, the sort of things that go together one way only as they’re designed for those folks new (or fairly new) to the hobby. Somewhat paradoxically, I’ve always enjoyed these kind of sets because of the variety they offer – you get static poses, for sure, but somehow the miniatures have different detail to the inevitable multi-part models.

Anyhow, the point being that previous editions have a starter set with which to get into the game. Indomitus has been sold as a limited release “launch set”, much like we saw with the Sisters of Battle set back in November, and the recent Lumineth Realmlords set. They’re a set of models with which to launch a model line, or in this case, a game edition. Much like the Sisters set, the box sold out within minutes – the GW site crashed six times during my attempt to buy it, after my LGS site simply failed to load due to the traffic.

It feels as though GW has decided this kind of limited-release run is, once again, a good idea to get a load of quick sales. Remember the End Times nonsense? I thought we’d put all of this behind us, but clearly not! Why do they keep doing this? For the money, clearly, but seeing the boxes up on ebay today for well over triple the original asking price (and higher still!) must make them thing, if they made just more of their product, people would be giving them the money… Of course, people have been talking about this topic for so long now, and there are plenty of people who have crunched the numbers better than I could, but once the initial design and moulds have been paid for, producing the actual plastic kit costs just pennies. With a set this good, they could keep it as a line item and I’m sure it’d fly off the shelves.

Launching 9th Edition with a box that sold out in quarter of an hour has left a weird aftertaste – you can still join in the fun of the new edition from July 25th, albeit only with the rulebook. No box full of fancy miniatures for you to enjoy, just the book.

It feels weird, and has robbed it of any sense of excitement for me.

Did you manage to get a copy of Indomitus? What are your thoughts on this latest GW limited release?

Warhammer 40k 8th Edition retrospective

Hey everybody!
Indomitus goes on pre-order tomorrow – a two week preorder window, which seems a little silly given that the box is likely to sell out in a couple of minutes. Anyway, we’re not too far away from having a new edition, even if it doesn’t seem like five minutes since 8th Edition, and I thought it would be nice to look back on the old edition before it fades into memory!

I think the best thing about 8th Edition was the fact that it launched with these books. Being a completely new style of game from 7th Edition, the Indexes were of course necessary for the game, but they functioned quite like mini-Codexes, with the rules for (I think) pretty much every model made for each faction, and army-specific rules.

I started playing pretty regularly in 8th with my Necrons, followed quickly by my Dark Eldar, so it was quite good to have all of the rules for these factions in the same book. It was also useful if you were going to play against an army included in the same book, as you basically had their Codex as well, allowing you to see what you could be coming up against.

My Dark Eldar were the the army that I had been building up for this edition, of course, so it was nice to get them to the table.

One of the best aspects of 8th Edition was the addition of “chapter tactics” for each faction, allowing for a great deal of customization for your army. Relics, Warlord Traits and Psychic Powers were all given out with specifics for these sub-divisions within each faction, as well as Stratagems:

Stratagems were, I think, among the biggest game-changers for the edition. Many of the army rules, unit rules, or even weapon rules from the previous edition were re-created via Stratagems, which could be used for a cost that was generated by how you’d built your army. There have been pages and pages written about Stratagems and their use, of course, so I’m not going to labour the point on this one, but there have been quite a few shenanigans though the generation and re-generation of command points.

In the main, I’ve quite liked them, of course, although I do tend to forget about them… and end games with almost as many points as I’d started!

8th Edition 40k was certainly an improvement on 7th Edition, although very quickly we started to get the same kind of bloat as had been seen in the previous edition. Both Space Marines and Chaos Marines had two editions of their codexes, as the factions had seen an influx of new models. Let’s not talk about Primaris Marines here, because even more pages have been written about this topic, but suffice it to say, the range has exploded to take over the older marines. Only a matter of time before the old marines are phased out entirely, I think.

While we saw campaign boxes such as Shadowspear and campaign books such as the Vigilus two-parter, Psychic Awakening has really caused some issues for gamers wanting to play their armies and requiring a couple of books to get all the relevant rules. In three years, we’ve had a load of books to support this edition, which just seems crazy!

However, let’s turn back to the successes of the edition – let’s talk about Kill Team! The skirmish variant of regular 40k was completely re-imagined this time around, and I think it was quite a hit when it launched. It helped, of course, that it came out in a box set that launched an entirely updated terrain range – “updating things” seems to have been quite a theme of 8th edition! I’ve played a few games of Kill Team, and I do quite like it. The game feels, to me, very much like the sort of game you play with friends at your house, and run through a campaign with it. As the sort of game that you play in pick-up games down at the local store, however, I’ve not really had the sort of experience that I’d have liked.

The increased line of support for the game – bringing Elites, Commanders and so on – has turned it into something of a monster, and I think the almost RPG-like quality of things has made for that kind of sandbox feel that would be great with a consistent group. However, the product line did include perhaps one of the most incredible box-sets GW has actually produced:

Warhammer 40,000 Kill Team

Bringing Rogue Traders to 40k is a ridiculously ballsy move, and I’ve talked about this box at length here. I think this box helped to set the scene for another roaring success for Games Workshop, Blackstone Fortress. While it isn’t really part of 8th Edition, I have really appreciated the fact that a lot of these ancillary products have brought us additional options for 40k. Rogue Traders and Navigators have all come to 40k, as well as Traitor Guard and Dark Mechanicum models. It’s been an absolutely insane time for fans of the lore of this universe, as we see so many wonderful minis for this game coming out. The 40k rules are maybe a bit… strange… and you really have to work to include them in a regular army if you wanted to do so. I suppose it’s perhaps their way of saying these models belong in these side games. Maybe. But it’s nice that the game has been supported with this stuff as well.


8th Edition has definitely been my busiest time for playing 40k – I’ve made some really good friends by being more present at my local store during this edition. I’m not a competitive gamer, so I’ve not has cause to complain too much about things that have been abused over the course of the three years. I’ve come up against some awkward games where I’ve been shut out of actually playing the game, but on the whole, this is not an edition I’m going to think badly about – it’s no 7th edition confuse-fest where you need a scientific calculator in order to work out a damage roll!

I’ve enjoyed 8th a lot, so let’s see what 9th is going to bring!

Goodbye to 8th Edition

Hey everybody!
I had what is most likely going to be my last game of 8th Edition 40k yesterday, though I didn’t let that stop me from trying out yet another new army!

Genestealer Cults 9th edition

I’d drawn up a list of Genestealer Cults, mainly the units that I’d already had built up over the last few years…

Genestealer Cults

A double battalion with 13 command points available, and yet I manage to finish the game with 11 of the buggers left to me! Of course, I was using the Nexos to regain a couple of them over the course of the game, but even so!

Genestealer Cults

I really enjoyed this game, seeing how the Cult works and so forth. I had a blast with the various rules and seeing what I could do with the units that I have on offer!

The Genestealer Cults models are some of the most beautiful models in the game, in my opinion, and while I do like the models that we’ve had out for some time now, I was looking forward to trying out some of the new units as well! The Clamavus-Primus-Nexos trick of gaining command points back seemed like it would be glorious, but it actually didn’t seem to be worth bringing them all along just for that. I think I gained two back over the course of two rounds, so it wasn’t really worth having the Nexos and Clamavus both on the table. The latter did actually help prevent an Obliterator landing square in my backfield (instead, he came in on the corner, and only succeeded in wiping off half a squad of Acolytes).

Genestealer Cults

The Primus was decent though, and he is a serious buff for Cult models, so I think he’ll be staying in the list.

Genestealer Cults

I’m a big fan of this chap though, the Achilles Ridgerunner. With two heavy stubbers, and that heavy mining laser on top, it was pretty damn useful during the game, killing off the Daemon Prince to net me Slay the Warlord. I was really quite surprised at the punch of the laser! In all honesty, I don’t think I used it to the full potential – I don’t even think that I moved it during the game! – so I’d like to work again on what I would do with that in future games.

Genestealer Cults

Man of the match, though, has got to be the Patriarch. Which I suppose is only fitting, really. When everything seemed to be looking quite dire for me, the Patriarch stepped up to the plate and used Mind Control on the Venomcrawler there to remove the Dark Apostle, before then utterly shredding his way through the Venomcrawler in a single round of close combat. I feel that he certainly helped me go out with a bang, anyway!

However, I did indeed lose, and quite badly, as well – I think the final score was 9-6, but when we’d been looking through the potential third round, it would have only gotten worse, so we called it there.

One of the main downsides for the army is just how squishy they are. With T3 almost across the board, vast swathes of my army were being chewed up. In contrast, I wasn’t really doing a great deal to fight back, despite the massed fire from Neophytes seeing a lot of dice rolled… I think I was averaging 3 successful wound rolls from 14 hits (though of course, several were then saved).

As much as they fold like wet paper bags, I’m thinking about maybe taking bigger blobs of Neophyte Hybrids, to allow for greater sticking power. Of course, their weapons still leave a bit to be desired, but I’m hoping that I can get some results just from the weight of numbers! We shall see. 9th edition seems to be losing the requirement for multiple detachments, so I suppose I could afford to then take my troops in bigger squads rather than the minimum squads that I have at the moment.

Genestealer Cults

I’m very excited for these gribblies, as I really want to get better with the army over time. In particular, I’d like to get a better handle on the stratagems available to me. For sure, a lot of them were to do with playing around with the Cult Ambush rules, which I wasn’t entirely sure about before I began. Having no real plan, I think this showed most with my deployment, as a lot of things ended up in the middle of no-man’s land.

We were playing at 1230 points, although I do think it might have been better to have started with a smaller game to get the feel for it. Again, 9th edition might help me here, as I can potentially try smaller games to start with, as I get to grips with the army.

For a long time now, I’ve been trying to paint the army up but it’s been a slow process due to the level of detail on the models. I’m thinking I’m going to try and focus on getting the equivalent of the Start Collecting box painted up, especially as I want to show some love to the Ridgerunner after such a good performance!

Regardless of the inaugural outing with the Cult being a washout, I am still really excited for the army as my new force for 9th edition! I’ve played a lot of Necrons and a lot of Dark Eldar during my time with 8th, but I think it was nice to say goodbye to the edition with my new army 🙂

New 40k Reveals!

Hey everybody!
It’s been a crazy couple of weeks for seeing more new awesome models coming for Warhammer 40k, as we’ve seen some new terrain features that I’m sure will be gracing Armies on Parade, if not actual battlefields for a while yet! Then yesterday, of course, we had some very exciting bits shown off as part of the inexorable marketing campaign for the upcoming Indomitus boxset. What a time to be alive!

I’m very excited about this new Necron stuff, I have to say! As I’ve said many times already on this blog, Necrons are my first love, and they’ll always have a place in my heart – even if some of these new models that we’re seeing are a little bit… strange. Necron terrain is something that I never thought I’d see, though, even with the promise of faction-specific stuff coming. Just goes to show, doesn’t it?! These “starstele” sound like they’re going to be really useful to the faction, as well, packing a punch in and of themselves while also supporting the army with buffs and movement shenanigans. Excellent stuff! Price dependent, of course, I’ll take a few!

I think we all need to pause for a minute, and realise that the Silent King himself now has a model that can be used in 40k. I mean, I don’t know whether he’ll be usable, as defined by the tournament elite, but he has a model that you can put down as a part of your army, and that is just bonkers!

I never thought I’d see it, and now that I have, I can’t believe I’m seeing it! It’s a beautiful model, and I cannot wait to have it as a part of my army – even if storage and transportation are going to make this thing an absolute nightmare!

Szarekh isn’t the only big dude coming, of course…

If the Silent King looks like a delicate model… this one looks nigh-on impossible! The C’tan Shard of the Void Dragon is stunning, let’s be real here, but he’s also going to be an absolute nightmare, worse even than the likes of Nagash (from whom he seems to have taken a lot of inspiration).

It’s an incredible piece, and in some ways could almost be more striking than Szarekh there, too. Am I going to get one? Probably. But not just yet, methinks…

Of course, it’s not all about the Necrons, as the Space Marines are seeing an extension of the Primaris range, as well. Chaplain on a bike is a nice addition, although that gives us three Primaris Chaplains, as the Indomitus box is coming with a new one, too! Clearly someone in Nottingham has decided that Chaplains need some love and attention, after all! Of course, this has got me wondering if we’re going to be seeing Librarians on bikes… maybe Techmarines on bikes… well – speaking of that last…

So then, we’ve got Primaris bikers, the start of Primaris Devastators, and new Primaris characters coming out, in addition to the assault Primaris marines… I suppose the question now becomes, how long have the mini-marines got left? Their time has got to be limited now. I’m guessing we’ll see more tanks to bring stuff like the Predator up to date, and then that’ll be it! Move them to Legends, their time is done!

It’s been three years since the Primaris line was launched in Dark Imperium, and this expansion for Indomitus has been huge, so I don’t think we can expect the Tactical Squad to last. Which is a shame, really. Though I suppose we can’t really be surprised…

Remembering Netrunner

Hey everybody,
Anyone who reads my blog regularly will know I’m mostly obsessed with Warhammer 40k, although of course I’ve long been a huge fan of all manner of tabletop boardgames, particularly those from Fantasy Flight. While it’s been almost two years, I’ve recently found myself feeling pretty nostalgic for Android Netrunner, that amazing living card game that came to an end in 2018 after six glorious years of expansions that served to deepen the gameplay and expand the universe.

Android Netrunner

 

I first featured this game on my blog back in 2015, after having had a couple of years’ casual play out of it with my regular gaming buddy Tony, who introduced me to it after we’d enjoyed a few of the LCGs from FFS’s stable. I think the original draw, for me at least, was how asymmetrical the game play is. The differences in what each side is trying to do made it pretty different from any game I’d come across, before or since, really!

At the time, I was quite heavily involved in web development, and was looking to pursue it as something of a career option. Perhaps this was among the things that attracted me to the Runner side of the game, particularly the Shaper faction. While I think I’ve tried out each of the Runner factions, the Shaper was the faction I kept coming back to, because of the tinkering aspect of the identity. Being able to do crazy-ass things appealed to me greatly, and it was for sure the identity that I had the most fun with!

Android Netrunner

I played in the Summer 2015 Netrunner tournament, using my favourite Shaper build alongside a hastily put-together Haas/Bioroid Corp deck that I hadn’t really used before. Indeed, playing the Corp wasn’t something that I was overly familiar with at that time, as I’d played almost exclusively as the Runner when playing against Tony. However, the tournament was perhaps a symptom of the success I’d had with infecting the local community with this card game, and opportunities for games became fairly regular over time with guys at the local store. As such, I was able to get into playing more Corp decks, and to see what the fuss was all about.

Android Netrunner

NBN is an identity that I had graduated towards shortly before their deluxe expansion came out, and they had a massive boost in publicity. For most of my time with the game, Jinteki seemed to be the dominant Corp that I’d played against, although Tony always favoured Wayland. At any rate, I started throwing cards together and, over time, came up with a really enjoyable deck to play – I think I won with it as often as I lost, so I think that’s a fairly decent yardstick!

Android Netrunner

I sold off my collection in December 2018, sadly, having not actually played the game for more than two years prior to that. It was actually quite a sad moment, really, as I’d had so much fun with the game over the years. As it happens, though, I turned it into more plastic crack, so I suppose I’ve managed to get something out of it.

I do feel, though, that of all the games that I’ve played, the games that I’ve bought and then sold, this is one that I really regret losing a hold of. FFG stopped publishing the game, of course, but I have recently thought about trying to get a hold of a core set again, maybe a couple of expansion packs, just to recreate some of those happy times! I think Tony has still got his copy though, so I can always raid that to build up some decks and try my luck again when the lockdown is properly lifted!!

We’re approaching GenCon now, of course, which always gets me thinking about the other games from my collection. Gaming isn’t all about the grim darkness of the far future – something that I think I’d like to try to recapture as time goes on. Fingers crossed!