Breya 2.0

Hey everybody!
It’s time for another game day blog here at spalanz.com, and I’m sticking with Magic for the moment, as I’m riding the wave of where my interest lies for the time being. Today, I wanted to talk about my attempts to change up the Breya Commander deck that I picked up a short while ago!

Breya, Etherium Shaper

Breya is an artifact creature who makes thopter tokens on her entry into the battlefield, but her abilities are a bit of a blend of the colours she represents, which does leave her feeling like a bit of a hodge-podge of stuff. That said, having an artifact creature commander does lend itself to artifact tribal, so I’ve tried to go more in that side of things. Because she makes thopters on entry into the battlefield, I thought it might be nice to flicker her in and out, though of course in Commander now you can always have your general available in the Command Zone if need be, so it’s not a huge thing to have to flicker her. I’ve got a number of other creatures who also do things when they enter the battlefield, though, so that the flicker cards shouldn’t be wasted. Something that I do enjoy is the amount of cool Kaladesh cards that are relevant to this deck, namely the Master Trinketeer that gives thopters +1/+1, which should help, and also Padeem, who will give all my artifacts Hexproof. They’ll still die to boardwipes of course, so I probably need to look into making them Indestructible as well, but that’ll be for another day…

Something that has kinda happened to this deck as I evolved it was the addition of quite a number of expensive cards – expensive for me, that is! I’m definitely a budget-focused guy, and if I’m paying more than £5 for one card, it really needs to be a specific card that I’ve wanted. However, I started on the slippery slope by getting a copy of Ashnod’s Altar, which I mentioned back in the original blog post when I picked this deck up, and have kinda gone on from there, really! I’ve never played with Sensei’s Divining Top, but a lot of folks (particularly the Command Zone podcast, which is what got me started on this whole thing!) talk about it being a crucial card, so I eventually bit that bullet and picked up a copy for around £12. I’ve also been adding in a few cards that I’ve luckily had hanging about from various booster pulls and the like, including Ghostly Prison, Serum Visions, Phyrexian Arena… Something that I’d noted about the deck was how exciting it was to have these “classic” cards like Skullclamp, so it’s again keeping in with the theme of the deck there.

However, I’ve decided to make these additions to the deck based on a couple of strong limitations: all the cards must be printed in the “new”, post-M15 Modern card frame; and if anything produces or references colourless mana, it must show the actual colourless mana symbol. Aesthetics are very important to me, and for a format like Commander, which emphasizes self-expression, I think it’s important to let these sorts of things come through. Of course, it’s a limitation in some respects, but there are still a hell of a lot of cards available for the deck to use – for the card frame stipulation, in addition to four blocks (nine individual sets) and two core sets, there have been three Masters sets, three Commander sets, five Duel Decks, and the Duel Decks and Planechase Anthologies. Amonkhet is also now a thing, and I’m evaluating a couple of things (those Monuments, for sure!) to add in, as well. Of course, the colourless mana symbol is more of a sticking-point, as there are a couple of things I’d like to include but have stopped myself doing so, but overall I feel spoilt for choice here anyway, so I’m sure it’s all good!!

As a side note, I’ve also swapped out all of the lands, for land art that I actually prefer. Again, it’s all about the aesthetics. I’ve currently got all of the Ravnica bounce lands in the deck, which originally caused me problems as I didn’t have enough good lands to bounce; I’ve since put in the recent common dual lands to try and get more variety there. However, between these and the tri-lands, the deck can potentially be very slow, as there are lands coming into play tapped, some of which are then bounced back to my hand. I’ve been thinking about swapping out the dual lands for the Khans duals, as I’d at least gain life when they enter the battlefield, but so far haven’t gone in for all that.

There are still plenty of cards that I’m thinking of including, and I’m sure I’ll be adjusting the deck for a long time time come yet, but for now, here’s how my beautiful cyborg commander is looking – enjoy!

Breya, Etherium Shaper

Creatures
Silas Renn, Seeker Adept
Hanna, Ship’s Navigator
Sydri, Galvanic Genius
Padeem, Consul of Innovation
Sharuum the Hegemon
Baleful Strix
Cataclysmic Gearhulk
Chief Engineer
Chief of the Foundry
Combustible Gearhulk
Contraband Kingpin
Enigma Sphinx
Etherium Sculptor
Filigree Angel
Foundry Inspector
Magus of the Wheel
Master of Etherium
Master Trinketeer
Noxious Gearhulk
Psychosis Crawler
Reclusive Artificer
Restoration Gearsmith
Sanctum Gargoyle
Shimmer Myr
Solemn Simulacrum
Soul of New Phyrexia
Sphinx Summoner
Thopter Engineer
Vedalken Engineer
War Priest of Thune
Workshop Assistant

Planeswalker
Kaya, Ghost Assassin
Tezzeret the Seeker

Artifacts
Armillary Sphere
Ashnod’s Altar
Blade of Selves
Commander’s Sphere
Conqueror’s Flail
Cranial Plating
Hero’s Blade
Inventor’s Goggles
Lightning Greaves
Orbs of Warding
Sensei’s Divining Top
Skullclamp
Sol Ring
Swiftfoot Boots
Whispersilk Cloak
Worn Powerstone

Instants & Sorceries
Artificer’s Epiphany
Ghostly Flicker
Trash for Treasure
Whipflare
Serum Visions

Enchantments
Ensoul Artifact
Phyrexian Arena
Ghostly Prison
Pia’s Revolution
Thopter Spy Network
Propaganda
Efficient Construction

Land
3x Plains
3x Mountains
3x Swamps
3x Islands
Arcane Sanctum
Ash Barrens
Azorius Chancery
Boros Garrison
Buried Ruin
Cinder Barrens
Command Tower
Crumbing Necropolis
Dimir Aqueduct
Evolving Wilds
Grand Coliseum
Highland Lake
Holdout Settlement
Inventors’ Fair
Izzet Boilerworks
Meandering River
Mishra’s Factory
Mystic Monastery
Nomad Outpost
Orzhov Basilica
Rakdos Carnarium
Shimmering Grotto
Stone Quarry
Submerged Boneyard
Temple of the False God
Terramorphic Expanse

So that’s how it stands right now! Will Hour of Devastation see any changes? How about the upcoming Archenemy decks? I guess we’ll have to see!!

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