Drukhari Codex Previews: Wyches and more!

Hey everybody!
Let’s continue with a look at the final previews of the Drukhari codex prior to tomorrow’s pre-order, starting with yesterday’s article on the Wyches!

This article kinda blew me away, I won’t deny. I’d been hoping for Wyches to have something that would make them worth investigating, having only tried out cult units once or twice so far in 8th and not having been too impressed. Well, it looks like I’m finally going to be revising my opinion!

Three distinct Wych Cults get the Obsession treatment, meaning this Codex is giving us a total of ten distinct possibilities for armies, which I like!

Cult of the Cursed Blade increase their strength by 1, and only lose one model when failing morale, no matter what. I like this a lot, as one of the things I disliked about fielding Wyches was the fact they only have human-style strength. The article goes on to mention Hellions having strength 5, which sounds like they could be fantastic (depending on points!) as well as showing off a Cursed Blade relic that just sounds wonderfully fluffy, potentially taking out the model that kills it in the fight phase!

Lelith Hesperax’s Cult of Strife get an additional attack if they charge, were charged, or perform a heroic intervention. Also nice! It’s kinda nuts to think, as they say, 20 Wyches can make 81 attacks – and, with the “No Method of Death Beyond Our Grasp” stratagem, you can immediately attack again if you destroy an enemy unit – so give out an additional 81 attacks! Jeez. That’s, like, Ork style dice throwing!

Dark Eldar Wyches

Finally, the Cult of Red Grief gets to charge even if they advanced, and can re-roll failed charge rolls. Wow! Splendid stuff. While I like the increased strength, and I really like the increased attacks, I think I’m going to go with this one. Not only are Cult of Red Grief most similar to my own colour scheme for Wyches (above), I like the idea of being so damn fast!!

Another cool stratagem for the Wych Cults is Hyperstimm Backlash, which doubles the combat drugs ability for the unit chosen until the end of the round, at which point each model suffers a mortal wound on the D6 roll of a 1. Again, super fluffy, allowing us to overdose during a battle!

Dark Eldar

Today‘s article is all about new Stratagems for the Dark Kin, and I must admit to feeling a bit disappointed by it. I think because Crucible of Malediction is now a once-per-battle stratagem. I only used the Crucible once, but it did some serious work, so I was quite impressed! The fact that Soul Trap is also now a Stratagem makes me think they’re trying to eradicate the memory of the finecast versions of the Haemonculus and Archon, respectively. But that’s probably very unlikely!

Lightning-Fast Reactions is interesting, as it allows you to subtract one from the hit rolls that target vehicles. It’s interesting, because I wonder if vehicles will still have Night Shields or Flickerfields. I guess we’ll find out soon enough.

If nothing else, though, I think I’m going to make a serious effort to look into Incubi, as they’re another unit that I’ve never been that bothered with before. I recently picked up some Wildwood Rangers to proxy as Incubi, but haven’t actually started painting them yet. Now might be the time to start!

So there we have it! The Codex pre-orders go live tomorrow, so I’ll be making sure to get mine in and then spend an impatient week waiting for it to land in my hot little hands!!

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