Warhammer 40,000 news!

Hey everybody!
It’s the Warhammer 40,000 open day today in Nottingham, but I’m at home moving furniture about so couldn’t make it. However, catching up with the news over on the GW Community site, it looks like a tremendous time ahead for the game! Let’s take a look, and then I’ll catch you all up with what I’ve been doing of late, as well! (Spoiler: it isn’t what you might think…)

First of all, following its release yesterday, Necromunda has already got the next gang expansion lined up: House Orlock!

House Orlock is made up of miners and engineers who use ingenuity and grit to solve the various problems of the underhive, whether they’re making sure mining quotas are met or are just working out the best way to neutralise a charging Goliath ganger.

Exciting stuff, I have to say! I think this is actually the best-looking gang so far, and I can definitely see myself going for them – I was planning to go for Escher because I thought the Goliaths look slightly too over-the-top, but these chaps look like they could be exactly what I want in a gang! If nothing else, they are sporting some truly amazing facial hair…

In addition to a new gang, there’s a new book coming out with their rules, and new terrain tiles to further help expand the game! Looks like GW are truly making this a wonderful gaming experience! However, the new Hive Scum are being released in resin, which is not something that I’m looking forward to experiencing. Might have to pass on them.

I’ve not actually had the time to pick up my preorder copy of the game, so need to try harder and get my stuff soon…

While we’re on the subject of Necromunda, have you guys seen this video from Warhammer TV? 3D combat is, of course, what Necromunda was famous for, and while the new boxed game doesn’t have any multi-level terrain, the Gang War book apparently does. Anyway, I got on a real scenery kick earlier this year, building loads of stuff for an Armies on Parade board that never really got off the ground, given that I ended up moving house and all the rest of it, but I do still have a few kits lying around, and have recently managed to consolidate all of the stuff I had built up, following the move. Now that GW are releasing new terrain, and this has cropped up, I’m hoping that we’ll continue to see stuff like this into the future – and, indeed, more videos to inspire all manner of build options!

Back to main-line 40k, now, and the mythical Myphitic Blight Hauler is finally coming out in time for Christmas – and it’s just £15! Having decided to build a Chaos force that is predominantly these lovely chaps, I’m definitely going to pick up this demon engine for the army, and it just looks so cute!

It’s an easy-build kit, and we’re getting more for both Primaris Space Marines and the Death Guard – I actually think it’s a really great way of continuing the Dark Imperium box by having these things available as well. I’ve often thought it’s a bit weird how there are starter boxes with the push-fit models, then if you want anything more added to your force you need to level up your modelling game. Plenty of people are put off by the assembly of these things, and instead have picked up the likes of X-Wing, so having almost a complete range of easy-to-build kits can allow someone to assemble quite a decent army even when they’re an absolute beginner. Sure, it might not look as great to experienced gamers, but I think this is a problem that a lot of commentators seem to forget – experienced gamers are not GW’s intended audience for these kits. Of course, such folks will no doubt buy them anyway, but I don’t think these kits are intended for anybody other than those people who want to spend as little time at the hobby table as possible, and more time at the gaming table. A lot of people are complaining about the Redemptor Dreadnought coming out, due to its mono-pose look – well, luckily for you, you can actually buy a fully-customisable version already! So leave the easy-to-build one alone and move along!

Urgh. Rant over, anyway.

Speaking of Primaris Marines, however, we’re getting two new Lieutenants, one each for the Blood Angels and the Dark Angels, that have all the usual regalia of each chapter, to accompany their respective codex releases in December. Wonderful! I don’t actually have a Blood Angels force, but I have been trying to build a Deathwing army since GW made their first and only foray into the whole Black Friday thing a couple of years ago, and this is the first thing I wanted to talk about when catching you all up with my hobby progress of late!

My Deathwing force has been in a state of partial completion for about two years now, although to date I’ve only got about seven terminators and the venerable dreadnought actually finished. I had some time off work not too long ago, and spent a day building a land raider crusader for them. I love the Deathwing photo spread from the old Dark Angels codex, and have been vaguely modelling my force on that, so definitely wanted to get the big tank for my force.

When I spent some time trying to work out all of the points costs for this force, I think it came in somewhere around 1500 without the land raider, which initially surprised me for such a small force. However, I’m guessing that these chaps will do a lot more damage than otherwise expected… I have got two Vanguard Detachments, due to 3/5 of the old Command Squad now being deemed as characters in their own right, but I am wondering if I really need Belial in the force anymore. He used to negate scattering after you deep strike in, but scattering isn’t in 8th edition, so he’s mainly there for fluff. I suppose we’ll just see how the army evolves!

I’ve already mentioned my Chaos force that I’ve been assembling, of course and wanted to point out the other half of the army – Thousand Sons! I was very taken by these chaps when they were released about a year ago, and had thought about getting some for a Kill Team, but only recently pulled the trigger and picked up a box. Well, I enjoyed putting the Aspiring Sorcerer together so much last weekend that I’ve since bought a second box, as I think I’m going to have at least one Patrol Detachment in my Chaos army of Thousand Sons!

I just hope we get some plastic Noise Marines at some point…!

Finally, we have this handsome fella. I’ve been flirting with Tyranids for so long now, they were almost my first army (but lost out to Necrons), and a couple of times over the years I’ve found myself buying bugs without any real thought to making a force, but just having something utterly alien to paint. Very much like Lizardmen from Warhammer Fantasy, I think I’ve been drawn to Tyranids because they were part of my first exposure to 40k (Space Hulk, of course), and the fact that you can paint them with some really outlandish, almost venomous colour schemes.

More so than that, however, I feel that there is just something so utterly 40k-ish about Tyranids: while Chaos is probably the most over-arching enemy across the majority of 40k literature, I always find myself enjoying far more the books that throw space marines against the big bugs. Shield of Baal is definitely one of the best settings I’ve come across, and books like Warriors of Ultramar and Space Marines Legends: Cassius have proven just how much I enjoy these things.

Since the codex has been released, I’ve been scrabbling about, sorting out my Genestealer Cult models, as well as looking for the other Tyranid models that I’ve bought – I have a Maleceptor kit somewhere, and need to find those Zoanthropes that I built up a while back, too.

In the meantime, I’ve been working on building up the Tyranid Warriors from the Shield of Baal: Deathstorm box, as well as purchasing more reinforcements in the shape of the old Start Collecting box (I do want a Trygon as well, but that Hive Tyrant model looks so damn good!)

I suppose it’s somewhat inevitable, given the fact that I’ve been recently thinking about my Cult models as well, that I would have moved towards building a force – however small – of the bugs those cultists worship. I’ve not properly worked out a list just yet, but I think it’s going to involve a Hive Tyrant surrounded by Warriors, a Broodlord surrounded by Genestealers, and a psychic contingent of Zoanthropes and at least one Maleceptor. I can start thinking about Carnifexes and Trygons further down the line, I think…

I’m really happy to have started in earnest with building some Tyranids to go alongside my Cult. While it has previously always felt a little like a distraction from my main force of Necrons, I think I have enough on the go nowadays that adding one more faction isn’t really going to harm anything!

And who knows? Maybe if plastic Sisters of Battle ever happen, I’ll be adding yet another faction to the never-ending roster!

Deliverance Lost

Hey everybody!
I’ve made a return to the Horus Heresy lately, having read book 18 in the mammoth series: Deliverance Lost.

Deliverance Lost

The book follows on from the events of the dropsite massacre on Isstvan V, and details the activities of the Raven Guard, under their primarch Corvus Corax, as he attempts to rebuild the legion. I’ve admired the Raven Guard colour scheme when I’ve seen it in stuff like the Kill Team box set, but I’ve never really thought of myself as a fan of the XIX legion. However, after reading this book – well, I’m not about to start building a new army, but I do think I have a better appreciation for them.

As Corvax and his marines escape the Isstvan system, we discover that the Alpha Legion has managed to infiltrate the loyalists, and there is some really wonderful misdirection throughout the entire novel, as we follow the spy, “Alpharius”, as he gathers intelligence for Omegon, who has placed himself close to Deliverance, the heartland of the Raven Guard.

I think it’s widely known that Corvax obtained knowledge of genetic manipulation from the Emperor in order to rebuild his legion, especially since all of the Primaris hullabaloo that brought out other instances of people other than the Master of Mankind building space marines. Corvax obtains access to the primarch project itself after an elaborate set-piece trap sequence, which seemed somewhat out of place, but was nevertheless entertaining. Postulating that they could mix Raven Guard geneseed with primarch genetics to produce space marines that have the superhuman powers and enhanced growth rate of the primarchs, the Raven Guard begin to re-create their numbers, but this is sabotaged by “Alpharius” and his introduction of demon ichor to the genetic material, which causes the new recruits to spawn demonic talons and such. While thousands of marines are successfully made, it’s an unfortunate stumbling block on the road for Corvax, and I did find myself quite sorry for the poor guy as his continued attempts to re-build are thwarted!

While the Alpha Legion spies all seem to have been outed by the end of the novel, an interesting question is posed by the fact that, if the Alpha Legion has successfully infiltrated one legion, how many more have spies within them now? There is a lot here that has an impact within the wider storyline of the Heresy, and I particularly liked the idea that nobody was quite sure if the Raven Guard were still loyal to the Emperor at the beginning. The undercurrent of fear is shown to be quite the effective weapon, and you can easily believe that Horus doesn’t actually need to march on Terra quite yet, as the mistrust that he has sown among the Imperium is doing so much work for him already.

This is a really good novel, and one that I was surprised at because I hadn’t been expecting to enjoy it quite as much. I think the inclusion of the Alpha Legion helped here, for sure, but even without that, I was suitably intrigued by the Raven Guard that I’ve found myself looking forward to seeing where they get to next.

Until then, however, it’s time to join the Ultramarines properly, as the Battle of Calth beckons!

Still Alive!

Hey everybody!
No, this blog is not dead, though it may have seemed like it the past couple of weeks, as I’d simply not had any time to post anything since my Halloween game day blog, featuring the awesome Mansions of Madness. It’s been quite the busy couple of weeks, all told, as real life has intruded to quite an alarming degree!

Among other things, I got engaged and have moved my wife-to-be in with me, which has precipitated a great deal of work around the house! I only moved here in August, and have still had a lot of junk that was put away with the idea that I’d properly get round to it later. Well, later is now, as I need to try to make some room and whatnot! Exciting times are most certainly on the horizon, at any rate!

With life evolving around me, I’ve been thinking about how I want to continue with this blog. I’m going to continue with it, make no mistake, as I enjoy sharing my ramblings and musings with the internet far too much to just stop after more than three years at the keyboard. However, it doesn’t feel like I’m going to have quite as much time to devote to things as once I did.

I’m still going to continue with rambling about books I’ve read, and I’ll still be talking about games that I play, but I don’t think it’ll be feasible to continue with quite so much regularity as I have been. Every Tuesday may no longer be game day, but I will still be putting out content here! Whether anybody still reads my blog posts, I have found it to be a great way to inspire myself, either to read more books and explore new titles, or just to keep myself painting miniatures and get an army finished!

This may all just be screaming into the void, but I thought it would be a good thing to post about these upcoming changes, at any rate. So, stuff is still going to be gracing the web from my own little corner here!

Thank you for your attention, you may resume your morning!