Following my post about the eldar Corsairs at the weekend, I thought it about time to get the main event posted up here on the blog: let’s take a look at my latest list development, the 2000-point Drukhari army!
This is quite exciting for me, as I feel like it’s been an army list in the making for a good number of months now! I’ve not played with my Dark Eldar nearly as much as I would have liked by this point in 8th edition, mainly because I’ve been struggling to come up with a way of organising my forces that I feel is right for me. I’m not interested in the competitive builds, but rather want something that I would actually like to play on the table. So late last week I spent some time cataloging all of the painted (and unpainted) miniatures that I currently have, before sorting them into an army that I can see myself playing.
Perhaps unsurprisingly, I have 2545 points of painted Dark Eldar, with an additional 1000 points built and, in most cases, primed! I still have 14 kits waiting to be built, which is just mind-boggling, but then I suppose I was really into the dark kin back in 2017, and had grand ideas about fielding a massive force of them. Anyway! I’ve managed to distill all of this into a 2000-point list that takes in all three arms of the army; Kabal, Cult and Coven. Let’s take a look at this list now:
It’s quite a standard list of Kabal battalion, Cult outrider, and Coven patrol, netting me a total of 9 command points. I’ve still not really embraced the whole stratagems thing, feeling the need to maximise my pool of points wherever I can. Rather, I have been preferring to build lists that I want to play, and seeing if they can be organised after the fact for CP benefits.
I am, of course, playing Kabal of the Obsidian Rose, as that is how I’ve been painting my army since I started it back in 7th edition. I’ve got the classic combination of Kabalites in Raiders, and my Archons in Venoms – the Warlord being attended by his Court. I’ve also slipped a Ravager in there, because of course. So there are just six drops there to start with, and I should have some pretty decent mobile firepower to start chewing through the enemy from the off.
In contrast to most of my 8th edition lists, I’ve gone for just a patrol detachment of Coven, having 10 Wracks in a Raider and a Haemonculus in a Venom. This detachment, being so greatly reduced as it is, really feels a bit pointless on some levels, as I don’t have the mass threat of my big creatures or large blobs of Wracks to beat down in close combat. I’m seeing these guys primarily as a supporting unit for the Cult.
Wych Cults are an aspect of the army with which I have very little experience, and so the main focus for me in writing up this list has been to produce something that will allow me to change that. I’ve got an Outrider detachment because I principally have fast attack options painted, but there are also the squad of Wyches, and the Razorwing (which can fit into a Cult or Kabal detachment). I’d initially wanted to include a Venom in here also, but ended up without the points. However, the Coven really is a very mutable portion of the list, and so I could very quickly see myself expand on the Cult part to eclipse their Coven counterparts.
I have previously used Reavers when playing during the Index days, and I think they can be quite fun when used both for harassment and as more dedicated close combat units. During the game pictured above, I seem to recall they did serious work against the Orks! I also like Hellions, and feel like I’m perhaps the only Drukhari player who will make that statement! But I do like the models, and I feel like they should have a decent enough role to play in getting rid of the tougher infantry, while Reavers will likely be used to soak up any overwatch before falling back. I do actually have bikes with both grav-talons and cluster caltrops modelled on them, but haven’t had the points at this level to pay for them. As and when the Coven portion of this list is dropped, I think the Cult part could take on a slightly different look:
For this increased Cult list, I do rather have my work cut out. There are an additional 15 models to paint, which doesn’t sound too bad of course, but still! I do like the addition of the Beasts, as I think that’s an aspect that I’d like to explore a bit more if possible. The Beastmaster himself should be a good addition aesthetically, as he also rides a skyboard like the Hellions. The Clawed Fiend looks really nice on paper, making 5 S5 attacks hitting on 4s, with an additional attack once he’s taken a wound. I do have two of these models, though only one of them built – I think it could be quite fun to have a band of three of them with the Beastmaster (though not forming a single unit), going off to just blend their way through infantry where they’ll hopefully be hitting on 3s. The Beastmaster looks like he’s a decent enough support character in terms of his stat line – he can take drugs which might be useful when distributing them among the band, but his abilities otherwise basically allow for you to include Beasts in the army, and granting re-rolls of 1 to them if they’re within 6″. But he’s got splinter pods for 2 shooting attacks, and then carries an agoniser to make three attacks in the fight phase. It might be useful, I guess we’ll have to see!
I’ve only used a mass Cult once, and apart from the fact the Hellions were a fairly impressive unit for their Hit and Run ability, nothing else stood out. Of course, that could have been due to the fact I was pitting just one unit of Wyches against a mob of Orks! I’ve always thought that Wyches are the close combat unit to throw against a unit that doesn’t want to be in combat – their No Escape rule really speaks to that, after all. Coven units are the close combat units to use against dedicated enemy close combat units, so it does feel a little worrying stripping myself of the Covens!
I’ve also got enough points left over to give my Ravager a shock prow!
This list is a bit different to the one I talked about back in December, as it has more of a focus on the Coven than the Cult – if you haven’t already, I can recommend you taking a look at that to see what my thoughts were a little over three months ago!
Of course, going down the enhanced Cult route isn’t my only option for the army, as I am also considering the Eldar Corsairs option as discussed at the weekend. Should I go for that, I would then be able to fit in two more Reaver jetbikes to make one squad of five, with the addition of cluster caltrops to one squad and a grav-talon on the other.
While I suppose going the other way and enhancing the Covens is a third option for this list, I suppose the list as discussed back in December would be a better fit for that one. My fourth option, of course, is Murder Clowns, so make sure to check back later in the week for some thoughts on including Harlequins in the army!