Continuing my tradition of reading more Lovecraftian weird tales over the festive break, I thought I’d provide another run-down of the stories I’ve been enjoying in the third annual ‘Mythos delvings’ blog entry!
The bulk of this year’s reading has been taken up with The King in Yellow, RW Chambers’ collection of short stories that revolve around the mysterious, diabolical play that has the power to drive people to insanity just by reading it. The book is a collection of ten stories that reference to a varying extent the play, and was published in 1895, when Lovecraft was just 5 years old. However, I’ve only read the first four stories, as I believe the others have much less to do with the mythos.
The stories vary considerably, but I have to say that my stand-out favourite is the first, The Repairer of Reputations. It’s a story that has all of the hallmarks of the classic weird tale, with a narrator that slides into insanity over his perceived rank of the King of Carcosa. The story has got an element of early science fiction to it, set in 1920s New York and contains startling reference to America’s victory over Germany in a world war, as well as describing America as having produced a nobility following some kind of cleansing of foreign elements. A particularly morbid aspect is the legalisation of suicide, and the story involves the opening of a “lethal chamber” where folks can go to kill themselves with ease. We follow the narrator, Hildred Castaigne, as he seeks to secure his succession as king in the Imperial Dynasty of America, with the help of the eponymous Repairer of Reputations, Dr Wilde. Hildred seeks to remove his cousin Louis from the “succession”, but is thwarted and cast into an asylum, where he dies. The story is an excellent study in weird fiction, and the horror comes out as we see Hildred slowly spiral into madness. There’s an excellent description of a mechanical safe that he uses to store his diadem, but which Louis dismisses as a biscuit box, and I’ve subsequently read that the lethal chamber could actually be a subway station, as seen through the deluded eyes of Hildred. It’s certainly one of the best short stories I’ve read in a long while!
The second tale, The Mask, concerns a sculptor who had discovered a formula that will turn any living thing into marble. When the sculptor’s love interest throws herself into the solution (through unrequited love for the narrator, it seems), he shoots himself. However, two years later, the marbles start to return to life. While there are some elements of the classic weird fiction, I thought that the happy ending felt a bit much, somehow. This is followed by In the Court of the Dragon, where the narrator falls asleep during a sermon at church, and imagines that the organist is pursuing him across Paris in grim-reaper style. This one definitely has more of the weird tale about it, albeit on the tame side of things – no catastrophic loss of sanity results, but still! Both of these stories really only fall into the type through their mentions of The King in Yellow – in The Mask, the narrator reads part of the play while trying to distract himself from his friend’s experiments with the solution, and In the Court of the Dragon sees the narrator attend the church service as a balm for the soul after having read the play.
The Yellow Sign is a curious tale. It concerns a painter, who we’ve already met in The Mask (although no further reference to that story is made) who finds himself becoming romantically involved with his model when they share the fact they’ve had very similar dreams – she about him being driven in a hearse, he about being driven past her in a hearse. Aside from the addition of a repugnant fellow with a face that makes everyone shudder, the tale isn’t all that weird for the first two-thirds. Then the artist sprains both his wrists, so to pass the time he looks through his library. His model finds The King in Yellow, and is driven catatonic; while he watches over her, our artist-narrator also reads it from cover to cover, and madness ensues – the guy with the face comes for them, though when the doctor arrives he finds the model and artist dying, though face-guy must have been dead for weeks… It was almost disappointing for a while, as I’d expected more from the title, but the third part is just so wonderfully macabre that it definitely makes up for things. In fact, it almost mirrors the diabolical play itself, which starts off boring and mundane, but the second act is the one that drives people insane.
While I did like the stories in this book, it was more because I’m a longtime Lovecraftian gamer, and so got to see who these people are who turn up in the games, such as the aforementioned Hildred Castaigne, Jeanne d’Ys, et al. However, it has very little in common with the Mythos overall, except for the odd exclamation about the lake of Hali and whatnot. Hastur is just another of these exclamations, and it doesn’t feel like Chambers really had any sort of idea for the concepts other than throwing them out as weird-sounding stuff. Of course, Lovecraft used the word as well, without much expansion, and it was August Derleth who eventually turned him into the elder god that we gamers are familiar with today.
I find it really interesting to read “the source material” and see the huge differences between stuff like the Yellow Sign and Hastur here, and how they appear in the Cthulhu mythos games such as Eldritch Horror and Call of Cthulhu LCG. Things just seem so fleshed-out in the games, and yet in the books they are so elusive, with next to no real detail at all. So much of this development was done for the Call of Cthulhu role playing game, though, bringing together all of the threads of Hastur, the Yellow Sign, the King in Yellow and the Pallid Man, linking everything with artists in Paris and that fin de siècle Bohemianism that forms such strong associations when we get to play the games. Of course, Chambers lived as an artist in Paris himself, so these aspects of his writing come through very well, and lend themselves perfectly to the mythos. Artists and the eldritch is a theme that comes up again in the work of Lovecraft and others, for example in The Call of Cthulhu when it is reported that artists across the globe had a shared dream and began to create the same bas-relief images.
The concept of The King in Yellow as a play that causes insanity is interesting, but again, isn’t really fleshed out other than mentioning it offhandedly. It’s something very similar to Lovecraft’s own Necronomicon, which also causes madness in its readers, though I do feel that Lovecraft provides more meat for those bones. Perhaps it’s just my over-familiarity with Lovecraft as opposed to having just last week read Chambers.
Lovecraft hasn’t been neglected, of course, as I’ve been reading quite a few of his shorter stories. To start with, The Tree is perhaps one of the most un-Lovecraftian stories I’ve ever read, dealing with a pair of sculptors in ancient Greece. As a classicist, I liked it, but as a fan of weird fiction, it didn’t really feel all that, well, weird. It’s a short story, though. The Cats of Ulthar is perhaps one of Lovecraft’s more famous stories, showcasing his love of felines in a creepy little tale about the community of Ulthar, where an elderly couple kill any cats that turn up near their hovel. When a traveler’s kitten disappears, this couple is suspected, and the guy calls down a curse on the two; all of the cats in Ulthar disappear for a day, then return much fatter than they were previously. Turns out this mysterious traveler caused the cats to eat the couple…
We’re off to Kingsport for the next couple of stories, starting with The Terrible Old Man, which tells of an attempted robbery on one of the denizens of the town, only for the robbers to disappear, turning up as mutilated corpses in the sea. The story is nice and short, and has just the right amount of suspense and creepiness to it that makes it delightful. The Strange High House in the Mist is almost a sequel, dealing with the philosopher Thomas Olsen’s intrepid exploration of the strange house of the title. Olsen is hosted by the weird occupant for several hours, as he talks of the past and whatnot, before having a fantastical encounter with the god Nodens. Olsen returns to Kingsport, but even the Terrible Old Man notices the difference in him. It’s an odd story, again fairly replete with lore for an enthusiastic Arkham Horror player!
The Horror at Red Hook is a tale I’ve read before, and features our good friend Thomas Malone from the Arkham Horror base game. The story details some black magic goings-on in the Red Hook area of Brooklyn, and revolves around the strange case of Robert Suydam, who is revealed to be an occult practitioner using magic and human sacrifice to retain his youth. As one does. The story is interesting to me, as it features a police inspector as the main protagonist rather than the usual idle intellectual; I’ve mentioned before how many of Lovecraft’s stories usually derive their horror from the fact that these intellectual types are at risk of losing their mind, a much more valuable commodity than physical harm. The story is an interesting one, though does suffer from some of Lovecraft’s strident racism. As with most of these things, though, I read them for the enjoyment of seeing stuff from the board/card game universe.
The Rats in the Walls is another that I’ve read before, and reminds me of a somewhat disastrous date I was on back in 2011 or 2012. The story, anyway, is set in England, in the wonderfully gothic “Exham Priory”. The tale basically deals with rats in the walls, which prompt the unnamed narrator to dream of his family’s ancient and morbid history. Basically, the De La Poer family kept human cattle in an underground city to serve as a stock of flesh to satisfy their cannibalistic urges. The narrator, following an expedition into the lower levels of the house, goes insane at the revelations of his family’s history, and is committed to an asylum, shortly after which the Priory collapses. It’s got perhaps more of the gothic horror to it than the more usual cosmic horror, though we do get a gasp of Nyarlathotep towards the end. The expedition under the Priory has all the suspense of classic Lovecraft, however, and the physical descent beneath the foundations nicely mirrors the figurative descent into the family history – and into madness.
I’ll finish with The Shunned House, which is another of these classic horror story types that Lovecraft does so well. The unnamed protagonist becomes fascinated by the history of a house on Benefit Street in Providence, RI. Along with his uncle, he looks into the history of the Harris family, and discovers all kinds of peculiar goings-on with the members of that family. Turns out the house is built on top of the burial site of a French daemon-worshiper, who has been leeching the souls of the house’s inhabitants since the eighteenth century. The protagonist and his uncle spend the night in the cellar, and his uncle is claimed by this diabolist, leading the protagonist to pour a load of sulfuric acid into the hell-pit, cleansing the house. The story is just great, with the sort of increasing build-up of suspense that Lovecraft does so well. It’s a straight-up ghost story, without any of the cosmic horror attributes of the Cthulhu mythos around it, but even so, it’s definitely worth having a read!
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