Warhammer Fest catch-up

Hey everybody!
It’s been a while, as real life has once more taken over. I’ve been buying a house, which has been all manner of joy! But it’s a bigger place, and hopefully it will all be sorted by the time our firstborn arrives in October! I’ve found I’ve had barely any time to keep up with the world around me, as hobby stuff has been pushed a bit to the back burner while we were selling ours. But I’ve had a week off, down on the south coast of England, so it’s been nice to get away from it all!

Well, it was Warhammer Fest at the weekend, and while it probably wasn’t as exciting as last year’s event, there were a few things of interest to come out of it. Let’s talk first about the new paint range, which is probably the biggest thing to come from Coventry, despite my liking for more model announcements…

From what I’ve been able to understand, from reading the myriad posts on facebook groups since the weekend, they’re pretty much like the Nighthaunt technical paints that came out with the new ghosts last year. I’ve painted a fair number of my Chainrasps with Nighthaunt Gloom, and found it to be quite a decent way to paint them up quickly, though of course I can’t see how I’d do an entire miniature in these colours, but rather use them to do the heavy lifting and then fill in some details later. Of course, it’s best for horde armies, which would have been ideal for my Slaanesh plans, but I’ve now got a colour scheme for these that wouldn’t really help things, so I’m likely to pass over these for the most part until I have a use for them. Probably once I get my Khorne plans underway…

I’ve been quite surprised to see a number of Space Marines painted with these colours, and looking quite well for it, too. Unfortunately, though, I’ve set my heart on painting my Space Marines as Novamarines, which I’m not sure would work. But maybe – I suppose it might work for the cream quarters, but I feel like these paints might be best used on the many scenery pieces that I have waiting in the wings!

I’ve been looking forward to seeing the new Sisters of Battle coming along, though I have to say, now that we’ve seen the first painted one, I’ve begun to wonder whether I’ll actually pick any up. Don’t get me wrong, they look great, and I think it’ll be exciting to see the army come out fully-formed later this year, but I reckon I’ve got enough to be getting on with. Maybe if they come out for Kill Team…

Speaking of Kill Team, the new Elites book is due out tomorrow, and I’m cautiously excited about getting it. I’ve been playing a fair bit of Kill Team recently, and have been enjoying it, so I think it’d be cool to add some different units to the mix. I’ve been playing my Necrons, using four Immortals and two Deathmarks, so I think it might be nice to add some Lychguard or Praetorians to the mix. Maybe both?!

I’m also quite excited about the new killzone, Sector Sanctoris:

There has been quite a lot of annoyance online with this one, given that it only seems to have odd bits of terrain rather than the more full kits we’ve seen coming with the other battlefield expansion sets. I suppose part of the issue might also be the fact only the walls are available separately so far, so it isn’t immediately apparent how big of a saving it might be. Personally, it has all of the terrain that I would want – those two massive statues from the Basilicanum set, as well as the scatter terrain from Urban Conquest. With some low walls to boot, I think it’s a great set and I’m looking forward to picking it up – I’d otherwise been thinking of getting the Scarab Occult terminators set in order to get that scatter terrain, so this has worked out well for me!

I think I might branch out a bit soon with Kill Team, and have been considering either Space Marines or Militarum Tempestus. I’ve got plenty of models for both of course, but it might be nice to have an Imperium force. I’ve thought this about regular 40k before, and had wanted to get moving with the Adeptus Mechanicus army that I’ve been wanting to do things with for what feels like forever (though in actual fact, it’s only been two years!)

While we’re on the subject of the Mechanicus…

Yes, there are Chaos Knights coming, complete with their own Codex – but I’m not interested in that. I’m much more interested in this:

The Skitarii are finally getting a transport! Cool beans, for sure. I’m hoping it’s open-topped, as well, so I can be throwing out a butt-load of galvanic rifle shots (or better, radium carbine shots!) in a binharic drive-by! While there have been plenty of people unhappy with the look of it, thinking it belongs more appropriately as a Cadian transport, I think it looks really on-point for the faction. Doubtless that is helped by the design cues such as the top hatch and all the vents, but it looks exactly like something you’d expect to see floating across the radium wastes.

I also like the tank variant. Up to this point, we’ve only had the walker vehicles for the army, which I think have helped to establish the faction as being, well, weird. Seeing this version as well really just reinforces this weirdness, and I love it!

The AdMech aren’t the only folks getting vehicles though, as the Primaris Marines are due for a variant on the Repulsor tank. The new Repulsor Executioner looks, well, hilarious, but also like it would likely fit in perfectly with a Primaris force.

While we’re on the subject, I’ve been thinking a lot about perhaps finally painting up all the Primaris marines that I have hanging about, from Dark Imperium and the like. I split the Shadowspear box and only got the Heretic side of things, but I’ve since picked up some phobos-armoured bits, and feel like trying my hand at a small marines force, maybe to go alongside my Skitarii or Tempestus Scions… I’ve previously thought about an all-Primaris list, headed up by Marneus Calgar, though I’ve more recently been thinking about making a list around the Vanguard marines.

I’ve painted a small number of Primaris chaps in the colours of Genesis Chapter before now, but I can’t currently decide if I want to continue like that, or else do Primaris Novamarines… 🤔

I’ve never even considered playing Apocalypse games, as I’ve previously given over an entire day to playing just regular 40k back when I was first getting into playing it, and I can’t say as though I really enjoyed it. In all honesty, it’s just a bit draining! But it’s exciting for those people who do enjoy the game that much, so I’m glad to see folks getting what they like!

There’s been some further news for Necromunda expansions, with the alternate heads and weapons for the Delaque gang, and some more hive scum and a champion for the Cawdor gang. While of course, that dude looks cool and all, I think it has made me more excited to think about how the Delaque hero will look! Aside from all of this, however, I think the more exciting thing here is the prospect of Palatine Enforcers coming for the game! Of course, I think it would have been amazing to have actually seen models for these guys, and given the rumours that these things are due in Q3, I find it a bit of a let-down that we’ve not seen anything. I’m therefore assuming that the rumours are false, or else I think it would be a bit of a shame that Warhammer Fest didn’t have anything more for us…

I think this is a very exciting development, seeing yet more warbands for the upcoming Age of Sigmar skirmish game. I’m still going for the Iron Golems, as I find them wonderfully creepy (and almost perfect fodder for Dark Eldar Grotesques), but the snake folks are pretty exciting, I won’t deny:

I mean, look at this chap! With such a proud beast of a cobra at his feet there!

I’m really looking forward to this game, though obviously I’m not sure about whether I’ll be able to pick it up at release! I think we’re probably in for a similar situation as Kill Team last year, with the core set selling out quickly.

On the wider subject of Age of Sigmar though, we’ve got more releases to look forward to in just over a week, with the arrival of the new scenery pieces that form the Dominion of Sigmar stuff. Much like the new Sector Imperialis terrain that came out of Kill Team, I think it’ll be really exciting to see these things come out and what people do with them.

I would have liked to get hold of some of this stuff myself, but while I do enjoy playing AoS, I think I’m still more of a 40k player when it comes to this sort of thing.

Forbidden Power has finally be revealed to have been basically Malign Portents volume 2, bringing more generic endless spells and a book for their use. The spells look cool, but I’m hoping that we’ll get the book released separately so that I can take a look at what the whole thing is all about.

It’s interesting, isn’t it, that while I started my AoS journey with the Nighthaunt and have been branching out almost expansively with ideas for Legions of Nagash as well as Chaos Daemons, I’m still more interested in the wider world of 40k than AoS, and stop myself short when it comes to getting this sort of stuff as well.

I suppose last year was a hard act to follow, bringing the new edition of Age of Sigmar, as well as Malign Sorcery and Adeptus Titanicus. But there are definitely some exciting things on the horizon to look forward to!

The New Slaanesh!

The New Slaanesh is here, folks! I’ve been a bit lax with covering this stuff here on the blog, in the main because it came slap-bang in the middle of the birthday celebrations here.

There are some really fabulous new miniatures coming out for the youngest of the Chaos gods, although part of me feels like we could have done with some more models to properly round the release out. No mortal followers is a subject that has been done to death, of course, but it does feel a lot like the new Keeper of Secrets model has overtaken pretty much all of the other new goodness. While the new model is pretty damned amazing, there is a part of me that wonders whether we could have had anything more…

I suppose that having seen some of these new models already – the Infernal Enrapturess and the new Fiends – makes me wonder if that has perhaps spoiled the release a little. We’ve got the new daemon prince, the weird mirror-on-tentacles, and the new Masque model, along with the first ever Slaanesh Battletome, and the terrain piece and endless spells, which are now part of the expected schedule for Age of Sigmar.

I’ve been hoping for a new Keeper of Secrets for what feels like forever, and it really doesn’t disappoint. It has all of the design cues we’d expect for the line, allowing it to blend into the established Daemonette line quite easily and very well. There’s a wonderful sense of presence for the model, and a really menacing feel from the fact it is posed walking forwards quite leisurely – much like the Wracks really, it feels dangerous.

The new daemon prince looks much like any such daemon prince of Slaanesh would – not some horrific daemon, but rather a perfect, honed and muscular specimen that has reached its own level of ascension. It also has the sense of menace from the calmly-striding figure.

The Contorted Epitome is perhaps the weirdest model that we weren’t expecting for the line, and something that I’ve been really interested in getting my hands on. It’s quite an odd beast in that it is basically a wizard, with the native ability to buff models nearby while forcing enemy units to fight last in combat. I’ve heard a lot of talk about Slaanesh units now being better magic casters than Tzeentch, and I suppose these new units do really add a great deal to the force.

I’ve been struggling, so far, to come up with my own list of a Slaanesh army, though I think so far I’m going with three units of ten Daemonettes, a Contorted Epitome, and possibly a Hellflayer, led by a Bladebringer on Exalted Chariot, all for around 1000 points. Not sure if I can yet fit in any of the endless spells, though I’m not sure if I’d even want them, either. I suppose we’ll see how things pan out as I start in earnest to build and paint the force!

Speaking of which…

I’ve almost finished with the test miniature for the army, managing to get the skin pretty much as I’d like it, having a basecoat of celestra grey, then warpfiend grey, before a thinned wash of druchii violet and lahmian medium in a 1:3 mix, finished up with a light drybrush of slaanesh grey (because, obviously). The armour was a slightly difficult prospect, as I wasn’t sure how I wanted it to look, but settled on a basecoat of dawnstone, washed with coelia greenshade and then a light drybrush of sotek green. The hair was done in alaitoc blue and drakenhof nightshade, which looks better than the initial attempt with Daemonette hair that I’d made, simply drakenhof nightshade over celestra grey.

I’m quite pleased with how this one has turned out, anyway, so have a box of them to build up and get started with, though I fear the Start Collecting box that I’d made some headway with before Christmas has been packed away now that we’re in the process of selling the house, so it might be some time before I get round to that!

Path of the Renegade

Path of the Renegade is the first of the Path of the Dark Eldar trilogy, something almost sacred among us denizens of the Dark City, as it is one of the scant novels that actually deals with the Dark Kin in anywhere like detail. I’d not read the book before, but it was getting to the point where it was almost embarrassing for me to have not read it!

The story deals with the plot of three Archons against the tyrant Asdrubael Vect, the current ruler of Commorragh. Central to the story is Archon Nyos Yllithian, whose plan to overthrow Vect involves reviving one of Vect’s early nemeses, El’uriaq, the self-styled emperor of the dark kin. In order to do so, Yllithian conspires with the haemonculus Bellathonis, acquiring a “pure heart” in the form of an Exodite Worldsinger. The plan works too well, El’uriaq being so charismatic that he manages to overtake Yllithian’s plans.

While there is an intriguing storyline of plots and more plots against Vect, the novel mainly seems to serve as a vehicle to showcase Dark Eldar society, with the story strung out across these major points of interest. We get to see life in the twisting catacombs of a haemonculus coven, the thrilling fights in the arenas of the wych cults, and so forth. It almost feels a bit like a parody, as we have these huge set-pieces interposed within the narrative. Even when the story really gets underway, we still seem to slow down as we get to see this sort of showcase, and it can be quite tedious.

I suppose it didn’t help that I read this book in its re-issue as part of the Path of the Dark Eldar omnibus, which was seemingly riven with spelling mistakes and dropped words. My overall feeling is that it was a little bit disappointing, though I suspect that part of that might be due to having seen it hyped on the Drukhari facebook page for so long.

Having now read it, though, I feel that Nightbringer was a much more interesting Dark Eldar novel than this one…