It wouldn’t be the first time…
Since the whole Blackstone Fortress thing has gotten me in a froth about playing with miniatures that are more esoteric, and yet somehow a lot more close to what, for me, Warhammer 40k is all about, I’ve been thinking about getting myself a small Chaos force. Well, it might not be that small, after all, as I’m thinking principally about using Chaos Cultists.
The Dark Vengeance cultists are no longer available, sadly, because the box has been replaced with Dark Imperium, and the goodness that is available there. Which is a shame, because the generic cultists that you can get now are a bit sad if you’re trying to build up a huge Chaos-worshipping cult. The Dark Vengeance lot only include a couple more variants, but between squad Anarkus (on the left) and squad Tetchvar (on the right), you get some really nice-looking sculpts that, with a decent-enough paint job, could be made to look quite varied and rag-tag. Which I suppose is what you want out of a Chaos cult in the Underhive…
What’s even sadder is that I’ve currently lost my Dark Vengeance bits in moving house! They’re bound to be somewhere, so hopefully I can get them sniffed out soon. As a side note, there’s a bunch of Necrons stuff hiding from me as well, so it might be high time to have a sort-out and see where everything has gotten to…
I spent a huge chunk of my time on Friday planning out my Cult for Necromunda games, as I thought it would be a simply splendid idea to build some of these chaps up for the skirmish game as well. That I was basically devouring the rule set like some sort of fanatical zealot was entirely on point, as well! The fact that the rules for these guys are free online is even better! As another side note, how amazing are GW for doing this? Free rules for stuff is amazing! I know they do it for Age of Sigmar, but the fact they also do it for other stuff is really good. Anyway!
So I worked out a starting gang list that includes a Demagogue (Tetchvar) and a Witch (Anarkus), along with two Disciples (the special weapons chaps) and then five Helot Cultists (the basic five-man box that is still available) for a grand total of 960 points. I’m currently not 100% sure on the Witch, as I could replace him with two further Helots, but I’ll see on that one for now.
The Necromunda plans are all well and good, and I’m looking forward to trying them out soon, but the main point of today’s blog is to talk about my plans for 40k, and combining the Cultists with the contents of the Blackstone Fortress box…
There is, of course, a lot to be excited about with the upcoming Blackstone Fortress release. I just can’t seem to express how much this stuff speaks to me! For the most part, I’ve been ignoring the heroes, but even there we have such amazing ideas as Ministorum Priests and Navigators – yes, Navigators! I’m still trying to figure out the best way to include these in my Imperium army without seeming too cheesy…
But I’m thinking about Chaos today, and so I’m thinking about running a Servants of the Abyss patrol detachment alongside a second patrol detachment of Cultists, which would bring me to 496 points in total. If I can somehow work out 1000 points of Thousand Sons (ha!) then I would have a pretty great starting Chaos army, I reckon!
For informational purposes, then, the Servants of the Abyss detachment contains the following units:
This little band of wonderfulness comes to a grand total of 327 points. Not bad really, though as a lot of folks have pointed out online, the fact that they’re so prescriptive – especially the Traitor Guard – means that it’s unlikely many people will want to field them very much. Personally, I have no problem with fielding weird and wonderful stuff, and the flavour of this warband is just too irresistible for me to do anything else!
As an aside, I’m really hopeful that we’ll see these things realised as full plastic kits sometime in the future. My fervent hope is for some kind of Agents of Darkness Codex that would allow us to field weird off-shoots like the Negavolt Cultists and Chaos Beastmen without having to go fully into the Dark Mechanicus or whatever. I suppose this is what this army list is all about, for me; having a weird collection of Chaos and mutants that is more fluffy than anything else, but could still offer some really nice and flexible support to a Chaos army.
The second patrol detachment in the list contains two groups of ten Cultists – the aforementioned squads Tetchvar and Anarkus – headed up by a Dark Apostle. I have toyed with the idea of creating some kind of kitbash instead of going with the finecast model, but on reflection, he doesn’t look entirely too marine-y so I hope he can fill in quite nicely for me in the role of heading up the bands of Cultists.
While I’m not about to start drawing up massive lists already, I have been giving a little vague thought to eventually expanding this force out a bit more along the thematic lines and, while I hope to have more random Chaos stuff like the Blackstone Fortress miniatures coming out soon to bolster the list, I’m thinking about including a couple more Dark Apostles and Cultists just to keep the flavour going. I might eventually include some Black Legion marines, but that’s a long way off.
I want the army to feel more like a Chaos Cult rather than an army, so I think having actual marines in there would take away from that a bit. The Traitor Guard are perhaps a bit of an exception, as they are supposed to be an army force, of course, but I think they look weird enough with the furs and whatnot that they don’t appear overly regimented.
So those are my thoughts on building up a small 500-point Chaos list! It’ll help me a lot with both small games of 40k and also Necromunda and Blackstone Fortress, which is always a delight, so I think it should be a decent project to keep me going through the winter!