Kickstarter Burnout?

Last week, I read this really insightful article on the place of Kickstarter games in today’s gaming culture, and was inspired to take a look at my own experiences and opinions on the pre-order system for today’s game day blog.

Now, I’m not exactly a kickstarter expert, although I have backed a modest number of such things over the years. A quick look at my boardgamegeek collection shows a total of 5:
Fallen
Ghostbusters
Journey: Wrath of Demons
Lagoon
Shadows of Brimstone

Along with 4 previously owned:
Blood Rage
Draco Magi
Nova Cry
Red Dragon Inn 4
(Additionally, I’ve bought games like Thunderbirds and Xenoshyft: Onslaught after the kickstarter backing period, though both of these games have since been sold on).

I’ve talked about quite a few of these games on my blog over the years, as it happens, and I’m still intending to feature Shadows of Brimstone at some point in the not-too-distant future (maybe when I eventually get everything that I paid for…) Looking at this list, however, after reading the article from The Opinionated Gamers, has made me think about my history with Kickstarter in general, from the heady days of 2013 when I was chomping at the bit for games like Fallen and Shadows of Brimstone. In particular, it’s made me consider how I feel about the system these days.

My brief history
So I actually used Kickstarter originally to support Christopher West, who made a lot of the maps for the Star Wars Miniatures game. I think I bought four of his map packs in total, and they were really nice, solid products that I was happy to include within my game collection. At the time, I wasn’t playing a massive amount of board games, having recently split up from my ex (who had initially introduced me to tabletop games like Carcassonne). I bought the maps, used them a couple of times, then slowly moved away from SWM anyway.

Then, somehow, I discovered Slugfest Games were making a fourth Red Dragon Inn game via Kickstarter, and so returned to the site to check it out. I think I managed to get in at the very end of the campaign, but still got all of the nice exclusive drinks and stuff. Score one for me!

It was RDI4 that seemed to set me off the rails, though, as I would browse KS for other tabletop games similar to those old stalwarts of my collection such as Runebound, and it was with no small measure of excitement that I discovered Fallen. There are a lot of issues with the company here, which I won’t get into now, but Fallen itself is actually a really good game. It has beautiful art, and plays fairly straightforwardly, though is really quite the immersive experience. Definitely a good card game.

Fallen

Over the months, I backed a series of other, progressively bigger games, including the behemoth that is Shadows of Brimstone. I’ve talked about this game extensively on my blog already, though still haven’t managed to do an actual game day blog on it. At any rate, you may already know that I dropped thousands of dollars on the game (I’m actually in it!) and yet, once the core games were delivered, I was distinctly underwhelmed. With the arrival of games like Blood Rage and Journey, I began to re-evaluate my relationship with Kickstarter and, while both these games have incredibly impressive miniatures, I found that there was a distinct lack of something to these games.

The Problem (I think)
The Opinionated Gamers talk about “the chrome” of these games, and the allure of the shiny, and I think this is a very valid point in this situation. A lot of successful games on Kickstarter have a lot of shiny parts. Be it the glossy fantasy art that graces the cards of Fallen, or the intricately sculpted miniatures in Journey, these games have gone all-in on their style. But how is the substance? Is it even there? Shadows of Brimstone uses a fairly simple game engine that Flying Frog Productions have used in pretty much all of their previous games, yet it has elements added on to make it slightly cumbersome. This is a bit of an exception, because by and large you know what you’re getting from FFP. Other games do feel a little bit hit and miss, and I think this could well be due to the home grown nature of Kickstarter games.

Journey Wrath of Demons

Take Journey: Wrath of Demons, for example. This is a co-op game where players have the option during combat of cleansing the soul of their demon opponent. It sounds like a really neat concept, and from what I remember of the couple of games I’ve played, it was quite interesting, but otherwise the game is the standard dungeon-crawl-style of game with an Oriental setting. Xenoshyft: Onslaught is a deck-building game where you buy cards and they go directly into your hand; otherwise, the game plays pretty much like Thunderstone. These games feel a bit like the designers came up with a cool idea during a game of something else, and decided to implement it on their own. There’s nothing wrong with that, of course, but it does often feel like, once you’re past that shiny new mechanic, there isn’t really a great deal of substance underneath the game – certainly not enough to compete with those games from established publishers.

The Opinionated Gamers article also mentions playtesting as being more rigorous with established companies, though many Kickstarter games have the promise of “years of development and testing” and the like, and not just those from companies like FFP or CMoN. Being an optimist, I’m inclined to believe them, and I don’t think I’ve yet played a game that doesn’t feel playtested.

Of course, new companies using Kickstarter are – in my experience – more concerned with showing off their beautiful components for their games, and I think this is the major problem with a lot of these games, that they’re all about style over substance. Journey does look beautiful, down to its anatomically-correct bull miniatures, but the gameplay hasn’t been good enough to draw me into playing it any more since September 2015. I haven’t touched Shadows of Brimstone in two years, save to move the box into my closet. Once I’ve seen all of the shiny new stuff, I’m actually quite apathetic towards these games – largely because there isn’t much actual game there.

Ghostbusters board game Cryptozoic

Cryptozoic’s Ghostbusters game was actually pretty decent, with some flavourful mechanics that did actually engage me enough to play a campaign with it, and while I’ve hardly been playing it every weekend, that’s probably more to a shift in my gaming life recently towards fewer large-scale games. Of all of the Kickstarter games that I have, Ghostbusters is probably the only one I find myself wanting to play more of. Though I freely admit that’s probably as much down to my nostalgia for the franchise.

Nowadays
These days, I avoid Kickstarter like the plague. I usually blame my burnout on Shadows of Brimstone, the game that I spent over $2300 on, as the parts that I have so far received, three and a half years after the campaign ended, were distinctly sub-standard. Tony, my regular gaming buddy and the chap who often encouraged my Kickstarter excesses, has completely embraced it and, together with his partner Lee, has backed dozens of projects in recent years. All of these games tend to be miniatures-heavy, though all of them tend to be consigned to the bottom of his pile of games, in favour of stuff like Last Night on Earth and Lords of Waterdeep.

This seems to be the problem with KS games for me. They look amazing, but looks aren’t everything, and I doubt anybody would want to play a dull-as-hell game just because it looks so pretty. There needs to be more than just awesome models to keep you wanting to play it, and even if you feel you need to keep playing it to get your money’s worth (like me and Shadows of Brimstone, for a while!) it’s eventually going to wear on you.

At the top of this post, I mentioned that I previously owned 4 games that I had backed via Kickstarter, and have bought more at retail that I’ve since sold on as well. In addition to this, I’m actually considering off-loading Journey, though I’ll admit that I want to try it again before I do. I think this attitude towards these games does say a lot for my current view, at any rate. There just isn’t enough substance to a lot of these things to make me want to keep them, despite the amount of money I spent in backing them.

I did back the second Ghostbusters game Cryptozoic put out last year, and am cautiously awaiting its delivery, but right now, I think I’m done with Kickstarter. I think I’m just not that interested in pledging my support for a game that is essentially something I already have, just with a couple of minor tweaks and a re-skin. I think I have enough games already, and I’m not really keen on adding more, even if they do come with a myriad of associated micro-expansion “KS Exclusive!” miniatures…

4 thoughts on “Kickstarter Burnout?”

    1. I’m a sleazy saloon owner in the background! When I eventually get round to doing my blog, I’ll post up the photos side-by-side so you can all see 🙂

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