Fantastic!

Hey everybody,
I thought it would be nice to end this week’s birthday celebrations with a look at how the future of the Harry Potter series is shaping up – even if that future is currently set firmly in the past. I’m talking, of course, about the Fantastic Beasts series of movies!

Fantastic Beasts and Where To Find Them

Released back in 2016, the initial movie follows Newt Scamander as he travels to America as he attempts to release one of his fantastical beasts back into the wild. He runs into a problem when his case gets mistaken for one belonging to a Muggle (or No-Maj, as the Americans call them) and pandemonium ensues across 1920s New York, as Newt attempts to recover his lost magical creatures.

Along the way, we have a side story of the Director of Magical Security, Percival Graves, and his investigations into a powerful magical force within the city. The twist at the end of the movie is that this is none other than Gellert Grindelwald, the infamous Dark Wizard who believes in the superiority of wizardkind. Oh yeah, spoiler alert.

The first movie is a fun adventure, and without that little postscript at the end, would have been entirely fine as a standalone movie set within the wider Harry Potter universe. However, it turns out the movie is the first in a series – originally a trilogy, then projected to five films, which deals with the history of Grindelwald and culminating in the mythical duel with Dumbledore.

The second movie, The Crimes of Grindelwald, was released in 2018, and is perhaps a more focused movie than the first, in that the big baddie takes a more central role. The action has been relocated to Paris, with Grindelwald taking up residence with his disciples there as he attempts to track the powerful Obscurial, Credence. Newt is dispatched by none other than Dumbledore to try and get to Credence first. We get some inkling of the history of Dumbledore and Grindelwald, though a lot of it is implied from the stuff we know from Deathly Hallows.

This film has come under a lot of fire, from what I’ve seen – from the continued casting of Johnny Depp following accusations of spousal abuse, to the racial implications of Nagini as a Maledictus. Sometimes, I get the feeling that people are determined to not enjoy something on principal…

Fantastic Beasts and Where To Find Them

At any rate, both my wife and I really enjoy these films for what they are, a continuation of the exploration of the wizarding world, which began back with the first Harry Potter novel in 1997. The fact that the world has been blown right open here, so that we’ve seen New York, Paris, and we’re promised next to travel to Rio de Janeiro, is just simply delightful, and while there are always goofy parts to these stories, let’s not forget how goofy the books could be. I mean, some of the descriptions of Dudley Dursley leap to mind at once as defying all sense.

I do feel that people sometimes are just not happy unless they’re casting shade over popular things – and I realise there’s an irony about that, coming from me writing on a blog where I often criticise stuff quite negatively! But where these films are concerned, a big part of me thinks there may be something more at play here.

The Harry Potter novels have a sense of wonder to them, as we learn about the wizarding world through the eyes of the title character, and share in that sense of wonder that he himself exhibits for the most part. There’s also something quite innocently charming as we do this through the eyes of a child. For the adults among us, there’s a wonderful air of nostalgia as we read these books, as we remember our own childhoods and school days, irrespective of when we came to the series.

With Fantastic Beasts, however, that’s not the point. The world is presented to us from the adult perspective from the get-go, so it doesn’t have that sense of childhood nostalgia and charm. The main characters are all fairly accomplished witches and wizards and so, rightly or wrongly, the films expect us to have some understanding of the world that they inhabit before we begin. Some exposition is given through the fact Newt befriends the No-Maj Jacob Kowalski, the man who took Newt’s briefcase, and therefore gives some background to what is going on. This film series expects more from us, but has so much more to offer in return. We shouldn’t go into this series expecting the same level of charm and enchantment as we get from the main seven-book series, else we’re sure to be a bit disappointed.

Fantastic Beasts and Where To Find Them

As I said, though, the films aren’t without their flaws. I’m not a huge fan of Eddie Redmayne’s hunched, almost twitchy performance – I suppose it has something to do with him being an introvert? That’s nothing, however, to Ezra Miller as Credence, who seems to be trying to out-hunch Eddie, though added to that is a curiously wooden performance. Is he supposed to be trying to shrink out of the spotlight? Is it meant to convey (spoiler alert) the internalisation of his magical power as an Obscurial? Don’t know. He does get a bit better in the second movie, but still, I’m not a fan.

I’m also not big on the fact that (a) Dumbledore is teaching Defense Against the Dark Arts at Hogwarts (when he was said to be the Transfiguration professor prior to gaining the role of Headmaster) and (b) he uses almost exactly the same Boggart lesson during the flashback scenes that Lupin teaches in 1993. I’d got the impression, rightly or wrongly, that Lupin was quite an inventive teacher, and his methods were quietly unique; turns out, everybody gets a go with a Boggart as part of their magical education. I mean, that could be entirely possible, but it just irritated me a little bit!

But that’s no reason not to enjoy these movies. They take the magical framework that we’re used to from the Harry Potter books, and build upon it in new and interesting ways that are really pretty fascinating. There is a part of me that feels as though the final duel is going to be almost impossible to film satisfactorily, although we won’t have to worry about that for a while yet, given that production on the third movie has stalled due to the coronavirus lockdown. More than anything, though, I think it’s just really cool to travel the magical world, and see things that would never have been possible to see in a series set at Hogwarts.

Harry Potter and the Pillar of Storgé

Hey everybody!
Today, I thought it would be fun to go back through the archives and look at some of the crazy fan theories that were doing the rounds during the time the Harry Potter novels were being published. I think I was most aware of these during the period between books five and six, and immediately after six, when we were beginning to learn more and more about the history of the universe, and the various plot threads were starting to be wound together.

Back then, we had some wonderful ideas being expounded over on the MuggleNet forums and editorials, and I would look forward to seeing what people had been thinking up for the way the series could work.

There were loads of theories written down back in the day, as people talked about all of the different nuances of the series, trying to glean anything and everything from the smallest details – I remember one editorial in particular that talked about the significance of toast throughout the series, and reading all manner into what the presence of toast versus toast-with-extras could mean.

Of course, once book five hit the shelves, the main focus was down to the prophecy, and how the final confrontation could go, given that we have almost a confirmation that Harry would be taking part in a fight to the death with Voldemort.

My own theory at the time (well, June 2006) was centred on the psychological idea of Lord Voldemort being a mask for Tom Riddle, and the possibility that Harry would defeat Voldemort by, essentially, redeeming Tom Riddle, which would allow the mask of Voldemort to shatter and be destroyed. I suppose I was planting too much of my Star Wars knowledge on to the series, and imagining a scene much like Luke’s redemption of his father, and bringing Anakin Skywalker back from under the mask of Darth Vader, though with the transformation killing the host. I find it an interesting idea, even now, and I find it quite appealing in a small way. It’s cheesy as hell, of course, but then Harry Potter is one of these “Pure Fool” stories, which are cheesy as hell almost by definition.

I’d always hoped that we’d get to learn more about Harry’s mum than we got to – even with book six showing us her potions prowess. Much like Lupin in the third book, I’d hoped that we’d get a link to Harry’s parents that would show us more about Lily. I mean, one of the few things we know about her is that her wand was good for charm work. I remember wondering quite intensely if she had been the one to cast the Fidelius charm in Godric’s Hollow, and how all of that would interact once we went there in the seventh book. As it turned out, it was sort of unimportant, but anyway!

I think this comes back to the point from earlier in the week, about the depth of the story that we have here leading us to look deeper and deeper still into the background. There is just so much going on in these books, and there are so many tiny details, some of which (such as Sirius Black’s motorcycle from book one) later became such huge plot points, that it led to an entire fan industry of going through the extant novels with a fine tooth-comb, hoping to dredge up some major spoiler for the finale that had been planted earlier.

Remember Mark Evans?

At any rate, the sheer breadth of fan theories, however wild they were, just goes to show how successful this book series was. It had us all talking about it. It had us all theorising about it. It got under our skins, and into our souls.

What other series of books can say the same?

Harry Potter: Hogwarts Battle

Hey everybody!
Today is my blog’s sixth birthday – can you believe it?! It’s also game day, so we’re going to be taking a look at the Harry Potter deck-building game from The OP (formerly USAopoly), Hogwarts Battle!

This came out a few years ago now, and I got it for my wife back in 2018 for a birthday present, a little apprehensive as I know deck building games can be a little difficult to get into. Of course, time was I had a plethora of the things, from Dominion through to Marvel Legendary and Thunderstone. Comparisons will be made with several of these as we go through, inevitably!

The game is quite straightforward, really – the core game is for four players, each of whom takes the role of Harry, Ron, Hermione or Neville. There have been expansions that bring both Luna and Ginny in as playable characters, but we won’t be getting to these in this blog.

It is quite cleverly structured over seven “years”, marking each of the seven school years that each book covers. Each hero comes with a starting deck of ten cards, including the currency cards (the currency of the game is called ‘influence’) as well as some special cards that give you an idea for how you might like to take the construction of that hero’s deck. For example, Ron has the ‘Bertie Bott’s Every-Flavour Beans’ card that rewards you for playing Ally cards, so maybe you’ll want to buy some Ally cards from the market.

The market contains these Allies, as well as Magical Items and Spells. There’s no real rhyme or reason to how these cards work – some Spells will allow you to gain attacks, others will give you influence, while others still might let you draw cards. The same is true of the Items and Allies, as well. From game four onwards, there are also dice involved – more shortly – and the ability to roll these dice comes across a variety of cards, also.

But what’s the point of the game, I hear you cry?

There are a series of Villains that need to be overcome by our intrepid heroes, each themed around the point in the story in which they appear for the first time (although there are, of course, exceptions). For instance, in Game One, the enemies are Draco Malfoy, Crabbe & Goyle, and Professor Quirrell. Once Lord Voldemort has made his return, he forms a kind of boss villain for the heroes to overcome, and more Villains are revealed from the deck to attack the heroes through their various means. For instance, in the photo above, we see Fenrir Greyback prevents heroes from healing themselves, which is quite the horrendous effect when you have other Villains, like the Dementors or Quirrell, who cause you to lose health each turn.

In addition, there are Dark Arts cards that get flipped over at the start of each turn. These are basically the game’s way to fight back on a more interactive level – the Villains might be quite passive or situational, allowing turns where they actually don’t have any negative effect on the heroes’ progress. The Dark Arts event cards, therefore, ensure that something will always happen to affect the gameplay.

Finally, there is the Location deck, which shows both how many of these Dark Arts events to draw each turn, as well as tracking the Villains’ progress towards defeating the Heroes. See, when Heroes are reduced to 0 health points, they are merely Stunned – discard half of your hand, rounded down, and then at the end of the turn, reset your health to 10 and continue. Hardly the most grievous of effects! However, the Locations provide something of a clock for the game, making sure that things don’t fall into that holding pattern. As the Villains place more progress markers on these Locations, showing the influence they’re gaining over the wizarding world, more Dark Arts events will be drawn, causing more pain and suffering for the Heroes.

So that, in a nutshell, is the game!

It’s very similar to the DC deck-building game, I feel, in that you have a deck of villains to defeat (although DC brings them out one at a time). However, it isn’t really like any of the other deck-builders that I’ve played, as there are a variety of things that make it fairly unique. For starters, the starting deck each hero has includes more than just basic cards – sure, some of the cards, like each hero’s pet, feel a little basic in their effects, but the starting deck of ten cards covers much more than the basic ‘attack and currency’ style. I really like the fact that these decks provide that sort of base for how you might like to take the deck as you purchase cards for it, too.

The “Year” structure is also something that I really like. When I first opened the box, I had the idea that it might be a game along the lines of these Legacy-style games that started with Pandemic back in the day, giving additional content that is added in depending on what happens within the game. Well, that’s not entirely untrue, of course, though it isn’t quite so “secret envelope” style here – instead, you basically get a base game and all six expansions for it in one box, and you grow the game a little more organically than perhaps some of these Legacy games have it.

Something that I particularly like is how the heroes change over the course of the game, and also the extra gubbins that get thrown into the mix along the way.

As you move up the series of games, your hero “levels-up” twice, at Game Three, and then again at Game Seven. When you begin, you just have your hero; then with Game Three your hero has an effect that will trigger when something happens – for example, Hermione can choose for any one hero to gain one influence when she plays four or more spells. For Game Seven, that ability changes from “any one hero” to “all heroes”.

In addition, in Game Six you get to choose one “Proficiency” that gives your hero more in the way of choices – a second, always-on ability. In the previous picture, we can see that Hermione has chosen the Arithmancy Proficiency, which allows her to interact with cards that make use of four House Dice. These dice make their appearance in Game Four, which is something of a mid-point both in terms of the series as a whole, and the complexity of the game here. We get four dice that give bonuses to all heroes such as giving extra attacks, extra resources, drawing cards or healing. However, some of the Villains and the Dark Arts events make use of the Slytherin die (the one that has more attacks on it), with negative results for the heroes.

These dice are also instrumental in the final battle, as Horcrux cards are introduced. In Games Five and Six, Voldemort is the final Villain to be defeated, with the single caveat that you must have defeated all of the other Villains first. For Game Seven though, you must also destroy the six Horcruxes – that is, roll a House Die and, rather than apply its effect, use it to place a marker on the Horcrux card. These cannot simply be ignored, however, as they also have always-on effects that will often trigger along with the Villains and the Dark Arts events – meaning that, on your turn, it is quite possible that you can go from full health to 0 due to the accumulated horrors of the Dark Side!

It all builds up quite nicely as things progress, although you don’t get to keep the deck that you’ve built up over the course of an entire “campaign” – with the start of each Game/Year, you re-set back to your starting ten, although this isn’t all that much of a handicap when you take account of the fact your hero card has leveled-up by Game Seven, and you also have the Proficiency from Game Six.


For Potterheads, this game is wonderfully thematic, with a lot of cards that kinda make sense when you think about what they do. ‘Expecto Patronum’, for instance, allows you to push the Villains back by removing their progress from the current Location, as well as granting you additional attacks. ‘Lumos’ allows you to draw cards, etc etc. A lot of the moving parts of the game, particularly on the Villains’ side of things, work really well together, too – a shining example of this is Lucius and Draco Malfoy, who interact with the Location cards in a nightmarish fashion. Adding Barty Crouch Jnr into the mix, who prevents progress tokens from being removed from the Location, can cause all manner of problems for the heroes!

However, the game is not without its flaws. For starters, there is no way to thin out your deck, which is a staple of pretty much every deck-builder I’ve played. Being able to cull the basic cards from your deck when you’ve managed to build it up is quite important, but even when you’re playing in Game Seven, and you’re up against Lord Voldemort himself for the final time, there is still the chance that you might draw a hand of five ‘Alohomora’s, which is just a pain in the rear at such a critical point!

There are also no “always on” cards. DC has “kicks”, and Legendary has “Maria Hill”s, where you can (usually) always buy at least one standby card that isn’t really part of the main market. The potential for heroes to be locked out of the market by seeing very high-cost cards very early on is definitely there, and there have been many points where we’ve ended up buying chaff cards simply because they’re the only ones we can afford, or to clear them out of the market stack. I think the game designer has suggested a fix whereby you skip your turn (that is, you don’t purchase anything or assign any damage) and you can wipe the market clear or something. But I’m never really a fan of these kinds of after-thoughts!

There are also a lot of promo cards out there. I’ve talked about my aversion to such cards before, but I find it quite strange when a game like this has promo cards that feature fairly significant characters – the Dursleys and Seamus aren’t top-tier characters, don’t get me wrong, but they’re characters that appear in every novel; I’d have thought therefore that they would be in the main game. Of course, there’s also the issue of the effects these cards have on the game, and a spell like ‘Silencio’ is massive for it to have been left as a promo. This is a co-operative game, for sure, and the idea of there being “chase rares” or something is quite bizarre, but for completionists such as myself, it does feel a little irksome that these cards are out there in the wild!


But the issue of promos shouldn’t, and doesn’t overshadow what is otherwise a really fun gaming experience. There’s a lot to enjoy here, from the straightforward deck-building experience, to the way the game builds up from year one through to seven. I think more than anything, though, I enjoy this game so much because it brings my wife, who is not a gamer, to the gaming table with me, and we can spend the entire evening going through each year and having so much fun. Definitely a winner in my book!

Harry Potter

Hey everybody,
So for my blog’s birthday week this year, we’re exploring the wizarding world of Harry Potter, that magnificent series of seven books by JK Rowling that has held so many of us enthralled since the late 90s. With 500 million copies sold, the Harry Potter series is the most successful book series of all time, with the first book in the series clocking in at 120 million copies alone.

Where the hell do I begin with this?! The series needs no introduction, that’s for sure – and I’m not even going to try to provide one! I’m going to proceed with the assumption that anybody reading this is familiar with the story and the characters, as otherwise I’d probably be here all week on this one blog…

The story follows the put-upon orphan Harry Potter, as we move from his life full of drudgery with his aunt and uncle, through his discovery that he is, in fact, a wizard, and the start of his life at Hogwarts School of Witchcraft and Wizardry. In the wizarding world, Harry is quite the celebrity, as the one who caused the downfall of the Dark wizard Lord Voldemort when he was only one year old. Nobody knows quite how that happened, though Harry was left with a lightning-bolt shaped scar on his forehead.

As we follow Harry’s discovery of the world he previously knew nothing about, we learn about the world at the same pace Harry does. Critically, the story is told from Harry’s point of view almost exclusively, allowing certain information to be kept from us until necessary. Most importantly, we don’t understand what it means that Harry has that peculiar scar on his forehead until we get to the final book of the series.

Along the way, though, we learn about the magical world and encounter some of the many peculiarities. One of the most entertaining aspects of the series is comparing and contrasting the magical world with our own, and seeing all of the various substitutes for things that wizards have come up with. A lot of this is shown to us through Harry’s best friend Ron Weasley, who comes from a long line of wizards. As a native to the world, we’re guided through a lot of the more mundane aspects of life at Hogwarts through him. The pair are also friends with Hermione Granger, who was born to non-magical parents but has read every scrap of information that she can find about magic, providing another vector for information to us, the reader.

However, learning about the magical world in general comes somewhat secondary to learning about the mystery surrounding Harry’s life, and the events surrounding his parents’ deaths. As the series develops, we get more information, building up an irresistible puzzle that is only finally solved at the conclusion of the series. Additionally, the series is notable for growing at a pace with its audience, so the 11-year-old who picked up the first book would have matured into an adult by the time of the seventh book, and the storyline grows correspondingly darker and more mature as a result.

Harry Potter

The first three books, while getting progressively darker, nevertheless have something of a lighthearted tone as they start out. I think it’s quite clear to see that, despite the quite fearsome imagery that is described, say, during the Forbidden Forest or the final encounter with Professor Quirrell, Harry Potter and the Philosopher’s Stone is a children’s book. The story is fairly timeless, as we follow this neglected child in his Cinderella-like transformation into a famous wizard, and see him move from a miserable existence to actually enjoying himself and his life among the wizarding community. It’s quite light-hearted, full of gloriously British humour, with bags of adventure and excitement thrown in. While it quite obviously is part of something larger, it’s also one of the more satisfyingly-complete stories in the whole saga.

As can be expected, book two then begins to delve a little bit deeper into the wizarding world, as we see the dark underbelly of things like House Elves, and begin to explore the more shady side of life when we learn about the so-called purity of magical blood. Turns out, the magical community is a lot more bigoted and prejudiced than the first book would have us believe. Of course, there’s still plenty of humour along the way, and despite it all, there’s still a happy ending.

To my mind, it isn’t until the oppressive atmosphere of Harry Potter and the Prisoner of Azkaban that we begin to feel like this isn’t a series of books that is meant purely for children. We still get the comical descriptions of the Dursleys, and plenty more besides, but this is the story where things begin to turn a little dark. The Dementors being physical manifestations of depression is quite a chilling idea, and having these hooded figures with rotting flesh gliding around the school as protection against the notorious mass-murderer Sirius Black leads to quite a grim picture. However, this book is also my absolute favourite of the series. Harry learns so much about his own past, and there’s more than just that abstract sense of “I’m a wizard, I belong here” – instead, Harry feels that pull in the same way that we do, being by now quite invested in the series. Having that connection to his past, first with Lupin, and then with Sirius, it’s the first time that I think we get the sense of really feeling quite at home in this alternative world.

Harry Potter

Harry Potter and the Goblet of Fire begins to change everything. It blows the landscape open by introducing the concept of magical education outside of Hogwarts, to say nothing of providing the central turning point of the series by seeing the return of Lord Voldemort to a physical body. The books kept getting longer, and book five is by far the longest of the series. Continuing the theme of expanding the wizarding world outside of one London street and a boarding school, we get to visit both the main centre of magical healing in the UK, and the Ministry of Magic itself. Even book four managed to confine itself, for the majority of the story, to the school; I could be wrong, but I do believe that Harry Potter and the Order of the Phoenix has more of its action take place outside of Hogwarts than does within those walls. The storyline, by this point, has gotten pretty huge, but at the same time, we begin to get some significant answers to questions that have been in the background for a while now. While, after five books, A Song of Ice and Fire has gotten so unwieldy as to be ridiculous, Rowling manages here to both refine the story that she’s telling while allowing it that expansion room – the result is nothing short of spectacular, and it continually baffles me how people can say these books are no good.

Harry Potter

The final pair of books feel, somehow, the most adult of the series. Harry Potter and the Half-Blood Prince shows our intrepid hero engaging in some fairly heavy stuff at this point, as Dumbledore begins to really hone him into the weapon that he needs him to be. We also continue that theme of getting answers, as we learn a great deal about Lord Voldemort’s past in an effort to find his weaknesses. We’ve now had six books that have managed to tell a phenomenally detailed, well-constructed and, to top it all, thrilling adventure story that proves, at this point, to basically be one long story split across six books.

If it can be said that the wheels came off this story anywhere, I feel that it is with Harry Potter and the Deathly Hallows. Up to this point, as I said, the story is wonderfully linear, despite its epic scope, and you can look back from book six and see quite clearly how things weren’t so much set up, but have just come to be, with a sort of realistic inevitability that is the envy of any author seeking to produce a series of books like this. But then we have the final book, and right away we’re thrown into a story where wandlore is suddenly much more important than we have been given to believe, and an in-universe fairy story is almost the crux of the whole plot.

Now, I’m not trying to say that I dislike book seven – despite it having almost a completely different feeling to it, and there being some ropey parts in the middle where the plot slows down as the heroes try to decide what their first move ought to be, it still manages to provide quite a good closure to the previous six books. I just find myself wishing that we’d been better-prepared for it, somehow, you know? If only Ron had had some cause to compare an adventure to “one of those old Beedle stories”, or if Ollivander had expounded a little more on “the wand chooses the wizard”. It would have helped, I feel, these elements to have felt a little less like they’re tacked-on as a plot device to bring about the resolution to the series.

We do get some element of the importance of wands during the fourth book, when we learn that brother wands will refuse to fight one another. We also know that both Ron and Neville never had much luck with their hand-me-down wands. But the whole thing about ownership and allegiance seems a little too out-of-the-blue somehow. If only Ollivander had said, back in his shop, something along the lines of “your wand will give you its allegiance, though it can switch that allegiance if lost in battle”. I don’t know, but something… The fact that wand lore is so important in the final battle just feels too abrupt, and – dare I say – convenient.

I should hasten to say, however, that I don’t think the ideas of wand lore, or the Beedle stories, are bad. I just think we ought to have had some hint sooner. The idea of horcruxes was given to us in book two, after all – we just didn’t recognise it for what it was. Having merely “the wand chooses the wizard” being the setup for the finale just needs to have been further explored beforehand, in my view, for it to not feel tacked-on.

But hey, I’m just a guy on the internet…

I feel as though I’m beginning to sound too harsh here. The problem, for me, is that the story has been so well-crafted, with such believable characters, and such a phenomenal sense of realism that, perhaps inevitably, we have come to expect such great things from it. The laws of this magical universe have always allowed for things to make sense, as much as you can say a work of fantasy can do so. The plot, while not obvious from the outset, makes sense when you look back on it from the conclusion.

Harry Potter

I’ve read these books so often now, they’re really very much like old friends to me, and re-reading them always feels like something of an event for me. The first five books feel as well-known as the back of my hand, whereas the final two, being a little more recently published, are a little fresher to me. Being so familiar with the storyline, I enjoy reading the books to revel in the details, and ponder all manner of what-if situations – something that tends to rankle with my wife, who is herself a much bigger fan of the franchise than I am! I suppose it’s a problem with the richness of the universe JK Rowling has produced, though – with this much depth, the questions get correspondingly more in-depth. I mean, do Scottish students attending Hogwarts really need to travel to King’s Cross to take the train to Scotland?

I’m just so much of a fan of these books, that I suppose it’s inevitable that I’ll end up picking on these tiny details, and wanting to know more!

Harry Potter!

Hey everybody,
It’s Birthday Week here at spalanz.com, and this week is devoted to that beloved franchise all about the wizarding world, which has captured the hearts and minds of millions of people, young and old, across the globe. Taking off after the first novel was published way back in 1997, it has proven to be more than just an international hit – it’s a force of nature!

Harry Potter novels

I first came to the franchise at Easter 2003, when my folks bought the second film. I don’t honestly remember if I’d watched the first one when it came out, but the folks were having a back-to-back screening in the living room, so I thought I’d see what the fuss was all about. Up to this point, the most contact that I’d had with the series was to read the opening paragraph of Harry Potter and the Philosopher’s Stone in the local Woolworths, and my cynical, teenage hipster self had dismissed it as “kid stuff”.

Well, questionable child acting aside, I actually really enjoyed the films, once I’d gotten into them. There was still an element of teenage cynicism about me, though, so when I decided to read the third book, and see what happened next, I felt as though I had to almost hide this fact from the wider world!

That Easter break, I read and re-read all four of the books that had then been published, thoroughly enjoying myself and the unbelievable immersion the books offer. I was hooked!

This week, I’ll be taking a look, as ever, at a related game, but my focus will firmly rest on the books. As well as offering my thoughts on this beloved series, I thought it might also be fun to go back through some of the fan theories that did the rounds, and we’ll try to briefly look at the new film series, Fantastic Beasts!

Stay tuned!

The Third Warhammer Preview

Hey everybody,
Today has seen the third online preview from Games Workshop, these online previews taking place instead of the usual seminars that would have taken place at the various events and tournaments if we weren’t in these crazy times. The previous two such previews didn’t honestly excite me all that much, though in the intervening days since we saw all that stuff, I have come to realise that there are some really cool things in there.

This preview, however, has been pretty good, if I’m honest, and I’m fairly excited about a lot of this stuff!

To start with, we’ve got the new Giants for Age of Sigmar, the Sons of Behemat, which have been a name for a couple of months now, but we’ve finally seen the new kit in all its massive glory! I’m not about to rush out to start a Giants army, but the multi-part kit does look like a lot of fun. And huge. Very, very huge.

Looking forward to seeing these come out, and I’m intrigued as to whether any more is going to come out for the army…

Now, this next one is a bittersweet one. The “last expansion” for Blackstone Fortress, Ascension. It looks like the expansion is giving us Mummy and Daddy spindle drones, which do look really great! It’s just… the last expansion? It makes me quite sad.

I think that my one main hope is that this is merely the last expansion of this ’round’ of the game, and we’ll see effectively a new core set, or a set much like Escalation, which brought us new explorers as well as new enemies. Blackstone Fortress is a setting that is too good to leave – the possibility of having all manner of weird and wonderful denizens of the 40k universe.

Here’s hoping.

Keeping to the skirmish games, Warcry is getting a new warband, and it isn’t Chaos related. The Dark Elves are coming to the Eightpoints, and they look… cool! When I first saw these, I thought they looked a bit weird, as though there was some kind of spell-effect moulded onto the sculpted, but now I’m not so sure. At any rate, they look great in my opinion, and I’m hoping that we might see some more in the way of these kinds of bespoke warbands for the game, rather than the repurposed stuff that we saw for Nighthaunt and Stormcast.

There is a new team coming for Blood Bowl, and we’re getting another Horus Heresy character in the shape of none other than Saul Tarvitz. He doesn’t quite look as I’d imagined him, but even so, he does look good!

Finally, though – new Necrons!! We had rumours of Illuminor Szeras being a new model way back, but seeing the final rendition is actually really lovely. Sure, he’s a bit busy in the way that many other new models are, but I think it’s really cool to see us getting a new centerpiece kit, and even though I’ve not finished painting the finecast version, I think I’ll be picking this bad boy up as soon as possible!!

Also accompanying Szeras is a new Inquisitor model, which looks really quite wonderful! I’m always intrigued to see these things come out, because the Inquisition seems to be a forgotten faction. But yeah, we get a new Inquisitor model. Cool!

All in all, I’m quite chuffed with the models that we’ve seen here. Looking ahead, it seems as though this might be the way we get these previews for the foreseeable future…

Star Wars Galaxy Guides (part one)

Star Wars West End Games Galaxy Guides

We’re going a bit retro today!

Easter is fast approaching, of course, and it’s always my favourite of the chocolate holidays, as I like to reminisce about the times I’d spend off school, endlessly watching the original trilogy. Today, I thought it could be fun to look back at some of those books that came out for the West End Games RPG back in the 1990s, when the Prequels were a far-off land and all we had to go on was the story of the Rebels and their fight against the Empire! In all, twelve Galaxy Guides were produced, and they served almost as a series of books that gathered up a load of stuff that could help the GM with designing games. There was a lot of background on the setting, reams of NPC profiles, and sample adventures that could be run to make use of a variety of material. Let’s take a look at the first six!

Star Wars West End Games Galaxy Guides

The books that deal with the movies are told from the perspective of Voren Na’al, an Alliance Historian who himself had stats to allow him to be used in the game. The idea was that Na’al was preparing a report for his superior, Arhul Hextrophon. While these books all date from 1995, it wasn’t until 2012 that Na’al and Hextrophon were retconned as the two assistants who hand the medals to General Dodonna during the closing ceremony of A New
Hope (Hextrophon is on the left, and Na’al is on the right:)

While the movie books deal pretty much with the events of the films in chronological order, with material on the locations and the characters from each, there are also plenty of sidebars and the like with mini-stories. Most of these are the kind of throw-away things such as interviews with minor side-characters, although worth noting here is that one such tale is how Biggs Darklighter came to join the Rebellion, the mutiny on the Rand Ecliptic, which was later spun out (and altered) into the four-part comic series Darlighter, one of my all-time favourites from Dark Horse.

Galaxy Guide 4 is the first look at Alien Races, and again is written as an in-universe publication, this time as an Imperial Catalog of Intelligent Life in the Galaxy, commissioned by Darth Vader himself. A lot of these species were invented for the RPG, and helped to inform the burgeoning expanded universe at that time, as was the case with a lot of the WEG products.

Star Wars West End Games Galaxy Guides

These books are all really great for the amount of lore that they contain, featuring the backgrounds on a whole host of both significant and minor, background characters. We get the fascinating backstory on General Dodonna, and his thrilling escape from the clutches of the Empire as he came out of retirement to help lead the Rebels, for instance, which sounds like the sort of thing that could be spun into a novel, these days! A lot of the denizens of Jabba’s Palace have backstories that are the basis for the short stories in the Tales from Jabba’s Palace anthology, too.

There are also many characters that were created for the RPG that became quite significant in this lore – we see this in the backstory on Dodonna, where his former comrade Adar Tallon once again gets a mention. Tallon was created for the early adventure, Tatooine Manhunt, and became something of a regular non-movie supporting character for a number of WEG books. There is a care to the way that WEG went about spinning out the universe created through three movies into the massive juggernaut of the Space Opera genre that it became, and that really comes through when you see the amount of depth the writers went into.

Something that I really like about them is the mini adventures that they all include – or, as is the case with Galaxy Guide 6, it’s what the book is all about. There is so much to enjoy about these sourcebooks even now, for the lore that they contain, but it’s always really nice to remember just how much these books were intended to be used as gaming aides. It’s really one of my great regrets, never actually getting round to playing the WEG system, although I did talk about it with a group of friends back when we were all in college. Sigh!

There is some truly great stuff in these books – of course, I am biased, as this is the lore that I grew up with. Given that the Disney universe feels distinctly different to me right now, it’s really nice to read through these books once again, and come upon the stuff that I know and love.

Looking forward to getting back to reading through books 7 to 12 next!

The Warhammer Preview! and some rumours

Hey everybody!
So across both last weekend and this one, Games Workshop have treated us to some previews for upcoming miniatures across all of their main lines!

Warhammer Online Preview

I must admit, I thought we’d get some more interesting stuff than this in the first Preview, but I fully understand that a lot of these miniatures are coming out for lines or systems that I have no interest in. There are some interesting behemoth models for the new High Elves faction in Age of Sigmar, which look like massive Hindu-style deities, that do look pretty great if I were going to be collecting those models!

Lion el’Jonson is coming – but it’s for Horus Heresy, which felt like a bit of a let-down. We still need more loyalist Primarchs in 40k! The Scions of the Flame warband for Warcry don’t really float my boat as much as I was hoping they would, either!

There is an interesting bit of news in the next (seventh) Psychic Awakening book, War of the Spider, which features Talons of the Emperor, Assassins, Death Guard, and a new Heretic Astartes faction that centres around Fabius Bile, who is getting a new mini (at last!)

This one should be interesting, though we still don’t have Necrons!

Fabius Bile looks pretty amazing though – I’m probably not going to branch out any further into Chaos, but I do love that model!

The second Preview took place yesterday, and if I’m being totally honest, I was pretty unimpressed with this one, as well! There was some more info on the upcoming High Elves – they’re getting a similar release to that for the new Sisters back in November, only with full multi-part kits and fancy dice. I’m expecting another sell-out situation, if I’m honest! Blood Bowl is getting some Treemen, and there have been a couple of new Praetors shown off for the Word Bearers – very sexy, they look, as well!

 

 

The biggest thing, as far as I’m concerned, though, was the VIII Psychic Awakening book, Pariah, which will involve Ephrael Stern of Daemonifuge fame! I should get round to featuring that graphic novel here on the blog at some point! The miniature looks lovely, and the fact that the book is called Pariah has set the Necron community alight with speculation!

However, I am pretty disappointed to see that Deathwatch and Harlequins are getting their particular updates via White Dwarf, and not a campaign book…

Psychic Awakening has been fairly uneven, to me, at this point. While we’ve had some wonderful updates models for Drahzar, Mephiston and Shadowsun, and the boxset for the Mechanicus that we’re expecting soon is just fabulous! But I feel a little like the boxsets have maybe overshadowed the other releases. I think getting new, plastic Aspect Warriors and Incubi almost set us up for subsequent disappointments, as the following books had a massiv focus on marines above all else, and gave us just one new model. Will we see plastic Pariahs for the Necrons? Who knows. But I wouldn’t bet on it…

I’ve been disappointed, overall, with both of these previews, but all hope isn’t entirely lost, as we have a third one coming along in two weeks’ time! I guess we’ll see if that one will bring more exciting stuff!


I’ve been meaning to talk about the 9th Edition rumours that have been circling for some time, though have never seemed to have the time to get round to it! Back in December, this was published on Faeit 212, which talked about the new edition coming in the summer, and is a “polish / clean-up” of 8th edition, reworking some keywords as well as the Psychic phase. Psychic Awakening was seen as the lead-up to the new edition, much as The Gathering Storm served as the bridge between 7th and 8th editions, but there isn’t a great deal more to go on here. That said – fluff-wise, the Emperor apparently wakes up, though is still bound to the Golden Throne. Interesting…

The rumours have re-appeared in the wake of the coronavirus lockdown, in terms of how the pushed-back release schedule from GW will impact that summer 2020 release date, and the general consensus from the comments is that it probably wouldn’t – something this huge will already be produced, and the subsequent releases further in the year will depend on the summer date being adhered to as far as possible. It makes sense, right?

That said, I find myself feeling a little jaded by the whole thing. I am fairly sure that 8th edition was touted as being as close to a living edition as is possible, kept alive through Chapter Approved each year. Part of me doesn’t want it to be true, for sure, as I’m already fairly heavily invested in the current edition, and I think it would be a kick to the figurative balls if I had to buy a bunch more books for the armies that I collect. (In reality, I’d use this as the excuse that I need to actively thin out most of those armies, and just keep a core handful from there on out).

I could see this as being almost some kind of 8.5 edition, as GW releases a consolidated, revised rulebook that takes account all of the changes that have happened since 2017, and uses that event as the chance to tinker with the Psychic phase, perhaps. We’ve already seen second editions of some codexes now – I think it’s entirely possible that they will put out a bunch of new codexes for the other armies, updating their rules with the Psychic Awakening stuff, and then continue on with the practice of using Chapter Approved to then give out more missions and the like, and address any issues thereafter.

In fact, I could see this as being some kind of major release and them giving all of the armies updated codexes over, say, a two week or maybe month-long release window. Kind of like how 8th edition launched with the Indexes for all factions on day one.

The Indexes do bring me to a sort of interesting point, though. Chapter Approved 2019 came in two parts – the scenarios and missions and new rules, and a pamphlet of all the points changes. I wonder if the Codexes could adopt this approach, and come with a pamphlet that presents all of the datasheets, Index-style, that could be dealt with independently of the codex? So that we have the fluff and the crunch separately? I’m honestly not sure whether I would go for that, as I do like having all of my stuff in just one book, but who knows where we could be going?

I’ve read some fairly intriguing comments about the possible new edition, and I think a lot of people make the valid point that the majority of sales upon launch of a new edition are from the books. People (like myself) who have an army already will only want the rules with which to play that army, and possibly supplement out from there. A great example could be Tomb Blades for the Necrons, which turned into something of a bestseller when the Necron Codex dropped in 7th edition. People already have all the troops they could possibly want – although 8th edition was quite sneaky in how it updated the old force org chart from 2 troops and 1 HQ to 3 troops and 2 HQs to make the staple Battalion formation. While the launch of a new Codex might well bring in a few people who decide they want to start that army – such as myself with Tau a couple of years ago – in the main, the people buying that book already have the models to go along with it.

So I don’t think that Codexes will be going away – and while there are plenty of vocal folks out there who insist on getting digital rules by default, there are plenty of us who also like to have a physical hardback book to use.

I think a new edition is probably inevitable at some point, and it is true that – especially with Psychic Awakening – the rules have gotten too bloated when you’re trying to play the game. However, I would much prefer to see a consolidation of the rules, rather than some kind of overhaul just for the sake of a new edition coming out. I hope that common sense is maintained, though, whatever happens!

Star Wars: Galaxy’s Edge – Black Spire (a review)

I finished reading Galaxy’s Edge: Black Spire last night, in what was possibly a record for me right now, as I’d managed to read a novel in less than a week! If I’m honest, I wasn’t entirely enjoying this book, but I knew I wanted to have it finished in time for Easter.

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The book is almost a sequel to Phasma, as the central character is once more the Resistance spy Vi Moradi. Working on General Leia’s instructions, she heads out to the remote world of Batuu shortly after the Battle of Crait, in an effort to establish a base and recruitment ground there. As a partner, she is given her erstwhile nemesis from the earlier novel, Captain Cardinal, now having begun his rehabilitation and going by his given name, Archex.

The duo crash-lands on the planet, and have their supplies stolen by the local gangster’s thugs, and so Vi gets herself a job at the local scrapyard, sorting junk, in an effort to earn enough money to buy it all back. The first part of the novel is really quite schmaltzy, as everything goes well for her, and all of the locals are either positive or, at worst, indifferent to her. We get to see the locals at Black Spire Outpost, and tour the local sights in a manner
that underlines how the book basically ties into the experience at the Disney Resorts in Anaheim and Orlando.

However, the First Order is tipped off to her presence on the planet, and send Lieutenant Wulfgar Kath down to capture her. Vi’s efforts to recruit the locals to the Resistance do not go down too well at first, but over time, as the oppression of the First Order makes itself known, the tide begins to turn. While the Outpost never formally comes out in open support of the Resistance, they are nevertheless able to establish their base in some ancient ruins, and some of the local farmers begin to drift in as part-time recruits, at least.

As I said at the beginning, I didn’t really enjoy this book. Don’t get me wrong, I enjoyed it an awful lot more than Phasma, but I felt like the fact everything just went so well for Vi made it feel like it was pitched at a younger age range, as condescending as that might sound. I was trying to get this point across when I discussed it with the other half; Star Wars rarely has things going right for people, and so I’ve come to expect there to be some conflict, and a lot of stumbles and road blocks. However, once we’ve dealt with the crash, Vi meets some really helpful locals, who are almost sickeningly altruistic, and my preconceptions about what Star Wars is led me to expect a pay-off that never came. Once I was over that initial reaction (well, it took me to get to roughly the middle of the book before I could get to that stage!) I don’t think I disliked the book as much – it read so much better as a young-adult novel than a more adult novel, if that makes sense.

Along similar lines, this book also suffers from quite a lot of “movies-only” syndrome, whereby a lot of the references only refer back to the movies, often inappropriately. For instance, the Outpost cantina serves a bewildering variety of drinks, a couple of which have really bizarre names: the Fuzzy Tauntaun and Dagobah Slug Slinger spring to mind here. Sure, they’re fun and no doubt they’re sold in the theme park, but within the context of the universe, Dagobah is supposed to be a planet only a select few people know about, while Hoth is so far off the beaten track that Tauntauns may well have no meaning to the wider galactic public. It’s such a nitpicky point, I’m almost abashed at bringing it up, but it’s something that I always find myself railing against when I’m reading, because it goes against that suspension of disbelief.

My only other gripe with this book, then, was the way that the First Order is portrayed – but I don’t think that was anything to do with the author, so much as the way the organization has appeared since 2015’s The Force Awakens. We still don’t have any real substance for them as a group – they’re there as the antagonist, and there are hundreds of tiny little moments of playground-style bullyings and venalities, but there doesn’t seem to be a purpose to them other than being a group for our intrepid band of heroes to go up against. Sure, back in 1977, all we knew about the Empire was that they were the bad guys, but Tarkin’s talk of the Imperial Senate gave them a gravitas – we knew that the Empire was the established government, albeit a tyrannical regime that needed to be fought against. We’re now well into the sequel universe but we’ve still not seen anything beyond the shady “there was once an Empire, they retreated into the Unknown Regions, then the First Order appeared, but it was really Palpatine’s ploy all along”. It’s a problem that I’ve whinged about before, of course, but I feel like we now desperately need more of those gaps filling between Return of the Jedi and The Force Awakens. We need to see more of what went on in the Unknown Regions; we need to find out what those secret storehouses on Jakku were all about, and we need to get more info about the New Republic, and how that all fits together. The Hosnian incident, referred to a couple of times in the book, lacks a lot of punch, I think, due to the fact we don’t know enough about that side of the galaxy.

But as I say, that’s a problem with Star Wars in general right now, and not specifically with this book!

Black Spire Outpost has obviously changed since I last checked in there, during the new Thrawn trilogy, and seems to be thriving as a result. There are several interesting mentions, including Hondo Ohnaka apparently taking up residence there, but also the scrap merchant that Vi works for, Savi, who is said to be a friend of Lor San Tekka, and his workers all seem to have some affiliation, however loose, with the Church of the Force idea. I’d like to see that explored more, and get some real meat on those bones! Vi finds a couple of items amid the junk that seem to be really potent Jedi artifacts (is one of them a holocron?) that makes me wonder where Savi is getting his junk from.

The novel ends with the First Order arriving in force at Batuu, with none other than Kylo Ren in orbit in a Star Destroyer. Now, I feel like this is very strongly setting up a sequel, though I believe it’s also tied quite strongly to the theme park experience, so maybe there’s something there that I’m missing. However, combined with the stuff about Savi, I feel like there’s more story left to be told. Despite not being the biggest fan of the book, I’d still like to see if there is more that we can expect to see here!

Marines!

Hey everybody!

So the world is currently in lockdown, as we all try to stop the spread of coronavirus, and the hobby community has really embraced this enforced isolation as the perfect time to get some of that old backlog painted. Personally, I’m classed as a key worker, so I’m still going into work every day, but I’m trying to stay inspired by the posts I’m seeing on social media, and I think it’s safe to say that I’m quite firmly over the hobby slump of a few weeks ago!

Space Marines are possibly the most iconic part of the Warhammer 40k setting, and even having had multiple redesigns over the years, there are design elements in there that effortlessly evoke the grim darkness of the far future. The most recent, Primaris iteration, has seen them almost with a meaner face, and they’re certainly much bigger now than they used to be. But for me, I think there will always be something about Mk VII armour that calls to mind the “classic” space marine.

A few years ago, I decided I was going to paint up a force of Space Marines in the quartered scheme of the Novamarines, a successor chapter to the Ultramarines. However, with barely two squads painted, I had to call a break, and I’ve not returned to them since. It’s a shame, because it’s a lovely scheme, and I was really very pleased with myself, with the units that I had painted. For this project, I had decided I would only use Mk VII tactical armour, and bought a host of bits for the occasion. However, I’ve since called a halt, and I’m now planning a wholly different project.

When I made the move from Fantasy to 40k, Space Hulk was a big deal, and there was a lot of hullabaloo around tyranids and Blood Angels. Now, I love the faux-Catholic vibe of the Imperium, and really appreciate that aspect of both the Dark Angels and the new Sisters of Battle. However, as far as marines go, the Blood Angels have always grabbed my attention for the sheer number of Chapter-specific units that they have. Along with Space Hulk, one of the cornerstones of my early days and weeks with 40k was the Shield of Baal series, and I picked up that box of good stuff that included the demented greatness that is the Death Company. However, as time went on, I sold all of that stuff off, but back in September last year, I began to reminisce about the Shield of Baal – in part, thanks to having finally started playing games with the fairly substantial tyranid army that I had by then amassed.


I’ve said it before: everyone probably has a Space Marines army. For me, I’ve hovered around the Dark Angels and Ultramarines for years, but last autumn, in the weeks and days leading up to my wife going into labour with our firstborn, I’d settled on Blood Angels for mine. As such, I feel almost a special place in my heart for this force. It was this Codex that I was reading while we were waiting to go down to the labour ward, and these were the models that I was building when, once our baby was here, the hospital staff had sent me home but I couldn’t sleep through sheer nervous excitement.

So far, then, I’ve got a few units of the older mini marines that I’ve had hanging around for years – a Devastator Squad, and an Assault Squad, and something that I’m really excited about, a Sternguard Veteran Squad. On top of that, there are a couple of HQs – a Captain and a Lieutenant. It’s really interesting how Lieutenants aren’t exclusively a Primaris thing, but have been reverse-engineered for the older marines, as well. 

One of the things that really attracts me to the Blood Angels is the Chapter-specific units, as I find all of those fancy gubbins that make them unique really exciting! I’ve got a couple of squads of the Blood Angels tactical squad waiting in the wings, but I do want to add in some Sanguinary Guard as a sort of focal point for the army. I mean, there’s a lot of red, and with some Death Company bits in there, I’ll also have some black on the sides. Having a massive blob of golden warriors in the middle will really stand out, I feel, so hopefully I’ll be able to get them once lockdown is over, and things return to normal!

Death Company were a significant feature of the Shield of Baal box, with one squad alongside the dreadnought. Almost four years ago, I built up these chaps, although I have sadly since sold them off when I was trying to concentrate on just a couple of xenos armies…

Alongside the tacticals and the devastator gunline element, I do want a massive sledgehammer of a force to really just assault the enemy – the assault squad will be part of that, of course, but I think this is what is really exciting me about the Blood Angels, the fact that we have so many heavy-hitters like the Death Company and the Sanguinary Guard. With the right buffs, as well as the plethora of new rules from Blood of Baal (review coming soon, I haven’t forgotten about the Psychic Awakening!) it seems like the army really ought to hit like a brick to the face. 

Of course, that isn’t forgetting the guns, and another reason for wanting to start on this project was the simple fact that I liked the look of red marines with blue helmets! So I’ve started out painting the Devastators, and so far I think they’ve been turning out pretty nicely! Don’t get me wrong, I’m not good at painting the red, but they don’t look too terrible, I think!

I hope you’re all coping reasonably well under the pressures and the strains of the current crisis, and that you’re all managing to stay safe. I’m going to try not to comment too much about this, as I do want my blog to remain a fairly decent escape from the world. While things have been quite quiet here in recent weeks, I’d like to pick up the pace once more as we head into the second quarter of 2020, so there will be plenty more of the usual fare coming up – book reviews, random musings and waffling is all just par for the course, now, after all!