The Sequel Trilogy: My Way

Hey everybody!
Way back when, I wrote up some ideas that I’d had to “improve” The Phantom Menace, which at the time seemed like an interesting thought exercise and a useful way to pass the time. Well, in trying to soothe a teething infant the last few evenings, I’ve been giving some thought to the Sequel Trilogy in something of the same manner. I suppose, after watching The Rise of Skywalker again recently, it’s been on my mind how much of a let-down things were. I’m not saying that any of these ideas would actually improve things, of course – I thought it was just an interesting idea to think about, trying to pull together more of the story into something a bit more cohesive perhaps…

Star Wars

So first of all, let’s take The Force Awakens as standing as it is. I don’t think it’s a perfect film, but I do believe it works perfectly fine for setting things up, and the main problems that I have with the sequels have been around the lack of any satisfying pay-off for a number of plot points raised therein.

Now. There are two points that I’d like to bring up from the expanded universe (the new one). The novel Bloodline is truly excellent, and should be read by everyone. Whether it was because it came out around the time of episode seven, when we had very little else to go on, it provided a tremendous amount of background to the political landscape in which that movie takes place. It also – kinda – answers the question of where the First Order came from, and that’s the first point that I feel is a let-down in the trilogy. Secondly, the Aftermath trilogy, while I wasn’t really a fan of the story being told, it nevertheless gives us a lot of information on what happens to the Imperial Remnant, and gives us some background for how Palpatine might have ended up with a massive fleet out in the Unknown Regions.

So, without further ado, and still hitting quite a few of the plot points from around and about the existing films, let’s do this!

Rey and Luke

The Last Jedi is all about recruiting Luke to the cause of the Resistance. Luke realizes that he is somewhat responsible for the death of his old friend Han, since he feels a sense of guilt over Ben’s fall to the Dark Side, and so he heads off with Rey to rejoin the Resistance.

The Resistance themselves flee from D’Qar, with Vice-Admiral Holdo leading a rearguard action to allow the majority of the fleet to disappear. Holdo sacrifices herself, taking out a good portion of the First Order fleet with her. Leia leads her forces to the planet Ajan Kloss, where they regroup and reorganise.

Finn is given a job in military intelligence after his vital part in the destruction of Starkiller Base, as the Resistance tries to get ahead of the First Order and work out what is going on. There he meets his fellow spy Rose, and they’re given the task of infiltrating an old Imperial Archive on Coruscant. At this point, and during this storyline, we’ll be able to learn more of what happened to the Empire after Endor, and maybe some more tidbits about the New Republic, too.

On Ajan Kloss, Luke and Rey arrive and sense a massive connection with the Force – none other than the Whiphid Jedi Master K’Kruhk, who had survived Order 66 through sheer bad-assery and has been secretly biding his time raising a small Jedi enclave far from the reaches of the galactic conflict. Luke and K’Kruhk train together, and develop Rey’s talents alongside the other students and followers of the Whiphid.

Snoke attempts to bolster the First Order following their losses incurred at Holdo’s hand, and sends Kylo Ren to “implement contingency b” or something…

Poe leads a mission to Corellia as a distraction while Finn and Rose head to Coruscant, and inadvertently discovers that Wedge has been informally leading a rebellion of his own there. The First Order comes to investigate and utterly destroys the revolt there, Poe and Wedge barely get out alive. The mission to Coruscant has unveiled a trail that leads to the Unknown Regions, and the movie ends with Finn and Rose coming out of hyperspace above Exegol, where they find the Final Order fleet, and Kylo Ren…

Of course, all of this means that The Rise of Skywalker needs a few changes of its own!

Snoke is the head of a cabal of ex-Imperials and the like who are attempting to resurrect the Emperor through Sith Alchemy. Snoke himself is so badly scarred because of a failed experiment to use his body to channel the dead Palpatine’s spirit years before.

Allegiant General Pryde is the man in charge of the First Order’s operations in the Unknown Regions, having taken over from Brendol Hux. Finn and Rose find him, and Finn tortures him into revealing who he, Finn, is. They learn that Finn was abducted from a crime lord, and flee from the fleet to return to the Resistance.

Leia and co have been attempting to recruit more allies to the Resistance, and Lando returns to the fold when he learns that Han has been killed. He brings a lot of his old underground contacts with him, and when Finn and Rose return with their news, Lando reveals that he knows Finn’s father. Moreover, Poe used to work for him in his days running spice, so they lead a delegation to ask for support. Finn’s father is the head of Kanjiklub, and lends the support of his fleet of smugglers in revenge for having his boy stolen from him, and the Resistance heads off into the Unknown Regions.

Luke leads his band of Jedi against Snoke and the cabal, but he is cut down when the Knights of Ren descend upon him. Kylo Ren redeems himself by dying to save Rey, and Luke’s dying action is to lend his Force spirit to Rey and allowing for her to cut down Snoke.

Star Wars The Last Jedi

Rey’s parents really were nobodies, hiding her on Jakku to escape from the Knights of Ren, who stalk the galaxy in search of Force-sensitive children and abduct them for the Sith alchemical experiments. Rey is a pure manifestation of the Force, similar to Anakin. The Force is aware of its internal balance being out of whack, and when one side gets too strong, it will bring forth a balancing power like this.


So there’s my half-baked thoughts on how the sequels could have played out, trying to combine as much as possible but giving things some new slants. There are plenty of things missed out that could have been included, such as the Death Star ruins and Lando’s daughter, and I’m sure Captain Phasma could have been sprinkled in there as well.

Finn feels like a character that was somehow forgotten about after episode seven, but I think making him a part of military intelligence could fit quite well. I do like the idea of Finn being the son of a crime lord, and the link to The Force Awakens and Kanjiklub is something I quite liked at the time I thought of it! It also brings in the underworld element, much like we had with Jabba in Return of the Jedi, and much like the idea of them finding out about the Imperial remnant in the middle film, here Finn and Rose become a catalyst for another info-dump, as we see what happened after Jabba’s organisation fell.

I’d love to have seen the Knights of Ren taking a bigger role throughout both movies, and I’m sure there would be opportunities with more development, but this isn’t precisely the sort of thing I want to spend most of my time working up a script for, or something!

For those who don’t know, Master K’Kruhk was a Jedi Master during the Dark Horse series of comics set in the prequel era, and was brought somewhat to the fore during the Dark Times run as an almost indestructible force of nature. He then showed up in the Legacy series that took place over 100 years after the Battle of Yavin, making him almost a Jedi Perpetual. It’s the storyline from the Dark Times comics that I’m sort of drawing upon here, with him being a patriarch of a Jedi enclave of survivors of Order 66.

At any rate, I thought it was a fun thought exercise on how things might have worked out, if we had something other than that abysmal episode eight, and removing the need to bring back Palpatine to make everything work out in the end.

What do you think? Is this worse than what we got?

#New40k

Well folks, here we are – the prophesied coming of the new age… 9th Edition. I’d heard rumours a few months ago, though a lot of that sounded like speculation. However, today’s the day that we’ve had it confirmed!

What a way to launch a new edition!

From how I understand things, this isn’t strictly a new edition in the sense of 8th Edition, however. More like Age of Sigmar 2.0, this will be a sort of improvement on 8th, streamlining the rules and amalgamating a lot of the new content from Psychic Awakening with the existing codexes, and giving us a new narrative system called Crusade. This last seems like the new thing, providing a way for armies to grow over a campaign, where previous battles matter. That sounds really cool, I must say!

New models are of course a given, and it seems that we’re going to be getting Space Marines vs Necrons in what is likely to be a starter box for the new edition. However, this little beauty is, well… something else…

I honestly never thought we’d get a Silent King, and even with the teaser from a couple of days ago, I was still thinking of the ways in which we might see something else besides a model. But no!

Oh my…

It looks like we’re possibly in for another of these centrepiece models like Katakros for the Ossiarch Bonereapers, or the Triumph of St Katherine. Despite having read a few complaints about these types of diorama-models from the more competitive crowd, who mainly seem to dislike them for transport, they’re clearly quite popular as eye-catching focal points for a collection. I really hope it’s going to be magnificent, and I can’t wait to get one for my collection!

So, this is very interesting. 8th Edition was the first edition I was there for the launch of, having gotten into 40k a couple of months slightly after 7th Edition had landed. There were a lot of promises for the rules to be streamlined in 8th, and by and large that held true for a while, but obviously the additions of the Vigilus campaign, and now Psychic Awakening, have caused a lot of bloat. So we’re definitely in need of some fat-trimming. The video talks about more command points for all, though the stream seemed to imply that you’ll have to use CP to pay for out-of-army allies, which is fine with me because I’d still like to try to play allied armies. We’ll see how that plays out though.

There are definitely some interesting ideas in this preview, though I’m not entirely sure just yet how I feel about the new edition. I mean, I don’t plan on getting out of the hobby, so it’s not like I’m mad about it or anything. But I’m feeling a curious sense of relief, or a sense of having a fresh start… I mean, it seems like the perfect time to thin out the ranks of some of my models, and focus down on those armies that I want to keep…

Necrons are, of course, top of my list, as they always will be, and I’m excited that we’re getting new stuff at last. Grey Knights and Dark Eldar will also be staying with me, and I think I might keep those Primaris Marines after all. But the Tyranids, the AdMech, even the Scions that I’d recently been building a list for – they’re all fair game…

It’s like I’ve got the perfect excuse to have a really good clear-out!

How about everybody else? Excited? Mad? Indifferent?

Psychic Awakening: Ritual of the Damned

Hey everybody,
I’d like to get back to looking through the Psychic Awakening books today, as I work my way backwards from the last installment. Let’s take a look at the Ritual of the Damned!

Psychic Awakening Ritual of the Damned

This fourth book showcases the Dark Angels, with the Grey Knights and Thousand Sons taking something of a second fiddle. As we’ll see when I get to the third book, these Psychic Awakenings have served to provide the Space Marines with access to all of the Shadowspear stuff, the phobos-armoured goodness that was missing from the Dark Angels codex because it hadn’t been released at that point. There are a lot of pages of this stuff, providing the lion’s share (pun intended) of the new stuff really.

I suppose this is only in keeping with the fact that the sole new miniature to come out alongside this book was the new Lazarus mini:

While I have previously attempted to produce a Dark Angels army, mainly centred around the Deathwing, I’ve recently decided to move my focus from the first legion as I’m trying to thin out the collections into something a lot more manageable – so, while this is almost certainly a Dark Angels book, I don’t really have a great deal to add on this point!

By contrast, the Grey Knights have just one new datasheet, for the Chaplain. However, they have a lot of new rules! For almost the entirety of 8th edition up to this point, Grey Knights had suffered from being a distinctly bottom-tier army from a competitive point of view. Mainly this was to do with the cost of units, which successive Chapter Approveds sought to remedy, but the lack of real fancy rules has proved to be their detriment. However, no more!

Space Marines these days have access to new Doctrines that give them bonuses from round to round. Well, Grey Knights now have their own version of this – Masters of the Warp. You can choose one of four effects (“Tides”) to be in place at the start of the first battle round, and then in subsequent turns you can attempt to change it through the use of the Warp Shaping psychic power, which is part of the new Dominus discipline. In addition to the Sanctic discipline from the Codex, Grey Knight character models have the option to pick their psychic powers from this discipline – they must choose either the Sanctic or Dominus disciplines, they cannot mix and match. However, there are some really nice powers here, and I do appreciate having more options for my units. Previously, I’ve found myself fielding 12-13 units, meaning the powers were doubled up in an almost random manner. At least now we have more to think about, and I like it!

Especially as one of these new Psychic Powers gives the Grey Knights the chance to replenish command points!

But that’s not all that we have! There is another page of relics to choose from, one of which allows for re-rolls on Psychic Tests and seems to be all the rage in the competitive scene, from what I’ve seen. But that’s not all!

Two more pages of Stratagems, following the pattern that we’ve seen in other books where specific unit types have specific stratagems. Every one of the Grey Knights specific units has their own stratagem, for better or worse – while there are plenty of stratagems that can target across the army. There are quite a few that look really nice, and I’m excited to try some out, like Empyric Surge that seems like it might take some setting-up, but could be good to try!

But wait, there’s more!

Are you getting the impression this book is a must-have for the Grey Knights? Yeah…

The sole datasheet for the Chaplain is here because of the new Litanies of Purity – similar to the Prayers of the Dark Apostle that we’ve seen. The Chaplain knows three Litanies – the Litany of Hate that he had from the codex, plus two from the new list of six in the book. Litanies are “recited” at the start of the battle round on a d6 roll of 3+. Some of them are a bit meh, which is a shame as I’d initially felt like Chaplains were getting a wonderful boost in this series of books, but there a couple there to add range to some weapons, or increase the AP of some weapons which, when combined with certain of the Tides, could give some great effects.

Oh, and we get the now classic name generator that, I’m sure you’ll all agree, is the most important part of any of these books.

The Thousand Sons have the least number of pages devoted to them, with just a couple of pages devoted to the different Cults within the Legion. Each Cult has specific warlord traits and assorted other special rules, which is quite nice but, not being a Thousand Sons player, I can’t really speak to how good these are. But even with only a few pages, it’s still nice to see that GW are giving attention to everybody in these books.


I am really excited to see the addition that the Grey Knights have had from this book. It does leave me with the distinct impression that the Codex is now an incomplete book, though, as there is just so much new stuff in here for them, you can’t really have one without the other. Especially when it comes to the Chaplain, which has perhaps the most benefit here.

As it happens, I’ve recently painted up my special collector’s edition plastic Chaplain in Terminator Armour that is available to new stores when they open. Having set me back around £35 on ebay last December, I knew I wanted to give him to the Grey Knights but had only now gotten round to painting the little devil. I’m quite pleased with the result, anyway – my local GW has got an HQ/Hero painting competition for next Saturday, and I’ll be entering him to see how he gets on!

I’m still working on drawing up a new Grey Knights list, one that might provide me with something interesting to play, so stay tuned for news on that one soon! For sure, I’ll be including another Purgation Squad since they can Overwatch on a 4+ thanks to their new stratagem!

Skywalker Rises – again!

Hey everybody!
So I’ve been a little late getting around to this, but I have finally gotten around to watching The Rise of Skywalker for the second time. It’s taken me so long because I’ve been feeling a bit let-down by the whole hype thing for this movie, which has been marketed unto death as the epic conclusion to the nine-film Skywalker Saga, etc.

I mean, it’s really not. It’s the conclusion to the Disney trilogy of films that happened to use returning characters from the original Star Wars trilogy in bit-parts, and that is that. I’ll try to get this out of the way at the start – the central character for this new trilogy has been Rey, I think we can all agree. While Finn and Poe have had their generous share of the limelight as well, Rey has been front and centre all the way through. It’s been her great mystery that has driven a lot of the hype around the trilogy, and in this conclusion, it is definitely Rey that proves to be the charge that keeps this film moving.

But Rey has no familial connection to the Skywalkers. She adopts the name seconds before the closing credits, but she has no bearing on the six-movie family saga that came before it. She’s the daughter of a clone of Palpatine, and that’s as far as it goes. This trilogy has only been the conclusion to the Skywalker Saga insofar as it kills off every last member of that family, but the main character of the movie is not related to them at all.

There.

Let’s move on!

The Rise of Skywalker had a hell of a lot of ground to cover, after the debacle that was The Last Jedi. As a result, it does tend to feel like at least one-and-a-half movies, possibly even two movies, in one. There were a number of points along the way where I feel this is shown up – when Poe and Zorii are talking on Kijimi, the plot broadens out a bit and we’re close to learning more about Poe’s backstory. The film needed more of those moments, so when we get them, their absence is felt elsewhere. Does the similar moment between Finn and Jannah on Kef Bir have the same sort of gravity? No, because the plot needs to keep moving. I do feel that we should have learnt more from this – hell, we should have learnt a lot more anyway, but the first hour or so is just one long chase across the galaxy on the hunt for “the thing”.

I always find myself wanting to know more about the background stuff after seeing a Star Wars movie, because they’re so good at giving us that richness of texture. Kijimi is a classic example of this, and I would love to find out more, but we don’t have the time before the planet is destroyed. It definitely feels rushed, and that’s one of the major downfalls of the film.

Upon a second viewing of The Last Jedi, I was a bit nonplussed by the fact that movie was supposed to be a Star Wars film. This time, however, I’m in no doubt about the fact this is a Star Wars film, and I think that’s partly due to the fact that, whatever else I may say about him, JJ Abrams knows his stuff. The Force Awakens was very similar in this respect – it felt real, which is something of a hallmark of Star Wars as a space opera. There are a lot of sweeping vistas in the movie, such as that festival on Pasaana, above, which feel so real, especially when you get down into the thick of things.

Much like with George Lucas’ movies, there is a definite sense of the story moving along in fairly obvious chunks – set pieces, I guess. The fact that it does so because of the “search for x” thing does make it perhaps more formulaic than I’d like, as those chunks are sometimes a little smaller than, say, the Hoth sequence in Empire Strikes Back.

Now, I know that a lot of people liked the fact that Palpatine was behind everything, and returned to crown the final episode, but I found myself inwardly groaning when it turned out to be the case. I suppose I just hoped for a little more originality. The whole point of Palpatine’s death in Return of the Jedi was to conclude Vader/Anakin’s redemption. The fact that he’s back kinda cheapens that, for me, and feels a bit like a soft option – of course, Palpatine is the big bad of the original six films, a Sith mastermind and all the rest of it. How could you top that? Especially when Snoke has been dealt with in such a weird, stupid manner.

However, Palpatine is back, so we have to deal with it. In that respect, I find myself again wanting to know more about Exegol. The Lost World of the Sith, or somesuch – it needs more explanation, for me. It all comes out of nowhere, the whole Final Empire thing, and I wish we’d had a better idea of what had been going on since The Force Awakens. Stuff like the Aftermath trilogy has set up the idea of there being an Imperial remnant hiding in the Unknown Regions and stealing children for indoctrination etc, but it feels like there was too much of a need for secrecy and mystery when the trilogy began, and then the story seemed to go nowhere in the last movie.

So here we are, with a film that feels a bit light on the detail, and a little bit rushed. Part of that is the fault of the previous film, as I’ve been saying for most of this blog it seems, and I feel that part of it is down to there being no clear trajectory for this trilogy from the start. Sure, it’s arguable how much of a trajectory the original trilogy had, though the Prequels benefited so much from having that clear end point in sight. Here, though… it’s all been a bit of a muddle until we get to the third film, when there is so much that needs to be wrapped up and we have to rush through to hit all of the points.

It does wrap up the sequel trilogy fairly neatly, as we chuck Palpatine in to be a kind of deus ex machina for most of the mystery. It could have been great, but instead… yeah…

The Emperor’s Legion

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Earlier this week, I finished reading The Emperor’s Legion by Chris Wraight, which I have to say now, was absolutely cracking!

The story is told from the point of view of three characters – a Custodian Guard, a Silent Sister, and the Chancellor of the High Lords of Terra. I don’t think I’ve ever read a book that has more than one point of view character where each chapter is in their own first person! It was really interesting to me, I must say!

The Emperor’s Legion takes place around the time of the Great Rift, which initially gave me some pause as I have read quite a lot of novels set during this time, and the coming of Guilliman etc. However, two-thirds of the book is set firmly on Terra, which gives the book a different flavour on it, as we’ve not yet seen what happens there. Turns out – quite a lot goes on!

The Chancellor of the High Lords, Tieron, is quite the interesting character, as we see something of the power behind the throne at first. This is, perhaps, where the advantage of telling the story in the first person comes to the fore, as we see Tieron’s attitude to his own position degrade as the novel progresses. We learn that Tieron has been attempting to reverse the decision that was taken to keep the Custodian Guard bound to the walls of the Imperial Palace. There is a lot going on in the politics of this decision, and I found it fascinating to learn about all of those goings-on, I suppose in part because of the way in which we learn about it.

From the Custodian Valerian, we see more of the Adeptus Custodes and their own attitudes towards their long vigil. Something I found quite intriguing was seeing the history of the Imperium from the golden boys, as they clearly know more of the history of the universe than we’ve seen from, say, the Space Marines of other novels. The story told from the point of view of the Silent Sister, however, is much more interesting to start with. Aleya is a very capable warrior, who dismantles a Chaos cult when we first meet her, only to return to her convent to find it has been decimated by the Black Legion. This drives her to return to Terra, wherein ensues a hectic race through the Warp as she attempts to defy the constant daemonic incursions through their failing Geller field.

It turns out that the Silent Sisters have been allowed to become forgotten over the thousands of years since the Heresy, as many cannot abide their anti-psyker presence. Aleya burns with the injustice of this, and the narrative from her perspective is really quite vicious at times as a result! Since the Silent Sisters were a part of the Burning of Prospero game back in 2016, it’s been a bit weird to me how GW would attempt to re-integrate them into the 40k game. We did see something back in 7th Edition, with the Talons of the Emperor box set, but it was really quite disappointing as it turned out. When the Custodes made their appearance in 8th Edition as a major force, and subsequently the Adepta Sororitas, I know there were plenty of folks who were a bit put-out by the fact the Sisters were left out of things.

At any rate, the book brings all three of the main characters together when the Great Rift has opened across the sky, when Cadia has fallen, and things are looking even worse for the Imperium than ever. Enter – the Grey Knights! Oh man, I was so excited when these guys turned up, not least because I’m currently back to working on these guys! I definitely had a bit of a tingle when they first mentioned turning to Titan for help, and when they arrived in force – oh, man!

The arrival of the Grey Knights poses an interesting insight into how the Custodes are meant to fight. I think both Aleya and Valerian talk of how the Sisters and the Custodians pair up, as there is no physical enemy the latter cannot defeat, but in the case of the Archenemy, they require the null-maidens to deny any demonic nonsense, anchoring them to the physical plane for the Custodes to then destroy. By contrast, the Grey Knights fight against the Ruinous Powers on their terms, making things that much more difficult. It’s really quite incredible when they Grey Knights win, because the odds are so stacked against them even before battle has been joined!

Another thing that I really like about this novel is how it seems to blend a lot of things that we’ve seen up until now – the attack on Fenris, the fall of Cadia, etc. We get something of the mechanics of news in the Imperium here, as the fall of Cadia might have happened months ago, or worse. It’s something that we’ve had hints of in other books, of course, seeing the perils of having an Imperium held together by telepathic thought-impressions or physical messages being sent.

The Emperor's Legion

The book culminates with a massive daemonic incursion on Terra itself, which brings all three of the protagonists together. Guilliman appears on Luna, and takes command of the Council of the High Lords, some of whom had suspected as much and attempted to prevent it – serving as a kind of metaphor for how stagnant the Imperium has become, really. Valerian and Aleya discover that the Ruinous Powers have been attempting to cut off Terra from the rest of the galaxy by using the Cadian pylons to essentially nullify the Warp at strategic points. They head off to the only remaining conduit through the Warp from Terra, and thwart the forces of the Black Legion before they can carry out their nefarious plot.

It really is a great book, giving a tremendous look at the Imperium at the time of the Great Rift. In many ways, it serves to sum up so much of my love of 40k right now, taking a look at the various aspects of the Imperium, predominantly the Adeptus Ministorum. They’ll never really make an army for these guys, of course, but it’s always fascinating to me seeing the inner workings of the Empire like this.

Wonderful stuff, definitely recommended!

Psychic Awakening: The Greater Good

Hey everybody,
So it’s been a while since the fourth book in the Psychic Awakening series was released, but I’m only now trying to catch up with these things, so hopefully there will be something of a flurry of blog posts in the next few weeks as I make every effort to see what’s been going on over the last few months! As it happens, the global lockdown has meant this catch-up is a lot easier, as the releases coming out of Nottingham have stopped – otherwise, I’m sure it would be months before I could have properly caught up with things!

Psychic Awakening The Greater Good

The Greater Good focuses on three factions – the T’au, the Astra Militarum, and the Genestealer Cults. Let’s first of all take a look at the crunch in this book, which is a little bit disappointing if I’m being perfectly honest…

The T’au get the lion’s share here. While previous books in the series came with a single model release, The Greater Good technically had quite a few. We saw a Start Collecting box for the Genestealers, as well as the new Kelermorph model that was previously only available via a Kill Team set, and we had Shadowsun released in a new plastic sculpt. I’ve moved away from the T’au Empire, having sold all of my models off last year, but I still think this new model looks amazing, and would have for sure picked her up if I had been collecting those models still.

The new T’au rules therefore have an entire page devoted to the new Shadowsun’s datasheet – she is clearly a busy girl these days! They also have the standard name generator, and new Sept Tenets that you can use in place of those provided in the Codex. There are also new relics and stratagems rounding out the mix, which follow the now-established routine for these books by providing more model-specific stratagems – for instance, there are quite a few Kroot-specific stratagems, as well as one for the Firesight Marksman, etc. Interestingly, we then get the supplement for The Eight, Commander Farsight and his buddies that was originally printed back in Chapter Approved 2018. I guess they wanted this supplement to remain viable, much like that for the Ynnari that had appeared previously in a White Dwarf. I don’t recall if the CA2018 supplement had full rules for the Enclaves, including warlord traits and stratagems, but we get the full mini-dex treatment here, which is nice!

Astra Militarum are next up, and while they don’t have as many pages devoted to them, they still get the usual name generator, new stratagems, new Regimental Doctrines, and a couple of pages of Tank Aces which are a little like warlord traits but for tanks – you can choose one of them instead of a warlord trait, and there is a stratagem that can give you access to them if you choose to keep the warlord trait (or want a second Ace in the army!)

There is then something that I didn’t see coming – a mini-dex for the Militarum Tempestus! Back in 6th edition, these guys had their own book, but obviously they have since been enveloped into the wider Astra Militarum, with the result that the rules can sometimes be a bit clunky. Well, they’re still a bit clunky now, but at least we get more rules for this small sub-set of the army, which I think it really pretty cool! There are six different Militarum Tempestus Regimental Doctrines that you can choose, instead of the Storm Troopers doctrine from the main book, as well as relics and warlord traits, and two pages of Tempestus-specific stratagems! It’s a really nice addition, and I’m really pleased to see them doing this!

Finally, though, we come to the Genestealer Cults, who have the least new stuff. Sure, we get the expanded rules for Cult Creeds, allowing for us to pick our own rather than stick with those from the Codex, and we get more Stratagems and Creed-specific psychic powers (not forgetting, of course, the name generator!) But there are almost two pages devoted to errata for the Cult Ambush and Brood Brothers rules, and that’s that. I suppose it’s kinda nice to have this in a book, and not have to also carry around a printed FAQ, but even so. It definitely feels like Genestealer Cults get the short end of the stick on this one. But I suppose the Codex is fairly new in comparison to the other factions in the book, so they have the least to be added… maybe…

The lore is an interesting update to that presented in the T’au Codex, as we learn more about the ill-fated Fourth Sphere expansion. There are some interesting details about battles with the Death Guard, and we get some info on a Cult uprising led by the Pauper Princes. The atmosphere of some of these stories is quite claustrophobic, which is echoed in the mission included in the book, which includes Theatres of War rules, aptly named “Cavern Warfare”.

All in all, it’s a nice book, and I do enjoy seeing the various updates that they’re providing for the various factions throughout this series. I guess, being a Cult collector, I’d have liked to have seen more for them!

However, I thought I’d take the opportunity in today’s blog to talk more about the project I mentioned briefly in my last blog – the resurrection of my Tempestus Scions army! This is a project that goes back years, and I had started to make some progress with it at the start of 8th edition, where I planned an army split roughly 50/50 with Scions and Skitarii. Well, things have moved on a little now, and I’m thinking of something a little different.

This list has a core of Tempestus Scions, but adds on a bit of the more weird and wonderful aspects of the Imperium, without (I think) breaking the battle-forged rules. I’ve decided to use the plastic Commissar as just the regular elite choice, and have the finecast Lord Commissar for the HQ choice. Doing so, along with the Bullgryns and Command Squad, I’ve got a separate Vanguard detachment for the additional command points. I do plan to build out the Scion squads to 10-man squads each, which may involve reducing them from 4 to 3 squads in total. Not decided yet. I also need to buy the parts for the second Tempestor Prime, though that might be dropped anyway.

My plans for the list had always been to see wave after wave of orders being transmitted across the table, though I’m not 100% sure it will work as I see it in my mind! I guess time will tell on that one!

As well as using the psyker model from Blackstone Fortress, the list will allow me to resurrect another long-dormant project in the shape of these girls – looking forward to getting them painted up at last!

A catch-up!

Hey everybody!
It feels like it’s been a while, doesn’t it? After celebrating my blog’s sixth birthday, it seems like other things have come into play, and I’ve not had a great deal of time for much else… well, let’s see, shall we?

To start with – check it out! I’m calling these chaps done for now – last weekend, there was a painting competition at my local Games Workshop (that is, a competition that was held via facebook, given the current climate). The brief was to paint an infantry unit at minimum squad size, and while there are perhaps a couple of details I could improve upon, I still like the fact that I’ve managed to get these done! The start of my Blood Angels – so let’s see what comes next, eh?

In the meantime, I’ve decided to resurrect this old project, and have been putting some details on to the chap in the middle there with the plasma gun. They’re real nice models, as you can see, and while the trim there is quite fiddly, it’s nevertheless really gratifying when these things start to come together like this! Of course, it’s going to make it difficult to keep going with the entire platoon, for sure, but it’ll be worth it!

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This week, I’ve started to read The Emperor’s Legion, the first book in the Watchers of the Throne series by Chris Wraight. I’m only about a third of the way through it, but already it’s gotten me really hooked! I’ve felt a little let-down with some of the 40k novels that I’ve read lately, so it’s really nice to finally be enjoying one again! The book has three point-of-view characters, one of whom is a Silent Sister, and one a Custodian Guard. I’ve been considering building up the Custodians that came with the Battle of Prospero box back in the day, and I’ve also thought about getting on with the Sisters of Silence that have been built since 2016!

Yet again, lovely models!

Let’s move away from plastic now, and instead take a look at some paper products! Arkham Horror LCG is something that I want to keep playing, but haven’t really had a great deal of time for since baby Phoebe came along last year! I did manage to get through the entire Dunwich Legacy campaign before her birth, though, and it’s certainly whetted my appetite, and while I’d been buying all of the cycles without playing, the most recent cycle, the Dream Weavers, was the first one that I didn’t get. I was actually thinking about calling it a day with the Circle Undone, but now that we’re off to Innsmouth, I’m thinking I may need to invest in this one, as well!

The expansion feels like it’s a bit of a return to some aspects from the classic board game, with blessings and curses, and flooding locations!

As the Lord of the Rings LCG appears to draw to a close with the Vengeance of Mordor cycle, the fourth pack of which arrived last week, I think it’s time to get back into this game above all, and get playing more once again. I’m hoping that I can persuade Jemma to join me on this venture, as well – husband and wife against the shadow of Sauron, what could be better?

I’ll be sure to update you all with progress, at any rate!

Magic the Gathering is something that I’ve definitely moved away from in the last year or so. I think War of the Spark was the last set I bought cards from, and haven’t actually played the game for a long time! However, Ikoria has caught my eye because (a) it has massive creatures, and (b) we’re seeing a return of the Tarkir shards! There’s a massive creature in the Mardu colours (red, white and black – my favourite!) that is a “dinosaur cat nightmare” – I mean, what’s not to like?!

The Shards also get Ultimatums, there are new tri-lands with the land types so that you can tutor for them; the Tarkir dual lands are back, and we even get a new Narset planeswalker card! There are a lot of nice cards in this set, and a lot of them would fit nicely into decks that I remember playing and enjoying from back in the day. I need to fight the impulse to get some of these cards!! But they’re so nice…

Oh, Ikoria is testing my resolve not to buy more cardboard crack!


Finally, let me go off-topic now, and fill you in on what I’ve been doing in the couple of weeks since my last blog. I’ve started work on another blog – though don’t worry, I’ll still be sharing my ramblings with you all here! I’ve been learning French once again, after having gone sixteen years since I did my A levels, and thought it’d get me into doing a lot more with it, as I try to put everything that I’m learning into practice! So I’ve started a blog as I try to make sense of it all, which can be found here, if you’re interested in that kind of thing!