Welcome to New Phyrexia

Hey everybody,
I’ve been thinking about doing something on the plane of New Phyrexia for a while now, as it’s one of the more fascinating aspects of Magic the Gathering lore to me. So sit back and enjoy the oil-slicked ride through metallic hell, as we take a look at what once was Mirrodin!

New Phyrexia

New Phyrexia was the 55th expansion for Magic the Gathering, released in May 2011 as the third set in the Scars of Mirrodin block. The storyline of the block is really what I want to focus on today, though I also have a deck that I’d like to share involving some of my all-time favourite cards from the set.

So, back in the day, the arch-villain of MtG lore Yawgmoth had been using the process of phyresis to cure ailments among the Thran people of Dominaria, a controversial process that earned Yawgmoth the worship of his creations, but he was declared a traitor among the Thran themselves. Yawgmoth took his knowledge to the plane of Phyrexia and refined his ideas, creating an entire kingdom of these half-dead, half-metallic things. Over time, the Phyrexians plotted to invade Dominaria and claim the plane for their own, but in this they were thwarted by the temporal bridge between Dominaria and Phyrexia being sealed.

New Phyrexia

During the Brothers’ War, Urza and Mishra inadvertently reopened this portal, allowing the Phyrexians access to Dominaria. The Phyrexians, under the leadership of the demon Gix, sided with Mishra, however their plans of invasion were once again thwarted. This pitted Urza against Phyrexia for a long conflict that eventually saw the artificial plane reduced to a smoldering ruin.

Centuries later, the golem Karn built a new plane of mechanical perfection, initially named Argentum, and left the construct Memnarch as ruler. Memnarch, however, was corrupted by a black oil from Phyrexia and transformed the plane into Mirrodin, in an attempt to become a Planeswalker like Karn. The oil was somehow sentient, and sought to rebuild Phyrexia on Mirrodin. However, rather than reproducing the original hive mind of Phyrexia, the rebuilding has influenced all five colours of mana, leading to five factions within the military conquest.

These factions are led by the Praetors, which are introduced into the game via their Legendary Creature cards: Elesh Norn, Jin-Gitaxias, Sheoldred, Urabrask and Vorinclex.

New Phyrexia

I think the Praetors are perhaps the most iconic part of the set, with pretty much all of the cards still seeing a lot of play in formats like Commander. Each of the five has a huge effect that impacts the board, often in quite an obnoxious manner:

Elesh Norn, Grand Cenobite – buffs your creatures while causing all of those creatures controlled by your opponents -2/-2;
Jin-Gitaxis, Core Augur – you draw cards at the end of your turn, while reducing your opponents’ hand size by seven;
Sheoldred, Whispering One – returns a creature from your graveyard at the beginning of your turn, and forces your opponents to discard theirs;
Urabrask, the Hidden – gives your creatures haste, but causes your opponents’ creatures to enter the battlefield tapped;
Vorinclex, Voice of Hunger – doubles the mana your lands produce, but causes your opponents’ lands not to tap on their next untap step.

These guys can be particularly oppressive, though obviously being creatures, they can be vulnerable.

New Phyrexia

The defining mechanic of Scars of Mirrodin block was Infect, of course – creatures with this mechanic deal damage in the form of -1/-1 counters to other creatures, and poison counters to players; if a player ever has 10 poison counters, he loses the game. While Infect had been featured on black and green creatures in Scars of Mirrodin, then white creatures in Mirrodin Besieged, it finally made it also into red and blue in New Phyrexia.

The set also included “Phyrexian mana”, coloured mana that could alternatively be paid for with 2 life. A very black effect, Phyrexian mana actually appears on 34 cards across all five colours. Additionally, we get some returning mechanics, including Proliferate, which adds another counter of a kind already present on a card or player. Which makes it the perfect partner for Infect, and brings me to my deck!

New Phyrexia

Creatures 
Butcher of Malakir
Captivating Vampire
Crimson Mage
Falkenrath Exterminator
Guul Draz Assassin (2)
Indulgent Tormentor
Malakir Bloodwitch
Massacre Wurm
Mephidross Vampire
Nirkana Cutthroat (2)
Ob Nixilis, Unshackled
Onyx Mage
Quag Vampires (3)
Rakish Heir (2)
Sheoldred, Whispering One (2)
Stromkirk Captain (2)
Vampire Hexmage (2)

Instants
Grim Affliction (2)
Uncanny Speed
Vampiric Fury (2)
Volt Charge (2)

Enchantment
Lightning Talons (2)
Raid Bombardment (2)

Land
Akoum Refuge (2)
Blackcleave Cliffs
Blood Crypt (2)
Dragonskull Summit
Lavaclaw Reaches (2)
Molten Slagheap (2)
Sulfurous Springs (2)
Swamp (6)
Mountain (6)

This deck has been evolving from something much more Phyrexian, into a more general kind of black/red punishment style of deck. I was trying to evolve it into a Modern viable deck, looking at more lower-CMC cards, and I’ve purposefully started to invest in shock lands for this reason! Sheoldred is still in charge here, of course, and rather than going a bit half-assed with some Infect creatures, I’ve instead decided to use Proliferate cards to work in tandem with the Vampire mechanic of adding +1/+1 counters when they deal damage. Proliferate will also work with the storage lands, and the level-up cards, though I’ve since removed some of these.

There are still a couple of cards that I’m thinking about swapping out, but it’s been fun to pilot so far!

2 thoughts on “Welcome to New Phyrexia”

  1. Pingback: The Blood Harvest

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